3392 lines
118 KiB
C++
3392 lines
118 KiB
C++
//
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// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) YaPB Development Team.
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//
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// This software is licensed under the BSD-style license.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// http://yapb.jeefo.net/license
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//
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#include <core.h>
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// console vars
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ConVar yb_password ("yb_password", "", VT_PASSWORD);
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ConVar yb_password_key ("yb_password_key", "_ybpw", VT_NOSERVER);
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ConVar yb_language ("yb_language", "en");
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ConVar yb_version ("yb_version", PRODUCT_VERSION, VT_READONLY);
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ConVar mp_startmoney ("mp_startmoney", NULL, VT_NOREGISTER);
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int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const char *arg2, const char *arg3, const char *arg4, const char *arg5, const char *self)
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{
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// adding one bot with random parameters to random team
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if (stricmp (arg0, "addbot") == 0 || stricmp (arg0, "add") == 0)
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bots.AddBot (arg4, arg1, arg2, arg3, arg5);
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// adding one bot with high difficulty parameters to random team
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else if (stricmp (arg0, "addbot_hs") == 0 || stricmp (arg0, "addhs") == 0)
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bots.AddBot (arg4, "4", "1", arg3, arg5);
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// adding one bot with random parameters to terrorist team
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else if (stricmp (arg0, "addbot_t") == 0 || stricmp (arg0, "add_t") == 0)
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bots.AddBot (arg4, arg1, arg2, "1", arg5);
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// adding one bot with random parameters to counter-terrorist team
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else if (stricmp (arg0, "addbot_ct") == 0 || stricmp (arg0, "add_ct") == 0)
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bots.AddBot (arg4, arg1, arg2, "2", arg5);
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// kicking off one bot from the terrorist team
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else if (stricmp (arg0, "kickbot_t") == 0 || stricmp (arg0, "kick_t") == 0)
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bots.RemoveFromTeam (TEAM_TF);
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// kicking off one bot from the counter-terrorist team
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else if (stricmp (arg0, "kickbot_ct") == 0 || stricmp (arg0, "kick_ct") == 0)
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bots.RemoveFromTeam (TEAM_CF);
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// kills all bots on the terrorist team
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else if (stricmp (arg0, "killbots_t") == 0 || stricmp (arg0, "kill_t") == 0)
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bots.KillAll (TEAM_TF);
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// kills all bots on the counter-terrorist team
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else if (stricmp (arg0, "killbots_ct") == 0 || stricmp (arg0, "kill_ct") == 0)
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bots.KillAll (TEAM_CF);
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// list all bots playeing on the server
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else if (stricmp (arg0, "listbots") == 0 || stricmp (arg0, "list") == 0)
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bots.ListBots ();
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// kick off all bots from the played server
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else if (stricmp (arg0, "kickbots") == 0 || stricmp (arg0, "kickall") == 0)
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bots.RemoveAll ();
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// kill all bots on the played server
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else if (stricmp (arg0, "killbots") == 0 || stricmp (arg0, "killall") == 0)
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bots.KillAll ();
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// kick off one random bot from the played server
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else if (stricmp (arg0, "kickone") == 0 || stricmp (arg0, "kick") == 0)
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bots.RemoveRandom ();
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// fill played server with bots
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else if (stricmp (arg0, "fillserver") == 0 || stricmp (arg0, "fill") == 0)
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bots.FillServer (atoi (arg1), IsNullString (arg2) ? -1 : atoi (arg2), IsNullString (arg3) ? -1 : atoi (arg3), IsNullString (arg4) ? -1 : atoi (arg4));
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// select the weapon mode for bots
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else if (stricmp (arg0, "weaponmode") == 0 || stricmp (arg0, "wmode") == 0)
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{
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int selection = atoi (arg1);
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// check is selected range valid
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if (selection >= 1 && selection <= 7)
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bots.SetWeaponMode (selection);
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else
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ClientPrint (ent, print_withtag, "Choose weapon from 1 to 7 range");
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}
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// force all bots to vote to specified map
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else if (stricmp (arg0, "votemap") == 0)
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{
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if (!IsNullString (arg1))
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{
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int nominatedMap = atoi (arg1);
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// loop through all players
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for (int i = 0; i < GetMaxClients (); i++)
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{
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if (bots.GetBot (i) != NULL)
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bots.GetBot (i)->m_voteMap = nominatedMap;
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}
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ClientPrint (ent, print_withtag, "All dead bots will vote for map #%d", nominatedMap);
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}
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}
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// displays version information
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else if (stricmp (arg0, "version") == 0 || stricmp (arg0, "ver") == 0)
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{
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char versionData[] =
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"------------------------------------------------\n"
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"Name: %s\n"
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"Version: %s (Build: %u)\n"
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"Compiled: %s, %s\n"
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"Git Hash: %s\n"
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"Git Commit Author: %s\n"
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"------------------------------------------------";
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ClientPrint (ent, print_console, versionData, PRODUCT_NAME, PRODUCT_VERSION, GenerateBuildNumber (), __DATE__, __TIME__, PRODUCT_GIT_HASH, PRODUCT_GIT_COMMIT_AUTHOR);
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}
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// display some sort of help information
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else if (stricmp (arg0, "?") == 0 || stricmp (arg0, "help") == 0)
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{
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ClientPrint (ent, print_console, "Bot Commands:");
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ClientPrint (ent, print_console, "%s version\t - display version information.", self);
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ClientPrint (ent, print_console, "%s add\t - create a bot in current game.", self);
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ClientPrint (ent, print_console, "%s fill\t - fill the server with random bots.", self);
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ClientPrint (ent, print_console, "%s kickall\t - disconnects all bots from current game.", self);
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ClientPrint (ent, print_console, "%s killbots\t - kills all bots in current game.", self);
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ClientPrint (ent, print_console, "%s kick\t - disconnect one random bot from game.", self);
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ClientPrint (ent, print_console, "%s weaponmode\t - select bot weapon mode.", self);
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ClientPrint (ent, print_console, "%s votemap\t - allows dead bots to vote for specific map.", self);
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ClientPrint (ent, print_console, "%s cmenu\t - displaying bots command menu.", self);
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if (stricmp (arg1, "full") == 0 || stricmp (arg1, "f") == 0 || stricmp (arg1, "?") == 0)
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{
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ClientPrint (ent, print_console, "%s add_t\t - creates one random bot to terrorist team.", self);
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ClientPrint (ent, print_console, "%s add_ct\t - creates one random bot to ct team.", self);
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ClientPrint (ent, print_console, "%s kick_t\t - disconnect one random bot from terrorist team.", self);
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ClientPrint (ent, print_console, "%s kick_ct\t - disconnect one random bot from ct team.", self);
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ClientPrint (ent, print_console, "%s kill_t\t - kills all bots on terrorist team.", self);
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ClientPrint (ent, print_console, "%s kill_ct\t - kills all bots on ct team.", self);
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ClientPrint (ent, print_console, "%s list\t - display list of bots currently playing.", self);
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ClientPrint (ent, print_console, "%s order\t - execute specific command on specified bot.", self);
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ClientPrint (ent, print_console, "%s time\t - displays current time on server.", self);
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ClientPrint (ent, print_console, "%s deletewp\t - erase waypoint file from hard disk (permanently).", self);
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if (!IsDedicatedServer ())
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{
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ServerPrint ("%s autowp\t - toggle autowaypointing.", self);
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ServerPrint ("%s wp\t - toggle waypoint showing.", self);
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ServerPrint ("%s wp on noclip\t - enable noclip cheat", self);
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ServerPrint ("%s wp save nocheck\t - save waypoints without checking.", self);
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ServerPrint ("%s wp add\t - open menu for waypoint creation.", self);
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ServerPrint ("%s wp menu\t - open main waypoint menu.", self);
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ServerPrint ("%s wp addbasic\t - creates basic waypoints on map.", self);
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ServerPrint ("%s wp find\t - show direction to specified waypoint.", self);
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ServerPrint ("%s wp load\t - load the waypoint file from hard disk.", self);
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ServerPrint ("%s wp check\t - checks if all waypoints connections are valid.", self);
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ServerPrint ("%s wp cache\t - cache nearest waypoint.", self);
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ServerPrint ("%s wp teleport\t - teleport hostile to specified waypoint.", self);
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ServerPrint ("%s wp setradius\t - manually sets the wayzone radius for this waypoint.", self);
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ServerPrint ("%s path autodistance - opens menu for setting autopath maximum distance.", self);
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ServerPrint ("%s path cache\t - remember the nearest to player waypoint.", self);
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ServerPrint ("%s path create\t - opens menu for path creation.", self);
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ServerPrint ("%s path delete\t - delete path from cached to nearest waypoint.", self);
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ServerPrint ("%s path create_in\t - creating incoming path connection.", self);
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ServerPrint ("%s path create_out\t - creating outgoing path connection.", self);
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ServerPrint ("%s path create_both\t - creating both-ways path connection.", self);
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ServerPrint ("%s exp save\t - save the experience data.", self);
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}
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}
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}
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// displays main bot menu
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else if (stricmp (arg0, "botmenu") == 0 || stricmp (arg0, "menu") == 0)
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DisplayMenuToClient (ent, &g_menus[0]);
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// display command menu
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else if (stricmp (arg0, "cmdmenu") == 0 || stricmp (arg0, "cmenu") == 0)
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{
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if (IsAlive (ent))
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DisplayMenuToClient (ent, &g_menus[18]);
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else
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{
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DisplayMenuToClient (ent, NULL); // reset menu display
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CenterPrint ("You're dead, and have no access to this menu");
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}
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}
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// waypoint manimupulation (really obsolete, can be edited through menu) (supported only on listen server)
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else if (stricmp (arg0, "waypoint") == 0 || stricmp (arg0, "wp") == 0 || stricmp (arg0, "wpt") == 0)
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{
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if (IsDedicatedServer () || IsEntityNull (g_hostEntity))
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return 2;
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// enables or disable waypoint displaying
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if (stricmp (arg1, "on") == 0)
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{
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g_waypointOn = true;
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ServerPrint ("Waypoint Editing Enabled");
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// enables noclip cheat
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if (stricmp (arg2, "noclip") == 0)
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{
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if (g_editNoclip)
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{
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g_hostEntity->v.movetype = MOVETYPE_WALK;
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ServerPrint ("Noclip Cheat Disabled");
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}
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else
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{
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g_hostEntity->v.movetype = MOVETYPE_NOCLIP;
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ServerPrint ("Noclip Cheat Enabled");
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}
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g_editNoclip = !g_editNoclip; // switch on/off (XOR it!)
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}
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ServerCommand ("yapb wp mdl on");
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}
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// switching waypoint editing off
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else if (stricmp (arg1, "off") == 0)
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{
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g_waypointOn = false;
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g_editNoclip = false;
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g_hostEntity->v.movetype = MOVETYPE_WALK;
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ServerPrint ("Waypoint Editing Disabled");
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ServerCommand ("yapb wp mdl off");
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}
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// toggles displaying player models on spawn spots
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else if (stricmp (arg1, "mdl") == 0 || stricmp (arg1, "models") == 0)
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{
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edict_t *spawnEntity = NULL;
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if (stricmp (arg2, "on") == 0)
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{
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while (!IsEntityNull (spawnEntity = FIND_ENTITY_BY_CLASSNAME (spawnEntity, "info_player_start")))
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spawnEntity->v.effects &= ~EF_NODRAW;
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while (!IsEntityNull (spawnEntity = FIND_ENTITY_BY_CLASSNAME (spawnEntity, "info_player_deathmatch")))
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spawnEntity->v.effects &= ~EF_NODRAW;
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while (!IsEntityNull (spawnEntity = FIND_ENTITY_BY_CLASSNAME (spawnEntity, "info_vip_start")))
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spawnEntity->v.effects &= ~EF_NODRAW;
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ServerCommand ("mp_roundtime 9"); // reset round time to maximum
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ServerCommand ("mp_timelimit 0"); // disable the time limit
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ServerCommand ("mp_freezetime 0"); // disable freezetime
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}
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else if (stricmp (arg2, "off") == 0)
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{
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while (!IsEntityNull (spawnEntity = FIND_ENTITY_BY_CLASSNAME (spawnEntity, "info_player_start")))
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spawnEntity->v.effects |= EF_NODRAW;
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while (!IsEntityNull (spawnEntity = FIND_ENTITY_BY_CLASSNAME (spawnEntity, "info_player_deathmatch")))
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spawnEntity->v.effects |= EF_NODRAW;
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while (!IsEntityNull (spawnEntity = FIND_ENTITY_BY_CLASSNAME (spawnEntity, "info_vip_start")))
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spawnEntity->v.effects |= EF_NODRAW;
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}
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}
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// show direction to specified waypoint
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else if (stricmp (arg1, "find") == 0)
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waypoints.SetFindIndex (atoi (arg2));
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// opens adding waypoint menu
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else if (stricmp (arg1, "add") == 0)
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{
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g_waypointOn = true; // turn waypoints on
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DisplayMenuToClient (g_hostEntity, &g_menus[12]);
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}
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// creates basic waypoints on the map (ladder/spawn points/goals)
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else if (stricmp (arg1, "addbasic") == 0)
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{
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waypoints.CreateBasic ();
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CenterPrint ("Basic waypoints was Created");
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}
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// delete nearest to host edict waypoint
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else if (stricmp (arg1, "delete") == 0)
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{
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g_waypointOn = true; // turn waypoints on
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waypoints.Delete ();
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}
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// save waypoint data into file on hard disk
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else if (stricmp (arg1, "save") == 0)
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{
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char *waypointSaveMessage = locale.TranslateInput ("Waypoints Saved");
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if (FStrEq (arg2, "nocheck"))
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{
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waypoints.Save ();
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ServerPrint (waypointSaveMessage);
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}
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else if (waypoints.NodesValid ())
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{
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waypoints.Save ();
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ServerPrint (waypointSaveMessage);
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}
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}
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// remove waypoint and all corresponding files from hard disk
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else if (stricmp (arg1, "erase") == 0)
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waypoints.EraseFromHardDisk ();
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// load all waypoints again (overrides all changes, that wasn't saved)
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else if (stricmp (arg1, "load") == 0)
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{
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if (waypoints.Load ())
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ServerPrint ("Waypoints loaded");
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}
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// check all nodes for validation
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else if (stricmp (arg1, "check") == 0)
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{
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if (waypoints.NodesValid ())
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CenterPrint ("Nodes work Fine");
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}
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// opens menu for setting (removing) waypoint flags
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else if (stricmp (arg1, "flags") == 0)
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DisplayMenuToClient (g_hostEntity, &g_menus[13]);
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// setting waypoint radius
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else if (stricmp (arg1, "setradius") == 0)
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waypoints.SetRadius (atoi (arg2));
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// remembers nearest waypoint
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else if (stricmp (arg1, "cache") == 0)
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waypoints.CacheWaypoint ();
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// teleport player to specified waypoint
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else if (stricmp (arg1, "teleport") == 0)
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{
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int teleportPoint = atoi (arg2);
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if (teleportPoint < g_numWaypoints)
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{
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Path *path = waypoints.GetPath (teleportPoint);
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(*g_engfuncs.pfnSetOrigin) (g_hostEntity, path->origin);
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g_waypointOn = true;
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ServerPrint ("Player '%s' teleported to waypoint #%d (x:%.1f, y:%.1f, z:%.1f)", STRING (g_hostEntity->v.netname), teleportPoint, path->origin.x, path->origin.y, path->origin.z); //-V807
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g_editNoclip = true;
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}
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}
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// displays waypoint menu
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else if (stricmp (arg1, "menu") == 0)
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DisplayMenuToClient (g_hostEntity, &g_menus[9]);
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// otherwise display waypoint current status
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else
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ServerPrint ("Waypoints are %s", g_waypointOn == true ? "Enabled" : "Disabled");
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}
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// path waypoint editing system (supported only on listen server)
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else if (stricmp (arg0, "pathwaypoint") == 0 || stricmp (arg0, "path") == 0 || stricmp (arg0, "pwp") == 0)
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{
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if (IsDedicatedServer () || IsEntityNull (g_hostEntity))
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return 2;
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// opens path creation menu
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if (stricmp (arg1, "create") == 0)
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DisplayMenuToClient (g_hostEntity, &g_menus[20]);
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// creates incoming path from the cached waypoint
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else if (stricmp (arg1, "create_in") == 0)
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waypoints.CreatePath (CONNECTION_INCOMING);
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// creates outgoing path from current waypoint
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else if (stricmp (arg1, "create_out") == 0)
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waypoints.CreatePath (CONNECTION_OUTGOING);
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// creates bidirectional path from cahed to current waypoint
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else if (stricmp (arg1, "create_both") == 0)
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waypoints.CreatePath (CONNECTION_BOTHWAYS);
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// delete special path
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else if (stricmp (arg1, "delete") == 0)
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waypoints.DeletePath ();
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// sets auto path maximum distance
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else if (stricmp (arg1, "autodistance") == 0)
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DisplayMenuToClient (g_hostEntity, &g_menus[19]);
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}
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// automatic waypoint handling (supported only on listen server)
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else if (stricmp (arg0, "autowaypoint") == 0 || stricmp (arg0, "autowp") == 0)
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{
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if (IsDedicatedServer () || IsEntityNull (g_hostEntity))
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return 2;
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// enable autowaypointing
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if (stricmp (arg1, "on") == 0)
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{
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g_autoWaypoint = true;
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g_waypointOn = true; // turn this on just in case
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}
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// disable autowaypointing
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else if (stricmp (arg1, "off") == 0)
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g_autoWaypoint = false;
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// display status
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ServerPrint ("Auto-Waypoint %s", g_autoWaypoint ? "Enabled" : "Disabled");
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}
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// experience system handling (supported only on listen server)
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else if (stricmp (arg0, "experience") == 0 || stricmp (arg0, "exp") == 0)
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{
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if (IsDedicatedServer () || IsEntityNull (g_hostEntity))
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return 2;
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// write experience table (and visibility table) to hard disk
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if (stricmp (arg1, "save") == 0)
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{
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waypoints.SaveExperienceTab ();
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waypoints.SaveVisibilityTab ();
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ServerPrint ("Experience tab saved");
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}
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}
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else
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return 0; // command is not handled by bot
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return 1; // command was handled by bot
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}
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void CommandHandler (void)
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{
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// this function is the dedicated server command handler for the new yapb server command we
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// registered at game start. It will be called by the engine each time a server command that
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// starts with "yapb" is entered in the server console. It works exactly the same way as
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// ClientCommand() does, using the CmdArgc() and CmdArgv() facilities of the engine. Argv(0)
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// is the server command itself (here "yapb") and the next ones are its arguments. Just like
|
|
// the stdio command-line parsing in C when you write "long main (long argc, char **argv)".
