2014-07-30 14:17:46 +04:00
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//
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2014-09-09 18:29:42 +04:00
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// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) YaPB Development Team.
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2014-07-30 14:17:46 +04:00
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//
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2014-09-09 18:29:42 +04:00
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// This software is licensed under the BSD-style license.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
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// https://yapb.ru/license
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2014-07-30 14:17:46 +04:00
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//
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2014-09-09 18:29:42 +04:00
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#pragma once
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2019-07-31 14:17:05 +03:00
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2019-07-27 17:36:24 +03:00
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#include <engine/extdll.h>
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#include <engine/meta_api.h>
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2014-07-30 14:17:46 +04:00
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2019-07-27 17:36:24 +03:00
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#include <crlib/cr-complete.h>
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2014-07-30 14:17:46 +04:00
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2019-07-27 17:36:24 +03:00
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// use all the cr-library
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using namespace cr;
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2014-07-30 14:17:46 +04:00
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2019-07-01 21:10:00 +03:00
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#include <resource.h>
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2014-07-30 14:17:46 +04:00
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// defines bots tasks
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2019-07-27 17:36:24 +03:00
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CR_DECLARE_SCOPED_ENUM (Task,
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Normal = 0,
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Pause,
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MoveToPosition,
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FollowUser,
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PickupItem,
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Camp,
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PlantBomb,
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DefuseBomb,
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Attack,
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Hunt,
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SeekCover,
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ThrowExplosive,
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ThrowFlashbang,
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ThrowSmoke,
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DoubleJump,
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EscapeFromBomb,
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ShootBreakable,
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Hide,
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Blind,
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Spraypaint,
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2019-08-01 23:02:44 +03:00
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)
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2014-07-30 14:17:46 +04:00
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2016-09-13 19:09:20 +03:00
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// bot menu ids
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2019-07-27 17:36:24 +03:00
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CR_DECLARE_SCOPED_ENUM (Menu,
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None = 0,
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Main,
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Features,
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Control,
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WeaponMode,
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Personality,
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Difficulty,
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TeamSelect,
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TerroristSelect,
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CTSelect,
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Commands,
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NodeMainPage1,
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NodeMainPage2,
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NodeRadius,
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NodeType,
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NodeFlag,
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NodeAutoPath,
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NodePath,
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KickPage1,
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KickPage2,
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KickPage3,
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KickPage4,
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2019-08-01 23:02:44 +03:00
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)
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2016-09-13 19:09:20 +03:00
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2019-07-01 21:10:00 +03:00
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// bomb say string
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2019-07-27 17:36:24 +03:00
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CR_DECLARE_SCOPED_ENUM (BombPlantedSay,
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ChatSay = cr::bit (1),
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Chatter = cr::bit (2)
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2019-08-01 23:02:44 +03:00
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)
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2014-07-30 14:17:46 +04:00
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// chat types id's
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2019-07-27 17:36:24 +03:00
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CR_DECLARE_SCOPED_ENUM (Chat,
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Kill = 0, // id to kill chat array
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Dead, // id to dead chat array
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Plant, // id to bomb chat array
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TeamAttack, // id to team-attack chat array
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TeamKill, // id to team-kill chat array
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Hello, // id to welcome chat array
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NoKeyword, // id to no keyword chat array
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Count // number for array
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2019-08-01 23:02:44 +03:00
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)
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2014-07-30 14:17:46 +04:00
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// personalities defines
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2019-07-27 17:36:24 +03:00
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CR_DECLARE_SCOPED_ENUM (Personality,
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Normal = 0,
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Rusher,
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Careful,
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Invalid = -1
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2019-08-01 23:02:44 +03:00
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)
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2014-07-30 14:17:46 +04:00
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2016-10-23 01:49:05 +03:00
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// bot difficulties
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2019-07-27 17:36:24 +03:00
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CR_DECLARE_SCOPED_ENUM (Difficulty,
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VeryEasy,
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Easy,
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Normal,
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Hard,
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Extreme,
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Invalid = -1
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2019-08-01 23:02:44 +03:00
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)
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2016-10-23 01:49:05 +03:00
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2014-07-30 14:17:46 +04:00
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// collision states
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2019-07-27 17:36:24 +03:00
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CR_DECLARE_SCOPED_ENUM (CollisionState,
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Undecided,
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Probing,
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NoMove,
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Jump,
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Duck,
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StrafeLeft,
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StrafeRight
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2019-08-01 23:02:44 +03:00
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)
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2014-07-30 14:17:46 +04:00
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// counter-strike team id's
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2019-07-27 17:36:24 +03:00
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CR_DECLARE_SCOPED_ENUM (Team,
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Terrorist = 0,
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CT,
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Spectator,
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Unassigned,
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Invalid = -1
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2019-08-01 23:02:44 +03:00
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)
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2019-07-27 17:36:24 +03:00
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// item status for StatusIcon message
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CR_DECLARE_SCOPED_ENUM (ItemStatus,
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Nightvision = cr::bit (0),
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DefusalKit = cr::bit (1)
|
2019-08-01 23:02:44 +03:00
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)
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2014-07-30 14:17:46 +04:00
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// client flags
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2019-07-27 17:36:24 +03:00
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CR_DECLARE_SCOPED_ENUM (ClientFlags,
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Used = cr::bit (0),
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Alive = cr::bit (1),
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Admin = cr::bit (2),
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Icon = cr::bit (3)
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2019-08-01 23:02:44 +03:00
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)
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2014-07-30 14:17:46 +04:00
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2016-09-10 19:31:38 +03:00
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// bot create status
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2019-07-27 17:36:24 +03:00
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CR_DECLARE_SCOPED_ENUM (BotCreateResult,
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Success,
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MaxPlayersReached,
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GraphError,
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TeamStacked
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2019-08-01 23:02:44 +03:00
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)
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2016-09-10 19:31:38 +03:00
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2014-07-30 14:17:46 +04:00
|
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// radio messages
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2019-07-27 17:36:24 +03:00
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CR_DECLARE_SCOPED_ENUM (Radio,
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CoverMe = 1,
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YouTakeThePoint = 2,
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HoldThisPosition = 3,
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RegroupTeam = 4,
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FollowMe = 5,
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TakingFireNeedAssistance = 6,
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GoGoGo = 11,
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TeamFallback = 12,
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StickTogetherTeam = 13,
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GetInPositionAndWaitForGo = 14,
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StormTheFront = 15,
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ReportInTeam = 16,
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RogerThat = 21,
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EnemySpotted = 22,
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NeedBackup = 23,
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SectorClear = 24,
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ImInPosition = 25,
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ReportingIn = 26,
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ShesGonnaBlow = 27,
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Negative = 28,
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EnemyDown = 29
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2019-08-01 23:02:44 +03:00
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)
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
// chatter system (extending enum above, messages 30-39 is reserved)
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (Chatter,
|
|
|
|
|
SpotTheBomber = 40,
|
|
|
|
|
FriendlyFire,
|
|
|
|
|
DiePain,
|
|
|
|
|
Blind,
|
|
|
|
|
GoingToPlantBomb,
|
|
|
|
|
RescuingHostages,
|
|
|
|
|
GoingToCamp,
|
|
|
|
|
HeardNoise,
|
|
|
|
|
TeamAttack,
|
|
|
|
|
ReportingIn,
|
|
|
|
|
GuardingDroppedC4,
|
|
|
|
|
Camping,
|
|
|
|
|
PlantingBomb,
|
|
|
|
|
DefusingBomb,
|
|
|
|
|
InCombat,
|
|
|
|
|
SeekingEnemies,
|
|
|
|
|
Nothing,
|
|
|
|
|
EnemyDown,
|
|
|
|
|
UsingHostages,
|
|
|
|
|
FoundC4,
|
|
|
|
|
WonTheRound,
|
|
|
|
|
ScaredEmotion,
|
|
|
|
|
HeardTheEnemy,
|
|
|
|
|
SniperWarning,
|
|
|
|
|
SniperKilled,
|
|
|
|
|
VIPSpotted,
|
|
|
|
|
GuardingVIPSafety,
|
|
|
|
|
GoingToGuardVIPSafety,
|
|
|
|
|
QuickWonRound,
|
|
|
|
|
OneEnemyLeft,
|
|
|
|
|
TwoEnemiesLeft,
|
|
|
|
|
ThreeEnemiesLeft,
|
|
|
|
|
NoEnemiesLeft,
|
|
|
|
|
FoundC4Plant,
|
|
|
|
|
WhereIsTheC4,
|
|
|
|
|
DefendingBombsite,
|
|
|
|
|
BarelyDefused,
|
|
|
|
|
NiceShotCommander,
|
|
|
|
|
NiceShotPall,
|
|
|
|
|
GoingToGuardHostages,
|
|
|
|
|
GoingToGuardDroppedC4,
|
|
|
|
|
OnMyWay,
|
|
|
|
|
LeadOnSir,
|
|
|
|
|
PinnedDown,
|
|
|
|
|
GottaFindC4,
|
|
|
|
|
YouHeardTheMan,
|
|
|
|
|
LostCommander,
|
|
|
|
|
NewRound,
|
|
|
|
|
CoverMe,
|
|
|
|
|
BehindSmoke,
|
|
|
|
|
BombsiteSecured,
|
|
|
|
|
Count
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2014-07-30 14:17:46 +04:00
|
|
|
|
|
|
|
|
// counter-strike weapon id's
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (Weapon,
|
|
|
|
|
P228 = 1,
|
|
|
|
|
Shield = 2,
|
|
|
|
|
Scout = 3,
|
|
|
|
|
Explosive = 4,
|
|
|
|
|
XM1014 = 5,
|
|
|
|
|
C4 = 6,
|
|
|
|
|
MAC10 = 7,
|
|
|
|
|
AUG = 8,
|
|
|
|
|
Smoke = 9,
|
|
|
|
|
Elite = 10,
|
|
|
|
|
FiveSeven = 11,
|
|
|
|
|
UMP45 = 12,
|
|
|
|
|
SG550 = 13,
|
|
|
|
|
Galil = 14,
|
|
|
|
|
Famas = 15,
|
|
|
|
|
USP = 16,
|
|
|
|
|
Glock18 = 17,
|
|
|
|
|
AWP = 18,
|
|
|
|
|
MP5 = 19,
|
|
|
|
|
M249 = 20,
|
|
|
|
|
M3 = 21,
|
|
|
|
|
M4A1 = 22,
|
|
|
|
|
TMP = 23,
|
|
|
|
|
G3SG1 = 24,
|
|
|
|
|
Flashbang = 25,
|
|
|
|
|
Deagle = 26,
|
|
|
|
|
SG552 = 27,
|
|
|
|
|
AK47 = 28,
|
|
|
|
|
Knife = 29,
|
|
|
|
|
P90 = 30,
|
|
|
|
|
Armor = 31,
|
|
|
|
|
ArmorHelm = 32,
|
|
|
|
|
Defuser = 33
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2016-02-29 22:49:19 +03:00
|
|
|
// buy counts
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (BuyState,
|
|
|
|
|
PrimaryWeapon = 0,
|
|
|
|
|
ArmorVestHelm ,
|
|
|
|
|
SecondaryWeapon,
|
|
|
|
|
Grenades,
|
|
|
|
|
DefusalKit,
|
|
|
|
|
Ammo,
|
|
|
|
|
NightVision,
|
|
|
|
|
Done
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2016-02-29 22:49:19 +03:00
|
|
|
|
|
|
|
|
// economics limits
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (EcoLimit,
|
|
|
|
|
PrimaryGreater = 0,
|
|
|
|
|
SmgCTGreater,
|
|
|
|
|
SmgTEGreater,
|
|
|
|
|
ShotgunGreater,
|
|
|
|
|
ShotgunLess,
|
|
|
|
|
HeavyGreater ,
|
|
|
|
|
HeavyLess,
|
|
|
|
|
ProstockNormal,
|
|
|
|
|
ProstockRusher,
|
|
|
|
|
ProstockCareful,
|
|
|
|
|
ShieldGreater
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2016-02-29 22:49:19 +03:00
|
|
|
|
2014-07-30 14:17:46 +04:00
|
|
|
// defines for pickup items
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (Pickup,
|
|
|
|
|
None = 0,
|
|
|
|
|
Weapon,
|
|
|
|
|
DroppedC4,
|
|
|
|
|
PlantedC4,
|
|
|
|
|
Hostage,
|
|
|
|
|
Button,
|
|
|
|
|
Shield,
|
|
|
|
|
DefusalKit
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2016-03-09 19:17:56 +03:00
|
|
|
// fight style type
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (Fight,
|
|
|
|
|
None = 0,
|
|
|
|
|
Strafe,
|
|
|
|
|
Stay
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2016-03-09 19:17:56 +03:00
|
|
|
|
|
|
|
|
// dodge type
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (Dodge,
|
|
|
|
|
None = 0,
|
|
|
|
|
Left,
|
|
|
|
|
Right
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2016-03-09 19:17:56 +03:00
|
|
|
|
2014-07-30 14:17:46 +04:00
|
|
|
// reload state
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (Reload,
|
|
|
|
|
None = 0, // no reload state currently
|
|
|
|
|
Primary, // primary weapon reload state
|
|
|
|
|
Secondary // secondary weapon reload state
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2014-07-30 14:17:46 +04:00
|
|
|
|
|
|
|
|
// collision probes
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (CollisionProbe,
|
|
|
|
|
Jump = cr::bit (0), // probe jump when colliding
|
|
|
|
|
Duck = cr::bit (1), // probe duck when colliding
|
|
|
|
|
Strafe = cr::bit (2) // probe strafing when colliding
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2014-07-30 14:17:46 +04:00
|
|
|
|
|
|
|
|
// vgui menus (since latest steam updates is obsolete, but left for old cs)
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (GuiMenu,
|
|
|
|
|
TeamSelect = 2, // menu select team
|
|
|
|
|
TerroristSelect = 26, // terrorist select menu
|
|
|
|
|
CTSelect = 27 // ct select menu
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2014-07-30 14:17:46 +04:00
|
|
|
|
|
|
|
|
// lift usage states
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (LiftState,
|
|
|
|
|
None = 0,
|
|
|
|
|
LookingButtonOutside,
|
|
|
|
|
WaitingFor,
|
|
|
|
|
EnteringIn,
|
|
|
|
|
WaitingForTeammates,
|
|
|
|
|
LookingButtonInside,
|
|
|
|
|
TravelingBy,
|
|
|
|
|
Leaving
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2016-03-01 22:52:17 +03:00
|
|
|
|
2014-07-30 14:17:46 +04:00
|
|
|
// game start messages for counter-strike...
