2266 lines
64 KiB
C++
2266 lines
64 KiB
C++
//
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// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) YaPB Development Team.
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//
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// This software is licensed under the BSD-style license.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://yapb.ru/license
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//
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#pragma once
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#include <engine/extdll.h>
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#include <engine/meta_api.h>
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#include <crlib/cr-complete.h>
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// use all the cr-library
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using namespace cr;
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#include <resource.h>
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// defines bots tasks
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CR_DECLARE_SCOPED_ENUM (Task,
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Normal = 0,
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Pause,
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MoveToPosition,
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FollowUser,
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PickupItem,
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Camp,
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PlantBomb,
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DefuseBomb,
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Attack,
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Hunt,
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SeekCover,
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ThrowExplosive,
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ThrowFlashbang,
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ThrowSmoke,
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DoubleJump,
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EscapeFromBomb,
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ShootBreakable,
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Hide,
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Blind,
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Spraypaint,
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)
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// bot menu ids
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CR_DECLARE_SCOPED_ENUM (Menu,
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None = 0,
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Main,
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Features,
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Control,
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WeaponMode,
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Personality,
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Difficulty,
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TeamSelect,
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TerroristSelect,
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CTSelect,
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Commands,
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NodeMainPage1,
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NodeMainPage2,
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NodeRadius,
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NodeType,
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NodeFlag,
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NodeAutoPath,
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NodePath,
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KickPage1,
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KickPage2,
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KickPage3,
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KickPage4,
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)
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// bomb say string
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CR_DECLARE_SCOPED_ENUM (BombPlantedSay,
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ChatSay = cr::bit (1),
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Chatter = cr::bit (2)
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)
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// chat types id's
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CR_DECLARE_SCOPED_ENUM (Chat,
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Kill = 0, // id to kill chat array
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Dead, // id to dead chat array
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Plant, // id to bomb chat array
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TeamAttack, // id to team-attack chat array
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TeamKill, // id to team-kill chat array
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Hello, // id to welcome chat array
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NoKeyword, // id to no keyword chat array
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Count // number for array
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)
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// personalities defines
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CR_DECLARE_SCOPED_ENUM (Personality,
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Normal = 0,
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Rusher,
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Careful,
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Invalid = -1
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)
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// bot difficulties
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CR_DECLARE_SCOPED_ENUM (Difficulty,
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VeryEasy,
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Easy,
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Normal,
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Hard,
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Extreme,
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Invalid = -1
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)
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// collision states
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CR_DECLARE_SCOPED_ENUM (CollisionState,
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Undecided,
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Probing,
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NoMove,
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Jump,
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Duck,
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StrafeLeft,
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StrafeRight
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)
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// counter-strike team id's
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CR_DECLARE_SCOPED_ENUM (Team,
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Terrorist = 0,
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CT,
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Spectator,
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Unassigned,
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Invalid = -1
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)
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// item status for StatusIcon message
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CR_DECLARE_SCOPED_ENUM (ItemStatus,
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Nightvision = cr::bit (0),
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DefusalKit = cr::bit (1)
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)
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// client flags
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CR_DECLARE_SCOPED_ENUM (ClientFlags,
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Used = cr::bit (0),
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Alive = cr::bit (1),
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Admin = cr::bit (2),
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Icon = cr::bit (3)
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)
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// bot create status
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CR_DECLARE_SCOPED_ENUM (BotCreateResult,
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Success,
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MaxPlayersReached,
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GraphError,
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TeamStacked
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)
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// radio messages
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CR_DECLARE_SCOPED_ENUM (Radio,
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CoverMe = 1,
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YouTakeThePoint = 2,
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HoldThisPosition = 3,
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RegroupTeam = 4,
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FollowMe = 5,
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TakingFireNeedAssistance = 6,
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GoGoGo = 11,
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TeamFallback = 12,
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StickTogetherTeam = 13,
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GetInPositionAndWaitForGo = 14,
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StormTheFront = 15,
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ReportInTeam = 16,
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RogerThat = 21,
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EnemySpotted = 22,
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NeedBackup = 23,
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SectorClear = 24,
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ImInPosition = 25,
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ReportingIn = 26,
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ShesGonnaBlow = 27,
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Negative = 28,
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EnemyDown = 29
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)
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// chatter system (extending enum above, messages 30-39 is reserved)
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CR_DECLARE_SCOPED_ENUM (Chatter,
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SpotTheBomber = 40,
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FriendlyFire,
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DiePain,
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Blind,
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GoingToPlantBomb,
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RescuingHostages,
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GoingToCamp,
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HeardNoise,
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TeamAttack,
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ReportingIn,
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GuardingDroppedC4,
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Camping,
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PlantingBomb,
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DefusingBomb,
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InCombat,
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SeekingEnemies,
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Nothing,
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EnemyDown,
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UsingHostages,
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FoundC4,
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WonTheRound,
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ScaredEmotion,
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HeardTheEnemy,
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SniperWarning,
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SniperKilled,
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VIPSpotted,
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GuardingVIPSafety,
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GoingToGuardVIPSafety,
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QuickWonRound,
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OneEnemyLeft,
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TwoEnemiesLeft,
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ThreeEnemiesLeft,
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NoEnemiesLeft,
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FoundC4Plant,
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WhereIsTheC4,
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DefendingBombsite,
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BarelyDefused,
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NiceShotCommander,
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NiceShotPall,
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GoingToGuardHostages,
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GoingToGuardDroppedC4,
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OnMyWay,
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LeadOnSir,
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PinnedDown,
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GottaFindC4,
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YouHeardTheMan,
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LostCommander,
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NewRound,
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CoverMe,
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BehindSmoke,
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BombsiteSecured,
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Count
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)
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// counter-strike weapon id's
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CR_DECLARE_SCOPED_ENUM (Weapon,
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P228 = 1,
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Shield = 2,
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Scout = 3,
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Explosive = 4,
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XM1014 = 5,
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C4 = 6,
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MAC10 = 7,
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AUG = 8,
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Smoke = 9,
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Elite = 10,
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FiveSeven = 11,
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UMP45 = 12,
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SG550 = 13,
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Galil = 14,
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Famas = 15,
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USP = 16,
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Glock18 = 17,
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AWP = 18,
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MP5 = 19,
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M249 = 20,
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M3 = 21,
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M4A1 = 22,
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TMP = 23,
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G3SG1 = 24,
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Flashbang = 25,
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Deagle = 26,
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SG552 = 27,
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AK47 = 28,
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Knife = 29,
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P90 = 30,
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Armor = 31,
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ArmorHelm = 32,
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Defuser = 33
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)
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// buy counts
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CR_DECLARE_SCOPED_ENUM (BuyState,
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PrimaryWeapon = 0,
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ArmorVestHelm ,
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SecondaryWeapon,
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Grenades,
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DefusalKit,
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Ammo,
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NightVision,
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Done
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)
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// economics limits
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CR_DECLARE_SCOPED_ENUM (EcoLimit,
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PrimaryGreater = 0,
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SmgCTGreater,
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SmgTEGreater,
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ShotgunGreater,
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ShotgunLess,
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HeavyGreater ,
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HeavyLess,
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ProstockNormal,
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ProstockRusher,
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ProstockCareful,
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ShieldGreater
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)
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// defines for pickup items
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CR_DECLARE_SCOPED_ENUM (Pickup,
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None = 0,
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Weapon,
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DroppedC4,
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PlantedC4,
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Hostage,
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Button,
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Shield,
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DefusalKit
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)
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// fight style type
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CR_DECLARE_SCOPED_ENUM (Fight,
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None = 0,
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Strafe,
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Stay
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)
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// dodge type
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CR_DECLARE_SCOPED_ENUM (Dodge,
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None = 0,
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Left,
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Right
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)
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// reload state
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CR_DECLARE_SCOPED_ENUM (Reload,
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None = 0, // no reload state currently
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Primary, // primary weapon reload state
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Secondary // secondary weapon reload state
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)
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// collision probes
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CR_DECLARE_SCOPED_ENUM (CollisionProbe,
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Jump = cr::bit (0), // probe jump when colliding
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Duck = cr::bit (1), // probe duck when colliding
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Strafe = cr::bit (2) // probe strafing when colliding
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)
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// vgui menus (since latest steam updates is obsolete, but left for old cs)
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CR_DECLARE_SCOPED_ENUM (GuiMenu,
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TeamSelect = 2, // menu select team
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TerroristSelect = 26, // terrorist select menu
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CTSelect = 27 // ct select menu
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)
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// lift usage states
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CR_DECLARE_SCOPED_ENUM (LiftState,
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None = 0,
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LookingButtonOutside,
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WaitingFor,
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EnteringIn,
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WaitingForTeammates,
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LookingButtonInside,
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TravelingBy,
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Leaving
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)
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// game start messages for counter-strike...
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CR_DECLARE_SCOPED_ENUM (BotMsg,
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None = 1,
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TeamSelect = 2,
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ClassSelect = 3,
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Buy = 100,
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Radio = 200,
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Say = 10000,
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SayTeam = 10001
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)
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// sensing states
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CR_DECLARE_SCOPED_ENUM (Sense,
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SeeingEnemy = cr::bit (0), // seeing an enemy
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HearingEnemy = cr::bit (1), // hearing an enemy
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SuspectEnemy = cr::bit (2), // suspect enemy behind obstacle
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PickupItem = cr::bit (3), // pickup item nearby
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ThrowExplosive = cr::bit (4), // could throw he grenade
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ThrowFlashbang = cr::bit (5), // could throw flashbang
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ThrowSmoke = cr::bit (6) // could throw smokegrenade
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)
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// positions to aim at
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CR_DECLARE_SCOPED_ENUM (AimFlags,
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Nav = cr::bit (0), // aim at nav point
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Camp = cr::bit (1), // aim at camp vector
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PredictPath = cr::bit (2), // aim at predicted path
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LastEnemy = cr::bit (3), // aim at last enemy
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Entity = cr::bit (4), // aim at entity like buttons, hostages
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Enemy = cr::bit (5), // aim at enemy
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Grenade = cr::bit (6), // aim for grenade throw
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Override = cr::bit (7) // overrides all others (blinded)
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)
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// famas/glock burst mode status + m4a1/usp silencer
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CR_DECLARE_SCOPED_ENUM (BurstMode,
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On = cr::bit (0),
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Off = cr::bit (1)
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)
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// visibility flags
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CR_DECLARE_SCOPED_ENUM (Visibility,
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Head = cr::bit (1),
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Body = cr::bit (2),
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Other = cr::bit (3)
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)
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// command handler status
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CR_DECLARE_SCOPED_ENUM (BotCommandResult,
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Handled = 0, // command successfully handled
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ListenServer, // command is only avaialble on listen server
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BadFormat // wrong params
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)
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// defines for nodes flags field (32 bits are available)
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CR_DECLARE_SCOPED_ENUM (NodeFlag,
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Lift = cr::bit (1), // wait for lift to be down before approaching this node
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Crouch = cr::bit (2), // must crouch to reach this node
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Crossing = cr::bit (3), // a target node
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Goal = cr::bit (4), // mission goal point (bomb, hostage etc.)