|
|
|
|
// check status for dedicated server command
|
|
if (BotCommandHandler (g_hostEntity, IsNullString (CMD_ARGV (1)) ? "help" : CMD_ARGV (1), CMD_ARGV (2), CMD_ARGV (3), CMD_ARGV (4), CMD_ARGV (5), CMD_ARGV (6), CMD_ARGV (0)) == 0)
|
|
ServerPrint ("Unknown command: %s", CMD_ARGV (1));
|
|
}
|
|
|
|
void ParseVoiceEvent (const String &base, int type, float timeToRepeat)
|
|
{
|
|
// this function does common work of parsing single line of voice chatter
|
|
|
|
Array <String> temp = String (base).Split (',');
|
|
ChatterItem chatterItem;
|
|
|
|
FOR_EACH_AE (temp, i)
|
|
{
|
|
temp[i].Trim ().TrimQuotes ();
|
|
|
|
if (GetWaveLength (temp[i]) == 0.0)
|
|
continue;
|
|
|
|
chatterItem.name = temp[i];
|
|
chatterItem.repeatTime = timeToRepeat;
|
|
|
|
g_chatterFactory[type].Push (chatterItem);
|
|
}
|
|
temp.RemoveAll ();
|
|
}
|
|
|
|
void InitConfig (void)
|
|
{
|
|
File fp;
|
|
char line[512];
|
|
|
|
KeywordFactory replyKey;
|
|
|
|
// fixes for crashing if configs couldn't be accessed
|
|
g_chatFactory.SetSize (CHAT_TOTAL);
|
|
g_chatterFactory.SetSize (Chatter_Total);
|
|
|
|
#define SKIP_COMMENTS() if (line[0] == '/' || line[0] == '\r' || line[0] == '\n' || line[0] == 0 || line[0] == ' ' || line[0] == '\t' || line[0] == ';') continue
|
|
|
|
// NAMING SYSTEM INITIALIZATION
|
|
if (OpenConfig ("names.cfg", "Name configuration file not found.", &fp , true))
|
|
{
|
|
g_botNames.RemoveAll ();
|
|
|
|
while (fp.GetBuffer (line, 255))
|
|
{
|
|
SKIP_COMMENTS ();
|
|
|
|
Array <String> pair = String (line).Split ("\t\t");
|
|
|
|
if (pair.GetElementNumber () > 1)
|
|
strncpy (line, pair[0].Trim ().GetBuffer (), SIZEOF_CHAR (line));
|
|
|
|
strtrim (line);
|
|
line[32] = 0;
|
|
|
|
BotName item;
|
|
memset (&item, 0, sizeof (item));
|
|
|
|
item.name = line;
|
|
item.used = false;
|
|
|
|
if (pair.GetElementNumber () > 1)
|
|
item.steamId = pair[1].Trim ();
|
|
|
|
g_botNames.Push (item);
|
|
}
|
|
fp.Close ();
|
|
}
|
|
|
|
// CHAT SYSTEM CONFIG INITIALIZATION
|
|
if (OpenConfig ("chat.cfg", "Chat file not found.", &fp, true))
|
|
{
|
|
char section[80];
|
|
int chatType = -1;
|
|
|
|
while (fp.GetBuffer (line, 255))
|
|
{
|
|
SKIP_COMMENTS ();
|
|
strncpy (section, GetField (line, 0, 1), SIZEOF_CHAR (section));
|
|
|
|
if (strcmp (section, "[KILLED]") == 0)
|
|
{
|
|
chatType = 0;
|
|
continue;
|
|
}
|
|
else if (strcmp (section, "[BOMBPLANT]") == 0)
|
|
{
|
|
chatType = 1;
|
|
continue;
|
|
}
|
|
else if (strcmp (section, "[DEADCHAT]") == 0)
|
|
{
|
|
chatType = 2;
|
|
continue;
|
|
}
|
|
else if (strcmp (section, "[REPLIES]") == 0)
|
|
{
|
|
chatType = 3;
|
|
continue;
|
|
}
|
|
else if (strcmp (section, "[UNKNOWN]") == 0)
|
|
{
|
|
chatType = 4;
|
|
continue;
|
|
}
|
|
else if (strcmp (section, "[TEAMATTACK]") == 0)
|
|
{
|
|
chatType = 5;
|
|
continue;
|
|
}
|
|
else if (strcmp (section, "[WELCOME]") == 0)
|
|
{
|
|
chatType = 6;
|
|
continue;
|
|
}
|
|
else if (strcmp (section, "[TEAMKILL]") == 0)
|
|
{
|
|
chatType = 7;
|
|
continue;
|
|
}
|
|
|
|
if (chatType != 3)
|
|
line[79] = 0;
|
|
|
|
strtrim (line);
|
|
|
|
switch (chatType)
|
|
{
|
|
case 0:
|
|
g_chatFactory[CHAT_KILLING].Push (line);
|
|
break;
|
|
|
|
case 1:
|
|
g_chatFactory[CHAT_BOMBPLANT].Push (line);
|
|
break;
|
|
|
|
case 2:
|
|
g_chatFactory[CHAT_DEAD].Push (line);
|
|
break;
|
|
|
|
case 3:
|
|
if (strstr (line, "@KEY") != NULL)
|
|
{
|
|
if (!replyKey.keywords.IsEmpty () && !replyKey.replies.IsEmpty ())
|
|
{
|
|
g_replyFactory.Push (replyKey);
|
|
replyKey.replies.RemoveAll ();
|
|
}
|
|
|
|
replyKey.keywords.RemoveAll ();
|
|
replyKey.keywords = String (&line[4]).Split (',');
|
|
|
|
FOR_EACH_AE (replyKey.keywords, i)
|
|
replyKey.keywords[i].Trim ().TrimQuotes ();
|
|
}
|
|
else if (!replyKey.keywords.IsEmpty ())
|
|
replyKey.replies.Push (line);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
g_chatFactory[CHAT_NOKW].Push (line);
|
|
break;
|
|
|
|
case 5:
|
|
g_chatFactory[CHAT_TEAMATTACK].Push (line);
|
|
break;
|
|
|
|
case 6:
|
|
g_chatFactory[CHAT_WELCOME].Push (line);
|
|
break;
|
|
|
|
case 7:
|
|
g_chatFactory[CHAT_TEAMKILL].Push (line);
|
|
break;
|
|
}
|
|
}
|
|
fp.Close ();
|
|
}
|
|
else
|
|
{
|
|
extern ConVar yb_chat;
|
|
yb_chat.SetInt (0);
|
|
}
|
|
|
|
// GENERAL DATA INITIALIZATION
|
|
if (OpenConfig ("general.cfg", "General configuration file not found. Loading defaults", &fp))
|
|
{
|
|
while (fp.GetBuffer (line, 255))
|
|
{
|
|
SKIP_COMMENTS ();
|
|
|
|
Array <String> pair = String (line).Split ('=');
|
|
|
|
if (pair.GetElementNumber () != 2)
|
|
continue;
|
|
|
|
pair[0].Trim ().Trim ();
|
|
pair[1].Trim ().Trim ();
|
|
|
|
Array <String> splitted = pair[1].Split (',');
|
|
|
|
if (pair[0] == "MapStandard")
|
|
{
|
|
if (splitted.GetElementNumber () != NUM_WEAPONS)
|
|
AddLogEntry (true, LL_FATAL, "%s entry in general config is not valid.", pair[0].GetBuffer ());
|
|
|
|
for (int i = 0; i < NUM_WEAPONS; i++)
|
|
g_weaponSelect[i].teamStandard = splitted[i].ToInt ();
|
|
}
|
|
else if (pair[0] == "MapAS")
|
|
{
|
|
if (splitted.GetElementNumber () != NUM_WEAPONS)
|
|
AddLogEntry (true, LL_FATAL, "%s entry in general config is not valid.", pair[0].GetBuffer ());
|
|
|
|
for (int i = 0; i < NUM_WEAPONS; i++)
|
|
g_weaponSelect[i].teamAS = splitted[i].ToInt ();
|
|
}
|
|
else if (pair[0] == "GrenadePercent")
|
|
{
|
|
if (splitted.GetElementNumber () != 3)
|
|
AddLogEntry (true, LL_FATAL, "%s entry in general config is not valid.", pair[0].GetBuffer ());
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
g_grenadeBuyPrecent[i] = splitted[i].ToInt ();
|
|
}
|
|
else if (pair[0] == "Economics")
|
|
{
|
|
if (splitted.GetElementNumber () != 11)
|
|
AddLogEntry (true, LL_FATAL, "%s entry in general config is not valid.", pair[0].GetBuffer ());
|
|
|
|
for (int i = 0; i < 11; i++)
|
|
g_botBuyEconomyTable[i] = splitted[i].ToInt ();
|
|
}
|
|
else if (pair[0] == "PersonalityNormal")
|
|
{
|
|
if (splitted.GetElementNumber () != NUM_WEAPONS)
|
|
AddLogEntry (true, LL_FATAL, "%s entry in general config is not valid.", pair[0].GetBuffer ());
|
|
|
|
for (int i = 0; i < NUM_WEAPONS; i++)
|
|
g_normalWeaponPrefs[i] = splitted[i].ToInt ();
|
|
}
|
|
else if (pair[0] == "PersonalityRusher")
|
|
{
|
|
if (splitted.GetElementNumber () != NUM_WEAPONS)
|
|
AddLogEntry (true, LL_FATAL, "%s entry in general config is not valid.", pair[0].GetBuffer ());
|
|
|
|
for (int i = 0; i < NUM_WEAPONS; i++)
|
|
g_rusherWeaponPrefs[i] = splitted[i].ToInt ();
|
|
}
|
|
else if (pair[0] == "PersonalityCareful")
|
|
{
|
|
if (splitted.GetElementNumber () != NUM_WEAPONS)
|
|
AddLogEntry (true, LL_FATAL, "%s entry in general config is not valid.", pair[0].GetBuffer ());
|
|
|
|
for (int i = 0; i < NUM_WEAPONS; i++)
|
|
g_carefulWeaponPrefs[i] = splitted[i].ToInt ();
|
|
}
|
|
}
|
|
fp.Close ();
|
|
}
|
|
|
|
// CHATTER SYSTEM INITIALIZATION
|
|
if (OpenConfig ("chatter.cfg", "Couldn't open chatter system configuration", &fp) && g_gameVersion != CSV_OLD && yb_communication_type.GetInt () == 2)
|
|
{
|
|
Array <String> array;
|
|
|
|
extern ConVar yb_chatter_path;
|
|
|
|
while (fp.GetBuffer (line, 511))
|
|
{
|
|
SKIP_COMMENTS ();
|
|
|
|
if (strncmp (line, "RewritePath", 11) == 0)
|
|
yb_chatter_path.SetString (String (&line[12]).Trim ());
|
|
else if (strncmp (line, "Event", 5) == 0)
|
|
{
|
|
array = String (&line[6]).Split ('=');
|
|
|
|
if (array.GetElementNumber () != 2)
|
|
AddLogEntry (true, LL_FATAL, "Error in chatter config file syntax... Please correct all Errors.");
|
|
|
|
FOR_EACH_AE (array, i)
|
|
array[i].Trim ().Trim (); // double trim
|
|
|
|
// just to be more unique :)
|
|
array[1].TrimLeft ('(');
|
|
array[1].TrimRight (';');
|
|
array[1].TrimRight (')');
|
|
|
|
#define PARSE_CHATTER_ITEM(type, timeToRepeatAgain) { if (strcmp (array[0], #type) == 0) ParseVoiceEvent (array[1], type, timeToRepeatAgain); }
|
|
#define PARSE_CHATTER_ITEM_NR(type) PARSE_CHATTER_ITEM(type, 99999.0f)
|
|
|
|
// radio system
|
|
PARSE_CHATTER_ITEM_NR (Radio_CoverMe);
|
|
PARSE_CHATTER_ITEM_NR (Radio_YouTakePoint);
|
|
PARSE_CHATTER_ITEM_NR (Radio_HoldPosition);
|
|
PARSE_CHATTER_ITEM_NR (Radio_RegroupTeam);
|
|
PARSE_CHATTER_ITEM_NR (Radio_FollowMe);
|
|
PARSE_CHATTER_ITEM_NR (Radio_TakingFire);
|
|
PARSE_CHATTER_ITEM_NR (Radio_GoGoGo);
|
|
PARSE_CHATTER_ITEM_NR (Radio_Fallback);
|
|
PARSE_CHATTER_ITEM_NR (Radio_StickTogether);
|
|
PARSE_CHATTER_ITEM_NR (Radio_GetInPosition);
|
|
PARSE_CHATTER_ITEM_NR (Radio_StormTheFront);
|
|
PARSE_CHATTER_ITEM_NR (Radio_ReportTeam);
|
|
PARSE_CHATTER_ITEM_NR (Radio_Affirmative);
|
|
PARSE_CHATTER_ITEM_NR (Radio_EnemySpotted);
|
|
PARSE_CHATTER_ITEM_NR (Radio_NeedBackup);
|
|
PARSE_CHATTER_ITEM_NR (Radio_SectorClear);
|
|
PARSE_CHATTER_ITEM_NR (Radio_InPosition);
|
|
PARSE_CHATTER_ITEM_NR (Radio_ReportingIn);
|
|
PARSE_CHATTER_ITEM_NR (Radio_ShesGonnaBlow);
|
|
PARSE_CHATTER_ITEM_NR (Radio_Negative);
|
|
PARSE_CHATTER_ITEM_NR (Radio_EnemyDown);
|
|
|
|
// voice system
|
|
PARSE_CHATTER_ITEM (Chatter_SpotTheBomber, 4.3f);
|
|
PARSE_CHATTER_ITEM (Chatter_VIPSpotted, 5.3f);
|
|
PARSE_CHATTER_ITEM (Chatter_FriendlyFire, 2.1f);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_DiePain);
|
|
PARSE_CHATTER_ITEM (Chatter_GotBlinded, 5.0f);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_GoingToPlantBomb);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_GoingToGuardVIPSafety);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_RescuingHostages);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_GoingToCamp);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_TeamKill);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_ReportingIn);
|
|
PARSE_CHATTER_ITEM (Chatter_GuardDroppedC4, 3.0f);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_Camp);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_GuardingVipSafety);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_PlantingC4);
|
|
PARSE_CHATTER_ITEM (Chatter_DefusingC4, 3.0f);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_InCombat);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_SeeksEnemy);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_Nothing);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_EnemyDown);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_UseHostage);
|
|
PARSE_CHATTER_ITEM (Chatter_FoundC4, 5.5f);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_WonTheRound);
|
|
PARSE_CHATTER_ITEM (Chatter_ScaredEmotion, 6.1f);
|
|
PARSE_CHATTER_ITEM (Chatter_HeardEnemy, 12.2f);
|
|
PARSE_CHATTER_ITEM (Chatter_SniperWarning, 4.3f);
|
|
PARSE_CHATTER_ITEM (Chatter_SniperKilled, 2.1f);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_QuicklyWonTheRound);
|
|
PARSE_CHATTER_ITEM (Chatter_OneEnemyLeft, 2.5f);
|
|
PARSE_CHATTER_ITEM (Chatter_TwoEnemiesLeft, 2.5f);
|
|
PARSE_CHATTER_ITEM (Chatter_ThreeEnemiesLeft, 2.5f);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_NoEnemiesLeft);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_FoundBombPlace);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_WhereIsTheBomb);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_DefendingBombSite);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_BarelyDefused);
|
|
PARSE_CHATTER_ITEM_NR (Chatter_NiceshotCommander);
|
|
PARSE_CHATTER_ITEM (Chatter_NiceshotPall, 2.0);
|
|
PARSE_CHATTER_ITEM (Chatter_GoingToGuardHostages, 3.0f);
|
|
PARSE_CHATTER_ITEM (Chatter_GoingToGuardDoppedBomb, 3.0f);
|
|
PARSE_CHATTER_ITEM (Chatter_OnMyWay, 1.5f);
|
|
PARSE_CHATTER_ITEM (Chatter_LeadOnSir, 5.0f);
|
|
PARSE_CHATTER_ITEM (Chatter_Pinned_Down, 5.0f);
|
|
PARSE_CHATTER_ITEM (Chatter_GottaFindTheBomb, 3.0f);
|
|
PARSE_CHATTER_ITEM (Chatter_You_Heard_The_Man, 3.0f);
|
|
PARSE_CHATTER_ITEM (Chatter_Lost_The_Commander, 4.5f);
|
|
PARSE_CHATTER_ITEM (Chatter_NewRound, 3.5f);
|
|
