* Fixed bots not camping in camp spots. Fixed chatter/radio message cycling. (need feedback). Fixed CTs unable to defuse bomb. Fixed backward jump path generation in waypoint editor. Fixed autoradius in waypoint editor. Fixed autoradius menu non closeable. Fixed bots version display on entering game. Fixed memory leak in DLL-loader. (non metamod). Fixed bots able to see through smoke. Fixed team-detection on non-standard modes. Fixed quota & autovacate management. Fixed bunch of warnings from static analyzers. Greatly imporoved grenade throwing. Grealty reduced bot CPU usage. * Fixed stack-corruption in memory-file reader. Fixed A* pathfinder not working correctly. Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove. Minor tweaks to camping and bot enemy aiming * Make clang happy. * Fixed VIP-dection on some maps. Fixed occupied waypoint checker. Small refactoring of code with clang-format. * Fixed clang compilation * Fixed compilation. * Debugging seek cover task. Some more code cleanup. * Fixed typos. * Fixes to attack movement. Revert Z component updates. * Fixes for aiming at enemy. Fixes for seek cover & enemy hunt tasks. More refactoring. * Making clang happy once again? Tweaked grenade timers. * Revised language comparer hasher * Fixed build. * Fixed build. * Optimized headshot offsets. Optimized aim errors and enemy searches. Get rid of preprocessor macroses. Added back yb_think_fps. Use with caution. * Minor refactoring of code. * Check if tracking entity is still alive. Do not duck in crouch-goal waypoints. Remove ancient hack with failed goals. * Get rid of c++14 stuff. Tweaked isOccupiedPoint. * Changed pickup check radius. * Fix compilation. * Fixed bots ignore breakables. Fixed A* pathfinder. Fixed searching for optimal waypoints. Fixed bot waypoint reachability functions. * Get rid of new/delete calls in pathfinder. Disallow access to yapb waypoint menu on hlds. Minor refactoring. * Updated linux/osx makefile * Spaces -> Tabs in makefile. Made G++ happy. * Updated makefile. * Fixed heap buffer overflow in config loader code. * Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node. Do not traceline for doors on map, that have no doors. Get rid stack-based containers. * Remove win-only debug crap. * Refactored string class. * Fix OSX compiling. * Minor refactoring of corelib to use cpp move-semantic. * Use reference for active grenades searcher. * Use system's atan2f () as it's eror rate is a bit lower. Fixed bots continuously stays in throw smoke task. Fixed bots reaching camp-goal jumping or stays they for some time. Increased radius for searching targets for grenades. Tweaked bot difficulty levels. Improved sniper weapon handling. Trying to stand still while shooting. Increase retreat level only if sniper weapon is low on ammo. Fixed predict path enemy tracking timer is always true. Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends. Fied bots endlessy trying to pickup weapons. Reduce surpise timers when holding sniper weapons. New aim-at-head position calculation. Shoot delay timers are now based on bot's difficulty. Prefer smoke grenades more than flashbangs. Fixed kill-all bot command not killing one random bot for first time use. Do not play with jump velocity, now using the same as in waypoints. Tweaked shift move, so zero move speed not overriden with shift speed. Radius waypoint searcher use waypoint bucket as well. Increase reachability radius for dest waypoint, if it's currenlty owned by other bot. Partially fixed bots choice to use unreachable waypoints. * Makes OSX clang happy? * Support for compiling on llvm-win32, makefile to be done. Increased default reachability time. * Fixed build. * Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles. * Fixed active grenades list not working after changelevel. Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little. * Precache should be done in spawn... * Do not use engfuncs in intresting entities. * Fixed GCC-8.2 warnings. Minor refactoring. * Added some safety checks to intresting entities. Get rid of stdc++ dependency for GCC & ICC under linux. * Remove -g from release make. Cosmetic changes. * Re-enabled debug overlay. * Remove test header... * Some static-analyzer warnings fixed. Support for X64 build for FWGS Xash3D Engine. * Reduced time between selecting grenade and throwing it away. Do not try to kill bots that already dead with kill command. Several fixes from static-analyzers. * Update CI. * Fixed bot's not added after the changelevel on Xash3D engine. * Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime.... * Bots will try to not strafe while in combat if seeing enemy only partially. Do not use "shift" when considering stuck. * Weapon price for Elite is 800$ since CS 1.6... * Fixed bots at difficulty 0 can't shoot enemies. * Cosmetic change. * Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module. Consider freed entities as invalid. * Bigger distance for throwing he grenades. * Faster version of atan2f(). * Removed accidentally left SSE header. * Cosmetic changes to enums. * Tweaked difficulty levels. Bots on Android will have a difficulty level 2 by default. Fixed LTO builds under linux. * Do not consider Android CS as legacy. * Get rid of system's math functions. Just for fun) * Use SSE2 for sincos function. * Fixed failed during load wayponts still allows to add bots, thus causing bot to crash. Added ability to delete waypoint by number using "yb wp delete". Enabled Link Time Optimization for Linux and OSX. * Fixed CI Builds.
1570 lines
45 KiB
C++
1570 lines
45 KiB
C++
//
|
|
// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
|
|
// Copyright (c) YaPB Development Team.
|
|
//
|
|
// This software is licensed under the BSD-style license.
|
|
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
|
// https://yapb.ru/license
|
|
//
|
|
|
|
#include <yapb.h>
|
|
|
|
ConVar yb_autovacate ("yb_autovacate", "1");
|
|
|
|
ConVar yb_quota ("yb_quota", "0", VT_NORMAL);
|
|
ConVar yb_quota_mode ("yb_quota_mode", "normal");
|
|
ConVar yb_quota_match ("yb_quota_match", "0");
|
|
ConVar yb_think_fps ("yb_think_fps", "30.0");
|
|
|
|
ConVar yb_join_after_player ("yb_join_after_player", "0");
|
|
ConVar yb_join_team ("yb_join_team", "any");
|
|
|
|
ConVar yb_name_prefix ("yb_name_prefix", "");
|
|
ConVar yb_difficulty ("yb_difficulty", "4");
|
|
|
|
ConVar yb_latency_display ("yb_latency_display", "2");
|
|
ConVar yb_avatar_display ("yb_avatar_display", "1");
|
|
|
|
ConVar mp_limitteams ("mp_limitteams", nullptr, VT_NOREGISTER);
|
|
ConVar mp_autoteambalance ("mp_autoteambalance", nullptr, VT_NOREGISTER);
|
|
|
|
BotManager::BotManager (void) {
|
|
// this is a bot manager class constructor
|
|
|
|
m_lastWinner = -1;
|
|
m_deathMsgSent = false;
|
|
|
|
for (int i = 0; i < MAX_TEAM_COUNT; i++) {
|
|
m_leaderChoosen[i] = false;
|
|
m_economicsGood[i] = true;
|
|
}
|
|
memset (m_bots, 0, sizeof (m_bots));
|
|
reset ();
|
|
|
|
m_creationTab.clear ();
|
|
m_killerEntity = nullptr;
|
|
|
|
m_activeGrenades.reserve (16);
|
|
m_intrestingEntities.reserve (128);
|
|
}
|
|
|
|
BotManager::~BotManager (void) {
|
|
// this is a bot manager class destructor, do not use engine.MaxClients () here !!
|
|
destroy ();
|
|
}
|
|
|
|
void BotManager::createKillerEntity (void) {
|
|
// this function creates single trigger_hurt for using in Bot::Kill, to reduce lags, when killing all the bots
|
|
|
|
m_killerEntity = g_engfuncs.pfnCreateNamedEntity (MAKE_STRING ("trigger_hurt"));
|
|
|
|
m_killerEntity->v.dmg = 9999.0f;
|
|
m_killerEntity->v.dmg_take = 1.0f;
|
|
m_killerEntity->v.dmgtime = 2.0f;
|
|
m_killerEntity->v.effects |= EF_NODRAW;
|
|
|
|
g_engfuncs.pfnSetOrigin (m_killerEntity, Vector (-99999.0f, -99999.0f, -99999.0f));
|
|
MDLL_Spawn (m_killerEntity);
|
|
}
|
|
|
|
void BotManager::destroyKillerEntity (void) {
|
|
if (!engine.isNullEntity (m_killerEntity)) {
|
|
g_engfuncs.pfnRemoveEntity (m_killerEntity);
|
|
}
|
|
}
|
|
|
|
void BotManager::touchKillerEntity (Bot *bot) {
|
|
|
|
// bot is already dead.
