Commit graph

8 commits

Author SHA1 Message Date
ds
3b0f06bb09 fix: yb_shoots_thru_walls bounds was incorrect.
fix: save, load, upload, download graph files always in lowercase.
refactor: menu display / hide refactored to reduce network traffic. (use string chunks instead of sending menu with writeChar (), and do not reset menu display, if no menu is displayed to client).
2020-10-11 14:01:19 +03:00
ds
726ea72965 crlib: replace random number generator with wyhash.
Benchmarks shows about 4x increased PRNG perfomance increase comparing to old one. Should slightly reduce per-bot CPU usage.
2020-09-29 19:23:26 +03:00
ds
1263a1a439 fix: use clamped health value to avoid overflows.
crlib: do not shutdown wsa, it's cleaned upon server exit anyway.
2020-09-26 18:41:53 +03:00
ds
fa47e418b2 add: implemented #122.
fix: bots try to defuse already beeing defused bomb (fixes #116).
fix: line ending in source code.
fix:  do not retreat with sniper weapon, if currently shooting and have ammo.
crlib: added deque class.
2020-09-16 13:07:47 +03:00
ds
420ab6f6d3 fix: refactoring typo. 2020-09-13 19:29:19 +03:00
ds
a675c40927 misc: refactored weapon type recognition.
fix: reverted body offsets from 2.7 version.
fix: do not destroy breakable around if closer than 100 units. (#156 possible can be fixed).
fix: minimum supported hl & cs version display.
fix: csdm respawn outside of waypointed area causing pathfinder errors.
2020-09-13 02:21:15 +03:00
dmitry
a22cc6db93 misc: changed the cvars prefixses
misc: changed graph download url
2020-06-16 11:19:30 +03:00
dmitry
cf501b75b7 merge changes from the defunct ubot 2020-06-16 11:19:30 +03:00
Renamed from source/combat.cpp (Browse further)