Commit graph

12 commits

Author SHA1 Message Date
jeefo
38c45aff9a
fix: crash with hl25 structs on xash3d again
fix: %t placeholder should return damage inflictor when used in team attack section of chat
fix: all arguments in bot commands are lowercased (resolves #680)
bot: disable threads when engine's timescale is active
bot: a little refactor for the code all over the places
linkage: resolved crash due to sse alignment on ancient engines (resolves #614)
utils move wave parse into crlib
practice: move loading practice to thread pool
build: allow to build with static linkents instead of hooking dlsym

Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2025-03-16 18:25:15 +03:00
jeefo
855fb903b6
chatlib: do not send chat messages to controlled bots
graph: first try more memory friendly bsp size check
build: restore ssse3 & ssse3 instructions (use nosmid version if needed)
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2025-02-28 00:39:52 +03:00
jeefo
4c5cf2503e
ctrl: allow to erasing training data leaving graph files 2025-01-31 20:40:08 +03:00
jeefo
c7c5e0eaf9
fix: startup on hlds_l 3111e (still needs nosmid)
build: add option to build bot without any smid instructions
refactor: fix static analyzer warnings
crlib: update submodule (fix double anglevectors call)
2024-10-27 20:51:37 +03:00
jeefo
38551eae21
vistable: fix long-standing bug with saving vis counts
vistable: bumped version to 4, so all vistables will be rebuilded
bot: reworked bot think mechanism timers
fix: gimbal lock within bot aiming code on ladders
fix: some fixes to aiming code that prevent bots 360 degree rotations
fix: some mistakes in next and next-next node aiming when in idle state
fix: improved seek covering from attack task
nav: improved bot's crouch on marred-crouch nodes
nav: overall improvements to ladder handling code
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2024-04-17 21:20:45 +03:00
jeefo
46ebbeea57
graph: allow graphs to be auto-collected (controlled via yb_graph_auto_collect_db)
By default it's off, but it's allow bot to scan graph directory, do a diff with a graph db server and upload every single graph file that do not exist in central database. This is done in a separate thread and do not block server process, and only once server/game is started, not on change level. Also, it's not working on currently started map.
2024-01-30 14:37:14 +03:00
jeefo
d234a3f156
fix: android builds unable to load anything due to #498
fix: simd sse4.2 is now required for _mm_dp_ps, due to strange behavior on some cpus (ref #506)
refactor: cosmetic changes all over the code
linkage: do not flush linkent export table on changelevel
manager: do not allow to create bots while analyzing map
conifg: notify user about probably outdated configs, not just error in config file
2024-01-26 19:52:00 +03:00
jeefo
a904f49231
bot: added support for loading from custom folders (ref #498) 2023-12-20 00:06:45 +03:00
jeefo
9ff97c1997
aim: wipe prediction if destination is not index isn't exists
bot: remove copyright year, and provide original author nickname
lang: fix some spelling
2023-05-24 23:41:23 +03:00
jeefo
7f4d4748fa
fix: center-screen messages not appearing (fix: #446)
fix: crash when creating too much threads
refactor: fix typos in comments in headers
2023-05-12 22:12:22 +03:00
jeefo
7b58d51973
bot: refactor and clean up old code
fix: crash when saving old format pwf on hlds
bot: moved sdk headers to separate submodule
nav: improved unstuck and avoidance (thanks @commandcobra7) code
bot: use correct path slashes depending on platform for all data
cfg: removed simplified chines' translation, as it's too outdated
2023-05-12 20:00:06 +03:00
jeefo
e7712a551a
backport: nodes flooder (analyzer) from cs-ebot
analyze: allow to disable goal marking
analyze: add cvars descriptions and bounds
nav: added optional post path smoothing for astar algorithm
nav: now bots will use Dijkstra algo instead of floyd-warshall if memory usage too high (controlled via yb_path_floyd_memory_limit cvar) (fixes #434)
nav: vistable are now calculated every frame to prevent game-freeze during loading the game (fixes #434)
graph: pracrice reworked to hash table so memory footprint is as low as possible (at cost 5-10% performance loss on practice) (fixes #434)
control: bots commands now is case-insensitive
bot: major refactoring of bot's code
nav: issue warnings about path fail only with debug
practice: check for visibility when updating danger index
analyzer: suspend any analyzing on change level
control: add kickall_ct/kickall_t
nav: increase blocked distance in stuck check
2023-05-02 09:42:43 +03:00