|
|
if (!bot->m_notKilled) {
|
|
return;
|
|
}
|
|
|
|
if (engine.isNullEntity (m_killerEntity)) {
|
|
createKillerEntity ();
|
|
|
|
if (engine.isNullEntity (m_killerEntity)) {
|
|
MDLL_ClientKill (bot->ent ());
|
|
return;
|
|
}
|
|
}
|
|
|
|
m_killerEntity->v.classname = MAKE_STRING (g_weaponDefs[bot->m_currentWeapon].className);
|
|
m_killerEntity->v.dmg_inflictor = bot->ent ();
|
|
|
|
KeyValueData kv;
|
|
kv.szClassName = const_cast <char *> (g_weaponDefs[bot->m_currentWeapon].className);
|
|
kv.szKeyName = "damagetype";
|
|
kv.szValue = const_cast <char *> (format ("%d", (1 << 4)));
|
|
kv.fHandled = FALSE;
|
|
|
|
MDLL_KeyValue (m_killerEntity, &kv);
|
|
MDLL_Touch (m_killerEntity, bot->ent ());
|
|
}
|
|
|
|
// it's already defined in interface.cpp
|
|
extern "C" void player (entvars_t *pev);
|
|
|
|
void BotManager::execGameEntity (entvars_t *vars) {
|
|
// this function calls gamedll player() function, in case to create player entity in game
|
|
|
|
if (g_gameFlags & GAME_METAMOD) {
|
|
CALL_GAME_ENTITY (PLID, "player", vars);
|
|
return;
|
|
}
|
|
player (vars);
|
|
}
|
|
|
|
BotCreationResult BotManager::create (const String &name, int difficulty, int personality, int team, int member) {
|
|
// this function completely prepares bot entity (edict) for creation, creates team, difficulty, sets named etc, and
|
|
// then sends result to bot constructor
|
|
|
|
edict_t *bot = nullptr;
|
|
String resultName;
|
|
|
|
// do not allow create bots when there is no waypoints
|
|
if (!waypoints.length ()) {
|
|
engine.centerPrint ("Map is not waypointed. Cannot create bot");
|
|
return BOT_RESULT_NAV_ERROR;
|
|
}
|
|
|
|
// don't allow creating bots with changed waypoints (distance tables are messed up)
|
|
else if (waypoints.hasChanged ()) {
|
|
engine.centerPrint ("Waypoints have been changed. Load waypoints again...");
|
|
return BOT_RESULT_NAV_ERROR;
|
|
}
|
|
else if (team != -1 && isTeamStacked (team - 1)) {
|
|
engine.centerPrint ("Desired team is stacked. Unable to proceed with bot creation");
|
|
return BOT_RESULT_TEAM_STACKED;
|
|
}
|
|
if (difficulty < 0 || difficulty > 4) {
|
|
difficulty = yb_difficulty.integer ();
|
|
|
|
if (difficulty < 0 || difficulty > 4) {
|
|
difficulty = rng.getInt (3, 4);
|
|
yb_difficulty.set (difficulty);
|
|
}
|
|
}
|
|
|
|
if (personality < PERSONALITY_NORMAL || personality > PERSONALITY_CAREFUL) {
|
|
if (rng.getInt (0, 100) < 50) {
|
|
personality = PERSONALITY_NORMAL;
|
|
}
|
|
else {
|
|
if (rng.getInt (0, 100) < 50) {
|
|
personality = PERSONALITY_RUSHER;
|
|
}
|
|
else {
|
|
personality = PERSONALITY_CAREFUL;
|
|
}
|
|
}
|
|
}
|
|
|
|
String steamId = "";
|
|
BotName *botName = nullptr;
|
|
|
|
// setup name
|
|
if (name.empty ()) {
|
|
if (!g_botNames.empty ()) {
|
|
bool nameFound = false;
|
|
|
|
for (int i = 0; i < MAX_ENGINE_PLAYERS * 4; i++) {
|
|
if (nameFound) {
|
|
break;
|
|
}
|
|
botName = &g_botNames.random ();
|
|
|
|
if (botName->name.length () < 3 || botName->usedBy != 0) {
|
|
continue;
|
|
}
|
|
nameFound = true;
|
|
|
|
resultName = botName->name;
|
|
steamId = botName->steamId;
|
|
}
|
|
}
|
|
else
|
|
resultName.format ("yapb_%d.%d", rng.getInt (0, 10), rng.getInt (0, 10)); // just pick ugly random name
|
|
}
|
|
else {
|
|
resultName = name;
|
|
}
|
|
|
|
if (!isEmptyStr (yb_name_prefix.str ())) {
|
|
String prefixed; // temp buffer for storing modified name
|
|
prefixed.format ("%s %s", yb_name_prefix.str (), resultName.chars ());
|
|
|
|
// buffer has been modified, copy to real name
|
|
resultName = cr::move (prefixed);
|
|
}
|
|
bot = g_engfuncs.pfnCreateFakeClient (resultName.chars ());
|
|
|
|
if (engine.isNullEntity (bot)) {
|
|
engine.centerPrint ("Maximum players reached (%d/%d). Unable to create Bot.", engine.maxClients (), engine.maxClients ());
|
|
return BOT_RESULT_MAX_PLAYERS_REACHED;
|
|
}
|
|
int index = engine.indexOfEntity (bot) - 1;
|
|
|
|
// ensure it free
|
|
destroy (index);
|
|
|
|
assert (index >= 0 && index <= MAX_ENGINE_PLAYERS); // check index
|
|
assert (m_bots[index] == nullptr); // check bot slot
|
|
|
|
m_bots[index] = new Bot (bot, difficulty, personality, team, member, steamId);
|
|
|
|
// assign owner of bot name
|
|
if (botName != nullptr) {
|
|
botName->usedBy = m_bots[index]->index ();
|
|
}
|
|
engine.print ("Connecting Bot...");
|
|
|
|
return BOT_RESULT_CREATED;
|
|
}
|
|
|
|
int BotManager::index (edict_t *ent) {
|
|
// this function returns index of bot (using own bot array)
|
|
if (engine.isNullEntity (ent)) {
|
|
return -1;
|
|
}
|
|
int index = engine.indexOfEntity (ent) - 1;
|
|
|
|
if (index < 0 || index >= MAX_ENGINE_PLAYERS) {
|
|
return -1;
|
|
}
|
|
|
|
if (m_bots[index] != nullptr) {
|
|
return index;
|
|
}
|
|
return -1; // if no edict, return -1;
|
|
}
|
|
|
|
Bot *BotManager::getBot (int index) {
|
|
// this function finds a bot specified by index, and then returns pointer to it (using own bot array)
|
|
|
|
if (index < 0 || index >= MAX_ENGINE_PLAYERS) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (m_bots[index] != nullptr) {
|
|
return m_bots[index];
|
|
}
|
|
return nullptr; // no bot
|
|
}
|
|
|
|
Bot *BotManager::getBot (edict_t *ent) {
|
|
// same as above, but using bot entity
|
|
|
|
return getBot (index (ent));
|
|
}
|
|
|
|
Bot *BotManager::getAliveBot (void) {
|
|
// this function finds one bot, alive bot :)
|
|
|
|
IntArray result;
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
if (result.length () > 4) {
|
|
break;
|
|
}
|
|
if (m_bots[i] != nullptr && isAlive (m_bots[i]->ent ())) {
|
|
result.push (i);
|
|
}
|
|
}
|
|
|
|
if (!result.empty ()) {
|
|
return m_bots[result.random ()];
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void BotManager::framePeriodic (void) {
|
|
// this function calls think () function for all available at call moment bots
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = m_bots[i];
|
|
|
|
if (bot != nullptr) {
|
|
bot->framePeriodic ();
|
|
}
|
|
}
|
|
}
|
|
|
|
void BotManager::frame (void) {
|
|
// this function calls periodic SecondThink () function for all available at call moment bots
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = m_bots[i];
|
|
|
|
if (bot != nullptr) {
|
|
bot->frame ();
|
|
}
|
|
}
|
|
|
|
// select leader each team somewhere in round start
|
|
if (g_timeRoundStart + 5.0f > engine.timebase () && g_timeRoundStart + 10.0f < engine.timebase ()) {
|
|
for (int team = 0; team < MAX_TEAM_COUNT; team++) {
|
|
selectLeaders (team, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BotManager::addbot (const String &name, int difficulty, int personality, int team, int member, bool manual) {
|
|
// this function putting bot creation process to queue to prevent engine crashes
|
|
|
|
CreateQueue create;
|
|
|
|
// fill the holder
|
|
create.name = name;
|
|
create.difficulty = difficulty;
|
|
create.personality = personality;
|
|
create.team = team;
|
|
create.member = member;
|
|
create.manual = manual;
|
|
|
|
// put to queue
|
|
m_creationTab.push (cr::move (create));
|
|
}
|
|
|
|
void BotManager::addbot (const String &name, const String &difficulty, const String &personality, const String &team, const String &member, bool manual) {
|
|
// this function is same as the function above, but accept as parameters string instead of integers
|
|
|
|
CreateQueue create;
|
|
const String &any = "*";
|
|
|
|
create.name = (name.empty () || name == any) ? String ("\0") : name;
|
|
create.difficulty = (difficulty.empty () || difficulty == any) ? -1 : difficulty.toInt32 ();
|
|
create.team = (team.empty () || team == any) ? -1 : team.toInt32 ();
|
|
create.member = (member.empty () || member == any) ? -1 : member.toInt32 ();
|
|
create.personality = (personality.empty () || personality == any) ? -1 : personality.toInt32 ();
|
|
create.manual = manual;
|
|
|
|
m_creationTab.push (cr::move (create));
|
|
}
|
|
|
|
void BotManager::maintainQuota (void) {
|
|
// this function keeps number of bots up to date, and don't allow to maintain bot creation
|
|
// while creation process in process.