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (BotMsg,
|
|
|
|
|
None = 1,
|
|
|
|
|
TeamSelect = 2,
|
|
|
|
|
ClassSelect = 3,
|
|
|
|
|
Buy = 100,
|
|
|
|
|
Radio = 200,
|
|
|
|
|
Say = 10000,
|
|
|
|
|
SayTeam = 10001
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2014-07-30 14:17:46 +04:00
|
|
|
|
|
|
|
|
// sensing states
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (Sense,
|
|
|
|
|
SeeingEnemy = cr::bit (0), // seeing an enemy
|
|
|
|
|
HearingEnemy = cr::bit (1), // hearing an enemy
|
|
|
|
|
SuspectEnemy = cr::bit (2), // suspect enemy behind obstacle
|
|
|
|
|
PickupItem = cr::bit (3), // pickup item nearby
|
|
|
|
|
ThrowExplosive = cr::bit (4), // could throw he grenade
|
|
|
|
|
ThrowFlashbang = cr::bit (5), // could throw flashbang
|
|
|
|
|
ThrowSmoke = cr::bit (6) // could throw smokegrenade
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2014-07-30 14:17:46 +04:00
|
|
|
|
|
|
|
|
// positions to aim at
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (AimFlags,
|
|
|
|
|
Nav = cr::bit (0), // aim at nav point
|
|
|
|
|
Camp = cr::bit (1), // aim at camp vector
|
|
|
|
|
PredictPath = cr::bit (2), // aim at predicted path
|
|
|
|
|
LastEnemy = cr::bit (3), // aim at last enemy
|
|
|
|
|
Entity = cr::bit (4), // aim at entity like buttons, hostages
|
|
|
|
|
Enemy = cr::bit (5), // aim at enemy
|
|
|
|
|
Grenade = cr::bit (6), // aim for grenade throw
|
|
|
|
|
Override = cr::bit (7) // overrides all others (blinded)
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2014-07-30 14:17:46 +04:00
|
|
|
|
|
|
|
|
// famas/glock burst mode status + m4a1/usp silencer
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (BurstMode,
|
|
|
|
|
On = cr::bit (0),
|
|
|
|
|
Off = cr::bit (1)
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2014-07-30 14:17:46 +04:00
|
|
|
|
|
|
|
|
// visibility flags
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (Visibility,
|
|
|
|
|
Head = cr::bit (1),
|
|
|
|
|
Body = cr::bit (2),
|
|
|
|
|
Other = cr::bit (3)
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// command handler status
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (BotCommandResult,
|
|
|
|
|
Handled = 0, // command successfully handled
|
|
|
|
|
ListenServer, // command is only avaialble on listen server
|
|
|
|
|
BadFormat // wrong params
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2019-07-27 17:36:24 +03:00
|
|
|
|
|
|
|
|
// defines for nodes flags field (32 bits are available)
|
|
|
|
|
CR_DECLARE_SCOPED_ENUM (NodeFlag,
|
|
|
|
|
Lift = cr::bit (1), // wait for lift to be down before approaching this node
|
|
|
|
|
Crouch = cr::bit (2), // must crouch to reach this node
|
|
|
|
|
Crossing = cr::bit (3), // a target node
|
|
|
|
|
Goal = cr::bit (4), // mission goal point (bomb, hostage etc.)
|
|
|
|
|
Ladder = cr::bit (5), // node is on ladder
|
|
|
|
|
Rescue = cr::bit (6), // node is a hostage rescue point
|
|
|
|
|
Camp = cr::bit (7), // node is a camping point
|
|
|
|
|
NoHostage = cr::bit (8), // only use this node if no hostage
|
|
|
|
|
DoubleJump = cr::bit (9), // bot help's another bot (requster) to get somewhere (using djump)
|
|
|
|
|
Sniper = cr::bit (28), // it's a specific sniper point
|
|
|
|
|
TerroristOnly = cr::bit (29), // it's a specific terrorist point
|
|
|
|
|
CTOnly = cr::bit (30), // it's a specific ct point
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2019-07-27 17:36:24 +03:00
|
|
|
|
|
|
|
|
// defines for node connection flags field (16 bits are available)
|
|
|
|
|
CR_DECLARE_SCOPED_ENUM_TYPE (PathFlag, uint16,
|
|
|
|
|
Jump = cr::bit (0) // must jump for this connection
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2016-02-29 23:50:16 +03:00
|
|
|
// enum pathfind search type
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (FindPath,
|
|
|
|
|
Fast = 0,
|
|
|
|
|
Optimal,
|
|
|
|
|
Safe
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2019-07-27 17:36:24 +03:00
|
|
|
|
|
|
|
|
// defines node connection types
|
|
|
|
|
CR_DECLARE_SCOPED_ENUM (PathConnection,
|
|
|
|
|
Outgoing = 0,
|
|
|
|
|
Incoming,
|
|
|
|
|
Bidirectional
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2019-07-27 17:36:24 +03:00
|
|
|
|
|
|
|
|
// defines node add commands
|
|
|
|
|
CR_DECLARE_SCOPED_ENUM (GraphAdd,
|
|
|
|
|
Normal = 0,
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
// a* route state
|
2019-07-27 17:36:24 +03:00
|
|
|
CR_DECLARE_SCOPED_ENUM (RouteState,
|
|
|
|
|
Open = 0,
|
|
|
|
|
Closed,
|
|
|
|
|
New
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2019-07-27 17:36:24 +03:00
|
|
|
|
|
|
|
|
// node edit states
|
|
|
|
|
CR_DECLARE_SCOPED_ENUM (GraphEdit,
|
|
|
|
|
On = cr::bit (1),
|
|
|
|
|
Noclip = cr::bit (2),
|
|
|
|
|
Auto = cr::bit (3)
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2019-07-27 17:36:24 +03:00
|
|
|
|
|
|
|
|
CR_DECLARE_SCOPED_ENUM (StorageOption,
|
|
|
|
|
Practice = cr::bit (0), // this is practice (experience) file
|
|
|
|
|
Matrix = cr::bit (1), // this is floyd warshal path & distance matrix
|
|
|
|
|
Vistable = cr::bit (2), // this is vistable data
|
|
|
|
|
Graph = cr::bit (3), // this is a node graph data
|
|
|
|
|
Official = cr::bit (4), // this is additional flag for graph indicates graph are official
|
|
|
|
|
Recovered = cr::bit (5), // this is additional flag indicates graph converted from podbot and was bad
|
|
|
|
|
Author = cr::bit (6) // this is additional flag indicates that there's author info
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2019-07-27 17:36:24 +03:00
|
|
|
|
|
|
|
|
CR_DECLARE_SCOPED_ENUM (StorageVersion,
|
|
|
|
|
Graph = 1,
|
|
|
|
|
Practice = 1,
|
|
|
|
|
Vistable = 1,
|
|
|
|
|
Matrix = 1,
|
|
|
|
|
Podbot = 7
|
2019-08-01 23:02:44 +03:00
|
|
|
)
|
2014-07-30 14:17:46 +04:00
|
|
|
|
|
|
|
|
// some hardcoded desire defines used to override calculated ones
|
2019-07-27 17:36:24 +03:00
|
|
|
namespace TaskPri {
|
|
|
|
|
static constexpr float Normal { 35.0f };
|
|
|
|
|
static constexpr float Pause { 36.0f };
|
|
|
|
|
static constexpr float Camp { 37.0f };
|
|
|
|
|
static constexpr float Spraypaint { 38.0f };
|
|
|
|
|
static constexpr float FollowUser { 39.0f };
|
|
|
|
|
static constexpr float MoveToPosition { 50.0f };
|
|
|
|
|
static constexpr float DefuseBomb { 89.0f };
|
|
|
|
|
static constexpr float PlantBomb { 89.0f };
|
|
|
|
|
static constexpr float Attack { 90.0f };
|
|
|
|
|
static constexpr float SeekCover { 91.0f };
|
|
|
|
|
static constexpr float Hide { 92.0f };
|
|
|
|
|
static constexpr float Throw { 99.0f };
|
|
|
|
|
static constexpr float DoubleJump { 99.0f };
|
|
|
|
|
static constexpr float Blind { 100.0f };
|
|
|
|
|
static constexpr float ShootBreakable { 100.0f };
|
|
|
|
|
static constexpr float EscapeFromBomb { 100.0f };
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// storage file magic
|
|
|
|
|
constexpr char kPodbotMagic[8] = "PODWAY!";
|
|
|
|
|
constexpr int32 kStorageMagic = 0x59415042;
|
|
|
|
|
|
|
|
|
|
constexpr float kGrenadeCheckTime = 2.15f;
|
|
|
|
|
constexpr float kSprayDistance = 260.0f;
|
|
|
|
|
constexpr float kDoubleSprayDistance = kSprayDistance * 2;
|
|
|
|
|
constexpr float kMaxChatterRepeatInteval = 99.0f;
|
|
|
|
|
|
|
|
|
|
constexpr int kMaxNodeLinks = 8;
|
|
|
|
|
constexpr int kMaxPracticeDamageValue = 2040;
|
|
|
|
|
constexpr int kMaxPracticeGoalValue = 2040;
|
|
|
|
|
constexpr int kMaxNodes = 2048;
|
|
|
|
|
constexpr int kMaxRouteLength = kMaxNodes / 2;
|
|
|
|
|
constexpr int kMaxWeapons = 32;
|
|
|
|
|
constexpr int kNumWeapons = 26;
|
|
|
|
|
constexpr int kMaxCollideMoves = 3;
|
|
|
|
|
constexpr int kGameMaxPlayers = 32;
|
|
|
|
|
constexpr int kGameTeamNum = 2;
|
|
|
|
|
constexpr int kInvalidNodeIndex = -1;
|
|
|
|
|
|
|
|
|
|
constexpr int kMaxBucketSize = static_cast <int> (kMaxNodes * 0.65);
|
|
|
|
|
constexpr int kMaxBucketsInsidePos = kMaxNodes * 8 / kMaxBucketSize + 1;
|
|
|
|
|
constexpr int kMaxNodesInsideBucket = kMaxBucketSize / kMaxBucketsInsidePos;
|
2014-07-30 14:17:46 +04:00
|
|
|
|
|
|
|
|
// weapon masks
|
2019-07-27 17:36:24 +03:00
|
|
|
constexpr auto kPrimaryWeaponMask = (cr::bit (Weapon::XM1014) | cr::bit (Weapon::M3) | cr::bit (Weapon::MAC10) | cr::bit (Weapon::UMP45) | cr::bit (Weapon::MP5) | cr::bit (Weapon::TMP) | cr::bit (Weapon::P90) | cr::bit (Weapon::AUG) | cr::bit (Weapon::M4A1) | cr::bit (Weapon::SG552) | cr::bit (Weapon::AK47) | cr::bit (Weapon::Scout) | cr::bit (Weapon::SG550) | cr::bit (Weapon::AWP) | cr::bit (Weapon::G3SG1) | cr::bit (Weapon::M249) | cr::bit (Weapon::Famas) | cr::bit (Weapon::Galil));
|
|
|
|
|
constexpr auto kSecondaryWeaponMask = (cr::bit (Weapon::P228) | cr::bit (Weapon::Elite) | cr::bit (Weapon::USP) | cr::bit (Weapon::Glock18) | cr::bit (Weapon::Deagle) | cr::bit (Weapon::FiveSeven));
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
|
|
|
|
// a* route
|
|
|
|
|
struct Route {
|
|
|
|
|
float g, f;
|
|
|
|
|
int parent;
|
|
|
|
|
RouteState state;
|
2014-07-30 14:17:46 +04:00
|
|
|
};
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
// general stprage header information structure
|
|
|
|
|
struct StorageHeader {
|
|
|
|
|
int32 magic;
|
|
|
|
|
int32 version;
|
|
|
|
|
int32 options;
|
|
|
|
|
int32 length;
|
|
|
|
|
int32 compressed;
|
|
|
|
|
int32 uncompressed;
|
|
|
|
|
};
|
|
|
|
|
|
2014-07-30 14:17:46 +04:00
|
|
|
// links keywords and replies together
|
2019-07-01 21:10:00 +03:00
|
|
|
struct Keywords {
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
StringArray keywords;
|
|
|
|
|
StringArray replies;
|
|
|
|
|
StringArray usedReplies;
|
2019-07-27 17:36:24 +03:00
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
Keywords () = default;
|
|
|
|
|
|
|
|
|
|
Keywords (const StringArray &keywords, const StringArray &replies) {
|
|
|
|
|
this->keywords.clear ();
|
|
|
|
|
this->replies.clear ();
|
|
|
|
|
this->usedReplies.clear ();
|
|
|
|
|
|
|
|
|
|
this->keywords.insert (0, keywords);
|
|
|
|
|
this->replies.insert (0, replies);
|
|
|
|
|
}
|
2014-07-30 14:17:46 +04:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// tasks definition
|
2019-07-27 17:36:24 +03:00
|
|
|
struct BotTask {
|
|
|
|
|
Task id; // major task/action carried out
|
2014-07-30 14:17:46 +04:00
|
|
|
float desire; // desire (filled in) for this task
|
2019-07-27 17:36:24 +03:00
|
|
|
int data; // additional data (node index)
|
2014-07-30 14:17:46 +04:00
|
|
|
float time; // time task expires
|
|
|
|
|
bool resume; // if task can be continued if interrupted
|
2019-07-27 17:36:24 +03:00
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
BotTask (Task id, float desire, int data, float time, bool resume) : id (id), desire (desire), data (data), time (time), resume (resume) { }
|
2014-07-30 14:17:46 +04:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// botname structure definition
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
struct BotName {
|
2019-07-27 17:36:24 +03:00
|
|
|
String name = "";
|
|
|
|
|
int usedBy = -1;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
BotName () = default;
|
|
|
|
|
BotName (String &name, int usedBy) : name (cr::move (name)), usedBy (usedBy) { }
|
2014-07-30 14:17:46 +04:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// voice config structure definition
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
struct ChatterItem {
|
2014-07-30 14:17:46 +04:00
|
|
|
String name;
|
2016-09-14 11:51:58 +03:00
|
|
|
float repeat;
|
|
|
|
|
float duration;
|
2019-07-27 17:36:24 +03:00
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
ChatterItem (String name, float repeat, float duration) : name (cr::move (name)), repeat (repeat), duration (duration) { }
|
2014-07-30 14:17:46 +04:00
|
|
|
};
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// weapon properties structure
|
|
|
|
|
struct WeaponProp {
|
|
|
|
|
char classname[64];
|
|
|
|
|
int ammo1; // ammo index for primary ammo
|
|
|
|
|
int ammo1Max; // max primary ammo
|
|
|
|
|
int slot; // HUD slot (0 based)
|
|
|
|
|
int pos; // slot position
|
|
|
|
|
int id; // weapon ID
|
|
|
|
|
int flags; // flags???
