834 lines
19 KiB
INI
834 lines
19 KiB
INI
//
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// @package: YaPB
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// @version: 4.5
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// @author: YaPB Project
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// @filename: yapb.cfg
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//
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// Main configuration file for YaPB. Can be executed using the 'exec' command.
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//
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//
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// Autostart analyzer if all other cases fail.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_graph_analyze_auto_start "1"
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//
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// Auto save results of analysis to graph file and re-add bots.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_graph_analyze_auto_save "1"
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//
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// The minimum distance to keep nodes from each other.
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// ---
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// Default: "64", Min: "42", Max: "128"
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//
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yb_graph_analyze_distance "64"
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//
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// Max jump height to test if the next node will be unreachable.
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// ---
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// Default: "44", Min: "44", Max: "64"
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//
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yb_graph_analyze_max_jump_height "44"
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//
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// The FPS at which the analyzer process is running. This keeps the game from freezing during analysis.
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// ---
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// Default: "30.0", Min: "25.0", Max: "99.0"
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//
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yb_graph_analyze_fps "30.0"
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//
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// Specifies if the analyzer should clean unnecessary paths upon finishing.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_graph_analyze_clean_paths_on_finish "1"
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//
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// Specifies if the analyzer should merge some near-placed nodes with many connections together.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_graph_analyze_optimize_nodes_on_finish "1"
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//
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// Specifies if the analyzer should mark nodes as map goals automatically upon finishing.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_graph_analyze_mark_goals_on_finish "1"
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//
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// Enables or disables useful messages about bot states. Not required for end users.
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// ---
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// Default: "0", Min: "0", Max: "4"
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//
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yb_debug "0"
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//
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// Forces all alive bots to build a path and go to the graph node specified here.
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// ---
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// Default: "-1", Min: "-1", Max: "4096"
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//
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yb_debug_goal "-1"
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//
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// Specifies the percent of bots that can follow a leader at each round start.
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// ---
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// Default: "20", Min: "0", Max: "100"
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//
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yb_user_follow_percent "20"
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//
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// Specifies how many bots can follow a single user.
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// ---
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// Default: "1", Min: "0", Max: "8"
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//
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yb_user_max_followers "1"
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//
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// If enabled, all bots will be forced to use only the knife, skipping weapon buying routines.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_jasonmode "0"
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//
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// Allows bots to use radio or chatter.
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// Allowed values: '0', '1', '2'.
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// If '0', radio and chatter is disabled.
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// If '1', only radio allowed.
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// If '2' chatter and radio allowed.
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// ---
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// Default: "2", Min: "0", Max: "2"
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//
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yb_radio_mode "2"
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//
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// Specifies whether bots are able to use team economics, like not buying any weapons for the whole team to keep money for better guns.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_economics_rounds "1"
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//
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// Allows bots to ignore economics and buy weapons with disrespect to economics.
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// ---
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// Default: "25", Min: "0", Max: "100"
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//
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yb_economics_disrespect_percent "25"
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//
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// Allows or disallows the bot to check the environment for darkness, thus allowing or not allowing the use of flashlights or NVG.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_check_darkness "1"
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//
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// Allows bots to partially avoid grenades.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_avoid_grenades "1"
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//
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// Allows or disallows bots to take revenge on teamkillers/team attacks.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_tkpunish "1"
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//
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// If enabled, the bot's think function is disabled, so bots will not move anywhere from their spawn spots.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_freeze_bots "0"
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//
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// Allows or disallows the use of spray paints.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_spraypaints "1"
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//
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// Allows or disallows bots weapon buying routines.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_botbuy "1"
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//
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// Allows bots to destroy breakables around them, even without touching them.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_destroy_breakables_around "1"
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//
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// The radius within which the bot searches the world for new objects, items, and weapons.
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// ---
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// Default: "450.0", Min: "64.0", Max: "1024.0"
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//
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yb_object_pickup_radius "450.0"
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//
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// The radius within which the bot destroys breakables around it, when not touching them.
