some more cosmetics

This commit is contained in:
Dmitriy 2015-07-24 15:10:51 +03:00
commit 174b3e1eb6
10 changed files with 334 additions and 324 deletions

View file

@ -54,7 +54,7 @@ void Bot::PushMessageQueue (int message)
for (int i = 0; i < GetMaxClients (); i++)
{
Bot *otherBot = botMgr.GetBot (i);
Bot *otherBot = bots.GetBot (i);
if (otherBot != NULL && otherBot->pev != pev)
{
@ -185,14 +185,14 @@ void Bot::CheckGrenadeThrow (void)
searchRadius = 128.0;
// search waypoints
waypoint.FindInRadius (enemyPredict, searchRadius, searchTab, &count);
waypoints.FindInRadius (enemyPredict, searchRadius, searchTab, &count);
while (count > 0)
{
allowThrowing = true;
// check the throwing
m_throw = waypoint.GetPath (searchTab[count--])->origin;
m_throw = waypoints.GetPath (searchTab[count--])->origin;
Vector src = CheckThrow (EyePosition (), m_throw);
if (src.GetLengthSquared () < 100.0)
@ -226,11 +226,11 @@ void Bot::CheckGrenadeThrow (void)
bool allowThrowing = true;
Array <int> inRadius;
waypoint.FindInRadius (inRadius, 256, m_lastEnemy->v.origin + (m_lastEnemy->v.velocity * 0.5).Get2D ());
waypoints.FindInRadius (inRadius, 256, m_lastEnemy->v.origin + (m_lastEnemy->v.velocity * 0.5).Get2D ());
FOR_EACH_AE (inRadius, i)
{
Path *path = waypoint.GetPath (i);
Path *path = waypoints.GetPath (i);
int friendCount = GetNearbyFriendsNearPosition (path->origin, 256.0f);
@ -273,7 +273,7 @@ void Bot::AvoidGrenades (void)
{
// checks if bot 'sees' a grenade, and avoid it
if (!botMgr.HasActiveGrenades ())
if (!bots.HasActiveGrenades ())
return;
// check if old pointers to grenade is invalid
@ -287,7 +287,7 @@ void Bot::AvoidGrenades (void)
m_avoidGrenade = NULL;
m_needAvoidGrenade = 0;
}
Array <entity_t> activeGrenades = botMgr.GetActiveGrenades ();
Array <entity_t> activeGrenades = bots.GetActiveGrenades ();
// find all grenades on the map
FOR_EACH_AE (activeGrenades, it)
@ -346,11 +346,11 @@ void Bot::AvoidGrenades (void)
bool Bot::IsBehindSmokeClouds (edict_t *ent)
{
if (!botMgr.HasActiveGrenades ())
if (!bots.HasActiveGrenades ())
return false;
const Vector &betweenUs = (ent->v.origin - pev->origin).Normalize ();
Array <entity_t> activeGrenades = botMgr.GetActiveGrenades ();
Array <entity_t> activeGrenades = bots.GetActiveGrenades ();
// find all grenades on the map
FOR_EACH_AE (activeGrenades, it)
@ -718,7 +718,7 @@ void Bot::FindItem (void)
PushTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + Random.Float (30.0, 60.0), true); // push camp task on to stack
PushTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, GetWorldTime () + Random.Float (3.0, 6.0), true); // push move command
if (waypoint.GetPath (index)->vis.crouch <= waypoint.GetPath (index)->vis.stand)
if (waypoints.GetPath (index)->vis.crouch <= waypoints.GetPath (index)->vis.stand)
m_campButtons |= IN_DUCK;
else
m_campButtons &= ~IN_DUCK;
@ -738,10 +738,10 @@ void Bot::FindItem (void)
m_defendedBomb = true;
int index = FindDefendWaypoint (entityOrigin);
Path *path = waypoint.GetPath (index);
Path *path = waypoints.GetPath (index);
float bombTimer = mp_c4timer.GetFloat ();
float timeMidBlowup = g_timeBombPlanted + (bombTimer * 0.5 + bombTimer * 0.25) - waypoint.GetTravelTime (pev->maxspeed, pev->origin, path->origin);
float timeMidBlowup = g_timeBombPlanted + (bombTimer * 0.5 + bombTimer * 0.25) - waypoints.GetTravelTime (pev->maxspeed, pev->origin, path->origin);
if (timeMidBlowup > GetWorldTime ())
{
@ -771,7 +771,7 @@ void Bot::FindItem (void)
