968 lines
27 KiB
C++
968 lines
27 KiB
C++
//
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// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) YaPB Development Team.
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//
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// This software is licensed under the BSD-style license.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// http://yapb.jeefo.net/license
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//
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#include <core.h>
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ConVar yb_display_menu_text ("yb_display_menu_text", "1");
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ConVar mp_roundtime ("mp_roundtime", NULL, VT_NOREGISTER);
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ConVar mp_freezetime ("mp_freezetime", NULL, VT_NOREGISTER, true);
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uint16 FixedUnsigned16 (float value, float scale)
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{
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int output = (static_cast <int> (value * scale));
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if (output < 0)
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output = 0;
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if (output > 0xffff)
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output = 0xffff;
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return static_cast <uint16> (output);
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}
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short FixedSigned16 (float value, float scale)
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{
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int output = (static_cast <int> (value * scale));
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if (output > 32767)
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output = 32767;
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if (output < -32768)
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output = -32768;
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return static_cast <short> (output);
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}
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const char *FormatBuffer (const char *format, ...)
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{
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static char strBuffer[2][MAX_PRINT_BUFFER];
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static int rotator = 0;
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if (format == NULL)
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return strBuffer[rotator];
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static char *ptr = strBuffer[rotator ^= 1];
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va_list ap;
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va_start (ap, format);
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vsnprintf (ptr, MAX_PRINT_BUFFER - 1, format, ap);
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va_end (ap);
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return ptr;
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}
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bool IsAlive (edict_t *ent)
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{
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if (engine.IsNullEntity (ent))
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return false;
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return ent->v.deadflag == DEAD_NO && ent->v.health > 0 && ent->v.movetype != MOVETYPE_NOCLIP;
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}
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float GetShootingConeDeviation (edict_t *ent, Vector *position)
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{
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const Vector &dir = (*position - (ent->v.origin + ent->v.view_ofs)).Normalize ();
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MakeVectors (ent->v.v_angle);
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// he's facing it, he meant it
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return g_pGlobals->v_forward | dir;
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}
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bool IsInViewCone (const Vector &origin, edict_t *ent)
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{
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MakeVectors (ent->v.v_angle);
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if (((origin - (ent->v.origin + ent->v.view_ofs)).Normalize () | g_pGlobals->v_forward) >= cosf (((ent->v.fov > 0 ? ent->v.fov : 90.0f) * 0.5f) * MATH_D2R))
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return true;
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return false;
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}
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bool IsVisible (const Vector &origin, edict_t *ent)
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{
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if (engine.IsNullEntity (ent))
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return false;
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TraceResult tr;
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engine.TestLine (ent->v.origin + ent->v.view_ofs, origin, TRACE_IGNORE_EVERYTHING, ent, &tr);
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if (tr.flFraction != 1.0f)
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return false;
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return true;
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}
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void DisplayMenuToClient (edict_t *ent, MenuText *menu)
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{
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if (!IsValidPlayer (ent))
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return;
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int clientIndex = engine.IndexOfEntity (ent) - 1;
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if (menu != NULL)
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{
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String tempText = String (menu->menuText);
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tempText.Replace ("\v", "\n");
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const char *text = engine.TraslateMessage (tempText.GetBuffer ());
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tempText = String (text);
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// make menu looks best
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for (int i = 0; i <= 9; i++)
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tempText.Replace (FormatBuffer ("%d.", i), FormatBuffer ("\\r%d.\\w", i));
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if ((g_gameFlags & (GAME_XASH | GAME_MOBILITY)) && !yb_display_menu_text.GetBool ())
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text = " ";
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else
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text = tempText.GetBuffer ();
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while (strlen (text) >= 64)
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{
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MESSAGE_BEGIN (MSG_ONE_UNRELIABLE, engine.FindMessageId (NETMSG_SHOWMENU), NULL, ent);
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WRITE_SHORT (menu->validSlots);
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WRITE_CHAR (-1);
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WRITE_BYTE (1);
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for (int i = 0; i <= 63; i++)
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WRITE_CHAR (text[i]);
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MESSAGE_END ();
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text += 64;
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}
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MESSAGE_BEGIN (MSG_ONE_UNRELIABLE, engine.FindMessageId (NETMSG_SHOWMENU), NULL, ent);
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WRITE_SHORT (menu->validSlots);
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WRITE_CHAR (-1);
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WRITE_BYTE (0);
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WRITE_STRING (text);
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MESSAGE_END();
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g_clients[clientIndex].menu = menu;
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}
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else
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{
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MESSAGE_BEGIN (MSG_ONE_UNRELIABLE, engine.FindMessageId (NETMSG_SHOWMENU), NULL, ent);
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WRITE_SHORT (0);
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WRITE_CHAR (0);
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WRITE_BYTE (0);
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WRITE_STRING ("");
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MESSAGE_END();
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g_clients[clientIndex].menu = NULL;
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}
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CLIENT_COMMAND (ent, "speak \"player/geiger1\"\n"); // Stops others from hearing menu sounds..
