51 lines
No EOL
1.4 KiB
C++
51 lines
No EOL
1.4 KiB
C++
//
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// YaPB - Counter-Strike Bot based on PODBot by Markus Klinge.
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// Copyright © 2004-2020 YaPB Project <yapb@jeefo.net>.
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//
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// SPDX-License-Identifier: MIT
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//
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#pragma once
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// AMX Mod X Module API Version (bump if interface changed)
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constexpr int kYaPBModuleVersion = 1;
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// basic module interface, if you need to additional stuff, please post an issue
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class IYaPBModule {
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public:
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virtual ~IYaPBModule () = default;
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public:
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// get the bot version string
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virtual const char *getBotVersion () = 0;
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// checks if bots are currently in game
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virtual bool isBotsInGame () = 0;
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// checks whether specified players is a yapb bot
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virtual bool isBot (int entity) = 0;
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// gets the node nearest to origin
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virtual int getNearestNode (float *origin) = 0;
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// checks wether node is valid
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virtual bool isNodeValid (int node) = 0;
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// gets the node origin
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virtual float *getNodeOrigin (int node) = 0;
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// get the bots current active node
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virtual int getCurrentNodeId (int entity) = 0;
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// force bot to go to the selected node
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virtual void setBotGoal (int entity, int node) = 0;
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// force bot to go to selected origin
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virtual void setBotGoalOrigin (int entity, float *origin) = 0;
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// checks whether graph nodes is available on map
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virtual bool hasGraph () = 0;
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// get's the graph node flags
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virtual int getNodeFlags (int node) = 0;
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}; |