709 lines
No EOL
22 KiB
C++
709 lines
No EOL
22 KiB
C++
// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) YaPB Development Team.
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//
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// This software is licensed under the BSD-style license.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://yapb.ru/license
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//
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#include <yapb.h>
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ConVar yb_display_welcome_text ("yb_display_welcome_text", "1");
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BotUtils::BotUtils (void) {
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m_needToSendWelcome = false;
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m_welcomeReceiveTime = 0.0f;
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// add default messages
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m_sentences.push ("hello user,communication is acquired");
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m_sentences.push ("your presence is acknowledged");
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m_sentences.push ("high man, your in command now");
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m_sentences.push ("blast your hostile for good");
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m_sentences.push ("high man, kill some idiot here");
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m_sentences.push ("is there a doctor in the area");
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m_sentences.push ("warning, experimental materials detected");
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m_sentences.push ("high amigo, shoot some but");
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m_sentences.push ("attention, hours of work software, detected");
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m_sentences.push ("time for some bad ass explosion");
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m_sentences.push ("bad ass son of a breach device activated");
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m_sentences.push ("high, do not question this great service");
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m_sentences.push ("engine is operative, hello and goodbye");
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m_sentences.push ("high amigo, your administration has been great last day");
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m_sentences.push ("attention, expect experimental armed hostile presence");
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m_sentences.push ("warning, medical attention required");
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m_tags.push ({ "[[", "]]" });
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m_tags.push ({ "-=", "=-" });
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m_tags.push ({ "-[", "]-" });
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m_tags.push ({ "-]", "[-" });
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m_tags.push ({ "-}", "{-" });
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m_tags.push ({ "-{", "}-" });
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m_tags.push ({ "<[", "]>" });
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m_tags.push ({ "<]", "[>" });
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m_tags.push ({ "[-", "-]" });
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m_tags.push ({ "]-", "-[" });
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m_tags.push ({ "{-", "-}" });
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m_tags.push ({ "}-", "-{" });
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m_tags.push ({ "[", "]" });
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m_tags.push ({ "{", "}" });
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m_tags.push ({ "<", "[" });
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m_tags.push ({ ">", "<" });
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m_tags.push ({ "-", "-" });
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m_tags.push ({ "|", "|" });
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m_tags.push ({ "=", "=" });
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m_tags.push ({ "+", "+" });
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m_tags.push ({ "(", ")" });
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m_tags.push ({ ")", "(" });
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m_clients.resize (MAX_ENGINE_PLAYERS + 1);
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}
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const char *BotUtils::format (const char *format, ...) {
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static char strBuffer[2][MAX_PRINT_BUFFER];
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static int rotator = 0;
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if (format == nullptr) {
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return strBuffer[rotator];
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}
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static char *ptr = strBuffer[rotator ^= 1];
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va_list ap;
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va_start (ap, format);
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vsnprintf (ptr, MAX_PRINT_BUFFER - 1, format, ap);
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va_end (ap);
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return ptr;
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}
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bool BotUtils::isAlive (edict_t *ent) {
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if (game.isNullEntity (ent)) {
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return false;
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}
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return ent->v.deadflag == DEAD_NO && ent->v.health > 0 && ent->v.movetype != MOVETYPE_NOCLIP;
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}
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float BotUtils::getShootingCone (edict_t *ent, const Vector &position) {
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game.makeVectors (ent->v.v_angle);
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// he's facing it, he meant it
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return game.vec.forward | (position - (ent->v.origin + ent->v.view_ofs)).normalize ();
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}
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bool BotUtils::isInViewCone (const Vector &origin, edict_t *ent) {
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return getShootingCone (ent, origin) >= cr::cosf (cr::deg2rad ((ent->v.fov > 0 ? ent->v.fov : 90.0f) * 0.5f));
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}
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bool BotUtils::isVisible (const Vector &origin, edict_t *ent) {
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if (game.isNullEntity (ent)) {
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return false;
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}
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TraceResult tr;
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game.testLine (ent->v.origin + ent->v.view_ofs, origin, TRACE_IGNORE_EVERYTHING, ent, &tr);
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if (tr.flFraction != 1.0f) {
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return false;
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}
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return true;
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}
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void BotUtils::traceDecals (entvars_t *pev, TraceResult *trace, int logotypeIndex) {
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// this function draw spraypaint depending on the tracing results.