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// ---
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// Default: "400.0", Min: "64.0", Max: "1024.0"
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//
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yb_object_destroy_radius "400.0"
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//
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// Specifies the path for the bot chatter sound files.
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// ---
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// Default: "sound/radio/bot"
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//
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yb_chatter_path "sound/radio/bot"
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//
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// Allows or disallows bots to attack monsters.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_attack_monsters "0"
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//
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// Allows or disallows bots to pick up custom items.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_pickup_custom_items "0"
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//
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// Allows bots to pick up mod items like ammo, health kits, and suits.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_pickup_ammo_and_kits "0"
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//
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// Allows or disallows bots to pick up the best weapons.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_pickup_best "1"
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//
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// Allows or disallows bots to do map objectives, i.e. plant/defuse bombs, and save hostages.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_ignore_objectives "0"
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//
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// Affects the bot's vision by smoke clouds.
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// ---
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// Default: "2", Min: "0", Max: "2"
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//
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yb_smoke_grenade_checks "2"
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//
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// Enables or disables bot chat functionality.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_chat "1"
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//
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// Bot's chance to send random dead chat when killed.
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// ---
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// Default: "30", Min: "0", Max: "100"
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//
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yb_chat_percent "30"
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//
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// Specifies whether bots are able to fire at enemies behind the wall, if they hear or suspect them.
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// ---
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// Default: "2", Min: "0", Max: "3"
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//
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yb_shoots_thru_walls "2"
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//
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// Enables or disables searching the world for enemies.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_ignore_enemies "0"
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//
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// Enables or disables checking enemy rendering flags. Useful for some mods.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_check_enemy_rendering "0"
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//
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// Enables or disables checking enemy invincibility. Useful for some mods.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_check_enemy_invincibility "0"
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//
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// Enables or disables the bot's ability to stab the enemy with the knife if the bot is in good condition.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_stab_close_enemies "1"
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//
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// Uses the engine to check the potential visibility of an enemy.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_use_engine_pvs_check "0"
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//
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// Uses hitbox-based enemy targeting, instead of offset-based. Use with yb_use_engine_pvs_check enabled to reduce CPU usage.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_use_hitbox_enemy_targeting "0"
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//
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// Bots will consider glass when deciding to shoot enemies. Required for very special maps only.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_aim_trace_consider_glass "0"
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//
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// Binds the specified key for opening the bot menu.
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// ---
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// Default: "="
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//
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yb_bind_menu_key "="
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//
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// Specifies a comma separated list of bot cvars that will not be overwritten by the config on changelevel.
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// ---
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// Default: "yb_quota,yb_autovacate"
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//
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yb_ignore_cvars_on_changelevel "yb_quota,yb_autovacate"
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//
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// The value (password) for the setinfo key. If the user sets the correct password, he gains access to bot commands and menus.
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// ---
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// Default: ""
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//
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yb_password ""
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//
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// The name of the setinfo key used to store the password for bot commands and menus.
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// ---
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// Default: "_ybpw"
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//
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yb_password_key "_ybpw"
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//
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// Allows the use of classic bot kill when issuing the end-round command in menus, instead of the gamedll endround.
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// ---
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// Default: "0"
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//
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yb_bots_kill_on_endround "0"
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//
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// Enables or disables CSDM / FFA mode for bots.
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// Allowed values: '0', '1', '2', '3'.
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// If '0', CSDM / FFA mode is auto-detected.
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// If '1', CSDM mode is enabled, but FFA is disabled.
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// If '2', CSDM and FFA mode is enabled.
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// If '3', CSDM and FFA mode is disabled.
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// ---
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// Default: "0", Min: "0", Max: "3"
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//
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yb_csdm_mode "0"
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//
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// If enabled, bots will not apply game modes based on map name prefix (fy_ and ka_ specifically).
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_ignore_map_prefix_game_mode "0"
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//
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// Maximum number of threads the bot will run to process some tasks. -1 means half of the CPU cores are used.
