310 lines
8.4 KiB
C++
310 lines
8.4 KiB
C++
//
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// YaPB, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright © YaPB Project Developers <yapb@jeefo.net>.
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//
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// SPDX-License-Identifier: MIT
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//
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#pragma once
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// bot creation tab
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struct BotRequest {
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bool manual {};
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int difficulty {};
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int team {};
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int skin {};
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int personality {};
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String name {};
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};
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// manager class
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class BotManager final : public Singleton <BotManager> {
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public:
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using ForEachBot = const Lambda <bool (Bot *)> &;
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using UniqueBot = UniquePtr <Bot>;
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private:
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float m_timeRoundStart {}; // time round has started
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float m_timeRoundEnd {}; // time round ended
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float m_timeRoundMid {}; // middle point timestamp of a round
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float m_difficultyBalanceTime {}; // time to balance difficulties ?
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float m_autoKillCheckTime {}; // time to kill all the bots ?
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float m_maintainTime {}; // time to maintain bot creation
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float m_quotaMaintainTime {}; // time to maintain bot quota
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float m_grenadeUpdateTime {}; // time to update active grenades
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float m_entityUpdateTime {}; // time to update interesting entities
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float m_plantSearchUpdateTime {}; // time to update for searching planted bomb
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float m_lastChatTime {}; // global chat time timestamp
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float m_timeBombPlanted {}; // time the bomb were planted
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int m_lastWinner {}; // the team who won previous round
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int m_lastDifficulty {}; // last bots difficulty
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int m_bombSayStatus {}; // some bot is issued whine about bomb
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bool m_bombPlanted {}; // is bomb planted ?
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bool m_botsCanPause {}; // bots can do a little pause ?
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bool m_roundOver {}; // well, round is over>
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Array <edict_t *> m_activeGrenades {}; // holds currently active grenades on the map
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Array <edict_t *> m_interestingEntities {}; // holds currently interesting entities on the map
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Deque <String> m_saveBotNames {}; // bots names that persist upon changelevel
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Deque <BotRequest> m_addRequests {}; // bot creation tab
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SmallArray <BotTask> m_filters {}; // task filters
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SmallArray <UniqueBot> m_bots {}; // all available bots
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edict_t *m_killerEntity {}; // killer entity for bots
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BotTeamData m_teamData[kGameTeamNum] {}; // teams shared data
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protected:
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BotCreateResult create (StringRef name, int difficulty, int personality, int team, int skin);
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public:
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BotManager ();
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~BotManager () = default;
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public:
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Twin <int, int> countTeamPlayers ();
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Bot *findBotByIndex (int index);
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Bot *findBotByEntity (edict_t *ent);
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Bot *findAliveBot ();
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Bot *findHighestFragBot (int team);
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int getHumansCount (bool ignoreSpectators = false);
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int getAliveHumansCount ();
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int getPlayerPriority (edict_t *ent);
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float getConnectTime (StringRef name, float original);
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float getAverageTeamKPD (bool calcForBots);
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void setBombPlanted (bool isPlanted);
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void frame ();
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void createKillerEntity ();
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void destroyKillerEntity ();
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void touchKillerEntity (Bot *bot);
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void destroy ();
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void addbot (StringRef name, int difficulty, int personality, int team, int skin, bool manual);
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void addbot (StringRef name, StringRef difficulty, StringRef personality, StringRef team, StringRef skin, bool manual);
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void serverFill (int selection, int personality = Personality::Normal, int difficulty = -1, int numToAdd = -1);
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void kickEveryone (bool instant = false, bool zeroQuota = true);
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void kickBot (int index);
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void kickFromTeam (Team team, bool removeAll = false);
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void killAllBots (int team = Team::Invalid, bool silent = false);
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void maintainQuota ();
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void maintainAutoKill ();
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void maintainLeaders ();
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void initQuota ();
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void initRound ();
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void decrementQuota (int by = 1);
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void selectLeaders (int team, bool reset);
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void listBots ();
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void setWeaponMode (int selection);
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void updateTeamEconomics (int team, bool setTrue = false);
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void updateBotDifficulties ();
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void balanceBotDifficulties ();
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void reset ();
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void initFilters ();
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void resetFilters ();
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void updateActiveGrenade ();
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void updateInterestingEntities ();
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void captureChatRadio (StringRef cmd, StringRef arg, edict_t *ent);
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void notifyBombDefuse ();
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void execGameEntity (edict_t *ent);
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void forEach (ForEachBot handler);
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void disconnectBot (Bot *bot);
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void handleDeath (edict_t *killer, edict_t *victim);
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void setLastWinner (int winner);
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void checkBotModel (edict_t *ent, char *infobuffer);
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void checkNeedsToBeKicked ();
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void refreshCreatureStatus ();
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bool isTeamStacked (int team);
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bool kickRandom (bool decQuota = true, Team fromTeam = Team::Unassigned);
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bool balancedKickRandom (bool decQuota);
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bool hasCustomCSDMSpawnEntities ();
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bool isLineBlockedBySmoke (const Vector &from, const Vector &to);
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bool isFrameSkipDisabled ();
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public:
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const Array <edict_t *> &getActiveGrenades () {
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return m_activeGrenades;