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Ladder = cr::bit (5), // node is on ladder
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Rescue = cr::bit (6), // node is a hostage rescue point
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Camp = cr::bit (7), // node is a camping point
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NoHostage = cr::bit (8), // only use this node if no hostage
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DoubleJump = cr::bit (9), // bot help's another bot (requster) to get somewhere (using djump)
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Sniper = cr::bit (28), // it's a specific sniper point
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TerroristOnly = cr::bit (29), // it's a specific terrorist point
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CTOnly = cr::bit (30), // it's a specific ct point
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)
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// defines for node connection flags field (16 bits are available)
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CR_DECLARE_SCOPED_ENUM_TYPE (PathFlag, uint16,
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Jump = cr::bit (0) // must jump for this connection
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)
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// enum pathfind search type
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CR_DECLARE_SCOPED_ENUM (FindPath,
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Fast = 0,
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Optimal,
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Safe
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)
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// defines node connection types
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CR_DECLARE_SCOPED_ENUM (PathConnection,
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Outgoing = 0,
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Incoming,
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Bidirectional
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)
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// defines node add commands
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CR_DECLARE_SCOPED_ENUM (GraphAdd,
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Normal = 0,
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)
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// a* route state
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CR_DECLARE_SCOPED_ENUM (RouteState,
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Open = 0,
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Closed,
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New
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)
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// node edit states
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CR_DECLARE_SCOPED_ENUM (GraphEdit,
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On = cr::bit (1),
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Noclip = cr::bit (2),
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Auto = cr::bit (3)
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)
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CR_DECLARE_SCOPED_ENUM (StorageOption,
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Practice = cr::bit (0), // this is practice (experience) file
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Matrix = cr::bit (1), // this is floyd warshal path & distance matrix
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Vistable = cr::bit (2), // this is vistable data
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Graph = cr::bit (3), // this is a node graph data
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Official = cr::bit (4), // this is additional flag for graph indicates graph are official
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Recovered = cr::bit (5), // this is additional flag indicates graph converted from podbot and was bad
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Author = cr::bit (6) // this is additional flag indicates that there's author info
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)
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CR_DECLARE_SCOPED_ENUM (StorageVersion,
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Graph = 1,
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Practice = 1,
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Vistable = 1,
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Matrix = 1,
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Podbot = 7
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)
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// some hardcoded desire defines used to override calculated ones
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namespace TaskPri {
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static constexpr float Normal { 35.0f };
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static constexpr float Pause { 36.0f };
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static constexpr float Camp { 37.0f };
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static constexpr float Spraypaint { 38.0f };
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static constexpr float FollowUser { 39.0f };
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static constexpr float MoveToPosition { 50.0f };
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static constexpr float DefuseBomb { 89.0f };
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static constexpr float PlantBomb { 89.0f };
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static constexpr float Attack { 90.0f };
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static constexpr float SeekCover { 91.0f };
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static constexpr float Hide { 92.0f };
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static constexpr float Throw { 99.0f };
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static constexpr float DoubleJump { 99.0f };
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static constexpr float Blind { 100.0f };
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static constexpr float ShootBreakable { 100.0f };
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static constexpr float EscapeFromBomb { 100.0f };
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}
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// storage file magic
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constexpr char kPodbotMagic[8] = "PODWAY!";
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constexpr int32 kStorageMagic = 0x59415042;
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constexpr float kInfiniteDistance = 9999999.0f;
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constexpr float kGrenadeCheckTime = 2.15f;
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constexpr float kSprayDistance = 260.0f;
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constexpr float kDoubleSprayDistance = kSprayDistance * 2;
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constexpr float kMaxChatterRepeatInteval = 99.0f;
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constexpr int kInfiniteDistanceLong = static_cast <int> (kInfiniteDistance);
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constexpr int kMaxNodeLinks = 8;
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constexpr int kMaxPracticeDamageValue = 2040;
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constexpr int kMaxPracticeGoalValue = 2040;
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constexpr int kMaxNodes = 2048;
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constexpr int kMaxRouteLength = kMaxNodes / 2;
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constexpr int kMaxWeapons = 32;
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constexpr int kNumWeapons = 26;
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constexpr int kMaxCollideMoves = 3;
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constexpr int kGameMaxPlayers = 32;
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constexpr int kGameTeamNum = 2;
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constexpr int kInvalidNodeIndex = -1;
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constexpr int kMaxBucketSize = static_cast <int> (kMaxNodes * 0.65);
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constexpr int kMaxBucketsInsidePos = kMaxNodes * 8 / kMaxBucketSize + 1;
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constexpr int kMaxNodesInsideBucket = kMaxBucketSize / kMaxBucketsInsidePos;
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// weapon masks
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constexpr auto kPrimaryWeaponMask = (cr::bit (Weapon::XM1014) | cr::bit (Weapon::M3) | cr::bit (Weapon::MAC10) | cr::bit (Weapon::UMP45) | cr::bit (Weapon::MP5) | cr::bit (Weapon::TMP) | cr::bit (Weapon::P90) | cr::bit (Weapon::AUG) | cr::bit (Weapon::M4A1) | cr::bit (Weapon::SG552) | cr::bit (Weapon::AK47) | cr::bit (Weapon::Scout) | cr::bit (Weapon::SG550) | cr::bit (Weapon::AWP) | cr::bit (Weapon::G3SG1) | cr::bit (Weapon::M249) | cr::bit (Weapon::Famas) | cr::bit (Weapon::Galil));
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constexpr auto kSecondaryWeaponMask = (cr::bit (Weapon::P228) | cr::bit (Weapon::Elite) | cr::bit (Weapon::USP) | cr::bit (Weapon::Glock18) | cr::bit (Weapon::Deagle) | cr::bit (Weapon::FiveSeven));
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// a* route
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struct Route {
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float g, f;
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int parent;
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RouteState state;
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};
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// general stprage header information structure
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struct StorageHeader {
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int32 magic;
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int32 version;
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int32 options;
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int32 length;
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int32 compressed;
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int32 uncompressed;
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};
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// links keywords and replies together
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struct Keywords {
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StringArray keywords;
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StringArray replies;
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StringArray usedReplies;
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public:
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Keywords () = default;
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|
|
Keywords (const StringArray &keywords, const StringArray &replies) {
|
|
this->keywords.clear ();
|
|
this->replies.clear ();
|
|
this->usedReplies.clear ();
|
|
|
|
this->keywords.insert (0, keywords);
|
|
this->replies.insert (0, replies);
|
|
}
|
|
};
|
|
|
|
// tasks definition
|
|
struct BotTask {
|
|
Task id; // major task/action carried out
|
|
float desire; // desire (filled in) for this task
|
|
int data; // additional data (node index)
|
|
float time; // time task expires
|
|
bool resume; // if task can be continued if interrupted
|
|
|
|
public:
|
|
BotTask (Task id, float desire, int data, float time, bool resume) : id (id), desire (desire), data (data), time (time), resume (resume) { }
|
|
};
|
|
|
|
// botname structure definition
|
|
struct BotName {
|
|
String name = "";
|
|
int usedBy = -1;
|
|
|
|
public:
|
|
BotName () = default;
|
|
BotName (String &name, int usedBy) : name (cr::move (name)), usedBy (usedBy) { }
|
|
};
|
|
|
|
// voice config structure definition
|
|
struct ChatterItem {
|
|
String name;
|
|
float repeat;
|
|
float duration;
|
|
|
|
public:
|
|
ChatterItem (String name, float repeat, float duration) : name (cr::move (name)), repeat (repeat), duration (duration) { }
|
|
};
|
|
|
|
// weapon properties structure
|
|
struct WeaponProp {
|
|
char classname[64];
|
|
int ammo1; // ammo index for primary ammo
|
|
int ammo1Max; // max primary ammo
|
|
int slot; // HUD slot (0 based)
|
|
int pos; // slot position
|
|
int id; // weapon ID
|
|
int flags; // flags???
|
|
};
|
|
|
|
// weapon info structure
|
|
struct WeaponInfo {
|
|
int id; // the weapon id value
|
|
const char *name; // name of the weapon when selecting it
|
|
const char *model; // model name to separate cs weapons
|
|
int price; // price when buying
|
|
int minPrimaryAmmo; // minimum primary ammo
|
|
int teamStandard; // used by team (number) (standard map)
|
|
int teamAS; // used by team (as map)
|
|
int buyGroup; // group in buy menu (standard map)
|
|
int buySelect; // select item in buy menu (standard map)
|
|
int newBuySelectT; // for counter-strike v1.6
|
|
int newBuySelectCT; // for counter-strike v1.6
|
|
int penetratePower; // penetrate power
|
|
int maxClip; // max ammo in clip
|
|
bool primaryFireHold; // hold down primary fire button to use?
|
|
|
|
public:
|
|
WeaponInfo (int id, const char *name, const char *model, int price, int minPriAmmo, int teamStd,
|
|
int teamAs, int buyGroup, int buySelect, int newBuySelectT, int newBuySelectCT, int penetratePower,
|
|
int maxClip, bool fireHold) {
|
|
|
|
this->id = id;
|
|
this->name = name;
|
|
this->model = model;
|
|
this->price = price;
|
|
this->minPrimaryAmmo = minPriAmmo;
|
|
this->teamStandard = teamStd;
|
|
this->teamAS = teamAs;
|
|
this->buyGroup = buyGroup;
|
|
this->buySelect = buySelect;
|
|
this->newBuySelectCT = newBuySelectCT;
|
|
this->newBuySelectT = newBuySelectT;
|
|
this->penetratePower = penetratePower;
|
|
this->maxClip = maxClip;
|
|
this->primaryFireHold = fireHold;
|
|
}
|
|
};
|
|
|
|
// array of clients struct
|
|
struct Client {
|
|
edict_t *ent; // pointer to actual edict
|
|
Vector origin; // position in the world
|
|
Vector sound; // position sound was played
|
|
int team; // bot team
|
|
int team2; // real bot team in free for all mode (csdm)
|
|
int flags; // client flags
|
|
int radio; // radio orders
|
|
int menu; // identifier to openen menu
|
|
int ping; // when bot latency is enabled, client ping stored here
|
|
float hearingDistance; // distance this sound is heared
|
|
float timeSoundLasting; // time sound is played/heared
|
|
int iconFlags[kGameMaxPlayers]; // flag holding chatter icons
|
|
float iconTimestamp[kGameMaxPlayers]; // timers for chatter icons
|
|
bool pingUpdate; // update ping ?