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// weapon info structure
|
|
|
|
|
struct WeaponInfo {
|
2014-07-30 14:17:46 +04:00
|
|
|
int id; // the weapon id value
|
2019-07-01 21:10:00 +03:00
|
|
|
const char *name; // name of the weapon when selecting it
|
|
|
|
|
const char *model; // model name to separate cs weapons
|
2014-07-30 14:17:46 +04:00
|
|
|
int price; // price when buying
|
|
|
|
|
int minPrimaryAmmo; // minimum primary ammo
|
|
|
|
|
int teamStandard; // used by team (number) (standard map)
|
|
|
|
|
int teamAS; // used by team (as map)
|
|
|
|
|
int buyGroup; // group in buy menu (standard map)
|
|
|
|
|
int buySelect; // select item in buy menu (standard map)
|
|
|
|
|
int newBuySelectT; // for counter-strike v1.6
|
|
|
|
|
int newBuySelectCT; // for counter-strike v1.6
|
2015-06-04 11:52:48 +03:00
|
|
|
int penetratePower; // penetrate power
|
2019-07-01 21:10:00 +03:00
|
|
|
int maxClip; // max ammo in clip
|
2014-07-30 14:17:46 +04:00
|
|
|
bool primaryFireHold; // hold down primary fire button to use?
|
2019-07-27 17:36:24 +03:00
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
WeaponInfo (int id, const char *name, const char *model, int price, int minPriAmmo, int teamStd,
|
|
|
|
|
int teamAs, int buyGroup, int buySelect, int newBuySelectT, int newBuySelectCT, int penetratePower,
|
|
|
|
|
int maxClip, bool fireHold) {
|
|
|
|
|
|
|
|
|
|
this->id = id;
|
|
|
|
|
this->name = name;
|
|
|
|
|
this->model = model;
|
|
|
|
|
this->price = price;
|
|
|
|
|
this->minPrimaryAmmo = minPriAmmo;
|
|
|
|
|
this->teamStandard = teamStd;
|
|
|
|
|
this->teamAS = teamAs;
|
|
|
|
|
this->buyGroup = buyGroup;
|
|
|
|
|
this->buySelect = buySelect;
|
|
|
|
|
this->newBuySelectCT = newBuySelectCT;
|
|
|
|
|
this->newBuySelectT = newBuySelectT;
|
|
|
|
|
this->penetratePower = penetratePower;
|
|
|
|
|
this->maxClip = maxClip;
|
|
|
|
|
this->primaryFireHold = fireHold;
|
|
|
|
|
}
|
2014-07-30 14:17:46 +04:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// array of clients struct
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
struct Client {
|
2014-07-30 14:17:46 +04:00
|
|
|
edict_t *ent; // pointer to actual edict
|
|
|
|
|
Vector origin; // position in the world
|
2019-07-01 21:10:00 +03:00
|
|
|
Vector sound; // position sound was played
|
2014-07-30 14:17:46 +04:00
|
|
|
int team; // bot team
|
2016-03-12 19:56:09 +03:00
|
|
|
int team2; // real bot team in free for all mode (csdm)
|
2014-07-30 14:17:46 +04:00
|
|
|
int flags; // client flags
|
2019-07-01 21:10:00 +03:00
|
|
|
int radio; // radio orders
|
|
|
|
|
int menu; // identifier to openen menu
|
2019-07-27 17:36:24 +03:00
|
|
|
int ping; // when bot latency is enabled, client ping stored here
|
2014-07-30 14:17:46 +04:00
|
|
|
float hearingDistance; // distance this sound is heared
|
|
|
|
|
float timeSoundLasting; // time sound is played/heared
|
2019-07-27 17:36:24 +03:00
|
|
|
int iconFlags[kGameMaxPlayers]; // flag holding chatter icons
|
|
|
|
|
float iconTimestamp[kGameMaxPlayers]; // timers for chatter icons
|
|
|
|
|
bool pingUpdate; // update ping ?
|
2014-07-30 14:17:46 +04:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// bot creation tab
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
struct CreateQueue {
|
|
|
|
|
bool manual;
|
2015-06-04 11:52:48 +03:00
|
|
|
int difficulty;
|
2014-07-30 14:17:46 +04:00
|
|
|
int team;
|
|
|
|
|
int member;
|
|
|
|
|
int personality;
|
|
|
|
|
String name;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// define chatting collection structure
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
struct ChatCollection {
|
2016-09-11 21:01:06 +03:00
|
|
|
int chatProbability;
|
2014-07-30 14:17:46 +04:00
|
|
|
float chatDelay;
|
|
|
|
|
float timeNextChat;
|
|
|
|
|
int entityIndex;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
String sayText;
|
|
|
|
|
StringArray lastUsedSentences;
|
2014-07-30 14:17:46 +04:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// general waypoint header information structure
|
2019-07-27 17:36:24 +03:00
|
|
|
struct PODGraphHeader {
|
2014-07-30 14:17:46 +04:00
|
|
|
char header[8];
|
|
|
|
|
int32 fileVersion;
|
|
|
|
|
int32 pointNumber;
|
|
|
|
|
char mapName[32];
|
|
|
|
|
char author[32];
|
|
|
|
|
};
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
// floyd-warshall matrices
|
|
|
|
|
struct Matrix {
|
|
|
|
|
int16 dist;
|
|
|
|
|
int16 index;
|
2019-07-01 21:10:00 +03:00
|
|
|
};
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
// experience data hold in memory while playing
|
|
|
|
|
struct Practice {
|
|
|
|
|
int16 damage[kGameTeamNum];
|
|
|
|
|
int16 index[kGameTeamNum];
|
|
|
|
|
int16 value[kGameTeamNum];
|
2014-07-30 14:17:46 +04:00
|
|
|
};
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
// defines linked waypoints
|
|
|
|
|
struct PathLink {
|
|
|
|
|
Vector velocity;
|
|
|
|
|
int32 distance;
|
|
|
|
|
uint16 flags;
|
|
|
|
|
int16 index;
|
|
|
|
|
};
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
// defines visibility count
|
|
|
|
|
struct PathVis {
|
|
|
|
|
uint16 stand, crouch;
|
|
|
|
|
};
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
// define graph path structure for yapb
|
|
|
|
|
struct Path {
|
|
|
|
|
int32 number, flags;
|
|
|
|
|
Vector origin, start, end;
|
|
|
|
|
float radius, light, display;
|
|
|
|
|
PathLink links[kMaxNodeLinks];
|
|
|
|
|
PathVis vis;
|
|
|
|
|
};
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
// define waypoint structure for podbot (will convert on load)
|
|
|
|
|
struct PODPath {
|
|
|
|
|
int32 number, flags;
|
|
|
|
|
Vector origin;
|
|
|
|
|
float radius, csx, csy, cex, cey;
|
|
|
|
|
int16 index[kMaxNodeLinks];
|
|
|
|
|
uint16 conflags[kMaxNodeLinks];
|
|
|
|
|
Vector velocity[kMaxNodeLinks];
|
|
|
|
|
int32 distance[kMaxNodeLinks];
|
|
|
|
|
PathVis vis;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
};
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
// this structure links nodes returned from pathfinder
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
class PathWalk : public IntArray {
|
|
|
|
|
public:
|
2019-07-27 17:36:24 +03:00
|
|
|
explicit PathWalk () {
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
clear ();
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
~PathWalk () = default;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
public:
|
2019-07-27 17:36:24 +03:00
|
|
|
int &next () {
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
return at (1);
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
int &first () {
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
return at (0);
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
bool hasNext () const {
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
if (empty ()) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return length () > 1;
|
|
|
|
|
}
|
2014-07-30 14:17:46 +04:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// main bot class
|
2019-07-01 21:10:00 +03:00
|
|
|
class Bot final {
|
2019-07-27 17:36:24 +03:00
|
|
|
private:
|
|
|
|
|
using RouteTwin = Twin <int, float>;
|
|
|
|
|
|
|
|
|
|
public:
|
2014-07-30 14:17:46 +04:00
|
|
|
friend class BotManager;
|
|
|
|
|
|
|
|
|
|
private:
|
2019-07-01 21:10:00 +03:00
|
|
|
uint32 m_states; // sensing bitstates
|
2019-07-27 17:36:24 +03:00
|
|
|
uint32 m_collideMoves[kMaxCollideMoves]; // sorted array of movements
|
2019-07-01 21:10:00 +03:00
|
|
|
uint32 m_collisionProbeBits; // bits of possible collision moves
|
|
|
|
|
uint32 m_collStateIndex; // index into collide moves
|
|
|
|
|
uint32 m_aimFlags; // aiming conditions
|
|
|
|
|
uint32 m_currentTravelFlags; // connection flags like jumping
|
2014-07-30 14:17:46 +04:00
|
|
|
|
|
|
|
|
int m_messageQueue[32]; // stack for messages
|
2019-07-01 21:10:00 +03:00
|
|
|
int m_oldButtons; // our old buttons
|
|
|
|
|
int m_reloadState; // current reload state
|
|
|
|
|
int m_voicePitch; // bot voice pitch
|
|
|
|
|
int m_rechoiceGoalCount; // multiple failed goals?
|
2019-07-28 15:47:46 +03:00
|
|
|
int m_loosedBombNodeIndex; // nearest to loosed bomb node
|
|
|
|
|
int m_plantedBombNodeIndex; // nearest to planted bomb node
|
2019-07-27 17:36:24 +03:00
|
|
|
int m_currentNodeIndex; // current node index
|
2019-07-01 21:10:00 +03:00
|
|
|
int m_travelStartIndex; // travel start index to double jump action
|
2019-07-28 15:47:46 +03:00
|
|
|
int m_previousNodes[5]; // previous node indices from node find
|
2019-07-27 17:36:24 +03:00
|
|
|
int m_pathFlags; // current node flags
|
2019-07-01 21:10:00 +03:00
|
|
|
int m_needAvoidGrenade; // which direction to strafe away
|
|
|
|
|
int m_campDirection; // camp Facing direction
|
|
|
|
|
int m_campButtons; // buttons to press while camping
|
|
|
|
|
int m_tryOpenDoor; // attempt's to open the door
|
|
|
|
|
int m_liftState; // state of lift handling
|
2014-07-30 14:17:46 +04:00
|
|
|
int m_radioSelect; // radio entry
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
float m_headedTime;
|
|
|
|
|
float m_prevTime; // time previously checked movement speed
|
|
|
|
|
float m_prevSpeed; // speed some frames before
|
2014-07-30 14:17:46 +04:00
|
|
|
float m_timeDoorOpen; // time to next door open check
|
|
|
|
|
float m_lastChatTime; // time bot last chatted
|
|
|
|
|
float m_timeLogoSpray; // time bot last spray logo
|
|
|
|
|
float m_knifeAttackTime; // time to rush with knife (at the beginning of the round)
|
2019-07-01 21:10:00 +03:00
|
|
|
float m_duckDefuseCheckTime; // time to check for ducking for defuse
|
|
|
|
|
float m_frameInterval; // bot's frame interval
|
|
|
|
|
float m_lastCommandTime; // time bot last thinked
|
|
|
|
|
float m_reloadCheckTime; // time to check reloading
|
|
|
|
|
float m_zoomCheckTime; // time to check zoom again
|
|
|
|
|
float m_shieldCheckTime; // time to check shiled drawing again
|
|
|
|
|
float m_grenadeCheckTime; // time to check grenade usage
|
|
|
|
|
float m_sniperStopTime; // bot switched to other weapon?
|
|
|
|
|
float m_lastEquipTime; // last time we equipped in buyzone
|
|
|
|
|
float m_duckTime; // time to duck
|
|
|
|
|
float m_jumpTime; // time last jump happened
|
|
|
|
|
float m_soundUpdateTime; // time to update the sound
|
|
|
|
|
float m_heardSoundTime; // last time noise is heard
|
|
|
|
|
float m_buttonPushTime; // time to push the button
|
|
|
|
|
float m_liftUsageTime; // time to use lift
|
2014-07-30 14:17:46 +04:00
|
|
|
float m_askCheckTime; // time to ask team
|
|
|
|
|
float m_collideTime; // time last collision
|
|
|
|
|
float m_firstCollideTime; // time of first collision
|
|
|
|
|
float m_probeTime; // time of probing different moves
|
|
|
|
|
float m_lastCollTime; // time until next collision check
|
2015-07-22 19:14:07 +03:00
|
|
|
float m_jumpStateTimer; // timer for jumping collision check
|
2019-07-01 21:10:00 +03:00
|
|
|
float m_lookYawVel; // look yaw velocity
|
|
|
|
|
float m_lookPitchVel; // look pitch velocity
|
|
|
|
|
float m_lookUpdateTime; // lookangles update time
|
|
|
|
|
float m_aimErrorTime; // time to update error vector
|
|
|
|
|
float m_nextCampDirTime; // time next camp direction change
|
|
|
|
|
float m_lastFightStyleCheck; // time checked style
|
|
|
|
|
float m_strafeSetTime; // time strafe direction was set
|
|
|
|
|
float m_randomizeAnglesTime; // time last randomized location
|
|
|
|
|
float m_playerTargetTime; // time last targeting
|
|
|
|
|
float m_timeCamping; // time to camp
|
2019-07-27 17:36:24 +03:00
|
|
|
float m_lastUsedNodesTime; // last time bot followed nodes
|
2014-07-30 14:17:46 +04:00
|
|
|
float m_shootAtDeadTime; // time to shoot at dying players
|
|
|
|
|
float m_followWaitTime; // wait to follow time
|
2019-07-27 17:36:24 +03:00
|
|
|
float m_chatterTimes[Chatter::Count]; // chatter command timers
|
|
|
|
|
float m_navTimeset; // time node chosen by Bot
|
2019-07-01 21:10:00 +03:00
|
|
|
float m_moveSpeed; // current speed forward/backward
|
|
|
|
|
float m_strafeSpeed; // current speed sideways
|
|
|
|
|
float m_minSpeed; // minimum speed in normal mode
|
|
|
|
|
float m_oldCombatDesire; // holds old desire for filtering
|
|
|
|
|
float m_avoidTime; // time to avoid players around
|
|
|
|
|
float m_itemCheckTime; // time next search for items needs to be done
|
2019-07-31 14:05:36 +03:00
|
|
|
float m_joinServerTime; // time when bot joined the game
|
|
|
|
|
float m_playServerTime; // time bot spent in the game
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2015-07-31 20:32:08 +03:00
|
|
|
bool m_moveToGoal; // bot currently moving to goal??