PARSE_CHATTER_ITEM (Chatter_CoverMe, 3.5f);
|
|
PARSE_CHATTER_ITEM (Chatter_BehindSmoke, 3.5f);
|
|
PARSE_CHATTER_ITEM (Chatter_BombSiteSecured, 3.5f);
|
|
}
|
|
}
|
|
fp.Close ();
|
|
}
|
|
else
|
|
{
|
|
yb_communication_type.SetInt (1);
|
|
AddLogEntry (true, LL_DEFAULT, "Chatter Communication disabled.");
|
|
}
|
|
|
|
// LOCALIZER INITITALIZATION
|
|
if (OpenConfig ("lang.cfg", "Specified language not found", &fp, true) && g_gameVersion != CSV_OLD)
|
|
{
|
|
if (IsDedicatedServer ())
|
|
return; // dedicated server will use only english translation
|
|
|
|
enum Lang { Lang_Original, Lang_Translate } langState = static_cast <Lang> (2);
|
|
|
|
char buffer[1024];
|
|
LanguageItem temp = {"", ""};
|
|
|
|
while (fp.GetBuffer (line, 255))
|
|
{
|
|
if (strncmp (line, "[ORIGINAL]", 10) == 0)
|
|
{
|
|
langState = Lang_Original;
|
|
|
|
if (!IsNullString (buffer))
|
|
{
|
|
strtrim (buffer);
|
|
temp.translated = _strdup (buffer);
|
|
buffer[0] = 0x0;
|
|
}
|
|
|
|
if (!IsNullString (temp.translated) && !IsNullString (temp.original))
|
|
locale.m_langTab.Push (temp);
|
|
}
|
|
else if (strncmp (line, "[TRANSLATED]", 12) == 0)
|
|
{
|
|
strtrim (buffer);
|
|
temp.original = _strdup (buffer);
|
|
buffer[0] = 0x0;
|
|
|
|
langState = Lang_Translate;
|
|
}
|
|
else
|
|
{
|
|
switch (langState)
|
|
{
|
|
case Lang_Original:
|
|
strncat (buffer, line, 1024 - 1 - strlen (buffer));
|
|
break;
|
|
|
|
case Lang_Translate:
|
|
strncat (buffer, line, 1024 - 1 - strlen (buffer));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
fp.Close ();
|
|
}
|
|
else if (g_gameVersion == CSV_OLD)
|
|
AddLogEntry (true, LL_DEFAULT, "Multilingual system disabled, due to your Counter-Strike Version!");
|
|
else if (strcmp (yb_language.GetString (), "en") != 0)
|
|
AddLogEntry (true, LL_ERROR, "Couldn't load language configuration");
|
|
|
|
// set personality weapon pointers here
|
|
g_weaponPrefs[PERSONALITY_NORMAL] = reinterpret_cast <int *> (&g_normalWeaponPrefs);
|
|
g_weaponPrefs[PERSONALITY_RUSHER] = reinterpret_cast <int *> (&g_rusherWeaponPrefs);
|
|
g_weaponPrefs[PERSONALITY_CAREFUL] = reinterpret_cast <int *> (&g_carefulWeaponPrefs);
|
|
|
|
g_timePerSecondUpdate = 0.0f;
|
|
}
|
|
|
|
void CommandHandler_NotMM (void)
|
|
{
|
|
// this function is the dedicated server command handler for the new yapb server command we
|
|
// registered at game start. It will be called by the engine each time a server command that
|
|
// starts with "meta" is entered in the server console. It works exactly the same way as
|
|
// ClientCommand() does, using the CmdArgc() and CmdArgv() facilities of the engine. Argv(0)
|
|
// is the server command itself (here "meta") and the next ones are its arguments. Just like
|
|
// the stdio command-line parsing in C when you write "long main (long argc, char **argv)".
|
|
// this function is handler for non-metamod launch of yapb, it's just print error message.
|
|
|
|
ServerPrint ("You're launched standalone version of yapb. Metamod is not installed or not enabled!");
|
|
}
|
|
|
|
void GameDLLInit (void)
|
|
{
|
|
// this function is a one-time call, and appears to be the second function called in the
|
|
// DLL after GiveFntprsToDll() has been called. Its purpose is to tell the MOD DLL to
|
|
// initialize the game before the engine actually hooks into it with its video frames and
|
|
// clients connecting. Note that it is a different step than the *server* initialization.
|
|
// This one is called once, and only once, when the game process boots up before the first
|
|
// server is enabled. Here is a good place to do our own game session initialization, and
|
|
// to register by the engine side the server commands we need to administrate our bots.
|
|
|
|
DetectCSVersion ();
|
|
|
|
// register server command(s)
|
|
RegisterCommand ("yapb", CommandHandler);
|
|
RegisterCommand ("yb", CommandHandler);
|
|
|
|
// execute main config
|
|
ServerCommand ("exec addons/yapb/conf/yapb.cfg");
|
|
|
|
// register fake metamod command handler if we not! under mm
|
|
if (!g_isMetamod)
|
|
RegisterCommand ("meta", CommandHandler_NotMM);
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
(*g_functionTable.pfnGameInit) ();
|
|
}
|
|
|
|
void Touch (edict_t *pentTouched, edict_t *pentOther)
|
|
{
|
|
// this function is called when two entities' bounding boxes enter in collision. For example,
|
|
// when a player walks upon a gun, the player entity bounding box collides to the gun entity
|
|
// bounding box, and the result is that this function is called. It is used by the game for
|
|
// taking the appropriate action when such an event occurs (in our example, the player who
|
|
// is walking upon the gun will "pick it up"). Entities that "touch" others are usually
|
|
// entities having a velocity, as it is assumed that static entities (entities that don't
|
|
// move) will never touch anything. Hence, in our example, the pentTouched will be the gun
|
|
// (static entity), whereas the pentOther will be the player (as it is the one moving). When
|
|
// the two entities both have velocities, for example two players colliding, this function
|
|
// is called twice, once for each entity moving.
|
|
|
|
if (!IsEntityNull (pentOther) && (pentOther->v.flags & FL_FAKECLIENT))
|
|
{
|
|
Bot *bot = bots.GetBot (pentOther);
|
|
|
|
if (bot != NULL)
|
|
bot->VerifyBreakable (pentTouched);
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
(*g_functionTable.pfnTouch) (pentTouched, pentOther);
|
|
}
|
|
|
|
int Spawn (edict_t *ent)
|
|
{
|
|
// this function asks the game DLL to spawn (i.e, give a physical existence in the virtual
|
|
// world, in other words to 'display') the entity pointed to by ent in the game. The
|
|
// Spawn() function is one of the functions any entity is supposed to have in the game DLL,
|
|
// and any MOD is supposed to implement one for each of its entities.
|
|
|
|
if (strcmp (STRING (ent->v.classname), "worldspawn") == 0)
|
|
{
|
|
g_worldEntity = ent; // save the world entity for future use
|
|
|
|
convars.PushRegisteredConVarsToEngine (true);
|
|
|
|
PRECACHE_SOUND (ENGINE_STR ("weapons/xbow_hit1.wav")); // waypoint add
|
|
PRECACHE_SOUND (ENGINE_STR ("weapons/mine_activate.wav")); // waypoint delete
|
|
PRECACHE_SOUND (ENGINE_STR ("common/wpn_hudoff.wav")); // path add/delete start
|
|
PRECACHE_SOUND (ENGINE_STR ("common/wpn_hudon.wav")); // path add/delete done
|
|
PRECACHE_SOUND (ENGINE_STR ("common/wpn_moveselect.wav")); // path add/delete cancel
|
|
PRECACHE_SOUND (ENGINE_STR ("common/wpn_denyselect.wav")); // path add/delete error
|
|
|
|
g_modelIndexLaser = PRECACHE_MODEL (ENGINE_STR ("sprites/laserbeam.spr"));
|
|
g_modelIndexArrow = PRECACHE_MODEL (ENGINE_STR ("sprites/arrow1.spr"));
|
|
g_roundEnded = true;
|
|
|
|
RoundInit ();
|
|
|
|
g_mapType = NULL; // reset map type as worldspawn is the first entity spawned
|
|
}
|
|
else if (strcmp (STRING (ent->v.classname), "player_weaponstrip") == 0 && (STRING (ent->v.target))[0] == '0')
|
|
ent->v.target = ent->v.targetname = ALLOC_STRING ("fake");
|
|
else if (strcmp (STRING (ent->v.classname), "info_player_start") == 0)
|
|
{
|
|
SET_MODEL (ent, ENGINE_STR ("models/player/urban/urban.mdl"));
|
|
|
|
ent->v.rendermode = kRenderTransAlpha; // set its render mode to transparency
|
|
ent->v.renderamt = 127; // set its transparency amount
|
|
ent->v.effects |= EF_NODRAW;
|
|
}
|
|
else if (strcmp (STRING (ent->v.classname), "info_player_deathmatch") == 0)
|
|
{
|
|
SET_MODEL (ent, ENGINE_STR ("models/player/terror/terror.mdl"));
|
|
|
|
ent->v.rendermode = kRenderTransAlpha; // set its render mode to transparency
|
|
ent->v.renderamt = 127; // set its transparency amount
|
|
ent->v.effects |= EF_NODRAW;
|
|
}
|
|
|
|
else if (strcmp (STRING (ent->v.classname), "info_vip_start") == 0)
|
|
{
|
|
SET_MODEL (ent, ENGINE_STR ("models/player/vip/vip.mdl"));
|
|
|
|
ent->v.rendermode = kRenderTransAlpha; // set its render mode to transparency
|
|
ent->v.renderamt = 127; // set its transparency amount
|
|
ent->v.effects |= EF_NODRAW;
|
|
}
|
|
else if (strcmp (STRING (ent->v.classname), "func_vip_safetyzone") == 0 || strcmp (STRING (ent->v.classname), "info_vip_safetyzone") == 0)
|
|
g_mapType |= MAP_AS; // assassination map
|
|
|
|
else if (strcmp (STRING (ent->v.classname), "hostage_entity") == 0)
|
|
g_mapType |= MAP_CS; // rescue map
|
|
|
|
else if (strcmp (STRING (ent->v.classname), "func_bomb_target") == 0 || strcmp (STRING (ent->v.classname), "info_bomb_target") == 0)
|
|
g_mapType |= MAP_DE; // defusion map
|
|
|
|
else if (strcmp (STRING (ent->v.classname), "func_escapezone") == 0)
|
|
g_mapType |= MAP_ES;
|
|
|
|
// next maps doesn't have map-specific entities, so determine it by name
|
|
else if (strncmp (GetMapName (), "fy_", 3) == 0) // fun map
|
|
g_mapType |= MAP_FY;
|
|
else if (strncmp (GetMapName (), "ka_", 3) == 0) // knife arena map
|
|
g_mapType |= MAP_KA;
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META_VALUE (MRES_IGNORED, 0);
|
|
|
|
int result = (*g_functionTable.pfnSpawn) (ent); // get result
|
|
|
|
if (ent->v.rendermode == kRenderTransTexture)
|
|
ent->v.flags &= ~FL_WORLDBRUSH; // clear the FL_WORLDBRUSH flag out of transparent ents
|
|
|
|
return result;
|
|
}
|
|
|
|
void UpdateClientData (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd)
|
|
{
|
|
extern ConVar yb_latency_display;
|
|
|
|
if (yb_latency_display.GetInt () == 2)
|
|
bots.SendPingDataOffsets (const_cast <edict_t *> (ent));
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
(*g_functionTable.pfnUpdateClientData) (ent, sendweapons, cd);
|
|
}
|
|
|
|
void ClientPutInServer (edict_t *ent)
|
|
{
|
|
bots.CheckAutoVacate ();
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
(*g_functionTable.pfnClientPutInServer) (ent);
|
|
}
|
|
|
|
int ClientConnect (edict_t *ent, const char *name, const char *addr, char rejectReason[128])
|
|
{
|
|
// this function is called in order to tell the MOD DLL that a client attempts to connect the
|
|
// game. The entity pointer of this client is ent, the name under which he connects is
|
|
// pointed to by the pszName pointer, and its IP address string is pointed by the pszAddress
|
|
// one. Note that this does not mean this client will actually join the game ; he could as
|
|
// well be refused connection by the server later, because of latency timeout, unavailable
|
|
// game resources, or whatever reason. In which case the reason why the game DLL (read well,
|
|
// the game DLL, *NOT* the engine) refuses this player to connect will be printed in the
|
|
// rejectReason string in all letters. Understand that a client connecting process is done
|
|
// in three steps. First, the client requests a connection from the server. This is engine
|
|
// internals. When there are already too many players, the engine will refuse this client to
|
|
// connect, and the game DLL won't even notice. Second, if the engine sees no problem, the
|
|
// game DLL is asked. This is where we are. Once the game DLL acknowledges the connection,
|
|
// the client downloads the resources it needs and synchronizes its local engine with the one
|
|
// of the server. And then, the third step, which comes *AFTER* ClientConnect (), is when the
|
|
// client officially enters the game, through the ClientPutInServer () function, later below.
|
|
// Here we hook this function in order to keep track of the listen server client entity,
|
|
// because a listen server client always connects with a "loopback" address string. Also we
|
|
// tell the bot manager to check the bot population, in order to always have one free slot on
|
|
// the server for incoming clients.
|
|
|
|
// check if this client is the listen server client
|
|
if (strcmp (addr, "loopback") == 0)
|
|
g_hostEntity = ent; // save the edict of the listen server client...