|
|
|
|
if (waypoints.length () < 1 || waypoints.hasChanged ()) {
|
|
if (yb_quota.integer () > 0) {
|
|
engine.centerPrint ("Map is not waypointed. Cannot create bot");
|
|
}
|
|
yb_quota.set (0);
|
|
return;
|
|
}
|
|
|
|
// bot's creation update
|
|
if (!m_creationTab.empty () && m_maintainTime < engine.timebase ()) {
|
|
const CreateQueue &last = m_creationTab.pop ();
|
|
const BotCreationResult callResult = create (last.name, last.difficulty, last.personality, last.team, last.member);
|
|
|
|
if (last.manual) {
|
|
yb_quota.set (yb_quota.integer () + 1);
|
|
}
|
|
|
|
// check the result of creation
|
|
if (callResult == BOT_RESULT_NAV_ERROR) {
|
|
m_creationTab.clear (); // something wrong with waypoints, reset tab of creation
|
|
yb_quota.set (0); // reset quota
|
|
}
|
|
else if (callResult == BOT_RESULT_MAX_PLAYERS_REACHED) {
|
|
m_creationTab.clear (); // maximum players reached, so set quota to maximum players
|
|
yb_quota.set (getBotCount ());
|
|
}
|
|
else if (callResult == BOT_RESULT_TEAM_STACKED) {
|
|
engine.print ("Could not add bot to the game: Team is stacked (to disable this check, set mp_limitteams and mp_autoteambalance to zero and restart the round)");
|
|
|
|
m_creationTab.clear ();
|
|
yb_quota.set (getBotCount ());
|
|
}
|
|
m_maintainTime = engine.timebase () + 0.10f;
|
|
}
|
|
|
|
// now keep bot number up to date
|
|
if (m_quotaMaintainTime > engine.timebase ()) {
|
|
return;
|
|
}
|
|
yb_quota.set (cr::clamp <int> (yb_quota.integer (), 0, engine.maxClients ()));
|
|
|
|
int totalHumansInGame = getHumansCount ();
|
|
int humanPlayersInGame = getHumansCount (true);
|
|
|
|
if (!engine.isDedicated () && !totalHumansInGame) {
|
|
return;
|
|
}
|
|
int desiredBotCount = yb_quota.integer ();
|
|
int botsInGame = getBotCount ();
|
|
|
|
bool halfRoundPassed = g_gameWelcomeSent && g_timeRoundMid > engine.timebase ();
|
|
|
|
if (stricmp (yb_quota_mode.str (), "fill") == 0) {
|
|
if (halfRoundPassed) {
|
|
desiredBotCount = botsInGame;
|
|
}
|
|
else {
|
|
desiredBotCount = cr::max <int> (0, desiredBotCount - humanPlayersInGame);
|
|
}
|
|
}
|
|
else if (stricmp (yb_quota_mode.str (), "match") == 0) {
|
|
if (halfRoundPassed) {
|
|
desiredBotCount = botsInGame;
|
|
}
|
|
else {
|
|
int quotaMatch = yb_quota_match.integer () == 0 ? yb_quota.integer () : yb_quota_match.integer ();
|
|
desiredBotCount = cr::max <int> (0, quotaMatch * humanPlayersInGame);
|
|
}
|
|
}
|
|
|
|
if (yb_join_after_player.boolean () && humanPlayersInGame == 0) {
|
|
desiredBotCount = 0;
|
|
}
|
|
int maxClients = engine.maxClients ();
|
|
|
|
if (yb_autovacate.boolean ()) {
|
|
desiredBotCount = cr::min <int> (desiredBotCount, maxClients - (humanPlayersInGame + 1));
|
|
}
|
|
else {
|
|
desiredBotCount = cr::min <int> (desiredBotCount, maxClients - humanPlayersInGame);
|
|
}
|
|
|
|
// add bots if necessary
|
|
if (desiredBotCount > botsInGame) {
|
|
createRandom ();
|
|
}
|
|
else if (desiredBotCount < botsInGame) {
|
|
kickRandom (false);
|
|
}
|
|
m_quotaMaintainTime = engine.timebase () + 0.40f;
|
|
}
|
|
|
|
void BotManager::reset (void) {
|
|
m_maintainTime = 0.0f;
|
|
m_quotaMaintainTime = 0.0f;
|
|
m_grenadeUpdateTime = 0.0f;
|
|
m_entityUpdateTime = 0.0f;
|
|
|
|
m_intrestingEntities.clear ();
|
|
m_activeGrenades.clear ();
|
|
}
|
|
|
|
void BotManager::decrementQuota (int by) {
|
|
if (by != 0) {
|
|
yb_quota.set (cr::clamp <int> (yb_quota.integer () - by, 0, yb_quota.integer ()));
|
|
return;
|
|
}
|
|
yb_quota.set (0);
|
|
}
|
|
|
|
void BotManager::initQuota (void) {
|
|
m_maintainTime = engine.timebase () + 3.0f;
|
|
m_quotaMaintainTime = engine.timebase () + 3.0f;
|
|
|
|
m_creationTab.clear ();
|
|
}
|
|
|
|
void BotManager::serverFill (int selection, int personality, int difficulty, int numToAdd) {
|
|
// this function fill server with bots, with specified team & personality
|
|
|
|
// always keep one slot
|
|
int maxClients = yb_autovacate.boolean () ? engine.maxClients () - 1 - (engine.isDedicated () ? 0 : getHumansCount ()) : engine.maxClients ();
|
|
|
|
if (getBotCount () >= maxClients - getHumansCount ()) {
|
|
return;
|
|
}
|
|
if (selection == 1 || selection == 2) {
|
|
mp_limitteams.set (0);
|
|
mp_autoteambalance.set (0);
|
|
}
|
|
else {
|
|
selection = 5;
|
|
}
|
|
char teams[6][12] = {"", {"Terrorists"}, {"CTs"}, "", "", {"Random"}, };
|
|
|
|
int toAdd = numToAdd == -1 ? maxClients - (getHumansCount () + getBotCount ()) : numToAdd;
|
|
|
|
for (int i = 0; i <= toAdd; i++) {
|
|
addbot ("", difficulty, personality, selection, -1, true);
|
|
}
|
|
engine.centerPrint ("Fill Server with %s bots...", &teams[selection][0]);
|
|
}
|
|
|
|
void BotManager::kickEveryone (bool instant, bool zeroQuota) {
|
|
// this function drops all bot clients from server (this function removes only yapb's)`q
|
|
|
|
engine.centerPrint ("Bots are removed from server.");
|
|
|
|
if (zeroQuota) {
|
|
decrementQuota (0);
|
|
}
|
|
|
|
if (instant) {
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = m_bots[i];
|
|
|
|
if (bot != nullptr) {
|
|
bot->kick ();
|
|
}
|
|
}
|
|
}
|
|
m_creationTab.clear ();
|
|
}
|
|
|
|
void BotManager::kickFromTeam (Team team, bool removeAll) {
|
|
// this function remove random bot from specified team (if removeAll value = 1 then removes all players from team)
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = m_bots[i];
|
|
|
|
if (bot != nullptr && team == bot->m_team) {
|
|
decrementQuota ();
|
|
bot->kick ();
|
|
|
|
if (!removeAll) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BotManager::kickBotByMenu (edict_t *ent, int selection) {
|
|
// this function displays remove bot menu to specified entity (this function show's only yapb's).