|
2014-07-30 14:17:46 +04:00
|
|
|
bool m_isStuck; // bot is stuck
|
|
|
|
|
bool m_isReloading; // bot is reloading a gun
|
2016-09-10 19:31:38 +03:00
|
|
|
bool m_forceRadio; // should bot use radio anyway?
|
2019-07-01 21:10:00 +03:00
|
|
|
bool m_defendedBomb; // defend action issued
|
|
|
|
|
bool m_defendHostage; // defend action issued
|
2014-07-30 14:17:46 +04:00
|
|
|
bool m_duckDefuse; // should or not bot duck to defuse bomb
|
|
|
|
|
bool m_checkKnifeSwitch; // is time to check switch to knife action
|
|
|
|
|
bool m_checkWeaponSwitch; // is time to check weapon switch
|
|
|
|
|
bool m_isUsingGrenade; // bot currently using grenade??
|
2019-07-27 17:36:24 +03:00
|
|
|
bool m_bombSearchOverridden; // use normal node if applicable when near the bomb
|
2019-07-01 21:10:00 +03:00
|
|
|
bool m_wantsToFire; // bot needs consider firing
|
|
|
|
|
bool m_jumpFinished; // has bot finished jumping
|
|
|
|
|
bool m_isLeader; // bot is leader of his team
|
|
|
|
|
bool m_checkTerrain; // check for terrain
|
|
|
|
|
bool m_moveToC4; // ct is moving to bomb
|
|
|
|
|
bool m_grenadeRequested; // bot requested change to grenade
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
Pickup m_pickupType; // type of entity which needs to be used/picked up
|
|
|
|
|
PathWalk m_pathWalk; // pointer to current node from path
|
|
|
|
|
Dodge m_combatStrafeDir; // direction to strafe
|
|
|
|
|
Fight m_fightStyle; // combat style to use
|
2019-07-01 21:10:00 +03:00
|
|
|
CollisionState m_collisionState; // collision State
|
2019-07-27 17:36:24 +03:00
|
|
|
FindPath m_pathType; // which pathfinder to use
|
2019-07-01 21:10:00 +03:00
|
|
|
uint8 m_visibility; // visibility flags
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
edict_t *m_pickupItem; // pointer to entity of item to use/pickup
|
|
|
|
|
edict_t *m_itemIgnore; // pointer to entity to ignore for pickup
|
|
|
|
|
edict_t *m_liftEntity; // pointer to lift entity
|
|
|
|
|
edict_t *m_breakableEntity; // pointer to breakable entity
|
|
|
|
|
edict_t *m_targetEntity; // the entity that the bot is trying to reach
|
|
|
|
|
edict_t *m_avoidGrenade; // pointer to grenade entity to avoid
|
|
|
|
|
edict_t *m_avoid; // avoid players on our way
|
2014-08-01 22:28:45 +04:00
|
|
|
|
2014-07-30 14:17:46 +04:00
|
|
|
Vector m_liftTravelPos; // lift travel position
|
|
|
|
|
Vector m_moveAngles; // bot move angles
|
|
|
|
|
Vector m_idealAngles; // angle wanted
|
2015-07-31 20:32:08 +03:00
|
|
|
Vector m_randomizedIdealAngles; // angle wanted with noise
|
|
|
|
|
Vector m_angularDeviation; // angular deviation from current to ideal angles
|
|
|
|
|
Vector m_aimSpeed; // aim speed calculated
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
Vector m_aimLastError; // last calculated aim error
|
2019-07-01 21:10:00 +03:00
|
|
|
Vector m_prevOrigin; // origin some frames before
|
|
|
|
|
Vector m_lookAt; // vector bot should look at
|
2019-07-27 17:36:24 +03:00
|
|
|
Vector m_throw; // origin of node to throw grenades
|
2019-07-01 21:10:00 +03:00
|
|
|
Vector m_enemyOrigin; // target origin chosen for shooting
|
|
|
|
|
Vector m_grenade; // calculated vector for grenades
|
|
|
|
|
Vector m_entity; // origin of entities like buttons etc.
|
|
|
|
|
Vector m_camp; // aiming vector when camping.
|
2019-07-27 17:36:24 +03:00
|
|
|
Vector m_desiredVelocity; // desired velocity for jump nodes
|
2019-07-01 21:10:00 +03:00
|
|
|
Vector m_breakableOrigin; // origin of breakable
|
2015-07-31 20:32:08 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
Array <edict_t *> m_hostages; // pointer to used hostage entities
|
|
|
|
|
Array <Route> m_routes; // pointer
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
BinaryHeap <RouteTwin> m_routeQue;
|
|
|
|
|
Path *m_path; // pointer to the current path node
|
2019-07-01 21:10:00 +03:00
|
|
|
String m_chatBuffer; // space for strings (say text...)
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
private:
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
int pickBestWeapon (int *vec, int count, int moneySave);
|
2019-07-27 17:36:24 +03:00
|
|
|
int findCampingDirection ();
|
|
|
|
|
int findAimingNode (const Vector &to);
|
|
|
|
|
int findNearestNode ();
|
|
|
|
|
int findBombNode ();
|
|
|
|
|
int findCoverNode (float maxDistance);
|
|
|
|
|
int findDefendNode (const Vector &origin);
|
|
|
|
|
int findBestGoal ();
|
|
|
|
|
int findGoalPost (int tactic, IntArray *defensive, IntArray *offsensive);
|
|
|
|
|
int getMsgQueue ();
|
|
|
|
|
int bestPrimaryCarried ();
|
|
|
|
|
int bestSecondaryCarried ();
|
|
|
|
|
int bestGrenadeCarried ();
|
|
|
|
|
int bestWeaponCarried ();
|
2019-07-01 21:10:00 +03:00
|
|
|
int changePointIndex (int index);
|
|
|
|
|
int numEnemiesNear (const Vector &origin, float radius);
|
|
|
|
|
int numFriendsNear (const Vector &origin, float radius);
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
float getBombTimeleft ();
|
|
|
|
|
float getReachTime ();
|
2019-07-01 21:10:00 +03:00
|
|
|
float isInFOV (const Vector &dest);
|
2019-07-27 17:36:24 +03:00
|
|
|
float getShiftSpeed ();
|
2019-07-01 21:10:00 +03:00
|
|
|
float getEnemyBodyOffsetCorrection (float distance);
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
bool canReplaceWeapon ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
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bool canDuckUnder (const Vector &normal);
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bool canJumpUp (const Vector &normal);
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bool doneCanJumpUp (const Vector &normal);
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bool cantMoveForward (const Vector &normal, TraceResult *tr);
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bool canStrafeLeft (TraceResult *tr);
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bool canStrafeRight (TraceResult *tr);
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2019-07-27 17:36:24 +03:00
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bool isBlockedLeft ();
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bool isBlockedRight ();
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bool checkWallOnLeft ();
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bool checkWallOnRight ();
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bool updateNavigation ();
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bool isEnemyThreat ();
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2019-07-01 21:10:00 +03:00
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bool isWeaponRestricted (int weaponIndex);
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bool isWeaponRestrictedAMX (int weaponIndex);
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bool isInViewCone (const Vector &origin);
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bool checkBodyParts (edict_t *target, Vector *origin, uint8 *bodyPart);
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bool seesEnemy (edict_t *player, bool ignoreFOV = false);
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bool doPlayerAvoidance (const Vector &normal);
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2019-07-27 17:36:24 +03:00
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bool hasActiveGoal ();
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bool advanceMovement ();
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2019-07-01 21:10:00 +03:00
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bool isBombDefusing (const Vector &bombOrigin);
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bool isOccupiedPoint (int index);
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bool seesItem (const Vector &dest, const char *itemName);
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2019-07-27 17:36:24 +03:00
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bool lastEnemyShootable ();
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2019-07-01 21:10:00 +03:00
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bool isShootableBreakable (edict_t *ent);
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bool rateGroundWeapon (edict_t *ent);
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2019-07-27 17:36:24 +03:00
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bool reactOnEnemy ();
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bool selectBestNextNode ();
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bool hasAnyWeapons ();
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2019-07-01 21:10:00 +03:00
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bool isDeadlyMove (const Vector &to);
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2019-07-27 17:36:24 +03:00
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bool isOutOfBombTimer ();
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2019-07-01 21:10:00 +03:00
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bool isWeaponBadAtDistance (int weaponIndex, float distance);
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bool needToPauseFiring (float distance);
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2019-07-27 17:36:24 +03:00
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bool lookupEnemies ();
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2019-07-01 21:10:00 +03:00
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bool isEnemyHidden (edict_t *enemy);
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bool isFriendInLineOfFire (float distance);
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bool isGroupOfEnemies (const Vector &location, int numEnemies = 1, float radius = 256.0f);
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bool isPenetrableObstacle (const Vector &dest);
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bool isPenetrableObstacle2 (const Vector &dest);
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bool isEnemyBehindShield (edict_t *enemy);
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bool checkChatKeywords (String &reply);
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2019-07-27 17:36:24 +03:00
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bool isReplyingToChat ();
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2015-06-28 19:43:31 +03:00
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2019-07-01 21:10:00 +03:00
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void instantChatter (int type);
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2019-07-27 17:36:24 +03:00
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void runAI ();
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void runMovement ();
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void checkSpawnConditions ();
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void buyStuff ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
void changePitch (float speed);
|
|
|
|
|
void changeYaw (float speed);
|
2019-07-27 17:36:24 +03:00
|
|
|
void checkMsgQueue ();
|
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|
|
|
void checkRadioQueue ();
|
|
|
|
|
void checkReload ();
|
|
|
|
|
void avoidGrenades ();
|
|
|
|
|
void checkGrenadesThrow ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
void checkBurstMode (float distance);
|
2019-07-27 17:36:24 +03:00
|
|
|
void checkSilencer ();
|
|
|
|
|
void updateAimDir ();
|
|
|
|
|
void updateLookAngles ();
|
|
|
|
|
void updateBodyAngles ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void updateLookAnglesNewbie (const Vector &direction, float delta);
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
void setIdealReactionTimers (bool actual = false);
|
2019-07-27 17:36:24 +03:00
|
|
|
void updateHearing ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void postprocessGoals (const IntArray &goals, int *result);
|
2019-07-27 17:36:24 +03:00
|
|
|
void updatePickups ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
void checkTerrain (float movedDistance, const Vector &dirNormal);
|
2019-07-27 17:36:24 +03:00
|
|
|
void checkDarkness ();
|
|
|
|
|
void checkParachute ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void getCampDirection (Vector *dest);
|
2019-07-27 17:36:24 +03:00
|
|
|
void updatePracticeValue (int damage);
|
|
|
|
|
void updatePracticeDamage (edict_t *attacker, int damage);
|
|
|
|
|
void findShortestPath (int srcIndex, int destIndex);
|
|
|
|
|
void findPath (int srcIndex, int destIndex, FindPath pathType = FindPath::Fast);
|
|
|
|
|
void clearRoute ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void sayDebug (const char *format, ...);
|
2019-07-27 17:36:24 +03:00
|
|
|
void frame ();
|
|
|
|
|
void resetCollision ();
|
|
|
|
|
void ignoreCollision ();
|
|
|
|
|
void setConditions ();
|
|
|
|
|
void overrideConditions ();
|
|
|
|
|
void updateEmotions ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void setStrafeSpeed (const Vector &moveDir, float strafeSpeed);
|
2019-07-27 17:36:24 +03:00
|
|
|
void updateTeamJoin ();
|
|
|
|
|
void updateTeamCommands ();
|
|
|
|
|
void decideFollowUser ();
|
|
|
|
|
void attackMovement ();
|
|
|
|
|
void findValidNode ();
|
|
|
|
|
void fireWeapons ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void selectWeapons (float distance, int index, int id, int choosen);
|
2019-07-27 17:36:24 +03:00
|
|
|
void focusEnemy ();
|
|
|
|
|
void selectBestWeapon ();
|
|
|
|
|
void selectSecondary ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void selectWeaponByName (const char *name);
|
|
|
|
|
void selectWeaponById (int num);
|
2019-07-27 17:36:24 +03:00
|
|
|
void completeTask ();
|
|
|
|
|
void executeTasks ();
|
|
|
|
|
|
|
|
|
|
void normal_ ();
|
|
|
|
|
void spraypaint_ ();
|
|
|
|
|
void huntEnemy_ ();
|
|
|
|
|
void seekCover_ ();
|
|
|
|
|
void attackEnemy_ ();
|
|
|
|
|
void pause_ ();
|
|
|
|
|
void blind_ ();
|
|
|
|
|
void camp_ ();
|
|
|
|
|
void hide_ ();
|
|
|
|
|
void moveToPos_ ();
|
|
|
|
|
void plantBomb_ ();
|
|
|
|
|
void bombDefuse_ ();
|
|
|
|
|
void followUser_ ();
|
|
|
|
|
void throwExplosive_ ();
|
|
|
|
|
void throwFlashbang_ ();
|
|
|
|
|
void throwSmoke_ ();
|
|
|
|
|
void doublejump_ ();
|
|
|
|
|
void escapeFromBomb_ ();
|
|
|
|
|
void pickupItem_ ();
|
|
|
|
|
void shootBreakable_ ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
edict_t *lookupButton (const char *targetName);
|
2019-07-27 17:36:24 +03:00
|
|
|
edict_t *lookupBreakable ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
edict_t *correctGrenadeVelocity (const char *model);
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
const Vector &getEnemyBodyOffset ();
|
2019-07-01 21:10:00 +03:00
|
|
|
Vector calcThrow (const Vector &start, const Vector &stop);
|
|
|
|
|
Vector calcToss (const Vector &start, const Vector &stop);
|
2019-07-27 17:36:24 +03:00
|
|
|
Vector isBombAudible ();
|
2019-05-31 11:34:32 +03:00
|
|
|
Vector getBodyOffsetError (float distance);
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
uint8 computeMsec ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
private:
|
2019-07-27 17:36:24 +03:00
|
|
|
bool isOnLadder () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return pev->movetype == MOVETYPE_FLY;
|
|
|
|
|
}
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
bool isOnFloor () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return (pev->flags & (FL_ONGROUND | FL_PARTIALGROUND)) != 0;
|
|
|
|
|
}
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
bool isInWater () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return pev->waterlevel >= 2;
|
|
|
|
|
}
|
2014-07-30 14:17:46 +04:00
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
entvars_t *pev;
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
int m_index; // saved bot index
|
2014-07-30 14:17:46 +04:00
|
|
|
int m_wantedTeam; // player team bot wants select
|
|
|
|
|
int m_wantedClass; // player model bot wants to select
|
2019-07-01 21:10:00 +03:00
|
|
|
int m_difficulty; // bots hard level
|
2014-07-30 14:17:46 +04:00
|
|
|
int m_moneyAmount; // amount of money in bot's bank
|
|
|
|
|
|
|
|
|
|
float m_spawnTime; // time this bot spawned
|
|
|
|
|
float m_timeTeamOrder; // time of last radio command
|
2019-07-01 21:10:00 +03:00
|
|
|
float m_slowFrameTimestamp; // time to per-second think
|
2014-07-30 14:17:46 +04:00
|
|
|
float m_nextBuyTime; // next buy time
|
2019-05-10 21:12:12 +03:00
|
|
|
float m_checkDarkTime; // check for darkness time
|
2019-07-01 21:10:00 +03:00
|
|
|
float m_preventFlashing; // bot turned away from flashbang
|
2019-05-10 21:12:12 +03:00
|
|
|
float m_flashLevel; // flashlight level
|
2014-07-30 14:17:46 +04:00
|
|
|
float m_blindTime; // time when bot is blinded
|
|
|
|
|
float m_blindMoveSpeed; // mad speeds when bot is blind
|
|
|
|
|
float m_blindSidemoveSpeed; // mad side move speeds when bot is blind
|
2019-05-11 00:14:49 +03:00
|
|
|
float m_fallDownTime; // time bot started to fall
|
2014-07-30 14:17:46 +04:00
|
|
|
float m_duckForJump; // is bot needed to duck for double jump
|
|
|
|
|
float m_baseAgressionLevel; // base aggression level (on initializing)
|
|
|
|
|
float m_baseFearLevel; // base fear level (on initializing)
|
|
|
|
|
float m_agressionLevel; // dynamic aggression level (in game)
|
|
|
|
|
float m_fearLevel; // dynamic fear level (in game)
|
|
|
|
|
float m_nextEmotionUpdate; // next time to sanitize emotions
|
2015-07-19 13:39:00 +03:00
|
|
|
float m_thinkFps; // skip some frames in bot thinking
|
2015-07-22 23:04:43 +03:00
|
|
|
float m_thinkInterval; // interval between frames
|
2019-07-27 17:36:24 +03:00
|
|
|
float m_goalValue; // ranking value for this node
|
2014-07-30 14:17:46 +04:00
|
|
|
float m_viewDistance; // current view distance
|
|
|
|
|
float m_maxViewDistance; // maximum view distance
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
float m_retreatTime; // time to retreat?
