Commit graph

104 commits

Author SHA1 Message Date
jeefo
6dfb09f110
fix: logos config not initialized (resolves #691)
bot: make sure rescue zone icon blinking to consider bot reached rescue zone when escorting hostages (ref #688)
bot: remove hardcoded radio communication randoms, so they're now depends on bots personality
refactor: some refactoring of code
2025-05-07 13:07:40 +03:00
jeefo
d6d76e136d
fix: problems with breakable on cs_mari (ref #686)
fix: goal selection on some zombie  maps (ref #684)
2025-04-03 15:12:06 +03:00
jeefo
38c45aff9a
fix: crash with hl25 structs on xash3d again
fix: %t placeholder should return damage inflictor when used in team attack section of chat
fix: all arguments in bot commands are lowercased (resolves #680)
bot: disable threads when engine's timescale is active
bot: a little refactor for the code all over the places
linkage: resolved crash due to sse alignment on ancient engines (resolves #614)
utils move wave parse into crlib
practice: move loading practice to thread pool
build: allow to build with static linkents instead of hooking dlsym

Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2025-03-16 18:25:15 +03:00
jeefo
f9aa608a6a
refactor: split very long statements [skip ci] 2025-02-28 05:44:52 +03:00
jeefo
855fb903b6
chatlib: do not send chat messages to controlled bots
graph: first try more memory friendly bsp size check
build: restore ssse3 & ssse3 instructions (use nosmid version if needed)
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2025-02-28 00:39:52 +03:00
jeefo
e820527703
bot: disable spray logo task on xash3d engine
fix: crash on aarch64 builds (ref #667)
nav: improved player avoidance
nav: improved handling of short path radii
conf: control min and max cvar values
build: probably fix i386 build when building with cmake (untested)
2025-01-31 19:32:24 +03:00
jeefo
5eab5dfb3c
nav: fallback to whole map search if buckets fails
bot: improved breakable destroying
aim: improved short-range firing
ctrl: prevent commands execution while disconnected from server
build: fix cmake for apple silicon builds
2025-01-17 22:43:35 +03:00
jeefo
3a014e471b
fix: crash with lift handling
fix: some random crashes with some maps
fix: do not look at breakable until totally sure we're can break it
fix: wrong distance calculation in last enemy position randomizer
fix: problems with cs 1.5 won when built with ``nosmid`` switch (still crashes from time to time)
ctrl: add  bots death count to``yb list`` command
graph: disable buckets for small number of nodes graphs
graph: verify graph consistency and select appropriate pathfinding algorithm
misc: added mor vox sentences to welcome a player
2024-12-20 01:04:59 +03:00
jeefo
c7c5e0eaf9
fix: startup on hlds_l 3111e (still needs nosmid)
build: add option to build bot without any smid instructions
refactor: fix static analyzer warnings
crlib: update submodule (fix double anglevectors call)
2024-10-27 20:51:37 +03:00
commandcobra7
e8992f96b7 bot: do a real vector cleanup 2024-08-27 13:49:57 +03:00
jeefo
fe85aecbda
graph: do not mark too far facing nodes
.. so respect the max draw distance variable
2024-08-06 09:14:23 +03:00
jeefo
91073ddf5d refactor: back some things into an order 2024-06-06 20:46:25 +03:00
commandcobra7
ece83734a1 nav: return to everything visible in finding the nearest node. (resolve previously solved problem #432)
nav: checks whether the robot is blocked in the direction of movement. (excluded in hostages)
2024-06-06 20:46:25 +03:00
commandcobra7
30df1a5726
control: text changes in the control menu. replaced `waypoint with node` (#569)
Co-authored-by: jeefo <dmitry@jeefo.net>
2024-05-16 21:15:41 +03:00
jeefo
33aaf950e2
fix: eating whitespaces in translations (resolves #372)
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2024-05-15 23:57:23 +03:00
jeefo
009bdf2f3e
refactor: reformat the code 2024-05-05 01:06:56 +03:00
jeefo
3358168fad
aim: look at last enemy origin when just loosed focus
fix: saving bot practice took enormous amount of time when changing level on large practice database
refactor: changed random number generator usage
2024-04-25 15:03:39 +03:00
Владислав Сухов
ccb1735511 graph: slightly change the radius color 2024-03-30 12:49:54 +03:00
jeefo
c662f4a08f
refactor: break some very long conditions 2024-02-16 00:57:41 +03:00
jeefo
e7a67347f1
graph: enable graph c collection by default
bot: bump version to 4.5
2024-02-10 22:50:53 +03:00
Владислав Сухов
19b50cadd2 fix: remove an unnecessary apostrophe in the description of yb_graph_auto_collect_db (grammar correction) 2024-02-10 16:00:14 +00:00
jeefo
bc2b19ab70
build: fix gcc warnings 2024-02-01 14:28:15 +03:00
jeefo
46ebbeea57
graph: allow graphs to be auto-collected (controlled via yb_graph_auto_collect_db)
By default it's off, but it's allow bot to scan graph directory, do a diff with a graph db server and upload every single graph file that do not exist in central database. This is done in a separate thread and do not block server process, and only once server/game is started, not on change level. Also, it's not working on currently started map.
