599 lines
No EOL
15 KiB
C++
599 lines
No EOL
15 KiB
C++
//
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// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) YaPB Development Team.
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//
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// This software is licensed under the BSD-style license.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://yapb.ru/license
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//
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#pragma once
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// line draw
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CR_DECLARE_SCOPED_ENUM (DrawLine,
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Simple,
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Arrow,
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Count
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)
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// trace ignore
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CR_DECLARE_SCOPED_ENUM (TraceIgnore,
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None = 0,
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Glass = cr::bit (0),
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Monsters = cr::bit (1),
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Everything = Glass | Monsters
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)
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// variable type
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CR_DECLARE_SCOPED_ENUM (Var,
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Normal = 0,
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ReadOnly,
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Password,
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NoServer,
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NoRegister
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)
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// supported cs's
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CR_DECLARE_SCOPED_ENUM (GameFlags,
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Modern = cr::bit (0), // counter-strike 1.6 and above
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Xash3D = cr::bit (1), // counter-strike 1.6 under the xash engine (additional flag)
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ConditionZero = cr::bit (2), // counter-strike: condition zero
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Legacy = cr::bit (3), // counter-strike 1.3-1.5 with/without steam
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Mobility = cr::bit (4), // additional flag that bot is running on android (additional flag)
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CSBot = cr::bit (5), // additional flag that indicates official cs bots are in game
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Metamod = cr::bit (6), // game running under meta\mod
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CSDM = cr::bit (7), // csdm mod currently in use
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FreeForAll = cr::bit (8), // csdm mod with ffa mode
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ReGameDLL = cr::bit (9), // server dll is a regamedll
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HasFakePings = cr::bit (10), // on that game version we can fake bots pings
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HasBotVoice = cr::bit (11) // on that game version we can use chatter
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)
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// defines map type
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CR_DECLARE_SCOPED_ENUM (MapFlags,
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Assassination = cr::bit (0),
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HostageRescue = cr::bit (1),
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Demolition = cr::bit (2),
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Escape = cr::bit (3),
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KnifeArena = cr::bit (4),
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Fun = cr::bit (5),
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HasDoors = cr::bit (10) // additional flags
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)
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// variable reg pair
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struct VarPair {
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Var type;
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cvar_t reg;
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bool missing;
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const char *regval;
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class ConVar *self;
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};
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// entity prototype
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using EntityFunction = void (*) (entvars_t *);
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// provides utility functions to not call original engine (less call-cost)
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class Game final : public Singleton <Game> {
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private:
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int m_drawModels[DrawLine::Count];
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int m_spawnCount[Team::Unassigned];
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// bot client command
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bool m_isBotCommand;
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StringArray m_botArgs;
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edict_t *m_startEntity;
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edict_t *m_localEntity;
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SmallArray <VarPair> m_cvars;
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SharedLibrary m_gameLib;
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bool m_precached;
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int m_gameFlags;
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int m_mapFlags;
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float m_slowFrame; // per second updated frame
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public:
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Game ();
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~Game () = default;
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public:
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// precaches internal stuff
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void precache ();
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// initialize levels
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void levelInitialize (edict_t *entities, int max);
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// display world line
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void drawLine (edict_t *ent, const Vector &start, const Vector &end, int width, int noise, const Color &color, int brightness, int speed, int life, DrawLine type = DrawLine::Simple);
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// test line
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void testLine (const Vector &start, const Vector &end, int ignoreFlags, edict_t *ignoreEntity, TraceResult *ptr);
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// test line
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void testHull (const Vector &start, const Vector &end, int ignoreFlags, int hullNumber, edict_t *ignoreEntity, TraceResult *ptr);
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// get's the wave length
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float getWaveLen (const char *fileName);
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// we are on dedicated server ?