|
2014-07-30 14:17:46 +04:00
|
|
|
float m_enemyUpdateTime; // time to check for new enemies
|
2016-02-11 21:50:05 +03:00
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|
float m_enemyReachableTimer; // time to recheck if enemy reachable
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float m_enemyIgnoreTimer; // ignore enemy for some time
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2014-07-30 14:17:46 +04:00
|
|
|
float m_seeEnemyTime; // time bot sees enemy
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|
float m_enemySurpriseTime; // time of surprise
|
|
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|
|
float m_idealReactionTime; // time of base reaction
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float m_actualReactionTime; // time of current reaction time
|
2019-07-27 17:36:24 +03:00
|
|
|
float m_timeNextTracking; // time node index for tracking player is recalculated
|
2014-07-30 14:17:46 +04:00
|
|
|
float m_firePause; // time to pause firing
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|
|
float m_shootTime; // time to shoot
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|
float m_timeLastFired; // time to last firing
|
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|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
int m_basePing; // base ping for bot
|
2019-07-01 21:10:00 +03:00
|
|
|
int m_numEnemiesLeft; // number of enemies alive left on map
|
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|
|
|
int m_numFriendsLeft; // number of friend alive left on map
|
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|
|
int m_retryJoin; // retry count for chosing team/class
|
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|
|
int m_startAction; // team/class selection state
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|
int m_voteKickIndex; // index of player to vote against
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|
|
int m_lastVoteKick; // last index
|
|
|
|
|
int m_voteMap; // number of map to vote for
|
|
|
|
|
int m_logotypeIndex; // index for logotype
|
|
|
|
|
int m_buyState; // current count in buying
|
|
|
|
|
int m_blindButton; // buttons bot press, when blind
|
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int m_radioOrder; // actual command
|
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int m_actMessageIndex; // current processed message
|
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int m_pushMessageIndex; // offset for next pushed message
|
2019-07-27 17:36:24 +03:00
|
|
|
int m_prevGoalIndex; // holds destination goal node
|
2019-07-01 21:10:00 +03:00
|
|
|
int m_chosenGoalIndex; // used for experience, same as above
|
|
|
|
|
int m_lastDamageType; // stores last damage
|
|
|
|
|
int m_team; // bot team
|
2014-07-30 14:17:46 +04:00
|
|
|
int m_currentWeapon; // one current weapon for each bot
|
2019-07-27 17:36:24 +03:00
|
|
|
int m_ammoInClip[kMaxWeapons]; // ammo in clip for each weapons
|
2014-07-30 14:17:46 +04:00
|
|
|
int m_ammo[MAX_AMMO_SLOTS]; // total ammo amounts
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
bool m_isVIP; // bot is vip?
|
|
|
|
|
bool m_notKilled; // has the player been killed or has he just respawned
|
|
|
|
|
bool m_notStarted; // team/class not chosen yet
|
|
|
|
|
bool m_ignoreBuyDelay; // when reaching buyzone in the middle of the round don't do pauses
|
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|
|
|
bool m_inBombZone; // bot in the bomb zone or not
|
|
|
|
|
bool m_inBuyZone; // bot currently in buy zone
|
|
|
|
|
bool m_inVIPZone; // bot in the vip satefy zone
|
|
|
|
|
bool m_buyingFinished; // done with buying
|
|
|
|
|
bool m_buyPending; // bot buy is pending
|
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|
|
|
bool m_hasDefuser; // does bot has defuser
|
|
|
|
|
bool m_hasNVG; // does bot has nightvision goggles
|
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|
|
bool m_usesNVG; // does nightvision goggles turned on
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|
|
bool m_hasC4; // does bot has c4 bomb
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|
|
bool m_hasProgressBar; // has progress bar on a HUD
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|
|
bool m_jumpReady; // is double jump ready
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bool m_canChooseAimDirection; // can choose aiming direction
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|
|
bool m_isEnemyReachable; // direct line to enemy
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
edict_t *m_doubleJumpEntity; // pointer to entity that request double jump
|
|
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|
|
edict_t *m_radioEntity; // pointer to entity issuing a radio command
|
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|
edict_t *m_enemy; // pointer to enemy entity
|
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|
edict_t *m_lastEnemy; // pointer to last enemy entity
|
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|
edict_t *m_lastVictim; // pointer to killed entity
|
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|
edict_t *m_trackingEdict; // pointer to last tracked player when camping/hiding
|
2017-02-06 22:31:54 +03:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
Vector m_pathOrigin; // origin of node
|
2019-07-01 21:10:00 +03:00
|
|
|
Vector m_destOrigin; // origin of move destination
|
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|
|
Vector m_position; // position to move to in move to position task
|
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|
|
Vector m_doubleJumpOrigin; // origin of double jump
|
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|
|
Vector m_lastEnemyOrigin; // vector to last enemy origin
|
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|
|
ChatCollection m_sayTextBuffer; // holds the index & the actual message of the last unprocessed text message of a player
|
|
|
|
|
BurstMode m_weaponBurstMode; // bot using burst mode? (famas/glock18, but also silencer mode)
|
|
|
|
|
Personality m_personality; // bots type
|
2019-07-27 17:36:24 +03:00
|
|
|
Array <BotTask> m_tasks;
|
2015-07-22 23:04:43 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
public:
|
2019-07-27 17:36:24 +03:00
|
|
|
Bot (edict_t *bot, int difficulty, int personality, int team, int member);
|
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|
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~Bot () = default;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
public:
|
2019-07-27 17:36:24 +03:00
|
|
|
void slowFrame (); // the main Lambda that decides intervals of running bot ai
|
|
|
|
|
void fastFrame (); /// the things that can be executed while skipping frames
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
void processBlind (int alpha);
|
|
|
|
|
void processDamage (edict_t *inflictor, int damage, int armor, int bits);
|
2019-07-27 17:36:24 +03:00
|
|
|
void showDebugOverlay ();
|
|
|
|
|
void newRound ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
void processBuyzoneEntering (int buyState);
|
|
|
|
|
void pushMsgQueue (int message);
|
2019-07-01 21:10:00 +03:00
|
|
|
void prepareChatMessage (const String &message);
|
2019-07-27 17:36:24 +03:00
|
|
|
void checkForChat ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
void showChaterIcon (bool show);
|
2019-07-27 17:36:24 +03:00
|
|
|
void clearSearchNodes ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
void processBreakables (edict_t *touch);
|
|
|
|
|
void avoidIncomingPlayers (edict_t *touch);
|
2019-07-27 17:36:24 +03:00
|
|
|
void startTask (Task id, float desire, int data, float time, bool resume);
|
|
|
|
|
void clearTask (Task id);
|
|
|
|
|
void filterTasks ();
|
|
|
|
|
void clearTasks ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
void dropWeaponForUser (edict_t *user, bool discardC4);
|
|
|
|
|
void say (const char *text);
|
|
|
|
|
void sayTeam (const char *text);
|
|
|
|
|
void pushChatMessage (int type, bool isTeamSay = false);
|
|
|
|
|
void pushRadioMessage (int message);
|
|
|
|
|
void pushChatterMessage (int message);
|
2019-07-01 21:10:00 +03:00
|
|
|
void processChatterMessage (const char *tempMessage);
|
2019-07-27 17:36:24 +03:00
|
|
|
void tryHeadTowardRadioMessage ();
|
|
|
|
|
void kill ();
|
|
|
|
|
void kick ();
|
|
|
|
|
void resetDoubleJump ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
void startDoubleJump (edict_t *ent);
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
bool hasHostage ();
|
|
|
|
|
bool usesRifle ();
|
|
|
|
|
bool usesPistol ();
|
|
|
|
|
bool usesSniper ();
|
|
|
|
|
bool usesSubmachine ();
|
|
|
|
|
bool usesZoomableRifle ();
|
|
|
|
|
bool usesBadWeapon ();
|
|
|
|
|
bool usesCampGun ();
|
|
|
|
|
bool hasPrimaryWeapon ();
|
|
|
|
|
bool hasSecondaryWeapon ();
|
|
|
|
|
bool hasShield ();
|
|
|
|
|
bool isShieldDrawn ();
|
|
|
|
|
bool findBestNearestNode ();
|
2019-07-01 21:10:00 +03:00
|
|
|
bool seesEntity (const Vector &dest, bool fromBody = false);
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
int getAmmo ();
|
|
|
|
|
int getNearestToPlantedBomb ();
|
2019-07-01 21:10:00 +03:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
float getFrameInterval ();
|
|
|
|
|
BotTask *getTask ();
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
public:
|
2019-07-27 17:36:24 +03:00
|
|
|
int getAmmoInClip () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_ammoInClip[m_currentWeapon];
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
Vector getCenter () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return (pev->absmax + pev->absmin) * 0.5;
|
|
|
|
|
};
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
Vector getEyesPos () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return pev->origin + pev->view_ofs;
|
|
|
|
|
};
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
Task getCurrentTaskId () {
|
2019-07-01 21:10:00 +03:00
|
|
|
return getTask ()->id;
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
edict_t *ent () {
|
2019-07-01 21:10:00 +03:00
|
|
|
return pev->pContainingEntity;
|
|
|
|
|
};
|
2019-07-27 17:36:24 +03:00
|
|
|
|
|
|
|
|
int index () const {
|
|
|
|
|
return m_index;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int entindex () const {
|
|
|
|
|
return m_index + 1;
|
|
|
|
|
}
|
2014-07-30 14:17:46 +04:00
|
|
|
};
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// manager class
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|
|
|
|
class BotManager final : public Singleton <BotManager> {
|
2019-07-27 17:36:24 +03:00
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|
public:
|
|
|
|
|
using ForEachBot = Lambda <bool (Bot *)>;
|
|
|
|
|
using UniqueBot = UniquePtr <Bot>;
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
private:
|
|
|
|
|
float m_timeRoundStart;
|
|
|
|
|
float m_timeRoundEnd;
|
|
|
|
|
float m_timeRoundMid;
|
2019-07-27 17:36:24 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
float m_maintainTime; // time to maintain bot creation
|
|
|
|
|
float m_quotaMaintainTime; // time to maintain bot quota
|
|
|
|
|
float m_grenadeUpdateTime; // time to update active grenades
|
|
|
|
|
float m_entityUpdateTime; // time to update intresting entities
|
|
|
|
|
float m_plantSearchUpdateTime; // time to update for searching planted bomb
|
|
|
|
|
float m_lastChatTime; // global chat time timestamp
|
|
|
|
|
float m_timeBombPlanted; // time the bomb were planted
|
2019-07-27 17:36:24 +03:00
|
|
|
float m_lastRadioTime[kGameTeamNum]; // global radio time
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
int m_lastWinner; // the team who won previous round
|
|
|
|
|
int m_lastDifficulty; // last bots difficulty
|
|
|
|
|
int m_bombSayStatus; // some bot is issued whine about bomb
|
2019-07-27 17:36:24 +03:00
|
|
|
int m_lastRadio[kGameTeamNum]; // last radio message for team
|
2019-07-01 21:10:00 +03:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
bool m_leaderChoosen[kGameTeamNum]; // is team leader choose theese round
|
|
|
|
|
bool m_economicsGood[kGameTeamNum]; // is team able to buy anything
|
2019-07-01 21:10:00 +03:00
|
|
|
bool m_bombPlanted;
|
|
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|
|
bool m_botsCanPause;
|
|
|
|
|
bool m_roundEnded;
|
|
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|
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|
|
Array <edict_t *> m_activeGrenades; // holds currently active grenades on the map
|
|
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|
|
Array <edict_t *> m_intrestingEntities; // holds currently intresting entities on the map
|
|
|
|
|
|
2019-07-29 23:11:49 +03:00
|
|
|
SmallArray <CreateQueue> m_creationTab; // bot creation tab
|
|
|
|
|
SmallArray <BotTask> m_filters; // task filters
|
|
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|
|
SmallArray <UniqueBot> m_bots; // all available bots
|
|
|
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|
|
2019-07-01 21:10:00 +03:00
|
|
|
edict_t *m_killerEntity; // killer entity for bots
|
|
|
|
|
|
|
|
|
|
protected:
|
2019-07-27 17:36:24 +03:00
|
|
|
BotCreateResult create (const String &name, int difficulty, int personality, int team, int member);
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
public:
|
2019-07-27 17:36:24 +03:00
|
|
|
BotManager ();
|
|
|
|
|
~BotManager () = default;
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
public:
|
2019-07-27 17:36:24 +03:00
|
|
|
Twin <int, int> countTeamPlayers ();
|
|
|
|
|
|
|
|
|
|
Bot *findBotByIndex (int index);
|
|
|
|
|
Bot *findBotByEntity (edict_t *ent);
|
|
|
|
|
|
|
|
|
|
Bot *findAliveBot ();
|
|
|
|
|
Bot *findHighestFragBot (int team);
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
int getHumansCount (bool ignoreSpectators = false);
|
2019-07-27 17:36:24 +03:00
|
|
|
int getAliveHumansCount ();
|
|
|
|
|
int getBotCount ();
|
2019-07-31 14:05:36 +03:00
|
|
|
float getConnectionTime (int botId);
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
void setBombPlanted (bool isPlanted);
|
2019-07-27 17:36:24 +03:00
|
|
|
void slowFrame ();
|
|
|
|
|
void frame ();
|
|
|
|
|
void createKillerEntity ();
|
|
|
|
|
void destroyKillerEntity ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void touchKillerEntity (Bot *bot);
|
2019-07-27 17:36:24 +03:00
|
|
|
void destroy ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void addbot (const String &name, int difficulty, int personality, int team, int member, bool manual);
|
|
|
|
|
void addbot (const String &name, const String &difficulty, const String &personality, const String &team, const String &member, bool manual);