|
|
|
|
if (selection > 4 || selection < 1)
|
|
return;
|
|
|
|
String menus;
|
|
menus.format ("\\yBots Remove Menu (%d/4):\\w\n\n", selection);
|
|
|
|
int menuKeys = (selection == 4) ? (1 << 9) : ((1 << 8) | (1 << 9));
|
|
int menuKey = (selection - 1) * 8;
|
|
|
|
for (int i = menuKey; i < selection * 8; i++) {
|
|
auto bot = getBot (i);
|
|
|
|
if (bot != nullptr && (bot->pev->flags & FL_FAKECLIENT)) {
|
|
menuKeys |= 1 << (cr::abs (i - menuKey));
|
|
menus.formatAppend ("%1.1d. %s%s\n", i - menuKey + 1, STRING (bot->pev->netname), bot->m_team == TEAM_COUNTER ? " \\y(CT)\\w" : " \\r(T)\\w");
|
|
}
|
|
else {
|
|
menus.formatAppend ("\\d %1.1d. Not a Bot\\w\n", i - menuKey + 1);
|
|
}
|
|
}
|
|
menus.formatAppend ("\n%s 0. Back", (selection == 4) ? "" : " 9. More...\n");
|
|
|
|
// force to clear current menu
|
|
showMenu (ent, BOT_MENU_INVALID);
|
|
|
|
auto searchMenu = [](MenuId id) {
|
|
int menuIndex = 0;
|
|
|
|
for (; menuIndex < BOT_MENU_TOTAL_MENUS; menuIndex++) {
|
|
if (g_menus[menuIndex].id == id) {
|
|
break;
|
|
}
|
|
}
|
|
return &g_menus[menuIndex];
|
|
};
|
|
|
|
const unsigned int slots = menuKeys & static_cast <unsigned int> (-1);
|
|
MenuId id = static_cast <MenuId> (BOT_MENU_KICK_PAGE_1 - 1 + selection);
|
|
|
|
auto menu = searchMenu (id);
|
|
|
|
menu->slots = slots;
|
|
menu->text = menus;
|
|
|
|
showMenu (ent, id);
|
|
}
|
|
|
|
void BotManager::killAllBots (int team) {
|
|
// this function kills all bots on server (only this dll controlled bots)
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
if (m_bots[i] != nullptr) {
|
|
if (team != -1 && team != m_bots[i]->m_team) {
|
|
continue;
|
|
}
|
|
m_bots[i]->kill ();
|
|
}
|
|
}
|
|
engine.centerPrint ("All Bots died !");
|
|
}
|
|
|
|
void BotManager::kickBot (int index) {
|
|
auto bot = getBot (index);
|
|
|
|
if (bot) {
|
|
decrementQuota ();
|
|
bot->kick ();
|
|
}
|
|
}
|
|
|
|
void BotManager::kickRandom (bool decQuota) {
|
|
// this function removes random bot from server (only yapb's)
|
|
|
|
bool deadBotFound = false;
|
|
|
|
auto updateQuota = [&](void) {
|
|
if (decQuota) {
|
|
decrementQuota ();
|
|
}
|
|
};
|
|
|
|
// first try to kick the bot that is currently dead
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = bots.getBot (i);
|
|
|
|
if (bot != nullptr && !bot->m_notKilled) // is this slot used?
|
|
{
|
|
updateQuota ();
|
|
bot->kick ();
|
|
|
|
deadBotFound = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (deadBotFound) {
|
|
return;
|
|
}
|
|
|
|
// if no dead bots found try to find one with lowest amount of frags
|
|
int index = 0;
|
|
float score = 9999.0f;
|
|
|
|
// search bots in this team
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = bots.getBot (i);
|
|
|
|
if (bot != nullptr && bot->pev->frags < score) {
|
|
index = i;
|
|
score = bot->pev->frags;
|
|
}
|
|
}
|
|
|
|
// if found some bots
|
|
if (index != 0) {
|
|
updateQuota ();
|
|
m_bots[index]->kick ();
|
|
|
|
return;
|
|
}
|
|
|
|
// worst case, just kick some random bot
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
if (m_bots[i] != nullptr) // is this slot used?
|
|
{
|
|
updateQuota ();
|
|
m_bots[i]->kick ();
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BotManager::setWeaponMode (int selection) {
|
|
// this function sets bots weapon mode
|
|
|
|
int tabMapStandart[7][NUM_WEAPONS] = {
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, // Knife only
|
|
{-1, -1, -1, 2, 2, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, // Pistols only
|
|
{-1, -1, -1, -1, -1, -1, -1, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, // Shotgun only
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 1, 2, 0, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, -1}, // Machine Guns only
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 0, 1, 1, -1, -1, -1, -1, -1, -1}, // Rifles only
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 2, 0, 1, -1, -1}, // Snipers only
|
|
{-1, -1, -1, 2, 2, 0, 1, 2, 2, 2, 1, 2, 0, 2, 0, 0, 1, 0, 1, 1, 2, 2, 0, 1, 2, 1} // Standard
|
|
};
|
|
|
|
int tabMapAS[7][NUM_WEAPONS] = {
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, // Knife only
|
|
{-1, -1, -1, 2, 2, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, // Pistols only
|
|
{-1, -1, -1, -1, -1, -1, -1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, // Shotgun only
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 0, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, -1}, // Machine Guns only
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 1, 0, 1, 1, -1, -1, -1, -1, -1, -1}, // Rifles only
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, -1, 1, -1, -1}, // Snipers only
|
|
{-1, -1, -1, 2, 2, 0, 1, 1, 1, 1, 1, 1, 0, 2, 0, -1, 1, 0, 1, 1, 0, 0, -1, 1, 1, 1} // Standard
|
|
};
|
|
|
|
char modeName[7][12] = {{"Knife"}, {"Pistol"}, {"Shotgun"}, {"Machine Gun"}, {"Rifle"}, {"Sniper"}, {"Standard"}};
|
|
selection--;
|
|
|
|
for (int i = 0; i < NUM_WEAPONS; i++) {
|
|
g_weaponSelect[i].teamStandard = tabMapStandart[selection][i];
|
|
g_weaponSelect[i].teamAS = tabMapAS[selection][i];
|
|
}
|
|
|
|
if (selection == 0) {
|
|
yb_jasonmode.set (1);
|
|
}
|
|
else {
|
|
yb_jasonmode.set (0);
|
|
}
|
|
engine.centerPrint ("%s weapon mode selected", &modeName[selection][0]);
|
|
}
|
|
|
|
void BotManager::listBots (void) {
|
|
// this function list's bots currently playing on the server
|
|
|
|
engine.print ("%-3.5s %-9.13s %-17.18s %-3.4s %-3.4s %-3.4s", "index", "name", "personality", "team", "difficulty", "frags");
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
Bot *bot = getBot (i);
|
|
|
|
// is this player slot valid
|
|
if (bot != nullptr) {
|
|
engine.print ("[%-3.1d] %-9.13s %-17.18s %-3.4s %-3.1d %-3.1d", i, STRING (bot->pev->netname), bot->m_personality == PERSONALITY_RUSHER ? "rusher" : bot->m_personality == PERSONALITY_NORMAL ? "normal" : "careful", bot->m_team == TEAM_COUNTER ? "CT" : "T", bot->m_difficulty, static_cast <int> (bot->pev->frags));
|
|
}
|
|
}
|
|
}
|
|
|
|
int BotManager::getBotCount (void) {
|
|
// this function returns number of yapb's playing on the server
|
|
|
|
int count = 0;
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
if (m_bots[i] != nullptr) {
|
|
count++;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
Bot *BotManager::getHighfragBot (int team) {
|
|
int bestIndex = 0;
|
|
float bestScore = -1;
|
|
|
|
// search bots in this team
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = bots.getBot (i);
|
|
|
|
if (bot != nullptr && bot->m_notKilled && bot->m_team == team) {
|
|
if (bot->pev->frags > bestScore) {
|
|
bestIndex = i;
|
|
bestScore = bot->pev->frags;
|
|
}
|
|
}
|
|
}
|
|
return getBot (bestIndex);
|
|
}
|
|
|
|
void BotManager::updateTeamEconomics (int team, bool forceGoodEconomics) {
|
|
// this function decides is players on specified team is able to buy primary weapons by calculating players
|
|
// that have not enough money to buy primary (with economics), and if this result higher 80%, player is can't
|
|
// buy primary weapons.
