1635 lines
47 KiB
C++
1635 lines
47 KiB
C++
//
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// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) YaPB Development Team.
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//
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// This software is licensed under the BSD-style license.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://yapb.ru/license
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//
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#include <yapb.h>
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ConVar yb_autovacate ("yb_autovacate", "1");
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ConVar yb_quota ("yb_quota", "0", VT_NORMAL);
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ConVar yb_quota_mode ("yb_quota_mode", "normal");
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ConVar yb_quota_match ("yb_quota_match", "0");
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ConVar yb_think_fps ("yb_think_fps", "30.0");
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ConVar yb_join_after_player ("yb_join_after_player", "0");
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ConVar yb_join_team ("yb_join_team", "any");
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ConVar yb_name_prefix ("yb_name_prefix", "");
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ConVar yb_difficulty ("yb_difficulty", "4");
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ConVar yb_latency_display ("yb_latency_display", "2");
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ConVar yb_avatar_display ("yb_avatar_display", "1");
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ConVar mp_limitteams ("mp_limitteams", nullptr, VT_NOREGISTER);
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ConVar mp_autoteambalance ("mp_autoteambalance", nullptr, VT_NOREGISTER);
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BotManager::BotManager (void) {
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// this is a bot manager class constructor
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m_lastDifficulty = 0;
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m_lastWinner = -1;
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m_deathMsgSent = false;
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for (int i = 0; i < MAX_TEAM_COUNT; i++) {
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m_leaderChoosen[i] = false;
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m_economicsGood[i] = true;
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}
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memset (m_bots, 0, sizeof (m_bots));
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reset ();
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m_creationTab.clear ();
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m_killerEntity = nullptr;
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m_activeGrenades.reserve (16);
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m_intrestingEntities.reserve (128);
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}
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BotManager::~BotManager (void) {
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// this is a bot manager class destructor, do not use engine.MaxClients () here !!
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destroy ();
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}
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void BotManager::createKillerEntity (void) {
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// this function creates single trigger_hurt for using in Bot::Kill, to reduce lags, when killing all the bots
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m_killerEntity = g_engfuncs.pfnCreateNamedEntity (MAKE_STRING ("trigger_hurt"));
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m_killerEntity->v.dmg = 9999.0f;
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m_killerEntity->v.dmg_take = 1.0f;
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m_killerEntity->v.dmgtime = 2.0f;
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m_killerEntity->v.effects |= EF_NODRAW;
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g_engfuncs.pfnSetOrigin (m_killerEntity, Vector (-99999.0f, -99999.0f, -99999.0f));
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MDLL_Spawn (m_killerEntity);
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}
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void BotManager::destroyKillerEntity (void) {
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if (!engine.isNullEntity (m_killerEntity)) {
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g_engfuncs.pfnRemoveEntity (m_killerEntity);
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}
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}
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void BotManager::touchKillerEntity (Bot *bot) {
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// bot is already dead.
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if (!bot->m_notKilled) {
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return;
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}
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if (engine.isNullEntity (m_killerEntity)) {
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createKillerEntity ();
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if (engine.isNullEntity (m_killerEntity)) {
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MDLL_ClientKill (bot->ent ());
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return;
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}
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}
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m_killerEntity->v.classname = MAKE_STRING (g_weaponDefs[bot->m_currentWeapon].className);
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m_killerEntity->v.dmg_inflictor = bot->ent ();
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KeyValueData kv;
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kv.szClassName = const_cast <char *> (g_weaponDefs[bot->m_currentWeapon].className);
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kv.szKeyName = "damagetype";
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kv.szValue = const_cast <char *> (format ("%d", (1 << 4)));
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kv.fHandled = FALSE;
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MDLL_KeyValue (m_killerEntity, &kv);
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MDLL_Touch (m_killerEntity, bot->ent ());
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}
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// it's already defined in interface.cpp
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extern "C" void player (entvars_t *pev);
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void BotManager::execGameEntity (entvars_t *vars) {
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// this function calls gamedll player() function, in case to create player entity in game
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if (g_gameFlags & GAME_METAMOD) {
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CALL_GAME_ENTITY (PLID, "player", vars);
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return;
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}
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player (vars);
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}
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BotCreationResult BotManager::create (const String &name, int difficulty, int personality, int team, int member) {
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// this function completely prepares bot entity (edict) for creation, creates team, difficulty, sets named etc, and
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// then sends result to bot constructor
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edict_t *bot = nullptr;
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String resultName;
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// do not allow create bots when there is no waypoints
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if (!waypoints.length ()) {
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engine.centerPrint ("Map is not waypointed. Cannot create bot");
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return BOT_RESULT_NAV_ERROR;
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}
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// don't allow creating bots with changed waypoints (distance tables are messed up)
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else if (waypoints.hasChanged ()) {
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engine.centerPrint ("Waypoints have been changed. Load waypoints again...");
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return BOT_RESULT_NAV_ERROR;
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}
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else if (team != -1 && isTeamStacked (team - 1)) {
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engine.centerPrint ("Desired team is stacked. Unable to proceed with bot creation");
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return BOT_RESULT_TEAM_STACKED;
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}
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if (difficulty < 0 || difficulty > 4) {
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difficulty = yb_difficulty.integer ();
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if (difficulty < 0 || difficulty > 4) {
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difficulty = rng.getInt (3, 4);
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yb_difficulty.set (difficulty);
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}
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}
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if (personality < PERSONALITY_NORMAL || personality > PERSONALITY_CAREFUL) {
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if (rng.getInt (0, 100) < 50) {
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personality = PERSONALITY_NORMAL;
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}
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else {
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if (rng.getInt (0, 100) < 50) {
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personality = PERSONALITY_RUSHER;
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}
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else {
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personality = PERSONALITY_CAREFUL;
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}
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}
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}
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String steamId = "";
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BotName *botName = nullptr;
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// setup name
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if (name.empty ()) {
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if (!g_botNames.empty ()) {
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bool nameFound = false;
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for (int i = 0; i < MAX_ENGINE_PLAYERS * 4; i++) {
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if (nameFound) {
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break;
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}
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botName = &g_botNames.random ();
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if (botName->name.length () < 3 || botName->usedBy != 0) {
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continue;
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}
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nameFound = true;
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resultName = botName->name;
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steamId = botName->steamId;
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}
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}
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else
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resultName.format ("yapb_%d.%d", rng.getInt (0, 10), rng.getInt (0, 10)); // just pick ugly random name
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}
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else {
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resultName = name;
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}
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if (!isEmptyStr (yb_name_prefix.str ())) {