|
|
};
|
|
|
|
// bot creation tab
|
|
struct CreateQueue {
|
|
bool manual;
|
|
int difficulty;
|
|
int team;
|
|
int member;
|
|
int personality;
|
|
String name;
|
|
};
|
|
|
|
// define chatting collection structure
|
|
struct ChatCollection {
|
|
int chatProbability;
|
|
float chatDelay;
|
|
float timeNextChat;
|
|
int entityIndex;
|
|
String sayText;
|
|
StringArray lastUsedSentences;
|
|
};
|
|
|
|
// general waypoint header information structure
|
|
struct PODGraphHeader {
|
|
char header[8];
|
|
int32 fileVersion;
|
|
int32 pointNumber;
|
|
char mapName[32];
|
|
char author[32];
|
|
};
|
|
|
|
// floyd-warshall matrices
|
|
struct Matrix {
|
|
int16 dist;
|
|
int16 index;
|
|
};
|
|
|
|
// experience data hold in memory while playing
|
|
struct Practice {
|
|
int16 damage[kGameTeamNum];
|
|
int16 index[kGameTeamNum];
|
|
int16 value[kGameTeamNum];
|
|
};
|
|
|
|
// defines linked waypoints
|
|
struct PathLink {
|
|
Vector velocity;
|
|
int32 distance;
|
|
uint16 flags;
|
|
int16 index;
|
|
};
|
|
|
|
// defines visibility count
|
|
struct PathVis {
|
|
uint16 stand, crouch;
|
|
};
|
|
|
|
// define graph path structure for yapb
|
|
struct Path {
|
|
int32 number, flags;
|
|
Vector origin, start, end;
|
|
float radius, light, display;
|
|
PathLink links[kMaxNodeLinks];
|
|
PathVis vis;
|
|
};
|
|
|
|
// define waypoint structure for podbot (will convert on load)
|
|
struct PODPath {
|
|
int32 number, flags;
|
|
Vector origin;
|
|
float radius, csx, csy, cex, cey;
|
|
int16 index[kMaxNodeLinks];
|
|
uint16 conflags[kMaxNodeLinks];
|
|
Vector velocity[kMaxNodeLinks];
|
|
int32 distance[kMaxNodeLinks];
|
|
PathVis vis;
|
|
};
|
|
|
|
// this structure links nodes returned from pathfinder
|
|
class PathWalk : public IntArray {
|
|
public:
|
|
explicit PathWalk () {
|
|
clear ();
|
|
}
|
|
|
|
~PathWalk () = default;
|
|
public:
|
|
int &next () {
|
|
return at (1);
|
|
}
|
|
|
|
int &first () {
|
|
return at (0);
|
|
}
|
|
|
|
bool hasNext () const {
|
|
if (empty ()) {
|
|
return false;
|
|
}
|
|
return length () > 1;
|
|
}
|
|
};
|
|
|
|
// main bot class
|
|
class Bot final {
|
|
private:
|
|
using RouteTwin = Twin <int, float>;
|
|
|
|
public:
|
|
friend class BotManager;
|
|
|
|
private:
|
|
uint32 m_states; // sensing bitstates
|
|
uint32 m_collideMoves[kMaxCollideMoves]; // sorted array of movements
|
|
uint32 m_collisionProbeBits; // bits of possible collision moves
|
|
uint32 m_collStateIndex; // index into collide moves
|
|
uint32 m_aimFlags; // aiming conditions
|
|
uint32 m_currentTravelFlags; // connection flags like jumping
|
|
|
|
int m_messageQueue[32]; // stack for messages
|
|
int m_oldButtons; // our old buttons
|
|
int m_reloadState; // current reload state
|
|
int m_voicePitch; // bot voice pitch
|
|
int m_rechoiceGoalCount; // multiple failed goals?
|
|
int m_loosedBombNodeIndex; // nearest to loosed bomb node
|
|
int m_plantedBombNodeIndex; // nearest to planted bomb node
|
|
int m_currentNodeIndex; // current node index
|
|
int m_travelStartIndex; // travel start index to double jump action
|
|
int m_previousNodes[5]; // previous node indices from node find
|
|
int m_pathFlags; // current node flags
|
|
int m_needAvoidGrenade; // which direction to strafe away
|
|
int m_campDirection; // camp Facing direction
|
|
int m_campButtons; // buttons to press while camping
|
|
int m_tryOpenDoor; // attempt's to open the door
|
|
int m_liftState; // state of lift handling
|
|
int m_radioSelect; // radio entry
|
|
|
|
float m_headedTime;
|
|
float m_prevTime; // time previously checked movement speed
|
|
float m_prevSpeed; // speed some frames before
|
|
float m_timeDoorOpen; // time to next door open check
|
|
float m_lastChatTime; // time bot last chatted
|
|
float m_timeLogoSpray; // time bot last spray logo
|
|
float m_knifeAttackTime; // time to rush with knife (at the beginning of the round)
|
|
float m_duckDefuseCheckTime; // time to check for ducking for defuse
|
|
float m_frameInterval; // bot's frame interval
|
|
float m_lastCommandTime; // time bot last thinked
|
|
float m_reloadCheckTime; // time to check reloading
|
|
float m_zoomCheckTime; // time to check zoom again
|
|
float m_shieldCheckTime; // time to check shiled drawing again
|
|
float m_grenadeCheckTime; // time to check grenade usage
|
|
float m_sniperStopTime; // bot switched to other weapon?
|
|
float m_lastEquipTime; // last time we equipped in buyzone
|
|
float m_duckTime; // time to duck
|
|
float m_jumpTime; // time last jump happened
|
|
float m_soundUpdateTime; // time to update the sound
|
|
float m_heardSoundTime; // last time noise is heard
|
|
float m_buttonPushTime; // time to push the button
|
|
float m_liftUsageTime; // time to use lift
|
|
float m_askCheckTime; // time to ask team
|
|
float m_collideTime; // time last collision
|
|
float m_firstCollideTime; // time of first collision
|
|
float m_probeTime; // time of probing different moves
|
|
float m_lastCollTime; // time until next collision check
|
|
float m_jumpStateTimer; // timer for jumping collision check
|
|
float m_lookYawVel; // look yaw velocity
|
|
float m_lookPitchVel; // look pitch velocity
|
|
float m_lookUpdateTime; // lookangles update time
|
|
float m_aimErrorTime; // time to update error vector
|
|
float m_nextCampDirTime; // time next camp direction change
|
|
float m_lastFightStyleCheck; // time checked style
|
|
float m_strafeSetTime; // time strafe direction was set
|
|
float m_randomizeAnglesTime; // time last randomized location
|
|
float m_playerTargetTime; // time last targeting
|
|
float m_timeCamping; // time to camp
|
|
float m_lastUsedNodesTime; // last time bot followed nodes
|
|
float m_shootAtDeadTime; // time to shoot at dying players
|
|
float m_followWaitTime; // wait to follow time
|
|
float m_chatterTimes[Chatter::Count]; // chatter command timers
|
|
float m_navTimeset; // time node chosen by Bot
|
|
float m_moveSpeed; // current speed forward/backward
|
|
float m_strafeSpeed; // current speed sideways
|
|
float m_minSpeed; // minimum speed in normal mode
|
|
float m_oldCombatDesire; // holds old desire for filtering
|
|
float m_avoidTime; // time to avoid players around
|
|
float m_itemCheckTime; // time next search for items needs to be done
|
|
float m_joinServerTime; // time when bot joined the game
|
|
float m_playServerTime; // time bot spent in the game
|
|
|
|
bool m_moveToGoal; // bot currently moving to goal??
|
|
bool m_isStuck; // bot is stuck
|
|
bool m_isReloading; // bot is reloading a gun
|
|
bool m_forceRadio; // should bot use radio anyway?
|
|
bool m_defendedBomb; // defend action issued
|
|
bool m_defendHostage; // defend action issued
|
|
bool m_duckDefuse; // should or not bot duck to defuse bomb
|
|
bool m_checkKnifeSwitch; // is time to check switch to knife action
|
|
bool m_checkWeaponSwitch; // is time to check weapon switch
|
|
bool m_isUsingGrenade; // bot currently using grenade??
|
|
bool m_bombSearchOverridden; // use normal node if applicable when near the bomb
|
|
bool m_wantsToFire; // bot needs consider firing
|
|
bool m_jumpFinished; // has bot finished jumping
|
|
bool m_isLeader; // bot is leader of his team
|
|
bool m_checkTerrain; // check for terrain
|
|
bool m_moveToC4; // ct is moving to bomb
|
|
bool m_grenadeRequested; // bot requested change to grenade
|
|
|
|
Pickup m_pickupType; // type of entity which needs to be used/picked up
|
|
PathWalk m_pathWalk; // pointer to current node from path
|
|
Dodge m_combatStrafeDir; // direction to strafe
|
|
Fight m_fightStyle; // combat style to use
|
|
CollisionState m_collisionState; // collision State
|
|
FindPath m_pathType; // which pathfinder to use
|
|
uint8 m_visibility; // visibility flags
|
|
|
|
edict_t *m_pickupItem; // pointer to entity of item to use/pickup
|
|
edict_t *m_itemIgnore; // pointer to entity to ignore for pickup
|
|
edict_t *m_liftEntity; // pointer to lift entity
|
|
edict_t *m_breakableEntity; // pointer to breakable entity
|
|
edict_t *m_targetEntity; // the entity that the bot is trying to reach
|
|
edict_t *m_avoidGrenade; // pointer to grenade entity to avoid
|
|
edict_t *m_avoid; // avoid players on our way
|
|
|
|
Vector m_liftTravelPos; // lift travel position
|
|
Vector m_moveAngles; // bot move angles
|
|
Vector m_idealAngles; // angle wanted
|
|
Vector m_randomizedIdealAngles; // angle wanted with noise
|
|
Vector m_angularDeviation; // angular deviation from current to ideal angles
|
|
Vector m_aimSpeed; // aim speed calculated
|
|
Vector m_aimLastError; // last calculated aim error
|
|
Vector m_prevOrigin; // origin some frames before
|
|
Vector m_lookAt; // vector bot should look at
|
|
Vector m_throw; // origin of node to throw grenades
|
|
Vector m_enemyOrigin; // target origin chosen for shooting
|
|
Vector m_grenade; // calculated vector for grenades
|
|
Vector m_entity; // origin of entities like buttons etc.
