Commit graph

69 commits

Author SHA1 Message Date
jeefo
3a014e471b
fix: crash with lift handling
fix: some random crashes with some maps
fix: do not look at breakable until totally sure we're can break it
fix: wrong distance calculation in last enemy position randomizer
fix: problems with cs 1.5 won when built with ``nosmid`` switch (still crashes from time to time)
ctrl: add  bots death count to``yb list`` command
graph: disable buckets for small number of nodes graphs
graph: verify graph consistency and select appropriate pathfinding algorithm
misc: added mor vox sentences to welcome a player
2024-12-20 01:04:59 +03:00
jeefo
4aa6aff8b6
bot: improved logic when in freezetime
fix: full reset entvars of  fakeclient upon entity creation
fix: high skilled bots can't shoot with sniper weapons on short distances (ref #582)
fix: fill server will not overflow number of bots anymore
fix: do  not treat dormant  entites as valid clients for bots
mgr: : single bot kick is now working in non-sequential order
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2024-06-01 10:57:57 +03:00
jeefo
b72f8a2ef9 bot: disable fake bot features by default (ref #575) 2024-05-24 20:00:07 +03:00
jeefo
ee964e0c9a
fix: pingfaker overwrites pings for real players (resolves #572)
fix: crash bug introduced in #569
2024-05-22 11:13:52 +03:00
commandcobra7
30df1a5726
control: text changes in the control menu. replaced `waypoint with node` (#569)
Co-authored-by: jeefo <dmitry@jeefo.net>
2024-05-16 21:15:41 +03:00
jeefo
009bdf2f3e
refactor: reformat the code 2024-05-05 01:06:56 +03:00
jeefo
3358168fad
aim: look at last enemy origin when just loosed focus
fix: saving bot practice took enormous amount of time when changing level on large practice database
refactor: changed random number generator usage
2024-04-25 15:03:39 +03:00
jeefo
c5ed52eb09
nav: improved ladder handling
fix: bots can stuck when destroying breakables
2024-03-29 16:46:32 +03:00
jeefo
2caa65f6ad
fix: bots not throwing grenades since last commit
combat: various fixes to combat movements
combat: tweaked grenade throwing code
refactor: convert some arrays initializations  to initializer lists
build: switch docker image to clang 18.1
2024-03-09 01:06:11 +03:00
jeefo
a4233dfaf8
fix: zero out bots pings prior bot disconnection
fix: do not hook pfnCmdStart if game doesn't support fake pings
2024-02-19 23:43:25 +03:00
Владислав Сухов
734eb82fba
bot: enable speech at server startup for xash3d (#522) 2024-02-10 20:08:35 +03:00
jeefo
d234a3f156
fix: android builds unable to load anything due to #498
fix: simd sse4.2 is now required for _mm_dp_ps, due to strange behavior on some cpus (ref #506)
refactor: cosmetic changes all over the code
linkage: do not flush linkent export table on changelevel
manager: do not allow to create bots while analyzing map
conifg: notify user about probably outdated configs, not just error in config file
2024-01-26 19:52:00 +03:00
jeefo
d5a9253582
fix: refactoring mistake with square distances (ref #506 #495)
fix:  bot glibc dependency when SIMD is disabled
fakeping: allow to disable ping average ping calculation from human players (controllable via yb_count_players_for_fakeping)
2024-01-19 21:35:00 +03:00
jeefo
1dc1043f7d
fakequeries: fixed hooking problems on certain providers
linkage: added support for fake steam ids for bots controlled via yb_enable_fake_steamids)