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// ---
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// Default: "-1", Min: "-1", Max: "16"
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//
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yb_threadpool_workers "-1"
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//
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// If enabled, bots will not apply throwing conditions on grenades.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_grenadier_mode "0"
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//
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// Makes bots ignore enemies for a specified time in seconds on a new round. Useful for Zombie Plague mods.
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// ---
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// Default: "0"
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//
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yb_ignore_enemies_after_spawn_time "0"
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//
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// Lower bound for base bot ping shown in the scoreboard upon creation.
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// ---
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// Default: "5", Min: "0", Max: "100"
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//
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yb_ping_base_min "5"
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//
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// Upper bound for base bot ping shown in the scoreboard upon creation.
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// ---
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// Default: "20", Min: "0", Max: "100"
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//
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yb_ping_base_max "20"
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//
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// Count player pings when calculating the average ping for bots. If not, a random ping is chosen for bots.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_ping_count_real_players "1"
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//
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// Interval at which the fake ping gets updated in the scoreboard.
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// ---
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// Default: "1.2", Min: "0.1", Max: "10.0"
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//
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yb_ping_updater_interval "1.2"
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//
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// Specifies whether the bot should not 'fix' camp directions of camp waypoints when loading the old PWF format.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_graph_fixcamp "0"
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//
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// Specifies the URL from which bots will be able to download the graph in case of a missing local one. Set to empty if no downloads are needed.
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// ---
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// Default: "yapb.jeefo.net"
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//
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yb_graph_url "yapb.jeefo.net"
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//
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// Specifies the URL to which bots will try to upload the graph file to the database.
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// ---
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// Default: "yapb.jeefo.net/upload"
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//
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yb_graph_url_upload "yapb.jeefo.net/upload"
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//
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// Every N graph nodes placed on the map, the graph will be saved automatically (without checks).
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// ---
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// Default: "15", Min: "0", Max: "4096"
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//
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yb_graph_auto_save_count "15"
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//
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// Maximum distance to draw graph nodes from the editor viewport.
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// ---
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// Default: "400", Min: "64", Max: "3072"
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//
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yb_graph_draw_distance "400"
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//
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// Allows bots to exchange your graph files with the graph database automatically.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_graph_auto_collect_db "1"
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//
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// Kicks bots to automatically make room for human players.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_autovacate "1"
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//
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// How many slots the autovacate feature should keep for human players.
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// ---
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// Default: "1", Min: "1", Max: "8"
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//
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yb_autovacate_keep_slots "1"
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//
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// Kicks the bot immediately when a human player joins the server (yb_autovacate must be enabled).
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_kick_after_player_connect "1"
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//
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// Specifies the number of bots to be added to the game.
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// ---
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// Default: "9", Min: "0", Max: "32"
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//
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yb_quota "9"
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//
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// Specifies the type of quota.
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// Allowed values: 'normal', 'fill', and 'match'.
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// If 'fill', the server will adjust bots to keep N players in the game, where N is yb_quota.
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// If 'match', the server will maintain a 1:N ratio of humans to bots, where N is yb_quota_match.
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// ---
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// Default: "normal"
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//
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yb_quota_mode "normal"
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|
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//
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// Number of players to match if yb_quota_mode is set to 'match'.
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// ---
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// Default: "0", Min: "0", Max: "32"
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//
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yb_quota_match "0"
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//
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// Specifies how many times per second the bot code will run.
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// ---
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// Default: "30.0", Min: "24.0", Max: "90.0"
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//
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yb_think_fps "30.0"
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//
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// Specifies the amount of time in seconds after which bots will be killed if no humans are left alive.
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// ---
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// Default: "0.0", Min: "0.0", Max: "90.0"
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//
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yb_autokill_delay "0.0"
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|
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//
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// Restart the game if the first human player joins a bot game.
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// ---
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// Default: "0.0", Min: "0.0", Max: "1.0"
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//
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yb_first_human_restart "0.0"
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//
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// Specifies whether bots should join the server only when at least one human player is in the game.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_join_after_player "0"
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//
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// Forces all bots to join the team specified here.
