Commit graph

355 commits

Author SHA1 Message Date
jeefo
cb115b1881
nav: reduce a little nav reach time timer
nav: switch back to main weapon only if on the floor
2023-04-12 22:50:26 +03:00
jeefo
6aabe20e95
aim: do not pick enemies wearing FL_NOTARGET flag 2023-04-12 21:36:48 +03:00
jeefo
085c4aab85
bot: remove check for weapon switch time by now 2023-04-12 11:28:57 +03:00
jeefo
e9b181f438
bot: only stop for reloading in normal task 2023-04-12 00:26:06 +03:00
jeefo
000a941139
aim: tweak prediction time 2023-04-12 00:19:29 +03:00
jeefo
d73c97b6ae
fix: logic typo 2023-04-12 00:04:41 +03:00
jeefo
82c84040bb
aim: use more prediction if enemy too close
fix: picking up the weapons or items
2023-04-11 23:58:58 +03:00
jeefo
1a650c57ce
graph: reworked buckets so they can handle very large number of nodes
graph: reworked buckets so they can handle very large number of nodes
aim: bots should more respect headshot allow option (needs testing)
aim: incorporated never-finished changes from pr #204
nav: increased reachability timers a bit
nav: ensure buckets has enough nodes before use they
conf: introduced max recoil in difficulty config file
bot: overall fixes to jason mode, treat knife in hands and no weapons as jason mode too
bot: changed default difficulty level for bots to level 3
fix: knife attacks not working since last commit (fixes #429)
fix: hostage rescue not working since last commit (fixes #427)
refactor: use range loops for graph outside graph class when possible
2023-04-11 22:32:28 +03:00
Владислав Сухов
3232c5a8b0 fix: typos in yb_economics_disrespect_percent cvar description 2023-04-11 15:31:56 +00:00
jeefo
29c00565dc
aim: verify camp angles from nav data before using them
aim: tweaked a bit grenade handling, so bots should use them more
aim: reduce time between selecting grenade and throwing it away
aim: removed hacks in look angles code, due to removing yb_whoose_your_daddy cvar
aim: use direct enemy origin from visibility check, and not re-calculate it
aim: update enemy prediction, so it now depends on frame interval for a bot
aim: additional height offset are tweaked, and now used only for difficulty 4
nav: tweaked a bit player avoidance code, and it's not preventing bot from checking terrain
nav: do not check banned nodes, when bucket sizes re too low
nav: cover nodes are now selected depending on total bots on server
nav: let bot enter pause task after long jump
nav: extend velocity by a little for a jump, like it was in first versions of bot
nav: stuck checking is now taken in account lower minimal speed if bot is ducking
fix: navigation reachability timers, so bots will have correct current node index while camping
fix: bots are unable to finish pickup or destroy breakable task, if target is not reachable
fix: cover nodes are now calculated as they should
fix: manual calling bots add_[t/ct] now ignores yb_join_team cvar
bot: tweaked a little difficulty levels, so level 4 is now nightmare level, and 3 is very heard
bot: minor refactoring and moving functions to correct source file
bot: add yb_economics_disrespect_percent, so bots can ignore economics and buy more different guns
bot: add yb_check_darkness that allows to disable darkness checks for bot, thus disallowing usage of flashlight
bot: camp buttons are now lightly depends on bot health
chat: welcome chat message from bots is now sent during first freeze time period
crlib: switch over to stdint.h and remove crlib-own types
crlib: fixed alignment in sse code
2023-04-07 14:46:49 +03:00
jeefo
722e4eda93
nav: send terrorists directly guard planted bomp
aim: various fixes and tweaks
bot: removed yb_whose_your_daddy cvar
2023-04-04 16:53:01 +03:00
jeefo
38f2716edb
chatter: do not respect timers while discconnecting bot (ref #424 )
combat: tweaked combat behavior a little (do not use strafe in narrow places)
2023-04-03 11:55:01 +03:00
jeefo
4b9acd5d5c
revert: part of changes with bot icons (ref #424) 2023-04-03 10:12:09 +03:00
jeefo
58111bfd32
combat: tweaked dodge timers 2023-04-02 14:42:02 +03:00
jeefo
f266c24089
aim: forget last enemy in last enemy aim state too 2023-04-02 14:30:17 +03:00
jeefo
9ddcef2dd4
aim: reducec headshot pct, if bot is too highskilled
aim: new cpu-friendly headshot penetration function (yb_shoots_thru_walls 3). still testing
nav: use more high range for checking occupied point.
nav: if last navigation node is used by someone, assume route ended
2023-04-02 14:13:52 +03:00
jeefo
53df621dfc
build: reworked build and package to simplify process
build: reworked build and package to simplify process
build: windows dll is now compiled by clang, msvc build added to extras package
fix: clear all the implicit conversions in the code (also fixed some bugs)
fix: crash on  never xash3d-fwgs engine
fix: fixed bad bot behaviors on aarch64
fix: crash on some maps due to missing previous node
fix: finally removed memset(this) within bot creatin
2023-04-02 12:17:12 +03:00
jeefo
19c5e6dd4d
fix: do rotation instantly, and not on round start
so it works on infinite round like in csdm
2023-03-25 05:01:58 +03:00
jeefo
40a81e3378
add: bot rotation feature
if yb_rotate_bots is enabled, bot will stay on server between yb_rotate_stay_min and yb_rotate_stay_max cvar, and then will be kicked off the server, another bot will be connected with a different (hopefully) name due to quota balancing.
2023-03-25 04:36:21 +03:00
jeefo
a46e64f27e
add: prevent saving graph with less than eight nodes
this is done to prevent crashes in A* pathfinder when there is less than `max  node links` nodes available to work with.

