705 lines
18 KiB
C++
705 lines
18 KiB
C++
//
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// YaPB, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright © YaPB Project Developers <yapb@jeefo.net>.
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//
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// SPDX-License-Identifier: MIT
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//
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#pragma once
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// line draw
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CR_DECLARE_SCOPED_ENUM (DrawLine,
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Simple,
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Arrow,
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Count
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)
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// trace ignore
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CR_DECLARE_SCOPED_ENUM (TraceIgnore,
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None = 0,
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Glass = cr::bit (0),
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Monsters = cr::bit (1),
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Everything = Glass | Monsters
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)
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// variable type
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CR_DECLARE_SCOPED_ENUM (Var,
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Normal = 0,
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ReadOnly,
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Password,
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NoServer,
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GameRef,
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Xash3D // registrable only on xash3d engine
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)
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// supported cs's
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CR_DECLARE_SCOPED_ENUM (GameFlags,
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Modern = cr::bit (0), // counter-strike 1.6 and above
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Xash3D = cr::bit (1), // counter-strike 1.6 under the xash engine (additional flag)
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ConditionZero = cr::bit (2), // counter-strike: condition zero
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Legacy = cr::bit (3), // counter-strike 1.3-1.5 with/without steam
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Mobility = cr::bit (4), // additional flag that bot is running on android (additional flag)
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Unused = cr::bit (5), // not used currently
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Metamod = cr::bit (6), // game running under meta\mod
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CSDM = cr::bit (7), // csdm mod currently in use
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FreeForAll = cr::bit (8), // csdm mod with ffa mode
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ReGameDLL = cr::bit (9), // server dll is a regamedll
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HasFakePings = cr::bit (10), // on that game version we can fake bots pings
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HasBotVoice = cr::bit (11), // on that game version we can use chatter
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AnniversaryHL25 = cr::bit (12), // half-life 25th anniversary engine
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Xash3DLegacy = cr::bit (13), // old xash3d-branch
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ZombieMod = cr::bit (14), // zombie mod is active
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HasStudioModels = cr::bit (15) // game supports studio models, so we can use hitbox-based aiming
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)
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// defines map type
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CR_DECLARE_SCOPED_ENUM (MapFlags,
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Assassination = cr::bit (0),
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HostageRescue = cr::bit (1),
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Demolition = cr::bit (2),
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Escape = cr::bit (3),
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KnifeArena = cr::bit (4),
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FightYard = cr::bit (5),
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GrenadeWar = cr::bit(6),
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HasDoors = cr::bit (10), // additional flags
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HasButtons = cr::bit (11) // map has buttons
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)
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// recursive entity search
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CR_DECLARE_SCOPED_ENUM (EntitySearchResult,
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Continue,
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Break
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)
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// player body parts
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CR_DECLARE_SCOPED_ENUM (PlayerPart,
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Head = 1,
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Chest,
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Stomach,
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LeftArm,
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RightArm,
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LeftLeg,
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RightLeg,
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Feet // custom!