|
|
|
|
extern ConVar yb_economics_rounds;
|
|
|
|
if (forceGoodEconomics || !yb_economics_rounds.boolean ()) {
|
|
m_economicsGood[team] = true;
|
|
return; // don't check economics while economics disable
|
|
}
|
|
|
|
int numPoorPlayers = 0;
|
|
int numTeamPlayers = 0;
|
|
|
|
// start calculating
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = m_bots[i];
|
|
|
|
if (bot != nullptr && bot->m_team == team) {
|
|
if (bot->m_moneyAmount <= g_botBuyEconomyTable[0]) {
|
|
numPoorPlayers++;
|
|
}
|
|
numTeamPlayers++; // update count of team
|
|
}
|
|
}
|
|
m_economicsGood[team] = true;
|
|
|
|
if (numTeamPlayers <= 1) {
|
|
return;
|
|
}
|
|
// if 80 percent of team have no enough money to purchase primary weapon
|
|
if ((numTeamPlayers * 80) / 100 <= numPoorPlayers) {
|
|
m_economicsGood[team] = false;
|
|
}
|
|
|
|
// winner must buy something!
|
|
if (m_lastWinner == team) {
|
|
m_economicsGood[team] = true;
|
|
}
|
|
}
|
|
|
|
void BotManager::destroy (void) {
|
|
// this function free all bots slots (used on server shutdown)
|
|
|
|
for (int i = 0; i < MAX_ENGINE_PLAYERS; i++) {
|
|
destroy (i);
|
|
}
|
|
}
|
|
|
|
void BotManager::destroy (int index) {
|
|
// this function frees one bot selected by index (used on bot disconnect)
|
|
|
|
delete m_bots[index];
|
|
m_bots[index] = nullptr;
|
|
}
|
|
|
|
Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int member, const String &steamId) {
|
|
// this function does core operation of creating bot, it's called by CreateBot (),
|
|
// when bot setup completed, (this is a bot class constructor)
|
|
|
|
int clientIndex = engine.indexOfEntity (bot);
|
|
|
|
memset (reinterpret_cast <void *> (this), 0, sizeof (*this));
|
|
pev = &bot->v;
|
|
|
|
if (bot->pvPrivateData != nullptr) {
|
|
g_engfuncs.pfnFreeEntPrivateData (bot);
|
|
}
|
|
|
|
bot->pvPrivateData = nullptr;
|
|
bot->v.frags = 0;
|
|
|
|
// create the player entity by calling MOD's player function
|
|
BotManager::execGameEntity (&bot->v);
|
|
|
|
// set all info buffer keys for this bot
|
|
char *buffer = g_engfuncs.pfnGetInfoKeyBuffer (bot);
|
|
g_engfuncs.pfnSetClientKeyValue (clientIndex, buffer, "_vgui_menus", "0");
|
|
|
|
if (!(g_gameFlags & GAME_LEGACY) && yb_latency_display.integer () == 1) {
|
|
g_engfuncs.pfnSetClientKeyValue (clientIndex, buffer, "*bot", "1");
|
|
}
|
|
|
|
char reject[256] = {0, };
|
|
MDLL_ClientConnect (bot, STRING (bot->v.netname), format ("127.0.0.%d", engine.indexOfEntity (bot) + 100), reject);
|
|
|
|
if (!isEmptyStr (reject)) {
|
|
logEntry (true, LL_WARNING, "Server refused '%s' connection (%s)", STRING (bot->v.netname), reject);
|
|
engine.execCmd ("kick \"%s\"", STRING (bot->v.netname)); // kick the bot player if the server refused it
|
|
|
|
bot->v.flags |= FL_KILLME;
|
|
return;
|
|
}
|
|
|
|
// should be set after client connect
|
|
if (yb_avatar_display.boolean () && !steamId.empty ()) {
|
|
g_engfuncs.pfnSetClientKeyValue (clientIndex, buffer, "*sid", steamId.chars ());
|
|
}
|
|
memset (&m_pingOffset, 0, sizeof (m_pingOffset));
|
|
memset (&m_ping, 0, sizeof (m_ping));
|
|
|
|
MDLL_ClientPutInServer (bot);
|
|
bot->v.flags |= FL_FAKECLIENT; // set this player as fakeclient
|
|
|
|
// initialize all the variables for this bot...
|
|
m_notStarted = true; // hasn't joined game yet
|
|
m_forceRadio = false;
|
|
|
|
m_startAction = GAME_MSG_NONE;
|
|
m_retryJoin = 0;
|
|
m_moneyAmount = 0;
|
|
m_logotypeIndex = rng.getInt (0, 9);
|
|
m_tasks.reserve (TASK_MAX);
|
|
|
|
// assign how talkative this bot will be
|
|
m_sayTextBuffer.chatDelay = rng.getFloat (3.8f, 10.0f);
|
|
m_sayTextBuffer.chatProbability = rng.getInt (1, 100);
|
|
|
|
m_notKilled = false;
|
|
m_weaponBurstMode = BM_OFF;
|
|
m_difficulty = difficulty;
|
|
|
|
if (difficulty < 0 || difficulty > 4) {
|
|
difficulty = rng.getInt (3, 4);
|
|
yb_difficulty.set (difficulty);
|
|
}
|
|
|
|
m_lastCommandTime = engine.timebase () - 0.1f;
|
|
m_frameInterval = engine.timebase ();
|
|
m_timePeriodicUpdate = 0.0f;
|
|
|
|
switch (personality) {
|
|
case 1:
|
|
m_personality = PERSONALITY_RUSHER;
|
|
m_baseAgressionLevel = rng.getFloat (0.7f, 1.0f);
|
|
m_baseFearLevel = rng.getFloat (0.0f, 0.4f);
|
|
break;
|
|
|
|
case 2:
|
|
m_personality = PERSONALITY_CAREFUL;
|
|
m_baseAgressionLevel = rng.getFloat (0.2f, 0.5f);
|
|
m_baseFearLevel = rng.getFloat (0.7f, 1.0f);
|
|
break;
|
|
|
|
default:
|
|
m_personality = PERSONALITY_NORMAL;
|
|
m_baseAgressionLevel = rng.getFloat (0.4f, 0.7f);
|
|
m_baseFearLevel = rng.getFloat (0.4f, 0.7f);
|
|
break;
|
|
}
|
|
|
|
memset (&m_ammoInClip, 0, sizeof (m_ammoInClip));
|
|
memset (&m_ammo, 0, sizeof (m_ammo));
|
|
|
|
m_currentWeapon = 0; // current weapon is not assigned at start
|
|
m_voicePitch = rng.getInt (80, 115); // assign voice pitch
|
|
|
|
// copy them over to the temp level variables
|
|
m_agressionLevel = m_baseAgressionLevel;
|
|
m_fearLevel = m_baseFearLevel;
|
|
m_nextEmotionUpdate = engine.timebase () + 0.5f;
|
|
|
|
// just to be sure
|
|
m_actMessageIndex = 0;
|
|
m_pushMessageIndex = 0;
|
|
|
|
// assign team and class
|
|
m_wantedTeam = team;
|
|
m_wantedClass = member;
|
|
|
|
newRound ();
|
|
}
|
|
|
|
void Bot::clearUsedName (void) {
|