|
2019-07-27 17:36:24 +03:00
|
|
|
void serverFill (int selection, int personality = Personality::Normal, int difficulty = -1, int numToAdd = -1);
|
2019-07-01 21:10:00 +03:00
|
|
|
void kickEveryone (bool instant = false, bool zeroQuota = true);
|
2019-07-27 17:36:24 +03:00
|
|
|
bool kickRandom (bool decQuota = true, Team fromTeam = Team::Unassigned);
|
2019-07-01 21:10:00 +03:00
|
|
|
void kickBot (int index);
|
|
|
|
|
void kickFromTeam (Team team, bool removeAll = false);
|
|
|
|
|
void killAllBots (int team = -1);
|
2019-07-27 17:36:24 +03:00
|
|
|
void maintainQuota ();
|
|
|
|
|
void initQuota ();
|
|
|
|
|
void initRound ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void decrementQuota (int by = 1);
|
|
|
|
|
void selectLeaders (int team, bool reset);
|
2019-07-27 17:36:24 +03:00
|
|
|
void listBots ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void setWeaponMode (int selection);
|
|
|
|
|
void updateTeamEconomics (int team, bool setTrue = false);
|
2019-07-27 17:36:24 +03:00
|
|
|
void updateBotDifficulties ();
|
|
|
|
|
void reset ();
|
|
|
|
|
void initFilters ();
|
|
|
|
|
void resetFilters ();
|
|
|
|
|
void updateActiveGrenade ();
|
|
|
|
|
void updateIntrestingEntities ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void captureChatRadio (const char *cmd, const char *arg, edict_t *ent);
|
2019-07-27 17:36:24 +03:00
|
|
|
void notifyBombDefuse ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void execGameEntity (entvars_t *vars);
|
2019-07-27 17:36:24 +03:00
|
|
|
void forEach (ForEachBot handler);
|
|
|
|
|
void erase (Bot *bot);
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
bool isTeamStacked (int team);
|
|
|
|
|
|
|
|
|
|
public:
|
2019-07-27 17:36:24 +03:00
|
|
|
Array <edict_t *> &searchActiveGrenades () {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_activeGrenades;
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
Array <edict_t *> &searchIntrestingEntities () {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_intrestingEntities;
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
bool hasActiveGrenades () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return !m_activeGrenades.empty ();
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
bool hasIntrestingEntities () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return !m_intrestingEntities.empty ();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool checkTeamEco (int team) const {
|
|
|
|
|
return m_economicsGood[team];
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
int getLastWinner () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_lastWinner;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setLastWinner (int winner) {
|
|
|
|
|
m_lastWinner = winner;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// get the list of filters
|
2019-07-29 23:11:49 +03:00
|
|
|
SmallArray <BotTask> &getFilters () {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_filters;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void createRandom (bool manual = false) {
|
|
|
|
|
addbot ("", -1, -1, -1, -1, manual);
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
bool isBombPlanted () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_bombPlanted;
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
float getTimeBombPlanted () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_timeBombPlanted;
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
float getRoundStartTime () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_timeRoundStart;
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
float getRoundMidTime () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_timeRoundMid;
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
float getRoundEndTime () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_timeRoundEnd;
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
bool isRoundOver () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_roundEnded;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setRoundOver (const bool over) {
|
|
|
|
|
m_roundEnded = over;
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
bool canPause () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_botsCanPause;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setCanPause (const bool pause) {
|
|
|
|
|
m_botsCanPause = pause;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool hasBombSay (int type) {
|
|
|
|
|
return (m_bombSayStatus & type) == type;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void clearBombSay (int type) {
|
|
|
|
|
m_bombSayStatus &= ~type;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setPlantedBombSearchTimestamp (const float timestamp) {
|
|
|
|
|
m_plantSearchUpdateTime = timestamp;
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
float getPlantedBombSearchTimestamp () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_plantSearchUpdateTime;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setLastRadioTimestamp (const int team, const float timestamp) {
|
2019-07-28 15:47:46 +03:00
|
|
|
if (team == Team::CT || team == Team::Terrorist) {
|
|
|
|
|
m_lastRadioTime[team] = timestamp;
|
|
|
|
|
}
|
2019-07-01 21:10:00 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float getLastRadioTimestamp (const int team) const {
|
2019-07-28 15:47:46 +03:00
|
|
|
if (team == Team::CT || team == Team::Terrorist) {
|
|
|
|
|
return m_lastRadioTime[team];
|
|
|
|
|
}
|
|
|
|
|
return 0.0f;
|
2019-07-01 21:10:00 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setLastRadio (const int team, const int radio) {
|
|
|
|
|
m_lastRadio[team] = radio;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int getLastRadio (const int team) const {
|
|
|
|
|
return m_lastRadio[team];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setLastChatTimestamp (const float timestamp) {
|
|
|
|
|
m_lastChatTime = timestamp;
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
float getLastChatTimestamp () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_lastChatTime;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// some bots are online ?
|
2019-07-27 17:36:24 +03:00
|
|
|
bool hasBotsOnline () {
|
2019-07-01 21:10:00 +03:00
|
|
|
return getBotCount () > 0;
|
|
|
|
|
}
|
2019-07-27 17:36:24 +03:00
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
Bot *operator [] (int index) {
|
|
|
|
|
return findBotByIndex (index);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Bot *operator [] (edict_t *ent) {
|
|
|
|
|
return findBotByEntity (ent);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
UniqueBot *begin () {
|
|
|
|
|
return m_bots.begin ();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UniqueBot *begin () const {
|
|
|
|
|
return m_bots.begin ();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UniqueBot *end () {
|
|
|
|
|
return m_bots.end ();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UniqueBot *end () const {
|
|
|
|
|
return m_bots.end ();
|
|
|
|
|
}
|
2019-07-01 21:10:00 +03:00
|
|
|
};
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
// graph operation class
|
|
|
|
|
class BotGraph final : public Singleton <BotGraph> {
|
2019-07-01 21:10:00 +03:00
|
|
|
public:
|
|
|
|
|
friend class Bot;
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
struct Bucket {
|
|
|
|
|
int x, y, z;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
int m_editFlags;
|
2019-07-27 17:36:24 +03:00
|
|
|
int m_loadAttempts;
|
|
|
|
|
int m_cacheNodeIndex;
|
|
|
|
|
int m_lastJumpNode;
|
2019-07-01 21:10:00 +03:00
|
|
|
int m_findWPIndex;
|
|
|
|
|
int m_facingAtIndex;
|
2019-07-27 17:36:24 +03:00
|
|
|
int m_highestDamage[kGameTeamNum];
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
float m_timeJumpStarted;
|
|
|
|
|
float m_autoPathDistance;
|
|
|
|
|
float m_pathDisplayTime;
|
|
|
|
|
float m_arrowDisplayTime;
|
|
|
|
|
|
|
|
|
|
bool m_isOnLadder;
|
|
|
|
|
bool m_endJumpPoint;
|
2019-07-27 17:36:24 +03:00
|
|
|
bool m_jumpLearnNode;
|
|
|
|
|
bool m_hasChanged;
|
2019-07-01 21:10:00 +03:00
|
|
|
bool m_needsVisRebuild;
|
|
|
|
|
|
|
|
|
|
Vector m_learnVelocity;
|
|
|
|
|
Vector m_learnPosition;
|
|
|
|
|
Vector m_bombPos;
|
2019-07-27 17:36:24 +03:00
|
|
|
Vector m_lastNode;
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
IntArray m_terrorPoints;
|
|
|
|
|
IntArray m_ctPoints;
|
|
|
|
|
IntArray m_goalPoints;
|
|
|
|
|
IntArray m_campPoints;
|
|
|
|
|
IntArray m_sniperPoints;
|
|
|
|
|
IntArray m_rescuePoints;
|
|
|
|
|
IntArray m_visitedGoals;
|
|
|
|
|
|
2019-07-29 23:11:49 +03:00
|
|
|
SmallArray <int32> m_buckets[kMaxBucketsInsidePos][kMaxBucketsInsidePos][kMaxBucketsInsidePos];
|
|
|
|
|
SmallArray <Matrix> m_matrix;
|
|
|
|
|
SmallArray <Practice> m_practice;
|
|
|
|
|
SmallArray <Path> m_paths;
|
|
|
|
|
SmallArray <uint8> m_vistable;
|
2019-07-01 21:10:00 +03:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
String m_tempStrings;
|
|
|
|
|
edict_t *m_editor;
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
public:
|
2019-07-27 17:36:24 +03:00
|
|
|
BotGraph ();
|
|
|
|
|
~BotGraph () = default;
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
int getFacingIndex ();
|
2019-07-01 21:10:00 +03:00
|
|
|
int getFarest (const Vector &origin, float maxDistance = 32.0);
|
|
|
|
|
int getNearest (const Vector &origin, float minDistance = 9999.0f, int flags = -1);
|
|
|
|
|
int getNearestNoBuckets (const Vector &origin, float minDistance = 9999.0f, int flags = -1);
|
2019-07-27 17:36:24 +03:00
|
|
|
int getEditorNeareset ();
|
2019-07-01 21:10:00 +03:00
|
|
|
int getDangerIndex (int team, int start, int goal);
|
|
|
|
|
int getDangerValue (int team, int start, int goal);
|
|
|
|
|
int getDangerDamage (int team, int start, int goal);
|
|
|
|
|
int getPathDist (int srcIndex, int destIndex);
|
|
|
|
|
int clearConnections (int index);
|
|
|
|
|
|
|
|
|
|
float calculateTravelTime (float maxSpeed, const Vector &src, const Vector &origin);
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
bool convertOldFormat ();
|
2019-07-01 21:10:00 +03:00
|
|
|
bool isVisible (int srcIndex, int destIndex);
|
|
|
|
|
bool isStandVisible (int srcIndex, int destIndex);
|
|
|
|
|
bool isDuckVisible (int srcIndex, int destIndex);
|
2019-07-27 17:36:24 +03:00
|
|
|
bool isConnected (int a, int b);
|
2019-07-01 21:10:00 +03:00
|
|
|
bool isConnected (int index);
|
|
|
|
|
bool isReachable (Bot *bot, int index);
|
|
|
|
|
bool isNodeReacheable (const Vector &src, const Vector &destination);
|
2019-07-27 17:36:24 +03:00
|
|
|
bool checkNodes (bool teleportPlayer);
|
|
|
|
|
bool loadPathMatrix ();
|
2019-07-01 21:10:00 +03:00
|
|
|
bool isVisited (int index);
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
bool saveGraphData ();
|
|
|
|
|
bool loadGraphData ();
|
|
|
|
|
|
2019-07-29 23:11:49 +03:00
|
|
|
template <typename U> bool saveStorage (const String &ext, const String &name, StorageOption options, StorageVersion version, const SmallArray <U> &data, uint8 *blob);
|
|
|
|
|
template <typename U> bool loadStorage (const String &ext, const String &name, StorageOption options, StorageVersion version, SmallArray <U> &data, uint8 *blob, int32 *outOptions);
|
2019-07-27 17:36:24 +03:00
|
|
|
|
|
|
|
|
void saveOldFormat ();
|
|
|
|
|
void initGraph ();
|
|
|
|
|
void frame ();
|
|
|
|
|
void loadPractice ();
|
|
|
|
|
void loadVisibility ();
|
|
|
|
|
void initNodesTypes ();
|
|
|
|
|
void initLightLevels ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void addPath (int addIndex, int pathIndex, float distance);
|
2019-07-27 17:36:24 +03:00
|
|
|
void add (int type, const Vector &pos = nullvec);
|
2019-07-01 21:10:00 +03:00
|
|
|
void erase (int target);
|
|
|
|
|
void toggleFlags (int toggleFlag);
|
|
|
|
|
void setRadius (int index, float radius);
|
2019-07-27 17:36:24 +03:00
|
|
|
void rebuildVisibility ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void pathCreate (char dir);
|
2019-07-27 17:36:24 +03:00
|
|
|
void erasePath ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void cachePoint (int index);
|
|
|
|
|
void calculatePathRadius (int index);
|
2019-07-27 17:36:24 +03:00
|
|
|
void savePractice ();
|
|
|
|
|
void saveVisibility ();
|
|
|
|
|
void addBasic ();
|
|
|
|
|
void eraseFromDisk ();
|
|
|
|
|
void savePathMatrix ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void setSearchIndex (int index);
|
2019-07-27 17:36:24 +03:00
|
|
|
void startLearnJump ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void setVisited (int index);
|
2019-07-27 17:36:24 +03:00
|
|
|
void clearVisited ();
|
|
|
|
|
void initBuckets ();
|
2019-07-01 21:10:00 +03:00
|
|
|
void addToBucket (const Vector &pos, int index);
|
|
|
|
|
void eraseFromBucket (const Vector &pos, int index);
|
2019-07-27 17:36:24 +03:00
|
|
|
void setBombPos (bool reset = false, const Vector &pos = nullvec);
|
|
|
|
|
void updateGlobalPractice ();
|
|
|
|
|
void unassignPath (int from, int to);
|
|
|
|
|
void setDangerValue (int team, int start, int goal, int value);
|
|
|
|
|
void setDangerDamage (int team, int start, int goal, int value);
|
|
|
|
|
void convertFromPOD (Path &path, const PODPath &pod);
|
|
|
|
|
void converToPOD (const Path &path, PODPath &pod);
|
|
|
|
|
void convertCampDirection (Path &path);
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
const char *getDataDirectory (bool isMemoryFile = false);
|
2019-07-27 17:36:24 +03:00
|
|
|
const char *getOldFormatGraphName (bool isMemoryFile = false);
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
Bucket locateBucket (const Vector &pos);
|
|
|
|
|
IntArray searchRadius (float radius, const Vector &origin, int maxCount = -1);
|
2019-07-29 23:11:49 +03:00
|
|
|
const SmallArray <int32> &getNodesInBucket (const Vector &pos);
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
int getHighestDamageForTeam (int team) const {
|
|
|
|
|
return m_highestDamage[team];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setHighestDamageForTeam (int team, int value) {
|
|
|
|
|
m_highestDamage[team] = value;
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
const char *getAuthor () const {
|
|
|
|
|
return m_tempStrings.chars ();
|
2019-07-01 21:10:00 +03:00
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
bool hasChanged () const {
|
|
|
|
|
return m_hasChanged;
|
2019-07-01 21:10:00 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool hasEditFlag (int flag) const {
|
|
|
|
|
return !!(m_editFlags & flag);
|
|
|
|
|
}
|
2014-08-01 22:28:45 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
void setEditFlag (int flag) {
|
|
|
|
|
m_editFlags |= flag;
|
|
|
|
|
}
|
2014-08-01 22:28:45 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