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static StringArray logotypes;
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if (logotypes.empty ()) {
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logotypes = String ("{biohaz;{graf003;{graf004;{graf005;{lambda06;{target;{hand1;{spit2;{bloodhand6;{foot_l;{foot_r").split (";");
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}
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int entityIndex = -1, message = TE_DECAL;
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int decalIndex = engfuncs.pfnDecalIndex (logotypes[logotypeIndex].chars ());
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if (decalIndex < 0) {
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decalIndex = engfuncs.pfnDecalIndex ("{lambda06");
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}
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if (trace->flFraction == 1.0f) {
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return;
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}
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if (!game.isNullEntity (trace->pHit)) {
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if (trace->pHit->v.solid == SOLID_BSP || trace->pHit->v.movetype == MOVETYPE_PUSHSTEP) {
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entityIndex = game.indexOfEntity (trace->pHit);
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}
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else {
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return;
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}
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}
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else {
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entityIndex = 0;
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}
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if (entityIndex != 0) {
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if (decalIndex > 255) {
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message = TE_DECALHIGH;
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decalIndex -= 256;
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}
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}
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else {
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message = TE_WORLDDECAL;
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if (decalIndex > 255) {
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message = TE_WORLDDECALHIGH;
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decalIndex -= 256;
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}
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}
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if (logotypes[logotypeIndex].contains ("{")) {
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MessageWriter (MSG_BROADCAST, SVC_TEMPENTITY)
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.writeByte (TE_PLAYERDECAL)
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.writeByte (game.indexOfEntity (pev->pContainingEntity))
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.writeCoord (trace->vecEndPos.x)
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.writeCoord (trace->vecEndPos.y)
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.writeCoord (trace->vecEndPos.z)
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.writeShort (static_cast <short> (game.indexOfEntity (trace->pHit)))
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.writeByte (decalIndex);
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}
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else {
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MessageWriter msg;
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msg.start (MSG_BROADCAST, SVC_TEMPENTITY)
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.writeByte (message)
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.writeCoord (trace->vecEndPos.x)
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.writeCoord (trace->vecEndPos.y)
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.writeCoord (trace->vecEndPos.z)
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.writeByte (decalIndex);
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if (entityIndex) {
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msg.writeShort (entityIndex);
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}
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msg.end ();
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}
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}
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bool BotUtils::isPlayer (edict_t *ent) {
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if (game.isNullEntity (ent)) {
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return false;
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}
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if (ent->v.flags & FL_PROXY) {
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return false;
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}
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if ((ent->v.flags & (FL_CLIENT | FL_FAKECLIENT)) || bots.getBot (ent) != nullptr) {
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return !isEmptyStr (STRING (ent->v.netname));
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}
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return false;
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}
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bool BotUtils::isPlayerVIP (edict_t *ent) {
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if (!game.mapIs (MAP_AS)) {
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return false;
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}
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if (!isPlayer (ent)) {
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return false;
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}
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return *(engfuncs.pfnInfoKeyValue (engfuncs.pfnGetInfoKeyBuffer (ent), "model")) == 'v';
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}
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bool BotUtils::isFakeClient (edict_t *ent) {
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if (bots.getBot (ent) != nullptr || (!game.isNullEntity (ent) && (ent->v.flags & FL_FAKECLIENT))) {
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return true;
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}
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return false;
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}
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bool BotUtils::openConfig (const char *fileName, const char *errorIfNotExists, MemFile *outFile, bool languageDependant /*= false*/) {
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if (outFile->isValid ()) {
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outFile->close ();
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}
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// save config dir
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const char *configDir = "addons/yapb/conf";
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if (languageDependant) {
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extern ConVar yb_language;
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if (strcmp (fileName, "lang.cfg") == 0 && strcmp (yb_language.str (), "en") == 0) {
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return false;
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}
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const char *langConfig = format ("%s/lang/%s_%s", configDir, yb_language.str (), fileName);
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// check file existence
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int size = 0;
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uint8 *buffer = nullptr;
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// check is file is exists for this language
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if ((buffer = MemoryLoader::ref ().load (langConfig, &size)) != nullptr) {
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MemoryLoader::ref ().unload (buffer);
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// unload and reopen file using MemoryFile
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outFile->open (langConfig);
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}
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else {
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outFile->open (format ("%s/lang/en_%s", configDir, fileName));
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}
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}
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else {
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outFile->open (format ("%s/%s", configDir, fileName));
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}
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if (!outFile->isValid ()) {
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logEntry (true, LL_ERROR, errorIfNotExists);
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return false;
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}
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return true;
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}
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void BotUtils::checkWelcome (void) {
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// the purpose of this function, is to send quick welcome message, to the listenserver entity.