loading of such graphs was disabled sometime ago, and saving wasn't, my bad.
2023-03-24 14:33:04 +03:00
jeefo
8f2facda46
fix: out of bound read and unroll loops
.. in find defend/cover node
2023-03-23 17:19:44 +03:00
jeefo
6204192703
fix: logic in cover and defend node practice filtering
fix: predict enemy takes in account distance to the enemy
2023-03-23 16:33:59 +03:00
jeefo
8916dd2b70
nav: allow to get more distant nodes to defend
aim: apply distance restriction for aiming node if not suspecting/hearing enemy
nav: tweaked a little node reachability distances
add: yb_avoid_grenades cvar
ai: bot's will try to cover if blinded and highskilled
2023-03-23 15:22:29 +03:00
jeefo
6d24e1bbd7
fix: fraction check in visibility table
misc: bump vistable version, and erase old-version vistables
2023-03-23 09:57:23 +03:00
Владислав Сухов
8e0512c49d fix: spelling 2023-03-20 13:47:14 +00:00
commandcobra7
9a8ca06e31
graph: fixed CT camp point color
combat: changes and additions to attack moves
refactor: various fixes
---------

Co-authored-by: jeefo <jeefo@rwsh.ru>
2023-03-20 09:42:55 +03:00
jeefo
9d6f823f1e
add: utility cvars on user requests
yb_quota_adding_interval
yb_quota_maintain_interval
yb_breakable_health_limit
yb_object_destroy_radius
2023-03-13 16:08:29 +03:00
Владислав Сухов
d22ff2466e
add: yb_kick_after_player_connect cvar (#416) 2023-03-13 15:39:45 +03:00
jeefo
2718adbb8f
fix: code formatting 2023-03-13 15:39:15 +03:00
jeefo
290681d2d8
fix: author overwrite when converting from pwf (ref #409) 2023-03-13 15:20:13 +03:00
Владислав Сухов
4be2448626 add: 5th playerclass for condition zero 2023-02-07 10:19:40 +00:00
Владислав Сухов
fc493e288c
fix: toggling t and ct important flags when there are other flags on the node (#405)
fix: removed unnecessary condition for toggling the camp flag
2023-02-07 15:17:52 +06:00
jeefo
84c2794aed
fix: crash with menus and commands (resolves #292) 2023-02-02 16:52:28 +03:00
jeefo
2eb9582c74
Revert "fix: do not handle client commands from fakeclients (ref: #292)"
This reverts commit 544d858fe6.
2023-02-02 16:31:09 +03:00
jeefo
544d858fe6
fix: do not handle client commands from fakeclients (ref: #292) 2023-02-01 21:27:23 +03:00
jeefo
9d8318e584
fix: probably fix for duplicate bot names when save names active (ref #403) 2023-02-01 21:19:17 +03:00
Владислав Сухов
0d4fcdcf4d
fix: don't open the camp directions menu when removing the camp flag from a node created via the "Add Waypoint" menu (#402)
* fix: open the camp directions selection menu when adding the camp flag to nodes with crossing flag
2023-02-01 14:08:19 +06:00
jeefo
70c8af1464
add: new regamedll entity to legacy linkents 2023-01-28 19:04:11 +03:00
Владислав Сухов
6cac8f7381 fix: filling the server with bots one more than specified 2023-01-25 10:39:52 +00:00
Владислав Сухов
da574c11b3 add: teamkill chatter event 2023-01-24 14:38:08 +00:00
Владислав Сухов
2d2ca5fd22
Some menu tweaks (#397)
* add: debug goal menu and new node flags to the flag selection menu

* translate: russian: translated new lines

* update: bump the year
2023-01-22 19:12:03 +06:00
jeefo
11c5e045d1
fix: flaws in previous commit 2023-01-18 22:46:07 +03:00
commandcobra7
50aecc1332
fix: don't allow to install a silencer if we have a visible enemy
aim: fixed the distortion of angles while camping
add: special ladder handling (code merged from podbotmm)
graph: reworked some node coloring and link color
2023-01-18 22:32:38 +03:00
Владислав Сухов
e29ddbf230 fix: remove redundant apostrophe 2022-12-27 12:13:29 +00:00
jeefo
69d2b88618
graph: raise yb_graph_draw_distance limit to 3072 units (resolves #390) 2022-12-22 21:34:39 +03:00
jeefo
879edf5a1d
Merge branch 'master' of https://github.com/yapb/yapb 2022-12-22 21:33:13 +03:00
jeefo
0a45ea6ad7
graph: add adjust_height per request (resolves #388)
this command adjusts height (z-component) of all the graph nodes on map with specified height offset, negative height offset can be passed as parameter as well.
2022-12-22 21:32:45 +03:00
commandcobra7
2865241b16
fix: fixed bots not being able to break through the breakable wall. (solves #383) (#389) 2022-12-10 21:43:19 +03:00
commandcobra7
65884329dc
ai::some tweaks to bot behavior. (#386)
desire: disable hunting desires if bots are now vip or have hostages.
bot: disallow item acquisition if we have a visible enemy.
2022-11-27 05:08:38 +03:00
jeefo
bbeb78137e
nav: ensure nearest search node visible from both sides 2022-11-11 21:36:05 +03:00