|
|
Vector m_camp; // aiming vector when camping.
|
|
Vector m_desiredVelocity; // desired velocity for jump nodes
|
|
Vector m_breakableOrigin; // origin of breakable
|
|
|
|
Array <edict_t *> m_hostages; // pointer to used hostage entities
|
|
Array <Route> m_routes; // pointer
|
|
|
|
BinaryHeap <RouteTwin> m_routeQue;
|
|
Path *m_path; // pointer to the current path node
|
|
String m_chatBuffer; // space for strings (say text...)
|
|
|
|
private:
|
|
int pickBestWeapon (int *vec, int count, int moneySave);
|
|
int findCampingDirection ();
|
|
int findAimingNode (const Vector &to);
|
|
int findNearestNode ();
|
|
int findBombNode ();
|
|
int findCoverNode (float maxDistance);
|
|
int findDefendNode (const Vector &origin);
|
|
int findBestGoal ();
|
|
int findGoalPost (int tactic, IntArray *defensive, IntArray *offsensive);
|
|
int getMsgQueue ();
|
|
int bestPrimaryCarried ();
|
|
int bestSecondaryCarried ();
|
|
int bestGrenadeCarried ();
|
|
int bestWeaponCarried ();
|
|
int changePointIndex (int index);
|
|
int numEnemiesNear (const Vector &origin, float radius);
|
|
int numFriendsNear (const Vector &origin, float radius);
|
|
|
|
float getBombTimeleft ();
|
|
float getReachTime ();
|
|
float isInFOV (const Vector &dest);
|
|
float getShiftSpeed ();
|
|
float getEnemyBodyOffsetCorrection (float distance);
|
|
|
|
bool canReplaceWeapon ();
|
|
bool canDuckUnder (const Vector &normal);
|
|
bool canJumpUp (const Vector &normal);
|
|
bool doneCanJumpUp (const Vector &normal);
|
|
bool cantMoveForward (const Vector &normal, TraceResult *tr);
|
|
bool canStrafeLeft (TraceResult *tr);
|
|
bool canStrafeRight (TraceResult *tr);
|
|
bool isBlockedLeft ();
|
|
bool isBlockedRight ();
|
|
bool checkWallOnLeft ();
|
|
bool checkWallOnRight ();
|
|
bool updateNavigation ();
|
|
bool isEnemyThreat ();
|
|
bool isWeaponRestricted (int weaponIndex);
|
|
bool isWeaponRestrictedAMX (int weaponIndex);
|
|
bool isInViewCone (const Vector &origin);
|
|
bool checkBodyParts (edict_t *target, Vector *origin, uint8 *bodyPart);
|
|
bool seesEnemy (edict_t *player, bool ignoreFOV = false);
|
|
bool doPlayerAvoidance (const Vector &normal);
|
|
bool hasActiveGoal ();
|
|
bool advanceMovement ();
|
|
bool isBombDefusing (const Vector &bombOrigin);
|
|
bool isOccupiedPoint (int index);
|
|
bool seesItem (const Vector &dest, const char *itemName);
|
|
bool lastEnemyShootable ();
|
|
bool isShootableBreakable (edict_t *ent);
|
|
bool rateGroundWeapon (edict_t *ent);
|
|
bool reactOnEnemy ();
|
|
bool selectBestNextNode ();
|
|
bool hasAnyWeapons ();
|
|
bool isDeadlyMove (const Vector &to);
|
|
bool isOutOfBombTimer ();
|
|
bool isWeaponBadAtDistance (int weaponIndex, float distance);
|
|
bool needToPauseFiring (float distance);
|
|
bool lookupEnemies ();
|
|
bool isEnemyHidden (edict_t *enemy);
|
|
bool isFriendInLineOfFire (float distance);
|
|
bool isGroupOfEnemies (const Vector &location, int numEnemies = 1, float radius = 256.0f);
|
|
bool isPenetrableObstacle (const Vector &dest);
|
|
bool isPenetrableObstacle2 (const Vector &dest);
|
|
bool isEnemyBehindShield (edict_t *enemy);
|
|
bool checkChatKeywords (String &reply);
|
|
bool isReplyingToChat ();
|
|
|
|
void instantChatter (int type);
|
|
void runAI ();
|
|
void runMovement ();
|
|
void checkSpawnConditions ();
|
|
void buyStuff ();
|
|
void changePitch (float speed);
|
|
void changeYaw (float speed);
|
|
void checkMsgQueue ();
|
|
void checkRadioQueue ();
|
|
void checkReload ();
|
|
void avoidGrenades ();
|
|
void checkGrenadesThrow ();
|
|
void checkBurstMode (float distance);
|
|
void checkSilencer ();
|
|
void updateAimDir ();
|
|
void updateLookAngles ();
|
|
void updateBodyAngles ();
|
|
void updateLookAnglesNewbie (const Vector &direction, float delta);
|
|
void setIdealReactionTimers (bool actual = false);
|
|
void updateHearing ();
|
|
void postprocessGoals (const IntArray &goals, int *result);
|
|
void updatePickups ();
|
|
void checkTerrain (float movedDistance, const Vector &dirNormal);
|
|
void checkDarkness ();
|
|
void checkParachute ();
|
|
void getCampDirection (Vector *dest);
|
|
void updatePracticeValue (int damage);
|
|
void updatePracticeDamage (edict_t *attacker, int damage);
|
|
void findShortestPath (int srcIndex, int destIndex);
|
|
void findPath (int srcIndex, int destIndex, FindPath pathType = FindPath::Fast);
|
|
void clearRoute ();
|
|
void sayDebug (const char *format, ...);
|
|
void frame ();
|
|
void resetCollision ();
|
|
void ignoreCollision ();
|
|
void setConditions ();
|
|
void overrideConditions ();
|
|
void updateEmotions ();
|
|
void setStrafeSpeed (const Vector &moveDir, float strafeSpeed);
|
|
void updateTeamJoin ();
|
|
void updateTeamCommands ();
|
|
void decideFollowUser ();
|
|
void attackMovement ();
|
|
void findValidNode ();
|
|
void fireWeapons ();
|
|
void selectWeapons (float distance, int index, int id, int choosen);
|
|
void focusEnemy ();
|
|
void selectBestWeapon ();
|
|
void selectSecondary ();
|
|
void selectWeaponByName (const char *name);
|
|
void selectWeaponById (int num);
|
|
void completeTask ();
|
|
void executeTasks ();
|
|
|
|
void normal_ ();
|
|
void spraypaint_ ();
|
|
void huntEnemy_ ();
|
|
void seekCover_ ();
|
|
void attackEnemy_ ();
|
|
void pause_ ();
|
|
void blind_ ();
|
|
void camp_ ();
|
|
void hide_ ();
|
|
void moveToPos_ ();
|
|
void plantBomb_ ();
|
|
void bombDefuse_ ();
|
|
void followUser_ ();
|
|
void throwExplosive_ ();
|
|
void throwFlashbang_ ();
|
|
void throwSmoke_ ();
|
|
void doublejump_ ();
|
|
void escapeFromBomb_ ();
|
|
void pickupItem_ ();
|
|
void shootBreakable_ ();
|
|
|
|
edict_t *lookupButton (const char *targetName);
|
|
edict_t *lookupBreakable ();
|
|
edict_t *correctGrenadeVelocity (const char *model);
|
|
|
|
const Vector &getEnemyBodyOffset ();
|
|
Vector calcThrow (const Vector &start, const Vector &stop);
|
|
Vector calcToss (const Vector &start, const Vector &stop);
|
|
Vector isBombAudible ();
|
|
Vector getBodyOffsetError (float distance);
|
|
|
|
uint8 computeMsec ();
|
|
|
|
private:
|
|
bool isOnLadder () const {
|
|
return pev->movetype == MOVETYPE_FLY;
|
|
}
|
|
|
|
bool isOnFloor () const {
|
|
return (pev->flags & (FL_ONGROUND | FL_PARTIALGROUND)) != 0;
|
|
}
|
|
|
|
bool isInWater () const {
|
|
return pev->waterlevel >= 2;
|
|
}
|
|
|
|
public:
|
|
entvars_t *pev;
|
|
|
|
int m_index; // saved bot index
|
|
int m_wantedTeam; // player team bot wants select
|
|
int m_wantedClass; // player model bot wants to select
|
|
int m_difficulty; // bots hard level
|
|
int m_moneyAmount; // amount of money in bot's bank
|
|
|
|
float m_spawnTime; // time this bot spawned
|
|
float m_timeTeamOrder; // time of last radio command
|
|
float m_slowFrameTimestamp; // time to per-second think
|
|
float m_nextBuyTime; // next buy time
|
|
float m_checkDarkTime; // check for darkness time
|
|
float m_preventFlashing; // bot turned away from flashbang
|
|
float m_flashLevel; // flashlight level
|
|
float m_blindTime; // time when bot is blinded
|
|
float m_blindMoveSpeed; // mad speeds when bot is blind
|
|
float m_blindSidemoveSpeed; // mad side move speeds when bot is blind
|
|
float m_fallDownTime; // time bot started to fall
|
|
float m_duckForJump; // is bot needed to duck for double jump
|
|
float m_baseAgressionLevel; // base aggression level (on initializing)
|
|
float m_baseFearLevel; // base fear level (on initializing)
|
|
float m_agressionLevel; // dynamic aggression level (in game)
|
|
float m_fearLevel; // dynamic fear level (in game)
|
|
float m_nextEmotionUpdate; // next time to sanitize emotions
|
|
float m_thinkFps; // skip some frames in bot thinking
|
|
float m_thinkInterval; // interval between frames
|
|
float m_goalValue; // ranking value for this node
|
|
float m_viewDistance; // current view distance
|
|
float m_maxViewDistance; // maximum view distance
|
|
float m_retreatTime; // time to retreat?