allowPickup = false; // never pickup dead hostage
else for (int i = 0; i < GetMaxClients (); i++)
{
if ((bot = botMgr.GetBot (i)) != NULL && IsAlive (bot->GetEntity ()))
if ((bot = bots.GetBot (i)) != NULL && IsAlive (bot->GetEntity ()))
{
for (int j = 0; j < MAX_HOSTAGES; j++)
{
@ -795,7 +795,7 @@ void Bot::FindItem (void)
if (Random.Long (0, 100) < 90)
ChatterMessage (Chatter_FoundBombPlace);
allowPickup = !IsBombDefusing (waypoint.GetBombPosition ()) || m_hasProgressBar;
allowPickup = !IsBombDefusing (waypoints.GetBombPosition ()) || m_hasProgressBar;
pickupType = PICKUP_PLANTED_C4;
if (!m_defendedBomb && !allowPickup)
@ -803,9 +803,9 @@ void Bot::FindItem (void)
m_defendedBomb = true;
int index = FindDefendWaypoint (entityOrigin);
Path *path = waypoint.GetPath (index);
Path *path = waypoints.GetPath (index);
float timeToExplode = g_timeBombPlanted + mp_c4timer.GetFloat () - waypoint.GetTravelTime (pev->maxspeed, pev->origin, path->origin);
float timeToExplode = g_timeBombPlanted + mp_c4timer.GetFloat () - waypoints.GetTravelTime (pev->maxspeed, pev->origin, path->origin);
RemoveCertainTask (TASK_MOVETOPOSITION); // remove any move tasks
@ -833,7 +833,7 @@ void Bot::FindItem (void)
PushTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + Random.Float (30.0, 70.0), true); // push camp task on to stack
PushTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, GetWorldTime () + Random.Float (10.0, 30.0), true); // push move command
if (waypoint.GetPath (index)->vis.crouch <= waypoint.GetPath (index)->vis.stand)
if (waypoints.GetPath (index)->vis.crouch <= waypoints.GetPath (index)->vis.stand)
m_campButtons |= IN_DUCK;
else
m_campButtons &= ~IN_DUCK;
@ -865,7 +865,7 @@ void Bot::FindItem (void)
{
for (int i = 0; i < GetMaxClients (); i++)
{
if ((bot = botMgr.GetBot (i)) != NULL && IsAlive (bot->GetEntity ()) && bot->m_pickupItem == pickupItem)
if ((bot = bots.GetBot (i)) != NULL && IsAlive (bot->GetEntity ()) && bot->m_pickupItem == pickupItem)
{
m_pickupItem = NULL;
m_pickupType = PICKUP_NONE;
@ -912,14 +912,14 @@ void Bot::GetCampDirection (Vector *dest)
// find nearest waypoint to bot and position
for (int i = 0; i < g_numWaypoints; i++)
{
float distance = (waypoint.GetPath (i)->origin - pev->origin).GetLengthSquared ();
float distance = (waypoints.GetPath (i)->origin - pev->origin).GetLengthSquared ();
if (distance < minDistance)
{
minDistance = distance;
tempIndex = i;
}
distance = (waypoint.GetPath (i)->origin - *dest).GetLengthSquared ();
distance = (waypoints.GetPath (i)->origin - *dest).GetLengthSquared ();
if (distance < maxDistance)
{
@ -934,14 +934,14 @@ void Bot::GetCampDirection (Vector *dest)
minDistance = 99999.0f;
int lookAtWaypoint = -1;
Path *path = waypoint.GetPath (tempIndex);
Path *path = waypoints.GetPath (tempIndex);
for (int i = 0; i < MAX_PATH_INDEX; i++)
{
if (path->index[i] == -1)
continue;
float distance = waypoint.GetPathDistance (path->index[i], enemyIndex);
float distance = waypoints.GetPathDistance (path->index[i], enemyIndex);
if (distance < minDistance)
{
@ -950,7 +950,7 @@ void Bot::GetCampDirection (Vector *dest)
}
}
if (lookAtWaypoint != -1 && lookAtWaypoint < g_numWaypoints)
*dest = waypoint.GetPath (lookAtWaypoint)->origin;
*dest = waypoints.GetPath (lookAtWaypoint)->origin;
}
}
@ -1158,7 +1158,7 @@ void Bot::CheckMessageQueue (void)
for (int i = 0; i < GetMaxClients (); i++)
{
Bot *bot = botMgr.GetBot (i);
Bot *bot = bots.GetBot (i);
if (bot != NULL)
{
@ -1179,7 +1179,7 @@ void Bot::CheckMessageQueue (void)