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bool isDedicated ();
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// get stripped down mod name
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const char *getModName ();
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// get the valid mapname
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const char *getMapName ();
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// get the "any" entity origin
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Vector getAbsPos (edict_t *ent);
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// registers a server command
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void registerCmd (const char *command, void func_ ());
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// play's sound to client
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void playSound (edict_t *ent, const char *sound);
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// sends bot command
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void prepareBotArgs (edict_t *ent, String str);
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// adds cvar to registration stack
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void addNewCvar (const char *variable, const char *value, Var varType, bool regMissing, const char *regVal, class ConVar *self);
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// sends local registration stack for engine registration
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void registerCvars (bool gameVars = false);
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// checks whether softwared rendering is enabled
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bool isSoftwareRenderer ();
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// load the cs binary in non metamod mode
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bool loadCSBinary ();
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// do post-load stuff
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bool postload ();
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// detects if csdm mod is in use
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void detectDeathmatch ();
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// executes stuff every 1 second
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void slowFrame ();
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// public inlines
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public:
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// get the current time on server
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float timebase () const {
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return globals->time;
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}
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// get "maxplayers" limit on server
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int maxClients () const {
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return globals->maxClients;
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}
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// get the fakeclient command interface
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bool isBotCmd () const {
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return m_isBotCommand;
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}
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// gets custom engine args for client command
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const char *botArgs () const {
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return strings.format (String::join (m_botArgs, " ", m_botArgs[0] == "say" || m_botArgs[0] == "say_team" ? 1 : 0).chars ());
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}
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// gets custom engine argv for client command
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const char *botArgv (size_t index) const {
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if (index >= m_botArgs.length ()) {
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return "";
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}
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return m_botArgs[index].chars ();
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}
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// gets custom engine argc for client command
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int botArgc () const {
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return m_botArgs.length ();
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}
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// gets edict pointer out of entity index
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edict_t *entityOfIndex (const int index) {
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return static_cast <edict_t *> (m_startEntity + index);
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};
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// gets edict pointer out of entity index (player)
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edict_t *playerOfIndex (const int index) {
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return entityOfIndex (index) + 1;
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};
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// gets edict index out of it's pointer
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int indexOfEntity (const edict_t *ent) {
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return static_cast <int> (ent - m_startEntity);
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};
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// gets edict index of it's pointer (player)
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int indexOfPlayer (const edict_t *ent) {
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return indexOfEntity (ent) - 1;
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}
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// verify entity isn't null
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bool isNullEntity (const edict_t *ent) {
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return !ent || !indexOfEntity (ent) || ent->free;
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}
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// get the wroldspawn entity
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edict_t *getStartEntity () {
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return m_startEntity;
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}
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// get spawn count for team
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int getSpawnCount (int team) const {
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return m_spawnCount[team];
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}
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// gets the player team
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int getTeam (edict_t *ent) {
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if (isNullEntity (ent)) {
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return Team::Unassigned;
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}
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return util.getClient (indexOfPlayer (ent)).team;
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}
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// sets the precache to uninitialize
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void setUnprecached () {
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m_precached = false;
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}
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// gets the local entity (host edict)
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edict_t *getLocalEntity () {
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return m_localEntity;
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}
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// sets the local entity (host edict)
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void setLocalEntity (edict_t *ent) {
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m_localEntity = ent;
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}
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// check the engine visibility wrapper
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bool checkVisibility (edict_t *ent, uint8 *set);
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// get pvs/pas visibility set
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uint8 *getVisibilitySet (Bot *bot, bool pvs);
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// what kind of game engine / game dll / mod / tool we're running ?