|
|
float m_enemyUpdateTime; // time to check for new enemies
|
|
float m_enemyReachableTimer; // time to recheck if enemy reachable
|
|
float m_enemyIgnoreTimer; // ignore enemy for some time
|
|
float m_seeEnemyTime; // time bot sees enemy
|
|
float m_enemySurpriseTime; // time of surprise
|
|
float m_idealReactionTime; // time of base reaction
|
|
float m_actualReactionTime; // time of current reaction time
|
|
float m_timeNextTracking; // time node index for tracking player is recalculated
|
|
float m_firePause; // time to pause firing
|
|
float m_shootTime; // time to shoot
|
|
float m_timeLastFired; // time to last firing
|
|
|
|
int m_basePing; // base ping for bot
|
|
int m_numEnemiesLeft; // number of enemies alive left on map
|
|
int m_numFriendsLeft; // number of friend alive left on map
|
|
int m_retryJoin; // retry count for chosing team/class
|
|
int m_startAction; // team/class selection state
|
|
int m_voteKickIndex; // index of player to vote against
|
|
int m_lastVoteKick; // last index
|
|
int m_voteMap; // number of map to vote for
|
|
int m_logotypeIndex; // index for logotype
|
|
int m_buyState; // current count in buying
|
|
int m_blindButton; // buttons bot press, when blind
|
|
int m_radioOrder; // actual command
|
|
int m_actMessageIndex; // current processed message
|
|
int m_pushMessageIndex; // offset for next pushed message
|
|
int m_prevGoalIndex; // holds destination goal node
|
|
int m_chosenGoalIndex; // used for experience, same as above
|
|
int m_lastDamageType; // stores last damage
|
|
int m_team; // bot team
|
|
int m_currentWeapon; // one current weapon for each bot
|
|
int m_ammoInClip[kMaxWeapons]; // ammo in clip for each weapons
|
|
int m_ammo[MAX_AMMO_SLOTS]; // total ammo amounts
|
|
|
|
bool m_isVIP; // bot is vip?
|
|
bool m_notKilled; // has the player been killed or has he just respawned
|
|
bool m_notStarted; // team/class not chosen yet
|
|
bool m_ignoreBuyDelay; // when reaching buyzone in the middle of the round don't do pauses
|
|
bool m_inBombZone; // bot in the bomb zone or not
|
|
bool m_inBuyZone; // bot currently in buy zone
|
|
bool m_inVIPZone; // bot in the vip satefy zone
|
|
bool m_buyingFinished; // done with buying
|
|
bool m_buyPending; // bot buy is pending
|
|
bool m_hasDefuser; // does bot has defuser
|
|
bool m_hasNVG; // does bot has nightvision goggles
|
|
bool m_usesNVG; // does nightvision goggles turned on
|
|
bool m_hasC4; // does bot has c4 bomb
|
|
bool m_hasProgressBar; // has progress bar on a HUD
|
|
bool m_jumpReady; // is double jump ready
|
|
bool m_canChooseAimDirection; // can choose aiming direction
|
|
bool m_isEnemyReachable; // direct line to enemy
|
|
|
|
edict_t *m_doubleJumpEntity; // pointer to entity that request double jump
|
|
edict_t *m_radioEntity; // pointer to entity issuing a radio command
|
|
edict_t *m_enemy; // pointer to enemy entity
|
|
edict_t *m_lastEnemy; // pointer to last enemy entity
|
|
edict_t *m_lastVictim; // pointer to killed entity
|
|
edict_t *m_trackingEdict; // pointer to last tracked player when camping/hiding
|
|
|
|
Vector m_pathOrigin; // origin of node
|
|
Vector m_destOrigin; // origin of move destination
|
|
Vector m_position; // position to move to in move to position task
|
|
Vector m_doubleJumpOrigin; // origin of double jump
|
|
Vector m_lastEnemyOrigin; // vector to last enemy origin
|
|
|
|
ChatCollection m_sayTextBuffer; // holds the index & the actual message of the last unprocessed text message of a player
|
|
BurstMode m_weaponBurstMode; // bot using burst mode? (famas/glock18, but also silencer mode)
|
|
Personality m_personality; // bots type
|
|
Array <BotTask> m_tasks;
|
|
|
|
public:
|
|
Bot (edict_t *bot, int difficulty, int personality, int team, int member);
|
|
~Bot () = default;
|
|
|
|
public:
|
|
void slowFrame (); // the main Lambda that decides intervals of running bot ai
|
|
void fastFrame (); /// the things that can be executed while skipping frames
|
|
void processBlind (int alpha);
|
|
void processDamage (edict_t *inflictor, int damage, int armor, int bits);
|
|
void showDebugOverlay ();
|
|
void newRound ();
|
|
void processBuyzoneEntering (int buyState);
|
|
void pushMsgQueue (int message);
|
|
void prepareChatMessage (const String &message);
|
|
void checkForChat ();
|
|
void showChaterIcon (bool show);
|
|
void clearSearchNodes ();
|
|
void processBreakables (edict_t *touch);
|
|
void avoidIncomingPlayers (edict_t *touch);
|
|
void startTask (Task id, float desire, int data, float time, bool resume);
|
|
void clearTask (Task id);
|
|
void filterTasks ();
|
|
void clearTasks ();
|
|
void dropWeaponForUser (edict_t *user, bool discardC4);
|
|
void say (const char *text);
|
|
void sayTeam (const char *text);
|
|
void pushChatMessage (int type, bool isTeamSay = false);
|
|
void pushRadioMessage (int message);
|
|
void pushChatterMessage (int message);
|
|
void processChatterMessage (const char *tempMessage);
|
|
void tryHeadTowardRadioMessage ();
|
|
void kill ();
|
|
void kick ();
|
|
void resetDoubleJump ();
|
|
void startDoubleJump (edict_t *ent);
|
|
|
|
bool hasHostage ();
|
|
bool usesRifle ();
|
|
bool usesPistol ();
|
|
bool usesSniper ();
|
|
bool usesSubmachine ();
|
|
bool usesZoomableRifle ();
|
|
bool usesBadWeapon ();
|
|
bool usesCampGun ();
|
|
bool hasPrimaryWeapon ();
|
|
bool hasSecondaryWeapon ();
|
|
bool hasShield ();
|
|
bool isShieldDrawn ();
|
|
bool findBestNearestNode ();
|
|
bool seesEntity (const Vector &dest, bool fromBody = false);
|
|
|
|
int getAmmo ();
|
|
int getNearestToPlantedBomb ();
|
|
|
|
float getFrameInterval ();
|
|
BotTask *getTask ();
|
|
|
|
public:
|
|
int getAmmoInClip () const {
|
|
return m_ammoInClip[m_currentWeapon];
|
|
}
|
|
|
|
Vector getCenter () const {
|
|
return (pev->absmax + pev->absmin) * 0.5;
|
|
};
|
|
|
|
Vector getEyesPos () const {
|
|
return pev->origin + pev->view_ofs;
|
|
};
|
|
|
|
Task getCurrentTaskId () {
|
|
return getTask ()->id;
|
|
}
|
|
|
|
edict_t *ent () {
|
|
return pev->pContainingEntity;
|
|
};
|
|
|
|
int index () const {
|
|
return m_index;
|
|
}
|
|
|
|
int entindex () const {
|
|
return m_index + 1;
|
|
}
|
|
};
|
|
|
|
// manager class
|
|
class BotManager final : public Singleton <BotManager> {
|
|
public:
|
|
using ForEachBot = Lambda <bool (Bot *)>;
|
|
using UniqueBot = UniquePtr <Bot>;
|
|
|
|
private:
|
|
float m_timeRoundStart;
|
|
float m_timeRoundEnd;
|
|
float m_timeRoundMid;
|
|
|
|
float m_maintainTime; // time to maintain bot creation
|
|
float m_quotaMaintainTime; // time to maintain bot quota
|
|
float m_grenadeUpdateTime; // time to update active grenades
|
|
float m_entityUpdateTime; // time to update intresting entities
|
|
float m_plantSearchUpdateTime; // time to update for searching planted bomb
|
|
float m_lastChatTime; // global chat time timestamp
|
|
float m_timeBombPlanted; // time the bomb were planted
|
|
float m_lastRadioTime[kGameTeamNum]; // global radio time
|
|
|
|
int m_lastWinner; // the team who won previous round
|
|
int m_lastDifficulty; // last bots difficulty
|
|
int m_bombSayStatus; // some bot is issued whine about bomb
|
|
int m_lastRadio[kGameTeamNum]; // last radio message for team
|
|
|
|
bool m_leaderChoosen[kGameTeamNum]; // is team leader choose theese round
|
|
bool m_economicsGood[kGameTeamNum]; // is team able to buy anything
|
|
bool m_bombPlanted;
|
|
bool m_botsCanPause;
|
|
bool m_roundEnded;
|
|
|
|
Array <edict_t *> m_activeGrenades; // holds currently active grenades on the map
|
|
Array <edict_t *> m_intrestingEntities; // holds currently intresting entities on the map
|
|
|
|
SmallArray <CreateQueue> m_creationTab; // bot creation tab
|
|
SmallArray <BotTask> m_filters; // task filters
|
|
SmallArray <UniqueBot> m_bots; // all available bots
|
|
|
|
edict_t *m_killerEntity; // killer entity for bots
|
|
|
|
protected:
|
|
BotCreateResult create (const String &name, int difficulty, int personality, int team, int member);
|
|
|
|
public:
|
|
BotManager ();
|
|
~BotManager () = default;
|
|
|
|
public:
|
|
Twin <int, int> countTeamPlayers ();
|
|
|
|
Bot *findBotByIndex (int index);
|
|
Bot *findBotByEntity (edict_t *ent);
|
|
|
|
Bot *findAliveBot ();
|
|
Bot *findHighestFragBot (int team);
|
|
|
|
int getHumansCount (bool ignoreSpectators = false);
|
|