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}
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void DecalTrace (entvars_t *pev, TraceResult *trace, int logotypeIndex)
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{
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// this function draw spraypaint depending on the tracing results.
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static Array <String> logotypes;
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if (logotypes.IsEmpty ())
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logotypes = String ("{biohaz;{graf003;{graf004;{graf005;{lambda06;{target;{hand1;{spit2;{bloodhand6;{foot_l;{foot_r").Split (";");
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int entityIndex = -1, message = TE_DECAL;
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int decalIndex = (*g_engfuncs.pfnDecalIndex) (logotypes[logotypeIndex].GetBuffer ());
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if (decalIndex < 0)
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decalIndex = (*g_engfuncs.pfnDecalIndex) ("{lambda06");
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if (trace->flFraction == 1.0f)
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return;
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if (!engine.IsNullEntity (trace->pHit))
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{
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if (trace->pHit->v.solid == SOLID_BSP || trace->pHit->v.movetype == MOVETYPE_PUSHSTEP)
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entityIndex = engine.IndexOfEntity (trace->pHit);
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else
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return;
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}
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else
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entityIndex = 0;
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if (entityIndex != 0)
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{
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if (decalIndex > 255)
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{
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message = TE_DECALHIGH;
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decalIndex -= 256;
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}
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}
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else
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{
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message = TE_WORLDDECAL;
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if (decalIndex > 255)
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{
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message = TE_WORLDDECALHIGH;
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decalIndex -= 256;
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}
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}
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if (logotypes[logotypeIndex].Contains ("{"))
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{
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MESSAGE_BEGIN (MSG_BROADCAST, SVC_TEMPENTITY);
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WRITE_BYTE (TE_PLAYERDECAL);
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WRITE_BYTE (engine.IndexOfEntity (pev->pContainingEntity));
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WRITE_COORD (trace->vecEndPos.x);
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WRITE_COORD (trace->vecEndPos.y);
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WRITE_COORD (trace->vecEndPos.z);
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WRITE_SHORT (static_cast <short> (engine.IndexOfEntity (trace->pHit)));
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WRITE_BYTE (decalIndex);
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MESSAGE_END ();
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}
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else
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{
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MESSAGE_BEGIN (MSG_BROADCAST, SVC_TEMPENTITY);
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WRITE_BYTE (message);
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WRITE_COORD (trace->vecEndPos.x);
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WRITE_COORD (trace->vecEndPos.y);
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WRITE_COORD (trace->vecEndPos.z);
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WRITE_BYTE (decalIndex);
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if (entityIndex)
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WRITE_SHORT (entityIndex);
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MESSAGE_END();
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}
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}
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void FreeLibraryMemory (void)
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{
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// this function free's all allocated memory
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waypoints.Init (); // frees waypoint data
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delete [] g_experienceData;
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g_experienceData = NULL;
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}
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void UpdateGlobalExperienceData (void)
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{
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// this function called after each end of the round to update knowledge about most dangerous waypoints for each team.
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// no waypoints, no experience used or waypoints edited or being edited?