case TASK_NORMAL:
if (GetTask ()->data != -1 && Random.Long (0, 100) < 70)
{
Path *path = waypoint.GetPath (GetTask ()->data);
Path *path = waypoints.GetPath (GetTask ()->data);
if (path->flags & FLAG_GOAL)
{
@ -1403,7 +1403,7 @@ void Bot::PurchaseWeapons (void)
int *ptr = g_weaponPrefs[m_personality] + NUM_WEAPONS;
bool isPistolMode = g_weaponSelect[25].teamStandard == -1 && g_weaponSelect[3].teamStandard == 2;
bool teamEcoValid = botMgr.EconomicsValid (m_team);
bool teamEcoValid = bots.EconomicsValid (m_team);
switch (m_buyState)
{
@ -1515,7 +1515,7 @@ void Bot::PurchaseWeapons (void)
int moneySave = Random.Long (900, 1100);
if (botMgr.GetLastWinner () == m_team)
if (bots.GetLastWinner () == m_team)
moneySave = 0;
if (selectedWeapon->price <= (m_moneyAmount - moneySave))
@ -1996,7 +1996,7 @@ void Bot::ApplyTaskFilters (void)
// if half of the round is over, allow hunting
// FIXME: it probably should be also team/map dependant
if (GetTaskId () != TASK_ESCAPEFROMBOMB && IsEntityNull (m_enemy) && g_timeRoundMid < GetWorldTime () && !m_isUsingGrenade && m_currentWaypointIndex != waypoint.FindNearest (m_lastEnemyOrigin) && m_personality != PERSONALITY_CAREFUL)
if (GetTaskId () != TASK_ESCAPEFROMBOMB && IsEntityNull (m_enemy) && g_timeRoundMid < GetWorldTime () && !m_isUsingGrenade && m_currentWaypointIndex != waypoints.FindNearest (m_lastEnemyOrigin) && m_personality != PERSONALITY_CAREFUL)
{
float desireLevel = 4096.0 - ((1.0 - tempAgression) * distance);
@ -2214,11 +2214,11 @@ bool Bot::ReactOnEnemy (void)
if (m_enemyReachableTimer < GetWorldTime ())
{
int i = waypoint.FindNearest (pev->origin);
int enemyIndex = waypoint.FindNearest (m_enemy->v.origin);
int i = waypoints.FindNearest (pev->origin);
int enemyIndex = waypoints.FindNearest (m_enemy->v.origin);
float lineDist = (m_enemy->v.origin - pev->origin).GetLength ();
float pathDist = waypoint.GetPathDistance (i, enemyIndex);
float pathDist = waypoints.GetPathDistance (i, enemyIndex);
if (pathDist - lineDist > 112.0)
m_isEnemyReachable = false;
@ -2275,7 +2275,7 @@ void Bot::CheckRadioCommands (void)
// Check if no more followers are allowed
for (int i = 0; i < GetMaxClients (); i++)
{
Bot *bot = botMgr.GetBot (i);
Bot *bot = bots.GetBot (i);
if (bot != NULL)
{
@ -2309,7 +2309,7 @@ void Bot::CheckRadioCommands (void)
{
for (int i = 0; (i < GetMaxClients () && numFollowers > allowedFollowers) ; i++)
{
Bot *bot = botMgr.GetBot (i);
Bot *bot = bots.GetBot (i);
if (bot != NULL)
{
@ -2472,7 +2472,7 @@ void Bot::CheckRadioCommands (void)
SelectWeaponByName ("weapon_knife");
DeleteSearchNodes ();
MoveToVector (waypoint.GetBombPosition ());
MoveToVector (waypoints.GetBombPosition ());
RadioMessage (Radio_Affirmative);
}
@ -2581,19 +2581,19 @@ void Bot::CheckRadioCommands (void)
float minDistance = 99999.0f;
// find nearest bomb waypoint to player
FOR_EACH_AE (waypoint.m_goalPoints, i)
FOR_EACH_AE (waypoints.m_goalPoints, i)
{
distance = (waypoint.GetPath (waypoint.m_goalPoints[i])->origin - m_radioEntity->v.origin).GetLengthSquared ();
distance = (waypoints.GetPath (waypoints.m_goalPoints[i])->origin - m_radioEntity->v.origin).GetLengthSquared ();
if (distance < minDistance)
{
minDistance = distance;
bombPoint = waypoint.m_goalPoints[i];
bombPoint = waypoints.m_goalPoints[i];
}
}
// mark this waypoint as restricted point
if (bombPoint != -1 && !waypoint.IsGoalVisited (bombPoint))
if (bombPoint != -1 && !waypoints.IsGoalVisited (bombPoint))
{
// does this bot want to defuse?