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META_VALUE (MRES_IGNORED, 0);
|
|
|
|
return (*g_functionTable.pfnClientConnect) (ent, name, addr, rejectReason);
|
|
}
|
|
|
|
void ClientDisconnect (edict_t *ent)
|
|
{
|
|
// this function is called whenever a client is VOLUNTARILY disconnected from the server,
|
|
// either because the client dropped the connection, or because the server dropped him from
|
|
// the game (latency timeout). The effect is the freeing of a client slot on the server. Note
|
|
// that clients and bots disconnected because of a level change NOT NECESSARILY call this
|
|
// function, because in case of a level change, it's a server shutdown, and not a normal
|
|
// disconnection. I find that completely stupid, but that's it. Anyway it's time to update
|
|
// the bots and players counts, and in case the client disconnecting is a bot, to back its
|
|
// brain(s) up to disk. We also try to notice when a listenserver client disconnects, so as
|
|
// to reset his entity pointer for safety. There are still a few server frames to go once a
|
|
// listen server client disconnects, and we don't want to send him any sort of message then.
|
|
|
|
extern ConVar yb_autovacate;
|
|
extern ConVar yb_quota;
|
|
|
|
if (yb_autovacate.GetBool () && IsValidPlayer (ent) && !IsValidBot (ent) && yb_quota.GetInt () < GetMaxClients () - 1)
|
|
yb_quota.SetInt (yb_quota.GetInt () + 1);
|
|
|
|
int i = IndexOfEntity (ent) - 1;
|
|
|
|
InternalAssert (i >= 0 && i < 32);
|
|
|
|
Bot *bot = bots.GetBot (i);
|
|
|
|
// check if its a bot
|
|
if (bot != NULL)
|
|
{
|
|
if (bot->pev == &ent->v)
|
|
{
|
|
bot->SwitchChatterIcon (false);
|
|
bot->ReleaseUsedName ();
|
|
|
|
bots.Free (i);
|
|
}
|
|
}
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
(*g_functionTable.pfnClientDisconnect) (ent);
|
|
}
|
|
|
|
void ClientUserInfoChanged (edict_t *ent, char *infobuffer)
|
|
{
|
|
// this function is called when a player changes model, or changes team. Occasionally it
|
|
// enforces rules on these changes (for example, some MODs don't want to allow players to
|
|
// change their player model). But most commonly, this function is in charge of handling
|
|
// team changes, recounting the teams population, etc...
|
|
|
|
const char *passwordField = yb_password_key.GetString ();
|
|
const char *password = yb_password.GetString ();
|
|
|
|
if (IsNullString (passwordField) || IsNullString (password) || IsValidBot (ent))
|
|
{
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
(*g_functionTable.pfnClientUserInfoChanged) (ent, infobuffer);
|
|
}
|
|
|
|
int clientIndex = IndexOfEntity (ent) - 1;
|
|
|
|
if (strcmp (password, INFOKEY_VALUE (infobuffer, const_cast <char *> (passwordField))) == 0)
|
|
g_clients[clientIndex].flags |= CF_ADMIN;
|
|
else
|
|
g_clients[clientIndex].flags &= ~CF_ADMIN;
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
(*g_functionTable.pfnClientUserInfoChanged) (ent, infobuffer);
|
|
}
|
|
|
|
void ClientCommand (edict_t *ent)
|
|
{
|
|
// this function is called whenever the client whose player entity is ent issues a client
|
|
// command. How it works is that clients all have a global string in their client DLL that
|
|
// stores the command string; if ever that string is filled with characters, the client DLL
|
|
// sends it to the engine as a command to be executed. When the engine has executed that
|
|
// command, that string is reset to zero. By the server side, we can access this string
|
|
// by asking the engine with the CmdArgv(), CmdArgs() and CmdArgc() functions that work just
|
|
// like executable files argument processing work in C (argc gets the number of arguments,
|
|
// command included, args returns the whole string, and argv returns the wanted argument
|
|
// only). Here is a good place to set up either bot debug commands the listen server client
|
|
// could type in his game console, or real new client commands, but we wouldn't want to do
|
|
// so as this is just a bot DLL, not a MOD. The purpose is not to add functionality to
|
|
// clients. Hence it can lack of commenting a bit, since this code is very subject to change.
|
|
|
|
const char *command = CMD_ARGV (0);
|
|
const char *arg1 = CMD_ARGV (1);
|
|
|
|
static int fillServerTeam = 5;
|
|
static bool fillCommand = false;
|
|
|
|
if (!g_isFakeCommand && (ent == g_hostEntity || (g_clients[IndexOfEntity (ent) - 1].flags & CF_ADMIN)))
|
|
{
|
|
if (stricmp (command, "yapb") == 0 || stricmp (command, "yb") == 0)
|
|
{
|
|
int state = BotCommandHandler (ent, IsNullString (arg1) ? "help" : arg1, CMD_ARGV (2), CMD_ARGV (3), CMD_ARGV (4), CMD_ARGV (5), CMD_ARGV (6), CMD_ARGV (0));
|
|
|
|
switch (state)
|
|
{
|
|
case 0:
|
|
ClientPrint (ent, print_withtag, "Unknown command: %s", arg1);
|
|
break;
|
|
|
|
case 2:
|
|
ClientPrint (ent, print_withtag, "Command %s, can only be executed from server console.", arg1);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (stricmp (command, "menuselect") == 0 && !IsNullString (arg1) && g_clients[IndexOfEntity (ent) - 1].menu != NULL)
|
|
{
|
|
Client *client = &g_clients[IndexOfEntity (ent) - 1];
|
|
int selection = atoi (arg1);
|
|
|
|
if (client->menu == &g_menus[12])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
waypoints.Add (selection - 1);
|
|
break;
|
|
|
|
case 8:
|
|
waypoints.Add (100);
|
|
break;
|
|
|
|
case 9:
|
|
waypoints.SetLearnJumpWaypoint ();
|
|
break;
|
|
|
|
case 10:
|
|
DisplayMenuToClient (ent, NULL);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[13])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
waypoints.ToggleFlags (FLAG_NOHOSTAGE);
|
|
break;
|
|
|
|
case 2:
|
|
waypoints.ToggleFlags (FLAG_TF_ONLY);
|
|
break;
|
|
|
|
case 3:
|
|
waypoints.ToggleFlags (FLAG_CF_ONLY);
|
|
break;
|
|
|
|
case 4:
|
|
waypoints.ToggleFlags (FLAG_LIFT);
|
|
break;
|
|
|
|
case 5:
|
|
waypoints.ToggleFlags (FLAG_SNIPER);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[9])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
if (g_waypointOn)
|
|
ServerCommand ("yapb waypoint off");
|
|
else
|
|
ServerCommand ("yapb waypoint on");
|
|
break;
|
|
|
|
case 2:
|
|
g_waypointOn = true;
|
|
waypoints.CacheWaypoint ();
|
|
break;
|
|
|
|
case 3:
|
|
g_waypointOn = true;
|
|
DisplayMenuToClient (ent, &g_menus[20]);
|
|
break;
|
|
|
|
case 4:
|
|
g_waypointOn = true;
|
|
waypoints.DeletePath ();
|
|
break;
|
|
|
|
case 5:
|
|
g_waypointOn = true;
|
|
DisplayMenuToClient (ent, &g_menus[12]);
|
|
break;
|
|
|
|
case 6:
|
|
g_waypointOn = true;
|
|
waypoints.Delete ();
|
|
break;
|
|
|
|
case 7:
|
|
g_waypointOn = true;
|
|
DisplayMenuToClient (ent, &g_menus[19]);
|
|
break;
|
|
|
|
case 8:
|
|
g_waypointOn = true;
|
|
DisplayMenuToClient (ent, &g_menus[11]);
|
|
break;
|
|
|
|
case 9:
|
|
DisplayMenuToClient (ent, &g_menus[10]);
|
|
break;
|
|
|
|
case 10:
|
|
DisplayMenuToClient (ent, NULL);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[10])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
{
|
|
int terrPoints = 0;
|
|
int ctPoints = 0;
|
|
int goalPoints = 0;
|
|
int rescuePoints = 0;
|
|
int campPoints = 0;
|
|
int sniperPoints = 0;
|
|
int noHostagePoints = 0;
|
|
|
|
for (int i = 0; i < g_numWaypoints; i++)
|
|
{
|
|
Path *path = waypoints.GetPath (i);
|
|
|
|
if (path->flags & FLAG_TF_ONLY)
|
|
terrPoints++;
|
|
|
|
if (path->flags & FLAG_CF_ONLY)
|
|
ctPoints++;
|
|
|
|
if (path->flags & FLAG_GOAL)
|
|
goalPoints++;
|
|
|
|
if (path->flags & FLAG_RESCUE)
|
|
rescuePoints++;
|
|
|
|
if (path->flags & FLAG_CAMP)
|
|
campPoints++;
|
|
|
|
if (path->flags & FLAG_SNIPER)
|
|
sniperPoints++;
|
|
|
|
if (path->flags & FLAG_NOHOSTAGE)
|
|
noHostagePoints++;
|
|
}
|
|
ServerPrint ("Waypoints: %d - T Points: %d\n"
|
|
"CT Points: %d - Goal Points: %d\n"
|
|
"Rescue Points: %d - Camp Points: %d\n"
|
|
"Block Hostage Points: %d - Sniper Points: %d\n", g_numWaypoints, terrPoints, ctPoints, goalPoints, rescuePoints, campPoints, noHostagePoints, sniperPoints);
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
g_waypointOn = true;
|
|
g_autoWaypoint &= 1;
|
|
g_autoWaypoint ^= 1;
|
|
|
|
CenterPrint ("Auto-Waypoint %s", g_autoWaypoint ? "Enabled" : "Disabled");
|
|
break;
|
|
|
|
case 3:
|
|
g_waypointOn = true;
|
|
DisplayMenuToClient (ent, &g_menus[13]);
|
|
break;
|
|
|
|
case 4:
|
|
if (waypoints.NodesValid ())
|
|
waypoints.Save ();
|
|
else
|
|
CenterPrint ("Waypoint not saved\nThere are errors, see console");
|
|
break;
|
|
|
|
case 5:
|
|
waypoints.Save ();
|
|
break;
|
|
|
|
case 6:
|
|
waypoints.Load ();
|
|
break;
|
|
|
|
case 7:
|
|
if (waypoints.NodesValid ())
|
|
CenterPrint ("Nodes work Find");
|
|
else
|
|
CenterPrint ("There are errors, see console");
|
|
break;
|
|
|
|
case 8:
|
|
ServerCommand ("yapb wp on noclip");
|
|
break;
|
|
|
|
case 9:
|
|
DisplayMenuToClient (ent, &g_menus[9]);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[11])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
g_waypointOn = true; // turn waypoints on in case
|
|
|
|
const int radiusValue[] = {0, 8, 16, 32, 48, 64, 80, 96, 128};
|
|
|
|
if ((selection >= 1) && (selection <= 9))
|
|
waypoints.SetRadius (radiusValue[selection - 1]);
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[0])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
fillCommand = false;
|
|
DisplayMenuToClient (ent, &g_menus[2]);
|
|
break;
|
|
|
|
case 2:
|
|
DisplayMenuToClient (ent, &g_menus[1]);
|
|
break;
|
|
|
|
case 3:
|
|
fillCommand = true;
|
|
DisplayMenuToClient (ent, &g_menus[6]);
|
|
break;
|
|
|
|
case 4:
|
|
bots.KillAll ();
|
|
break;
|
|
|
|
case 10:
|
|
DisplayMenuToClient (ent, NULL);
|
|
break;
|
|
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[2])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
bots.AddRandom ();
|
|
break;
|
|
|
|
case 2:
|
|
DisplayMenuToClient (ent, &g_menus[5]);
|
|
break;
|
|
|
|
case 3:
|
|
bots.RemoveRandom ();
|
|
break;
|
|
|
|
case 4:
|
|
bots.RemoveAll ();
|
|
break;
|
|
|
|
case 5:
|
|
bots.RemoveMenu (ent, 1);
|
|
break;
|
|
|
|
case 10:
|
|
DisplayMenuToClient (ent, NULL);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[1])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
DisplayMenuToClient (ent, &g_menus[3]);
|
|
break;
|
|
|
|
case 2:
|
|
DisplayMenuToClient (ent, &g_menus[9]);
|
|
break;
|
|
|
|
case 3:
|
|
DisplayMenuToClient (ent, &g_menus[4]);
|
|
break;
|
|
|
|
case 4:
|
|
extern ConVar yb_debug;
|
|
yb_debug.SetInt (yb_debug.GetInt () ^ 1);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
if (IsAlive (ent))
|
|
DisplayMenuToClient (ent, &g_menus[18]);
|
|
else
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
CenterPrint ("You're dead, and have no access to this menu");
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
DisplayMenuToClient (ent, NULL);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[18])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
Bot *bot = NULL;
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
if (FindNearestPlayer (reinterpret_cast <void **> (&bot), client->ent, 300.0f, true, true, true))
|
|
{
|
|
if (!bot->m_hasC4 && !bot->HasHostage () )
|
|
{
|
|
if (selection == 1)
|
|
{
|
|
bot->ResetDoubleJumpState ();
|
|
|
|
bot->m_doubleJumpOrigin = client->ent->v.origin;
|
|
bot->m_doubleJumpEntity = client->ent;
|
|
|
|
bot->PushTask (TASK_DOUBLEJUMP, TASKPRI_DOUBLEJUMP, -1, GetWorldTime (), true);
|
|
bot->TeamSayText (FormatBuffer ("Ok %s, i will help you!", STRING (ent->v.netname)));
|
|
}
|
|
else if (selection == 2)
|
|
bot->ResetDoubleJumpState ();
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
if (FindNearestPlayer (reinterpret_cast <void **> (&bot), ent, 300.0f, true, true, true))
|
|
bot->DiscardWeaponForUser (ent, selection == 4 ? false : true);
|
|
break;
|
|
|
|
case 10:
|
|
DisplayMenuToClient (ent, NULL);
|
|
break;
|
|
}
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[19])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
const int autoDistanceValue[] = {0, 100, 130, 160, 190, 220, 250};
|
|
|
|
if (selection >= 1 && selection <= 7)
|
|
g_autoPathDistance = autoDistanceValue[selection - 1];
|
|
|
|
if (g_autoPathDistance == 0)
|
|
CenterPrint ("AutoPath disabled");
|
|
else
|
|
CenterPrint ("AutoPath maximum distance set to %f", g_autoPathDistance);
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[20])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
waypoints.CreatePath (CONNECTION_OUTGOING);
|
|
break;
|
|
|
|
case 2:
|
|
waypoints.CreatePath (CONNECTION_INCOMING);
|
|
break;
|
|
|
|
case 3:
|
|
waypoints.CreatePath (CONNECTION_BOTHWAYS);
|
|
break;
|
|
|
|
case 10:
|
|
DisplayMenuToClient (ent, NULL);
|
|
break;
|
|
}
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[5])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
client->menu = &g_menus[4];
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
g_storeAddbotVars[0] = 0;
|
|
break;
|
|
|
|
case 2:
|
|
g_storeAddbotVars[0] = 1;
|
|
break;
|
|
|
|
case 3:
|
|
g_storeAddbotVars[0] = 2;
|
|
break;
|
|
|
|
case 4:
|
|
g_storeAddbotVars[0] = 3;
|
|
break;
|
|
|
|
case 5:
|
|
g_storeAddbotVars[0] = 4;
|
|
break;
|
|
|
|
case 10:
|
|
DisplayMenuToClient (ent, NULL);
|
|
break;
|
|
}
|
|
|
|
if (client->menu == &g_menus[4])
|
|
DisplayMenuToClient (ent, &g_menus[4]);
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[6] && fillCommand)
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
// turn off cvars if specified team
|
|
CVAR_SET_STRING ("mp_limitteams", "0");
|
|
CVAR_SET_STRING ("mp_autoteambalance", "0");
|
|
|
|
case 5:
|
|
fillServerTeam = selection;
|
|
DisplayMenuToClient (ent, &g_menus[5]);
|
|
break;
|
|
|
|
case 10:
|
|
DisplayMenuToClient (ent, NULL);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[4] && fillCommand)
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
bots.FillServer (fillServerTeam, selection - 2, g_storeAddbotVars[0]);
|
|
|
|
case 10:
|
|
DisplayMenuToClient (ent, NULL);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[6])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
case 5:
|
|
g_storeAddbotVars[1] = selection;
|
|
if (selection == 5)
|
|
{
|
|
g_storeAddbotVars[2] = 5;
|
|
bots.AddBot ("", g_storeAddbotVars[0], g_storeAddbotVars[3], g_storeAddbotVars[1], g_storeAddbotVars[2]);
|
|
}
|
|
else
|
|
{
|
|
if (selection == 1)
|
|
DisplayMenuToClient (ent, &g_menus[7]);
|
|
else
|
|
DisplayMenuToClient (ent, &g_menus[8]);
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
DisplayMenuToClient (ent, NULL);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[4])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
g_storeAddbotVars[3] = selection - 2;
|
|
DisplayMenuToClient (ent, &g_menus[6]);
|
|
break;
|
|
|
|
case 10:
|
|
DisplayMenuToClient (ent, NULL);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[7] || client->menu == &g_menus[8])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
g_storeAddbotVars[2] = selection;
|
|
bots.AddBot ("", g_storeAddbotVars[0], g_storeAddbotVars[3], g_storeAddbotVars[1], g_storeAddbotVars[2]);
|
|
break;
|
|
|
|
case 10:
|
|
DisplayMenuToClient (ent, NULL);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[3])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
bots.SetWeaponMode (selection);
|
|
break;
|
|
|
|
case 10:
|
|
DisplayMenuToClient (ent, NULL);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[14])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
bots.GetBot (selection - 1)->Kick ();
|
|
break;
|
|
|
|
case 9:
|
|
bots.RemoveMenu (ent, 2);
|
|
break;
|
|
|
|
case 10:
|
|
DisplayMenuToClient (ent, &g_menus[2]);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[15])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
bots.GetBot (selection + 8 - 1)->Kick ();
|
|
break;
|
|
|
|
case 9:
|
|
bots.RemoveMenu (ent, 3);
|
|
break;
|
|
|
|
case 10:
|
|
bots.RemoveMenu (ent, 1);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[16])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
bots.GetBot (selection + 16 - 1)->Kick ();
|
|
break;
|
|
|
|
case 9:
|
|
bots.RemoveMenu (ent, 4);
|
|
break;
|
|
|
|
case 10:
|
|
bots.RemoveMenu (ent, 2);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
else if (client->menu == &g_menus[17])
|
|
{
|
|
DisplayMenuToClient (ent, NULL); // reset menu display
|
|
|
|
switch (selection)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
bots.GetBot (selection + 24 - 1)->Kick ();
|
|
break;
|
|
|
|
case 10:
|
|
bots.RemoveMenu (ent, 3);
|
|
break;
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!g_isFakeCommand && (stricmp (command, "say") == 0 || stricmp (command, "say_team") == 0))
|
|
{
|
|
Bot *bot = NULL;
|
|
|
|
if (FStrEq (arg1, "dropme") || FStrEq (arg1, "dropc4"))
|
|
{
|
|
if (FindNearestPlayer (reinterpret_cast <void **> (&bot), ent, 300.0f, true, true, true))
|
|
bot->DiscardWeaponForUser (ent, IsNullString (strstr (arg1, "c4")) ? false : true);
|
|
|
|
return;
|
|
}
|
|
|
|
bool isAlive = IsAlive (ent);
|
|
int team = -1;
|
|
|
|
if (FStrEq (command, "say_team"))
|
|
team = GetTeam (ent);
|
|
|
|
for (int i = 0; i < GetMaxClients (); i++)
|
|
{
|
|
if (!(g_clients[i].flags & CF_USED) || (team != -1 && team != g_clients[i].team) || isAlive != IsAlive (g_clients[i].ent))
|
|
continue;
|
|
|
|
Bot *target = bots.GetBot (i);
|
|
|
|
if (target != NULL)
|
|
{
|
|
target->m_sayTextBuffer.entityIndex = IndexOfEntity (ent);
|
|
|
|
if (IsNullString (CMD_ARGS ()))
|
|
continue;
|
|
|
|
strncpy (target->m_sayTextBuffer.sayText, CMD_ARGS (), SIZEOF_CHAR (target->m_sayTextBuffer.sayText));
|
|
target->m_sayTextBuffer.timeNextChat = GetWorldTime () + target->m_sayTextBuffer.chatDelay;
|
|
}
|
|
}
|
|
}
|
|
int clientIndex = IndexOfEntity (ent) - 1;
|
|
|
|
// check if this player alive, and issue something
|
|
if ((g_clients[clientIndex].flags & CF_ALIVE) && g_radioSelect[clientIndex] != 0 && strncmp (command, "menuselect", 10) == 0)
|
|
{
|
|
int radioCommand = atoi (arg1);
|
|
|
|
if (radioCommand != 0)
|
|
{
|
|
radioCommand += 10 * (g_radioSelect[clientIndex] - 1);
|
|
|
|
if (radioCommand != Radio_Affirmative && radioCommand != Radio_Negative && radioCommand != Radio_ReportingIn)
|
|
{
|
|
for (int i = 0; i < GetMaxClients (); i++)
|
|
{
|
|
Bot *bot = bots.GetBot (i);
|
|
|
|
// validate bot
|
|
if (bot != NULL && GetTeam (bot->GetEntity ()) == g_clients[clientIndex].team && VARS (ent) != bot->pev && bot->m_radioOrder == 0)
|
|
{
|
|
bot->m_radioOrder = radioCommand;
|
|
bot->m_radioEntity = ent;
|
|
}
|
|
}
|
|
}
|
|
g_lastRadioTime[g_clients[clientIndex].team] = GetWorldTime ();
|
|
}
|
|
g_radioSelect[clientIndex] = 0;
|
|
}
|
|
else if (strncmp (command, "radio", 5) == 0)
|
|
g_radioSelect[clientIndex] = atoi (&command[5]);
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
(*g_functionTable.pfnClientCommand) (ent);
|
|
}
|
|
|
|
void ServerActivate (edict_t *pentEdictList, int edictCount, int clientMax)
|
|
{
|
|
// this function is called when the server has fully loaded and is about to manifest itself
|
|
// on the network as such. Since a mapchange is actually a server shutdown followed by a
|
|
// restart, this function is also called when a new map is being loaded. Hence it's the
|
|
// perfect place for doing initialization stuff for our bots, such as reading the BSP data,
|
|
// loading the bot profiles, and drawing the world map (ie, filling the navigation hashtable).
