bot: make sure rescue zone icon blinking to consider bot reached rescue zone when escorting hostages (ref #688) bot: remove hardcoded radio communication randoms, so they're now depends on bots personality refactor: some refactoring of code
aim: slight improvement in enemy prediction node recruitment.
fix: random bots shoots and enemy ignorance on es_industrial (ref #323)
refactor: reworked prediction to calc prediction for all bots at one job, instead of firing it for every bot