81 lines
2.8 KiB
INI
81 lines
2.8 KiB
INI
;
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; @package: YaPB
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; @version: 4.5
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; @author: YaPB Project
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; @filename: weapon.cfg
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;
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; Configuration file contains weapon preferences for bots.
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;
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; Numbering of the weapons:
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; 0 - KNIFE
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; 1 - USP
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; 2 - GLOCK18
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; 3 - DEAGLE
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; 4 - P228
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; 5 - ELITE
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; 6 - FIVESEVEN
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; 7 - M3
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; 8 - XM1014
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; 9 - MP5NAVY
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; 10 - TMP
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; 11 - P90
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; 12 - MAC10
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; 13 - UMP45
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; 14 - AK47
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; 15 - SG552
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; 16 - M4A1
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; 17 - GALIL
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; 18 - FAMAS
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; 19 - AUG
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; 20 - SCOUT
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; 21 - AWP
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; 22 - G3SG1
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; 23 - SG550
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; 24 - M249
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; 25 - SHIELD
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;
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; Following are Tables which specify which Team is allowed
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; to buy a weapon on a Map. You can also use it to allow/disallow
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; Weapons for a Team or a Map/Gamemode (remember that some
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; Weapons are team-specific and can't be bought by another team).
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; -1 = Disallow Buying for any Team
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; 0 = Terrorist Team only
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; 1 = CT Team only
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; 2 = Can be bought by both Teams
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; Standard Weapon Tab for CS & DE Maps
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;
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MapStandard = -1,0,-1,2,-1,0,1,2,2,2,-1,2,-1,-1,0,0,1,0,1,1,2,2,0,1,2,1
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MapAS = -1,-1,-1,2,-1,0,1,1,1,1,1,1,0,2,0,-1,1,0,1,1,0,0,-1,1,1,1
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;
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; Grenade buying percentage
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; HE, FL, SMOKE
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;
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GrenadePercent = 98,75,60
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;
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; Bot Economics. From left to right.
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;
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; 1 - If bot's money more than the value specified here. He can buy the primary weapon.
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; 2 - If bot's money more than the value specified here he will not buy SMGs (MP5, MAC10, TMP, P90, UMP45, SCOUT) (only for CTs) (+ 8/9/10)
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; 3 - If bot's money more than the value specified here it will not buy SMGs (MP5, MAC10, TMP, P90, UMP45, SCOUT) (only for Ts) (+ 8/9/10))
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; 4 - If bot's money more than the value specified here he can buy shotguns (M3, XM1014).
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; 5 - If bot's money less than the value specified here he cannot buy shotguns (M3, XM1014).
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; 6 - If bot's money more than the value specified here he can buy AWM, SG550, G3SG1, M249.
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; 7 - If bot's money less than the value specified here he cannot buy AWM, SG550, G3SG1, M249.
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; 8 - How much money bot leaves a prostock, at purchase of the primary weapon (only for type of behaviour - Normal)
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; 9 - How much money bot leaves a prostock, at purchase of the primary weapon (only for type of behaviour - Agressive).
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; 10 - How much money bot leaves a prostock, at purchase of the primary weapon (only for type of behaviour - Careful).
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; 11 - If bot's money more than the value specified here. He can buy the shield.
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;
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Economics = 1550,2100,2100,4000,6000,7000,16000,1200,800,1100,3000
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;
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; The following Tables stores the Weapon Priorities of the Bots depending on
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; Personality (it affects buying & picking up better weapons from the ground).
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;
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PersonalityNormal = 00,02,01,04,05,06,03,12,10,24,25,13,11,08,07,22,23,20,21,09,19,15,17,18,14,16
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PersonalityRusher = 00,02,04,05,01,06,03,24,25,22,23,20,10,12,13,07,08,21,11,09,15,19,17,18,16,14
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PersonalityCareful = 00,02,01,04,05,06,03,07,08,12,10,13,11,09,18,17,15,19,16,14,20,22,25,23,24,21
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