if (GetTaskId () == TASK_NORMAL)
@ -2606,7 +2606,7 @@ void Bot::CheckRadioCommands (void)
}
}
waypoint.SetGoalVisited (bombPoint);
waypoints.SetGoalVisited (bombPoint);
}
g_timeNextBombUpdate = GetWorldTime () + 0.5;
}
@ -2663,7 +2663,7 @@ void Bot::CheckRadioCommands (void)
// push move command
PushTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, GetWorldTime () + Random.Float (30.0, 60.0), true);
if (waypoint.GetPath (index)->vis.crouch <= waypoint.GetPath (index)->vis.stand)
if (waypoints.GetPath (index)->vis.crouch <= waypoints.GetPath (index)->vis.stand)
m_campButtons |= IN_DUCK;
else
m_campButtons &= ~IN_DUCK;
@ -2712,7 +2712,7 @@ void Bot::SelectLeaderEachTeam (int team)
}
else if ((team == TEAM_TF) && !g_leaderChoosen[TEAM_TF])
{
Bot *botLeader = botMgr.GetHighestFragsBot(team);
Bot *botLeader = bots.GetHighestFragsBot(team);
if (botLeader != NULL && IsAlive (botLeader->GetEntity()))
{
@ -2748,7 +2748,7 @@ void Bot::SelectLeaderEachTeam (int team)
}
else if (!g_leaderChoosen[TEAM_CF])
{
Bot *botLeader = botMgr.GetHighestFragsBot(team);
Bot *botLeader = bots.GetHighestFragsBot(team);
if (botLeader != NULL)
{
@ -2762,7 +2762,7 @@ void Bot::SelectLeaderEachTeam (int team)
}
else if (g_mapType & (MAP_ES | MAP_KA | MAP_FY))
{
Bot *botLeader = botMgr.GetHighestFragsBot (team);
Bot *botLeader = bots.GetHighestFragsBot (team);
if (botLeader != NULL)
{
@ -2774,7 +2774,7 @@ void Bot::SelectLeaderEachTeam (int team)
}
else
{
Bot *botLeader = botMgr.GetHighestFragsBot(team);
Bot *botLeader = bots.GetHighestFragsBot(team);
if (botLeader != NULL)
{
@ -2833,7 +2833,7 @@ void Bot::ChooseAimDirection (void)
if (changePredictedEnemy)
{
m_lookAt = waypoint.GetPath (GetAimingWaypoint (m_lastEnemyOrigin))->origin;
m_lookAt = waypoints.GetPath (GetAimingWaypoint (m_lastEnemyOrigin))->origin;
m_camp = m_lookAt;
m_timeNextTracking = GetWorldTime () + 2.0f;
@ -2855,12 +2855,12 @@ void Bot::ChooseAimDirection (void)
if (m_team == TEAM_TF)
{
if ((g_experienceData + (index * g_numWaypoints) + index)->team0DangerIndex != -1)
m_lookAt = waypoint.GetPath ((g_experienceData + (index * g_numWaypoints) + index)->team0DangerIndex)->origin;
m_lookAt = waypoints.GetPath ((g_experienceData + (index * g_numWaypoints) + index)->team0DangerIndex)->origin;
}
else
{
if ((g_experienceData + (index * g_numWaypoints) + index)->team1DangerIndex != -1)
m_lookAt = waypoint.GetPath ((g_experienceData + (index * g_numWaypoints) + index)->team1DangerIndex)->origin;
m_lookAt = waypoints.GetPath ((g_experienceData + (index * g_numWaypoints) + index)->team1DangerIndex)->origin;
}
}
}
@ -2995,7 +2995,7 @@ void Bot::PeriodicThink (void)
m_numFriendsLeft = GetNearbyFriendsNearPosition (pev->origin, 99999.0f);
m_numEnemiesLeft = GetNearbyEnemiesNearPosition (pev->origin, 99999.0f);
if (g_bombPlanted && m_team == TEAM_CF && (pev->origin - waypoint.GetBombPosition ()).GetLength () < 700 && !IsBombDefusing (waypoint.GetBombPosition ()) && !m_hasProgressBar && GetTaskId () != TASK_ESCAPEFROMBOMB)
if (g_bombPlanted && m_team == TEAM_CF && (pev->origin - waypoints.GetBombPosition ()).GetLength () < 700 && !IsBombDefusing (waypoints.GetBombPosition ()) && !m_hasProgressBar && GetTaskId () != TASK_ESCAPEFROMBOMB)
ResetTasks ();
CheckSpawnTimeConditions ();
@ -3035,7 +3035,7 @@ void Bot::RunTask_Normal (void)
m_reloadState = RELOAD_PRIMARY;
// if bomb planted and it's a CT calculate new path to bomb point if he's not already heading for
if (g_bombPlanted && m_team == TEAM_CF && GetTask ()->data != -1 && !(waypoint.GetPath (GetTask ()->data)->flags & FLAG_GOAL) && GetTaskId () != TASK_ESCAPEFROMBOMB)
if (g_bombPlanted && m_team == TEAM_CF && GetTask ()->data != -1 && !(waypoints.GetPath (GetTask ()->data)->flags & FLAG_GOAL) && GetTaskId () != TASK_ESCAPEFROMBOMB)
{
DeleteSearchNodes ();
GetTask ()->data = -1;
@ -3137,7 +3137,7 @@ void Bot::RunTask_Normal (void)
PushTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + Random.Float (60.0, 120.0), true); // push camp task on to stack
PushTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, GetWorldTime () + Random.Float (5.0, 10.0), true); // push move command
if (waypoint.GetPath (index)->vis.crouch <= waypoint.GetPath (index)->vis.stand)
if (waypoints.GetPath (index)->vis.crouch <= waypoints.GetPath (index)->vis.stand)
m_campButtons |= IN_DUCK;
else
m_campButtons &= ~IN_DUCK;
@ -3170,7 +3170,7 @@ void Bot::RunTask_Normal (void)
PushTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + Random.Float (25.0, 40.0), true); // push camp task on to stack
PushTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, GetWorldTime () + Random.Float (5.0f, 11.0f), true); // push move command
if (waypoint.GetPath (index)->vis.crouch <= waypoint.GetPath (index)->vis.stand)
if (waypoints.GetPath (index)->vis.crouch <= waypoints.GetPath (index)->vis.stand)
m_campButtons |= IN_DUCK;
else
m_campButtons &= ~IN_DUCK;
@ -3305,7 +3305,7 @@ void Bot::RunTask_HuntEnemy (void)
if (GetTask ()->data != -1 && GetTask ()->data < g_numWaypoints)
destIndex = GetTask ()->data;
else // no. we need to find a new one
destIndex = waypoint.FindNearest (m_lastEnemyOrigin);
destIndex = waypoints.FindNearest (m_lastEnemyOrigin);
// remember index
m_prevGoalIndex = destIndex;
@ -3408,7 +3408,7 @@ void Bot::RunTask_SeekCover (void)
destIndex = FindCoverWaypoint (1024.0f);
if (destIndex == -1)
destIndex = waypoint.FindNearest (pev->origin, 512.0f);
destIndex = waypoints.FindNearest (pev->origin, 512.0f);
}
m_campDirection = 0;
@ -3505,7 +3505,7 @@ void Bot::RunTask_Camp (void)
m_checkTerrain = false;
m_moveToGoal = false;
if (g_bombPlanted && m_defendedBomb && !IsBombDefusing (waypoint.GetBombPosition ()) && !OutOfBombTimer () && m_team == TEAM_CF)
if (g_bombPlanted && m_defendedBomb && !IsBombDefusing (waypoints.GetBombPosition ()) && !OutOfBombTimer () && m_team == TEAM_CF)
{
m_defendedBomb = false;
TaskComplete ();
@ -3558,14 +3558,14 @@ void Bot::RunTask_Camp (void)
for (int i = 0; i < g_numWaypoints; i++)
{
// skip invisible waypoints or current waypoint
if (!waypoint.IsVisible (m_currentWaypointIndex, i) || (i == m_currentWaypointIndex))
if (!waypoints.IsVisible (m_currentWaypointIndex, i) || (i == m_currentWaypointIndex))
continue;
const Vector &dotB = (waypoint.GetPath (i)->origin - pev->origin).Normalize2D ();
const Vector &dotB = (waypoints.GetPath (i)->origin - pev->origin).Normalize2D ();
if ((dotA | dotB) > 0.9)
{
int distance = static_cast <int> ((pev->origin - waypoint.GetPath (i)->origin).GetLength ());
int distance = static_cast <int> ((pev->origin - waypoints.GetPath (i)->origin).GetLength ());
if (numFoundPoints >= 3)
{
@ -3591,12 +3591,12 @@ void Bot::RunTask_Camp (void)
}
if (--numFoundPoints >= 0)
m_camp = waypoint.GetPath (foundPoints[Random.Long (0, numFoundPoints)])->origin;
m_camp = waypoints.GetPath (foundPoints[Random.Long (0, numFoundPoints)])->origin;
else
m_camp = waypoint.GetPath (GetAimingWaypoint ())->origin;
m_camp = waypoints.GetPath (GetAimingWaypoint ())->origin;
}
else
m_camp = waypoint.GetPath (GetAimingWaypoint ())->origin;
m_camp = waypoints.GetPath (GetAimingWaypoint ())->origin;
}
// press remembered crouch button
pev->button |= m_campButtons;
@ -3690,7 +3690,7 @@ void Bot::RunTask_MoveToPos (void)
if (GetTask ()->data != -1 && GetTask ()->data < g_numWaypoints)
destIndex = GetTask ()->data;
else
destIndex = waypoint.FindNearest (m_position);
destIndex = waypoints.FindNearest (m_position);
if (destIndex >= 0 && destIndex < g_numWaypoints)
{
@ -3747,7 +3747,7 @@ void Bot::RunTask_PlantBomb (void)
// push move command
PushTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, GetWorldTime () + (bombTimer * 0.5 + bombTimer * 0.25), true);
if (waypoint.GetPath (index)->vis.crouch <= waypoint.GetPath (index)->vis.stand)
if (waypoints.GetPath (index)->vis.crouch <= waypoints.GetPath (index)->vis.stand)
m_campButtons |= IN_DUCK;
else
m_campButtons &= ~IN_DUCK;
@ -3766,7 +3766,7 @@ void Bot::RunTask_DefuseBomb (void)
bool defuseError = false;
// exception: bomb has been defused