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if (game.isDedicated () || !yb_display_welcome_text.boolean () || !m_needToSendWelcome) {
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return;
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}
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m_welcomeReceiveTime = 0.0f;
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if (game.is (GAME_LEGACY)) {
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m_needToSendWelcome = true;
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return;
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}
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bool needToSendMsg = (waypoints.length () > 0 ? m_needToSendWelcome : true);
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if (isAlive (game.getLocalEntity ()) && m_welcomeReceiveTime < 1.0 && needToSendMsg) {
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m_welcomeReceiveTime = game.timebase () + 4.0f; // receive welcome message in four seconds after game has commencing
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}
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if (m_welcomeReceiveTime > 0.0f && needToSendMsg) {
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if (!game.is (GAME_MOBILITY | GAME_XASH_ENGINE)) {
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game.execCmd ("speak \"%s\"", m_sentences.random ().chars ());
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}
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game.chatPrint ("----- %s v%s (Build: %u), {%s}, (c) %s, by %s (%s)-----", PRODUCT_SHORT_NAME, PRODUCT_VERSION, buildNumber (), PRODUCT_DATE, PRODUCT_END_YEAR, PRODUCT_AUTHOR, PRODUCT_URL);
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MessageWriter (MSG_ONE, SVC_TEMPENTITY, Vector::null (), game.getLocalEntity ())
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.writeByte (TE_TEXTMESSAGE)
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.writeByte (1)
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.writeShort (MessageWriter::fs16 (-1, 1 << 13))
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.writeShort (MessageWriter::fs16 (-1, 1 << 13))
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.writeByte (2)
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.writeByte (rng.getInt (33, 255))
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.writeByte (rng.getInt (33, 255))
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.writeByte (rng.getInt (33, 255))
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.writeByte (0)
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.writeByte (rng.getInt (230, 255))
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.writeByte (rng.getInt (230, 255))
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.writeByte (rng.getInt (230, 255))
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.writeByte (200)
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.writeShort (MessageWriter::fu16 (0.0078125f, 1 << 8))
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.writeShort (MessageWriter::fu16 (2.0f, 1 << 8))
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.writeShort (MessageWriter::fu16 (6.0f, 1 << 8))
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.writeShort (MessageWriter::fu16 (0.1f, 1 << 8))
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.writeString (format ("\nServer is running %s v%s (Build: %u)\nDeveloped by %s\n\n%s", PRODUCT_SHORT_NAME, PRODUCT_VERSION, buildNumber (), PRODUCT_AUTHOR, waypoints.getAuthor ()));
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m_welcomeReceiveTime = 0.0f;
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m_needToSendWelcome = false;
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}
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}
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void BotUtils::logEntry (bool outputToConsole, int logLevel, const char *format, ...) {
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// this function logs a message to the message log file root directory.