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String prefixed; // temp buffer for storing modified name
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prefixed.format ("%s %s", yb_name_prefix.str (), resultName.chars ());
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// buffer has been modified, copy to real name
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resultName = cr::move (prefixed);
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}
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bot = g_engfuncs.pfnCreateFakeClient (resultName.chars ());
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if (engine.isNullEntity (bot)) {
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engine.centerPrint ("Maximum players reached (%d/%d). Unable to create Bot.", engine.maxClients (), engine.maxClients ());
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return BOT_RESULT_MAX_PLAYERS_REACHED;
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}
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int index = engine.indexOfEntity (bot) - 1;
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// ensure it free
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destroy (index);
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assert (index >= 0 && index <= MAX_ENGINE_PLAYERS); // check index
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assert (m_bots[index] == nullptr); // check bot slot
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m_bots[index] = new Bot (bot, difficulty, personality, team, member, steamId);
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// assign owner of bot name
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if (botName != nullptr) {
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botName->usedBy = m_bots[index]->index ();
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}
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engine.print ("Connecting Bot...");
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return BOT_RESULT_CREATED;
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}
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int BotManager::index (edict_t *ent) {
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// this function returns index of bot (using own bot array)
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if (engine.isNullEntity (ent)) {
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return -1;
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}
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int index = engine.indexOfEntity (ent) - 1;
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if (index < 0 || index >= MAX_ENGINE_PLAYERS) {
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return -1;
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}
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if (m_bots[index] != nullptr) {
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return index;
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}
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return -1; // if no edict, return -1;
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}
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Bot *BotManager::getBot (int index) {
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// this function finds a bot specified by index, and then returns pointer to it (using own bot array)
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if (index < 0 || index >= MAX_ENGINE_PLAYERS) {
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return nullptr;
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}
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if (m_bots[index] != nullptr) {
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return m_bots[index];
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}
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return nullptr; // no bot
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}
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Bot *BotManager::getBot (edict_t *ent) {
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// same as above, but using bot entity
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return getBot (index (ent));
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}
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Bot *BotManager::getAliveBot (void) {
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// this function finds one bot, alive bot :)
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IntArray result;
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for (int i = 0; i < engine.maxClients (); i++) {
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if (result.length () > 4) {
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break;
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}
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if (m_bots[i] != nullptr && isAlive (m_bots[i]->ent ())) {
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result.push (i);
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}
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}
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if (!result.empty ()) {
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return m_bots[result.random ()];
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}
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return nullptr;
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}
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void BotManager::framePeriodic (void) {
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// this function calls think () function for all available at call moment bots
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for (int i = 0; i < engine.maxClients (); i++) {
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auto bot = m_bots[i];
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if (bot != nullptr) {
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bot->framePeriodic ();
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}
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}
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}
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void BotManager::frame (void) {
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// this function calls periodic SecondThink () function for all available at call moment bots
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for (int i = 0; i < engine.maxClients (); i++) {
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auto bot = m_bots[i];
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if (bot != nullptr) {
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bot->frame ();
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}
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}
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// select leader each team somewhere in round start
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if (g_timeRoundStart + 5.0f > engine.timebase () && g_timeRoundStart + 10.0f < engine.timebase ()) {
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for (int team = 0; team < MAX_TEAM_COUNT; team++) {
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selectLeaders (team, false);
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}
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}
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}
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void BotManager::addbot (const String &name, int difficulty, int personality, int team, int member, bool manual) {
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// this function putting bot creation process to queue to prevent engine crashes
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CreateQueue create;
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// fill the holder
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create.name = name;
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create.difficulty = difficulty;
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create.personality = personality;
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create.team = team;
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create.member = member;
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create.manual = manual;
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// put to queue
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m_creationTab.push (cr::move (create));
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}
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void BotManager::addbot (const String &name, const String &difficulty, const String &personality, const String &team, const String &member, bool manual) {
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// this function is same as the function above, but accept as parameters string instead of integers
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CreateQueue create;
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const String &any = "*";
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create.name = (name.empty () || name == any) ? String ("\0") : name;
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create.difficulty = (difficulty.empty () || difficulty == any) ? -1 : difficulty.toInt32 ();
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create.team = (team.empty () || team == any) ? -1 : team.toInt32 ();
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create.member = (member.empty () || member == any) ? -1 : member.toInt32 ();
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create.personality = (personality.empty () || personality == any) ? -1 : personality.toInt32 ();
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create.manual = manual;
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m_creationTab.push (cr::move (create));
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}
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void BotManager::maintainQuota (void) {
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// this function keeps number of bots up to date, and don't allow to maintain bot creation
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// while creation process in process.
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if (waypoints.length () < 1 || waypoints.hasChanged ()) {
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if (yb_quota.integer () > 0) {
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engine.centerPrint ("Map is not waypointed. Cannot create bot");
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}
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yb_quota.set (0);
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return;
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}
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// bot's creation update
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if (!m_creationTab.empty () && m_maintainTime < engine.timebase ()) {
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const CreateQueue &last = m_creationTab.pop ();
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const BotCreationResult callResult = create (last.name, last.difficulty, last.personality, last.team, last.member);
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if (last.manual) {
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yb_quota.set (yb_quota.integer () + 1);
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}
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// check the result of creation
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if (callResult == BOT_RESULT_NAV_ERROR) {
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m_creationTab.clear (); // something wrong with waypoints, reset tab of creation
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yb_quota.set (0); // reset quota
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}
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else if (callResult == BOT_RESULT_MAX_PLAYERS_REACHED) {
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m_creationTab.clear (); // maximum players reached, so set quota to maximum players
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yb_quota.set (getBotCount ());
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}
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else if (callResult == BOT_RESULT_TEAM_STACKED) {
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engine.print ("Could not add bot to the game: Team is stacked (to disable this check, set mp_limitteams and mp_autoteambalance to zero and restart the round)");
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m_creationTab.clear ();
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yb_quota.set (getBotCount ());