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)
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// variable reg pair
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struct ConVarReg {
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cvar_t reg;
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String info;
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String init;
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String regval;
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String name;
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class ConVar *self;
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float initial, min, max;
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bool missing;
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bool bounded;
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int32_t type;
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};
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// entity prototype
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using EntityProto = void (*) (entvars_t *);
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// rehlds has this fixed, but original hlds doesn't allocate string space passed to precache* argument, so game will crash when unloading module using metamod
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class EngineWrap final {
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public:
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EngineWrap () = default;
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~EngineWrap () = default;
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private:
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const char *allocStr (const char *str) const {
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return string_t::from (engfuncs.pfnAllocString (str));
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}
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public:
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int32_t precacheModel (const char *model) const {
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return engfuncs.pfnPrecacheModel (allocStr (model));
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}
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int32_t precacheSound (const char *sound) const {
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return engfuncs.pfnPrecacheSound (allocStr (sound));
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}
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void setModel (edict_t *ent, const char *model) {
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engfuncs.pfnSetModel (ent, allocStr (model));
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}
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};
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// player model part info enumerator
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class PlayerHitboxEnumerator final {
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public:
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struct Info {
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float updated {};
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Vector head {};
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Vector stomach {};
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Vector feet {};
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Vector right {};
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Vector left {};
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} m_parts[kGameMaxPlayers] {};
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public:
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// get's the enemy part based on bone info
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Vector get (edict_t *ent, int part, float updateTimestamp);
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// update bones positions for given player
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void update (edict_t *ent);
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// reset all the poisitons
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void reset ();
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};
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// provides utility functions to not call original engine (less call-cost)
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class Game final : public Singleton <Game> {
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public:
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using EntitySearch = const Lambda <EntitySearchResult (edict_t *)> &;
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private:
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int m_drawModels[DrawLine::Count] {};
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int m_spawnCount[Team::Unassigned] {};
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// bot client command
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StringArray m_botArgs {};
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edict_t *m_startEntity {};
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edict_t *m_localEntity {};
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Array <edict_t *> m_breakables {};
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SmallArray <ConVarReg> m_cvars {};
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SharedLibrary m_gameLib {};
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SharedLibrary m_engineLib {};
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EngineWrap m_engineWrap {};
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bool m_precached {};
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int m_gameFlags {};
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int m_mapFlags {};
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float m_oneSecondFrame {}; // per second updated
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float m_halfSecondFrame {}; // per half second update
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public:
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Game ();
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~Game () = default;
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public:
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// preaches internal stuff
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void precache ();
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// initialize levels
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void levelInitialize (edict_t *entities, int max);
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// shutdown levels
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void levelShutdown ();
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// display world line
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void drawLine (edict_t *ent, const Vector &start, const Vector &end, int width, int noise, const Color &color, int brightness, int speed, int life, DrawLine type = DrawLine::Simple);
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// test line
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void testLine (const Vector &start, const Vector &end, int ignoreFlags, edict_t *ignoreEntity, TraceResult *ptr);
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// test model
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void testModel (const Vector &start, const Vector &end, int hullNumber, edict_t *entToHit, TraceResult *ptr);
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// test line
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void testHull (const Vector &start, const Vector &end, int ignoreFlags, int hullNumber, edict_t *ignoreEntity, TraceResult *ptr);
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// we are on dedicated server ?
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bool isDedicated ();
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// get stripped down mod name
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const char *getRunningModName ();
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// get the valid mapname
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const char *getMapName ();
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// get the "any" entity origin
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Vector getEntityOrigin (edict_t *ent);
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// registers a server command
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void registerEngineCommand (const char *command, void func ());
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// play's sound to client
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void playSound (edict_t *ent, const char *sound);
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// sends bot command
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void prepareBotArgs (edict_t *ent, String str);
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// adds cvar to registration stack
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void pushConVar (StringRef name, StringRef value, StringRef info, bool bounded, float min, float max, int32_t varType, bool missingAction, StringRef regval, class ConVar *self);
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// check the cvar bounds
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void checkCvarsBounds ();
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// sends local registration stack for engine registration
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void registerCvars (bool gameVars = false);
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// checks whether software rendering is enabled
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bool isSoftwareRenderer ();
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// checks if this is 25th anniversary half-life update
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bool is25thAnniversaryUpdate ();
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// load the cs binary in non metamod mode
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bool loadCSBinary ();
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// do post-load stuff
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bool postload ();
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// detects if csdm mod is in use
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void applyGameModes ();
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// executes stuff every 1 second
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void slowFrame ();
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// search entities by variable field