|
|
// Once this function has been called, the server can be considered as "running".
|
|
|
|
FreeLibraryMemory ();
|
|
InitConfig (); // initialize all config files
|
|
|
|
// do level initialization stuff here...
|
|
waypoints.Init ();
|
|
waypoints.Load ();
|
|
|
|
// execute main config
|
|
ServerCommand ("exec addons/yapb/conf/yapb.cfg");
|
|
|
|
if (File::Accessible (FormatBuffer ("%s/maps/%s_yapb.cfg", GetModName (), GetMapName ())))
|
|
{
|
|
ServerCommand ("exec maps/%s_yapb.cfg", GetMapName ());
|
|
ServerPrint ("Executing Map-Specific config file");
|
|
}
|
|
bots.InitQuota ();
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
(*g_functionTable.pfnServerActivate) (pentEdictList, edictCount, clientMax);
|
|
|
|
waypoints.InitializeVisibility ();
|
|
}
|
|
|
|
void ServerDeactivate (void)
|
|
{
|
|
// this function is called when the server is shutting down. A particular note about map
|
|
// changes: changing the map means shutting down the server and starting a new one. Of course
|
|
// this process is transparent to the user, but either in single player when the hero reaches
|
|
// a new level and in multiplayer when it's time for a map change, be aware that what happens
|
|
// is that the server actually shuts down and restarts with a new map. Hence we can use this
|
|
// function to free and deinit anything which is map-specific, for example we free the memory
|
|
// space we m'allocated for our BSP data, since a new map means new BSP data to interpret. In
|
|
// any case, when the new map will be booting, ServerActivate() will be called, so we'll do
|
|
// the loading of new bots and the new BSP data parsing there.
|
|
|
|
// save collected experience on shutdown
|
|
waypoints.SaveExperienceTab ();
|
|
waypoints.SaveVisibilityTab ();
|
|
|
|
FreeLibraryMemory ();
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
(*g_functionTable.pfnServerDeactivate) ();
|
|
}
|
|
|
|
void StartFrame (void)
|
|
{
|
|
// this function starts a video frame. It is called once per video frame by the engine. If
|
|
// you run Half-Life at 90 fps, this function will then be called 90 times per second. By
|
|
// placing a hook on it, we have a good place to do things that should be done continuously
|
|
// during the game, for example making the bots think (yes, because no Think() function exists
|
|
// for the bots by the MOD side, remember). Also here we have control on the bot population,
|
|
// for example if a new player joins the server, we should disconnect a bot, and if the
|
|
// player population decreases, we should fill the server with other bots.
|
|
|
|
// run periodic update of bot states
|
|
bots.PeriodicThink ();
|
|
|
|
// record some stats of all players on the server
|
|
for (int i = 0; i < GetMaxClients (); i++)
|
|
{
|
|
edict_t *player = EntityOfIndex (i + 1);
|
|
|
|
if (!IsEntityNull (player) && (player->v.flags & FL_CLIENT))
|
|
{
|
|
g_clients[i].ent = player;
|
|
g_clients[i].flags |= CF_USED;
|
|
|
|
if (IsAlive (player))
|
|
g_clients[i].flags |= CF_ALIVE;
|
|
else
|
|
g_clients[i].flags &= ~CF_ALIVE;
|
|
|
|
if (g_clients[i].flags & CF_ALIVE)
|
|
{
|
|
// keep the clipping mode enabled, or it can be turned off after new round has started
|
|
if (g_hostEntity == player && g_editNoclip)
|
|
g_hostEntity->v.movetype = MOVETYPE_NOCLIP;
|
|
|
|
g_clients[i].origin = player->v.origin;
|
|
SoundSimulateUpdate (i);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
g_clients[i].flags &= ~(CF_USED | CF_ALIVE);
|
|
g_clients[i].ent = NULL;
|
|
}
|
|
}
|
|
|
|
if (!IsDedicatedServer () && !IsEntityNull (g_hostEntity))
|
|
{
|
|
if (g_waypointOn)
|
|
waypoints.Think ();
|
|
|
|
CheckWelcomeMessage ();
|
|
}
|
|
bots.SetDeathMsgState (false);
|
|
|
|
if (g_timePerSecondUpdate < GetWorldTime ())
|
|
{
|
|
bots.CalculatePingOffsets ();
|
|
|
|
for (int i = 0; i < GetMaxClients (); i++)
|
|
{
|
|
edict_t *player = EntityOfIndex (i + 1);
|
|
|
|
// code below is executed only on dedicated server
|
|
if (IsDedicatedServer () && !IsEntityNull (player) && (player->v.flags & FL_CLIENT) && !(player->v.flags & FL_FAKECLIENT))
|
|
{
|
|
if (g_clients[i].flags & CF_ADMIN)
|
|
{
|
|
if (IsNullString (yb_password_key.GetString ()) && IsNullString (yb_password.GetString ()))
|
|
g_clients[i].flags &= ~CF_ADMIN;
|
|
else if (strcmp (yb_password.GetString (), INFOKEY_VALUE (GET_INFOKEYBUFFER (g_clients[i].ent), const_cast <char *> (yb_password_key.GetString ()))))
|
|
{
|
|
g_clients[i].flags &= ~CF_ADMIN;
|
|
ServerPrint ("Player %s had lost remote access to yapb.", STRING (player->v.netname));
|
|
}
|
|
}
|
|
else if (!(g_clients[i].flags & CF_ADMIN) && !IsNullString (yb_password_key.GetString ()) && !IsNullString (yb_password.GetString ()))
|
|
{
|
|
if (strcmp (yb_password.GetString (), INFOKEY_VALUE (GET_INFOKEYBUFFER (g_clients[i].ent), const_cast <char *> (yb_password_key.GetString ()))) == 0)
|
|
{
|
|
g_clients[i].flags |= CF_ADMIN;
|
|
ServerPrint ("Player %s had gained full remote access to yapb.", STRING (player->v.netname));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (g_bombPlanted)
|
|
waypoints.SetBombPosition ();
|
|
|
|
if (g_isMetamod)
|
|
{
|
|
static cvar_t *csdm_active;
|
|
static cvar_t *mp_freeforall;
|
|
|
|
if (csdm_active == NULL)
|
|
csdm_active = CVAR_GET_POINTER ("csdm_active");
|
|
|
|
if (mp_freeforall == NULL)
|
|
mp_freeforall = CVAR_GET_POINTER ("mp_freeforall");
|
|
|
|
if (csdm_active != NULL && csdm_active->value > 0)
|
|
yb_csdm_mode.SetInt (mp_freeforall != NULL && mp_freeforall->value > 0 ? 2 : 1);
|
|
}
|
|
g_timePerSecondUpdate = GetWorldTime () + 1.0f;
|
|
}
|
|
else if (g_timePerSecondUpdate * 0.5f < GetWorldTime ())
|
|
bots.UpdateActiveGrenades ();
|
|
|
|
// keep bot number up to date
|
|
bots.MaintainBotQuota ();
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
(*g_functionTable.pfnStartFrame) ();
|
|
|
|
// **** AI EXECUTION STARTS ****
|
|
bots.Think ();
|
|
// **** AI EXECUTION FINISH ****
|
|
}
|
|
|
|
void StartFrame_Post (void)
|
|
{
|
|
// this function starts a video frame. It is called once per video frame by the engine. If
|
|
// you run Half-Life at 90 fps, this function will then be called 90 times per second. By
|
|
// placing a hook on it, we have a good place to do things that should be done continuously
|
|
// during the game, for example making the bots think (yes, because no Think() function exists
|
|
// for the bots by the MOD side, remember). Post version called only by metamod.
|
|
|
|
// **** AI EXECUTION STARTS ****
|
|
bots.Think ();
|
|
// **** AI EXECUTION FINISH ****
|
|
|
|
RETURN_META (MRES_IGNORED);
|
|
}
|
|
|
|
int Spawn_Post (edict_t *ent)
|
|
{
|
|
// this function asks the game DLL to spawn (i.e, give a physical existence in the virtual
|
|
// world, in other words to 'display') the entity pointed to by ent in the game. The
|
|
// Spawn() function is one of the functions any entity is supposed to have in the game DLL,
|
|
// and any MOD is supposed to implement one for each of its entities. Post version called
|
|
// only by metamod.
|
|
|
|
// solves the bots unable to see through certain types of glass bug.
|
|
if (ent->v.rendermode == kRenderTransTexture)
|
|
ent->v.flags &= ~FL_WORLDBRUSH; // clear the FL_WORLDBRUSH flag out of transparent ents
|
|
|
|
RETURN_META_VALUE (MRES_IGNORED, 0);
|
|
}
|
|
|
|
void ServerActivate_Post (edict_t *, int, int)
|
|
{
|
|
// this function is called when the server has fully loaded and is about to manifest itself
|
|
// on the network as such. Since a mapchange is actually a server shutdown followed by a
|
|
// restart, this function is also called when a new map is being loaded. Hence it's the
|
|
// perfect place for doing initialization stuff for our bots, such as reading the BSP data,
|
|
// loading the bot profiles, and drawing the world map (ie, filling the navigation hashtable).
|
|
// Once this function has been called, the server can be considered as "running". Post version
|
|
// called only by metamod.
|
|
|
|
waypoints.InitializeVisibility ();
|
|
|
|
RETURN_META (MRES_IGNORED);
|
|
}
|
|
|
|
void pfnChangeLevel (char *s1, char *s2)
|
|
{
|
|
// the purpose of this function is to ask the engine to shutdown the server and restart a
|
|
// new one running the map whose name is s1. It is used ONLY IN SINGLE PLAYER MODE and is
|
|
// transparent to the user, because it saves the player state and equipment and restores it
|
|
// back in the new level. The "changelevel trigger point" in the old level is linked to the
|
|
// new level's spawn point using the s2 string, which is formatted as follows: "trigger_name
|
|
// to spawnpoint_name", without spaces (for example, "tr_1atotr_2lm" would tell the engine
|
|
// the player has reached the trigger point "tr_1a" and has to spawn in the next level on the
|
|
// spawn point named "tr_2lm".
|
|
|
|
// save collected experience on map change
|
|
waypoints.SaveExperienceTab ();
|
|
waypoints.SaveVisibilityTab ();
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
CHANGE_LEVEL (s1, s2);
|
|
}
|
|
|
|
edict_t *pfnFindEntityByString (edict_t *edictStartSearchAfter, const char *field, const char *value)
|
|
{
|
|
// round starts in counter-strike 1.5
|
|
if (strcmp (value, "info_map_parameters") == 0)
|
|
RoundInit ();
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META_VALUE (MRES_IGNORED, 0);
|
|
|
|
return FIND_ENTITY_BY_STRING (edictStartSearchAfter, field, value);
|
|
}
|
|
|
|
void pfnEmitSound (edict_t *entity, int channel, const char *sample, float volume, float attenuation, int flags, int pitch)
|
|
{
|
|
// this function tells the engine that the entity pointed to by "entity", is emitting a sound
|
|
// which fileName is "sample", at level "channel" (CHAN_VOICE, etc...), with "volume" as
|
|
// loudness multiplicator (normal volume VOL_NORM is 1.0), with a pitch of "pitch" (normal
|
|
// pitch PITCH_NORM is 100.0), and that this sound has to be attenuated by distance in air
|
|
// according to the value of "attenuation" (normal attenuation ATTN_NORM is 0.8 ; ATTN_NONE
|
|
// means no attenuation with distance). Optionally flags "fFlags" can be passed, which I don't
|
|
// know the heck of the purpose. After we tell the engine to emit the sound, we have to call
|
|
// SoundAttachToThreat() to bring the sound to the ears of the bots. Since bots have no client DLL
|
|
// to handle this for them, such a job has to be done manually.
|
|
|
|
SoundAttachToClients (entity, sample, volume);
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
(*g_engfuncs.pfnEmitSound) (entity, channel, sample, volume, attenuation, flags, pitch);
|
|
}
|
|
|
|
void pfnClientCommand (edict_t *ent, char *format, ...)
|
|
{
|
|
// this function forces the client whose player entity is ent to issue a client command.