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}
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m_maintainTime = engine.timebase () + 0.10f;
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}
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// now keep bot number up to date
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if (m_quotaMaintainTime > engine.timebase ()) {
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return;
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}
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// not a best place for this, but whatever
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updateBotDifficulties ();
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yb_quota.set (cr::clamp <int> (yb_quota.integer (), 0, engine.maxClients ()));
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int totalHumansInGame = getHumansCount ();
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int humanPlayersInGame = getHumansCount (true);
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if (!engine.isDedicated () && !totalHumansInGame) {
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return;
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}
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int desiredBotCount = yb_quota.integer ();
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int botsInGame = getBotCount ();
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if (stricmp (yb_quota_mode.str (), "fill") == 0) {
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botsInGame += humanPlayersInGame;
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}
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else if (stricmp (yb_quota_mode.str (), "match") == 0) {
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int detectQuotaMatch = yb_quota_match.integer () == 0 ? yb_quota.integer () : yb_quota_match.integer ();
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desiredBotCount = cr::max <int> (0, detectQuotaMatch * humanPlayersInGame);
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}
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if (yb_join_after_player.boolean () && humanPlayersInGame == 0) {
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desiredBotCount = 0;
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}
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int maxClients = engine.maxClients ();
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if (yb_autovacate.boolean ()) {
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desiredBotCount = cr::min <int> (desiredBotCount, maxClients - (humanPlayersInGame + 1));
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}
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else {
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desiredBotCount = cr::min <int> (desiredBotCount, maxClients - humanPlayersInGame);
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}
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int maxSpawnCount = engine.getSpawnCount (TEAM_TERRORIST) + engine.getSpawnCount (TEAM_COUNTER);
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// add bots if necessary
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if (desiredBotCount > botsInGame && botsInGame < maxSpawnCount) {
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createRandom ();
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}
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else if (desiredBotCount < botsInGame) {
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int ts = 0, cts = 0;
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countTeamPlayers (ts, cts);
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bool isKicked = false;
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if (ts > cts) {
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isKicked = kickRandom (false, TEAM_TERRORIST);
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}
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else if (ts < cts) {
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isKicked = kickRandom (false, TEAM_COUNTER);
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}
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else {
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isKicked = kickRandom (false, TEAM_UNASSIGNED);
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}
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// if we can't kick player from correct team, just kick any random to keep quota control work
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if (!isKicked) {
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kickRandom (false, TEAM_UNASSIGNED);
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}
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}
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m_quotaMaintainTime = engine.timebase () + 0.40f;
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}
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void BotManager::reset (void) {
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m_maintainTime = 0.0f;
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m_quotaMaintainTime = 0.0f;
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m_grenadeUpdateTime = 0.0f;
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m_entityUpdateTime = 0.0f;
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m_intrestingEntities.clear ();
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m_activeGrenades.clear ();
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}
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void BotManager::decrementQuota (int by) {
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if (by != 0) {
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yb_quota.set (cr::clamp <int> (yb_quota.integer () - by, 0, yb_quota.integer ()));
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return;
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}
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yb_quota.set (0);
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}
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void BotManager::initQuota (void) {
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m_maintainTime = engine.timebase () + 3.0f;
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m_quotaMaintainTime = engine.timebase () + 3.0f;
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m_creationTab.clear ();
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}
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void BotManager::serverFill (int selection, int personality, int difficulty, int numToAdd) {
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// this function fill server with bots, with specified team & personality
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// always keep one slot
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int maxClients = yb_autovacate.boolean () ? engine.maxClients () - 1 - (engine.isDedicated () ? 0 : getHumansCount ()) : engine.maxClients ();
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if (getBotCount () >= maxClients - getHumansCount ()) {
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return;
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}
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if (selection == 1 || selection == 2) {
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mp_limitteams.set (0);
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mp_autoteambalance.set (0);
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}
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else {
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selection = 5;
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}
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char teams[6][12] = {"", {"Terrorists"}, {"CTs"}, "", "", {"Random"}, };
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int toAdd = numToAdd == -1 ? maxClients - (getHumansCount () + getBotCount ()) : numToAdd;
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for (int i = 0; i <= toAdd; i++) {
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addbot ("", difficulty, personality, selection, -1, true);
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}
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engine.centerPrint ("Fill Server with %s bots...", &teams[selection][0]);
|
|
}
|
|
|
|
void BotManager::kickEveryone (bool instant, bool zeroQuota) {
|
|
// this function drops all bot clients from server (this function removes only yapb's)`q
|
|
|
|
engine.centerPrint ("Bots are removed from server.");
|
|
|
|
if (zeroQuota) {
|
|
decrementQuota (0);
|
|
}
|
|
|
|
if (instant) {
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = m_bots[i];
|
|
|
|
if (bot != nullptr) {
|
|
bot->kick ();
|
|
}
|
|
}
|
|
}
|
|
m_creationTab.clear ();
|
|
}
|
|
|
|
void BotManager::kickFromTeam (Team team, bool removeAll) {
|
|
// this function remove random bot from specified team (if removeAll value = 1 then removes all players from team)
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = m_bots[i];
|
|
|
|
if (bot != nullptr && team == bot->m_team) {
|
|
decrementQuota ();
|
|
bot->kick ();
|
|
|
|
if (!removeAll) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BotManager::kickBotByMenu (edict_t *ent, int selection) {
|
|
// this function displays remove bot menu to specified entity (this function show's only yapb's).
|
|
|
|
if (selection > 4 || selection < 1)
|
|
return;
|
|
|
|
String menus;
|
|
menus.format ("\\yBots Remove Menu (%d/4):\\w\n\n", selection);
|
|
|
|
int menuKeys = (selection == 4) ? (1 << 9) : ((1 << 8) | (1 << 9));
|
|
int menuKey = (selection - 1) * 8;
|
|
|
|
for (int i = menuKey; i < selection * 8; i++) {
|
|
auto bot = getBot (i);
|
|
|
|
if (bot != nullptr && (bot->pev->flags & FL_FAKECLIENT)) {
|
|
menuKeys |= 1 << (cr::abs (i - menuKey));
|
|
menus.formatAppend ("%1.1d. %s%s\n", i - menuKey + 1, STRING (bot->pev->netname), bot->m_team == TEAM_COUNTER ? " \\y(CT)\\w" : " \\r(T)\\w");
|
|
}
|
|
else {
|
|
menus.formatAppend ("\\d %1.1d. Not a Bot\\w\n", i - menuKey + 1);
|
|
}
|
|
}
|
|
menus.formatAppend ("\n%s 0. Back", (selection == 4) ? "" : " 9. More...\n");
|
|
|
|
// force to clear current menu
|
|
showMenu (ent, BOT_MENU_INVALID);
|
|
|
|
auto searchMenu = [](MenuId id) {
|
|
int menuIndex = 0;
|
|
|
|
for (; menuIndex < BOT_MENU_TOTAL_MENUS; menuIndex++) {
|
|
if (g_menus[menuIndex].id == id) {
|
|
break;
|
|
}
|
|
}
|
|
return &g_menus[menuIndex];
|
|
};
|
|
|
|
const unsigned int slots = menuKeys & static_cast <unsigned int> (-1);
|
|
MenuId id = static_cast <MenuId> (BOT_MENU_KICK_PAGE_1 - 1 + selection);
|
|
|
|
auto menu = searchMenu (id);
|
|
|
|
menu->slots = slots;
|
|
menu->text = menus;
|
|
|
|
showMenu (ent, id);
|
|
}
|
|
|
|
void BotManager::killAllBots (int team) {
|
|
// this function kills all bots on server (only this dll controlled bots)
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
if (m_bots[i] != nullptr) {
|
|
if (team != -1 && team != m_bots[i]->m_team) {
|
|
continue;
|
|
}
|
|
m_bots[i]->kill ();
|
|
}
|
|
}
|
|
engine.centerPrint ("All Bots died !");
|
|
}
|
|
|
|
void BotManager::kickBot (int index) {
|
|
auto bot = getBot (index);
|
|
|
|
if (bot) {
|
|
decrementQuota ();
|
|
bot->kick ();
|
|
}
|
|
}
|
|
|
|
bool BotManager::kickRandom (bool decQuota, Team fromTeam) {
|
|
// this function removes random bot from server (only yapb's)
|
|
|
|
// if forTeam is unassigned, that means random team
|
|
bool deadBotFound = false;
|
|
|
|
auto updateQuota = [&] (void) {
|
|
if (decQuota) {
|
|
decrementQuota ();
|
|
}
|
|
};
|
|
|
|
auto belongsTeam = [&] (Bot *bot) {
|
|
if (fromTeam == TEAM_UNASSIGNED) {
|
|
return true;
|
|
}
|
|
return bot->m_team == fromTeam;
|
|
};
|
|
|
|
// first try to kick the bot that is currently dead
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = m_bots[i];
|
|
|
|
if (bot && !bot->m_notKilled && belongsTeam (bot)) // is this slot used?
|
|
{
|
|
updateQuota ();
|
|
bot->kick ();
|
|
|
|
deadBotFound = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (deadBotFound) {
|
|
return true;
|
|
}
|
|
|
|
// if no dead bots found try to find one with lowest amount of frags
|
|
int index = 0;
|
|
float score = 9999.0f;
|
|
|
|
// search bots in this team
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = m_bots [i];
|
|
|
|
if (bot && bot->pev->frags < score && belongsTeam (bot)) {
|
|
index = i;
|
|
score = bot->pev->frags;
|
|
}
|
|
}
|
|
|
|
// if found some bots
|
|
if (index != 0) {
|
|
updateQuota ();
|
|
m_bots[index]->kick ();
|
|
|
|
return true;
|
|
}
|
|
|
|
// worst case, just kick some random bot
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = m_bots[i];
|
|
|
|
if (bot && belongsTeam (bot)) // is this slot used?