2024-01-30 14:37:14 +03:00
jeefo
d234a3f156
fix: android builds unable to load anything due to #498
fix: simd sse4.2 is now required for _mm_dp_ps, due to strange behavior on some cpus (ref #506)
refactor: cosmetic changes all over the code
linkage: do not flush linkent export table on changelevel
manager: do not allow to create bots while analyzing map
conifg: notify user about probably outdated configs, not just error in config file
2024-01-26 19:52:00 +03:00
jeefo
0f9e890509
fix: graph info messages shown incorrectly while editing 2024-01-19 14:33:09 +03:00
jeefo
bf91ef2831
fix: bots at difficulty 0 unable to do anything useful
fix: lang configs unable to parse last translated line (fixes #340)
fix: last enemy isn't  cleared instantly with dead entity anymore
fix: bot weakness in pistol rounds
analyzer: improved optimization of useless nodes
linkage: make inability to call gamedll player( non-fatal
linkage: fixed bot boot  on WON engines pre 2000 builds (support for beta 6.5 restored)
cvars: added suupport to revert all cvars to defaults via 'yb cvars defaults'
cvars: added cv_preferred_personality  to select bot default personality
refactor: use single function to send hud messages over the bot code
bot: added random original podbot welcome message to preserve origins of this bot
conf: shuffle bot names and chatter items on conflig load
conf: simplified a bit chatter.cfg syntax (old syntax  still works
build: added support for building with CMake (thanks @Velaron)
refactor: rall the memory hooks moved into their one cpp file
2024-01-19 00:03:45 +03:00
commandcobra7
ae9beff151
fix: texts have been corrected. (#477)
task: normal: skip sniper node if no sniper weapon.
task: normal: don't walk if there are no enemies left and they are using knives.
task: attack: get proper function if bots lose close node after attack task.
nav: unnecessary codes cleared.
combat: attack movements reviewed.
bot: enemy hearing is now better. (thanks for the @spodlesniy idea)
desire: increased desire to seek cover by distance. (made for zombie plague mod)
---------
Co-authored-by: jeefo <jeefo@rwsh.ru>
2023-09-10 11:12:15 +03:00
jeefo
fb301b7b19
control: add g path_clean to remove all links from node (#475)
refactor: small cosmetic changes
2023-08-08 11:48:37 +03:00
jeefo
fe5c8ef053
fix: do not break translation in favour of us english 2023-07-27 01:46:55 +03:00
jeefo
8f688b1bc7
graph: always use lowercase map name when downloading graph
package: use default graph endpoint instead of cdn
2023-07-27 01:44:32 +03:00
jeefo
18456c2a28
bot: remove repeated, hardcoded prefixes for cvars 2023-07-21 21:43:36 +03:00
jeefo
9e67232c07
graph: light levels are now recalculated on every level change 2023-07-18 15:59:15 +03:00
jeefo
5ce2032acd
bot: switch look/body angles updates to thread worker
build: msvc projects now again targets msvc by default
2023-06-28 19:48:51 +03:00
jeefo
7bc1704d6a
bot: revert simd-string changes 2023-06-26 10:28:01 +03:00
jeefo
3d2579c7ea
graph: move light level calculation to thread worker
fix: nodes with light level 0.0 should trigger bots flashlight now
fix: gcc and msvc builds due to mistake in crlib
refactor: add more const-correctness (ongoing)
2023-06-24 03:23:22 +03:00
jeefo
4a35a87b25
refactor: use squared distance if possible
refactor: add some const-correctness to code
2023-06-24 02:36:51 +03:00
jeefo
a49a4000c9
aim: improved ladder handling view direction
aim: improved enemy prediction once again
nav: bots with hostages will try to take all hostages that are near with him instead of going directly to rescue zone
manager: fixed engine errors when removing bots with kickall with instant parameter
graph: strip http:// prefix from graph upload url, it should be always http for now