|
|
// How it works is that clients all have a g_xgv global string in their client DLL that
|
|
// stores the command string; if ever that string is filled with characters, the client DLL
|
|
// sends it to the engine as a command to be executed. When the engine has executed that
|
|
// command, this g_xgv string is reset to zero. Here is somehow a curious implementation of
|
|
// ClientCommand: the engine sets the command it wants the client to issue in his g_xgv, then
|
|
// the client DLL sends it back to the engine, the engine receives it then executes the
|
|
// command therein. Don't ask me why we need all this complicated crap. Anyhow since bots have
|
|
// no client DLL, be certain never to call this function upon a bot entity, else it will just
|
|
// make the server crash. Since hordes of uncautious, not to say stupid, programmers don't
|
|
// even imagine some players on their servers could be bots, this check is performed less than
|
|
// sometimes actually by their side, that's why we strongly recommend to check it here too. In
|
|
// case it's a bot asking for a client command, we handle it like we do for bot commands, ie
|
|
// using FakeClientCommand().
|
|
|
|
va_list ap;
|
|
char buffer[1024];
|
|
|
|
va_start (ap, format);
|
|
_vsnprintf (buffer, sizeof (buffer), format, ap);
|
|
va_end (ap);
|
|
|
|
// is the target entity an official bot, or a third party bot ?
|
|
if (IsValidBot (ent) || (ent->v.flags & FL_DORMANT))
|
|
{
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE); // prevent bots to be forced to issue client commands
|
|
|
|
return;
|
|
}
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
CLIENT_COMMAND (ent, buffer);
|
|
}
|
|
|
|
void pfnMessageBegin (int msgDest, int msgType, const float *origin, edict_t *ed)
|
|
{
|
|
// this function called each time a message is about to sent.
|
|
|
|
// store the message type in our own variables, since the GET_USER_MSG_ID () will just do a lot of strcmp()'s...
|
|
if (g_isMetamod && netmsg.GetId (NETMSG_MONEY) == -1)
|
|
{
|
|
netmsg.SetId (NETMSG_VGUI, GET_USER_MSG_ID (PLID, "VGUIMenu", NULL));
|
|
netmsg.SetId (NETMSG_SHOWMENU, GET_USER_MSG_ID (PLID, "ShowMenu", NULL));
|
|
netmsg.SetId (NETMSG_WEAPONLIST, GET_USER_MSG_ID (PLID, "WeaponList", NULL));
|
|
netmsg.SetId (NETMSG_CURWEAPON, GET_USER_MSG_ID (PLID, "CurWeapon", NULL));
|
|
netmsg.SetId (NETMSG_AMMOX, GET_USER_MSG_ID (PLID, "AmmoX", NULL));
|
|
netmsg.SetId (NETMSG_AMMOPICKUP, GET_USER_MSG_ID (PLID, "AmmoPickup", NULL));
|
|
netmsg.SetId (NETMSG_DAMAGE, GET_USER_MSG_ID (PLID, "Damage", NULL));
|
|
netmsg.SetId (NETMSG_MONEY, GET_USER_MSG_ID (PLID, "Money", NULL));
|
|
netmsg.SetId (NETMSG_STATUSICON, GET_USER_MSG_ID (PLID, "StatusIcon", NULL));
|
|
netmsg.SetId (NETMSG_DEATH, GET_USER_MSG_ID (PLID, "DeathMsg", NULL));
|
|
netmsg.SetId (NETMSG_SCREENFADE, GET_USER_MSG_ID (PLID, "ScreenFade", NULL));
|
|
netmsg.SetId (NETMSG_HLTV, GET_USER_MSG_ID (PLID, "HLTV", NULL));
|
|
netmsg.SetId (NETMSG_TEXTMSG, GET_USER_MSG_ID (PLID, "TextMsg", NULL));
|
|
netmsg.SetId (NETMSG_SCOREINFO, GET_USER_MSG_ID (PLID, "ScoreInfo", NULL));
|
|
netmsg.SetId (NETMSG_BARTIME, GET_USER_MSG_ID (PLID, "BarTime", NULL));
|
|
netmsg.SetId (NETMSG_SENDAUDIO, GET_USER_MSG_ID (PLID, "SendAudio", NULL));
|
|
netmsg.SetId (NETMSG_SAYTEXT, GET_USER_MSG_ID (PLID, "SayText", NULL));
|
|
netmsg.SetId (NETMSG_RESETHUD, GET_USER_MSG_ID (PLID, "ResetHUD", NULL));
|
|
|
|
if (g_gameVersion != CSV_OLD)
|
|
netmsg.SetId (NETMSG_BOTVOICE, GET_USER_MSG_ID (PLID, "BotVoice", NULL));
|
|
}
|
|
netmsg.Reset ();
|
|
|
|
if (msgDest == MSG_SPEC && msgType == netmsg.GetId (NETMSG_HLTV) && g_gameVersion != CSV_OLD)
|
|
netmsg.SetMessage (NETMSG_HLTV);
|
|
|
|
netmsg.HandleMessageIfRequired (msgType, NETMSG_WEAPONLIST);
|
|
|
|
if (!IsEntityNull (ed))
|
|
{
|
|
int index = bots.GetIndex (ed);
|
|
|
|
// is this message for a bot?
|
|
if (index != -1 && !(ed->v.flags & FL_DORMANT) && bots.GetBot (index)->GetEntity () == ed)
|
|
{
|
|
netmsg.Reset ();
|
|
netmsg.SetBot (bots.GetBot (index));
|
|
|
|
// message handling is done in usermsg.cpp
|
|
netmsg.HandleMessageIfRequired (msgType, NETMSG_VGUI);
|
|
netmsg.HandleMessageIfRequired (msgType, NETMSG_CURWEAPON);
|
|
netmsg.HandleMessageIfRequired (msgType, NETMSG_AMMOX);
|
|
netmsg.HandleMessageIfRequired (msgType, NETMSG_AMMOPICKUP);
|
|
netmsg.HandleMessageIfRequired (msgType, NETMSG_DAMAGE);
|
|
netmsg.HandleMessageIfRequired (msgType, NETMSG_MONEY);
|
|
netmsg.HandleMessageIfRequired (msgType, NETMSG_STATUSICON);
|
|
netmsg.HandleMessageIfRequired (msgType, NETMSG_SCREENFADE);
|
|
netmsg.HandleMessageIfRequired (msgType, NETMSG_BARTIME);
|
|
netmsg.HandleMessageIfRequired (msgType, NETMSG_TEXTMSG);
|
|
netmsg.HandleMessageIfRequired (msgType, NETMSG_SHOWMENU);
|
|
netmsg.HandleMessageIfRequired (msgType, NETMSG_RESETHUD);
|
|
}
|
|
}
|
|
else if (msgDest == MSG_ALL)
|
|
{
|
|
netmsg.Reset ();
|
|
|
|
netmsg.HandleMessageIfRequired (msgType, NETMSG_SCOREINFO);
|
|
netmsg.HandleMessageIfRequired (msgType, NETMSG_DEATH);
|
|
netmsg.HandleMessageIfRequired (msgType, NETMSG_TEXTMSG);
|
|
|
|
if (msgType == SVC_INTERMISSION)
|
|
{
|
|
for (int i = 0; i < GetMaxClients (); i++)
|
|
{
|
|
Bot *bot = bots.GetBot (i);
|
|
|
|
if (bot != NULL)
|
|
bot->m_notKilled = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
MESSAGE_BEGIN (msgDest, msgType, origin, ed);
|
|
}
|
|
|
|
void pfnMessageEnd (void)
|
|
{
|
|
netmsg.Reset ();
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
MESSAGE_END ();
|
|
|
|
// send latency fix
|
|
bots.SendDeathMsgFix ();
|
|
}
|
|
|
|
void pfnMessageEnd_Post (void)
|
|
{
|
|
// send latency fix
|
|
bots.SendDeathMsgFix ();
|
|
|
|
RETURN_META (MRES_IGNORED);
|
|
}
|
|
|
|
void pfnWriteByte (int value)
|
|
{
|
|
// if this message is for a bot, call the client message function...
|
|
netmsg.Execute ((void *) &value);
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
WRITE_BYTE (value);
|
|
}
|
|
|
|
void pfnWriteChar (int value)
|
|
{
|
|
// if this message is for a bot, call the client message function...
|
|
netmsg.Execute ((void *) &value);
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
WRITE_CHAR (value);
|
|
}
|
|
|
|
void pfnWriteShort (int value)
|
|
{
|
|
// if this message is for a bot, call the client message function...
|
|
netmsg.Execute ((void *) &value);
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
WRITE_SHORT (value);
|
|
}
|
|
|
|
void pfnWriteLong (int value)
|
|
{
|
|
// if this message is for a bot, call the client message function...
|
|
netmsg.Execute ((void *) &value);
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
WRITE_LONG (value);
|
|
}
|
|
|
|
void pfnWriteAngle (float value)
|
|
{
|
|
// if this message is for a bot, call the client message function...
|
|
netmsg.Execute ((void *) &value);
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
WRITE_ANGLE (value);
|
|
}
|
|
|
|
void pfnWriteCoord (float value)
|
|
{
|
|
// if this message is for a bot, call the client message function...
|
|
netmsg.Execute ((void *) &value);
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
WRITE_COORD (value);
|
|
}
|
|
|
|
void pfnWriteString (const char *sz)
|
|
{
|
|
// if this message is for a bot, call the client message function...
|
|
netmsg.Execute ((void *) sz);
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
WRITE_STRING (sz);
|
|
}
|
|
|
|
void pfnWriteEntity (int value)
|
|
{
|
|
// if this message is for a bot, call the client message function...
|
|
netmsg.Execute ((void *) &value);
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
WRITE_ENTITY (value);
|
|
}
|
|
|
|
int pfnCmd_Argc (void)
|
|
{
|
|
// this function returns the number of arguments the current client command string has. Since
|
|
// bots have no client DLL and we may want a bot to execute a client command, we had to
|
|
// implement a g_xgv string in the bot DLL for holding the bots' commands, and also keep
|
|
// track of the argument count. Hence this hook not to let the engine ask an unexistent client
|
|
// DLL for a command we are holding here. Of course, real clients commands are still retrieved
|
|
// the normal way, by asking the engine.
|
|
|
|
// is this a bot issuing that client command ?
|
|
if (g_isFakeCommand)
|
|
{
|
|
if (g_isMetamod)
|
|
RETURN_META_VALUE (MRES_SUPERCEDE, g_fakeArgc);
|
|
|
|
return g_fakeArgc; // if so, then return the argument count we know
|
|
}
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META_VALUE (MRES_IGNORED, 0);
|
|
|
|
return CMD_ARGC (); // ask the engine how many arguments there are
|
|
}
|
|
|
|
const char *pfnCmd_Args (void)
|
|
{
|
|
// this function returns a pointer to the whole current client command string. Since bots
|
|
// have no client DLL and we may want a bot to execute a client command, we had to implement
|
|
// a g_xgv string in the bot DLL for holding the bots' commands, and also keep track of the
|
|
// argument count. Hence this hook not to let the engine ask an unexistent client DLL for a
|
|
// command we are holding here. Of course, real clients commands are still retrieved the
|
|
// normal way, by asking the engine.
|
|
|
|
// is this a bot issuing that client command?
|
|
if (g_isFakeCommand)
|
|
{
|
|
// is it a "say" or "say_team" client command?
|
|
if (strncmp ("say ", g_fakeArgv, 4) == 0)
|
|
{
|
|
if (g_isMetamod)
|
|
RETURN_META_VALUE (MRES_SUPERCEDE, &g_fakeArgv[4]);
|
|
|
|
return &g_fakeArgv[4]; // skip the "say" bot client command
|
|
}
|
|
else if (strncmp ("say_team ", g_fakeArgv, 9) == 0)
|
|
{
|
|
if (g_isMetamod)
|
|
RETURN_META_VALUE (MRES_SUPERCEDE, &g_fakeArgv[9]);
|
|
|
|
return &g_fakeArgv[9]; // skip the "say_team" bot client command
|
|
}
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META_VALUE (MRES_SUPERCEDE, g_fakeArgv);
|
|
|
|
return g_fakeArgv; // else return the whole bot client command string we know
|
|
}
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META_VALUE (MRES_IGNORED, NULL);
|
|
|
|
return CMD_ARGS (); // ask the client command string to the engine
|
|
}
|
|
|
|
const char *pfnCmd_Argv (int argc)
|
|
{
|
|
// this function returns a pointer to a certain argument of the current client command. Since
|
|
// bots have no client DLL and we may want a bot to execute a client command, we had to
|
|
// implement a g_xgv string in the bot DLL for holding the bots' commands, and also keep
|
|
// track of the argument count. Hence this hook not to let the engine ask an unexistent client
|
|
// DLL for a command we are holding here. Of course, real clients commands are still retrieved
|
|
// the normal way, by asking the engine.
|
|
|
|
// is this a bot issuing that client command ?
|
|
if (g_isFakeCommand)
|
|
{
|
|
if (g_isMetamod)
|
|
RETURN_META_VALUE (MRES_SUPERCEDE, GetField (g_fakeArgv, argc));
|
|
|
|
return GetField (g_fakeArgv, argc); // if so, then return the wanted argument we know
|
|
}
|
|
if (g_isMetamod)
|
|
RETURN_META_VALUE (MRES_IGNORED, NULL);
|
|
|
|
return CMD_ARGV (argc); // ask the argument number "argc" to the engine
|
|
}
|
|
|
|
void pfnClientPrintf (edict_t *ent, PRINT_TYPE printType, const char *message)
|
|
{
|
|
// this function prints the text message string pointed to by message by the client side of
|
|
// the client entity pointed to by ent, in a manner depending of printType (print_console,
|
|
// print_center or print_chat). Be certain never to try to feed a bot with this function,
|
|
// as it will crash your server. Why would you, anyway ? bots have no client DLL as far as
|
|
// we know, right ? But since stupidity rules this world, we do a preventive check :)
|
|
|
|
if (IsValidBot (ent))
|
|
{
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_SUPERCEDE);
|
|
|
|
return;
|
|
}
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
CLIENT_PRINTF (ent, printType, message);
|
|
}
|
|
|
|
void pfnSetClientMaxspeed (const edict_t *ent, float newMaxspeed)
|
|
{
|
|
Bot *bot = bots.GetBot (const_cast <edict_t *> (ent));
|
|
|
|
// check wether it's not a bot
|
|
if (bot != NULL)
|
|
bot->pev->maxspeed = newMaxspeed;
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
(*g_engfuncs.pfnSetClientMaxspeed) (ent, newMaxspeed);
|
|
}
|
|
|
|
int pfnRegUserMsg (const char *name, int size)
|
|
{
|
|
// this function registers a "user message" by the engine side. User messages are network
|
|
// messages the game DLL asks the engine to send to clients. Since many MODs have completely
|
|
// different client features (Counter-Strike has a radar and a timer, for example), network
|
|
// messages just can't be the same for every MOD. Hence here the MOD DLL tells the engine,
|
|
// "Hey, you have to know that I use a network message whose name is pszName and it is size
|
|
// packets long". The engine books it, and returns the ID number under which he recorded that
|
|
// custom message. Thus every time the MOD DLL will be wanting to send a message named pszName
|
|
// using pfnMessageBegin (), it will know what message ID number to send, and the engine will
|
|
// know what to do, only for non-metamod version
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META_VALUE (MRES_IGNORED, 0);
|
|
|
|
int message = REG_USER_MSG (name, size);
|
|
|
|
if (strcmp (name, "VGUIMenu") == 0)
|
|
netmsg.SetId (NETMSG_VGUI, message);
|
|
else if (strcmp (name, "ShowMenu") == 0)
|
|
netmsg.SetId (NETMSG_SHOWMENU, message);
|
|
else if (strcmp (name, "WeaponList") == 0)
|
|
netmsg.SetId (NETMSG_WEAPONLIST, message);
|
|
else if (strcmp (name, "CurWeapon") == 0)
|
|
netmsg.SetId (NETMSG_CURWEAPON, message);
|
|
else if (strcmp (name, "AmmoX") == 0)
|
|
netmsg.SetId (NETMSG_AMMOX, message);
|
|
else if (strcmp (name, "AmmoPickup") == 0)
|
|
netmsg.SetId (NETMSG_AMMOPICKUP, message);
|
|
else if (strcmp (name, "Damage") == 0)
|
|
netmsg.SetId (NETMSG_DAMAGE, message);
|
|
else if (strcmp (name, "Money") == 0)
|
|
netmsg.SetId (NETMSG_MONEY, message);
|
|
else if (strcmp (name, "StatusIcon") == 0)
|
|
netmsg.SetId (NETMSG_STATUSICON, message);
|
|
else if (strcmp (name, "DeathMsg") == 0)
|
|
netmsg.SetId (NETMSG_DEATH, message);
|
|
else if (strcmp (name, "ScreenFade") == 0)
|
|
netmsg.SetId (NETMSG_SCREENFADE, message);
|
|
else if (strcmp (name, "HLTV") == 0)
|
|
netmsg.SetId (NETMSG_HLTV, message);
|
|
else if (strcmp (name, "TextMsg") == 0)
|
|
netmsg.SetId (NETMSG_TEXTMSG, message);
|
|
else if (strcmp (name, "ScoreInfo") == 0)
|
|
netmsg.SetId (NETMSG_SCOREINFO, message);
|
|
else if (strcmp (name, "BarTime") == 0)
|
|
netmsg.SetId (NETMSG_BARTIME, message);
|
|
else if (strcmp (name, "SendAudio") == 0)
|
|
netmsg.SetId (NETMSG_SENDAUDIO, message);
|
|
else if (strcmp (name, "SayText") == 0)
|
|
netmsg.SetId (NETMSG_SAYTEXT, message);
|
|
else if (strcmp (name, "BotVoice") == 0)
|
|
netmsg.SetId (NETMSG_BOTVOICE, message);
|
|
else if (strcmp (name, "ResetHUD") == 0)
|
|
netmsg.SetId (NETMSG_RESETHUD, message);
|
|
|
|
return message;
|
|
}
|
|
|
|
void pfnAlertMessage (ALERT_TYPE alertType, char *format, ...)