int getAliveHumansCount ();
|
|
int getBotCount ();
|
|
float getConnectionTime (int botId);
|
|
|
|
void setBombPlanted (bool isPlanted);
|
|
void slowFrame ();
|
|
void frame ();
|
|
void createKillerEntity ();
|
|
void destroyKillerEntity ();
|
|
void touchKillerEntity (Bot *bot);
|
|
void destroy ();
|
|
void addbot (const String &name, int difficulty, int personality, int team, int member, bool manual);
|
|
void addbot (const String &name, const String &difficulty, const String &personality, const String &team, const String &member, bool manual);
|
|
void serverFill (int selection, int personality = Personality::Normal, int difficulty = -1, int numToAdd = -1);
|
|
void kickEveryone (bool instant = false, bool zeroQuota = true);
|
|
bool kickRandom (bool decQuota = true, Team fromTeam = Team::Unassigned);
|
|
void kickBot (int index);
|
|
void kickFromTeam (Team team, bool removeAll = false);
|
|
void killAllBots (int team = -1);
|
|
void maintainQuota ();
|
|
void initQuota ();
|
|
void initRound ();
|
|
void decrementQuota (int by = 1);
|
|
void selectLeaders (int team, bool reset);
|
|
void listBots ();
|
|
void setWeaponMode (int selection);
|
|
void updateTeamEconomics (int team, bool setTrue = false);
|
|
void updateBotDifficulties ();
|
|
void reset ();
|
|
void initFilters ();
|
|
void resetFilters ();
|
|
void updateActiveGrenade ();
|
|
void updateIntrestingEntities ();
|
|
void captureChatRadio (const char *cmd, const char *arg, edict_t *ent);
|
|
void notifyBombDefuse ();
|
|
void execGameEntity (entvars_t *vars);
|
|
void forEach (ForEachBot handler);
|
|
void erase (Bot *bot);
|
|
|
|
bool isTeamStacked (int team);
|
|
|
|
public:
|
|
Array <edict_t *> &searchActiveGrenades () {
|
|
return m_activeGrenades;
|
|
}
|
|
|
|
Array <edict_t *> &searchIntrestingEntities () {
|
|
return m_intrestingEntities;
|
|
}
|
|
|
|
bool hasActiveGrenades () const {
|
|
return !m_activeGrenades.empty ();
|
|
}
|
|
|
|
bool hasIntrestingEntities () const {
|
|
return !m_intrestingEntities.empty ();
|
|
}
|
|
|
|
bool checkTeamEco (int team) const {
|
|
return m_economicsGood[team];
|
|
}
|
|
|
|
int getLastWinner () const {
|
|
return m_lastWinner;
|
|
}
|
|
|
|
void setLastWinner (int winner) {
|
|
m_lastWinner = winner;
|
|
}
|
|
|
|
// get the list of filters
|
|
SmallArray <BotTask> &getFilters () {
|
|
return m_filters;
|
|
}
|
|
|
|
void createRandom (bool manual = false) {
|
|
addbot ("", -1, -1, -1, -1, manual);
|
|
}
|
|
|
|
bool isBombPlanted () const {
|
|
return m_bombPlanted;
|
|
}
|
|
|
|
float getTimeBombPlanted () const {
|
|
return m_timeBombPlanted;
|
|
}
|
|
|
|
float getRoundStartTime () const {
|
|
return m_timeRoundStart;
|
|
}
|
|
|
|
float getRoundMidTime () const {
|
|
return m_timeRoundMid;
|
|
}
|
|
|
|
float getRoundEndTime () const {
|
|
return m_timeRoundEnd;
|
|
}
|
|
|
|
bool isRoundOver () const {
|
|
return m_roundEnded;
|
|
}
|
|
|
|
void setRoundOver (const bool over) {
|
|
m_roundEnded = over;
|
|
}
|
|
|
|
bool canPause () const {
|
|
return m_botsCanPause;
|
|
}
|
|
|
|
void setCanPause (const bool pause) {
|
|
m_botsCanPause = pause;
|
|
}
|
|
|
|
bool hasBombSay (int type) {
|
|
return (m_bombSayStatus & type) == type;
|
|
}
|
|
|
|
void clearBombSay (int type) {
|
|
m_bombSayStatus &= ~type;
|
|
}
|
|
|
|
void setPlantedBombSearchTimestamp (const float timestamp) {
|
|
m_plantSearchUpdateTime = timestamp;
|
|
}
|
|
|
|
float getPlantedBombSearchTimestamp () const {
|
|
return m_plantSearchUpdateTime;
|
|
}
|
|
|
|
void setLastRadioTimestamp (const int team, const float timestamp) {
|
|
if (team == Team::CT || team == Team::Terrorist) {
|
|
m_lastRadioTime[team] = timestamp;
|
|
}
|
|
}
|
|
|
|
float getLastRadioTimestamp (const int team) const {
|
|
if (team == Team::CT || team == Team::Terrorist) {
|
|
return m_lastRadioTime[team];
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
void setLastRadio (const int team, const int radio) {
|
|
m_lastRadio[team] = radio;
|
|
}
|
|
|
|
int getLastRadio (const int team) const {
|
|
return m_lastRadio[team];
|
|
}
|
|
|
|
void setLastChatTimestamp (const float timestamp) {
|
|
m_lastChatTime = timestamp;
|
|
}
|
|
|
|
float getLastChatTimestamp () const {
|
|
return m_lastChatTime;
|
|
}
|
|
|
|
// some bots are online ?
|
|
bool hasBotsOnline () {
|
|
return getBotCount () > 0;
|
|
}
|
|
|
|
public:
|
|
Bot *operator [] (int index) {
|
|
return findBotByIndex (index);
|
|
}
|
|
|
|
Bot *operator [] (edict_t *ent) {
|
|
return findBotByEntity (ent);
|
|
}
|
|
|
|
public:
|
|
UniqueBot *begin () {
|
|
return m_bots.begin ();
|
|
}
|
|
|
|
UniqueBot *begin () const {
|
|
return m_bots.begin ();
|
|
}
|
|
|
|
UniqueBot *end () {
|
|
return m_bots.end ();
|
|
}
|
|
|
|
UniqueBot *end () const {
|
|
return m_bots.end ();
|
|
}
|
|
};
|
|
|
|
// graph operation class
|
|
class BotGraph final : public Singleton <BotGraph> {
|
|
public:
|
|
friend class Bot;
|
|
|
|
private:
|
|
struct Bucket {
|
|
int x, y, z;
|
|
};
|
|
|
|
int m_editFlags;
|
|
int m_loadAttempts;
|
|
int m_cacheNodeIndex;
|
|
int m_lastJumpNode;
|
|
int m_findWPIndex;
|
|
int m_facingAtIndex;
|
|
int m_highestDamage[kGameTeamNum];
|
|
|
|
float m_timeJumpStarted;
|
|
float m_autoPathDistance;
|
|
float m_pathDisplayTime;
|
|
float m_arrowDisplayTime;
|
|
|
|
bool m_isOnLadder;
|
|
bool m_endJumpPoint;
|
|
bool m_jumpLearnNode;
|
|
bool m_hasChanged;
|
|
bool m_needsVisRebuild;
|
|
|
|
Vector m_learnVelocity;
|
|
Vector m_learnPosition;
|
|
Vector m_bombPos;
|
|
Vector m_lastNode;
|
|
|
|
IntArray m_terrorPoints;
|
|
IntArray m_ctPoints;
|
|
IntArray m_goalPoints;
|
|
IntArray m_campPoints;
|
|
IntArray m_sniperPoints;
|
|
IntArray m_rescuePoints;
|
|
IntArray m_visitedGoals;
|
|
|
|
SmallArray <int32> m_buckets[kMaxBucketsInsidePos][kMaxBucketsInsidePos][kMaxBucketsInsidePos];
|
|
SmallArray <Matrix> m_matrix;
|
|
SmallArray <Practice> m_practice;
|
|
SmallArray <Path> m_paths;
|
|
SmallArray <uint8> m_vistable;
|
|
|
|
String m_tempStrings;
|
|
edict_t *m_editor;
|
|
|
|
public:
|
|
BotGraph ();
|
|
~BotGraph () = default;
|
|
|
|
public:
|
|
|
|
int getFacingIndex ();
|
|
int getFarest (const Vector &origin, float maxDistance = 32.0);
|
|
int getNearest (const Vector &origin, float minDistance = kInfiniteDistance, int flags = -1);
|
|
int getNearestNoBuckets (const Vector &origin, float minDistance = kInfiniteDistance, int flags = -1);
|
|
int getEditorNeareset ();
|
|
int getDangerIndex (int team, int start, int goal);
|
|
int getDangerValue (int team, int start, int goal);
|
|
int getDangerDamage (int team, int start, int goal);
|
|
int getPathDist (int srcIndex, int destIndex);
|
|
int clearConnections (int index);
|
|
|
|
float calculateTravelTime (float maxSpeed, const Vector &src, const Vector &origin);
|
|
|
|
bool convertOldFormat ();
|
|
bool isVisible (int srcIndex, int destIndex);
|
|
bool isStandVisible (int srcIndex, int destIndex);
|
|
bool isDuckVisible (int srcIndex, int destIndex);
|
|
bool isConnected (int a, int b);
|
|
bool isConnected (int index);
|
|
bool isReachable (Bot *bot, int index);
|
|
bool isNodeReacheable (const Vector &src, const Vector &destination);
|
|
bool checkNodes (bool teleportPlayer);
|
|
bool loadPathMatrix ();
|
|
bool isVisited (int index);
|
|
|
|
bool saveGraphData ();
|
|
bool loadGraphData ();
|
|
|
|
template <typename U> bool saveStorage (const String &ext, const String &name, StorageOption options, StorageVersion version, const SmallArray <U> &data, uint8 *blob);
|
|
template <typename U> bool loadStorage (const String &ext, const String &name, StorageOption options, StorageVersion version, SmallArray <U> &data, uint8 *blob, int32 *outOptions);
|
|
|
|
void saveOldFormat ();
|
|
void initGraph ();
|
|
void frame ();
|
|
void loadPractice ();
|
|
void loadVisibility ();
|
|
void initNodesTypes ();
|
|
void initLightLevels ();
|
|
void addPath (int addIndex, int pathIndex, float distance);
|
|
void add (int type, const Vector &pos = nullvec);
|
|
void erase (int target);
|
|
void toggleFlags (int toggleFlag);
|
|
void setRadius (int index, float radius);
|
|
void rebuildVisibility ();
|
|
void pathCreate (char dir);
|
|
void erasePath ();
|
|
void cachePoint (int index);
|
|
void calculatePathRadius (int index);
|
|
void savePractice ();
|
|
void saveVisibility ();