note that fake steam ids just used for give ability server owners to run statistics modules with tracking by steam ids ant not nicknames.
2024-01-19 18:29:20 +03:00
jeefo
bf91ef2831
fix: bots at difficulty 0 unable to do anything useful
fix: lang configs unable to parse last translated line (fixes #340)
fix: last enemy isn't  cleared instantly with dead entity anymore
fix: bot weakness in pistol rounds
analyzer: improved optimization of useless nodes
linkage: make inability to call gamedll player( non-fatal
linkage: fixed bot boot  on WON engines pre 2000 builds (support for beta 6.5 restored)
cvars: added suupport to revert all cvars to defaults via 'yb cvars defaults'
cvars: added cv_preferred_personality  to select bot default personality
refactor: use single function to send hud messages over the bot code
bot: added random original podbot welcome message to preserve origins of this bot
conf: shuffle bot names and chatter items on conflig load
conf: simplified a bit chatter.cfg syntax (old syntax  still works
build: added support for building with CMake (thanks @Velaron)
refactor: rall the memory hooks moved into their one cpp file
2024-01-19 00:03:45 +03:00
jeefo
5fddfed5ce
refactor: move wave length calculation to util class 2023-08-22 09:45:29 +03:00
jeefo
fb301b7b19
control: add g path_clean to remove all links from node (#475)
refactor: small cosmetic changes
2023-08-08 11:48:37 +03:00
jeefo
18456c2a28
bot: remove repeated, hardcoded prefixes for cvars 2023-07-21 21:43:36 +03:00
jeefo
93d9187f6d
fix: crash on predicted node index use after wiped
refactor: reworked prediction to calc prediction for all bots at one job, instead of firing it for every bot
2023-06-29 20:17:46 +03:00
jeefo
5ce2032acd
bot: switch look/body angles updates to thread worker
build: msvc projects now again targets msvc by default
2023-06-28 19:48:51 +03:00
jeefo
7bc1704d6a
bot: revert simd-string changes 2023-06-26 10:28:01 +03:00
jeefo
4a35a87b25
refactor: use squared distance if possible
refactor: add some const-correctness to code
2023-06-24 02:36:51 +03:00
jeefo
a49a4000c9
aim: improved ladder handling view direction
aim: improved enemy prediction once again
nav: bots with hostages will try to take all hostages that are near with him instead of going directly to rescue zone
manager: fixed engine errors when removing bots with kickall with instant parameter
graph: strip http:// prefix from graph upload url, it should be always http for now
bot: improve handling of smoke grenades on ground (restored code from old yapb2 branch)
2023-06-23 19:52:46 +03:00
jeefo
214b56f37b
fix: make ammo pickups actually to work
fix: buy: bots never buy enough ammo for secondary weapons
fix: yb_pickup_best disabling all pickups instead of weapons only
add: yb_pickup_ammo_and_kits, that allows to enable ammos medkits and kevlars
refactor: switched to crlib strings where possible
refactor: fix some compiler warnings at high levels
refactor: move constants to separate header (thx @spodlesniy)
2023-06-20 15:18:35 +03:00
jeefo
690d09a5d7
nav: do not avoid anyone in narrow places
nav: increase recent-probe repeat time
bot: allow to camp with secondary weapon if enough friends alive
bot:  think runs now at minimum 50fps, instead of every frame on xash3d
bot: make multilingual system work on xash3d (except menus right now)
engine: mark xash3d engine as modern game version
engine: add xash3d-specific cvars that are not  registered on goldsrc
cfg: do not spam on logs if multilingual or chatter configs not loaded because of game version
2023-06-13 19:55:03 +03:00
jeefo
6daa0a3cd2
bot: enable query hooking on xash3d-fwgs 2023-06-10 02:19:54 +03:00
jeefo
0b8cd9a01c
bot: benefit from sse4.x intrinsics if cpu capable
bot: speed some string functions if sse 4.x available
build: allow to build with native optimizations by settings -Dnative=true
2023-06-09 06:27:04 +03:00
jeefo
7f07817c52
fix: query hook not working on linux 2023-06-08 16:59:52 +03:00
jeefo
9ff97c1997
aim: wipe prediction if destination is not index isn't exists
bot: remove copyright year, and provide original author nickname
lang: fix some spelling
2023-05-24 23:41:23 +03:00
jeefo
48fba9a6b7
refactor: move config reader into right class 2023-05-14 14:48:06 +03:00
jeefo
7b58d51973
bot: refactor and clean up old code
fix: crash when saving old format pwf on hlds
bot: moved sdk headers to separate submodule
nav: improved unstuck and avoidance (thanks @commandcobra7) code
bot: use correct path slashes depending on platform for all data
cfg: removed simplified chines' translation, as it's too outdated
2023-05-12 20:00:06 +03:00
jeefo
a616f25b1a
bot: implemented asynchronous pathfinding
nav: floyd-warshall matrices and practice updates are done asynchronously by now
add: yb_threadpool_workers cvar, that controls number of worker threads bot will use
add: cv_autovacate_keep_slots, the amount of slots to keep by auto vacate
aim: enemy prediction is now done asynchronously by now
bot: minor fixes and refactoring, including analyze suspend mistake (ref #441)

