fix: lang configs unable to parse last translated line (fixes#340)
fix: last enemy isn't cleared instantly with dead entity anymore
fix: bot weakness in pistol rounds
analyzer: improved optimization of useless nodes
linkage: make inability to call gamedll player( non-fatal
linkage: fixed bot boot on WON engines pre 2000 builds (support for beta 6.5 restored)
cvars: added suupport to revert all cvars to defaults via 'yb cvars defaults'
cvars: added cv_preferred_personality to select bot default personality
refactor: use single function to send hud messages over the bot code
bot: added random original podbot welcome message to preserve origins of this bot
conf: shuffle bot names and chatter items on conflig load
conf: simplified a bit chatter.cfg syntax (old syntax still works
build: added support for building with CMake (thanks @Velaron)
refactor: rall the memory hooks moved into their one cpp file
analyze: allow to disable goal marking
analyze: add cvars descriptions and bounds
nav: added optional post path smoothing for astar algorithm
nav: now bots will use Dijkstra algo instead of floyd-warshall if memory usage too high (controlled via yb_path_floyd_memory_limit cvar) (fixes#434)
nav: vistable are now calculated every frame to prevent game-freeze during loading the game (fixes#434)
graph: pracrice reworked to hash table so memory footprint is as low as possible (at cost 5-10% performance loss on practice) (fixes#434)
control: bots commands now is case-insensitive
bot: major refactoring of bot's code
nav: issue warnings about path fail only with debug
practice: check for visibility when updating danger index
analyzer: suspend any analyzing on change level
control: add kickall_ct/kickall_t
nav: increase blocked distance in stuck check