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va_list ap;
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char buffer[MAX_PRINT_BUFFER] = { 0, }, levelString[32] = { 0, };
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va_start (ap, format);
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vsnprintf (buffer, cr::bufsize (buffer), format, ap);
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va_end (ap);
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switch (logLevel) {
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case LL_DEFAULT:
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strcpy (levelString, "LOG: ");
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break;
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case LL_WARNING:
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strcpy (levelString, "WARN: ");
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break;
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case LL_ERROR:
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strcpy (levelString, "ERROR: ");
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break;
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case LL_FATAL:
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strcpy (levelString, "FATAL: ");
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break;
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}
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if (outputToConsole) {
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game.print ("%s%s", levelString, buffer);
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}
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// now check if logging disabled
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if (!(logLevel & LL_IGNORE)) {
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extern ConVar yb_debug;
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if (logLevel == LL_DEFAULT && yb_debug.integer () < 3) {
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return; // no log, default logging is disabled
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}
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if (logLevel == LL_WARNING && yb_debug.integer () < 2) {
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return; // no log, warning logging is disabled
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}
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if (logLevel == LL_ERROR && yb_debug.integer () < 1) {
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return; // no log, error logging is disabled
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}
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}
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// open file in a standard stream
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File fp ("yapb.txt", "at");
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// check if we got a valid handle
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if (!fp.isValid ()) {
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return;
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}
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time_t tickTime = time (&tickTime);
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tm *time = localtime (&tickTime);
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fp.writeFormat ("%02d:%02d:%02d --> %s%s\n", time->tm_hour, time->tm_min, time->tm_sec, levelString, buffer);
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fp.close ();
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if (logLevel == LL_FATAL) {
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bots.kickEveryone (true);
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waypoints.init ();
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#if defined(PLATFORM_WIN32)
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DestroyWindow (GetForegroundWindow ());
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MessageBoxA (GetActiveWindow (), buffer, "YaPB Error", MB_ICONSTOP);
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#else
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printf ("%s\n", buffer);
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#endif
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#if defined(PLATFORM_WIN32)
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_exit (1);
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#else
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exit (1);
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#endif
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}
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}
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bool BotUtils::findNearestPlayer (void **pvHolder, edict_t *to, float searchDistance, bool sameTeam, bool needBot, bool needAlive, bool needDrawn, bool needBotWithC4) {
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// this function finds nearest to to, player with set of parameters, like his
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// team, live status, search distance etc. if needBot is true, then pvHolder, will
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// be filled with bot pointer, else with edict pointer(!).
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edict_t *survive = nullptr; // pointer to temporally & survive entity
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float nearestPlayer = 4096.0f; // nearest player
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int toTeam = game.getTeam (to);
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for (const auto &client : m_clients) {
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if (!(client.flags & CF_USED) || client.ent == to) {
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continue;
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}
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if ((sameTeam && client.team != toTeam) || (needAlive && !(client.flags & CF_ALIVE)) || (needBot && !isFakeClient (client.ent)) || (needDrawn && (client.ent->v.effects & EF_NODRAW)) || (needBotWithC4 && (client.ent->v.weapons & WEAPON_C4))) {
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continue; // filter players with parameters
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}
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float distance = (client.ent->v.origin - to->v.origin).length ();
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if (distance < nearestPlayer && distance < searchDistance) {
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nearestPlayer = distance;
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survive = client.ent;
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}
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}
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if (game.isNullEntity (survive)) {
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return false; // nothing found
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}
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// fill the holder
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if (needBot) {
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*pvHolder = reinterpret_cast <void *> (bots.getBot (survive));
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}
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else {
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*pvHolder = reinterpret_cast <void *> (survive);
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}
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return true;
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}
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void BotUtils::attachSoundsToClients (edict_t *ent, const char *sample, float volume) {
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// this function called by the sound hooking code (in emit_sound) enters the played sound into
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// the array associated with the entity
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if (game.isNullEntity (ent) || isEmptyStr (sample)) {
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return;
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}
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const Vector &origin = game.getAbsPos (ent);
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if (origin.empty ()) {
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return;
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}
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int index = game.indexOfEntity (ent) - 1;
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if (index < 0 || index >= game.maxClients ()) {
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float nearestDistance = 99999.0f;
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// loop through all players
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for (int i = 0; i < game.maxClients (); i++) {
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const Client &client = m_clients[i];
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if (!(client.flags & CF_USED) || !(client.flags & CF_ALIVE)) {
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continue;
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}
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float distance = (client.origin - origin).length ();
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// now find nearest player
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if (distance < nearestDistance) {
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index = i;
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nearestDistance = distance;
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}
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}
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}
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// in case of worst case
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if (index < 0 || index >= game.maxClients ()) {
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return;
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}
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Client &client = m_clients[index];
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if (strncmp ("player/bhit_flesh", sample, 17) == 0 || strncmp ("player/headshot", sample, 15) == 0) {
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// hit/fall sound?