if (waypoint.GetBombPosition () == nullvec)
if (waypoints.GetBombPosition () == nullvec)
{
defuseError = true;
g_bombPlanted = false;
@ -3839,7 +3839,7 @@ void Bot::RunTask_DefuseBomb (void)
m_strafeSpeed = 0.0;
// bot is reloading and we close enough to start defusing
if (m_isReloading && (waypoint.GetBombPosition () - pev->origin).GetLength2D () < 80.0)
if (m_isReloading && (waypoints.GetBombPosition () - pev->origin).GetLength2D () < 80.0)
{
if (m_numEnemiesLeft == 0 || timeToBlowUp < fullDefuseTime + 7.0 || ((GetAmmoInClip () > 8 && m_reloadState == RELOAD_PRIMARY) || (GetAmmoInClip () > 5 && m_reloadState == RELOAD_SECONDARY)))
{
@ -3866,8 +3866,8 @@ void Bot::RunTask_DefuseBomb (void)
// head to bomb and press use button
m_aimFlags |= AIM_ENTITY;
m_destOrigin = waypoint.GetBombPosition ();
m_entity = waypoint.GetBombPosition ();
m_destOrigin = waypoints.GetBombPosition ();
m_entity = waypoints.GetBombPosition ();
pev->button |= IN_USE;
@ -4006,10 +4006,10 @@ void Bot::RunTask_FollowUser (void)
{
DeleteSearchNodes ();
int destIndex = waypoint.FindNearest (m_targetEntity->v.origin);
int destIndex = waypoints.FindNearest (m_targetEntity->v.origin);
Array <int> points;
waypoint.FindInRadius (points, 200, m_targetEntity->v.origin);
waypoints.FindInRadius (points, 200, m_targetEntity->v.origin);
while (!points.IsEmpty ())
{
@ -4225,7 +4225,7 @@ void Bot::RunTask_Throw_SG (void)
void Bot::RunTask_DoubleJump (void)
{
if (IsEntityNull (m_doubleJumpEntity) || !IsAlive (m_doubleJumpEntity) || (m_aimFlags & AIM_ENEMY) || (m_travelStartIndex != -1 && GetTask ()->time + (waypoint.GetTravelTime (pev->maxspeed, waypoint.GetPath (m_travelStartIndex)->origin, m_doubleJumpOrigin) + 11.0) < GetWorldTime ()))
if (IsEntityNull (m_doubleJumpEntity) || !IsAlive (m_doubleJumpEntity) || (m_aimFlags & AIM_ENEMY) || (m_travelStartIndex != -1 && GetTask ()->time + (waypoints.GetTravelTime (pev->maxspeed, waypoints.GetPath (m_travelStartIndex)->origin, m_doubleJumpOrigin) + 11.0) < GetWorldTime ()))
{
ResetDoubleJumpState ();
return;
@ -4276,7 +4276,7 @@ void Bot::RunTask_DoubleJump (void)
{
DeleteSearchNodes ();
int destIndex = waypoint.FindNearest (m_doubleJumpOrigin);
int destIndex = waypoints.FindNearest (m_doubleJumpOrigin);
if (destIndex >= 0 && destIndex < g_numWaypoints)
{
@ -4328,10 +4328,10 @@ void Bot::RunTask_EscapeFromBomb (void)
for (int i = 0; i < g_numWaypoints; i++)
{
if ((waypoint.GetPath (i)->origin - waypoint.GetBombPosition ()).GetLength () < safeRadius || IsPointOccupied (i))
if ((waypoints.GetPath (i)->origin - waypoints.GetBombPosition ()).GetLength () < safeRadius || IsPointOccupied (i))
continue;
float pathDistance = waypoint.GetPathDistance (m_currentWaypointIndex, i);
float pathDistance = waypoints.GetPathDistance (m_currentWaypointIndex, i);
if (minPathDistance > pathDistance)
{
@ -4341,7 +4341,7 @@ void Bot::RunTask_EscapeFromBomb (void)
}
if (lastSelectedGoal < 0)
lastSelectedGoal = waypoint.FindFarest (pev->origin, safeRadius);
lastSelectedGoal = waypoints.FindFarest (pev->origin, safeRadius);
m_prevGoalIndex = lastSelectedGoal;
GetTask ()->data = lastSelectedGoal;
@ -5181,12 +5181,12 @@ void Bot::BotAI (void)
while (node != NULL)
{
const Vector &srcPath = waypoint.GetPath (node->index)->origin;
const Vector &srcPath = waypoints.GetPath (node->index)->origin;
node = node->next;
if (node != NULL)
{
const Vector &dstPath = waypoint.GetPath (node->index)->origin;
const Vector &dstPath = waypoints.GetPath (node->index)->origin;
DrawArrow (g_hostEntity, srcPath, dstPath, 15, 0, 255, 100, 55, 200, 5, 1);
}
}
@ -5238,7 +5238,7 @@ void Bot::TakeDamage (edict_t *inflictor, int damage, int armor, int bits)
if (IsValidPlayer (inflictor))
{
if (m_seeEnemyTime + 4.0f < GetWorldTime () && yb_tkpunish.GetBool () && GetTeam (inflictor) == m_team && !botMgr.GetBot (inflictor))
if (m_seeEnemyTime + 4.0f < GetWorldTime () && yb_tkpunish.GetBool () && GetTeam (inflictor) == m_team && !bots.GetBot (inflictor))
{
// alright, die you teamkiller!!!
