ok, got the msec code from podbot_mm, thx kwo
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3 changed files with 14 additions and 22 deletions
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@ -5774,29 +5774,27 @@ void Bot::MoveToVector (Vector to)
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byte Bot::ThrottledMsec (void)
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{
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// estimate msec to use for this command based on time passed from the previous command
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if (m_msecDel + m_msecNum / 1000 < GetWorldTime () - 0.5f || m_msecDel > GetWorldTime ())
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{
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m_msecDel = GetWorldTime () - 0.05f;
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m_msecNum = 0;
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}
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float msecVal = (GetWorldTime () - m_lastCommandTime) * 1000.0f;
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byte newMsec = (GetWorldTime () - m_msecDel) * 1000 - m_msecNum; // optimal msec value since start of 1 sec period
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m_msecNum = (GetWorldTime () - m_msecDel) * 1000; // value we have to add to reach optimum
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int msecRest = 0;
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byte newMsec = static_cast <byte> (msecVal);
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// do we have to start a new 1 sec period?
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if (m_msecNum > 1000)
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if (newMsec < 10)
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{
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m_msecDel += m_msecNum / 1000;
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m_msecNum = 0;
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msecVal = msecVal - static_cast <float> (newMsec) + m_msecValRest;
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msecRest = static_cast <int> (msecVal);
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m_msecValRest = msecVal - static_cast <float> (msecRest);
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}
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newMsec += msecRest;
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// bots are going to be slower than they should if this happens.
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if (newMsec > 255)
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newMsec = 255;
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if (newMsec > 100)
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newMsec = 100;
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else if (newMsec < 1)
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newMsec = 1;
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return static_cast <byte> (newMsec);
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return newMsec;
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}
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void Bot::RunPlayerMovement (void)
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