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if (g_numWaypoints < 1 || waypoints.HasChanged ())
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return; // no action
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unsigned short maxDamage; // maximum damage
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unsigned short actDamage; // actual damage
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int bestIndex; // best index to store
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bool recalcKills = false;
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// get the most dangerous waypoint for this position for terrorist team
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for (int i = 0; i < g_numWaypoints; i++)
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{
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maxDamage = 0;
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bestIndex = -1;
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for (int j = 0; j < g_numWaypoints; j++)
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{
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if (i == j)
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continue;
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actDamage = (g_experienceData + (i * g_numWaypoints) + j)->team0Damage;
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if (actDamage > maxDamage)
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{
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maxDamage = actDamage;
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bestIndex = j;
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}
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}
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if (maxDamage > MAX_DAMAGE_VALUE)
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recalcKills = true;
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(g_experienceData + (i * g_numWaypoints) + i)->team0DangerIndex = static_cast <short> (bestIndex);
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}
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// get the most dangerous waypoint for this position for counter-terrorist team
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for (int i = 0; i < g_numWaypoints; i++)
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{
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maxDamage = 0;
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bestIndex = -1;
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for (int j = 0; j < g_numWaypoints; j++)
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{
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if (i == j)
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continue;
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actDamage = (g_experienceData + (i * g_numWaypoints) + j)->team1Damage;
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if (actDamage > maxDamage)
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{
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maxDamage = actDamage;
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bestIndex = j;
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}
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}
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if (maxDamage > MAX_DAMAGE_VALUE)
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recalcKills = true;
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(g_experienceData + (i * g_numWaypoints) + i)->team1DangerIndex = static_cast <short> (bestIndex);
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}
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// adjust values if overflow is about to happen
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if (recalcKills)
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{
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for (int i = 0; i < g_numWaypoints; i++)
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{
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for (int j = 0; j < g_numWaypoints; j++)
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{
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if (i == j)
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continue;
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int clip = (g_experienceData + (i * g_numWaypoints) + j)->team0Damage;
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clip -= static_cast <int> (MAX_DAMAGE_VALUE * 0.5);
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if (clip < 0)
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clip = 0;
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(g_experienceData + (i * g_numWaypoints) + j)->team0Damage = static_cast <unsigned short> (clip);
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clip = (g_experienceData + (i * g_numWaypoints) + j)->team1Damage;
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clip -= static_cast <int> (MAX_DAMAGE_VALUE * 0.5);
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if (clip < 0)
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clip = 0;
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(g_experienceData + (i * g_numWaypoints) + j)->team1Damage = static_cast <unsigned short> (clip);
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}
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}
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}
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g_highestKills++;
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int clip = g_highestDamageT - static_cast <int> (MAX_DAMAGE_VALUE * 0.5);
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if (clip < 1)
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clip = 1;
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g_highestDamageT = clip;
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clip = (int) g_highestDamageCT - static_cast <int> (MAX_DAMAGE_VALUE * 0.5);
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if (clip < 1)
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clip = 1;
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g_highestDamageCT = clip;
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if (g_highestKills == MAX_KILL_HISTORY)
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{
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for (int i = 0; i < g_numWaypoints; i++)
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{
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(g_experienceData + (i * g_numWaypoints) + i)->team0Damage /= static_cast <unsigned short> (engine.MaxClients () * 0.5);
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(g_experienceData + (i * g_numWaypoints) + i)->team1Damage /= static_cast <unsigned short> (engine.MaxClients () * 0.5);
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}
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g_highestKills = 1;
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}
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}
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void RoundInit (void)
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{
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// this is called at the start of each round
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g_roundEnded = false;
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g_canSayBombPlanted = true;