|
|
{
|
|
updateQuota ();
|
|
bot->kick ();
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void BotManager::setWeaponMode (int selection) {
|
|
// this function sets bots weapon mode
|
|
|
|
int tabMapStandart[7][NUM_WEAPONS] = {
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, // Knife only
|
|
{-1, -1, -1, 2, 2, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, // Pistols only
|
|
{-1, -1, -1, -1, -1, -1, -1, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, // Shotgun only
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 1, 2, 0, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, -1}, // Machine Guns only
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 0, 1, 1, -1, -1, -1, -1, -1, -1}, // Rifles only
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 2, 0, 1, -1, -1}, // Snipers only
|
|
{-1, -1, -1, 2, 2, 0, 1, 2, 2, 2, 1, 2, 0, 2, 0, 0, 1, 0, 1, 1, 2, 2, 0, 1, 2, 1} // Standard
|
|
};
|
|
|
|
int tabMapAS[7][NUM_WEAPONS] = {
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, // Knife only
|
|
{-1, -1, -1, 2, 2, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, // Pistols only
|
|
{-1, -1, -1, -1, -1, -1, -1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, // Shotgun only
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 0, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, -1}, // Machine Guns only
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 1, 0, 1, 1, -1, -1, -1, -1, -1, -1}, // Rifles only
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, -1, 1, -1, -1}, // Snipers only
|
|
{-1, -1, -1, 2, 2, 0, 1, 1, 1, 1, 1, 1, 0, 2, 0, -1, 1, 0, 1, 1, 0, 0, -1, 1, 1, 1} // Standard
|
|
};
|
|
|
|
char modeName[7][12] = {{"Knife"}, {"Pistol"}, {"Shotgun"}, {"Machine Gun"}, {"Rifle"}, {"Sniper"}, {"Standard"}};
|
|
selection--;
|
|
|
|
for (int i = 0; i < NUM_WEAPONS; i++) {
|
|
g_weaponSelect[i].teamStandard = tabMapStandart[selection][i];
|
|
g_weaponSelect[i].teamAS = tabMapAS[selection][i];
|
|
}
|
|
|
|
if (selection == 0) {
|
|
yb_jasonmode.set (1);
|
|
}
|
|
else {
|
|
yb_jasonmode.set (0);
|
|
}
|
|
engine.centerPrint ("%s weapon mode selected", &modeName[selection][0]);
|
|
}
|
|
|
|
void BotManager::listBots (void) {
|
|
// this function list's bots currently playing on the server
|
|
|
|
engine.print ("%-3.5s %-9.13s %-17.18s %-3.4s %-3.4s %-3.4s", "index", "name", "personality", "team", "difficulty", "frags");
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
Bot *bot = getBot (i);
|
|
|
|
// is this player slot valid
|
|
if (bot != nullptr) {
|
|
engine.print ("[%-3.1d] %-9.13s %-17.18s %-3.4s %-3.1d %-3.1d", i, STRING (bot->pev->netname), bot->m_personality == PERSONALITY_RUSHER ? "rusher" : bot->m_personality == PERSONALITY_NORMAL ? "normal" : "careful", bot->m_team == TEAM_COUNTER ? "CT" : "T", bot->m_difficulty, static_cast <int> (bot->pev->frags));
|
|
}
|
|
}
|
|
}
|
|
|
|
int BotManager::getBotCount (void) {
|
|
// this function returns number of yapb's playing on the server
|
|
|
|
int count = 0;
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
if (m_bots[i] != nullptr) {
|
|
count++;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
void BotManager::countTeamPlayers (int &ts, int &cts) {
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
const Client &client = g_clients[i];
|
|
|
|
if (client.flags & CF_USED) {
|
|
if (client.team2 == TEAM_TERRORIST) {
|
|
ts++;
|
|
}
|
|
else if (client.team2 == TEAM_COUNTER) {
|
|
cts++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Bot *BotManager::getHighfragBot (int team) {
|
|
int bestIndex = 0;
|
|
float bestScore = -1;
|
|
|
|
// search bots in this team
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = bots.getBot (i);
|
|
|
|
if (bot != nullptr && bot->m_notKilled && bot->m_team == team) {
|
|
if (bot->pev->frags > bestScore) {
|
|
bestIndex = i;
|
|
bestScore = bot->pev->frags;
|
|
}
|
|
}
|
|
}
|
|
return getBot (bestIndex);
|
|
}
|
|
|
|
void BotManager::updateTeamEconomics (int team, bool forceGoodEconomics) {
|
|
// this function decides is players on specified team is able to buy primary weapons by calculating players
|
|
// that have not enough money to buy primary (with economics), and if this result higher 80%, player is can't
|
|
// buy primary weapons.
|
|
|
|
extern ConVar yb_economics_rounds;
|
|
|
|
if (forceGoodEconomics || !yb_economics_rounds.boolean ()) {
|
|
m_economicsGood[team] = true;
|
|
return; // don't check economics while economics disable
|
|
}
|
|
|
|
int numPoorPlayers = 0;
|
|
int numTeamPlayers = 0;
|
|
|
|
// start calculating
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = m_bots[i];
|
|
|
|
if (bot != nullptr && bot->m_team == team) {
|
|
if (bot->m_moneyAmount <= g_botBuyEconomyTable[0]) {
|
|
numPoorPlayers++;
|
|
}
|
|
numTeamPlayers++; // update count of team
|
|
}
|
|
}
|
|
m_economicsGood[team] = true;
|
|
|
|
if (numTeamPlayers <= 1) {
|
|
return;
|
|
}
|
|
// if 80 percent of team have no enough money to purchase primary weapon
|
|
if ((numTeamPlayers * 80) / 100 <= numPoorPlayers) {
|
|
m_economicsGood[team] = false;
|
|
}
|
|
|
|
// winner must buy something!
|
|
if (m_lastWinner == team) {
|
|
m_economicsGood[team] = true;
|
|
}
|
|
}
|
|
|
|
void BotManager::updateBotDifficulties (void) {
|
|
int difficulty = yb_difficulty.integer ();
|
|
|
|
if (difficulty != m_lastDifficulty) {
|
|
|
|
// sets new difficulty for all bots
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = m_bots[i];
|
|
|
|
if (bot != nullptr) {
|
|
bot->m_difficulty = difficulty;
|
|
}
|
|
}
|
|
m_lastDifficulty = difficulty;
|
|
}
|
|
}
|
|
|
|
void BotManager::destroy (void) {
|
|
// this function free all bots slots (used on server shutdown)
|
|
|
|
for (int i = 0; i < MAX_ENGINE_PLAYERS; i++) {
|
|
destroy (i);
|
|
}
|
|
}
|
|
|
|
void BotManager::destroy (int index) {
|
|
// this function frees one bot selected by index (used on bot disconnect)
|
|
|
|
delete m_bots[index];
|
|
m_bots[index] = nullptr;
|
|
}
|
|
|
|
Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int member, const String &steamId) {
|
|
// this function does core operation of creating bot, it's called by CreateBot (),
|
|
// when bot setup completed, (this is a bot class constructor)
|
|
|
|
int clientIndex = engine.indexOfEntity (bot);
|
|
|
|
memset (reinterpret_cast <void *> (this), 0, sizeof (*this));
|
|
pev = &bot->v;
|
|
|
|
if (bot->pvPrivateData != nullptr) {
|
|
g_engfuncs.pfnFreeEntPrivateData (bot);
|
|
}
|
|
|
|
bot->pvPrivateData = nullptr;
|
|
bot->v.frags = 0;
|
|
|
|
// create the player entity by calling MOD's player function
|
|
BotManager::execGameEntity (&bot->v);
|
|
|
|
// set all info buffer keys for this bot
|
|
char *buffer = g_engfuncs.pfnGetInfoKeyBuffer (bot);
|
|
g_engfuncs.pfnSetClientKeyValue (clientIndex, buffer, "_vgui_menus", "0");
|
|
|
|
if (!(g_gameFlags & GAME_LEGACY) && yb_latency_display.integer () == 1) {
|
|
g_engfuncs.pfnSetClientKeyValue (clientIndex, buffer, "*bot", "1");
|
|
}
|
|
|
|
char reject[256] = {0, };
|
|
MDLL_ClientConnect (bot, STRING (bot->v.netname), format ("127.0.0.%d", engine.indexOfEntity (bot) + 100), reject);
|
|
|
|
if (!isEmptyStr (reject)) {
|
|
logEntry (true, LL_WARNING, "Server refused '%s' connection (%s)", STRING (bot->v.netname), reject);
|
|
engine.execCmd ("kick \"%s\"", STRING (bot->v.netname)); // kick the bot player if the server refused it
|
|
|
|
bot->v.flags |= FL_KILLME;
|
|
return;
|
|
}
|
|
|
|
// should be set after client connect
|
|
if (yb_avatar_display.boolean () && !steamId.empty ()) {
|
|
g_engfuncs.pfnSetClientKeyValue (clientIndex, buffer, "*sid", steamId.chars ());
|
|
}
|
|
memset (&m_pingOffset, 0, sizeof (m_pingOffset));
|
|
memset (&m_ping, 0, sizeof (m_ping));
|
|
|
|
MDLL_ClientPutInServer (bot);
|
|
bot->v.flags |= FL_FAKECLIENT; // set this player as fakeclient
|
|
|
|
// initialize all the variables for this bot...
