added multiple items to custom.cfg, so game delay timer cvar is now configurable, the infected team is configurable as well. creature (well, just zombies) now correctly detects their "creature" status even with custom model names (assumes that bot is on an infected team = zombie) Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
52 lines
1.4 KiB
INI
52 lines
1.4 KiB
INI
;
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; @package: YaPB
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; @version: 4.5
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; @author: YaPB Project
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; @filename: yapb.cfg
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;
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; Custom configuration file, allow to change some hardcoded stuff in bot code.
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;
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; NOTE: All changes to this file takes effect only on server restart.
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;
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;
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; Custom name for C4 model, for servers that replacing C4 model with it's own.
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; By default it's "c4.mdl" (the models/ path is omitted), so if you need to use
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; "models/mybomb/mybomb.mdl", you should specify "mybomb/mybomb.mdl".
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;
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C4ModelName = c4.mdl
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;
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; Custon cvar name for parachute handling, there are all the different plugins that
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; handles parachute (AMX Parachute, AMX Parachute Lite, etc..), you can specify needed
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; cvar here.
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;
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AMXParachuteCvar = sv_parachute
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;
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; For CSDM mods that add custom spawn points other than info_player_start and
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; In info_player_deathmatch, you can specify the class name of this spawn point.
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; So bot's will be able to join the game without default spawn entities.
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;
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CustomCSDMSpawnPoint = view_spawn
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;
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; Primary cvar for detection if CSDM mod is activated in game.
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;
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CSDMDetectCvar = csdm_active
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;
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; Primary cvar to detect if bot is running on Zombie Mod.
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;
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ZMDetectCvar = zp_delay
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;
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; For Zombie Mod, the cvars that deals with time before any game mode starts.
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;
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ZMDelayCvar = zp_delay
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;
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; For Zombie Mod, determines the team on which infected players are on.
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; Valid values: T, CT.
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;
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ZMInfectedTeam = T
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