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// check team economics
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for (int team = TERRORIST; team < SPECTATOR; team++)
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{
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bots.CheckTeamEconomics (team);
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bots.SelectLeaderEachTeam (team, true);
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}
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for (int i = 0; i < engine.MaxClients (); i++)
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{
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if (bots.GetBot (i))
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bots.GetBot (i)->NewRound ();
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g_radioSelect[i] = 0;
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}
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waypoints.SetBombPosition (true);
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waypoints.ClearVisitedGoals ();
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g_bombSayString = false;
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g_timeBombPlanted = 0.0f;
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g_timeNextBombUpdate = 0.0f;
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g_lastRadioTime[0] = 0.0f;
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g_lastRadioTime[1] = 0.0f;
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g_botsCanPause = false;
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for (int i = 0; i < TASK_MAX; i++)
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g_taskFilters[i].time = 0.0f;
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UpdateGlobalExperienceData (); // update experience data on round start
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// calculate the round mid/end in world time
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g_timeRoundStart = engine.Time () + mp_freezetime.GetFloat ();
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g_timeRoundMid = g_timeRoundStart + mp_roundtime.GetFloat () * 60.0f * 0.5f;
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g_timeRoundEnd = g_timeRoundStart + mp_roundtime.GetFloat () * 60.0f;
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}
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int GetWeaponPenetrationPower (int id)
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{
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// returns if weapon can pierce through a wall
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int i = 0;
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while (g_weaponSelect[i].id)
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{
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if (g_weaponSelect[i].id == id)
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return g_weaponSelect[i].penetratePower;
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i++;
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}
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return 0;
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}
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bool IsValidPlayer (edict_t *ent)
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{
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if (engine.IsNullEntity (ent))
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return false;
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if (ent->v.flags & FL_PROXY)
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return false;
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if ((ent->v.flags & (FL_CLIENT | FL_FAKECLIENT)) || bots.GetBot (ent) != NULL)
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return !IsNullString (STRING (ent->v.netname));
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return false;
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}
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bool IsPlayerVIP (edict_t *ent)
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{
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if (!(g_mapType & MAP_AS))
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return false;
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if (!IsValidPlayer (ent))
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return false;
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return *(INFOKEY_VALUE (GET_INFOKEYBUFFER (ent), "model")) == 'v';
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}
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bool IsValidBot (edict_t *ent)
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{
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if (bots.GetBot (ent) != NULL || (!engine.IsNullEntity (ent) && (ent->v.flags & FL_FAKECLIENT)))
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return true;
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return false;
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}
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bool OpenConfig (const char *fileName, const char *errorIfNotExists, MemoryFile *outFile, bool languageDependant /*= false*/)
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{
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if (outFile->IsValid ())
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outFile->Close ();
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// save config dir
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const char *configDir = "addons/yapb/conf";
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if (languageDependant)
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{
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extern ConVar yb_language;
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if (strcmp (fileName, "lang.cfg") == 0 && strcmp (yb_language.GetString (), "en") == 0)
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return false;
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const char *langConfig = FormatBuffer ("%s/lang/%s_%s", configDir, yb_language.GetString (), fileName);
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// check file existence
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int size = 0;
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unsigned char *buffer = NULL;
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// check is file is exists for this language
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if ((buffer = MemoryFile::Loader (langConfig, &size)) != NULL)
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{
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MemoryFile::Unloader (buffer);
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// unload and reopen file using MemoryFile
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outFile->Open (langConfig);
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}
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else
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outFile->Open (FormatBuffer ("%s/lang/en_%s", configDir, fileName));
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}
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else
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outFile->Open (FormatBuffer ("%s/%s", configDir, fileName));