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client.hearingDistance = 768.0f * volume;
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client.timeSoundLasting = game.timebase () + 0.5f;
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client.sound = origin;
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}
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else if (strncmp ("items/gunpickup", sample, 15) == 0) {
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// weapon pickup?
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client.hearingDistance = 768.0f * volume;
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client.timeSoundLasting = game.timebase () + 0.5f;
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client.sound = origin;
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}
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else if (strncmp ("weapons/zoom", sample, 12) == 0) {
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// sniper zooming?
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client.hearingDistance = 512.0f * volume;
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client.timeSoundLasting = game.timebase () + 0.1f;
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client.sound = origin;
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}
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else if (strncmp ("items/9mmclip", sample, 13) == 0) {
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// ammo pickup?
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client.hearingDistance = 512.0f * volume;
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client.timeSoundLasting = game.timebase () + 0.1f;
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client.sound = origin;
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}
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else if (strncmp ("hostage/hos", sample, 11) == 0) {
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// CT used hostage?
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client.hearingDistance = 1024.0f * volume;
|
|
client.timeSoundLasting = game.timebase () + 5.0f;
|
|
client.sound = origin;
|
|
}
|
|
else if (strncmp ("debris/bustmetal", sample, 16) == 0 || strncmp ("debris/bustglass", sample, 16) == 0) {
|
|
// broke something?
|
|
client.hearingDistance = 1024.0f * volume;
|
|
client.timeSoundLasting = game.timebase () + 2.0f;
|
|
client.sound = origin;
|
|
}
|
|
else if (strncmp ("doors/doormove", sample, 14) == 0) {
|
|
// someone opened a door
|
|
client.hearingDistance = 1024.0f * volume;
|
|
client.timeSoundLasting = game.timebase () + 3.0f;
|
|
client.sound = origin;
|
|
}
|
|
}
|
|
|
|
void BotUtils::simulateSoundUpdates (int playerIndex) {
|
|
// this function tries to simulate playing of sounds to let the bots hear sounds which aren't
|
|
// captured through server sound hooking
|
|
|
|
if (playerIndex < 0 || playerIndex >= game.maxClients ()) {
|
|
return; // reliability check
|
|
}
|
|
Client &client = m_clients[playerIndex];
|
|
|
|
float hearDistance = 0.0f;
|
|
float timeSound = 0.0f;
|
|
|
|
if (client.ent->v.oldbuttons & IN_ATTACK) // pressed attack button?
|
|
{
|
|
hearDistance = 2048.0f;
|
|
timeSound = game.timebase () + 0.3f;
|
|
}
|
|
else if (client.ent->v.oldbuttons & IN_USE) // pressed used button?
|
|
{
|
|
hearDistance = 512.0f;
|
|
timeSound = game.timebase () + 0.5f;
|
|
}
|
|
else if (client.ent->v.oldbuttons & IN_RELOAD) // pressed reload button?