void clearEditFlag (int flag) {
|
|
|
|
|
m_editFlags &= ~flag;
|
|
|
|
|
}
|
2016-03-25 14:56:40 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
void setAutoPathDistance (const float distance) {
|
|
|
|
|
m_autoPathDistance = distance;
|
|
|
|
|
}
|
2014-08-01 22:28:45 +04:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
const Vector &getBombPos () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_bombPos;
|
|
|
|
|
}
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// access paths
|
|
|
|
|
Path &operator [] (int index) {
|
2019-07-27 17:36:24 +03:00
|
|
|
return m_paths[index];
|
2019-07-01 21:10:00 +03:00
|
|
|
}
|
2016-01-12 23:57:02 +03:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
// check nodes range
|
2019-07-01 21:10:00 +03:00
|
|
|
bool exists (int index) const {
|
2019-07-27 17:36:24 +03:00
|
|
|
return index >= 0 && index < static_cast <int> (m_paths.length ());
|
2019-07-01 21:10:00 +03:00
|
|
|
}
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
// get real nodes num
|
|
|
|
|
int length () const {
|
|
|
|
|
return m_paths.length ();
|
2015-06-11 00:18:49 +03:00
|
|
|
}
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// check if has editor
|
2019-07-27 17:36:24 +03:00
|
|
|
bool hasEditor () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return !!m_editor;
|
|
|
|
|
}
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
// set's the node editor
|
2019-07-01 21:10:00 +03:00
|
|
|
void setEditor (edict_t *ent) {
|
|
|
|
|
m_editor = ent;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
// get the current node editor
|
|
|
|
|
edict_t *getEditor () {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_editor;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
}
|
2019-07-01 21:10:00 +03:00
|
|
|
};
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// mostly config stuff, and some stuff dealing with menus
|
2019-07-27 17:36:24 +03:00
|
|
|
class BotConfig final : public Singleton <BotConfig> {
|
2019-07-01 21:10:00 +03:00
|
|
|
private:
|
|
|
|
|
Array <StringArray> m_chat;
|
|
|
|
|
Array <Array <ChatterItem>> m_chatter;
|
2019-07-27 17:36:24 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
Array <BotName> m_botNames;
|
|
|
|
|
Array <Keywords> m_replies;
|
2019-07-29 23:11:49 +03:00
|
|
|
SmallArray <WeaponInfo> m_weapons;
|
|
|
|
|
SmallArray <WeaponProp> m_weaponProps;
|
2019-07-01 21:10:00 +03:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
StringArray m_logos;
|
|
|
|
|
StringArray m_avatars;
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
// default tables for personality weapon preferences, overridden by general.cfg
|
2019-07-29 23:11:49 +03:00
|
|
|
SmallArray <int32> m_normalWeaponPrefs = { 0, 2, 1, 4, 5, 6, 3, 12, 10, 24, 25, 13, 11, 8, 7, 22, 23, 18, 21, 17, 19, 15, 17, 9, 14, 16 };
|
|
|
|
|
SmallArray <int32> m_rusherWeaponPrefs = { 0, 2, 1, 4, 5, 6, 3, 24, 19, 22, 23, 20, 21, 10, 12, 13, 7, 8, 11, 9, 18, 17, 19, 25, 15, 16 };
|
|
|
|
|
SmallArray <int32> m_carefulWeaponPrefs = { 0, 2, 1, 4, 25, 6, 3, 7, 8, 12, 10, 13, 11, 9, 24, 18, 14, 17, 16, 15, 19, 20, 21, 22, 23, 5 };
|
|
|
|
|
SmallArray <int32> m_botBuyEconomyTable = { 1900, 2100, 2100, 4000, 6000, 7000, 16000, 1200, 800, 1000, 3000 };
|
|
|
|
|
SmallArray <int32> m_grenadeBuyPrecent = { 95, 85, 60 };
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
public:
|
2019-07-27 17:36:24 +03:00
|
|
|
BotConfig ();
|
|
|
|
|
~BotConfig () = default;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
public:
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// load the configuration files
|
2019-07-27 17:36:24 +03:00
|
|
|
void loadConfigs ();
|
|
|
|
|
|
|
|
|
|
// loads main config file
|
|
|
|
|
void loadMainConfig ();
|
|
|
|
|
|
|
|
|
|
// loads bot names
|
|
|
|
|
void loadNamesConfig ();
|
|
|
|
|
|
|
|
|
|
// loads weapons config
|
|
|
|
|
void loadWeaponsConfig ();
|
|
|
|
|
|
|
|
|
|
// loads chatter config
|
|
|
|
|
void loadChatterConfig ();
|
|
|
|
|
|
|
|
|
|
// loads chat config
|
|
|
|
|
void loadChatConfig ();
|
|
|
|
|
|
|
|
|
|
// loads language config
|
|
|
|
|
void loadLanguageConfig ();
|
|
|
|
|
|
|
|
|
|
// load bots logos config
|
|
|
|
|
void loadLogosConfig ();
|
|
|
|
|
|
|
|
|
|
// load bots avatars config
|
|
|
|
|
void loadAvatarsConfig ();
|
|
|
|
|
|
|
|
|
|
// sets memfile to use engine functions
|
|
|
|
|
void setupMemoryFiles ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// picks random bot name
|
2019-07-27 17:36:24 +03:00
|
|
|
BotName *pickBotName ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// remove bot name from used list
|
|
|
|
|
void clearUsedName (Bot *bot);
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// initialize weapon info
|
2019-07-27 17:36:24 +03:00
|
|
|
void initWeapons ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// fix weapon prices (ie for elite)
|
2019-07-27 17:36:24 +03:00
|
|
|
void adjustWeaponPrices ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
WeaponInfo &findWeaponById (int id);
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
private:
|
|
|
|
|
bool isCommentLine (const String &line) {
|
|
|
|
|
const char ch = line.at (0);
|
|
|
|
|
return ch == '#' || ch == '/' || ch == '\r' || ch == ';' || ch == 0 || ch == ' ';
|
|
|
|
|
};
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
public:
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
// checks whether chat banks contains messages
|
|
|
|
|
bool hasChatBank (int chatType) const {
|
|
|
|
|
return !m_chat[chatType].empty ();
|
2019-07-01 21:10:00 +03:00
|
|
|
}
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
// checks whether chatter banks contains messages
|
|
|
|
|
bool hasChatterBank (int chatterType) const {
|
|
|
|
|
return !m_chatter[chatterType].empty ();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// pick random phrase from chat bank
|
|
|
|
|
const String &pickRandomFromChatBank (int chatType) {
|
|
|
|
|
return m_chat[chatType].random ();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// pick random phrase from chatter bank
|
|
|
|
|
const ChatterItem &pickRandomFromChatterBank (int chatterType) {
|
|
|
|
|
return m_chatter[chatterType].random ();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// gets chatter repeat-interval
|
|
|
|
|
float getChatterMessageRepeatInterval (int chatterType) const {
|
|
|
|
|
return m_chatter[chatterType][0].repeat;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
}
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// get's the replies array
|
2019-07-27 17:36:24 +03:00
|
|
|
Array <Keywords> &getReplies () {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_replies;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
}
|
2015-06-11 14:19:52 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// get's the weapon info data
|
2019-07-29 23:11:49 +03:00
|
|
|
SmallArray <WeaponInfo> &getWeapons () {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_weapons;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
}
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// get's raw weapon info
|
2019-07-27 17:36:24 +03:00
|
|
|
WeaponInfo *getRawWeapons () {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_weapons.begin ();
|
2015-06-11 00:18:49 +03:00
|
|
|
}
|
2014-08-01 22:28:45 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// set's the weapon properties
|
|
|
|
|
void setWeaponProp (const WeaponProp &prop) {
|
|
|
|
|
m_weaponProps[prop.id] = prop;
|
|
|
|
|
}
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// get's the weapons prop
|
|
|
|
|
const WeaponProp &getWeaponProp (int id) const {
|
|
|
|
|
return m_weaponProps[id];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// get's weapon preferences for personality
|
2019-07-29 23:11:49 +03:00
|
|
|
int32 *getWeaponPrefs (int personality) const {
|
|
|
|
|
switch (personality) {
|
|
|
|
|
case Personality::Normal:
|
|
|
|
|
default:
|
|
|
|
|
return m_normalWeaponPrefs.data ();
|
|
|
|
|
|
|
|
|
|
case Personality::Rusher:
|
|
|
|
|
return m_rusherWeaponPrefs.data ();
|
|
|
|
|
|
|
|
|
|
case Personality::Careful:
|
|
|
|
|
return m_carefulWeaponPrefs.data ();
|
|
|
|
|
}
|
2019-07-01 21:10:00 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// get economics value
|
2019-07-29 23:11:49 +03:00
|
|
|
int32 *getEconLimit () {
|
|
|
|
|
return m_botBuyEconomyTable.data ();
|
2019-07-01 21:10:00 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// get's grenade buy percents
|
2019-07-27 17:36:24 +03:00
|
|
|
bool chanceToBuyGrenade (int grenadeType) const {
|
|
|
|
|
return rg.chance (m_grenadeBuyPrecent[grenadeType]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// get's random avatar for player (if any)
|
|
|
|
|
String getRandomAvatar () const {
|
|
|
|
|
if (!m_avatars.empty ()) {
|
|
|
|
|
return m_avatars.random ();
|
|
|
|
|
}
|
|
|
|
|
return "";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// get's random logo index
|
|
|
|
|
int getRandomLogoIndex () const {
|
|
|
|
|
return m_logos.index (m_logos.random ());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// get random name by index
|
|
|
|
|
const String &getRandomLogoName (int index) const {
|
|
|
|
|
return m_logos[index];
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
}
|
2014-07-30 14:17:46 +04:00
|
|
|
};
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
class BotUtils final : public Singleton <BotUtils> {
|
|
|
|
|
private:
|
|
|
|
|
bool m_needToSendWelcome;
|
|
|
|
|
float m_welcomeReceiveTime;
|
2019-07-27 17:36:24 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
StringArray m_sentences;
|
2019-07-29 23:11:49 +03:00
|
|
|
SmallArray <Client> m_clients;
|
|
|
|
|
SmallArray <Twin <String, String>> m_tags;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-31 14:05:36 +03:00
|
|
|
SimpleHook m_sendToHook;
|
|
|
|
|
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
public:
|
2019-07-27 17:36:24 +03:00
|
|
|
BotUtils ();
|
|
|
|
|
~BotUtils () = default;
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
public:
|
|
|
|
|
// need to send welcome message ?
|
2019-07-27 17:36:24 +03:00
|
|
|
void checkWelcome ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// gets the weapon alias as hlsting, maybe move to config...
|
|
|
|
|
int getWeaponAlias (bool needString, const char *weaponAlias, int weaponIndex = -1);
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// gets the build number of bot
|
2019-07-27 17:36:24 +03:00
|
|
|
int buildNumber ();
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// gets the shooting cone deviation
|
|
|
|
|
float getShootingCone (edict_t *ent, const Vector &position);
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// check if origin is visible from the entity side
|
|
|
|
|
bool isVisible (const Vector &origin, edict_t *ent);
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// check if entity is alive
|
|
|
|
|
bool isAlive (edict_t *ent);
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// check if origin is inside view cone of entity
|
|
|
|
|
bool isInViewCone (const Vector &origin, edict_t *ent);
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// checks if entitiy is fakeclient
|
|
|
|
|
bool isFakeClient (edict_t *ent);
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// check if entitiy is a player
|
|
|
|
|
bool isPlayer (edict_t *ent);
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// check if entity is a vip
|
|
|
|
|
bool isPlayerVIP (edict_t *ent);
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// opens config helper
|
|
|
|
|
bool openConfig (const char *fileName, const char *errorIfNotExists, MemFile *outFile, bool languageDependant = false);
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// nearest player search helper
|
|
|
|
|
bool findNearestPlayer (void **holder, edict_t *to, float searchDistance = 4096.0, bool sameTeam = false, bool needBot = false, bool needAlive = false, bool needDrawn = false, bool needBotWithC4 = false);
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// tracing decals for bots spraying logos
|
|
|
|
|
void traceDecals (entvars_t *pev, TraceResult *trace, int logotypeIndex);
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// attaches sound to client struct
|
|
|
|
|
void attachSoundsToClients (edict_t *ent, const char *sample, float volume);
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// simulate sound for players
|
|
|
|
|
void simulateSoundUpdates (int playerIndex);
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// update stats on clients
|
2019-07-27 17:36:24 +03:00
|
|
|
void updateClients ();
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// chat helper to strip the clantags out of the string
|
|
|
|
|
void stripTags (String &line);
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
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// chat helper to make player name more human-like
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void humanizePlayerName (String &playerName);
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// chat helper to add errors to the bot chat string
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void addChatErrors (String &line);
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// chat helper to find keywords for given string
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bool checkKeywords (const String &line, String &reply);
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
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|
2019-07-27 17:36:24 +03:00
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// generates ping bitmask for SVC_PINGS message
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int getPingBitmask (edict_t *ent, int loss, int ping);
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// calculate our own pings for all the players
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void calculatePings ();
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// send modified pings to all the clients
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void sendPings (edict_t *to);
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2019-07-31 14:05:36 +03:00
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// installs the sendto function intreception
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void installSendTo ();
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2019-07-01 21:10:00 +03:00
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public:
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// re-show welcome after changelevel ?
