soccercloud-rust/src/ui/modal.rs

176 lines
5.4 KiB
Rust
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use ratatui::layout::{Constraint, Direction, Layout, Rect};
use ratatui::prelude::*;
use ratatui::widgets::{Block, Borders, Clear, List, ListItem, Paragraph};
use crate::app::{App, CreateDraft, OverlayModal};
use crate::data::TEAMS;
pub fn render_create(f: &mut Frame<'_>, area: Rect, app: &App, draft: &CreateDraft) {
let popup = centered_rect(70, 70, area);
f.render_widget(Clear, popup);
let frame = Block::default()
.title("Create Simulation")
.borders(Borders::ALL)
.style(Style::default().fg(Color::White).bg(Color::Black));
f.render_widget(frame, popup);
let inner = Layout::default()
.direction(Direction::Vertical)
.margin(1)
.constraints([
Constraint::Length(2),
Constraint::Min(4),
Constraint::Length(2),
])
.split(popup);
let top = Paragraph::new(format!(
"Mode: {} | next-seed={} | select slot with up/down",
draft.mode_label(),
app.next_instance_seed_preview()
));
f.render_widget(top, inner[0]);
let mut rows = Vec::with_capacity(draft.slots.len());
for (i, slot) in draft.slots.iter().enumerate() {
let slot_name = slot_label(draft.slots.len(), i);
let content = if slot.is_cpu {
format!("{}: CPU auto-fill", slot_name)
} else {
format!("{}: MANUAL -> {}", slot_name, TEAMS[slot.team_idx])
};
let mut item = ListItem::new(content);
if i == draft.selected_slot {
item = item.style(
Style::default()
.fg(Color::Yellow)
.add_modifier(Modifier::BOLD),
);
}
rows.push(item);
}
let list = List::new(rows).block(Block::default().title("Team Slots").borders(Borders::ALL));
f.render_widget(list, inner[1]);
let help = Paragraph::new(
"m=manual, p=cpu, [ / ] or left/right change manual team, Enter=create, Esc=cancel",
);
f.render_widget(help, inner[2]);
}
pub fn render_overlay(f: &mut Frame<'_>, area: Rect, app: &App, modal: OverlayModal) {
let popup = centered_rect(90, 86, area);
f.render_widget(Clear, popup);
let frame = Block::default()
.title(modal.title())
.borders(Borders::ALL)
.style(Style::default().fg(Color::White).bg(Color::Black));
f.render_widget(frame, popup);
let inner = Layout::default()
.direction(Direction::Vertical)
.margin(1)
.constraints([
Constraint::Length(1),
Constraint::Min(4),
Constraint::Length(1),
])
.split(popup);
let Some(inst) = app.selected_instance() else {
f.render_widget(Paragraph::new("No selected instance"), inner[1]);
return;
};
let all_lines: Vec<String> = match modal {
OverlayModal::Stats => {
if inst.stats_lines.is_empty() {
vec!["No stats available yet. Start a simulation first.".to_string()]
} else {
inst.stats_lines.clone()
}
}
OverlayModal::Competition => {
if inst.competition_lines.is_empty() {
vec!["No standings/bracket available for this simulation yet.".to_string()]
} else {
inst.competition_lines.clone()
}
}
OverlayModal::History => {
if inst.history_lines.is_empty() {
vec!["No history entries yet.".to_string()]
} else {
inst.history_lines.clone()
}
}
};
let viewport = (inner[1].height as usize).saturating_sub(2).max(1);
let max_start = all_lines.len().saturating_sub(viewport);
let start = app.overlay_scroll.min(max_start);
let end = (start + viewport).min(all_lines.len());
let visible = &all_lines[start..end];
let items: Vec<ListItem> = visible
.iter()
.map(|line| ListItem::new(line.clone()))
.collect();
let top = Paragraph::new(format!(
"sim-{} [{}] lines {}-{} / {}",
inst.id,
inst.sim_type.as_str(),
start + 1,
end,
all_lines.len()
));
f.render_widget(top, inner[0]);
let list = List::new(items).block(Block::default().borders(Borders::ALL));
f.render_widget(list, inner[1]);
let help = Paragraph::new("j/k or up/down to scroll, Esc or q to close");
f.render_widget(help, inner[2]);
}
fn centered_rect(percent_x: u16, percent_y: u16, area: Rect) -> Rect {
let vertical = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Percentage((100 - percent_y) / 2),
Constraint::Percentage(percent_y),
Constraint::Percentage((100 - percent_y) / 2),
])
.split(area);
let horizontal = Layout::default()
.direction(Direction::Horizontal)
.constraints([
Constraint::Percentage((100 - percent_x) / 2),
Constraint::Percentage(percent_x),
Constraint::Percentage((100 - percent_x) / 2),
])
.split(vertical[1]);
horizontal[1]
}
fn slot_label(total: usize, i: usize) -> &'static str {
if total == 2 {
match i {
0 => "Home",
1 => "Away",
_ => "Slot",
}
} else {
match i {
0 => "Team A",
1 => "Team B",
2 => "Team C",
3 => "Team D",
_ => "Slot",
}
}
}