|
|
m_notStarted = true; // hasn't joined game yet
|
|
m_forceRadio = false;
|
|
|
|
m_startAction = GAME_MSG_NONE;
|
|
m_retryJoin = 0;
|
|
m_moneyAmount = 0;
|
|
m_logotypeIndex = rng.getInt (0, 9);
|
|
m_tasks.reserve (TASK_MAX);
|
|
|
|
// assign how talkative this bot will be
|
|
m_sayTextBuffer.chatDelay = rng.getFloat (3.8f, 10.0f);
|
|
m_sayTextBuffer.chatProbability = rng.getInt (1, 100);
|
|
|
|
m_notKilled = false;
|
|
m_weaponBurstMode = BM_OFF;
|
|
m_difficulty = difficulty;
|
|
|
|
if (difficulty < 0 || difficulty > 4) {
|
|
difficulty = rng.getInt (3, 4);
|
|
yb_difficulty.set (difficulty);
|
|
}
|
|
|
|
m_lastCommandTime = engine.timebase () - 0.1f;
|
|
m_frameInterval = engine.timebase ();
|
|
m_timePeriodicUpdate = 0.0f;
|
|
|
|
switch (personality) {
|
|
case 1:
|
|
m_personality = PERSONALITY_RUSHER;
|
|
m_baseAgressionLevel = rng.getFloat (0.7f, 1.0f);
|
|
m_baseFearLevel = rng.getFloat (0.0f, 0.4f);
|
|
break;
|
|
|
|
case 2:
|
|
m_personality = PERSONALITY_CAREFUL;
|
|
m_baseAgressionLevel = rng.getFloat (0.2f, 0.5f);
|
|
m_baseFearLevel = rng.getFloat (0.7f, 1.0f);
|
|
break;
|
|
|
|
default:
|
|
m_personality = PERSONALITY_NORMAL;
|
|
m_baseAgressionLevel = rng.getFloat (0.4f, 0.7f);
|
|
m_baseFearLevel = rng.getFloat (0.4f, 0.7f);
|
|
break;
|
|
}
|
|
|
|
memset (&m_ammoInClip, 0, sizeof (m_ammoInClip));
|
|
memset (&m_ammo, 0, sizeof (m_ammo));
|
|
|
|
m_currentWeapon = 0; // current weapon is not assigned at start
|
|
m_voicePitch = rng.getInt (80, 115); // assign voice pitch
|
|
|
|
// copy them over to the temp level variables
|
|
m_agressionLevel = m_baseAgressionLevel;
|
|
m_fearLevel = m_baseFearLevel;
|
|
m_nextEmotionUpdate = engine.timebase () + 0.5f;
|
|
|
|
// just to be sure
|
|
m_actMessageIndex = 0;
|
|
m_pushMessageIndex = 0;
|
|
|
|
// assign team and class
|
|
m_wantedTeam = team;
|
|
m_wantedClass = member;
|
|
|
|
newRound ();
|
|
}
|
|
|
|
void Bot::clearUsedName (void) {
|
|
for (auto &name : g_botNames) {
|
|
if (name.usedBy == index ()) {
|
|
name.usedBy = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
float Bot::calcThinkInterval (void) {
|
|
return cr::fzero (m_thinkInterval) ? m_frameInterval : m_thinkInterval;
|
|
}
|
|
|
|
Bot::~Bot (void) {
|
|
// this is bot destructor
|
|
|
|
clearUsedName ();
|
|
clearSearchNodes ();
|
|
clearRoute ();
|
|
clearTasks ();
|
|
}
|
|
|
|
int BotManager::getHumansCount (bool ignoreSpectators) {
|
|
// this function returns number of humans playing on the server
|
|
|
|
int count = 0;
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
const Client &client = g_clients[i];
|
|
|
|
if ((client.flags & CF_USED) && m_bots[i] == nullptr && !(client.ent->v.flags & FL_FAKECLIENT)) {
|
|
if (ignoreSpectators && client.team2 != TEAM_TERRORIST && client.team2 != TEAM_COUNTER) {
|
|
continue;
|
|
}
|
|
count++;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
int BotManager::getAliveHumansCount (void) {
|
|
// this function returns number of humans playing on the server
|
|
|
|
int count = 0;
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
const Client &client = g_clients[i];
|
|
|
|
if ((client.flags & (CF_USED | CF_ALIVE)) && m_bots[i] == nullptr && !(client.ent->v.flags & FL_FAKECLIENT)) {
|
|
count++;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
bool BotManager::isTeamStacked (int team) {
|
|
if (team != TEAM_COUNTER && team != TEAM_TERRORIST) {
|
|
return false;
|
|
}
|
|
int limitTeams = mp_limitteams.integer ();
|
|
|
|
if (!limitTeams) {
|
|
return false;
|
|
}
|
|
int teamCount[MAX_TEAM_COUNT] = { 0, };
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
const Client &client = g_clients[i];
|
|
|
|
if ((client.flags & CF_USED) && client.team2 != TEAM_UNASSIGNED && client.team2 != TEAM_SPECTATOR) {
|
|
teamCount[client.team2]++;
|
|
}
|
|
}
|
|
return teamCount[team] + 1 > teamCount[team == TEAM_COUNTER ? TEAM_TERRORIST : TEAM_COUNTER] + limitTeams;
|
|
}
|
|
|
|
void Bot::newRound (void) {
|
|
// this function initializes a bot after creation & at the start of each round
|
|
|
|
int i = 0;
|
|
|
|
// delete all allocated path nodes
|
|
clearSearchNodes ();
|
|
clearRoute ();
|
|
|
|
m_waypointOrigin.nullify ();
|
|
m_destOrigin.nullify ();
|
|
m_currentPath = nullptr;
|
|
m_currentTravelFlags = 0;
|
|
m_desiredVelocity.nullify ();
|
|
m_currentWaypointIndex = INVALID_WAYPOINT_INDEX;
|
|
m_prevGoalIndex = INVALID_WAYPOINT_INDEX;
|
|
m_chosenGoalIndex = INVALID_WAYPOINT_INDEX;
|
|
m_loosedBombWptIndex = INVALID_WAYPOINT_INDEX;
|
|
m_plantedBombWptIndex = INVALID_WAYPOINT_INDEX;
|
|
|
|
m_grenadeRequested = false;
|
|
m_moveToC4 = false;
|
|
m_duckDefuse = false;
|
|
m_duckDefuseCheckTime = 0.0f;
|
|
|
|
m_numFriendsLeft = 0;
|
|
m_numEnemiesLeft = 0;
|
|
m_oldButtons = pev->button;
|
|
m_rechoiceGoalCount = 0;
|
|
|
|
m_avoid = nullptr;
|
|
m_avoidTime = 0.0f;
|
|
|
|
for (i = 0; i < 5; i++) {
|
|
m_prevWptIndex[i] = INVALID_WAYPOINT_INDEX;
|
|
}
|
|
m_navTimeset = engine.timebase ();
|
|
m_team = engine.getTeam (ent ());
|
|
m_isVIP = false;
