fix: picking up m249 ammo from the ground
fix: make bots respect camping_time_min/max when guarding bomb/hostages
nav: make normal and rusher bots less defensive on hostage maps (ref #528)
fix: simd sse4.2 is now required for _mm_dp_ps, due to strange behavior on some cpus (ref #506)
refactor: cosmetic changes all over the code
linkage: do not flush linkent export table on changelevel
manager: do not allow to create bots while analyzing map
conifg: notify user about probably outdated configs, not just error in config file
linkage: added support for fake steam ids for bots controlled via yb_enable_fake_steamids)
note that fake steam ids just used for give ability server owners to run statistics modules with tracking by steam ids ant not nicknames.
fix: lang configs unable to parse last translated line (fixes#340)
fix: last enemy isn't cleared instantly with dead entity anymore
fix: bot weakness in pistol rounds
analyzer: improved optimization of useless nodes
linkage: make inability to call gamedll player( non-fatal
linkage: fixed bot boot on WON engines pre 2000 builds (support for beta 6.5 restored)
cvars: added suupport to revert all cvars to defaults via 'yb cvars defaults'
cvars: added cv_preferred_personality to select bot default personality
refactor: use single function to send hud messages over the bot code
bot: added random original podbot welcome message to preserve origins of this bot
conf: shuffle bot names and chatter items on conflig load
conf: simplified a bit chatter.cfg syntax (old syntax still works
build: added support for building with CMake (thanks @Velaron)
refactor: rall the memory hooks moved into their one cpp file