|
|
{
|
|
hearDistance = 512.0f;
|
|
timeSound = game.timebase () + 0.5f;
|
|
}
|
|
else if (client.ent->v.movetype == MOVETYPE_FLY) // uses ladder?
|
|
{
|
|
if (cr::abs (client.ent->v.velocity.z) > 50.0f) {
|
|
hearDistance = 1024.0f;
|
|
timeSound = game.timebase () + 0.3f;
|
|
}
|
|
}
|
|
else {
|
|
extern ConVar mp_footsteps;
|
|
|
|
if (mp_footsteps.boolean ()) {
|
|
// moves fast enough?
|
|
hearDistance = 1280.0f * (client.ent->v.velocity.length2D () / 260.0f);
|
|
timeSound = game.timebase () + 0.3f;
|
|
}
|
|
}
|
|
|
|
if (hearDistance <= 0.0) {
|
|
return; // didn't issue sound?
|
|
}
|
|
|
|
// some sound already associated
|
|
if (client.timeSoundLasting > game.timebase ()) {
|
|
if (client.hearingDistance <= hearDistance) {
|
|
// override it with new
|
|
client.hearingDistance = hearDistance;
|
|
client.timeSoundLasting = timeSound;
|
|
client.sound = client.ent->v.origin;
|
|
}
|
|
}
|
|
else {
|
|
// just remember it
|
|
client.hearingDistance = hearDistance;
|
|
client.timeSoundLasting = timeSound;
|
|
client.sound = client.ent->v.origin;
|
|
}
|
|
}
|
|
|
|
void BotUtils::updateClients (void) {
|
|
// record some stats of all players on the server
|
|
for (int i = 0; i < game.maxClients (); i++) {
|
|
edict_t *player = game.entityOfIndex (i + 1);
|
|
Client &client = m_clients[i];
|
|
|
|
if (!game.isNullEntity (player) && (player->v.flags & FL_CLIENT)) {
|
|
client.ent = player;
|
|
client.flags |= CF_USED;
|
|
|
|
if (util.isAlive (player)) {
|
|
client.flags |= CF_ALIVE;
|
|
}
|
|
else {
|
|
client.flags &= ~CF_ALIVE;
|
|
}
|
|
|
|
if (client.flags & CF_ALIVE) {
|
|
client.origin = player->v.origin;
|
|
simulateSoundUpdates (i);
|
|
}
|
|
}
|
|
else {
|
|
client.flags &= ~(CF_USED | CF_ALIVE);
|
|
client.ent = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
int BotUtils::buildNumber (void) {
|
|
// this function generates build number from the compiler date macros
|
|
|
|
static int buildNumber = 0;
|
|
|
|
if (buildNumber != 0) {
|
|
return buildNumber;
|
|
}
|
|
// get compiling date using compiler macros
|
|
const char *date = __DATE__;
|
|
|
|
// array of the month names
|
|
const char *months[12] = {"Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"};
|
|
|
|
// array of the month days
|
|
uint8 monthDays[12] = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
|
|
|
|
int day = 0; // day of the year
|
|
int year = 0; // year
|
|
int i = 0;
|
|
|
|
// go through all months, and calculate, days since year start
|
|
for (i = 0; i < 11; i++) {
|
|
if (strncmp (&date[0], months[i], 3) == 0) {
|
|
break; // found current month break
|
|
}
|
|
day += monthDays[i]; // add month days
|
|
}
|
|
day += atoi (&date[4]) - 1; // finally calculate day
|
|
year = atoi (&date[7]) - 2000; // get years since year 2000
|
|
|
|
buildNumber = day + static_cast <int> ((year - 1) * 365.25);
|
|
|
|
// if the year is a leap year?
|
|
if ((year % 4) == 0 && i > 1) {
|
|
buildNumber += 1; // add one year more
|
|
}
|
|
buildNumber -= 1114;
|
|
|
|
return buildNumber;
|
|
}
|
|
|
|
int BotUtils::getWeaponAlias (bool needString, const char *weaponAlias, int weaponIndex) {
|
|
// this function returning weapon id from the weapon alias and vice versa.