|
|
|
|
switch (m_personality) {
|
|
case PERSONALITY_NORMAL:
|
|
m_pathType = rng.getInt (0, 100) > 50 ? SEARCH_PATH_SAFEST_FASTER : SEARCH_PATH_SAFEST;
|
|
break;
|
|
|
|
case PERSONALITY_RUSHER:
|
|
m_pathType = SEARCH_PATH_FASTEST;
|
|
break;
|
|
|
|
case PERSONALITY_CAREFUL:
|
|
m_pathType = SEARCH_PATH_SAFEST;
|
|
break;
|
|
}
|
|
|
|
// clear all states & tasks
|
|
m_states = 0;
|
|
clearTasks ();
|
|
|
|
m_isVIP = false;
|
|
m_isLeader = false;
|
|
m_hasProgressBar = false;
|
|
m_canChooseAimDirection = true;
|
|
m_turnAwayFromFlashbang = 0.0f;
|
|
|
|
m_timeTeamOrder = 0.0f;
|
|
m_timeRepotingInDelay = rng.getFloat (40.0f, 240.0f);
|
|
m_askCheckTime = 0.0f;
|
|
m_minSpeed = 260.0f;
|
|
m_prevSpeed = 0.0f;
|
|
m_prevOrigin = Vector (9999.0f, 9999.0f, 9999.0f);
|
|
m_prevTime = engine.timebase ();
|
|
m_lookUpdateTime = engine.timebase ();
|
|
m_aimErrorTime = engine.timebase ();
|
|
|
|
m_viewDistance = 4096.0f;
|
|
m_maxViewDistance = 4096.0f;
|
|
|
|
m_liftEntity = nullptr;
|
|
m_pickupItem = nullptr;
|
|
m_itemIgnore = nullptr;
|
|
m_itemCheckTime = 0.0f;
|
|
|
|
m_breakableEntity = nullptr;
|
|
m_breakableOrigin.nullify ();
|
|
m_timeDoorOpen = 0.0f;
|
|
|
|
resetCollision ();
|
|
resetDoubleJump ();
|
|
|
|
m_enemy = nullptr;
|
|
m_lastVictim = nullptr;
|
|
m_lastEnemy = nullptr;
|
|
m_lastEnemyOrigin.nullify ();
|
|
m_trackingEdict = nullptr;
|
|
m_timeNextTracking = 0.0f;
|
|
|
|
m_buttonPushTime = 0.0f;
|
|
m_enemyUpdateTime = 0.0f;
|
|
m_enemyIgnoreTimer = 0.0f;
|
|
m_retreatTime = 0.0f;
|
|
m_seeEnemyTime = 0.0f;
|
|
m_shootAtDeadTime = 0.0f;
|
|
m_oldCombatDesire = 0.0f;
|
|
m_liftUsageTime = 0.0f;
|
|
|
|
m_avoidGrenade = nullptr;
|
|
m_needAvoidGrenade = 0;
|
|
|
|
m_lastDamageType = -1;
|
|
m_voteKickIndex = 0;
|
|
m_lastVoteKick = 0;
|
|
m_voteMap = 0;
|
|
m_tryOpenDoor = 0;
|
|
m_aimFlags = 0;
|
|
m_liftState = 0;
|
|
|
|
m_aimLastError.nullify ();
|
|
m_position.nullify ();
|
|
m_liftTravelPos.nullify ();
|
|
|
|
setIdealReactionTimers (true);
|
|
|
|
m_targetEntity = nullptr;
|
|
m_tasks.reserve (TASK_MAX);
|
|
m_followWaitTime = 0.0f;
|
|
|
|
m_hostages.clear ();
|
|
|
|
for (i = 0; i < CHATTER_MAX; i++) {
|
|
m_chatterTimes[i] = -1.0f;
|
|
}
|
|
m_isReloading = false;
|
|
m_reloadState = RELOAD_NONE;
|
|
|
|
m_reloadCheckTime = 0.0f;
|
|
m_shootTime = engine.timebase ();
|
|
m_playerTargetTime = engine.timebase ();
|
|
m_firePause = 0.0f;
|
|
m_timeLastFired = 0.0f;
|
|
|
|
m_sniperStopTime = 0.0f;
|
|
m_grenadeCheckTime = 0.0f;
|
|
m_isUsingGrenade = false;
|
|
m_bombSearchOverridden = false;
|
|
|
|
m_blindButton = 0;
|
|
m_blindTime = 0.0f;
|
|
m_jumpTime = 0.0f;
|
|
m_jumpStateTimer = 0.0f;
|
|
m_jumpFinished = false;
|
|
m_isStuck = false;
|
|
|
|
m_sayTextBuffer.timeNextChat = engine.timebase ();
|
|
m_sayTextBuffer.entityIndex = -1;
|
|
m_sayTextBuffer.sayText.clear ();
|
|
|
|
m_buyState = BUYSTATE_PRIMARY_WEAPON;
|
|
m_lastEquipTime = 0.0f;
|
|
|
|
// if bot died, clear all weapon stuff and force buying again
|
|
if (!m_notKilled) {
|
|
memset (&m_ammoInClip, 0, sizeof (m_ammoInClip));
|
|
memset (&m_ammo, 0, sizeof (m_ammo));
|
|
|
|
m_currentWeapon = 0;
|
|
}
|
|
m_flashLevel = 100.0f;
|
|
m_checkDarkTime = engine.timebase ();
|
|
|
|
m_knifeAttackTime = engine.timebase () + rng.getFloat (1.3f, 2.6f);
|
|
m_nextBuyTime = engine.timebase () + rng.getFloat (0.6f, 2.0f);
|
|
|
|
m_buyPending = false;
|
|
m_inBombZone = false;
|
|
m_ignoreBuyDelay = false;
|
|
m_hasC4 = false;
|
|
|
|
m_fallDownTime = 0.0f;
|
|
m_shieldCheckTime = 0.0f;
|
|
m_zoomCheckTime = 0.0f;
|
|
m_strafeSetTime = 0.0f;
|
|
m_combatStrafeDir = STRAFE_DIR_NONE;
|
|
m_fightStyle = FIGHT_NONE;
|
|
m_lastFightStyleCheck = 0.0f;
|
|
|
|
m_checkWeaponSwitch = true;
|
|
m_checkKnifeSwitch = true;
|
|
m_buyingFinished = false;
|
|
|
|
m_radioEntity = nullptr;
|
|
m_radioOrder = 0;
|
|
m_defendedBomb = false;
|
|
m_defendHostage = false;
|
|
m_headedTime = 0.0f;
|
|
|
|
m_timeLogoSpray = engine.timebase () + rng.getFloat (5.0f, 30.0f);
|
|
m_spawnTime = engine.timebase ();
|
|
m_lastChatTime = engine.timebase ();
|
|
|
|
m_timeCamping = 0.0f;
|
|
m_campDirection = 0;
|
|
m_nextCampDirTime = 0;
|
|
m_campButtons = 0;
|
|
|
|
m_soundUpdateTime = 0.0f;
|
|
m_heardSoundTime = engine.timebase ();
|
|
|
|
// clear its message queue
|
|
for (i = 0; i < 32; i++) {
|
|
m_messageQueue[i] = GAME_MSG_NONE;
|
|
}
|
|
m_actMessageIndex = 0;
|
|
m_pushMessageIndex = 0;
|
|
|
|
// and put buying into its message queue
|
|
pushMsgQueue (GAME_MSG_PURCHASE);
|
|
startTask (TASK_NORMAL, TASKPRI_NORMAL, INVALID_WAYPOINT_INDEX, 0.0f, true);
|
|
|
|
if (rng.getInt (0, 100) < 50) {
|
|
pushChatterMessage (CHATTER_NEW_ROUND);
|
|
}
|
|
m_thinkInterval = (g_gameFlags & (GAME_LEGACY | GAME_XASH_ENGINE)) ? 0.0f : (1.0f / cr::clamp (yb_think_fps.flt (), 30.0f, 90.0f)) * rng.getFloat (0.95f, 1.05f);
|
|
}
|
|
|
|
void Bot::kill (void) {
|
|
// this function kills a bot (not just using ClientKill, but like the CSBot does)
|
|
// base code courtesy of Lazy (from bots-united forums!)