m_actualReactionTime = 0.0f;
@ -5288,7 +5288,7 @@ void Bot::TakeDamage (edict_t *inflictor, int damage, int armor, int bits)
else // hurt by unusual damage like drowning or gas
{
// leave the camping/hiding position
if (!waypoint.Reachable (this, waypoint.FindNearest (m_destOrigin)))
if (!waypoints.Reachable (this, waypoints.FindNearest (m_destOrigin)))
{
DeleteSearchNodes ();
FindWaypoint ();
@ -5397,14 +5397,14 @@ void Bot::CollectExperienceData (edict_t *attacker, int damage)
// if these are bots also remember damage to rank destination of the bot
m_goalValue -= static_cast <float> (damage);
if (botMgr.GetBot (attacker) != NULL)
botMgr.GetBot (attacker)->m_goalValue += static_cast <float> (damage);
if (bots.GetBot (attacker) != NULL)
bots.GetBot (attacker)->m_goalValue += static_cast <float> (damage);
if (damage < 20)
return; // do not collect damage less than 20
int attackerIndex = waypoint.FindNearest (attacker->v.origin);
int victimIndex = waypoint.FindNearest (pev->origin);
int attackerIndex = waypoints.FindNearest (attacker->v.origin);
int victimIndex = waypoints.FindNearest (pev->origin);
if (pev->health > 20)
{
@ -5669,9 +5669,9 @@ Vector Bot::CheckBombAudible (void)
return nullvec; // reliability check
if (m_difficulty >= 3)
return waypoint.GetBombPosition();
return waypoints.GetBombPosition();
const Vector &bombOrigin = waypoint.GetBombPosition ();
const Vector &bombOrigin = waypoints.GetBombPosition ();
float timeElapsed = ((GetWorldTime () - g_timeBombPlanted) / mp_c4timer.GetFloat ()) * 100;
float desiredRadius = 768.0;
@ -5698,7 +5698,7 @@ void Bot::MoveToVector (const Vector &to)
if (to == nullvec)
return;
FindPath (m_currentWaypointIndex, waypoint.FindNearest (to), 0);
FindPath (m_currentWaypointIndex, waypoints.FindNearest (to), 0);
}
byte Bot::ThrottledMsec (void)
@ -5811,7 +5811,7 @@ float Bot::GetEstimatedReachTime (void)
// calculate 'real' time that we need to get from one waypoint to another
if (m_currentWaypointIndex >= 0 && m_currentWaypointIndex < g_numWaypoints && m_prevWptIndex[0] >= 0 && m_prevWptIndex[0] < g_numWaypoints)
{
float distance = (waypoint.GetPath (m_prevWptIndex[0])->origin - m_currentPath->origin).GetLength ();
float distance = (waypoints.GetPath (m_prevWptIndex[0])->origin - m_currentPath->origin).GetLength ();
// caclulate estimated time
if (pev->maxspeed <= 0.0f)
@ -5846,7 +5846,7 @@ bool Bot::OutOfBombTimer (void)
if (timeLeft > 16)
return false;
const Vector &bombOrigin = waypoint.GetBombPosition ();
const Vector &bombOrigin = waypoints.GetBombPosition ();
// for terrorist, if timer is lower than eleven seconds, return true
if (static_cast <int> (timeLeft) < 16 && m_team == TEAM_TF && (bombOrigin - pev->origin).GetLength () < 1000)
@ -5860,7 +5860,7 @@ bool Bot::OutOfBombTimer (void)
Bot *bot = NULL; // temporaly pointer to bot
// search players with defuse kit
if ((bot = botMgr.GetBot (i)) != NULL && GetTeam (bot->GetEntity ()) == TEAM_CF && bot->m_hasDefuser && (bombOrigin - bot->pev->origin).GetLength () < 500)
if ((bot = bots.GetBot (i)) != NULL && GetTeam (bot->GetEntity ()) == TEAM_CF && bot->m_hasDefuser && (bombOrigin - bot->pev->origin).GetLength () < 500)
{
hasTeammatesWithDefuserKit = true;
break;
@ -5868,7 +5868,7 @@ bool Bot::OutOfBombTimer (void)