|
for (auto &name : g_botNames) {
|
|
if (name.usedBy == index ()) {
|
|
name.usedBy = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
float Bot::calcThinkInterval (void) {
|
|
return cr::fzero (m_thinkInterval) ? m_frameInterval : m_thinkInterval;
|
|
}
|
|
|
|
Bot::~Bot (void) {
|
|
// this is bot destructor
|
|
|
|
clearUsedName ();
|
|
clearSearchNodes ();
|
|
clearRoute ();
|
|
clearTasks ();
|
|
}
|
|
|
|
int BotManager::getHumansCount (bool ignoreSpectators) {
|
|
// this function returns number of humans playing on the server
|
|
|
|
int count = 0;
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
const Client &client = g_clients[i];
|
|
|
|
if ((client.flags & CF_USED) && m_bots[i] == nullptr && !(client.ent->v.flags & FL_FAKECLIENT)) {
|
|
if (ignoreSpectators && client.team2 != TEAM_TERRORIST && client.team2 != TEAM_COUNTER) {
|
|
continue;
|
|
}
|
|
count++;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
int BotManager::getAliveHumansCount (void) {
|
|
// this function returns number of humans playing on the server
|
|
|
|
int count = 0;
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
const Client &client = g_clients[i];
|
|
|
|
if ((client.flags & (CF_USED | CF_ALIVE)) && m_bots[i] == nullptr && !(client.ent->v.flags & FL_FAKECLIENT)) {
|
|
count++;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
bool BotManager::isTeamStacked (int team) {
|
|
if (team != TEAM_COUNTER && team != TEAM_TERRORIST) {
|
|
return false;
|
|
}
|
|
int limitTeams = mp_limitteams.integer ();
|
|
|
|
if (!limitTeams) {
|
|
return false;
|
|
}
|
|
int teamCount[MAX_TEAM_COUNT] = { 0, };
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
const Client &client = g_clients[i];
|
|
|
|
if ((client.flags & CF_USED) && client.team2 != TEAM_UNASSIGNED && client.team2 != TEAM_SPECTATOR) {
|
|
teamCount[client.team2]++;
|
|
}
|
|
}
|
|
return teamCount[team] + 1 > teamCount[team == TEAM_COUNTER ? TEAM_TERRORIST : TEAM_COUNTER] + limitTeams;
|
|
}
|
|
|
|
void Bot::newRound (void) {
|
|
// this function initializes a bot after creation & at the start of each round
|
|
|
|
int i = 0;
|
|
|
|
// delete all allocated path nodes
|
|
clearSearchNodes ();
|
|
clearRoute ();
|
|
|
|
m_waypointOrigin.nullify ();
|
|
m_destOrigin.nullify ();
|
|
m_currentPath = nullptr;
|
|
m_currentTravelFlags = 0;
|
|
m_desiredVelocity.nullify ();
|
|
m_currentWaypointIndex = INVALID_WAYPOINT_INDEX;
|
|
m_prevGoalIndex = INVALID_WAYPOINT_INDEX;
|
|
m_chosenGoalIndex = INVALID_WAYPOINT_INDEX;
|
|
m_loosedBombWptIndex = INVALID_WAYPOINT_INDEX;
|
|
m_plantedBombWptIndex = INVALID_WAYPOINT_INDEX;
|
|
|
|
m_grenadeRequested = false;
|
|
m_moveToC4 = false;
|
|
m_duckDefuse = false;
|
|
m_duckDefuseCheckTime = 0.0f;
|
|
|
|
m_numFriendsLeft = 0;
|
|
m_numEnemiesLeft = 0;
|
|
m_oldButtons = pev->button;
|
|
m_rechoiceGoalCount = 0;
|
|
|
|
m_avoid = nullptr;
|
|
m_avoidTime = 0.0f;
|
|
|
|
for (i = 0; i < 5; i++) {
|
|
m_prevWptIndex[i] = INVALID_WAYPOINT_INDEX;
|
|
}
|
|
m_navTimeset = engine.timebase ();
|
|
m_team = engine.getTeam (ent ());
|
|
m_isVIP = false;
|
|
|
|
switch (m_personality) {
|
|
case PERSONALITY_NORMAL:
|
|
m_pathType = rng.getInt (0, 100) > 50 ? SEARCH_PATH_SAFEST_FASTER : SEARCH_PATH_SAFEST;
|
|
break;
|
|
|
|
case PERSONALITY_RUSHER:
|
|
m_pathType = SEARCH_PATH_FASTEST;
|
|
break;
|
|
|
|
case PERSONALITY_CAREFUL:
|
|
m_pathType = SEARCH_PATH_SAFEST;
|
|
break;
|
|
}
|
|
|
|
// clear all states & tasks
|
|
m_states = 0;
|
|
clearTasks ();
|
|
|
|
m_isVIP = false;
|
|
m_isLeader = false;
|
|
m_hasProgressBar = false;
|
|
m_canChooseAimDirection = true;
|
|
m_turnAwayFromFlashbang = 0.0f;
|
|
|
|
m_timeTeamOrder = 0.0f;
|
|
m_timeRepotingInDelay = rng.getFloat (40.0f, 240.0f);
|
|
m_askCheckTime = 0.0f;
|
|
m_minSpeed = 260.0f;
|
|
m_prevSpeed = 0.0f;
|
|
m_prevOrigin = Vector (9999.0f, 9999.0f, 9999.0f);
|
|
m_prevTime = engine.timebase ();
|
|
m_lookUpdateTime = engine.timebase ();
|
|
m_aimErrorTime = engine.timebase ();
|
|
|
|
m_viewDistance = 4096.0f;
|
|
m_maxViewDistance = 4096.0f;
|
|
|
|
m_liftEntity = nullptr;
|
|
m_pickupItem = nullptr;
|
|
m_itemIgnore = nullptr;
|
|
m_itemCheckTime = 0.0f;
|
|
|
|
m_breakableEntity = nullptr;
|
|
m_breakableOrigin.nullify ();
|
|
m_timeDoorOpen = 0.0f;
|
|
|
|
resetCollision ();
|
|
resetDoubleJump ();
|
|
|
|
m_enemy = nullptr;
|
|
m_lastVictim = nullptr;
|
|
m_lastEnemy = nullptr;
|
|
m_lastEnemyOrigin.nullify ();
|
|
m_trackingEdict = nullptr;
|
|
m_timeNextTracking = 0.0f;
|
|
|
|
m_buttonPushTime = 0.0f;
|
|
m_enemyUpdateTime = 0.0f;
|
|
m_enemyIgnoreTimer = 0.0f;
|
|
m_retreatTime = 0.0f;
|
|
m_seeEnemyTime = 0.0f;
|
|
m_shootAtDeadTime = 0.0f;
|
|
m_oldCombatDesire = 0.0f;
|
|
m_liftUsageTime = 0.0f;
|
|
|
|
m_avoidGrenade = nullptr;
|
|
m_needAvoidGrenade = 0;
|
|
|
|
m_lastDamageType = -1;
|
|
m_voteKickIndex = 0;
|
|
m_lastVoteKick = 0;
|
|
m_voteMap = 0;
|
|
m_tryOpenDoor = 0;
|
|
m_aimFlags = 0;
|
|
m_liftState = 0;
|
|
|
|
m_aimLastError.nullify ();
|
|
m_position.nullify ();
|
|
m_liftTravelPos.nullify ();
|
|
|
|
setIdealReactionTimers (true);
|
|
|
|
m_targetEntity = nullptr;
|
|
m_tasks.reserve (TASK_MAX);
|
|
m_followWaitTime = 0.0f;
|
|
|