|
|
|
|
bots.touchKillerEntity (this);
|
|
}
|
|
|
|
void Bot::kick (void) {
|
|
// this function kick off one bot from the server.
|
|
auto username = STRING (pev->netname);
|
|
|
|
if (!(pev->flags & FL_FAKECLIENT) || isEmptyStr (username)) {
|
|
return;
|
|
}
|
|
// clear fakeclient bit
|
|
pev->flags &= ~FL_FAKECLIENT;
|
|
|
|
engine.execCmd ("kick \"%s\"", username);
|
|
engine.centerPrint ("Bot '%s' kicked", username);
|
|
}
|
|
|
|
void Bot::processTeamJoin (void) {
|
|
// this function handles the selection of teams & class
|
|
|
|
// cs prior beta 7.0 uses hud-based motd, so press fire once
|
|
if (g_gameFlags & GAME_LEGACY) {
|
|
pev->button |= IN_ATTACK;
|
|
}
|
|
|
|
// check if something has assigned team to us
|
|
else if (m_team == TEAM_TERRORIST || m_team == TEAM_COUNTER) {
|
|
m_notStarted = false;
|
|
}
|
|
else if (m_team == TEAM_UNASSIGNED && m_retryJoin > 2) {
|
|
m_startAction = GAME_MSG_TEAM_SELECT;
|
|
}
|
|
|
|
// if bot was unable to join team, and no menus popups, check for stacked team
|
|
if (m_startAction == GAME_MSG_NONE && ++m_retryJoin > 3) {
|
|
if (bots.isTeamStacked (m_wantedTeam - 1)) {
|
|
m_retryJoin = 0;
|
|
|
|
engine.print ("Could not add bot to the game: Team is stacked (to disable this check, set mp_limitteams and mp_autoteambalance to zero and restart the round).");
|
|
kick ();
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// handle counter-strike stuff here...
|
|
if (m_startAction == GAME_MSG_TEAM_SELECT) {
|
|
m_startAction = GAME_MSG_NONE; // switch back to idle
|
|
|
|
char teamJoin = yb_join_team.str ()[0];
|
|
|
|
if (teamJoin == 'C' || teamJoin == 'c') {
|
|
m_wantedTeam = 2;
|
|
}
|
|
else if (teamJoin == 'T' || teamJoin == 't') {
|
|
m_wantedTeam = 1;
|
|
}
|
|
|
|
if (m_wantedTeam != 1 && m_wantedTeam != 2) {
|
|
m_wantedTeam = 5;
|
|
}
|
|
|
|
// select the team the bot wishes to join...
|
|
engine.execBotCmd (ent (), "menuselect %d", m_wantedTeam);
|
|
}
|
|
else if (m_startAction == GAME_MSG_CLASS_SELECT) {
|
|
m_startAction = GAME_MSG_NONE; // switch back to idle
|
|
|
|
// czero has additional models
|
|
int maxChoice = (g_gameFlags & GAME_CZERO) ? 5 : 4;
|
|
|
|
if (m_wantedClass < 1 || m_wantedClass > maxChoice) {
|
|
m_wantedClass = rng.getInt (1, maxChoice); // use random if invalid
|
|
}
|
|
|
|
// select the class the bot wishes to use...
|
|
engine.execBotCmd (ent (), "menuselect %d", m_wantedClass);
|
|
|
|
// bot has now joined the game (doesn't need to be started)
|
|
m_notStarted = false;
|
|
|
|
// check for greeting other players, since we connected
|
|
if (rng.getInt (0, 100) < 20) {
|
|
pushChatMessage (CHAT_WELCOME);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BotManager::calculatePingOffsets (void) {
|
|
if (!(g_gameFlags & GAME_SUPPORT_SVC_PINGS) || yb_latency_display.integer () != 2) {
|
|
return;
|
|
}
|
|
int averagePing = 0;
|
|
int numHumans = 0;
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
edict_t *ent = engine.entityOfIndex (i + 1);
|
|
|
|
if (!isPlayer (ent)) {
|
|
continue;
|
|
}
|
|
numHumans++;
|
|
|
|
int ping, loss;
|
|
g_engfuncs.pfnGetPlayerStats (ent, &ping, &loss);
|
|
|
|
if (ping < 0 || ping > 100) {
|
|
ping = rng.getInt (3, 15);
|
|
}
|
|
averagePing += ping;
|
|
}
|
|
|
|
if (numHumans > 0) {
|
|
averagePing /= numHumans;
|
|
}
|
|
else {
|
|
averagePing = rng.getInt (30, 40);
|
|
}
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
Bot *bot = getBot (i);
|
|
|
|
if (bot == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
int part = static_cast <int> (averagePing * 0.2f);
|
|
int botPing = rng.getInt (averagePing - part, averagePing + part) + rng.getInt (bot->m_difficulty + 3, bot->m_difficulty + 6) + 10;
|
|
|
|
if (botPing <= 5) {
|
|
botPing = rng.getInt (10, 23);
|
|
}
|
|
else if (botPing > 100) {
|
|
botPing = rng.getInt (30, 40);
|
|
}
|
|
|
|
for (bot->m_pingOffset[0] = 0; bot->m_pingOffset[0] < 4; bot->m_pingOffset[0]++) {
|
|
if ((botPing - bot->m_pingOffset[0]) % 4 == 0) {
|
|
bot->m_ping[0] = (botPing - bot->m_pingOffset[0]) / 4;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (bot->m_pingOffset[1] = 0; bot->m_pingOffset[1] < 2; bot->m_pingOffset[1]++) {
|
|
if ((botPing - bot->m_pingOffset[1]) % 2 == 0) {
|
|
bot->m_ping[1] = (botPing - bot->m_pingOffset[1]) / 2;
|
|
break;
|
|
}
|
|
}
|
|
bot->m_ping[2] = botPing;
|
|
}
|
|
}
|
|
|
|
void BotManager::sendPingOffsets (edict_t *to) {
|
|
if (!(g_gameFlags & GAME_SUPPORT_SVC_PINGS) || yb_latency_display.integer () != 2 || engine.isNullEntity (to) || (to->v.flags & FL_FAKECLIENT)) {
|
|
return;
|
|
}
|
|
|
|
if (!(to->v.flags & FL_CLIENT) && !(((to->v.button & IN_SCORE) || !(to->v.oldbuttons & IN_SCORE)))) {
|
|
return;
|
|
}
|
|
MessageWriter msg;
|
|
|
|
// missing from sdk
|
|
constexpr int SVC_PINGS = 17;
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
Bot *bot = m_bots[i];
|
|
|
|
if (bot == nullptr) {
|
|
continue;
|
|
}
|
|
msg.start (MSG_ONE_UNRELIABLE, SVC_PINGS, Vector::null (), to)
|
|