note: the master builds are now NOT production ready, please test before installing on real servers!
2023-05-06 20:14:03 +03:00
jeefo
e7712a551a
backport: nodes flooder (analyzer) from cs-ebot
analyze: allow to disable goal marking
analyze: add cvars descriptions and bounds
nav: added optional post path smoothing for astar algorithm
nav: now bots will use Dijkstra algo instead of floyd-warshall if memory usage too high (controlled via yb_path_floyd_memory_limit cvar) (fixes #434)
nav: vistable are now calculated every frame to prevent game-freeze during loading the game (fixes #434)
graph: pracrice reworked to hash table so memory footprint is as low as possible (at cost 5-10% performance loss on practice) (fixes #434)
control: bots commands now is case-insensitive
bot: major refactoring of bot's code
nav: issue warnings about path fail only with debug
practice: check for visibility when updating danger index
analyzer: suspend any analyzing on change level
control: add kickall_ct/kickall_t
nav: increase blocked distance in stuck check
2023-05-02 09:42:43 +03:00
jeefo
2765eed7ac
crlib: switch to new hashmap 2023-04-15 04:10:09 +03:00
jeefo
9c73a070b7
aim: do not reduce prediction for grenades
refactor: standardize access to bot files
graph: allow to specify graph upload url via cvar
graph. do not spam if extensions files  are not found
2023-04-13 03:05:35 +03:00
jeefo
29c00565dc
aim: verify camp angles from nav data before using them
aim: tweaked a bit grenade handling, so bots should use them more
aim: reduce time between selecting grenade and throwing it away
aim: removed hacks in look angles code, due to removing yb_whoose_your_daddy cvar
aim: use direct enemy origin from visibility check, and not re-calculate it
aim: update enemy prediction, so it now depends on frame interval for a bot
aim: additional height offset are tweaked, and now used only for difficulty 4
nav: tweaked a bit player avoidance code, and it's not preventing bot from checking terrain
nav: do not check banned nodes, when bucket sizes re too low
nav: cover nodes are now selected depending on total bots on server
nav: let bot enter pause task after long jump
nav: extend velocity by a little for a jump, like it was in first versions of bot
nav: stuck checking is now taken in account lower minimal speed if bot is ducking
fix: navigation reachability timers, so bots will have correct current node index while camping
fix: bots are unable to finish pickup or destroy breakable task, if target is not reachable
fix: cover nodes are now calculated as they should
fix: manual calling bots add_[t/ct] now ignores yb_join_team cvar
bot: tweaked a little difficulty levels, so level 4 is now nightmare level, and 3 is very heard
bot: minor refactoring and moving functions to correct source file
bot: add yb_economics_disrespect_percent, so bots can ignore economics and buy more different guns
bot: add yb_check_darkness that allows to disable darkness checks for bot, thus disallowing usage of flashlight
bot: camp buttons are now lightly depends on bot health
chat: welcome chat message from bots is now sent during first freeze time period
crlib: switch over to stdint.h and remove crlib-own types
crlib: fixed alignment in sse code
2023-04-07 14:46:49 +03:00
jeefo
53df621dfc
build: reworked build and package to simplify process
build: reworked build and package to simplify process
build: windows dll is now compiled by clang, msvc build added to extras package
fix: clear all the implicit conversions in the code (also fixed some bugs)
fix: crash on  never xash3d-fwgs engine
fix: fixed bad bot behaviors on aarch64
fix: crash on some maps due to missing previous node
fix: finally removed memset(this) within bot creatin
2023-04-02 12:17:12 +03:00
jeefo
2718adbb8f
fix: code formatting 2023-03-13 15:39:15 +03:00
Владислав Сухов
2d2ca5fd22
Some menu tweaks (#397)
* add: debug goal menu and new node flags to the flag selection menu

* translate: russian: translated new lines

* update: bump the year
2023-01-22 19:12:03 +06:00
Владислав Сухов
3c10cc0e67
fix: write "Official Navigation Graph" if graph author matches the product.name (#376)
which was broken after the commit a3288cc353
2022-10-09 22:51:00 +03:00
jeefo
fd7b722fd8
add: make graph author read-only if graph file already has author upon load (resolves #369) 2022-09-21 14:47:36 +03:00
dmitry
40116a201d
fix: command menu drop command causes crash with thirdparty bots (fixes #309) 2022-02-23 22:05:58 +03:00
dmitry
7dc34bd7fa
fix: do not update pings for any players that are not yapb or real players (related #284) 2022-01-31 20:24:50 +03:00
dmitry
26edd7e35b
fix: do not override other bots ping value (resolves #284) 2022-01-21 23:45:20 +03:00
dmitry
d402f38295
add: add current map and current time to graph editing overlay
fix: send client messages as unreliable to prevent reliable channel overflow (should solve problems when editing large number of waypoints on single location)
2022-01-16 01:14:11 +03:00
dmitry
e21e9a71c9
update: bump the year 2022-01-04 00:23:19 +03:00
jeefo
6f912eb056
Refactoring (#246)
add: yb_chat_percent, yb_camping_time_[min/max], yb_danger_factor[min/max], yb_chat_percent cvars
fix: possible crash with difficulty 0
fix: debug_goal should not be used as last history
fix:  startup on old hlds, because of missing pfnGetFileSize
fix: crash with out-bounds read
change: again tweaked some aiming code
change: player avoidance code so bots will jump less when stuck
change: max followers is just /4 of max players
refactor: redone distance between vectors
refactor: remove magic numbers in graph.add function
2021-09-20 13:50:00 +03:00
dmitry
d45e534f3c
fix: fakeping disappearance completely
not sure when and why pingUpdate was appeared, but it was the cause
2021-09-16 20:11:57 +03:00
dmitry
f051fe2b99
refactor: clang-tidy source a little
build: remove -fPIC option
2021-09-16 16:09:51 +03:00
dmitry
e213e39d17
change: bot path type selection is based on morale (fear/aggression level)
fix: partially fixes #227  (in matter of player pings)
2021-09-15 11:14:05 +03:00