bot: improve handling of smoke grenades on ground (restored code from old yapb2 branch)
2023-06-23 19:52:46 +03:00
jeefo
214b56f37b
fix: make ammo pickups actually to work
fix: buy: bots never buy enough ammo for secondary weapons
fix: yb_pickup_best disabling all pickups instead of weapons only
add: yb_pickup_ammo_and_kits, that allows to enable ammos medkits and kevlars
refactor: switched to crlib strings where possible
refactor: fix some compiler warnings at high levels
refactor: move constants to separate header (thx @spodlesniy)
2023-06-20 15:18:35 +03:00
jeefo
0b8cd9a01c
bot: benefit from sse4.x intrinsics if cpu capable
bot: speed some string functions if sse 4.x available
build: allow to build with native optimizations by settings -Dnative=true
2023-06-09 06:27:04 +03:00
jeefo
64aa02955c
fix: bot: some static-analyzer warnings fixed 2023-06-07 23:31:03 +03:00
jeefo
9ff97c1997
aim: wipe prediction if destination is not index isn't exists
bot: remove copyright year, and provide original author nickname
lang: fix some spelling
2023-05-24 23:41:23 +03:00
jeefo
7f4d4748fa
fix: center-screen messages not appearing (fix: #446)
fix: crash when creating too much threads
refactor: fix typos in comments in headers
2023-05-12 22:12:22 +03:00
Владислав Сухов
b946cbdcbf
add: creating a jump path via menu and console command 2023-05-12 21:19:07 +03:00
jeefo
7b58d51973
bot: refactor and clean up old code
fix: crash when saving old format pwf on hlds
bot: moved sdk headers to separate submodule
nav: improved unstuck and avoidance (thanks @commandcobra7) code
bot: use correct path slashes depending on platform for all data
cfg: removed simplified chines' translation, as it's too outdated
2023-05-12 20:00:06 +03:00
jeefo
a616f25b1a
bot: implemented asynchronous pathfinding
nav: floyd-warshall matrices and practice updates are done asynchronously by now
add: yb_threadpool_workers cvar, that controls number of worker threads bot will use
add: cv_autovacate_keep_slots, the amount of slots to keep by auto vacate
aim: enemy prediction is now done asynchronously by now
bot: minor fixes and refactoring, including analyze suspend mistake (ref #441)

note: the master builds are now NOT production ready, please test before installing on real servers!
2023-05-06 20:14:03 +03:00
jeefo
e7712a551a
backport: nodes flooder (analyzer) from cs-ebot
analyze: allow to disable goal marking
analyze: add cvars descriptions and bounds
nav: added optional post path smoothing for astar algorithm
nav: now bots will use Dijkstra algo instead of floyd-warshall if memory usage too high (controlled via yb_path_floyd_memory_limit cvar) (fixes #434)
nav: vistable are now calculated every frame to prevent game-freeze during loading the game (fixes #434)
graph: pracrice reworked to hash table so memory footprint is as low as possible (at cost 5-10% performance loss on practice) (fixes #434)
control: bots commands now is case-insensitive
bot: major refactoring of bot's code
nav: issue warnings about path fail only with debug
practice: check for visibility when updating danger index
analyzer: suspend any analyzing on change level
control: add kickall_ct/kickall_t
nav: increase blocked distance in stuck check
2023-05-02 09:42:43 +03:00
jeefo
bb2e93a539
fix: potential division by zero 2023-04-25 09:12:06 +03:00
Владислав Сухов
3db5362d27 fix: graph checking feature doesn't output a message on hud when called from menu 2023-04-20 11:15:52 +00:00
Владислав Сухов
851cb2ab93 fix: some typos in cvar descriptions, etc. 2023-04-19 06:39:18 +00:00
jeefo
5b7e58d360
nav: tweaked reachability timers
nav: ignore pickup item if stuck
fix: bad loading for graphs since last commit
2023-04-13 14:07:56 +03:00