Commit graph

31 commits

Author SHA1 Message Date
jeefo
db79df8d38 fixed crash on escaping from bomb on really small maps (de_iceworld ie)
reworked how yb_quota works
fixed engine is not notified about bot cvar is beeing changed
2016-06-23 15:30:19 +03:00
jeefo
da1b5c2ff9 fixed variable collisions
fixed active grenade timer running too fast
fixed reacting on sound function setting pvs instead of pas
2016-03-25 14:56:40 +03:00
jeefo
a27d39a394 fixed stack corruption in sound code 2016-03-12 19:56:09 +03:00
jeefo
bc2e57a7a8 code refactoring, still testing
some fixes all over the place
fixed all warnings from clang
2016-03-12 14:35:44 +03:00
jeefo
6136bace18 revert game interface class, i'm just too lazy to do it now... 2016-03-05 21:22:29 +03:00
jeefo
fa64fe2ea7 some code cleanup
started to move game-specific stuff into own class
2016-03-05 21:04:46 +03:00
jeefo
f8344a464e a little cleanup of code save point 2016-03-01 13:37:10 +03:00
jeefo
cd48b98180 fixed infinite loop on bad waypoints. now bots will crash down, instead of eating all the ram.
more magic-numbers replacements.
2016-02-29 23:50:16 +03:00
jeefo
0bde57897e fixed cs16-client+xash3d on non-android platforms compatability
disables debug information for release builds
2016-01-30 22:22:37 +03:00
jeefo
e65cb3a6c2 added /GL to msvc
autovacate checker fixed
2016-01-30 14:02:28 +03:00
jeefo
9e5c1540f9 improved sniping
fixed bots never choice camping tactic, due to agression level oveflow
cosmetic changes
2016-01-30 13:15:50 +03:00
jeefo
a7231d87ed do not threat c4 as grenade
simplify linkents
several other fixes
2016-01-27 21:40:47 +03:00
jeefo
a07850d09d bumped version to 2.7.2 2016-01-04 20:18:14 +03:00
jeefo
d991030145 no tabs in code! 2015-12-30 09:19:05 +03:00
jeefo
6bcf41c5d2 added android makefiles
ensure data directory is created
2015-12-30 09:16:01 +03:00
jeefo
533cd8a93c reduced lag, when killing bots all together
a little housekeeping
2015-07-26 21:47:29 +03:00
jeefo
85e618fb1b minor changes 2015-07-11 19:54:46 +03:00
jeefo
b6159188bd fixed some warnings from pvs-studio
bot's don't change enemy to teamkiller if currently busy with real enemy
checks for user rendering (invisibility, got from podbot_mm)
no hunting of seek cover when escaping from bomb
2015-06-28 19:43:31 +03:00
Dmitry
eb13736a00 fixed move angles not updated when not checking terrain
fixed reporting-in spam
fixed bot-s won't fight in jason mode
added yb_shoots_thru_walls 2 to use old method for checking shootable wall
2015-06-07 19:43:16 +03:00
Dmitry
8f48af4314 more fixed for clang warnings 2015-06-06 16:37:15 +03:00
Dmitry
25504279d9 fixed some clang warnings
remove chat string from code
2015-06-06 16:19:20 +03:00
Dmitry
1b1ae9ea91 removed bad code bits from pathfinding
fixed too long duck pressing in combat
restore bits of player avoidance code
2015-06-06 14:19:19 +03:00
Dmitriy
fa3efb431f test commit from VS 2015-06-04 14:35:55 +03:00
Dmitriy
d173424e10 more fixes to project file 2015-06-04 13:59:00 +03:00
Dmitriy
708983e293 remove AVX optimization 2015-06-04 13:31:44 +03:00
Dmitriy
f7ce913917 fixed project settings for ci 2015-06-04 13:14:22 +03:00
Dmitriy
b3b157fab0 some work done in 9 months 2015-06-04 11:52:48 +03:00
jeefo
1fa0acf472 some optimizations 2014-09-17 20:36:53 +04:00
jeefo
9e01a8f877 some little changes 2014-09-09 18:30:40 +04:00
jeefo
7d5d5ce81a a little cleanup
fixed pvs-studio generated warnings
fixed makefile
remove vc debug symbols
2011-01-05 23:28:48 +04:00
jeefo
3a4164ec5d helloworld 2014-07-30 14:17:46 +04:00