analyze: allow to disable goal marking analyze: add cvars descriptions and bounds nav: added optional post path smoothing for astar algorithm nav: now bots will use Dijkstra algo instead of floyd-warshall if memory usage too high (controlled via yb_path_floyd_memory_limit cvar) (fixes #434) nav: vistable are now calculated every frame to prevent game-freeze during loading the game (fixes #434) graph: pracrice reworked to hash table so memory footprint is as low as possible (at cost 5-10% performance loss on practice) (fixes #434) control: bots commands now is case-insensitive bot: major refactoring of bot's code nav: issue warnings about path fail only with debug practice: check for visibility when updating danger index analyzer: suspend any analyzing on change level control: add kickall_ct/kickall_t nav: increase blocked distance in stuck check
141 lines
4.1 KiB
C++
141 lines
4.1 KiB
C++
//
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// YaPB - Counter-Strike Bot based on PODBot by Markus Klinge.
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// Copyright © 2004-2023 YaPB Project <yapb@jeefo.net>.
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//
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// SPDX-License-Identifier: MIT
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//
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#pragma once
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class BotSupport final : public Singleton <BotSupport> {
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private:
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bool m_needToSendWelcome {};
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float m_welcomeReceiveTime {};
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StringArray m_sentences {};
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SmallArray <Client> m_clients {};
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SmallArray <Twin <String, String>> m_tags {};
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HashMap <int32_t, String> m_weaponAlias {};
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Detour <decltype (sendto)> m_sendToDetour { "ws2_32.dll", "sendto", sendto };
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public:
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BotSupport ();
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~BotSupport () = default;
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public:
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// need to send welcome message ?
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void checkWelcome ();
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// converts weapon id to alias name
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StringRef weaponIdToAlias (int32_t id);
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// check if origin is visible from the entity side
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bool isVisible (const Vector &origin, edict_t *ent);
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// check if entity is alive
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bool isAlive (edict_t *ent);
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// checks if entitiy is fakeclient
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bool isFakeClient (edict_t *ent);
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// check if entitiy is a player
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bool isPlayer (edict_t *ent);
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// check if entitiy is a monster
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bool isMonster (edict_t *ent);
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// check if entitiy is a item
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bool isItem (edict_t *ent);
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// check if entity is a vip
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bool isPlayerVIP (edict_t *ent);
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// opens config helper
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bool openConfig (const char *fileName, const char *errorIfNotExists, MemFile *outFile, bool languageDependant = false);
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// nearest player search helper
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bool findNearestPlayer (void **holder, edict_t *to, float searchDistance = 4096.0, bool sameTeam = false, bool needBot = false, bool needAlive = false, bool needDrawn = false, bool needBotWithC4 = false);
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// tracing decals for bots spraying logos
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void traceDecals (entvars_t *pev, TraceResult *trace, int logotypeIndex);
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// update stats on clients
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void updateClients ();
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// chat helper to strip the clantags out of the string
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void stripTags (String &line);
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// chat helper to make player name more human-like
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void humanizePlayerName (String &playerName);
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// chat helper to add errors to the bot chat string
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void addChatErrors (String &line);
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// chat helper to find keywords for given string
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bool checkKeywords (StringRef line, String &reply);
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// generates ping bitmask for SVC_PINGS message
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int getPingBitmask (edict_t *ent, int loss, int ping);
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// calculate our own pings for all the players
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void calculatePings ();
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// send modified pings to all the clients
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void emitPings (edict_t *to);
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// installs the sendto function intreception
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void installSendTo ();
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// check if object inside frustum plane
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bool isObjectInsidePlane (FrustumPlane &plane, const Vector ¢er, float height, float radius);
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// checks if same model ommiting the models directory
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bool isModel (const edict_t *ent, StringRef model);
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// get the current date and time as string
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String getCurrentDateTime ();
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public:
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// re-show welcome after changelevel ?
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void setNeedForWelcome (bool need) {
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m_needToSendWelcome = need;
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}
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// get array of clients
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SmallArray <Client> &getClients () {
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return m_clients;
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}
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// get clients as const-reference
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const SmallArray <Client> &getClients () const {
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return m_clients;
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}
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// get single client as ref
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Client &getClient (const int index) {
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return m_clients[index];
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}
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// disables send hook
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bool disableSendTo () {
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return m_sendToDetour.restore ();
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}
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// gets the shooting cone deviation
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float getShootingCone (edict_t *ent, const Vector &position) {
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return ent->v.v_angle.forward () | (position - (ent->v.origin + ent->v.view_ofs)).normalize (); // he's facing it, he meant it
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}
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// check if origin is inside view cone of entity
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bool isInViewCone (const Vector &origin, edict_t *ent) {
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return getShootingCone (ent, origin) >= cr::cosf (cr::deg2rad ((ent->v.fov > 0 ? ent->v.fov : 90.0f) * 0.5f));
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}
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public:
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static int32_t CR_STDCALL sendTo (int socket, const void *message, size_t length, int flags, const struct sockaddr *dest, int destLength);
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};
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// explose global
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CR_EXPOSE_GLOBAL_SINGLETON (BotSupport, util);
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