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if (!outFile->IsValid ())
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{
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AddLogEntry (true, LL_ERROR, errorIfNotExists);
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return false;
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}
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return true;
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}
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void CheckWelcomeMessage (void)
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{
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// the purpose of this function, is to send quick welcome message, to the listenserver entity.
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static bool alreadyReceived = false;
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static float receiveTime = 0.0f;
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if (alreadyReceived)
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return;
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Array <String> sentences;
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if (!(g_gameFlags & (GAME_MOBILITY | GAME_XASH)))
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{
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// add default messages
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sentences.Push ("hello user,communication is acquired");
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sentences.Push ("your presence is acknowledged");
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sentences.Push ("high man, your in command now");
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sentences.Push ("blast your hostile for good");
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sentences.Push ("high man, kill some idiot here");
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sentences.Push ("is there a doctor in the area");
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sentences.Push ("warning, experimental materials detected");
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sentences.Push ("high amigo, shoot some but");
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sentences.Push ("attention, hours of work software, detected");
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sentences.Push ("time for some bad ass explosion");
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sentences.Push ("bad ass son of a breach device activated");
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sentences.Push ("high, do not question this great service");
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sentences.Push ("engine is operative, hello and goodbye");
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sentences.Push ("high amigo, your administration has been great last day");
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sentences.Push ("attention, expect experimental armed hostile presence");
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sentences.Push ("warning, medical attention required");
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}
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if (IsAlive (g_hostEntity) && !alreadyReceived && receiveTime < 1.0 && (g_numWaypoints > 0 ? g_isCommencing : true))
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receiveTime = engine.Time () + 4.0f; // receive welcome message in four seconds after game has commencing
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|
|
if (receiveTime > 0.0f && receiveTime < engine.Time () && !alreadyReceived && (g_numWaypoints > 0 ? g_isCommencing : true))
|
|
{
|
|
if (!(g_gameFlags & (GAME_MOBILITY | GAME_XASH)))
|
|
engine.IssueCmd ("speak \"%s\"", const_cast <char *> (sentences.GetRandomElement ().GetBuffer ()));
|
|
|
|
engine.ChatPrintf ("----- %s v%s (Build: %u), {%s}, (c) 2016, by %s (%s)-----", PRODUCT_NAME, PRODUCT_VERSION, GenerateBuildNumber (), PRODUCT_DATE, PRODUCT_AUTHOR, PRODUCT_URL);
|
|
|
|
MESSAGE_BEGIN (MSG_ONE, SVC_TEMPENTITY, NULL, g_hostEntity);
|
|
WRITE_BYTE (TE_TEXTMESSAGE);
|
|
WRITE_BYTE (1);
|
|
WRITE_SHORT (FixedSigned16 (-1, 1 << 13));
|
|
WRITE_SHORT (FixedSigned16 (-1, 1 << 13));
|
|
WRITE_BYTE (2);
|
|
WRITE_BYTE (Random.Long (33, 255));
|
|
WRITE_BYTE (Random.Long (33, 255));
|
|
WRITE_BYTE (Random.Long (33, 255));
|
|
WRITE_BYTE (0);
|
|
WRITE_BYTE (Random.Long (230, 255));
|
|
WRITE_BYTE (Random.Long (230, 255));
|
|
WRITE_BYTE (Random.Long (230, 255));
|
|
WRITE_BYTE (200);
|
|
WRITE_SHORT (FixedUnsigned16 (0.0078125f, 1 << 8));
|
|
WRITE_SHORT (FixedUnsigned16 (2.0f, 1 << 8));
|
|
WRITE_SHORT (FixedUnsigned16 (6.0f, 1 << 8));
|
|
WRITE_SHORT (FixedUnsigned16 (0.1f, 1 << 8));
|
|
WRITE_STRING (FormatBuffer ("\nServer is running YaPB v%s (Build: %u)\nDeveloped by %s\n\n%s", PRODUCT_VERSION, GenerateBuildNumber (), PRODUCT_AUTHOR, waypoints.GetInfo ()));
|
|
MESSAGE_END ();
|
|
|
|
receiveTime = 0.0;
|
|
alreadyReceived = true;
|
|
}
|
|
}
|
|
|
|
|
|
void AddLogEntry (bool outputToConsole, int logLevel, const char *format, ...)
|
|
{
|
|
// this function logs a message to the message log file root directory.
|
|
|
|
va_list ap;
|
|
char buffer[MAX_PRINT_BUFFER] = {0, }, levelString[32] = {0, }, logLine[MAX_PRINT_BUFFER] = {0, };
|
|
|
|
va_start (ap, format);
|
|
vsnprintf (buffer, SIZEOF_CHAR (buffer), format, ap);
|
|
va_end (ap);
|
|
|
|
switch (logLevel)
|
|
{
|
|
case LL_DEFAULT:
|
|
strcpy (levelString, "LOG: ");
|
|
break;
|
|
|
|
case LL_WARNING:
|
|
strcpy (levelString, "WARN: ");
|
|
break;
|
|
|
|
case LL_ERROR:
|
|
strcpy (levelString, "ERROR: ");
|
|
break;
|
|
|
|
case LL_FATAL:
|
|
strcpy (levelString, "FATAL: ");
|
|
break;
|
|
}
|
|
|
|
if (outputToConsole)
|
|
engine.Printf ("%s%s", levelString, buffer);
|
|
|
|
// now check if logging disabled
|
|
if (!(logLevel & LL_IGNORE))
|
|
{
|
|
extern ConVar yb_debug;
|
|
|
|
if (logLevel == LL_DEFAULT && yb_debug.GetInt () < 3)
|
|
return; // no log, default logging is disabled
|
|
|
|
if (logLevel == LL_WARNING && yb_debug.GetInt () < 2)
|
|
return; // no log, warning logging is disabled
|
|
|
|
if (logLevel == LL_ERROR && yb_debug.GetInt () < 1)
|
|
return; // no log, error logging is disabled
|
|
}
|
|
|
|
// open file in a standard stream
|
|
File fp ("yapb.txt", "at");
|
|
|
|
// check if we got a valid handle
|
|
if (!fp.IsValid ())
|
|
return;
|
|
|
|
time_t tickTime = time (&tickTime);
|
|
tm *time = localtime (&tickTime);
|
|
|
|
sprintf (logLine, "[%02d:%02d:%02d] %s%s", time->tm_hour, time->tm_min, time->tm_sec, levelString, buffer);
|
|
|
|
fp.Printf ("%s\n", logLine);
|
|
fp.Close ();
|
|
|
|
if (logLevel == LL_FATAL)
|
|
{
|
|
bots.RemoveAll ();
|
|
FreeLibraryMemory ();
|
|
|
|
#if defined (PLATFORM_WIN32)
|
|
DestroyWindow (GetForegroundWindow ());
|
|
MessageBoxA (GetActiveWindow (), buffer, "YaPB Error", MB_ICONSTOP);
|
|
#else
|
|
printf ("%s", buffer);
|
|
#endif
|
|
|
|
#if defined (PLATFORM_WIN32)
|
|
_exit (1);
|
|
#else
|
|
exit (1);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
bool FindNearestPlayer (void **pvHolder, edict_t *to, float searchDistance, bool sameTeam, bool needBot, bool isAlive, bool needDrawn)
|
|
{
|
|
// this function finds nearest to to, player with set of parameters, like his
|
|
// team, live status, search distance etc. if needBot is true, then pvHolder, will
|
|
// be filled with bot pointer, else with edict pointer(!).