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bool is (const int type) const {
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return !!(m_gameFlags & type);
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}
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// adds game flag
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void addGameFlag (const int type) {
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m_gameFlags |= type;
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}
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// gets the map type
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bool mapIs (const int type) const {
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return !!(m_mapFlags & type);
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}
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// get loaded gamelib
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const SharedLibrary &lib () {
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return m_gameLib;
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}
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// helper to sending the client message
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void sendClientMessage (bool console, edict_t *ent, const char *message);
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// send server command
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template <typename ...Args> void serverCommand (const char *fmt, Args ...args) {
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engfuncs.pfnServerCommand (strncat (strings.format (fmt, cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
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}
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// send a bot command
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template <typename ...Args> void botCommand (edict_t *ent, const char *fmt, Args ...args) {
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prepareBotArgs (ent, strings.format (fmt, cr::forward <Args> (args)...));
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}
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// prints data to servers console
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template <typename ...Args> void print (const char *fmt, Args ...args) {
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engfuncs.pfnServerPrint (strncat (strings.format (conf.translate (fmt), cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
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}
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// prints center message to specified player
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template <typename ...Args> void clientPrint (edict_t *ent, const char *fmt, Args ...args) {
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if (isNullEntity (ent)) {
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print (fmt, cr::forward <Args> (args)...);
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return;
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}
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sendClientMessage (true, ent, strncat (strings.format (conf.translate (fmt), cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
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}
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// prints message to client console
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template <typename ...Args> void centerPrint (edict_t *ent, const char *fmt, Args ...args) {
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if (isNullEntity (ent)) {
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print (fmt, cr::forward <Args> (args)...);
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return;
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}
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sendClientMessage (false, ent, strncat (strings.format (conf.translate (fmt), cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
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}
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};
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// simplify access for console variables
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class ConVar final {
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public:
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cvar_t *eptr;
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public:
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ConVar (const char *name, const char *initval, Var type = Var::NoServer, bool regMissing = false, const char *regVal = nullptr) : eptr (nullptr) {
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Game::get ().addNewCvar (name, initval, type, regMissing, regVal, this);
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}
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bool bool_ () const {
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return eptr->value > 0.0f;
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}
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int int_ () const {
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return static_cast <int> (eptr->value);
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}
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float float_ () const {
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return eptr->value;
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}
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const char *str () const {
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return eptr->string;
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}
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void set (float val) {
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engfuncs.pfnCVarSetFloat (eptr->name, val);
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}
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void set (int val) {
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set (static_cast <float> (val));
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}
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void set (const char *val) {
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engfuncs.pfnCvar_DirectSet (eptr, const_cast <char *> (val));
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}
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};
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class MessageWriter final {
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private:
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bool m_autoDestruct { false };
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public:
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MessageWriter () = default;
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MessageWriter (int dest, int type, const Vector &pos = nullvec, edict_t *to = nullptr) {
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start (dest, type, pos, to);
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m_autoDestruct = true;
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}
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~MessageWriter () {
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if (m_autoDestruct) {
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end ();
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}
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}
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public:
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MessageWriter &start (int dest, int type, const Vector &pos = nullvec, edict_t *to = nullptr) {
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engfuncs.pfnMessageBegin (dest, type, pos, to);
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return *this;
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}
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void end () {
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engfuncs.pfnMessageEnd ();
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}
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MessageWriter &writeByte (int val) {
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engfuncs.pfnWriteByte (val);
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return *this;
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}
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MessageWriter &writeLong (int val) {
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engfuncs.pfnWriteLong (val);
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return *this;
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}
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MessageWriter &writeChar (int val) {
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engfuncs.pfnWriteChar (val);
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return *this;
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}
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MessageWriter &writeShort (int val) {
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engfuncs.pfnWriteShort (val);
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return *this;
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}
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MessageWriter &writeCoord (float val) {
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engfuncs.pfnWriteCoord (val);
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return *this;
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}
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MessageWriter &writeString (const char *val) {
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engfuncs.pfnWriteString (val);
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return *this;
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}
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public:
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static inline uint16 fu16 (float value, float scale) {
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return cr::clamp <uint16> (static_cast <uint16> (value * cr::bit (static_cast <short> (scale))), 0, USHRT_MAX);
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}
