yapb-noob-edition/inc/engine.h

721 lines
19 KiB
C++

//
// YaPB, based on PODBot by Markus Klinge ("CountFloyd").
// Copyright © YaPB Project Developers <yapb@jeefo.net>.
//
// SPDX-License-Identifier: MIT
//
#pragma once
// line draw
CR_DECLARE_SCOPED_ENUM (DrawLine,
Simple,
Arrow,
Count
)
// trace ignore
CR_DECLARE_SCOPED_ENUM (TraceIgnore,
None = 0,
Glass = cr::bit (0),
Monsters = cr::bit (1),
Everything = Glass | Monsters
)
// variable type
CR_DECLARE_SCOPED_ENUM (Var,
Normal = 0,
ReadOnly,
Password,
NoServer,
GameRef,
Xash3D // registrable only on xash3d engine
)
// supported cs's
CR_DECLARE_SCOPED_ENUM (GameFlags,
Modern = cr::bit (0), // counter-strike 1.6 and above
Xash3D = cr::bit (1), // counter-strike 1.6 under the xash engine (additional flag)
ConditionZero = cr::bit (2), // counter-strike: condition zero
Legacy = cr::bit (3), // counter-strike 1.3-1.5 with/without steam
Mobility = cr::bit (4), // additional flag that bot is running on android (additional flag)
Unused = cr::bit (5), // not used currently
Metamod = cr::bit (6), // game running under meta\mod
CSDM = cr::bit (7), // csdm mod currently in use
FreeForAll = cr::bit (8), // csdm mod with ffa mode
ReGameDLL = cr::bit (9), // server dll is a regamedll
HasFakePings = cr::bit (10), // on that game version we can fake bots pings
HasBotVoice = cr::bit (11), // on that game version we can use chatter
AnniversaryHL25 = cr::bit (12), // half-life 25th anniversary engine
Xash3DLegacy = cr::bit (13), // old xash3d-branch
ZombieMod = cr::bit (14), // zombie mod is active
HasStudioModels = cr::bit (15) // game supports studio models, so we can use hitbox-based aiming
)
// defines map type
CR_DECLARE_SCOPED_ENUM (MapFlags,
Assassination = cr::bit (0),
HostageRescue = cr::bit (1),
Demolition = cr::bit (2),
Escape = cr::bit (3),
KnifeArena = cr::bit (4),
FightYard = cr::bit (5),
GrenadeWar = cr::bit(6),
HasDoors = cr::bit (10), // additional flags
HasButtons = cr::bit (11) // map has buttons
)
// recursive entity search
CR_DECLARE_SCOPED_ENUM (EntitySearchResult,
Continue,
Break
)
// player body parts
CR_DECLARE_SCOPED_ENUM (PlayerPart,
Head = 1,
Chest,
Stomach,
LeftArm,
RightArm,
LeftLeg,
RightLeg,
Feet // custom!
)
// variable reg pair
struct ConVarReg {
cvar_t reg {};
String info {};
String init {};
String regval {};
String name {};
class ConVar *self {};
float initial {}, min {}, max {};
bool missing {};
bool bounded {};
int32_t type {};
};
// entity prototype
using EntityProto = void (*) (entvars_t *);
// rehlds has this fixed, but original hlds doesn't allocate string space passed to precache* argument, so game will crash when unloading module using metamod
class EngineWrap final {
public:
EngineWrap () = default;
~EngineWrap () = default;
private:
const char *allocStr (const char *str) const {
return string_t::from (engfuncs.pfnAllocString (str));
}
public:
int32_t precacheModel (const char *model) const {
return engfuncs.pfnPrecacheModel (allocStr (model));
}
int32_t precacheSound (const char *sound) const {
return engfuncs.pfnPrecacheSound (allocStr (sound));
}
void setModel (edict_t *ent, const char *model) {
engfuncs.pfnSetModel (ent, allocStr (model));
}
};
// player model part info enumerator
class PlayerHitboxEnumerator final {
public:
struct Info {
float updated {};
Vector head {};
Vector stomach {};
Vector feet {};
Vector right {};
Vector left {};
} m_parts[kGameMaxPlayers] {};
public:
// get's the enemy part based on bone info
Vector get (edict_t *ent, int part, float updateTimestamp);
// update bones positions for given player
void update (edict_t *ent);
// reset all the poisitons
void reset ();
};
// provides utility functions to not call original engine (less call-cost)
class Game final : public Singleton <Game> {
public:
using EntitySearch = const Lambda <EntitySearchResult (edict_t *)> &;
private:
int m_drawModels[DrawLine::Count] {};
int m_spawnCount[Team::Unassigned] {};
// bot client command
StringArray m_botArgs {};
edict_t *m_startEntity {};
edict_t *m_localEntity {};
Array <edict_t *> m_breakables {};
HashMap <int32_t, bool> m_checkedBreakables {};
SmallArray <ConVarReg> m_cvars {};
SharedLibrary m_gameLib {};
SharedLibrary m_engineLib {};
EngineWrap m_engineWrap {};
bool m_precached {};
int m_gameFlags {};
int m_mapFlags {};
float m_oneSecondFrame {}; // per second updated
float m_halfSecondFrame {}; // per half second update
public:
Game ();
~Game () = default;
public:
// preaches internal stuff
void precache ();
// initialize levels
void levelInitialize (edict_t *entities, int max);
// shutdown levels
void levelShutdown ();
// display world line
void drawLine (edict_t *ent, const Vector &start, const Vector &end, int width, int noise, const Color &color, int brightness, int speed, int life, DrawLine type = DrawLine::Simple) const;
// test line
void testLine (const Vector &start, const Vector &end, int ignoreFlags, edict_t *ignoreEntity, TraceResult *ptr);
// test model
void testModel (const Vector &start, const Vector &end, int hullNumber, edict_t *entToHit, TraceResult *ptr);
// test line
void testHull (const Vector &start, const Vector &end, int ignoreFlags, int hullNumber, edict_t *ignoreEntity, TraceResult *ptr);
// we are on dedicated server ?
