build: reworked build and package to simplify process
build: windows dll is now compiled by clang, msvc build added to extras package
fix: clear all the implicit conversions in the code (also fixed some bugs)
fix: crash on never xash3d-fwgs engine
fix: fixed bad bot behaviors on aarch64
fix: crash on some maps due to missing previous node
fix: finally removed memset(this) within bot creatin
add: yb_chat_percent, yb_camping_time_[min/max], yb_danger_factor[min/max], yb_chat_percent cvars
fix: possible crash with difficulty 0
fix: debug_goal should not be used as last history
fix: startup on old hlds, because of missing pfnGetFileSize
fix: crash with out-bounds read
change: again tweaked some aiming code
change: player avoidance code so bots will jump less when stuck
change: max followers is just /4 of max players
refactor: redone distance between vectors
refactor: remove magic numbers in graph.add function
fix: save, load, upload, download graph files always in lowercase.
refactor: menu display / hide refactored to reduce network traffic. (use string chunks instead of sending menu with writeChar (), and do not reset menu display, if no menu is displayed to client).
fix: bots try to defuse already beeing defused bomb (fixes#116).
fix: line ending in source code.
fix: do not retreat with sniper weapon, if currently shooting and have ammo.
crlib: added deque class.
fix: reverted body offsets from 2.7 version.
fix: do not destroy breakable around if closer than 100 units. (#156 possible can be fixed).
fix: minimum supported hl & cs version display.
fix: csdm respawn outside of waypointed area causing pathfinder errors.