|
m_hostages.clear ();
|
|
|
|
for (i = 0; i < CHATTER_MAX; i++) {
|
|
m_chatterTimes[i] = -1.0f;
|
|
}
|
|
m_isReloading = false;
|
|
m_reloadState = RELOAD_NONE;
|
|
|
|
m_reloadCheckTime = 0.0f;
|
|
m_shootTime = engine.timebase ();
|
|
m_playerTargetTime = engine.timebase ();
|
|
m_firePause = 0.0f;
|
|
m_timeLastFired = 0.0f;
|
|
|
|
m_sniperStopTime = 0.0f;
|
|
m_grenadeCheckTime = 0.0f;
|
|
m_isUsingGrenade = false;
|
|
m_bombSearchOverridden = false;
|
|
|
|
m_blindButton = 0;
|
|
m_blindTime = 0.0f;
|
|
m_jumpTime = 0.0f;
|
|
m_jumpStateTimer = 0.0f;
|
|
m_jumpFinished = false;
|
|
m_isStuck = false;
|
|
|
|
m_sayTextBuffer.timeNextChat = engine.timebase ();
|
|
m_sayTextBuffer.entityIndex = -1;
|
|
m_sayTextBuffer.sayText.clear ();
|
|
|
|
m_buyState = BUYSTATE_PRIMARY_WEAPON;
|
|
m_lastEquipTime = 0.0f;
|
|
|
|
// if bot died, clear all weapon stuff and force buying again
|
|
if (!m_notKilled) {
|
|
memset (&m_ammoInClip, 0, sizeof (m_ammoInClip));
|
|
memset (&m_ammo, 0, sizeof (m_ammo));
|
|
|
|
m_currentWeapon = 0;
|
|
}
|
|
|
|
m_knifeAttackTime = engine.timebase () + rng.getFloat (1.3f, 2.6f);
|
|
m_nextBuyTime = engine.timebase () + rng.getFloat (0.6f, 2.0f);
|
|
|
|
m_buyPending = false;
|
|
m_inBombZone = false;
|
|
m_ignoreBuyDelay = false;
|
|
m_hasC4 = false;
|
|
|
|
m_shieldCheckTime = 0.0f;
|
|
m_zoomCheckTime = 0.0f;
|
|
m_strafeSetTime = 0.0f;
|
|
m_combatStrafeDir = STRAFE_DIR_NONE;
|
|
m_fightStyle = FIGHT_NONE;
|
|
m_lastFightStyleCheck = 0.0f;
|
|
|
|
m_checkWeaponSwitch = true;
|
|
m_checkKnifeSwitch = true;
|
|
m_buyingFinished = false;
|
|
|
|
m_radioEntity = nullptr;
|
|
m_radioOrder = 0;
|
|
m_defendedBomb = false;
|
|
m_defendHostage = false;
|
|
m_headedTime = 0.0f;
|
|
|
|
m_timeLogoSpray = engine.timebase () + rng.getFloat (5.0f, 30.0f);
|
|
m_spawnTime = engine.timebase ();
|
|
m_lastChatTime = engine.timebase ();
|
|
|
|
m_timeCamping = 0.0f;
|
|
m_campDirection = 0;
|
|
m_nextCampDirTime = 0;
|
|
m_campButtons = 0;
|
|
|
|
m_soundUpdateTime = 0.0f;
|
|
m_heardSoundTime = engine.timebase ();
|
|
|
|
// clear its message queue
|
|
for (i = 0; i < 32; i++) {
|
|
m_messageQueue[i] = GAME_MSG_NONE;
|
|
}
|
|
m_actMessageIndex = 0;
|
|
m_pushMessageIndex = 0;
|
|
|
|
// and put buying into its message queue
|
|
pushMsgQueue (GAME_MSG_PURCHASE);
|
|
startTask (TASK_NORMAL, TASKPRI_NORMAL, INVALID_WAYPOINT_INDEX, 0.0f, true);
|
|
|
|
if (rng.getInt (0, 100) < 50) {
|
|
pushChatterMessage (CHATTER_NEW_ROUND);
|
|
}
|
|
m_thinkInterval = (g_gameFlags & (GAME_LEGACY | GAME_XASH_ENGINE)) ? 0.0f : (1.0f / cr::clamp (yb_think_fps.flt (), 30.0f, 90.0f)) * rng.getFloat (0.95f, 1.05f);
|
|
}
|
|
|
|
void Bot::kill (void) {
|
|
// this function kills a bot (not just using ClientKill, but like the CSBot does)
|
|
// base code courtesy of Lazy (from bots-united forums!)
|
|
|
|
bots.touchKillerEntity (this);
|
|
}
|
|
|
|
void Bot::kick (void) {
|
|
// this function kick off one bot from the server.
|
|
auto username = STRING (pev->netname);
|
|
|
|
if (!(pev->flags & FL_FAKECLIENT) || isEmptyStr (username)) {
|
|
return;
|
|
}
|
|
// clear fakeclient bit
|
|
pev->flags &= ~FL_FAKECLIENT;
|
|
|
|
engine.execCmd ("kick \"%s\"", username);
|
|
engine.centerPrint ("Bot '%s' kicked", username);
|
|
}
|
|
|
|
void Bot::processTeamJoin (void) {
|
|
// this function handles the selection of teams & class
|
|
|
|
// cs prior beta 7.0 uses hud-based motd, so press fire once
|
|
if (g_gameFlags & GAME_LEGACY) {
|
|
pev->button |= IN_ATTACK;
|
|
}
|
|
|
|
// check if something has assigned team to us
|
|
else if (m_team == TEAM_TERRORIST || m_team == TEAM_COUNTER) {
|
|
m_notStarted = false;
|
|
}
|
|
else if (m_team == TEAM_UNASSIGNED && m_retryJoin > 2) {
|
|
m_startAction = GAME_MSG_TEAM_SELECT;
|
|
}
|
|
|
|
// if bot was unable to join team, and no menus popups, check for stacked team
|
|
if (m_startAction == GAME_MSG_NONE && ++m_retryJoin > 3) {
|
|
if (bots.isTeamStacked (m_wantedTeam - 1)) {
|
|
m_retryJoin = 0;
|
|
|
|
engine.print ("Could not add bot to the game: Team is stacked (to disable this check, set mp_limitteams and mp_autoteambalance to zero and restart the round).");
|
|
kick ();
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// handle counter-strike stuff here...
|
|
if (m_startAction == GAME_MSG_TEAM_SELECT) {
|
|
m_startAction = GAME_MSG_NONE; // switch back to idle
|
|
|
|
char teamJoin = yb_join_team.str ()[0];
|
|
|
|
if (teamJoin == 'C' || teamJoin == 'c') {
|
|
m_wantedTeam = 2;
|
|
}
|
|
else if (teamJoin == 'T' || teamJoin == 't') {
|
|
m_wantedTeam = 1;
|
|
}
|
|
|
|
if (m_wantedTeam != 1 && m_wantedTeam != 2) {
|
|
m_wantedTeam = 5;
|
|
}
|
|
|
|
// select the team the bot wishes to join...
|
|
engine.execBotCmd (ent (), "menuselect %d", m_wantedTeam);
|
|
}
|
|
else if (m_startAction == GAME_MSG_CLASS_SELECT) {
|
|
m_startAction = GAME_MSG_NONE; // switch back to idle
|
|
|
|
// czero has additional models
|
|
int maxChoice = (g_gameFlags & GAME_CZERO) ? 5 : 4;
|
|
|
|
if (m_wantedClass < 1 || m_wantedClass > maxChoice) {
|
|
m_wantedClass = rng.getInt (1, maxChoice); // use random if invalid
|
|
}
|
|
|
|
// select the class the bot wishes to use...