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}
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const Array <edict_t *> &getInterestingEntities () {
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return m_interestingEntities;
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}
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bool hasActiveGrenades () const {
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return !m_activeGrenades.empty ();
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}
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bool hasInterestingEntities () const {
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return !m_interestingEntities.empty ();
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}
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bool checkTeamEco (int team) const {
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return m_teamData[team].positiveEco;
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}
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int32_t getLastWinner () const {
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return m_lastWinner;
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}
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int32_t getBotCount () const {
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return m_bots.length <int32_t> ();
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}
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// get the list of filters
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SmallArray <BotTask> &getFilters () {
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return m_filters;
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}
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void createRandom (bool manual = false) {
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addbot ("", -1, -1, -1, -1, manual);
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}
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bool isBombPlanted () const {
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return m_bombPlanted;
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}
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float getTimeBombPlanted () const {
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return m_timeBombPlanted;
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}
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float getRoundStartTime () const {
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return m_timeRoundStart;
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}
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float getRoundMidTime () const {
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return m_timeRoundMid;
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}
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float getRoundEndTime () const {
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return m_timeRoundEnd;
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}
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bool isRoundOver () const {
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return m_roundOver;
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}
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bool canPause () const {
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return m_botsCanPause;
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}
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void setCanPause (const bool pause) {
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m_botsCanPause = pause;
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}
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bool hasBombSay (int type) const {
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return (m_bombSayStatus & type) == type;
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}
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void clearBombSay (int type) {
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m_bombSayStatus &= ~type;
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}
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void setPlantedBombSearchTimestamp (const float timestamp) {
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m_plantSearchUpdateTime = timestamp;
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}
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float getPlantedBombSearchTimestamp () const {
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return m_plantSearchUpdateTime;
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}
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void setLastRadioTimestamp (const int team, const float timestamp) {
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if (team == Team::CT || team == Team::Terrorist) {
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m_teamData[team].lastRadioTimestamp = timestamp;
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}
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}
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float getLastRadioTimestamp (const int team) const {
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if (team == Team::CT || team == Team::Terrorist) {
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return m_teamData[team].lastRadioTimestamp;
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}
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return 0.0f;
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}
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void setLastRadio (const int team, const int radio) {
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m_teamData[team].lastRadioSlot = radio;
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}
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int getLastRadio (const int team) const {
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return m_teamData[team].lastRadioSlot;
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}
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void setLastChatTimestamp (const float timestamp) {
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m_lastChatTime = timestamp;
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}
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float getLastChatTimestamp () const {
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return m_lastChatTime;
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}
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// some bots are online ?
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bool hasBotsOnline () const {
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return getBotCount () > 0;
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}
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public:
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Bot *operator [] (int index) {
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return findBotByIndex (index);
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}
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Bot *operator [] (edict_t *ent) {
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return findBotByEntity (ent);
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}
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public:
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UniqueBot *begin () {
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return m_bots.begin ();
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}
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UniqueBot *begin () const {
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return m_bots.begin ();
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}
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UniqueBot *end () {
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return m_bots.end ();
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}
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UniqueBot *end () const {
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return m_bots.end ();
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}
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};
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// bot async worker wrapper
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class BotThreadWorker final : public Singleton <BotThreadWorker> {
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private:
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UniquePtr <ThreadPool> m_pool {};
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public:
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explicit BotThreadWorker () = default;
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~BotThreadWorker () = default;
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public:
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void shutdown ();
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void startup (int workers);
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public:
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template <typename F> void enqueue (F &&fn) {
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if (!available ()) {
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fn (); // no threads, no fun, just run task in current thread
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return;
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}
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m_pool->enqueue (cr::move (fn));
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}
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public:
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bool available () {
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return m_pool && m_pool->threadCount () > 0;
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}
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};
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// expose global
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CR_EXPOSE_GLOBAL_SINGLETON (BotManager, bots);
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// expose async worker
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CR_EXPOSE_GLOBAL_SINGLETON (BotThreadWorker, worker);
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