|
|
|
|
edict_t *survive = NULL; // pointer to temporally & survive entity
|
|
float nearestPlayer = 4096.0f; // nearest player
|
|
|
|
int toTeam = engine.GetTeam (to);
|
|
|
|
for (int i = 0; i < engine.MaxClients (); i++)
|
|
{
|
|
edict_t *ent = g_clients[i].ent;
|
|
|
|
if (!(g_clients[i].flags & CF_USED) || ent == to)
|
|
continue;
|
|
|
|
if ((sameTeam && g_clients[i].team != toTeam) || (isAlive && !(g_clients[i].flags & CF_ALIVE)) || (needBot && !IsValidBot (ent)) || (needDrawn && (ent->v.effects & EF_NODRAW)))
|
|
continue; // filter players with parameters
|
|
|
|
float distance = (ent->v.origin - to->v.origin).GetLength ();
|
|
|
|
if (distance < nearestPlayer && distance < searchDistance)
|
|
{
|
|
nearestPlayer = distance;
|
|
survive = ent;
|
|
}
|
|
}
|
|
|
|
if (engine.IsNullEntity (survive))
|
|
return false; // nothing found
|
|
|
|
// fill the holder
|
|
if (needBot)
|
|
*pvHolder = reinterpret_cast <void *> (bots.GetBot (survive));
|
|
else
|
|
*pvHolder = reinterpret_cast <void *> (survive);
|
|
|
|
return true;
|
|
}
|
|
|
|
void SoundAttachToClients (edict_t *ent, const char *sample, float volume)
|
|
{
|
|
// this function called by the sound hooking code (in emit_sound) enters the played sound into
|
|
// the array associated with the entity
|
|
|
|
if (engine.IsNullEntity (ent) || IsNullString (sample))
|
|
return;
|
|
|
|
const Vector &origin = engine.GetAbsOrigin (ent);
|
|
int index = engine.IndexOfEntity (ent) - 1;
|
|
|
|
if (index < 0 || index >= engine.MaxClients ())
|
|
{
|
|
float nearestDistance = 99999.0f;
|
|
|
|
// loop through all players
|
|
for (int i = 0; i < engine.MaxClients (); i++)
|
|
{
|
|
if (!(g_clients[i].flags & CF_USED) || !(g_clients[i].flags & CF_ALIVE))
|
|
continue;
|
|
|
|
float distance = (g_clients[i].origin - origin).GetLength ();
|
|
|
|
// now find nearest player
|
|
if (distance < nearestDistance)
|
|
{
|
|
index = i;
|
|
nearestDistance = distance;
|
|
}
|
|
}
|
|
}
|
|
|
|
// in case of worst case
|
|
if (index < 0 || index >= engine.MaxClients ())
|
|
index = 0;
|
|
|
|
Client &client = g_clients[index];
|
|
|
|
if (strncmp ("player/bhit_flesh", sample, 17) == 0 || strncmp ("player/headshot", sample, 15) == 0)
|
|
{
|
|
// hit/fall sound?
|
|
client.hearingDistance = 768.0f * volume;
|
|
client.timeSoundLasting = engine.Time () + 0.5f;
|
|
client.soundPosition = origin;
|
|
}
|
|
else if (strncmp ("items/gunpickup", sample, 15) == 0)
|
|
{
|
|
// weapon pickup?
|
|
client.hearingDistance = 768.0f * volume;
|
|
client.timeSoundLasting = engine.Time () + 0.5f;
|
|
client.soundPosition = origin;
|
|
}
|
|
else if (strncmp ("weapons/zoom", sample, 12) == 0)
|
|
{
|
|
// sniper zooming?
|
|
client.hearingDistance = 512.0f * volume;
|
|
client.timeSoundLasting = engine.Time () + 0.1f;
|
|
client.soundPosition = origin;
|
|
}
|
|
else if (strncmp ("items/9mmclip", sample, 13) == 0)
|
|
{
|
|
// ammo pickup?
|
|
client.hearingDistance = 512.0f * volume;
|
|
client.timeSoundLasting = engine.Time () + 0.1f;
|
|
client.soundPosition = origin;
|
|
}
|
|
else if (strncmp ("hostage/hos", sample, 11) == 0)
|
|
{
|
|
// CT used hostage?