|
|
engine.execBotCmd (ent (), "menuselect %d", m_wantedClass);
|
|
|
|
// bot has now joined the game (doesn't need to be started)
|
|
m_notStarted = false;
|
|
|
|
// check for greeting other players, since we connected
|
|
if (rng.getInt (0, 100) < 20) {
|
|
pushChatMessage (CHAT_WELCOME);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BotManager::calculatePingOffsets (void) {
|
|
if (!(g_gameFlags & GAME_SUPPORT_SVC_PINGS) || yb_latency_display.integer () != 2) {
|
|
return;
|
|
}
|
|
int averagePing = 0;
|
|
int numHumans = 0;
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
edict_t *ent = engine.entityOfIndex (i + 1);
|
|
|
|
if (!isPlayer (ent)) {
|
|
continue;
|
|
}
|
|
numHumans++;
|
|
|
|
int ping, loss;
|
|
g_engfuncs.pfnGetPlayerStats (ent, &ping, &loss);
|
|
|
|
if (ping < 0 || ping > 100) {
|
|
ping = rng.getInt (3, 15);
|
|
}
|
|
averagePing += ping;
|
|
}
|
|
|
|
if (numHumans > 0) {
|
|
averagePing /= numHumans;
|
|
}
|
|
else {
|
|
averagePing = rng.getInt (30, 40);
|
|
}
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
Bot *bot = getBot (i);
|
|
|
|
if (bot == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
int part = static_cast <int> (averagePing * 0.2f);
|
|
int botPing = rng.getInt (averagePing - part, averagePing + part) + rng.getInt (bot->m_difficulty + 3, bot->m_difficulty + 6) + 10;
|
|
|
|
if (botPing <= 5) {
|
|
botPing = rng.getInt (10, 23);
|
|
}
|
|
else if (botPing > 100) {
|
|
botPing = rng.getInt (30, 40);
|
|
}
|
|
|
|
for (int j = 0; j < 2; j++) {
|
|
for (bot->m_pingOffset[j] = 0; bot->m_pingOffset[j] < 4; bot->m_pingOffset[j]++) {
|
|
if ((botPing - bot->m_pingOffset[j]) % 4 == 0) {
|
|
bot->m_ping[j] = (botPing - bot->m_pingOffset[j]) / 4;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
bot->m_ping[2] = botPing;
|
|
}
|
|
}
|
|
|
|
void BotManager::sendPingOffsets (edict_t *to) {
|
|
if (!(g_gameFlags & GAME_SUPPORT_SVC_PINGS) || yb_latency_display.integer () != 2 || engine.isNullEntity (to) || (to->v.flags & FL_FAKECLIENT)) {
|
|
return;
|
|
}
|
|
|
|
if (!(to->v.flags & FL_CLIENT) && !(((to->v.button & IN_SCORE) || !(to->v.oldbuttons & IN_SCORE)))) {
|
|
return;
|
|
}
|
|
MessageWriter msg;
|
|
|
|
// missing from sdk
|
|
constexpr int SVC_PINGS = 17;
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
Bot *bot = m_bots[i];
|
|
|
|
if (bot == nullptr) {
|
|
continue;
|
|
}
|
|
msg.start (MSG_ONE_UNRELIABLE, SVC_PINGS, Vector::null (), to)
|
|
.writeByte (bot->m_pingOffset[0] * 64 + (1 + 2 * i))
|
|
.writeShort (bot->m_ping[0])
|
|
.writeByte (bot->m_pingOffset[1] * 128 + (2 + 4 * i))
|
|
.writeShort (bot->m_ping[1])
|
|
.writeByte (4 + 8 * i)
|
|
.writeShort (bot->m_ping[2])
|
|
.writeByte (0)
|
|
.end ();
|
|
}
|
|
}
|
|
|
|
void BotManager::sendDeathMsgFix (void) {
|
|
if (yb_latency_display.integer () == 2 && m_deathMsgSent) {
|
|
m_deathMsgSent = false;
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
sendPingOffsets (g_clients[i].ent);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BotManager::updateActiveGrenade (void) {
|
|
if (m_grenadeUpdateTime > engine.timebase ()) {
|
|
return;
|
|
}
|
|
edict_t *grenade = nullptr;
|
|
|
|
// clear previously stored grenades
|
|
m_activeGrenades.clear ();
|
|
|
|
// search the map for any type of grenade
|
|
while (!engine.isNullEntity (grenade = g_engfuncs.pfnFindEntityByString (grenade, "classname", "grenade"))) {
|
|
// do not count c4 as a grenade
|
|
if (strcmp (STRING (grenade->v.model) + 9, "c4.mdl") == 0) {
|
|
continue;
|
|
}
|
|
m_activeGrenades.push (grenade);
|
|
}
|
|
m_grenadeUpdateTime = engine.timebase () + 0.213f;
|
|
}
|
|
|
|
void BotManager::updateIntrestingEntities (void) {
|
|
if (m_entityUpdateTime > engine.timebase ()) {
|
|
return;
|
|
}
|
|
|
|
// clear previously stored entities
|
|
m_intrestingEntities.clear ();
|
|
|
|
// search the map for entities
|
|
for (int i = MAX_ENGINE_PLAYERS - 1; i < g_pGlobals->maxEntities; i++) {
|
|
auto ent = engine.entityOfIndex (i);
|
|
|
|
// only valid drawn entities
|
|
if (engine.isNullEntity (ent) || ent->free || ent->v.classname == 0 || (ent->v.effects & EF_NODRAW)) {
|
|
continue;
|
|
}
|
|
auto classname = STRING (ent->v.classname);
|
|
|
|
// search for grenades, weaponboxes, weapons, items and armoury entities
|
|
if (strncmp ("weapon", classname, 6) == 0 || strncmp ("grenade", classname, 7) == 0 || strncmp ("item", classname, 4) == 0 || strncmp ("armoury", classname, 7) == 0) {
|
|
m_intrestingEntities.push (ent);
|
|
}
|
|
|
|
// pickup some csdm stuff if we're running csdm
|
|
if ((g_mapFlags & MAP_CS) && strncmp ("hostage", classname, 7) == 0) {
|
|
m_intrestingEntities.push (ent);
|
|
}
|
|
|
|
// pickup some csdm stuff if we're running csdm
|
|
if ((g_gameFlags & GAME_CSDM) && strncmp ("csdm", classname, 4) == 0) {
|
|
m_intrestingEntities.push (ent);
|
|
}
|
|
}
|
|
m_entityUpdateTime = engine.timebase () + 0.5f;
|
|
}
|
|
|
|
void BotManager::selectLeaders (int team, bool reset) {
|
|
if (reset) {
|
|
m_leaderChoosen[team] = false;
|
|
return;
|
|
}
|
|
|
|
if (m_leaderChoosen[team]) {
|
|
return;
|
|
}
|
|
|
|
if (g_mapFlags & MAP_AS) {
|
|
if (team == TEAM_COUNTER && !m_leaderChoosen[TEAM_COUNTER]) {
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = m_bots[i];
|
|
|
|
if (bot != nullptr && bot->m_isVIP) {
|
|
// vip bot is the leader
|
|
bot->m_isLeader = true;
|
|
|
|
if (rng.getInt (1, 100) < 50) {
|
|
bot->pushRadioMessage (RADIO_FOLLOW_ME);
|
|
bot->m_campButtons = 0;
|
|
}
|
|
}
|
|
}
|
|
m_leaderChoosen[TEAM_COUNTER] = true;
|
|
}
|
|
else if (team == TEAM_TERRORIST && !m_leaderChoosen[TEAM_TERRORIST]) {
|
|
auto bot = bots.getHighfragBot (team);
|
|
|
|
if (bot != nullptr && bot->m_notKilled) {
|
|
bot->m_isLeader = true;
|
|
|
|
if (rng.getInt (1, 100) < 45) {
|
|
bot->pushRadioMessage (RADIO_FOLLOW_ME);
|
|
}
|
|
}
|
|
m_leaderChoosen[TEAM_TERRORIST] = true;
|
|
}
|
|
}
|
|
else if (g_mapFlags & MAP_DE) {
|
|
if (team == TEAM_TERRORIST && !m_leaderChoosen[TEAM_TERRORIST]) {
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = m_bots[i];
|
|
|
|
if (bot != nullptr && bot->m_hasC4) {
|
|
// bot carrying the bomb is the leader
|
|
bot->m_isLeader = true;
|
|
|
|
// terrorist carrying a bomb needs to have some company
|
|
if (rng.getInt (1, 100) < 80) {
|
|
if (yb_communication_type.integer () == 2) {
|
|
bot->pushChatterMessage (CHATTER_GOING_TO_PLANT_BOMB);
|
|
}
|
|
else {
|
|
bot->pushChatterMessage (RADIO_FOLLOW_ME);
|
|
}
|
|
bot->m_campButtons = 0;
|
|
}
|
|
}
|
|
}
|
|
m_leaderChoosen[TEAM_TERRORIST] = true;
|
|
}
|
|
else if (!m_leaderChoosen[TEAM_COUNTER]) {
|
|
if (auto bot = bots.getHighfragBot (team)) {
|
|
bot->m_isLeader = true;
|
|
|
|
if (rng.getInt (1, 100) < 30) {
|
|
bot->pushRadioMessage (RADIO_FOLLOW_ME);
|
|
}
|
|
}
|
|
m_leaderChoosen[TEAM_COUNTER] = true;
|
|
}
|
|
}
|
|
else if (g_mapFlags & (MAP_ES | MAP_KA | MAP_FY)) {
|
|
auto bot = bots.getHighfragBot (team);
|
|
|
|
if (!m_leaderChoosen[team] && bot) {
|
|
bot->m_isLeader = true;
|
|
|
|
if (rng.getInt (1, 100) < 30) {
|
|
bot->pushRadioMessage (RADIO_FOLLOW_ME);
|
|
}
|
|
m_leaderChoosen[team] = true;
|
|
}
|
|
}
|
|
else {
|
|
auto bot = bots.getHighfragBot (team);
|
|
|
|
if (!m_leaderChoosen[team] && bot) {
|
|
bot->m_isLeader = true;
|
|
|
|
if (rng.getInt (1, 100) < (team == TEAM_TERRORIST ? 30 : 40)) {
|
|
bot->pushRadioMessage (RADIO_FOLLOW_ME);
|
|
}
|
|
m_leaderChoosen[team] = true;
|
|
}
|
|
}
|
|
}
|