|
|
|
|
// structure definition for weapon tab
|
|
struct WeaponTab_t {
|
|
Weapon weaponIndex; // weapon id
|
|
const char *alias; // weapon alias
|
|
};
|
|
|
|
// weapon enumeration
|
|
WeaponTab_t weaponTab[] = {
|
|
{WEAPON_USP, "usp"}, // HK USP .45 Tactical
|
|
{WEAPON_GLOCK, "glock"}, // Glock18 Select Fire
|
|
{WEAPON_DEAGLE, "deagle"}, // Desert Eagle .50AE
|
|
{WEAPON_P228, "p228"}, // SIG P228
|
|
{WEAPON_ELITE, "elite"}, // Dual Beretta 96G Elite
|
|
{WEAPON_FIVESEVEN, "fn57"}, // FN Five-Seven
|
|
{WEAPON_M3, "m3"}, // Benelli M3 Super90
|
|
{WEAPON_XM1014, "xm1014"}, // Benelli XM1014
|
|
{WEAPON_MP5, "mp5"}, // HK MP5-Navy
|
|
{WEAPON_TMP, "tmp"}, // Steyr Tactical Machine Pistol
|
|
{WEAPON_P90, "p90"}, // FN P90
|
|
{WEAPON_MAC10, "mac10"}, // Ingram MAC-10
|
|
{WEAPON_UMP45, "ump45"}, // HK UMP45
|
|
{WEAPON_AK47, "ak47"}, // Automat Kalashnikov AK-47
|
|
{WEAPON_GALIL, "galil"}, // IMI Galil
|
|
{WEAPON_FAMAS, "famas"}, // GIAT FAMAS
|
|
{WEAPON_SG552, "sg552"}, // Sig SG-552 Commando
|
|
{WEAPON_M4A1, "m4a1"}, // Colt M4A1 Carbine
|
|
{WEAPON_AUG, "aug"}, // Steyr Aug
|
|
{WEAPON_SCOUT, "scout"}, // Steyr Scout
|
|
{WEAPON_AWP, "awp"}, // AI Arctic Warfare/Magnum
|
|
{WEAPON_G3SG1, "g3sg1"}, // HK G3/SG-1 Sniper Rifle
|
|
{WEAPON_SG550, "sg550"}, // Sig SG-550 Sniper
|
|
{WEAPON_M249, "m249"}, // FN M249 Para
|
|
{WEAPON_FLASHBANG, "flash"}, // Concussion Grenade
|
|
{WEAPON_EXPLOSIVE, "hegren"}, // High-Explosive Grenade
|
|
{WEAPON_SMOKE, "sgren"}, // Smoke Grenade
|
|
{WEAPON_ARMOR, "vest"}, // Kevlar Vest
|
|
{WEAPON_ARMORHELM, "vesthelm"}, // Kevlar Vest and Helmet
|
|
{WEAPON_DEFUSER, "defuser"}, // Defuser Kit
|
|
{WEAPON_SHIELD, "shield"}, // Tactical Shield
|
|
{WEAPON_KNIFE, "knife"} // Knife
|
|
};
|
|
|
|
// if we need to return the string, find by weapon id
|
|
if (needString && weaponIndex != -1) {
|
|
for (auto &tab : weaponTab) {
|
|
if (tab.weaponIndex == weaponIndex) { // is weapon id found?
|
|
return MAKE_STRING (tab.alias);
|
|
}
|
|
}
|
|
return MAKE_STRING ("(none)"); // return none
|
|
}
|
|
|
|
// else search weapon by name and return weapon id
|
|
for (auto &tab : weaponTab) {
|
|
if (strncmp (tab.alias, weaponAlias, strlen (tab.alias)) == 0) {
|
|
return tab.weaponIndex;
|
|
}
|
|
}
|
|
return -1; // no weapon was found return -1
|
|
} |