|
|
client.hearingDistance = 1024.0f * volume;
|
|
client.timeSoundLasting = engine.Time () + 5.0f;
|
|
client.soundPosition = origin;
|
|
}
|
|
else if (strncmp ("debris/bustmetal", sample, 16) == 0 || strncmp ("debris/bustglass", sample, 16) == 0)
|
|
{
|
|
// broke something?
|
|
client.hearingDistance = 1024.0f * volume;
|
|
client.timeSoundLasting = engine.Time () + 2.0f;
|
|
client.soundPosition = origin;
|
|
}
|
|
else if (strncmp ("doors/doormove", sample, 14) == 0)
|
|
{
|
|
// someone opened a door
|
|
client.hearingDistance = 1024.0f * volume;
|
|
client.timeSoundLasting = engine.Time () + 3.0f;
|
|
client.soundPosition = origin;
|
|
}
|
|
}
|
|
|
|
void SoundSimulateUpdate (int playerIndex)
|
|
{
|
|
// this function tries to simulate playing of sounds to let the bots hear sounds which aren't
|
|
// captured through server sound hooking
|
|
|
|
if (playerIndex < 0 || playerIndex >= engine.MaxClients ())
|
|
return; // reliability check
|
|
|
|
Client &client = g_clients[playerIndex];
|
|
|
|
float hearDistance = 0.0f;
|
|
float timeSound = 0.0f;
|
|
|
|
if (client.ent->v.oldbuttons & IN_ATTACK) // pressed attack button?
|
|
{
|
|
hearDistance = 2048.0f;
|
|
timeSound = engine.Time () + 0.3f;
|
|
}
|
|
else if (client.ent->v.oldbuttons & IN_USE) // pressed used button?
|
|
{
|
|
hearDistance = 512.0f;
|
|
timeSound = engine.Time () + 0.5f;
|
|
}
|
|
else if (client.ent->v.oldbuttons & IN_RELOAD) // pressed reload button?
|
|
{
|
|
hearDistance = 512.0f;
|
|
timeSound = engine.Time () + 0.5f;
|
|
}
|
|
else if (client.ent->v.movetype == MOVETYPE_FLY) // uses ladder?
|
|
{
|
|
if (fabsf (client.ent->v.velocity.z) > 50.0f)
|
|
{
|
|
hearDistance = 1024.0f;
|
|
timeSound = engine.Time () + 0.3f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
extern ConVar mp_footsteps;
|
|
|
|
if (mp_footsteps.GetBool ())
|
|
{
|
|
// moves fast enough?
|
|
hearDistance = 1280.0f * (client.ent->v.velocity.GetLength2D () / 260.0f);
|
|
timeSound = engine.Time () + 0.3f;
|
|
}
|
|
}
|
|
|
|
if (hearDistance <= 0.0)
|
|
return; // didn't issue sound?
|
|
|
|
// some sound already associated
|
|
if (client.timeSoundLasting > engine.Time ())
|
|
{
|
|
if (client.hearingDistance <= hearDistance)
|
|
{
|
|
// override it with new
|
|
client.hearingDistance = hearDistance;
|
|
client.timeSoundLasting = timeSound;
|
|
client.soundPosition = client.ent->v.origin;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// just remember it
|
|
client.hearingDistance = hearDistance;
|
|
client.timeSoundLasting = timeSound;
|
|
client.soundPosition = client.ent->v.origin;
|
|
}
|
|
}
|
|
|
|
int GenerateBuildNumber (void)
|
|
{
|
|
// this function generates build number from the compiler date macros
|
|
|
|
static int buildNumber = 0;
|
|
|
|
if (buildNumber != 0)
|
|
return buildNumber;
|
|
|
|
// get compiling date using compiler macros
|
|
const char *date = __DATE__;
|
|
|
|
// array of the month names
|
|
const char *months[12] = {"Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"};
|
|
|
|
// array of the month days
|
|
byte monthDays[12] = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
|
|
|
|
int day = 0; // day of the year
|
|
int year = 0; // year
|
|
int i = 0;
|
|
|
|
// go through all months, and calculate, days since year start
|
|
for (i = 0; i < 11; i++)
|
|
{
|
|
if (strncmp (&date[0], months[i], 3) == 0)
|
|
break; // found current month break
|
|
|
|
day += monthDays[i]; // add month days
|
|
}
|
|
day += atoi (&date[4]) - 1; // finally calculate day
|
|
year = atoi (&date[7]) - 2000; // get years since year 2000
|
|
|
|
buildNumber = day + static_cast <int> ((year - 1) * 365.25);
|
|
|
|
// if the year is a leap year?