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// ---
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// Default: "any"
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//
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yb_join_team "any"
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//
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// Specifies after how many seconds bots should start to join the game after the changelevel.
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// ---
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// Default: "5.0", Min: "0.0", Max: "30.0"
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//
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yb_join_delay "5.0"
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//
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// All bot names will be prefixed with the string specified by this cvar.
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// ---
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// Default: ""
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//
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yb_name_prefix ""
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//
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// All bots difficulty level. Changing at runtime will affect already created bots.
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// ---
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// Default: "3", Min: "0", Max: "4"
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//
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yb_difficulty "3"
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//
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// Lower bound of random difficulty on bot creation. Only affects newly created bots. -1 means only yb_difficulty is used.
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// ---
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// Default: "-1", Min: "-1", Max: "4"
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//
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yb_difficulty_min "-1"
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//
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// Upper bound of random difficulty on bot creation. Only affects newly created bots. -1 means only yb_difficulty is used.
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// ---
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// Default: "-1", Min: "-1", Max: "4"
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//
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yb_difficulty_max "-1"
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//
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// Allows each bot to balance its own difficulty based on the kd-ratio of the team.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_difficulty_auto "0"
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//
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// Interval at which bots will balance their difficulty.
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// ---
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// Default: "30", Min: "30", Max: "240"
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//
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yb_difficulty_auto_balance_interval "30"
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//
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// Enables or disables displaying bot avatars in front of their names in the scoreboard. Note that currently you can only see avatars of your Steam friends.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_show_avatars "0"
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//
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// Enables latency display in the scoreboard.
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// Allowed values: '0', '1', '2'.
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// If '0', there is nothing displayed.
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// If '1', there is a 'BOT' is displayed.
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// If '2' fake ping is displayed.
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// ---
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// Default: "0", Min: "0", Max: "2"
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//
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yb_show_latency "2"
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//
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// Allows saving bot names upon changelevel, so bot names will be the same after a map change.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_save_bots_names "1"
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//
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// Specifies the bot's wanted skin for the Terrorist team.
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// ---
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// Default: "0", Min: "0", Max: "5"
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//
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yb_botskin_t "0"
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//
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// Specifies the bot's wanted skin for the CT team.
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// ---
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// Default: "0", Min: "0", Max: "5"
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//
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yb_botskin_ct "0"
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//
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// Sets the default personality when creating bots with quota management.
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// Allowed values: 'none', 'normal', 'careful', 'rusher'.
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// If 'none' is specified personality chosen randomly.
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// ---
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// Default: "none"
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//
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yb_preferred_personality "none"
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//
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// Interval at which bots are added to the game.
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// ---
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// Default: "0.1", Min: "0.1", Max: "1.0"
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//
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yb_quota_adding_interval "0.1"
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//
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// Interval at which the overall bot quota is checked.
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// ---
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// Default: "0.4", Min: "0.4", Max: "2.0"
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//
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yb_quota_maintain_interval "0.4"
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//
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// Specifies the language for bot messages and menus.
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// ---
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// Default: "en"
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//
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yb_language "en"
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//
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// Randomly disconnects and connects bots, simulating players joining/quitting.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_rotate_bots "0"
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//
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// Specifies the minimum amount of seconds a bot stays connected, if rotation is active.
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// ---
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// Default: "360.0", Min: "120.0", Max: "7200.0"
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//
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yb_rotate_stay_min "360.0"
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//
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// Specifies the maximum amount of seconds a bot stays connected, if rotation is active.
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// ---
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// Default: "3600.0", Min: "1800.0", Max: "14400.0"
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//
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yb_rotate_stay_max "3600.0"
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//
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// Specifies a semicolon separated list of weapons that are not allowed to be bought/picked up.