|
|
void addBasic ();
|
|
void eraseFromDisk ();
|
|
void savePathMatrix ();
|
|
void setSearchIndex (int index);
|
|
void startLearnJump ();
|
|
void setVisited (int index);
|
|
void clearVisited ();
|
|
void initBuckets ();
|
|
void addToBucket (const Vector &pos, int index);
|
|
void eraseFromBucket (const Vector &pos, int index);
|
|
void setBombPos (bool reset = false, const Vector &pos = nullvec);
|
|
void updateGlobalPractice ();
|
|
void unassignPath (int from, int to);
|
|
void setDangerValue (int team, int start, int goal, int value);
|
|
void setDangerDamage (int team, int start, int goal, int value);
|
|
void convertFromPOD (Path &path, const PODPath &pod);
|
|
void convertToPOD (const Path &path, PODPath &pod);
|
|
void convertCampDirection (Path &path);
|
|
|
|
const char *getDataDirectory (bool isMemoryFile = false);
|
|
const char *getOldFormatGraphName (bool isMemoryFile = false);
|
|
|
|
Bucket locateBucket (const Vector &pos);
|
|
IntArray searchRadius (float radius, const Vector &origin, int maxCount = -1);
|
|
const SmallArray <int32> &getNodesInBucket (const Vector &pos);
|
|
|
|
public:
|
|
int getHighestDamageForTeam (int team) const {
|
|
return m_highestDamage[team];
|
|
}
|
|
|
|
void setHighestDamageForTeam (int team, int value) {
|
|
m_highestDamage[team] = value;
|
|
}
|
|
|
|
const char *getAuthor () const {
|
|
return m_tempStrings.chars ();
|
|
}
|
|
|
|
bool hasChanged () const {
|
|
return m_hasChanged;
|
|
}
|
|
|
|
bool hasEditFlag (int flag) const {
|
|
return !!(m_editFlags & flag);
|
|
}
|
|
|
|
void setEditFlag (int flag) {
|
|
m_editFlags |= flag;
|
|
}
|
|
|
|
void clearEditFlag (int flag) {
|
|
m_editFlags &= ~flag;
|
|
}
|
|
|
|
void setAutoPathDistance (const float distance) {
|
|
m_autoPathDistance = distance;
|
|
}
|
|
|
|
const Vector &getBombPos () const {
|
|
return m_bombPos;
|
|
}
|
|
|
|
// access paths
|
|
Path &operator [] (int index) {
|
|
return m_paths[index];
|
|
}
|
|
|
|
// check nodes range
|
|
bool exists (int index) const {
|
|
return index >= 0 && index < static_cast <int> (m_paths.length ());
|
|
}
|
|
|
|
// get real nodes num
|
|
int length () const {
|
|
return m_paths.length ();
|
|
}
|
|
|
|
// check if has editor
|
|
bool hasEditor () const {
|
|
return !!m_editor;
|
|
}
|
|
|
|
// set's the node editor
|
|
void setEditor (edict_t *ent) {
|
|
m_editor = ent;
|
|
}
|
|
|
|
// get the current node editor
|
|
edict_t *getEditor () {
|
|
return m_editor;
|
|
}
|
|
};
|
|
|
|
// language hasher
|
|
struct HashLangString {
|
|
uint32 operator () (const String &key) const {
|
|
auto str = reinterpret_cast <uint8 *> (const_cast <char *> (key.chars ()));
|
|
uint32 hash = 0;
|
|
|
|
while (*str++) {
|
|
if (!isalnum (*str)) {
|
|
continue;
|
|
}
|
|
hash = ((*str << 5) + hash) + *str;
|
|
}
|
|
return hash;
|
|
}
|
|
};
|
|
|
|
// mostly config stuff, and some stuff dealing with menus
|
|
class BotConfig final : public Singleton <BotConfig> {
|
|
private:
|
|
Array <StringArray> m_chat;
|
|
Array <Array <ChatterItem>> m_chatter;
|
|
|
|
Array <BotName> m_botNames;
|
|
Array <Keywords> m_replies;
|
|
SmallArray <WeaponInfo> m_weapons;
|
|
SmallArray <WeaponProp> m_weaponProps;
|
|
|
|
StringArray m_logos;
|
|
StringArray m_avatars;
|
|
|
|
Dictionary <String, String, HashLangString> m_language;
|
|
|
|
// default tables for personality weapon preferences, overridden by general.cfg
|
|
SmallArray <int32> m_normalWeaponPrefs = { 0, 2, 1, 4, 5, 6, 3, 12, 10, 24, 25, 13, 11, 8, 7, 22, 23, 18, 21, 17, 19, 15, 17, 9, 14, 16 };
|
|
SmallArray <int32> m_rusherWeaponPrefs = { 0, 2, 1, 4, 5, 6, 3, 24, 19, 22, 23, 20, 21, 10, 12, 13, 7, 8, 11, 9, 18, 17, 19, 25, 15, 16 };
|
|
SmallArray <int32> m_carefulWeaponPrefs = { 0, 2, 1, 4, 25, 6, 3, 7, 8, 12, 10, 13, 11, 9, 24, 18, 14, 17, 16, 15, 19, 20, 21, 22, 23, 5 };
|
|
SmallArray <int32> m_botBuyEconomyTable = { 1900, 2100, 2100, 4000, 6000, 7000, 16000, 1200, 800, 1000, 3000 };
|
|
SmallArray <int32> m_grenadeBuyPrecent = { 95, 85, 60 };
|
|
|
|
public:
|
|
BotConfig ();
|
|
~BotConfig () = default;
|
|
|
|
public:
|
|
|
|
// load the configuration files
|
|
void loadConfigs ();
|
|
|
|
// loads main config file
|
|
void loadMainConfig ();
|
|
|
|
// loads bot names
|
|
void loadNamesConfig ();
|
|
|
|
// loads weapons config
|
|
void loadWeaponsConfig ();
|
|
|
|
// loads chatter config
|
|
void loadChatterConfig ();
|
|
|
|
// loads chat config
|
|
void loadChatConfig ();
|
|
|
|
// loads language config
|
|
void loadLanguageConfig ();
|
|
|
|
// load bots logos config
|
|
void loadLogosConfig ();
|
|
|
|
// load bots avatars config
|
|
void loadAvatarsConfig ();
|
|
|
|
// sets memfile to use engine functions
|
|
void setupMemoryFiles ();
|
|
|
|
// picks random bot name
|
|
BotName *pickBotName ();
|
|
|
|
// remove bot name from used list
|
|
void clearUsedName (Bot *bot);
|
|
|
|
// initialize weapon info
|
|
void initWeapons ();
|
|
|
|
// fix weapon prices (ie for elite)
|
|
void adjustWeaponPrices ();
|
|
|
|
// find weapon info by weaponi d
|
|
WeaponInfo &findWeaponById (int id);
|
|
|
|
// translates bot message into needed language
|
|
const char *translate (const char *input);
|
|
|
|
private:
|
|
bool isCommentLine (const String &line) {
|
|
const char ch = line.at (0);
|
|
return ch == '#' || ch == '/' || ch == '\r' || ch == ';' || ch == 0 || ch == ' ';
|
|
};
|
|
|
|
public:
|
|
|
|
// checks whether chat banks contains messages
|
|
bool hasChatBank (int chatType) const {
|
|
return !m_chat[chatType].empty ();
|
|
}
|
|
|
|
// checks whether chatter banks contains messages
|
|
bool hasChatterBank (int chatterType) const {
|
|
return !m_chatter[chatterType].empty ();
|
|
}
|
|
|
|
// pick random phrase from chat bank
|
|
const String &pickRandomFromChatBank (int chatType) {
|
|
return m_chat[chatType].random ();
|
|
}
|
|
|
|
// pick random phrase from chatter bank
|
|
const ChatterItem &pickRandomFromChatterBank (int chatterType) {
|
|
return m_chatter[chatterType].random ();
|
|
}
|
|
|
|
// gets chatter repeat-interval
|
|
float getChatterMessageRepeatInterval (int chatterType) const {
|
|
return m_chatter[chatterType][0].repeat;
|
|
}
|
|
|
|
// get's the replies array
|
|
Array <Keywords> &getReplies () {
|
|
return m_replies;
|
|
}
|
|
|
|
// get's the weapon info data
|
|
SmallArray <WeaponInfo> &getWeapons () {
|
|
return m_weapons;
|
|
}
|
|
|
|
// get's raw weapon info
|
|
WeaponInfo *getRawWeapons () {
|
|
return m_weapons.begin ();
|
|
}
|
|
|
|
// set's the weapon properties
|
|
void setWeaponProp (const WeaponProp &prop) {
|
|
m_weaponProps[prop.id] = prop;
|
|
}
|
|
|
|
// get's the weapons prop
|
|
const WeaponProp &getWeaponProp (int id) const {
|
|
return m_weaponProps[id];
|
|
}
|
|
|
|
// get's weapon preferences for personality
|
|
int32 *getWeaponPrefs (int personality) const {
|
|
switch (personality) {
|
|
case Personality::Normal:
|
|
default:
|
|
return m_normalWeaponPrefs.data ();
|
|
|
|
case Personality::Rusher:
|
|
return m_rusherWeaponPrefs.data ();
|
|
|
|
case Personality::Careful:
|
|
return m_carefulWeaponPrefs.data ();
|
|
}
|
|
}
|
|
|
|
// get economics value
|
|
int32 *getEconLimit () {
|
|
return m_botBuyEconomyTable.data ();
|
|
}
|
|
|
|
// get's grenade buy percents
|
|
bool chanceToBuyGrenade (int grenadeType) const {
|
|
return rg.chance (m_grenadeBuyPrecent[grenadeType]);
|
|
}
|
|
|
|
// get's random avatar for player (if any)
|
|
String getRandomAvatar () const {
|
|
if (!m_avatars.empty ()) {
|
|
return m_avatars.random ();
|
|
}
|
|
return "";
|
|
}
|
|
|
|
// get's random logo index
|
|
int getRandomLogoIndex () const {
|
|
return m_logos.index (m_logos.random ());
|
|
}
|
|
|
|
// get random name by index
|
|
const String &getRandomLogoName (int index) const {
|
|
return m_logos[index];
|
|
}
|
|
};
|
|
|
|
class BotUtils final : public Singleton <BotUtils> {
|
|
private:
|
|
bool m_needToSendWelcome;
|
|
float m_welcomeReceiveTime;
|
|
|
|
StringArray m_sentences;
|
|
SmallArray <Client> m_clients;
|
|
SmallArray <Twin <String, String>> m_tags;
|
|
|
|
SimpleHook m_sendToHook;
|
|
|
|
public:
|
|
BotUtils ();
|
|
~BotUtils () = default;
|
|
|
|
public:
|
|
// need to send welcome message ?
|
|
void checkWelcome ();
|
|
|
|
// gets the weapon alias as hlsting, maybe move to config...