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void searchEntities (StringRef field, StringRef value, EntitySearch functor);
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// search entities in sphere
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void searchEntities (const Vector &position, float radius, EntitySearch functor);
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// check if map has entity
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bool hasEntityInGame (StringRef classname);
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// print the version to server console on startup
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void printBotVersion ();
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// ensure prosperous gaming environment as per: https://github.com/yapb/yapb/issues/575
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void ensureHealthyGameEnvironment ();
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// creates a fake client's a nd resets all the entvars
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edict_t *createFakeClient (StringRef name);
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// public inlines
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public:
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// get the current time on server
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float time () const {
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return globals->time;
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}
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// get "maxplayers" limit on server
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int maxClients () const {
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return globals->maxClients;
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}
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// get the fakeclient command interface
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bool isBotCmd () const {
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return !m_botArgs.empty ();
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}
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// gets custom engine args for client command
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const char *botArgs () const {
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return strings.format (String::join (m_botArgs, " ", m_botArgs[0].startsWith ("say") ? 1 : 0).chars ());
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}
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// gets custom engine argv for client command
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const char *botArgv (int32_t index) const {
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if (static_cast <size_t> (index) >= m_botArgs.length ()) {
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return "";
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}
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return m_botArgs[index].chars ();
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}
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// gets custom engine argc for client command
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int32_t botArgc () const {
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return m_botArgs.length <int32_t> ();
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}
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// gets edict pointer out of entity index
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edict_t *entityOfIndex (const int index) {
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return static_cast <edict_t *> (m_startEntity + index);
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};
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// gets edict pointer out of entity index (player)
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edict_t *playerOfIndex (const int index) {
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return entityOfIndex (index) + 1;
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};
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// gets edict index out of it's pointer
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int indexOfEntity (const edict_t *ent) {
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return static_cast <int> (ent - m_startEntity);
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};
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// gets edict index of it's pointer (player)
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int indexOfPlayer (const edict_t *ent) {
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return indexOfEntity (ent) - 1;
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}
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// verify entity isn't null
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bool isNullEntity (const edict_t *ent) {
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return !ent || !indexOfEntity (ent) || ent->free;
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}
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// get the wroldspawn entity
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edict_t *getStartEntity () {
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return m_startEntity;
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}
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// get spawn count for team
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int getSpawnCount (int team) const {
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return m_spawnCount[team];
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}
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// gets the player team
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int getTeam (edict_t *ent) {
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if (isNullEntity (ent)) {
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return Team::Unassigned;
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}
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return util.getClient (indexOfPlayer (ent)).team;
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}
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// gets the player team (real in ffa)
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int getRealTeam (edict_t *ent) {
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if (isNullEntity (ent)) {
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return Team::Unassigned;
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}
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return util.getClient (indexOfPlayer (ent)).team2;
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}
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// sets the precache to uninitialize
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void setUnprecached () {
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m_precached = false;
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}
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// gets the local entity (host edict)
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edict_t *getLocalEntity () {
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return m_localEntity;
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}
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// sets the local entity (host edict)
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void setLocalEntity (edict_t *ent) {
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m_localEntity = ent;
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}
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// sets player start entity draw models
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void setPlayerStartDrawModels ();
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// check the engine visibility wrapper
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bool checkVisibility (edict_t *ent, uint8_t *set);
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// get pvs/pas visibility set
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uint8_t *getVisibilitySet (Bot *bot, bool pvs);
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// what kind of game engine / game dll / mod / tool we're running ?
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bool is (const int type) const {
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return !!(m_gameFlags & type);
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}
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// adds game flag
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void addGameFlag (const int type) {
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m_gameFlags |= type;
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}
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// clears game flag
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void clearGameFlag (const int type) {
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m_gameFlags &= ~type;
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}
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// gets the map type
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bool mapIs (const int type) const {
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return !!(m_mapFlags & type);
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}
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// get loaded gamelib
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const SharedLibrary &lib () {
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return m_gameLib;
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}
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// get loaded engine lib
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const SharedLibrary &elib () {
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return m_engineLib;
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}
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// get registered cvars list
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const SmallArray <ConVarReg> &getCvars () {
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return m_cvars;
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}
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// check if map has breakables
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const Array <edict_t *> &getBreakables () {
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return m_breakables;
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}
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// map has breakables ?