bool isDedicated ();
// get stripped down mod name
const char *getRunningModName ();
// get the valid mapname
const char *getMapName ();
// get the "any" entity origin
Vector getEntityOrigin (edict_t *ent);
// registers a server command
void registerEngineCommand (const char *command, void func ());
// play's sound to client
void playSound (edict_t *ent, const char *sound);
// sends bot command
void prepareBotArgs (edict_t *ent, String str);
// adds cvar to registration stack
void pushConVar (StringRef name, StringRef value, StringRef info, bool bounded, float min, float max, int32_t varType, bool missingAction, StringRef regval, class ConVar *self);
// check the cvar bounds
void checkCvarsBounds ();
// modify cvar description
void setCvarDescription (const ConVar &cv, StringRef info);
// sends local registration stack for engine registration
void registerCvars (bool gameVars = false);
// checks whether software rendering is enabled
bool isSoftwareRenderer ();
// checks if this is 25th anniversary half-life update
bool is25thAnniversaryUpdate ();
// load the cs binary in non metamod mode
bool loadCSBinary ();
// do post-load stuff
bool postload ();
// detects if csdm mod is in use
void applyGameModes ();
// executes stuff every 1 second
void slowFrame ();
// search entities by variable field
void searchEntities (StringRef field, StringRef value, EntitySearch functor);
// search entities in sphere
void searchEntities (const Vector &position, float radius, EntitySearch functor) const;
// check if map has entity
bool hasEntityInGame (StringRef classname);
// print the version to server console on startup
void printBotVersion () const;
// ensure prosperous gaming environment as per: https://github.com/yapb/yapb/issues/575
void ensureHealthyGameEnvironment ();
// creates a fake client's a nd resets all the entvars
edict_t *createFakeClient (StringRef name);
// mark breakable entity as invalid
void markBreakableAsInvalid (edict_t *ent);
// is developer mode ?
bool isDeveloperMode () const;
// public inlines
public:
// get the current time on server
float time () const {
return globals->time;
}
// get "maxplayers" limit on server
int maxClients () const {
return globals->maxClients;
}
// get the fakeclient command interface
bool isBotCmd () const {
return !m_botArgs.empty ();
}
// gets custom engine args for client command
const char *botArgs () const {
return strings.format (String::join (m_botArgs, " ", m_botArgs[0].startsWith ("say") ? 1 : 0).chars ());
}
// gets custom engine argv for client command
const char *botArgv (int32_t index) const {
if (static_cast <size_t> (index) >= m_botArgs.length ()) {
return "";
}
return m_botArgs[index].chars ();
}
// gets custom engine argc for client command
int32_t botArgc () const {
return m_botArgs.length <int32_t> ();
}
// gets edict pointer out of entity index
CR_FORCE_INLINE edict_t *entityOfIndex (const int index) const {
return static_cast <edict_t *> (m_startEntity + index);
};
// gets edict pointer out of entity index (player)
CR_FORCE_INLINE edict_t *playerOfIndex (const int index) const {
return entityOfIndex (index) + 1;
};
// gets edict index out of it's pointer
CR_FORCE_INLINE int indexOfEntity (const edict_t *ent) const {
return static_cast <int> (ent - m_startEntity);
};
// gets edict index of it's pointer (player)
CR_FORCE_INLINE int indexOfPlayer (const edict_t *ent) const {
return indexOfEntity (ent) - 1;
}
// verify entity isn't null
CR_FORCE_INLINE bool isNullEntity (const edict_t *ent) const {
return !ent || !indexOfEntity (ent) || ent->free;
}
// get the wroldspawn entity
edict_t *getStartEntity () {
return m_startEntity;
}
// get spawn count for team
int getSpawnCount (int team) const {
return m_spawnCount[team];
}
// gets the player team
int getTeam (edict_t *ent) const {
if (isNullEntity (ent)) {
return Team::Unassigned;
}
return util.getClient (indexOfPlayer (ent)).team;
}
// gets the player team (real in ffa)
int getRealTeam (edict_t *ent) const {
if (isNullEntity (ent)) {
return Team::Unassigned;
}
return util.getClient (indexOfPlayer (ent)).team2;
}
// sets the precache to uninitialize
void setUnprecached () {
m_precached = false;
}
// gets the local entity (host edict)
edict_t *getLocalEntity () {
return m_localEntity;
}
// sets the local entity (host edict)
void setLocalEntity (edict_t *ent) {
m_localEntity = ent;
}
// sets player start entity draw models
void setPlayerStartDrawModels ();
// check the engine visibility wrapper
bool checkVisibility (edict_t *ent, uint8_t *set);
// get pvs/pas visibility set
uint8_t *getVisibilitySet (Bot *bot, bool pvs) const;
// what kind of game engine / game dll / mod / tool we're running ?
