Commit graph

59 commits

Author SHA1 Message Date
jeefo
5f6a1638d6
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.

* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming

* Make clang happy.

* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.

* Fixed clang compilation

* Fixed compilation.

* Debugging seek cover task.
Some more code cleanup.

* Fixed typos.

* Fixes to attack movement.
Revert Z component updates.

* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.

* Making clang happy once again?
Tweaked grenade timers.

* Revised language comparer hasher

* Fixed build.

* Fixed build.

* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.

* Minor refactoring of code.

* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.

* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.

* Changed pickup check radius.

* Fix compilation.

* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.

* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.

* Updated linux/osx makefile

* Spaces -> Tabs in makefile.
Made G++ happy.

* Updated makefile.

* Fixed heap buffer overflow in config loader code.

* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.

* Remove win-only debug crap.

* Refactored string class.

* Fix OSX compiling.

* Minor refactoring of corelib to use cpp move-semantic.

* Use reference for active grenades searcher.

* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's  currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.

* Makes OSX clang happy?

* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.

* Fixed build.

* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.

* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.

* Precache should be done in spawn...

* Do not use engfuncs in intresting entities.

* Fixed GCC-8.2 warnings.
Minor refactoring.

* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.

* Remove -g from release make.
Cosmetic changes.

* Re-enabled debug overlay.

* Remove test header...

* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.

* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.

* Update CI.

* Fixed bot's not added after the changelevel on Xash3D engine.

* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....

* Bots will try to  not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.

* Weapon price for Elite is 800$ since CS 1.6...

* Fixed bots at difficulty 0 can't shoot enemies.

* Cosmetic change.

* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.

* Bigger distance for throwing he grenades.

* Faster version of atan2f().

* Removed accidentally left SSE header.

* Cosmetic changes to enums.

* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.

* Do not consider Android CS as legacy.

* Get rid of system's math functions. Just for fun)

* Use SSE2 for sincos function.

* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.

* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
jeefo
9a24d371f7 do not set yb_quota max value depending on auto vacate feature. 2016-09-18 21:57:12 +03:00
jeefo
c07065ca9d tweaked a little weapon firing code
fixed chatter icon not disappearing
set bots correct walk speeds
implemented some sse2 stuff
update linux & android makefiles
2016-09-16 16:10:22 +03:00
jeefo
8155d08769 cleaned up posix makefile 2016-09-13 22:40:06 +03:00
jeefo
3c5d056fec rewritten a little weapon selection code
fixed bots do not chat when dead
some code cleanup
2016-09-11 21:01:06 +03:00
jeefo
c4d6ce3c45 a little cleanup of code 2016-09-10 19:31:38 +03:00
jeefo
74b97dadd5 Revert "cleaning up the code. part 0."
This reverts commit e8eb775c23.
2016-08-27 23:39:25 +03:00
jeefo
e8eb775c23 cleaning up the code. part 0. 2016-08-27 22:49:42 +03:00
jeefo
8b77859fab fixed experience saver stack corruption 2016-03-18 11:09:44 +03:00
jeefo
222195cc30 load memory files without modname 2016-03-13 21:12:09 +03:00
jeefo
5073626268 fixed typo 2016-03-13 20:16:35 +03:00
jeefo
b08bd747f3 added load tries to waypoint loader 2016-03-13 20:05:42 +03:00
jeefo
a61cd3b021 now load waypoints from memory as well
changed versioning scheme
updated linux makefiles
2016-03-13 19:20:25 +03:00
jeefo
a27d39a394 fixed stack corruption in sound code 2016-03-12 19:56:09 +03:00
jeefo
bc2e57a7a8 code refactoring, still testing
some fixes all over the place
fixed all warnings from clang
2016-03-12 14:35:44 +03:00
jeefo
5ff6b9ecde added compile-time support for up to 64 maxplayers 2016-03-10 00:37:33 +03:00
jeefo
8d6b315fa5 added ability to load waypoints & config files from PAK files 2016-03-09 19:17:56 +03:00
jeefo
95d9d4db0c removed metamod-messages, since there will be nor updates to metamod ifaces. 2016-03-05 23:08:07 +03:00
jeefo
fa64fe2ea7 some code cleanup
started to move game-specific stuff into own class
2016-03-05 21:04:46 +03:00
jeefo
d5a8b3642b fixed bomb defuse check doesn't verify pressing IN_USE button of client
fixed potential crash bug in IsPointOccupied
processing global refactoring
2016-03-01 22:52:17 +03:00
jeefo
f8344a464e a little cleanup of code save point 2016-03-01 13:37:10 +03:00
jeefo
cd48b98180 fixed infinite loop on bad waypoints. now bots will crash down, instead of eating all the ram.
more magic-numbers replacements.
2016-02-29 23:50:16 +03:00
jeefo
9e5c1540f9 improved sniping
fixed bots never choice camping tactic, due to agression level oveflow
cosmetic changes
2016-01-30 13:15:50 +03:00
jeefo
a7231d87ed do not threat c4 as grenade
simplify linkents
several other fixes
2016-01-27 21:40:47 +03:00
jeefo
aeb712c2b3 fixed race-condition in bomb location detection
fixed visited goals are not cleared on round-start
2016-01-07 18:49:55 +03:00
jeefo
4204f4e9f2 fixed rare crashbug in ClientUserInfoChanged
fixed chatter ignores yb_communication_type
fixed waypoint display distance, when host entity is alive
fixed bomber choose most longest route to bombplant (in middle of round).
2016-01-05 20:29:34 +03:00
jeefo
c9011b00fd revert some old commits, that break compatability.
fixed copyright year.
2016-01-04 18:26:06 +03:00
jeefo
2c10910972 removed bunch of cvars from public query list.
only yb_version is now publicly queryable.
2016-01-04 15:28:38 +03:00
jeefo
4b8c18001d removed useless things
merged changes for xash csdm into master
2015-12-26 17:19:20 +03:00
jeefo
579971c5ff ported to Android CS 1.6
fixed console spam with yb_quota when no waypoints on map
fixed autovacate feature once again
2015-12-26 01:31:46 +03:00
jeefo
36b865abde do not compare traceresult fraction directly 1.0
some cosmetic changes
bots will spray more logos
reduced "cheating" in jumping a little bit
optimized checking 3d vector for zero
2015-08-15 18:09:15 +03:00
jeefo
f3e583e057 another crash bug fix
some code style fixes
2015-08-03 12:36:57 +03:00
jeefo
a5c1c0dc7f fixed UpdateLookAngles is not called at all since last commit :) 2015-08-02 20:31:14 +03:00
Dmitriy
174b3e1eb6 some more cosmetics 2015-07-24 15:10:51 +03:00
Dmitriy
1d22832979 cosmetic changes 2015-07-24 14:39:11 +03:00
jeefo
2ca5002e45 tweaked antistuck code 2015-07-20 21:26:20 +03:00
jeefo
36c549a0ce some refactoring 2015-07-17 19:23:31 +03:00
jeefo
c445d07c2b more optimizations
removed ancient firedelays
maybe some more...
2015-07-12 17:18:20 +03:00
jeefo
85e618fb1b minor changes 2015-07-11 19:54:46 +03:00
jeefo
f8fe675e65 and now, coverity will be happy? 2015-06-29 22:06:55 +03:00
jeefo
892059a346 oops, one more. 2015-06-29 21:51:03 +03:00
jeefo
ff51914ea6 more fixes for coverity, now fixed what i have done in previous build :) 2015-06-29 21:49:52 +03:00
jeefo
95c121ef43 fixed some coverity warnings 2015-06-29 20:51:25 +03:00
jeefo
b6159188bd fixed some warnings from pvs-studio
bot's don't change enemy to teamkiller if currently busy with real enemy
checks for user rendering (invisibility, got from podbot_mm)
no hunting of seek cover when escaping from bomb
2015-06-28 19:43:31 +03:00
jeefo
5291216d06 fixed some typos in waypoint.cpp
fixed clang build error.
2015-06-26 00:07:06 +03:00
jeefo
0ff1caf5b9 changed bot directory structure.
added folder renaming on start (temporary).
2015-06-25 22:56:42 +03:00
jeefo
c28110cce2 small optimizations and code style fixes 2015-06-24 15:38:48 +03:00
jeefo
65818243ec removed useless engine hooks
replaces some div's to mul's
2015-06-22 21:32:29 +03:00
jeefo
f3331aea13 fixed waypoint autodownload feature 2015-06-21 21:39:59 +03:00
Dmitry
44512457c8 passing some of the vectors by reference, instead of copying 2015-06-10 23:41:55 +03:00