|
|
{
|
|
va_list ap;
|
|
char buffer[1024];
|
|
|
|
va_start (ap, format);
|
|
vsprintf (buffer, format, ap);
|
|
va_end (ap);
|
|
|
|
if (strstr (buffer, "_Defuse_") != NULL)
|
|
{
|
|
// notify all terrorists that CT is starting bomb defusing
|
|
for (int i = 0; i < GetMaxClients (); i++)
|
|
{
|
|
Bot *bot = bots.GetBot (i);
|
|
|
|
if (bot != NULL && GetTeam (bot->GetEntity ()) == TEAM_TF && IsAlive (bot->GetEntity ()))
|
|
{
|
|
bot->ResetTasks ();
|
|
bot->MoveToVector (waypoints.GetBombPosition ());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (g_isMetamod)
|
|
RETURN_META (MRES_IGNORED);
|
|
|
|
(*g_engfuncs.pfnAlertMessage) (alertType, buffer);
|
|
}
|
|
|
|
gamedll_funcs_t gameDLLFunc;
|
|
|
|
export int GetEntityAPI2 (gamefuncs_t *functionTable, int *)
|
|
{
|
|
// this function is called right after FuncPointers_t() by the engine in the game DLL (or
|
|
// what it BELIEVES to be the game DLL), in order to copy the list of MOD functions that can
|
|
// be called by the engine, into a memory block pointed to by the functionTable pointer
|
|
// that is passed into this function (explanation comes straight from botman). This allows
|
|
// the Half-Life engine to call these MOD DLL functions when it needs to spawn an entity,
|
|
// connect or disconnect a player, call Think() functions, Touch() functions, or Use()
|
|
// functions, etc. The bot DLL passes its OWN list of these functions back to the Half-Life
|
|
// engine, and then calls the MOD DLL's version of GetEntityAPI to get the REAL gamedll
|
|
// functions this time (to use in the bot code).
|
|
|
|
memset (functionTable, 0, sizeof (gamefuncs_t));
|
|
|
|
if (!g_isMetamod)
|
|
{
|
|
// pass other DLLs engine callbacks to function table...
|
|
if ((*g_entityAPI) (&g_functionTable, INTERFACE_VERSION) == 0)
|
|
{
|
|
AddLogEntry (true, LL_FATAL, "GetEntityAPI2: ERROR - Not Initialized.");
|
|
return FALSE; // error initializing function table!!!
|
|
}
|
|
|
|
gameDLLFunc.dllapi_table = &g_functionTable;
|
|
gpGamedllFuncs = &gameDLLFunc;
|
|
|
|
memcpy (functionTable, &g_functionTable, sizeof (gamefuncs_t));
|
|
}
|
|
|
|
functionTable->pfnGameInit = GameDLLInit;
|
|
functionTable->pfnSpawn = Spawn;
|
|
functionTable->pfnTouch = Touch;
|
|
functionTable->pfnClientConnect = ClientConnect;
|
|
functionTable->pfnClientDisconnect = ClientDisconnect;
|
|
functionTable->pfnClientPutInServer = ClientPutInServer;
|
|
functionTable->pfnClientUserInfoChanged = ClientUserInfoChanged;
|
|
functionTable->pfnClientCommand = ClientCommand;
|
|
functionTable->pfnServerActivate = ServerActivate;
|
|
functionTable->pfnServerDeactivate = ServerDeactivate;
|
|
functionTable->pfnStartFrame = StartFrame;
|
|
functionTable->pfnUpdateClientData = UpdateClientData;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
export int GetEntityAPI2_Post (gamefuncs_t *functionTable, int *)
|
|
{
|
|
// this function is called right after FuncPointers_t() by the engine in the game DLL (or
|
|
// what it BELIEVES to be the game DLL), in order to copy the list of MOD functions that can
|
|
// be called by the engine, into a memory block pointed to by the functionTable pointer
|
|
// that is passed into this function (explanation comes straight from botman). This allows
|
|
// the Half-Life engine to call these MOD DLL functions when it needs to spawn an entity,
|
|
// connect or disconnect a player, call Think() functions, Touch() functions, or Use()
|
|
// functions, etc. The bot DLL passes its OWN list of these functions back to the Half-Life
|
|
// engine, and then calls the MOD DLL's version of GetEntityAPI to get the REAL gamedll
|
|
// functions this time (to use in the bot code). Post version, called only by metamod.
|
|
|
|
memset (functionTable, 0, sizeof (gamefuncs_t));
|
|
|
|
functionTable->pfnSpawn = Spawn_Post;
|
|
functionTable->pfnStartFrame = StartFrame_Post;
|
|
functionTable->pfnServerActivate = ServerActivate_Post;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
export int GetNewDLLFunctions (newgamefuncs_t *functionTable, int *interfaceVersion)
|
|
{
|
|
// it appears that an extra function table has been added in the engine to gamedll interface
|
|
// since the date where the first enginefuncs table standard was frozen. These ones are
|
|
// facultative and we don't hook them, but since some MODs might be featuring it, we have to
|
|
// pass them too, else the DLL interfacing wouldn't be complete and the game possibly wouldn't
|
|
// run properly.
|
|
|
|
if (g_getNewEntityAPI == NULL)
|
|
return FALSE;
|
|
|
|
if (!(*g_getNewEntityAPI) (functionTable, interfaceVersion))
|
|
{
|
|
AddLogEntry (true, LL_FATAL, "GetNewDLLFunctions: ERROR - Not Initialized.");
|
|
return FALSE;
|
|
}
|
|
|
|
gameDLLFunc.newapi_table = functionTable;
|
|
return TRUE;
|
|
}
|
|
|
|
export int GetEngineFunctions (enginefuncs_t *functionTable, int *)
|
|
{
|
|
if (g_isMetamod)
|
|
memset (functionTable, 0, sizeof (enginefuncs_t));
|
|
|
|
functionTable->pfnChangeLevel = pfnChangeLevel;
|
|
functionTable->pfnFindEntityByString = pfnFindEntityByString;
|
|
functionTable->pfnEmitSound = pfnEmitSound;
|
|
functionTable->pfnClientCommand = pfnClientCommand;
|
|
functionTable->pfnMessageBegin = pfnMessageBegin;
|
|
functionTable->pfnMessageEnd = pfnMessageEnd;
|
|
functionTable->pfnWriteByte = pfnWriteByte;
|
|
functionTable->pfnWriteChar = pfnWriteChar;
|
|
functionTable->pfnWriteShort = pfnWriteShort;
|
|
functionTable->pfnWriteLong = pfnWriteLong;
|
|
functionTable->pfnWriteAngle = pfnWriteAngle;
|
|
functionTable->pfnWriteCoord = pfnWriteCoord;
|
|
functionTable->pfnWriteString = pfnWriteString;
|
|
functionTable->pfnWriteEntity = pfnWriteEntity;
|
|
functionTable->pfnRegUserMsg = pfnRegUserMsg;
|
|
functionTable->pfnClientPrintf = pfnClientPrintf;
|
|
functionTable->pfnCmd_Args = pfnCmd_Args;
|
|
functionTable->pfnCmd_Argv = pfnCmd_Argv;
|
|
functionTable->pfnCmd_Argc = pfnCmd_Argc;
|
|
functionTable->pfnSetClientMaxspeed = pfnSetClientMaxspeed;
|
|
functionTable->pfnAlertMessage = pfnAlertMessage;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
export int GetEngineFunctions_Post (enginefuncs_t *functionTable, int *)
|
|
{
|
|
memset (functionTable, 0, sizeof (enginefuncs_t));
|
|
|
|
functionTable->pfnMessageEnd = pfnMessageEnd_Post;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
export int Server_GetBlendingInterface (int version, void **ppinterface, void *pstudio, float (*rotationmatrix)[3][4], float (*bonetransform)[128][3][4])
|
|
{
|
|
// this function synchronizes the studio model animation blending interface (i.e, what parts
|
|
// of the body move, which bones, which hitboxes and how) between the server and the game DLL.
|
|
// some MODs can be using a different hitbox scheme than the standard one.
|
|
|
|
if (g_serverBlendingAPI == NULL)
|
|
return FALSE;
|
|
|
|
return (*g_serverBlendingAPI) (version, ppinterface, pstudio, rotationmatrix, bonetransform);
|
|
}
|
|
|
|
export int Meta_Query (char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs)
|
|
{
|
|
// this function is the first function ever called by metamod in the plugin DLL. Its purpose
|
|
// is for metamod to retrieve basic information about the plugin, such as its meta-interface
|
|
// version, for ensuring compatibility with the current version of the running metamod.
|
|
|
|
// keep track of the pointers to metamod function tables metamod gives us
|
|
gpMetaUtilFuncs = pMetaUtilFuncs;
|
|
*pPlugInfo = &Plugin_info;
|
|
|
|
// check for interface version compatibility
|
|
if (strcmp (ifvers, Plugin_info.ifvers) != 0)
|
|
{
|
|
int metaMajor = 0, metaMinor = 0, pluginMajor = 0, pluginMinor = 0;
|
|
|
|
LOG_CONSOLE (PLID, "%s: meta-interface version mismatch (metamod: %s, %s: %s)", Plugin_info.name, ifvers, Plugin_info.name, Plugin_info.ifvers);
|
|
LOG_MESSAGE (PLID, "%s: meta-interface version mismatch (metamod: %s, %s: %s)", Plugin_info.name, ifvers, Plugin_info.name, Plugin_info.ifvers);
|
|
|
|
// if plugin has later interface version, it's incompatible (update metamod)
|
|
sscanf (ifvers, "%d:%d", &metaMajor, &metaMinor);
|
|
sscanf (META_INTERFACE_VERSION, "%d:%d", &pluginMajor, &pluginMinor);
|
|
|
|
if (pluginMajor > metaMajor || (pluginMajor == metaMajor && pluginMinor > metaMinor))
|
|
{
|
|
LOG_CONSOLE (PLID, "metamod version is too old for this plugin; update metamod");
|
|
LOG_MMERROR (PLID, "metamod version is too old for this plugin; update metamod");
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// if plugin has older major interface version, it's incompatible (update plugin)
|
|
else if (pluginMajor < metaMajor)
|
|
{
|
|
LOG_CONSOLE (PLID, "metamod version is incompatible with this plugin; please find a newer version of this plugin");
|
|
LOG_MMERROR (PLID, "metamod version is incompatible with this plugin; please find a newer version of this plugin");
|
|
|
|
return FALSE;
|
|
}
|
|
}
|
|
return TRUE; // tell metamod this plugin looks safe
|
|
}
|
|
|
|
export int Meta_Attach (PLUG_LOADTIME now, metamod_funcs_t *functionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs)
|
|
{
|
|
// this function is called when metamod attempts to load the plugin. Since it's the place
|
|
// where we can tell if the plugin will be allowed to run or not, we wait until here to make
|
|
// our initialization stuff, like registering CVARs and dedicated server commands.
|
|
|
|
// are we allowed to load this plugin now ?
|
|
if (now > Plugin_info.loadable)
|
|
{
|
|
LOG_CONSOLE (PLID, "%s: plugin NOT attaching (can't load plugin right now)", Plugin_info.name);
|
|
LOG_MMERROR (PLID, "%s: plugin NOT attaching (can't load plugin right now)", Plugin_info.name);
|
|
|
|
return FALSE; // returning false prevents metamod from attaching this plugin
|
|
}
|
|
|
|
// keep track of the pointers to engine function tables metamod gives us
|
|
gpMetaGlobals = pMGlobals;
|
|
memcpy (functionTable, &gMetaFunctionTable, sizeof (metamod_funcs_t));
|
|
gpGamedllFuncs = pGamedllFuncs;
|
|
|
|
return TRUE; // returning true enables metamod to attach this plugin
|
|
}
|
|
|
|
export int Meta_Detach (PLUG_LOADTIME now, PL_UNLOAD_REASON reason)
|
|
{
|
|
// this function is called when metamod unloads the plugin. A basic check is made in order
|
|
// to prevent unloading the plugin if its processing should not be interrupted.
|
|
|
|
// is metamod allowed to unload the plugin?
|
|
if (now > Plugin_info.unloadable && reason != PNL_CMD_FORCED)
|
|
{
|
|
LOG_CONSOLE (PLID, "%s: plugin not detaching (can't unload plugin right now)", Plugin_info.name);
|
|
LOG_MMERROR (PLID, "%s: plugin not detaching (can't unload plugin right now)", Plugin_info.name);
|
|
|
|
return FALSE; // returning false prevents metamod from unloading this plugin
|
|
}
|
|
|
|
bots.RemoveAll (); // kick all bots off this server
|
|
FreeLibraryMemory ();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
export void Meta_Init (void)
|
|
{
|
|
// this function is called by metamod, before any other interface functions. Purpose of this
|
|
// function to give plugin a chance to determine is plugin running under metamod or not.
|
|
|
|
g_isMetamod = true;
|
|
}
|
|
|
|
DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t *pGlobals)
|
|
{
|
|
// this is the very first function that is called in the game DLL by the engine. Its purpose
|
|
// is to set the functions interfacing up, by exchanging the functionTable function list
|
|
// along with a pointer to the engine's global variables structure pGlobals, with the game
|
|
// DLL. We can there decide if we want to load the normal game DLL just behind our bot DLL,
|
|
// or any other game DLL that is present, such as Will Day's metamod. Also, since there is
|
|
// a known bug on Win32 platforms that prevent hook DLLs (such as our bot DLL) to be used in
|
|
// single player games (because they don't export all the stuff they should), we may need to
|
|
// build our own array of exported symbols from the actual game DLL in order to use it as
|
|
// such if necessary. Nothing really bot-related is done in this function. The actual bot
|
|
// initialization stuff will be done later, when we'll be certain to have a multilayer game.
|
|
|
|
// get the engine functions from the engine...