bool is (const int type) const {
return !!(m_gameFlags & type);
}
// adds game flag
void addGameFlag (const int type) {
m_gameFlags |= type;
}
// clears game flag
void clearGameFlag (const int type) {
m_gameFlags &= ~type;
}
// gets the map type
bool mapIs (const int type) const {
return !!(m_mapFlags & type);
}
// get loaded gamelib
const SharedLibrary &lib () {
return m_gameLib;
}
// get loaded engine lib
const SharedLibrary &elib () {
return m_engineLib;
}
// get registered cvars list
const SmallArray <ConVarReg> &getCvars () {
return m_cvars;
}
// check if map has breakables
const Array <edict_t *> &getBreakables () {
return m_breakables;
}
// map has breakables ?
bool hasBreakables () const {
return !m_breakables.empty ();
}
// is breakable entity is valid ?
bool isBreakableValid (edict_t *ent) {
return m_checkedBreakables[indexOfEntity (ent)];
}
// find variable value by variable name
StringRef findCvar (StringRef name) {
return engfuncs.pfnCVarGetString (name.chars ());
}
// helper to sending the client message
void sendClientMessage (bool console, edict_t *ent, StringRef message);
// helper to sending the server message
void sendServerMessage (StringRef message);
// helper for sending hud messages to client
void sendHudMessage (edict_t *ent, const hudtextparms_t &htp, StringRef message);
// send server command
template <typename ...Args> void serverCommand (const char *fmt, Args &&...args) {
engfuncs.pfnServerCommand (strings.concat (strings.format (fmt, cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
}
// send a bot command
template <typename ...Args> void botCommand (edict_t *ent, const char *fmt, Args &&...args) {
prepareBotArgs (ent, strings.format (fmt, cr::forward <Args> (args)...));
}
// prints data to servers console
template <typename ...Args> void print (const char *fmt, Args &&...args) {
sendServerMessage (strings.concat (strings.format (conf.translate (fmt), cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
}
// prints center message to specified player
template <typename ...Args> void clientPrint (edict_t *ent, const char *fmt, Args &&...args) {
if (isNullEntity (ent)) {
print (fmt, cr::forward <Args> (args)...);
return;
}
sendClientMessage (true, ent, strings.concat (strings.format (conf.translate (fmt), cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
}
// prints message to client console
template <typename ...Args> void centerPrint (edict_t *ent, const char *fmt, Args &&...args) {
if (isNullEntity (ent)) {
print (fmt, cr::forward <Args> (args)...);
return;
}
sendClientMessage (false, ent, strings.concat (strings.format (conf.translate (fmt), cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
}
};
// reference some game/mod cvars for access
class ConVarRef final : public NonCopyable {
private:
cvar_t *ptr_ {};
String name_ {};
bool checked_ {};
public:
ConVarRef (StringRef name) : name_ (name) {}
~ConVarRef () = default;
public:
bool exists () {
if (checked_ && !ptr_) {
return false;
}
checked_ = true;
ptr_ = engfuncs.pfnCVarGetPointer (name_.chars ());
return ptr_ != nullptr;
}
template <typename U = float> U value () {
return exists () ? static_cast <U> (ptr_->value) : static_cast <U> (0);
}
void set (StringRef value) {
if (exists ()) {
engfuncs.pfnCvar_DirectSet (ptr_, value.chars ());
}
}
};
// simplify access for console variables
class ConVar final : public NonCopyable {
public:
cvar_t *ptr;
private:
String name_ {};
public:
ConVar () = delete;
~ConVar () = default;
public:
ConVar (StringRef name, StringRef initval, int32_t type = Var::NoServer, bool regMissing = false, StringRef regVal = nullptr) : ptr (nullptr) {
setPrefix (name, type);
Game::instance ().pushConVar (name_.chars (), initval, "", false, 0.0f, 0.0f, type, regMissing, regVal, this);