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void setNeedForWelcome (bool need) {
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m_needToSendWelcome = need;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
}
|
2019-07-01 21:10:00 +03:00
|
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|
|
|
|
|
|
// get array of clients
|
2019-07-29 23:11:49 +03:00
|
|
|
SmallArray <Client> &getClients () {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_clients;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
}
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// get clients as const-reference
|
2019-07-29 23:11:49 +03:00
|
|
|
const SmallArray <Client> &getClients () const {
|
2019-07-01 21:10:00 +03:00
|
|
|
return m_clients;
|
|
|
|
|
}
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// get single client as ref
|
|
|
|
|
Client &getClient (const int index) {
|
|
|
|
|
return m_clients[index];
|
|
|
|
|
}
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-31 14:05:36 +03:00
|
|
|
// disables send hook
|
|
|
|
|
bool disableSendTo () {
|
|
|
|
|
return m_sendToHook.disable ();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// enables send hook
|
|
|
|
|
bool enableSendTo () {
|
|
|
|
|
return m_sendToHook.enable ();
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// checks if string is not empty
|
|
|
|
|
bool isEmptyStr (const char *input) const {
|
|
|
|
|
if (input == nullptr) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return *input == '\0';
|
|
|
|
|
}
|
2019-07-31 14:05:36 +03:00
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
static int32 CR_STDCALL sendTo (int socket, const void *message, size_t length, int flags, const struct sockaddr *dest, int destLength);
|
2019-07-01 21:10:00 +03:00
|
|
|
};
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
// bot command manager
|
|
|
|
|
class BotControl final : public Singleton <BotControl> {
|
|
|
|
|
public:
|
2019-07-27 17:36:24 +03:00
|
|
|
using Handler = int (BotControl::*) ();
|
2019-07-01 21:10:00 +03:00
|
|
|
using MenuHandler = int (BotControl::*) (int);
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
public:
|
|
|
|
|
// generic bot command
|
|
|
|
|
struct BotCmd {
|
|
|
|
|
String name, format, help;
|
2019-07-27 17:36:24 +03:00
|
|
|
Handler handler = nullptr;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
BotCmd () = default;
|
|
|
|
|
BotCmd (String name, String format, String help, Handler handler) : name (cr::move (name)), format (cr::move (format)), help (cr::move (help)), handler (cr::move (handler)) { }
|
2019-07-01 21:10:00 +03:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// single bot menu
|
2019-07-27 17:36:24 +03:00
|
|
|
struct BotMenu {
|
2019-07-01 21:10:00 +03:00
|
|
|
int ident, slots;
|
|
|
|
|
String text;
|
|
|
|
|
MenuHandler handler;
|
2019-07-27 17:36:24 +03:00
|
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|
|
|
|
|
public:
|
|
|
|
|
BotMenu (int ident, int slots, String text, MenuHandler handler) : ident (ident), slots (slots), text (cr::move (text)), handler (cr::move (handler)) { }
|
2019-07-01 21:10:00 +03:00
|
|
|
};
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|
|
|
private:
|
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|
|
StringArray m_args;
|
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|
|
|
Array <BotCmd> m_cmds;
|
2019-07-27 17:36:24 +03:00
|
|
|
Array <BotMenu> m_menus;
|
2019-07-01 21:10:00 +03:00
|
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|
|
|
edict_t *m_ent;
|
|
|
|
|
|
|
|
|
|
bool m_isFromConsole;
|
2019-07-27 17:36:24 +03:00
|
|
|
bool m_rapidOutput;
|
2019-07-01 21:10:00 +03:00
|
|
|
bool m_isMenuFillCommand;
|
|
|
|
|
int m_menuServerFillTeam;
|
|
|
|
|
int m_interMenuData[4] = { 0, };
|
|
|
|
|
|
|
|
|
|
public:
|
2019-07-27 17:36:24 +03:00
|
|
|
BotControl ();
|
|
|
|
|
~BotControl () = default;
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
private:
|
2019-07-27 17:36:24 +03:00
|
|
|
int cmdAddBot ();
|
|
|
|
|
int cmdKickBot ();
|
|
|
|
|
int cmdKickBots ();
|
|
|
|
|
int cmdKillBots ();
|
|
|
|
|
int cmdFill ();
|
|
|
|
|
int cmdVote ();
|
|
|
|
|
int cmdWeaponMode ();
|
|
|
|
|
int cmdVersion ();
|
|
|
|
|
int cmdNodeMenu ();
|
|
|
|
|
int cmdMenu ();
|
|
|
|
|
int cmdList ();
|
|
|
|
|
int cmdNode ();
|
|
|
|
|
int cmdNodeOn ();
|
|
|
|
|
int cmdNodeOff ();
|
|
|
|
|
int cmdNodeAdd ();
|
|
|
|
|
int cmdNodeAddBasic ();
|
|
|
|
|
int cmdNodeSave ();
|
|
|
|
|
int cmdNodeLoad ();
|
|
|
|
|
int cmdNodeErase ();
|
|
|
|
|
int cmdNodeDelete ();
|
|
|
|
|
int cmdNodeCheck ();
|
|
|
|
|
int cmdNodeCache ();
|
|
|
|
|
int cmdNodeClean ();
|
|
|
|
|
int cmdNodeSetRadius ();
|
|
|
|
|
int cmdNodeSetFlags ();
|
|
|
|
|
int cmdNodeTeleport ();
|
|
|
|
|
int cmdNodePathCreate ();
|
|
|
|
|
int cmdNodePathDelete ();
|
|
|
|
|
int cmdNodePathSetAutoDistance ();
|
|
|
|
|
int cmdNodeAcquireEditor ();
|
|
|
|
|
int cmdNodeReleaseEditor ();
|
|
|
|
|
int cmdNodeUpload ();
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
int menuMain (int item);
|
|
|
|
|
int menuFeatures (int item);
|
|
|
|
|
int menuControl (int item);
|
|
|
|
|
int menuWeaponMode (int item);
|
|
|
|
|
int menuPersonality (int item);
|
|
|
|
|
int menuDifficulty (int item);
|
|
|
|
|
int menuTeamSelect (int item);
|
|
|
|
|
int menuClassSelect (int item);
|
|
|
|
|
int menuCommands (int item);
|
2019-07-27 17:36:24 +03:00
|
|
|
int menuGraphPage1 (int item);
|
|
|
|
|
int menuGraphPage2 (int item);
|
|
|
|
|
int menuGraphRadius (int item);
|
|
|
|
|
int menuGraphType (int item);
|
|
|
|
|
int menuGraphFlag (int item);
|
|
|
|
|
int menuGraphPath (int item);
|
2019-07-01 21:10:00 +03:00
|
|
|
int menuAutoPathDistance (int item);
|
|
|
|
|
int menuKickPage1 (int item);
|
|
|
|
|
int menuKickPage2 (int item);
|
|
|
|
|
int menuKickPage3 (int item);
|
|
|
|
|
int menuKickPage4 (int item);
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
void enableDrawModels (bool enable);
|
2019-07-27 17:36:24 +03:00
|
|
|
void createMenus ();
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
public:
|
2019-07-27 17:36:24 +03:00
|
|
|
bool executeCommands ();
|
|
|
|
|
bool executeMenus ();
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
void showMenu (int id);
|
|
|
|
|
void kickBotByMenu (int page);
|
|
|
|
|
void assignAdminRights (edict_t *ent, char *infobuffer);
|
2019-07-27 17:36:24 +03:00
|
|
|
void maintainAdminRights ();
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
public:
|
2019-07-27 17:36:24 +03:00
|
|
|
void setFromConsole (bool console) {
|
2019-07-01 21:10:00 +03:00
|
|
|
m_isFromConsole = console;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
void setRapidOutput (bool force) {
|
|
|
|
|
m_rapidOutput = force;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
}
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
void setIssuer (edict_t *ent) {
|
|
|
|
|
m_ent = ent;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
}
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
void fixMissingArgs (size_t num) {
|
|
|
|
|
if (num < m_args.length ()) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
2019-07-27 17:36:24 +03:00
|
|
|
m_args.resize (num);
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
}
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
int getInt (size_t arg) const {
|
|
|
|
|
if (!hasArg (arg)) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
2019-07-27 17:36:24 +03:00
|
|
|
return m_args[arg].int_ ();
|
2019-05-10 01:33:17 +03:00
|
|
|
}
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
const String &getStr (size_t arg) {
|
|
|
|
|
static String empty ("empty");
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
if (!hasArg (arg) || m_args[arg].empty ()) {
|
|
|
|
|
return empty;
|
|
|
|
|
}
|
|
|
|
|
return m_args[arg];
|
|
|
|
|
}
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
bool hasArg (size_t arg) const {
|
|
|
|
|
return arg < m_args.length ();
|
|
|
|
|
}
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
void collectArgs () {
|
|
|
|
|
m_args.clear ();
|
2016-09-13 19:09:20 +03:00
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
for (int i = 0; i < engfuncs.pfnCmd_Argc (); i++) {
|
2019-07-29 23:11:49 +03:00
|
|
|
m_args.emplace (engfuncs.pfnCmd_Argv (i));
|
2019-07-01 21:10:00 +03:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-27 17:36:24 +03:00
|
|
|
// global heloer for sending message to correct channel
|
|
|
|
|
template <typename ...Args> void msg (const char *fmt, Args ...args);
|
|
|
|
|
|
2019-07-01 21:10:00 +03:00
|
|
|
public:
|
|
|
|
|
|
|
|
|
|
// for the server commands
|
2019-07-27 17:36:24 +03:00
|
|
|
static void handleEngineCommands ();
|
2019-07-01 21:10:00 +03:00
|
|
|
|
|
|
|
|
// for the client commands
|
|
|
|
|
bool handleClientCommands (edict_t *ent);
|
|
|
|
|
|
|
|
|
|
// for the client menu commands
|
|
|
|
|
bool handleMenuCommands (edict_t *ent);
|
2016-09-13 19:09:20 +03:00
|
|
|
};
|
|
|
|
|
|
2016-03-01 22:52:17 +03:00
|
|
|
#include <engine.h>
|
2014-07-30 14:17:46 +04:00
|
|
|
|
2016-03-01 22:52:17 +03:00
|
|
|
// expose bot super-globals
|
2019-07-27 17:36:24 +03:00
|
|
|
static auto &graph = BotGraph::get ();
|
|
|
|
|
static auto &bots = BotManager::get ();
|
|
|
|
|
static auto &conf = BotConfig::get ();
|
|
|
|
|
static auto &util = BotUtils::get ();
|
|
|
|
|
static auto &ctrl = BotControl::get ();
|
|
|
|
|
static auto &game = Game::get ();
|
|
|
|
|
static auto &illum = LightMeasure::get ();
|
2019-07-31 14:05:36 +03:00
|
|
|
static auto &ents = DynamicEntityLink::get ();
|
2014-07-30 14:17:46 +04:00
|
|
|
|
|
|
|
|
// very global convars
|
|
|
|
|
extern ConVar yb_jasonmode;
|
2019-07-27 17:36:24 +03:00
|
|
|
extern ConVar yb_radio_mode;
|
2014-07-30 14:17:46 +04:00
|
|
|
extern ConVar yb_ignore_enemies;
|
2019-07-01 21:10:00 +03:00
|
|
|
extern ConVar yb_chat;
|
|
|
|
|
extern ConVar yb_language;
|
2019-07-27 17:36:24 +03:00
|
|
|
extern ConVar yb_show_latency;
|
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.
* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming
* Make clang happy.
* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.
* Fixed clang compilation
* Fixed compilation.
* Debugging seek cover task.
Some more code cleanup.
* Fixed typos.
* Fixes to attack movement.
Revert Z component updates.
* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.
* Making clang happy once again?
Tweaked grenade timers.
* Revised language comparer hasher
* Fixed build.
* Fixed build.
* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.
* Minor refactoring of code.
* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.
* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.
* Changed pickup check radius.
* Fix compilation.
* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.
* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.
* Updated linux/osx makefile
* Spaces -> Tabs in makefile.
Made G++ happy.
* Updated makefile.
* Fixed heap buffer overflow in config loader code.
* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.
* Remove win-only debug crap.
* Refactored string class.
* Fix OSX compiling.
* Minor refactoring of corelib to use cpp move-semantic.
* Use reference for active grenades searcher.
* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.
* Makes OSX clang happy?
* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.
* Fixed build.
* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.
* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.
* Precache should be done in spawn...
* Do not use engfuncs in intresting entities.
* Fixed GCC-8.2 warnings.
Minor refactoring.
* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.
* Remove -g from release make.
Cosmetic changes.
* Re-enabled debug overlay.
* Remove test header...
* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.
* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.
* Update CI.
* Fixed bot's not added after the changelevel on Xash3D engine.
* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....
* Bots will try to not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.
* Weapon price for Elite is 800$ since CS 1.6...
* Fixed bots at difficulty 0 can't shoot enemies.
* Cosmetic change.
* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.
* Bigger distance for throwing he grenades.
* Faster version of atan2f().
* Removed accidentally left SSE header.
* Cosmetic changes to enums.
* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.
* Do not consider Android CS as legacy.
* Get rid of system's math functions. Just for fun)
* Use SSE2 for sincos function.
* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.
* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
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2019-07-01 21:10:00 +03:00
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inline int Game::getTeam (edict_t *ent) {
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if (game.isNullEntity (ent)) {
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2019-07-27 17:36:24 +03:00
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return Team::Unassigned;
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}
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return util.getClient (indexOfPlayer (ent)).team;
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}
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// global heloer for sending message to correct channel
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template <typename ...Args> inline void BotControl::msg (const char *fmt, Args ...args) {
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auto result = strings.format (fmt, cr::forward <Args> (args)...);
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// if no receiver or many message have to appear, just print to server console
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if (game.isNullEntity (m_ent) || m_rapidOutput) {
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game.print (result);
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return;
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}
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if (m_isFromConsole || strlen (result) > 48) {
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game.clientPrint (m_ent, result);
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2019-07-01 21:10:00 +03:00
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}
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2019-07-27 17:36:24 +03:00
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else {
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game.centerPrint (m_ent, result);
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game.clientPrint (m_ent, result);
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}
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}
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