|
|
memcpy (&g_engfuncs, functionTable, sizeof (enginefuncs_t));
|
|
g_pGlobals = pGlobals;
|
|
|
|
// register our cvars
|
|
convars.PushRegisteredConVarsToEngine ();
|
|
|
|
static struct ModSupport
|
|
{
|
|
char name[10];
|
|
char linuxLib[12];
|
|
char osxLib[9];
|
|
char winLib[8];
|
|
char desc[39];
|
|
int modType;
|
|
} s_supportedMods[] =
|
|
{
|
|
{ "cstrike", "cs_i386.so", "cs.dylib", "mp.dll", "Counter-Strike v1.6", CSV_STEAM },
|
|
{ "cstrike", "cs.so", "cs.dylib", "mp.dll", "Counter-Strike v1.6 (Newer)", CSV_STEAM },
|
|
{ "czero", "cs_i386.so", "cs.dylib", "mp.dll", "Counter-Strike: Condition Zero", CSV_CZERO },
|
|
{ "czero", "cs.so", "cs.dylib", "mp.dll", "Counter-Strike: Condition Zero (Newer)", CSV_CZERO },
|
|
{ "csv15", "cs_i386.so", "cs.dylib", "mp.dll", "CS 1.5 for Steam", CSV_OLD },
|
|
{ "cs13", "cs_i386.so", "cs.dylib", "mp.dll", "Counter-Strike v1.3", CSV_OLD }, // assume cs13 = cs15
|
|
};
|
|
|
|
ModSupport *knownMod = NULL;
|
|
|
|
for (int i = 0; i < ARRAYSIZE_HLSDK (s_supportedMods); i++)
|
|
{
|
|
ModSupport *mod = &s_supportedMods[i];
|
|
|
|
if (strcmp (mod->name, GetModName ()) == 0 && File::Accessible (FormatBuffer ("%s/dlls/%s", mod->name,
|
|
#if defined (PLATFORM_WIN32)
|
|
mod->winLib
|
|
#elif defined (PLATFORM_LINUX)
|
|
mod->linuxLib
|
|
#elif defined (PLATFORM_OSX)
|
|
mod->osxLib
|
|
#endif
|
|
)))
|
|
{
|
|
knownMod = mod;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (knownMod != NULL)
|
|
{
|
|
g_gameVersion = knownMod->modType;
|
|
|
|
if (g_isMetamod)
|
|
return; // we should stop the attempt for loading the real gamedll, since metamod handle this for us
|
|
|
|
char gameDLLName[256];
|
|
sprintf (gameDLLName, "%s/dlls/%s", knownMod->name,
|
|
|
|
#if defined (PLATFORM_WIN32)
|
|
knownMod->winLib
|
|
#elif defined (PLATFORM_LINUX)
|
|
knownMod->linuxLib
|
|
#elif defined (PLATFORM_OSX)
|
|
knownMod->osxLib
|
|
#endif
|
|
);
|
|
g_gameLib = new Library (gameDLLName);
|
|
|
|
if (!g_gameLib->IsLoaded ())
|
|
{
|
|
// try to extract the game dll out of the steam cache
|
|
AddLogEntry (true, LL_WARNING | LL_IGNORE, "Trying to extract dll '%s' out of the steam cache", gameDLLName);
|
|
|
|
int size;
|
|
unsigned char *buffer = (*g_engfuncs.pfnLoadFileForMe) (gameDLLName, &size);
|
|
|
|
if (buffer)
|
|
{
|
|
CreatePath (const_cast <char *> (FormatBuffer ("%s/dlls", GetModName ())));
|
|
File fp (gameDLLName, "wb");
|
|
|
|
if (fp.IsValid ())
|
|
{
|
|
// dump the game dll file and then close it
|
|
fp.Write (buffer, size);
|
|
fp.Close ();
|
|
}
|
|
FREE_FILE (buffer);
|
|
}
|
|
g_gameLib->LoadLib (gameDLLName);
|
|
|
|
if (!g_gameLib->IsLoaded ())
|
|
AddLogEntry (true, LL_FATAL | LL_IGNORE, "Unable to load gamedll \"%s\". Exiting... (gamedir: %s)", gameDLLName, GetModName ());
|
|
}
|
|
}
|
|
else
|
|
AddLogEntry (true, LL_FATAL | LL_IGNORE, "Mod that you has started, not supported by this bot (gamedir: %s)", GetModName ());
|
|
|
|
g_funcPointers = (FuncPointers_t) g_gameLib->GetFunctionAddr ("GiveFnptrsToDll");
|
|
g_entityAPI = (EntityAPI_t) g_gameLib->GetFunctionAddr ("GetEntityAPI");
|
|
g_getNewEntityAPI = (NewEntityAPI_t) g_gameLib->GetFunctionAddr ("GetNewDLLFunctions");
|
|
g_serverBlendingAPI = (BlendAPI_t) g_gameLib->GetFunctionAddr ("Server_GetBlendingInterface");
|
|
|
|
if (!g_funcPointers || !g_entityAPI)
|
|
TerminateOnMalloc ();
|
|
|
|
GetEngineFunctions (functionTable, NULL);
|
|
|
|
// give the engine functions to the other DLL...
|
|
(*g_funcPointers) (functionTable, pGlobals);
|
|
}
|
|
|
|
DLL_ENTRYPOINT
|
|
{
|
|
// dynamic library entry point, can be used for uninitialization stuff. NOT for initializing
|
|
// anything because if you ever attempt to wander outside the scope of this function on a
|
|
// DLL attach, LoadLibrary() will simply fail. And you can't do I/Os here either.
|
|
|
|
// dynamic library detaching ??
|
|
if (DLL_DETACHING)
|
|
{
|
|
FreeLibraryMemory (); // free everything that's freeable
|
|
|
|
delete g_gameLib; // if dynamic link library of mod is load, free it
|
|
}
|
|
DLL_RETENTRY; // the return data type is OS specific too
|
|
}
|
|
|
|
void ConVarWrapper::RegisterVariable (const char *variable, const char *value, VarType varType, ConVar *self)
|
|
{
|
|
VarPair newVariable;
|
|
memset (&newVariable, 0, sizeof (VarPair));
|
|
|
|
newVariable.reg.name = const_cast <char *> (variable);
|
|
newVariable.reg.string = const_cast <char *> (value);
|
|
|
|
int engineFlags = FCVAR_EXTDLL;
|
|
|
|
if (varType == VT_NORMAL)
|
|
engineFlags |= FCVAR_SERVER;
|
|
else if (varType == VT_READONLY)
|
|
engineFlags |= FCVAR_SERVER | FCVAR_SPONLY | FCVAR_PRINTABLEONLY;
|
|
else if (varType == VT_PASSWORD)
|
|
engineFlags |= FCVAR_PROTECTED;
|
|
|
|
newVariable.reg.flags = engineFlags;
|
|
newVariable.self = self;
|
|
newVariable.type = varType;
|
|
|
|
m_regs.Push (newVariable);
|
|
}
|
|
|
|
void ConVarWrapper::PushRegisteredConVarsToEngine (bool gameVars)
|
|
{
|
|
FOR_EACH_AE (m_regs, i)
|
|
{
|
|
VarPair *ptr = &m_regs[i];
|
|
|
|
if (ptr == NULL)
|
|
break;
|
|
|
|
if (ptr->type != VT_NOREGISTER)
|
|
{
|
|
ptr->self->m_eptr = g_engfuncs.pfnCVarGetPointer (ptr->reg.name);
|
|
|
|
if (ptr->self->m_eptr == NULL)
|
|
{
|
|
g_engfuncs.pfnCVarRegister (&ptr->reg);
|
|
ptr->self->m_eptr = g_engfuncs.pfnCVarGetPointer (ptr->reg.name);
|
|
}
|
|
}
|
|
else if (gameVars && ptr->type == VT_NOREGISTER)
|
|
ptr->self->m_eptr = g_engfuncs.pfnCVarGetPointer (ptr->reg.name);
|
|
}
|
|
}
|
|
|
|
#define LINK_ENTITY(entityFunction) \
|
|
export void entityFunction (entvars_t *pev) \
|
|
{ \
|
|
static EntityPtr_t entity_addr = NULL; \
|
|
\
|
|
if (entity_addr == NULL) \
|
|
entity_addr = reinterpret_cast <EntityPtr_t> (g_gameLib->GetFunctionAddr (#entityFunction)); \
|
|
\
|
|
if (entity_addr == NULL) \
|
|
return; \
|
|
\
|
|
(*entity_addr) (pev); \
|
|
} \
|
|
|
|
// entities in counter-strike...
|
|
LINK_ENTITY (DelayedUse)
|
|
LINK_ENTITY (ambient_generic)
|
|
LINK_ENTITY (ammo_338magnum)
|
|
LINK_ENTITY (ammo_357sig)
|
|
LINK_ENTITY (ammo_45acp)
|
|
LINK_ENTITY (ammo_50ae)
|
|
LINK_ENTITY (ammo_556nato)
|
|
LINK_ENTITY (ammo_556natobox)
|
|
LINK_ENTITY (ammo_57mm)
|
|
LINK_ENTITY (ammo_762nato)
|
|
LINK_ENTITY (ammo_9mm)
|
|
LINK_ENTITY (ammo_buckshot)
|
|
LINK_ENTITY (armoury_entity)
|
|
LINK_ENTITY (beam)
|
|
LINK_ENTITY (bodyque)
|
|
LINK_ENTITY (button_target)
|
|
LINK_ENTITY (cycler)
|
|
LINK_ENTITY (cycler_prdroid)
|
|
LINK_ENTITY (cycler_sprite)
|
|
LINK_ENTITY (cycler_weapon)
|
|
LINK_ENTITY (cycler_wreckage)
|
|
LINK_ENTITY (env_beam)
|
|
LINK_ENTITY (env_beverage)
|
|
LINK_ENTITY (env_blood)
|
|
LINK_ENTITY (env_bombglow)
|
|
LINK_ENTITY (env_bubbles)
|
|
LINK_ENTITY (env_debris)
|
|
LINK_ENTITY (env_explosion)
|
|
LINK_ENTITY (env_fade)
|
|
LINK_ENTITY (env_funnel)
|
|
LINK_ENTITY (env_global)
|
|
LINK_ENTITY (env_glow)
|
|
LINK_ENTITY (env_laser)
|
|
LINK_ENTITY (env_lightning)
|
|
LINK_ENTITY (env_message)
|
|
LINK_ENTITY (env_rain)
|
|
LINK_ENTITY (env_render)
|
|
LINK_ENTITY (env_shake)
|
|
LINK_ENTITY (env_shooter)
|
|
LINK_ENTITY (env_snow)
|
|
LINK_ENTITY (env_sound)
|
|
LINK_ENTITY (env_spark)
|
|
LINK_ENTITY (env_sprite)
|
|
LINK_ENTITY (fireanddie)
|
|
LINK_ENTITY (func_bomb_target)
|
|
LINK_ENTITY (func_breakable)
|
|
LINK_ENTITY (func_button)
|
|
LINK_ENTITY (func_buyzone)
|
|
LINK_ENTITY (func_conveyor)
|
|
LINK_ENTITY (func_door)
|
|
LINK_ENTITY (func_door_rotating)
|
|
LINK_ENTITY (func_escapezone)
|
|
LINK_ENTITY (func_friction)
|
|
LINK_ENTITY (func_grencatch)
|
|
LINK_ENTITY (func_guntarget)
|
|
LINK_ENTITY (func_healthcharger)
|
|
LINK_ENTITY (func_hostage_rescue)
|
|
LINK_ENTITY (func_illusionary)
|
|
LINK_ENTITY (func_ladder)
|
|
LINK_ENTITY (func_monsterclip)
|
|
LINK_ENTITY (func_mortar_field)
|
|
LINK_ENTITY (func_pendulum)
|
|
LINK_ENTITY (func_plat)
|
|
LINK_ENTITY (func_platrot)
|
|
LINK_ENTITY (func_pushable)
|
|
LINK_ENTITY (func_rain)
|
|
LINK_ENTITY (func_recharge)
|
|
LINK_ENTITY (func_rot_button)
|
|
LINK_ENTITY (func_rotating)
|
|
LINK_ENTITY (func_snow)
|
|
LINK_ENTITY (func_tank)
|
|
LINK_ENTITY (func_tankcontrols)
|
|
LINK_ENTITY (func_tanklaser)
|
|
LINK_ENTITY (func_tankmortar)
|
|
LINK_ENTITY (func_tankrocket)
|
|
LINK_ENTITY (func_trackautochange)
|
|
LINK_ENTITY (func_trackchange)
|
|
LINK_ENTITY (func_tracktrain)
|
|
LINK_ENTITY (func_train)
|
|
LINK_ENTITY (func_traincontrols)
|
|
LINK_ENTITY (func_vehicle)
|
|
LINK_ENTITY (func_vehiclecontrols)
|
|
LINK_ENTITY (func_vip_safetyzone)
|
|
LINK_ENTITY (func_wall)
|
|
LINK_ENTITY (func_wall_toggle)
|
|
LINK_ENTITY (func_water)
|
|
LINK_ENTITY (func_weaponcheck)
|
|
LINK_ENTITY (game_counter)
|
|
LINK_ENTITY (game_counter_set)
|
|
LINK_ENTITY (game_end)
|
|
LINK_ENTITY (game_player_equip)
|
|
LINK_ENTITY (game_player_hurt)
|
|
LINK_ENTITY (game_player_team)
|
|
LINK_ENTITY (game_score)
|
|
LINK_ENTITY (game_team_master)
|
|
LINK_ENTITY (game_team_set)
|
|
LINK_ENTITY (game_text)
|
|
LINK_ENTITY (game_zone_player)
|
|
LINK_ENTITY (gibshooter)
|
|
LINK_ENTITY (grenade)
|
|
LINK_ENTITY (hostage_entity)
|
|
LINK_ENTITY (info_bomb_target)
|
|
LINK_ENTITY (info_hostage_rescue)
|
|
LINK_ENTITY (info_intermission)
|
|
LINK_ENTITY (info_landmark)
|
|
LINK_ENTITY (info_map_parameters)
|
|
LINK_ENTITY (info_null)
|
|
LINK_ENTITY (info_player_deathmatch)
|
|
LINK_ENTITY (info_player_start)
|
|
LINK_ENTITY (info_target)
|
|
LINK_ENTITY (info_teleport_destination)
|
|
LINK_ENTITY (info_vip_start)
|
|
LINK_ENTITY (infodecal)
|
|
LINK_ENTITY (item_airtank)
|
|
LINK_ENTITY (item_antidote)
|
|
LINK_ENTITY (item_assaultsuit)
|
|
LINK_ENTITY (item_battery)
|
|
LINK_ENTITY (item_healthkit)
|
|
LINK_ENTITY (item_kevlar)
|
|
LINK_ENTITY (item_longjump)
|
|
LINK_ENTITY (item_security)
|
|
LINK_ENTITY (item_sodacan)
|
|
LINK_ENTITY (item_suit)
|
|
LINK_ENTITY (item_thighpack)
|
|
LINK_ENTITY (light)
|
|
LINK_ENTITY (light_environment)
|
|
LINK_ENTITY (light_spot)
|
|
LINK_ENTITY (momentary_door)
|
|
LINK_ENTITY (momentary_rot_button)
|
|
LINK_ENTITY (monster_hevsuit_dead)
|
|
LINK_ENTITY (monster_mortar)
|
|
LINK_ENTITY (monster_scientist)
|
|
LINK_ENTITY (multi_manager)
|
|
LINK_ENTITY (multisource)
|
|
LINK_ENTITY (path_corner)
|
|
LINK_ENTITY (path_track)
|
|
LINK_ENTITY (player)
|
|
LINK_ENTITY (player_loadsaved)
|
|
LINK_ENTITY (player_weaponstrip)
|
|
LINK_ENTITY (soundent)
|
|
LINK_ENTITY (spark_shower)
|
|
LINK_ENTITY (speaker)
|
|
LINK_ENTITY (target_cdaudio)
|
|
LINK_ENTITY (test_effect)
|
|
LINK_ENTITY (trigger)
|
|
LINK_ENTITY (trigger_auto)
|
|
LINK_ENTITY (trigger_autosave)
|
|
LINK_ENTITY (trigger_camera)
|
|
LINK_ENTITY (trigger_cdaudio)
|
|
LINK_ENTITY (trigger_changelevel)
|
|
LINK_ENTITY (trigger_changetarget)
|
|
LINK_ENTITY (trigger_counter)
|
|
LINK_ENTITY (trigger_endsection)
|
|
LINK_ENTITY (trigger_gravity)
|
|
LINK_ENTITY (trigger_hurt)
|
|
LINK_ENTITY (trigger_monsterjump)
|
|
LINK_ENTITY (trigger_multiple)
|
|
LINK_ENTITY (trigger_once)
|
|
LINK_ENTITY (trigger_push)
|
|
LINK_ENTITY (trigger_relay)
|
|
LINK_ENTITY (trigger_teleport)
|
|
LINK_ENTITY (trigger_transition)
|
|
LINK_ENTITY (weapon_ak47)
|
|
LINK_ENTITY (weapon_aug)
|
|
LINK_ENTITY (weapon_awp)
|
|
LINK_ENTITY (weapon_c4)
|
|
LINK_ENTITY (weapon_deagle)
|
|
LINK_ENTITY (weapon_elite)
|
|
LINK_ENTITY (weapon_famas)
|
|
LINK_ENTITY (weapon_fiveseven)
|
|
LINK_ENTITY (weapon_flashbang)
|
|
LINK_ENTITY (weapon_g3sg1)
|
|
LINK_ENTITY (weapon_galil)
|
|
LINK_ENTITY (weapon_glock18)
|
|
LINK_ENTITY (weapon_hegrenade)
|
|
LINK_ENTITY (weapon_knife)
|
|
LINK_ENTITY (weapon_m249)
|
|
LINK_ENTITY (weapon_m3)
|
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LINK_ENTITY (weapon_m4a1)
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LINK_ENTITY (weapon_mac10)
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LINK_ENTITY (weapon_mp5navy)
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LINK_ENTITY (weapon_p228)
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LINK_ENTITY (weapon_p90)
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LINK_ENTITY (weapon_scout)
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LINK_ENTITY (weapon_sg550)
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LINK_ENTITY (weapon_sg552)
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LINK_ENTITY (weapon_shield)
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LINK_ENTITY (weapon_shieldgun)
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LINK_ENTITY (weapon_smokegrenade)
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|
LINK_ENTITY (weapon_tmp)
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LINK_ENTITY (weapon_ump45)
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|
LINK_ENTITY (weapon_usp)
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LINK_ENTITY (weapon_xm1014)
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|
LINK_ENTITY (weaponbox)
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LINK_ENTITY (world_items)
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LINK_ENTITY (worldspawn)
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