bot: make sure rescue zone icon blinking to consider bot reached rescue zone when escorting hostages (ref #688)
bot: remove hardcoded radio communication randoms, so they're now depends on bots personality
refactor: some refactoring of code
fix: %t placeholder should return damage inflictor when used in team attack section of chat
fix: all arguments in bot commands are lowercased (resolves#680)
bot: disable threads when engine's timescale is active
bot: a little refactor for the code all over the places
linkage: resolved crash due to sse alignment on ancient engines (resolves#614)
utils move wave parse into crlib
practice: move loading practice to thread pool
build: allow to build with static linkents instead of hooking dlsym
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
graph: first try more memory friendly bsp size check
build: restore ssse3 & ssse3 instructions (use nosmid version if needed)
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
cvars: added full descriptions to yb+restricted_weapons (closes#659)
crlib: update submodule
fix: send server messages should split as string and not stringref to keep null-terminated chunks
nav: ignore first collision if we are in ladder node (by @commandcobra7).
bot: backported csbot function to check is enemy behind smoke.
bot: added ``yb_smoke_grenade_checks`` to control which method to use (2-csbot, 1-podbot, 0-disabled).
By default it's off, but it's allow bot to scan graph directory, do a diff with a graph db server and upload every single graph file that do not exist in central database. This is done in a separate thread and do not block server process, and only once server/game is started, not on change level. Also, it's not working on currently started map.
combat: resolve strafe movement issues
combat: resolve bots always standing still with pistols and shotguns
vision: take a look at recent victim for some time before changing view angles
control: allow bots to be killed silently (ref #514) via commands
control: bots that are killed with auto kill timer are now killed silently
fix: simd sse4.2 is now required for _mm_dp_ps, due to strange behavior on some cpus (ref #506)
refactor: cosmetic changes all over the code
linkage: do not flush linkent export table on changelevel
manager: do not allow to create bots while analyzing map
conifg: notify user about probably outdated configs, not just error in config file
fix: bot glibc dependency when SIMD is disabled
fakeping: allow to disable ping average ping calculation from human players (controllable via yb_count_players_for_fakeping)
fix: lang configs unable to parse last translated line (fixes#340)
fix: last enemy isn't cleared instantly with dead entity anymore
fix: bot weakness in pistol rounds
analyzer: improved optimization of useless nodes
linkage: make inability to call gamedll player( non-fatal
linkage: fixed bot boot on WON engines pre 2000 builds (support for beta 6.5 restored)
cvars: added suupport to revert all cvars to defaults via 'yb cvars defaults'
cvars: added cv_preferred_personality to select bot default personality
refactor: use single function to send hud messages over the bot code
bot: added random original podbot welcome message to preserve origins of this bot
conf: shuffle bot names and chatter items on conflig load
conf: simplified a bit chatter.cfg syntax (old syntax still works
build: added support for building with CMake (thanks @Velaron)
refactor: rall the memory hooks moved into their one cpp file