|
|
if ((year % 4) == 0 && i > 1)
|
|
buildNumber += 1; // add one year more
|
|
|
|
buildNumber -= 1114;
|
|
|
|
return buildNumber;
|
|
}
|
|
|
|
int GetWeaponReturn (bool needString, const char *weaponAlias, int weaponIndex)
|
|
{
|
|
// this function returning weapon id from the weapon alias and vice versa.
|
|
|
|
// structure definition for weapon tab
|
|
struct WeaponTab_t
|
|
{
|
|
Weapon weaponIndex; // weapon id
|
|
const char *alias; // weapon alias
|
|
};
|
|
|
|
// weapon enumeration
|
|
WeaponTab_t weaponTab[] =
|
|
{
|
|
{WEAPON_USP, "usp"}, // HK USP .45 Tactical
|
|
{WEAPON_GLOCK, "glock"}, // Glock18 Select Fire
|
|
{WEAPON_DEAGLE, "deagle"}, // Desert Eagle .50AE
|
|
{WEAPON_P228, "p228"}, // SIG P228
|
|
{WEAPON_ELITE, "elite"}, // Dual Beretta 96G Elite
|
|
{WEAPON_FIVESEVEN, "fn57"}, // FN Five-Seven
|
|
{WEAPON_M3, "m3"}, // Benelli M3 Super90
|
|
{WEAPON_XM1014, "xm1014"}, // Benelli XM1014
|
|
{WEAPON_MP5, "mp5"}, // HK MP5-Navy
|
|
{WEAPON_TMP, "tmp"}, // Steyr Tactical Machine Pistol
|
|
{WEAPON_P90, "p90"}, // FN P90
|
|
{WEAPON_MAC10, "mac10"}, // Ingram MAC-10
|
|
{WEAPON_UMP45, "ump45"}, // HK UMP45
|
|
{WEAPON_AK47, "ak47"}, // Automat Kalashnikov AK-47
|
|
{WEAPON_GALIL, "galil"}, // IMI Galil
|
|
{WEAPON_FAMAS, "famas"}, // GIAT FAMAS
|
|
{WEAPON_SG552, "sg552"}, // Sig SG-552 Commando
|
|
{WEAPON_M4A1, "m4a1"}, // Colt M4A1 Carbine
|
|
{WEAPON_AUG, "aug"}, // Steyr Aug
|
|
{WEAPON_SCOUT, "scout"}, // Steyr Scout
|
|
{WEAPON_AWP, "awp"}, // AI Arctic Warfare/Magnum
|
|
{WEAPON_G3SG1, "g3sg1"}, // HK G3/SG-1 Sniper Rifle
|
|
{WEAPON_SG550, "sg550"}, // Sig SG-550 Sniper
|
|
{WEAPON_M249, "m249"}, // FN M249 Para
|
|
{WEAPON_FLASHBANG, "flash"}, // Concussion Grenade
|
|
{WEAPON_EXPLOSIVE, "hegren"}, // High-Explosive Grenade
|
|
{WEAPON_SMOKE, "sgren"}, // Smoke Grenade
|
|
{WEAPON_ARMOR, "vest"}, // Kevlar Vest
|
|
{WEAPON_ARMORHELM, "vesthelm"}, // Kevlar Vest and Helmet
|
|
{WEAPON_DEFUSER, "defuser"}, // Defuser Kit
|
|
{WEAPON_SHIELD, "shield"}, // Tactical Shield
|
|
};
|
|
|
|
// if we need to return the string, find by weapon id
|
|
if (needString && weaponIndex != -1)
|
|
{
|
|
for (int i = 0; i < ARRAYSIZE_HLSDK (weaponTab); i++)
|
|
{
|
|
if (weaponTab[i].weaponIndex == weaponIndex) // is weapon id found?
|
|
return MAKE_STRING (weaponTab[i].alias);
|
|
}
|
|
return MAKE_STRING ("(none)"); // return none
|
|
}
|
|
|
|
// else search weapon by name and return weapon id
|
|
for (int i = 0; i < ARRAYSIZE_HLSDK (weaponTab); i++)
|
|
{
|
|
if (strncmp (weaponTab[i].alias, weaponAlias, strlen (weaponTab[i].alias)) == 0)
|
|
return weaponTab[i].weaponIndex;
|
|
}
|
|
return -1; // no weapon was found return -1
|
|
}
|