}
ConVar (StringRef name, StringRef initval, StringRef info, bool bounded = true, float min = 0.0f, float max = 1.0f, int32_t type = Var::NoServer, bool regMissing = false, const char *regVal = nullptr) : ptr (nullptr) {
setPrefix (name, type);
Game::instance ().pushConVar (name_.chars (), initval, info, bounded, min, max, type, regMissing, regVal, this);
}
public:
template <typename U> constexpr U as () const {
if constexpr (cr::is_same <U, float>::value) {
return ptr->value;
}
else if constexpr (cr::is_same <U, bool>::value) {
return ptr->value > 0.0f;
}
else if constexpr (cr::is_same <U, int>::value) {
return static_cast <U> (ptr->value);
}
else if constexpr (cr::is_same <U, StringRef>::value) {
return ptr->string;
}
}
public:
operator bool () const {
return as <bool> ();
}
operator float () const {
return as <float> ();
}
operator int () const {
return as <int> ();
}
operator StringRef () {
return as <StringRef> ();
}
public:
StringRef name () const {
return ptr->name;
}
void set (float val) {
engfuncs.pfnCVarSetFloat (ptr->name, val);
}
void set (int val) {
set (static_cast <float> (val));
}
void set (const char *val) {
engfuncs.pfnCvar_DirectSet (ptr, val);
}
// revet cvar to default value
void revert ();
// set the cvar prefix if needed
void setPrefix (StringRef name, int32_t type);
};
class MessageWriter final {
private:
bool m_autoDestruct { false };
public:
MessageWriter () = default;
MessageWriter (int dest, int type, const Vector &pos = nullptr, edict_t *to = nullptr) {
start (dest, type, pos, to);
m_autoDestruct = true;
}
~MessageWriter () {
if (m_autoDestruct) {
end ();
}
}
public:
MessageWriter &start (int dest, int type, const Vector &pos = nullptr, edict_t *to = nullptr) {
engfuncs.pfnMessageBegin (dest, type, pos, to);
return *this;
}
void end () {
engfuncs.pfnMessageEnd ();
}
MessageWriter &writeByte (int val) {
engfuncs.pfnWriteByte (val);
return *this;
}
MessageWriter &writeLong (int val) {
engfuncs.pfnWriteLong (val);
return *this;
}
MessageWriter &writeChar (int val) {
engfuncs.pfnWriteChar (val);
return *this;
}
MessageWriter &writeShort (int val) {
engfuncs.pfnWriteShort (val);
return *this;
}
MessageWriter &writeCoord (float val) {
engfuncs.pfnWriteCoord (val);
return *this;
}
MessageWriter &writeString (const char *val) {
engfuncs.pfnWriteString (val);
return *this;
}
public:
static constexpr uint16_t fu16 (float value, float scale) {
return cr::clamp <uint16_t> (static_cast <uint16_t> (value * cr::bit (static_cast <short> (scale))), 0, USHRT_MAX);
}
static constexpr short fs16 (float value, float scale) {
return cr::clamp <short> (static_cast <short> (value * cr::bit (static_cast <short> (scale))), -SHRT_MAX, SHRT_MAX);
}
};
class LightMeasure final : public Singleton <LightMeasure> {
private:
lightstyle_t m_lightstyle[MAX_LIGHTSTYLES] {};
uint32_t m_lightstyleValue[MAX_LIGHTSTYLEVALUE] {};
bool m_doAnimation = false;
Color m_point;
model_t *m_worldModel = nullptr;
public:
LightMeasure () {
initializeLightstyles ();
m_point.reset ();
}
public:
void initializeLightstyles ();
void animateLight ();
void updateLight (int style, char *value);
float getLightLevel (const Vector &point);
float getSkyColor ();
private:
template <typename S, typename M> bool recursiveLightPoint (const M *node, const Vector &start, const Vector &end);
public:
void resetWorldModel () {
m_worldModel = nullptr;
}
void setWorldModel (model_t *model) {
if (m_worldModel) {
return;
}
m_worldModel = model;
}
model_t *getWorldModel () const {
return m_worldModel;
}
void enableAnimation (bool enable) {
m_doAnimation = enable;
}
};
// expose globals
CR_EXPOSE_GLOBAL_SINGLETON (Game, game);
CR_EXPOSE_GLOBAL_SINGLETON (LightMeasure, illum);