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bool hasBreakables () const {
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return !m_breakables.empty ();
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}
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// find variable value by variable name
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StringRef findCvar (StringRef name) {
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return engfuncs.pfnCVarGetString (name.chars ());
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}
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// helper to sending the client message
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void sendClientMessage (bool console, edict_t *ent, StringRef message);
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// helper to sending the server message
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void sendServerMessage (StringRef message);
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// helper for sending hud messages to client
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void sendHudMessage (edict_t *ent, const hudtextparms_t &htp, StringRef message);
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// send server command
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template <typename ...Args> void serverCommand (const char *fmt, Args &&...args) {
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engfuncs.pfnServerCommand (strings.concat (strings.format (fmt, cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
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}
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// send a bot command
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template <typename ...Args> void botCommand (edict_t *ent, const char *fmt, Args &&...args) {
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prepareBotArgs (ent, strings.format (fmt, cr::forward <Args> (args)...));
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}
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// prints data to servers console
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template <typename ...Args> void print (const char *fmt, Args &&...args) {
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sendServerMessage (strings.concat (strings.format (conf.translate (fmt), cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
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}
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// prints center message to specified player
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template <typename ...Args> void clientPrint (edict_t *ent, const char *fmt, Args &&...args) {
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if (isNullEntity (ent)) {
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print (fmt, cr::forward <Args> (args)...);
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return;
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}
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sendClientMessage (true, ent, strings.concat (strings.format (conf.translate (fmt), cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
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}
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// prints message to client console
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template <typename ...Args> void centerPrint (edict_t *ent, const char *fmt, Args &&...args) {
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if (isNullEntity (ent)) {
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print (fmt, cr::forward <Args> (args)...);
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return;
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}
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sendClientMessage (false, ent, strings.concat (strings.format (conf.translate (fmt), cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
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}
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};
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// reference some game/mod cvars for access
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class ConVarRef final : public NonCopyable {
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private:
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cvar_t *ptr_ {};
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String name_ {};
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bool checked_ {};
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public:
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ConVarRef (StringRef name) : name_ (name) {}
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~ConVarRef () = default;
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public:
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bool exists () {
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if (checked_ && !ptr_) {
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return false;
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}
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checked_ = true;
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ptr_ = engfuncs.pfnCVarGetPointer (name_.chars ());
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return ptr_ != nullptr;
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}
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template <typename U = float> U value () {
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return exists () ? static_cast <U> (ptr_->value) : static_cast <U> (0);
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}
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void set (StringRef value) {
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if (exists ()) {
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engfuncs.pfnCvar_DirectSet (ptr_, value.chars ());
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}
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}
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};
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// simplify access for console variables
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class ConVar final : public NonCopyable {
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public:
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cvar_t *ptr;
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private:
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String name_ {};