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// The list of weapons for Counter-Strike 1.6:
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// p228 - SIG P228
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// shield - Tactical Shield
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// scout - Steyr Scout
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// hegren - High-Explosive Grenade
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// xm1014 - Benelli XM1014
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// mac10 - Ingram MAC-10
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// aug - Steyr Aug
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// sgren - Smoke Grenade
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// elite - Dual Beretta 96G Elite
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// fn57 - FN Five-Seven
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// ump45 - HK UMP45
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// sg550 - Sig SG-550 Sniper
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// galil - IMI Galil
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// famas - GIAT FAMAS
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// usp - HK USP .45 Tactical
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// glock - Glock18 Select Fire
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// awp - AI Arctic Warfare/Magnum
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// mp5 - HK MP5-Navy
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// m249 - FN M249 Para
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// m3 - Benelli M3 Super90
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// m4a1 - Colt M4A1 Carbine
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// tmp - Steyr Tactical Machine Pistol
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// g3sg1 - HK G3/SG-1 Sniper Rifle
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// flash - Concussion Grenade
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// deagle - Desert Eagle .50AE
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// sg552 - Sig SG-552 Commando
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// ak47 - Automat Kalashnikov AK-47
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// knife - Knife
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// p90 - FN P90
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// vest - Kevlar Vest
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// vesthelm - Kevlar Vest and Helmet
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// Default: ""
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//
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yb_restricted_weapons ""
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//
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// When enabled, bots will not try to avoid teammates on their way. Assumes that some semiclip plugins are in use.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_has_team_semiclip "0"
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//
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// Determines the maximum slope height change between the current and next node to consider the current link as a jump link. Only for generated graphs.
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// ---
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// Default: "24.0", Min: "12.0", Max: "48.0"
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//
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yb_graph_slope_height "24.0"
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//
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// Selects the heuristic function mode. For debug purposes only.
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// ---
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// Default: "0", Min: "0", Max: "4"
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//
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yb_path_heuristic_mode "0"
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//
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// Limits the maximum Floyd-Warshall memory (megabytes). Uses Dijkstra if memory is exceeded.
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// ---
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// Default: "6", Min: "0", Max: "32"
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//
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yb_path_floyd_memory_limit "6"
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//
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// Uses simple distance path calculation instead of running a full Dijkstra path cycle. Used only when Floyd matrices are unavailable due to memory limits.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_path_dijkstra_simple_distance "1"
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//
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// Enables post-smoothing for A*. Reduces zig-zags on paths at the cost of some CPU cycles.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_path_astar_post_smooth "0"
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|
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//
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// Randomizes pathfinding on each round start.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_path_randomize_on_round_start "1"
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//
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// Enables or disables showing a welcome message to the host entity on game start.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_display_welcome_text "1"
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|
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//
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// Enables or disables fake server query responses, which show bots as real players in the server browser.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_enable_query_hook "0"
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|
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//
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// Specifies the maximum health of a breakable object that the bot will consider destroying.
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// ---
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// Default: "500.0", Min: "1.0", Max: "3000.0"
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//
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yb_breakable_health_limit "500.0"
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|
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//
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// Allows or disallows bots to return a fake Steam ID.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_enable_fake_steamids "0"
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|
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//
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// Specifies whether bots are able to use 'shift' if they think that an enemy is near.
|
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_walking_allowed "1"
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|
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//
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// Allows or disallows bots to camp. Doesn't affect bomb/hostage defending tasks.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_camping_allowed "1"
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|
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//
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// Lower bound of time from which the time for camping is calculated.
|
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// ---
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// Default: "15.0", Min: "5.0", Max: "90.0"
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//
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yb_camping_time_min "15.0"
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|
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//
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// Upper bound of time until which the time for camping is calculated.
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// ---
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// Default: "45.0", Min: "15.0", Max: "120.0"
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//
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yb_camping_time_max "45.0"
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|
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//
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// Allows or disallows the ability for random knife attacks when the bot is rushing and no enemy is nearby.
|
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_random_knife_attacks "1"
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|
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//
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// Maximum number of path nodes to predict the enemy.
|
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// ---
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// Default: "22", Min: "15", Max: "256"
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//
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yb_max_nodes_for_predict "22"
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|
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//
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// Enables or disables extra hard difficulty for bots.
|
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_whose_your_daddy "0"
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