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static inline short fs16 (float value, float scale) {
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return cr::clamp <short> (static_cast <short> (value * cr::bit (static_cast <short> (scale))), -SHRT_MAX, SHRT_MAX);
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}
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};
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class LightMeasure final : public Singleton <LightMeasure> {
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private:
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lightstyle_t m_lightstyle[MAX_LIGHTSTYLES];
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int m_lightstyleValue[MAX_LIGHTSTYLEVALUE];
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bool m_doAnimation = false;
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Color m_point;
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model_t *m_worldModel = nullptr;
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public:
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LightMeasure () {
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initializeLightstyles ();
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m_point.reset ();
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}
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public:
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void initializeLightstyles ();
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void animateLight ();
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void updateLight (int style, char *value);
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float getLightLevel (const Vector &point);
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float getSkyColor ();
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private:
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template <typename S, typename M> bool recursiveLightPoint (const M *node, const Vector &start, const Vector &end);
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public:
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void resetWorldModel () {
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m_worldModel = nullptr;
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}
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void setWorldModel (model_t *model) {
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if (m_worldModel) {
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return;
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}
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m_worldModel = model;
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}
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void enableAnimation (bool enable) {
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m_doAnimation = enable;
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}
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};
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// simple handler for parsing and rewriting queries (fake queries)
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class QueryBuffer {
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SmallArray <uint8> m_buffer;
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size_t m_cursor;
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public:
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QueryBuffer (const uint8 *msg, size_t length, size_t shift) : m_cursor (0) {
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m_buffer.insert (0, msg, length);
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m_cursor += shift;
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}
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public:
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template <typename T> T read () {
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T result;
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auto size = sizeof (T);
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if (m_cursor + size > m_buffer.length ()) {
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return 0;
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}
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memcpy (&result, m_buffer.data () + m_cursor, size);
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m_cursor += size;
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return result;
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}
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// must be called right after read
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template <typename T> void write (T value) {
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auto size = sizeof (value);
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memcpy (m_buffer.data () + m_cursor - size, &value, size);
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}
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template <typename T> void skip () {
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auto size = sizeof (T);
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if (m_cursor + size > m_buffer.length ()) {
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return;
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}
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m_cursor += size;
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}
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void skipString () {
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if (m_buffer.length () < m_cursor) {
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return;
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}
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for (; m_cursor < m_buffer.length () && m_buffer[m_cursor] != '\0'; ++m_cursor) { }
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++m_cursor;
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}
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void shiftToEnd () {
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m_cursor = m_buffer.length ();
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}
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public:
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Twin <const uint8 *, size_t> data () {
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return { m_buffer.data (), m_buffer.length () };
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}
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};
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// for android
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#if defined (CR_ANDROID)
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extern "C" void player (entvars_t *pev);
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#endif
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class DynamicEntityLink : public Singleton <DynamicEntityLink> {
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private:
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#if defined (CR_WINDOWS)
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# define CastType HMODULE
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# define LookupSymbol GetProcAddress
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#else
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# define CastType void *
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# define LookupSymbol dlsym
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#endif
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private:
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using Handle = void *;
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using Name = const char *;
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private:
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template <typename K> struct FunctionHash {
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uint32 operator () (Name key) const {
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char *str = const_cast <char *> (key);
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uint32 hash = 0;
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while (*str++) {
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hash = ((hash << 5) + hash) + *str;
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}
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return hash;
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}
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};
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private:
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SharedLibrary m_self;
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SimpleHook m_dlsym;
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Dictionary <Name, Handle, FunctionHash <Name>> m_exports;
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public:
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DynamicEntityLink () = default;
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~DynamicEntityLink () {
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m_dlsym.disable ();
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}
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public:
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Handle search (Handle module, Name function);
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public:
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void initialize () {
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if (plat.isAndroid) {
|
|
return;
|
|
}
|
|
m_dlsym.patch (reinterpret_cast <void *> (&LookupSymbol), reinterpret_cast <void *> (&DynamicEntityLink::replacement));
|
|
m_self.locate (&engfuncs);
|
|
}
|
|
|
|
EntityFunction getPlayerFunction () {
|
|
#if defined (CR_ANDROID)
|
|
return player;
|
|
#else
|
|
return reinterpret_cast <EntityFunction> (search (Game::get ().lib ().handle (), "player"));
|
|
#endif
|
|
}
|
|
|
|
public:
|
|
static Handle CR_STDCALL replacement (Handle module, Name function) {
|
|
return DynamicEntityLink::get ().search (module, function);
|
|
}
|
|
};
|
|
|
|
// expose globals
|
|
static auto &game = Game::get ();
|
|
static auto &illum = LightMeasure::get ();
|
|
static auto &ents = DynamicEntityLink::get (); |