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public:
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ConVar () = delete;
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~ConVar () = default;
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public:
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ConVar (StringRef name, StringRef initval, int32_t type = Var::NoServer, bool regMissing = false, StringRef regVal = nullptr) : ptr (nullptr) {
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setPrefix (name, type);
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Game::instance ().pushConVar (name_.chars (), initval, "", false, 0.0f, 0.0f, type, regMissing, regVal, this);
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}
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ConVar (StringRef name, StringRef initval, StringRef info, bool bounded = true, float min = 0.0f, float max = 1.0f, int32_t type = Var::NoServer, bool regMissing = false, const char *regVal = nullptr) : ptr (nullptr) {
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setPrefix (name, type);
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Game::instance ().pushConVar (name_.chars (), initval, info, bounded, min, max, type, regMissing, regVal, this);
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}
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public:
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template <typename U> constexpr U as () const {
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if constexpr (cr::is_same <U, float>::value) {
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return ptr->value;
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}
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else if constexpr (cr::is_same <U, bool>::value) {
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return ptr->value > 0.0f;
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}
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else if constexpr (cr::is_same <U, int>::value) {
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return static_cast <U> (ptr->value);
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}
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else if constexpr (cr::is_same <U, StringRef>::value) {
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return ptr->string;
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}
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}
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public:
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operator bool () const {
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return as <bool> ();
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}
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operator float () const {
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return as <float> ();
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}
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operator int () const {
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|
return as <int> ();
|
|
}
|
|
|
|
operator StringRef () {
|
|
return as <StringRef> ();
|
|
}
|
|
|
|
public:
|
|
StringRef name () const {
|
|
return ptr->name;
|
|
}
|
|
|
|
void set (float val) {
|
|
engfuncs.pfnCVarSetFloat (ptr->name, val);
|
|
}
|
|
|
|
void set (int val) {
|
|
set (static_cast <float> (val));
|
|
}
|
|
|
|
void set (const char *val) {
|
|
engfuncs.pfnCvar_DirectSet (ptr, val);
|
|
}
|
|
|
|
// revet cvar to default value
|
|
void revert ();
|
|
|
|
// set the cvar prefix if needed
|
|
void setPrefix (StringRef name, int32_t type);
|
|
};
|
|
|
|
class MessageWriter final {
|
|
private:
|
|
bool m_autoDestruct { false };
|
|
|
|
public:
|
|
MessageWriter () = default;
|
|
|
|
MessageWriter (int dest, int type, const Vector &pos = nullptr, edict_t *to = nullptr) {
|
|
start (dest, type, pos, to);
|
|
m_autoDestruct = true;
|
|
}
|
|
|
|
~MessageWriter () {
|
|
if (m_autoDestruct) {
|
|
end ();
|
|
}
|
|
}
|
|
|
|
public:
|
|
MessageWriter &start (int dest, int type, const Vector &pos = nullptr, edict_t *to = nullptr) {
|
|
engfuncs.pfnMessageBegin (dest, type, pos, to);
|
|
return *this;
|
|
}
|
|
|
|
void end () {
|
|
engfuncs.pfnMessageEnd ();
|
|
}
|
|
|
|
MessageWriter &writeByte (int val) {
|
|
engfuncs.pfnWriteByte (val);
|
|
return *this;
|
|
}
|
|
|
|
MessageWriter &writeLong (int val) {
|
|
engfuncs.pfnWriteLong (val);
|
|
return *this;
|
|
}
|
|
|
|
MessageWriter &writeChar (int val) {
|
|
engfuncs.pfnWriteChar (val);
|
|
return *this;
|
|
}
|
|
|
|
MessageWriter &writeShort (int val) {
|
|
engfuncs.pfnWriteShort (val);
|
|
return *this;
|
|
}
|
|
|
|
MessageWriter &writeCoord (float val) {
|
|
engfuncs.pfnWriteCoord (val);
|
|
return *this;
|
|
}
|
|
|
|
MessageWriter &writeString (const char *val) {
|
|
engfuncs.pfnWriteString (val);
|
|
return *this;
|
|
}
|
|
|
|
public:
|
|
static constexpr uint16_t fu16 (float value, float scale) {
|
|
return cr::clamp <uint16_t> (static_cast <uint16_t> (value * cr::bit (static_cast <short> (scale))), 0, USHRT_MAX);
|
|
}
|
|
|
|
static constexpr short fs16 (float value, float scale) {
|
|
return cr::clamp <short> (static_cast <short> (value * cr::bit (static_cast <short> (scale))), -SHRT_MAX, SHRT_MAX);
|
|
}
|
|
};
|
|
|
|
class LightMeasure final : public Singleton <LightMeasure> {
|
|
private:
|
|
lightstyle_t m_lightstyle[MAX_LIGHTSTYLES] {};
|
|
uint32_t m_lightstyleValue[MAX_LIGHTSTYLEVALUE] {};
|
|
bool m_doAnimation = false;
|
|
|
|
Color m_point;
|
|
model_t *m_worldModel = nullptr;
|
|
|
|
public:
|
|
LightMeasure () {
|
|
initializeLightstyles ();
|
|
m_point.reset ();
|
|
}
|
|
|
|
public:
|
|
void initializeLightstyles ();
|
|
void animateLight ();
|
|
void updateLight (int style, char *value);
|
|
|
|
float getLightLevel (const Vector &point);
|
|
float getSkyColor ();
|
|
|
|
private:
|
|
template <typename S, typename M> bool recursiveLightPoint (const M *node, const Vector &start, const Vector &end);
|
|
|
|
public:
|
|
void resetWorldModel () {
|
|
m_worldModel = nullptr;
|
|
}
|
|
|
|
void setWorldModel (model_t *model) {
|
|
if (m_worldModel) {
|
|
return;
|
|
}
|
|
m_worldModel = model;
|
|
}
|
|
|
|
model_t *getWorldModel () const {
|
|
return m_worldModel;
|
|
}
|
|
|
|
void enableAnimation (bool enable) {
|
|
m_doAnimation = enable;
|
|
}
|
|
};
|
|
|
|
// expose globals
|
|
CR_EXPOSE_GLOBAL_SINGLETON (Game, game);
|
|
CR_EXPOSE_GLOBAL_SINGLETON (LightMeasure, illum);
|