.writeByte (bot->m_pingOffset[0] * 64 + (1 + 2 * i))
|
|
.writeShort (bot->m_ping[0])
|
|
.writeByte (bot->m_pingOffset[1] * 128 + (2 + 4 * i))
|
|
.writeShort (bot->m_ping[1])
|
|
.writeByte (4 + 8 * i)
|
|
.writeShort (bot->m_ping[2])
|
|
.writeByte (0)
|
|
.end ();
|
|
}
|
|
}
|
|
|
|
void BotManager::sendDeathMsgFix (void) {
|
|
if (yb_latency_display.integer () == 2 && m_deathMsgSent) {
|
|
m_deathMsgSent = false;
|
|
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
sendPingOffsets (g_clients[i].ent);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BotManager::updateActiveGrenade (void) {
|
|
if (m_grenadeUpdateTime > engine.timebase ()) {
|
|
return;
|
|
}
|
|
edict_t *grenade = nullptr;
|
|
|
|
// clear previously stored grenades
|
|
m_activeGrenades.clear ();
|
|
|
|
// search the map for any type of grenade
|
|
while (!engine.isNullEntity (grenade = g_engfuncs.pfnFindEntityByString (grenade, "classname", "grenade"))) {
|
|
// do not count c4 as a grenade
|
|
if (strcmp (STRING (grenade->v.model) + 9, "c4.mdl") == 0) {
|
|
continue;
|
|
}
|
|
m_activeGrenades.push (grenade);
|
|
}
|
|
m_grenadeUpdateTime = engine.timebase () + 0.213f;
|
|
}
|
|
|
|
void BotManager::updateIntrestingEntities (void) {
|
|
if (m_entityUpdateTime > engine.timebase ()) {
|
|
return;
|
|
}
|
|
|
|
// clear previously stored entities
|
|
m_intrestingEntities.clear ();
|
|
|
|
// search the map for entities
|
|
for (int i = MAX_ENGINE_PLAYERS - 1; i < g_pGlobals->maxEntities; i++) {
|
|
auto ent = engine.entityOfIndex (i);
|
|
|
|
// only valid drawn entities
|
|
if (engine.isNullEntity (ent) || ent->free || ent->v.classname == 0 || (ent->v.effects & EF_NODRAW)) {
|
|
continue;
|
|
}
|
|
auto classname = STRING (ent->v.classname);
|
|
|
|
// search for grenades, weaponboxes, weapons, items and armoury entities
|
|
if (strncmp ("weapon", classname, 6) == 0 || strncmp ("grenade", classname, 7) == 0 || strncmp ("item", classname, 4) == 0 || strncmp ("armoury", classname, 7) == 0) {
|
|
m_intrestingEntities.push (ent);
|
|
}
|
|
|
|
// pickup some csdm stuff if we're running csdm
|
|
if ((g_mapFlags & MAP_CS) && strncmp ("hostage", classname, 7) == 0) {
|
|
m_intrestingEntities.push (ent);
|
|
}
|
|
|
|
// pickup some csdm stuff if we're running csdm
|
|
if ((g_gameFlags & GAME_CSDM) && strncmp ("csdm", classname, 4) == 0) {
|
|
m_intrestingEntities.push (ent);
|
|
}
|
|
}
|
|
m_entityUpdateTime = engine.timebase () + 0.5f;
|
|
}
|
|
|
|
void BotManager::selectLeaders (int team, bool reset) {
|
|
if (reset) {
|
|
m_leaderChoosen[team] = false;
|
|
return;
|
|
}
|
|
|
|
if (m_leaderChoosen[team]) {
|
|
return;
|
|
}
|
|
|
|
if (g_mapFlags & MAP_AS) {
|
|
if (team == TEAM_COUNTER && !m_leaderChoosen[TEAM_COUNTER]) {
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = m_bots[i];
|
|
|
|
if (bot != nullptr && bot->m_isVIP) {
|
|
// vip bot is the leader
|
|
bot->m_isLeader = true;
|
|
|
|
if (rng.getInt (1, 100) < 50) {
|
|
bot->pushRadioMessage (RADIO_FOLLOW_ME);
|
|
bot->m_campButtons = 0;
|
|
}
|
|
}
|
|
}
|
|
m_leaderChoosen[TEAM_COUNTER] = true;
|
|
}
|
|
else if (team == TEAM_TERRORIST && !m_leaderChoosen[TEAM_TERRORIST]) {
|
|
auto bot = bots.getHighfragBot (team);
|
|
|
|
if (bot != nullptr && bot->m_notKilled) {
|
|
bot->m_isLeader = true;
|
|
|
|
if (rng.getInt (1, 100) < 45) {
|
|
bot->pushRadioMessage (RADIO_FOLLOW_ME);
|
|
}
|
|
}
|
|
m_leaderChoosen[TEAM_TERRORIST] = true;
|
|
}
|
|
}
|
|
else if (g_mapFlags & MAP_DE) {
|
|
if (team == TEAM_TERRORIST && !m_leaderChoosen[TEAM_TERRORIST]) {
|
|
for (int i = 0; i < engine.maxClients (); i++) {
|
|
auto bot = m_bots[i];
|
|
|
|
if (bot != nullptr && bot->m_hasC4) {
|
|
// bot carrying the bomb is the leader
|
|
bot->m_isLeader = true;
|
|
|
|
// terrorist carrying a bomb needs to have some company
|
|
if (rng.getInt (1, 100) < 80) {
|
|
if (yb_communication_type.integer () == 2) {
|
|
bot->pushChatterMessage (CHATTER_GOING_TO_PLANT_BOMB);
|
|
}
|
|
else {
|
|
bot->pushChatterMessage (RADIO_FOLLOW_ME);
|
|
}
|
|
bot->m_campButtons = 0;
|
|
}
|
|
}
|
|
}
|
|
m_leaderChoosen[TEAM_TERRORIST] = true;
|
|
}
|
|
else if (!m_leaderChoosen[TEAM_COUNTER]) {
|
|
if (auto bot = bots.getHighfragBot (team)) {
|
|
bot->m_isLeader = true;
|
|
|
|
if (rng.getInt (1, 100) < 30) {
|
|
bot->pushRadioMessage (RADIO_FOLLOW_ME);
|
|
}
|
|
}
|
|
m_leaderChoosen[TEAM_COUNTER] = true;
|
|
}
|
|
}
|
|
else if (g_mapFlags & (MAP_ES | MAP_KA | MAP_FY)) {
|
|
auto bot = bots.getHighfragBot (team);
|
|
|
|
if (!m_leaderChoosen[team] && bot) {
|
|
bot->m_isLeader = true;
|
|
|
|
if (rng.getInt (1, 100) < 30) {
|
|
bot->pushRadioMessage (RADIO_FOLLOW_ME);
|
|
}
|
|
m_leaderChoosen[team] = true;
|
|
}
|
|
}
|
|
else {
|
|
auto bot = bots.getHighfragBot (team);
|
|
|
|
if (!m_leaderChoosen[team] && bot) {
|
|
bot->m_isLeader = true;
|
|
|
|
if (rng.getInt (1, 100) < (team == TEAM_TERRORIST ? 30 : 40)) {
|
|
bot->pushRadioMessage (RADIO_FOLLOW_ME);
|
|
}
|
|
m_leaderChoosen[team] = true;
|
|
}
|
|
}
|
|
}
|