|
|
int getWeaponAlias (bool needString, const char *weaponAlias, int weaponIndex = -1);
|
|
|
|
// gets the build number of bot
|
|
int buildNumber ();
|
|
|
|
// gets the shooting cone deviation
|
|
float getShootingCone (edict_t *ent, const Vector &position);
|
|
|
|
// check if origin is visible from the entity side
|
|
bool isVisible (const Vector &origin, edict_t *ent);
|
|
|
|
// check if entity is alive
|
|
bool isAlive (edict_t *ent);
|
|
|
|
// check if origin is inside view cone of entity
|
|
bool isInViewCone (const Vector &origin, edict_t *ent);
|
|
|
|
// checks if entitiy is fakeclient
|
|
bool isFakeClient (edict_t *ent);
|
|
|
|
// check if entitiy is a player
|
|
bool isPlayer (edict_t *ent);
|
|
|
|
// check if entity is a vip
|
|
bool isPlayerVIP (edict_t *ent);
|
|
|
|
// opens config helper
|
|
bool openConfig (const char *fileName, const char *errorIfNotExists, MemFile *outFile, bool languageDependant = false);
|
|
|
|
// nearest player search helper
|
|
bool findNearestPlayer (void **holder, edict_t *to, float searchDistance = 4096.0, bool sameTeam = false, bool needBot = false, bool needAlive = false, bool needDrawn = false, bool needBotWithC4 = false);
|
|
|
|
// tracing decals for bots spraying logos
|
|
void traceDecals (entvars_t *pev, TraceResult *trace, int logotypeIndex);
|
|
|
|
// attaches sound to client struct
|
|
void attachSoundsToClients (edict_t *ent, const char *sample, float volume);
|
|
|
|
// simulate sound for players
|
|
void simulateSoundUpdates (int playerIndex);
|
|
|
|
// update stats on clients
|
|
void updateClients ();
|
|
|
|
// chat helper to strip the clantags out of the string
|
|
void stripTags (String &line);
|
|
|
|
// chat helper to make player name more human-like
|
|
void humanizePlayerName (String &playerName);
|
|
|
|
// chat helper to add errors to the bot chat string
|
|
void addChatErrors (String &line);
|
|
|
|
// chat helper to find keywords for given string
|
|
bool checkKeywords (const String &line, String &reply);
|
|
|
|
// generates ping bitmask for SVC_PINGS message
|
|
int getPingBitmask (edict_t *ent, int loss, int ping);
|
|
|
|
// calculate our own pings for all the players
|
|
void calculatePings ();
|
|
|
|
// send modified pings to all the clients
|
|
void sendPings (edict_t *to);
|
|
|
|
// installs the sendto function intreception
|
|
void installSendTo ();
|
|
|
|
public:
|
|
|
|
// re-show welcome after changelevel ?
|
|
void setNeedForWelcome (bool need) {
|
|
m_needToSendWelcome = need;
|
|
}
|
|
|
|
// get array of clients
|
|
SmallArray <Client> &getClients () {
|
|
return m_clients;
|
|
}
|
|
|
|
// get clients as const-reference
|
|
const SmallArray <Client> &getClients () const {
|
|
return m_clients;
|
|
}
|
|
|
|
// get single client as ref
|
|
Client &getClient (const int index) {
|
|
return m_clients[index];
|
|
}
|
|
|
|
// disables send hook
|
|
bool disableSendTo () {
|
|
return m_sendToHook.disable ();
|
|
}
|
|
|
|
// enables send hook
|
|
bool enableSendTo () {
|
|
return m_sendToHook.enable ();
|
|
}
|
|
|
|
// checks if string is not empty
|
|
bool isEmptyStr (const char *input) const {
|
|
if (input == nullptr) {
|
|
return true;
|
|
}
|
|
return *input == '\0';
|
|
}
|
|
|
|
public:
|
|
static int32 CR_STDCALL sendTo (int socket, const void *message, size_t length, int flags, const struct sockaddr *dest, int destLength);
|
|
};
|
|
|
|
// bot command manager
|
|
class BotControl final : public Singleton <BotControl> {
|
|
public:
|
|
using Handler = int (BotControl::*) ();
|
|
using MenuHandler = int (BotControl::*) (int);
|
|
|
|
public:
|
|
// generic bot command
|
|
struct BotCmd {
|
|
String name, format, help;
|
|
Handler handler = nullptr;
|
|
|
|
public:
|
|
BotCmd () = default;
|
|
BotCmd (String name, String format, String help, Handler handler) : name (cr::move (name)), format (cr::move (format)), help (cr::move (help)), handler (cr::move (handler)) { }
|
|
};
|
|
|
|
// single bot menu
|
|
struct BotMenu {
|
|
int ident, slots;
|
|
String text;
|
|
MenuHandler handler;
|
|
|
|
public:
|
|
BotMenu (int ident, int slots, String text, MenuHandler handler) : ident (ident), slots (slots), text (cr::move (text)), handler (cr::move (handler)) { }
|
|
};
|
|
|
|
private:
|
|
StringArray m_args;
|
|
Array <BotCmd> m_cmds;
|
|
Array <BotMenu> m_menus;
|
|
|
|
edict_t *m_ent;
|
|
|
|
bool m_isFromConsole;
|
|
bool m_rapidOutput;
|
|
bool m_isMenuFillCommand;
|
|
int m_menuServerFillTeam;
|
|
int m_interMenuData[4] = { 0, };
|
|
|
|
public:
|
|
BotControl ();
|
|
~BotControl () = default;
|
|
|
|
private:
|
|
int cmdAddBot ();
|
|
int cmdKickBot ();
|
|
int cmdKickBots ();
|
|
int cmdKillBots ();
|
|
int cmdFill ();
|
|
int cmdVote ();
|
|
int cmdWeaponMode ();
|
|
int cmdVersion ();
|
|
int cmdNodeMenu ();
|
|
int cmdMenu ();
|
|
int cmdList ();
|
|
int cmdNode ();
|
|
int cmdNodeOn ();
|
|
int cmdNodeOff ();
|
|
int cmdNodeAdd ();
|
|
int cmdNodeAddBasic ();
|
|
int cmdNodeSave ();
|
|
int cmdNodeLoad ();
|
|
int cmdNodeErase ();
|
|
int cmdNodeDelete ();
|
|
int cmdNodeCheck ();
|
|
int cmdNodeCache ();
|
|
int cmdNodeClean ();
|
|
int cmdNodeSetRadius ();
|
|
int cmdNodeSetFlags ();
|
|
int cmdNodeTeleport ();
|
|
int cmdNodePathCreate ();
|
|
int cmdNodePathDelete ();
|
|
int cmdNodePathSetAutoDistance ();
|
|
int cmdNodeAcquireEditor ();
|
|
int cmdNodeReleaseEditor ();
|
|
int cmdNodeUpload ();
|
|
|
|
private:
|
|
int menuMain (int item);
|
|
int menuFeatures (int item);
|
|
int menuControl (int item);
|
|
int menuWeaponMode (int item);
|
|
int menuPersonality (int item);
|
|
int menuDifficulty (int item);
|
|
int menuTeamSelect (int item);
|
|
int menuClassSelect (int item);
|
|
int menuCommands (int item);
|
|
int menuGraphPage1 (int item);
|
|
int menuGraphPage2 (int item);
|
|
int menuGraphRadius (int item);
|
|
int menuGraphType (int item);
|
|
int menuGraphFlag (int item);
|
|
int menuGraphPath (int item);
|
|
int menuAutoPathDistance (int item);
|
|
int menuKickPage1 (int item);
|
|
int menuKickPage2 (int item);
|
|
int menuKickPage3 (int item);
|
|
int menuKickPage4 (int item);
|
|
|
|
private:
|
|
void enableDrawModels (bool enable);
|
|
void createMenus ();
|
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public:
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bool executeCommands ();
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bool executeMenus ();
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void showMenu (int id);
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void kickBotByMenu (int page);
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void assignAdminRights (edict_t *ent, char *infobuffer);
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void maintainAdminRights ();
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public:
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void setFromConsole (bool console) {
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m_isFromConsole = console;
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}
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void setRapidOutput (bool force) {
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m_rapidOutput = force;
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}
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void setIssuer (edict_t *ent) {
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m_ent = ent;
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}
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void fixMissingArgs (size_t num) {
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if (num < m_args.length ()) {
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return;
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}
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m_args.resize (num);
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}
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int getInt (size_t arg) const {
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if (!hasArg (arg)) {
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return 0;
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}
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return m_args[arg].int_ ();
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}
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const String &getStr (size_t arg) {
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static String empty ("empty");
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if (!hasArg (arg) || m_args[arg].empty ()) {
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return empty;
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}
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return m_args[arg];
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}
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bool hasArg (size_t arg) const {
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return arg < m_args.length ();
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}
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void collectArgs () {
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m_args.clear ();
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for (int i = 0; i < engfuncs.pfnCmd_Argc (); ++i) {
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m_args.emplace (engfuncs.pfnCmd_Argv (i));
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}
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}
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// global heloer for sending message to correct channel
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template <typename ...Args> void msg (const char *fmt, Args ...args);
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public:
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// for the server commands
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static void handleEngineCommands ();
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// for the client commands
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bool handleClientCommands (edict_t *ent);
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// for the client menu commands
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bool handleMenuCommands (edict_t *ent);
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};
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// expose bot super-globals
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static auto &graph = BotGraph::get ();
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static auto &bots = BotManager::get ();
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static auto &conf = BotConfig::get ();
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static auto &util = BotUtils::get ();
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static auto &ctrl = BotControl::get ();
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// include game-related stuff
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#include <engine.h>
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// very global convars
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extern ConVar yb_jasonmode;
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extern ConVar yb_radio_mode;
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extern ConVar yb_ignore_enemies;
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extern ConVar yb_chat;
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extern ConVar yb_language;
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extern ConVar yb_show_latency;
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extern ConVar yb_enable_query_hook;
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inline int Game::getTeam (edict_t *ent) {
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if (game.isNullEntity (ent)) {
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return Team::Unassigned;
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}
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return util.getClient (indexOfPlayer (ent)).team;
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}
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// global heloer for sending message to correct channel
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template <typename ...Args> inline void BotControl::msg (const char *fmt, Args ...args) {
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auto result = strings.format (fmt, cr::forward <Args> (args)...);
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// if no receiver or many message have to appear, just print to server console
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if (game.isNullEntity (m_ent) || m_rapidOutput) {
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game.print (result);
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return;
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}
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if (m_isFromConsole || strlen (result) > 48) {
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game.clientPrint (m_ent, result);
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}
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else {
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game.centerPrint (m_ent, result);
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game.clientPrint (m_ent, result);
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}
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}
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