}
// add reach time to left time
float reachTime = waypoint.GetTravelTime (pev->maxspeed, m_currentPath->origin, bombOrigin);
float reachTime = waypoints.GetTravelTime (pev->maxspeed, m_currentPath->origin, bombOrigin);
// for counter-terrorist check alos is we have time to reach position plus average defuse time
if ((timeLeft < reachTime + 6 && !m_hasDefuser && !hasTeammatesWithDefuserKit) || (timeLeft < reachTime + 2 && m_hasDefuser))
@ -6026,7 +6026,7 @@ bool Bot::IsBombDefusing (const Vector &bombOrigin)
for (int i = 0; i < GetMaxClients (); i++)
{
Bot *bot = botMgr.GetBot (i);
Bot *bot = bots.GetBot (i);
if (bot == NULL || bot == this)
continue; // skip invalid bots

View file

@ -358,7 +358,7 @@ bool Bot::LookupEnemy (void)
if (!(g_clients[j].flags & CF_USED) || !(g_clients[j].flags & CF_ALIVE) || g_clients[j].team != m_team || g_clients[j].ent == GetEntity ())
continue;
Bot *friendBot = botMgr.GetBot (g_clients[j].ent);
Bot *friendBot = bots.GetBot (g_clients[j].ent);
if (friendBot != NULL)
{
@ -1213,7 +1213,7 @@ void Bot::CombatFight (void)
if (!IsVisible (m_enemy->v.origin, GetEntity ()) && !IsVisible (m_enemy->v.origin + Vector (0, 0, -enemyHalfHeight), GetEntity ()))
shouldDuck = false;
if (shouldDuck && GetTaskId () != TASK_SEEKCOVER && GetTaskId () != TASK_HUNTENEMY && (m_visibility & VISIBLE_BODY) && !(m_visibility & VISIBLE_OTHER) && waypoint.IsDuckVisible (m_currentWaypointIndex, waypoint.FindNearest (m_enemy->v.origin)))
if (shouldDuck && GetTaskId () != TASK_SEEKCOVER && GetTaskId () != TASK_HUNTENEMY && (m_visibility & VISIBLE_BODY) && !(m_visibility & VISIBLE_OTHER) && waypoints.IsDuckVisible (m_currentWaypointIndex, waypoints.FindNearest (m_enemy->v.origin)))
m_duckTime = GetWorldTime () + 0.5f;
m_moveSpeed = 0.0;

View file

@ -22,55 +22,55 @@ int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const c
{
// adding one bot with random parameters to random team
if (stricmp (arg0, "addbot") == 0 || stricmp (arg0, "add") == 0)
botMgr.AddBot (arg4, arg1, arg2, arg3, arg5);
bots.AddBot (arg4, arg1, arg2, arg3, arg5);
// adding one bot with high difficulty parameters to random team
else if (stricmp (arg0, "addbot_hs") == 0 || stricmp (arg0, "addhs") == 0)
botMgr.AddBot (arg4, "4", "1", arg3, arg5);
bots.AddBot (arg4, "4", "1", arg3, arg5);
// adding one bot with random parameters to terrorist team
else if (stricmp (arg0, "addbot_t") == 0 || stricmp (arg0, "add_t") == 0)
botMgr.AddBot (arg4, arg1, arg2, "1", arg5);
bots.AddBot (arg4, arg1, arg2, "1", arg5);
// adding one bot with random parameters to counter-terrorist team
else if (stricmp (arg0, "addbot_ct") == 0 || stricmp (arg0, "add_ct") == 0)
botMgr.AddBot (arg4, arg1, arg2, "2", arg5);
bots.AddBot (arg4, arg1, arg2, "2", arg5);
// kicking off one bot from the terrorist team
else if (stricmp (arg0, "kickbot_t") == 0 || stricmp (arg0, "kick_t") == 0)
botMgr.RemoveFromTeam (TEAM_TF);
bots.RemoveFromTeam (TEAM_TF);
// kicking off one bot from the counter-terrorist team
else if (stricmp (arg0, "kickbot_ct") == 0 || stricmp (arg0, "kick_ct") == 0)
botMgr.RemoveFromTeam (TEAM_CF);
bots.RemoveFromTeam (TEAM_CF);
// kills all bots on the terrorist team
else if (stricmp (arg0, "killbots_t") == 0 || stricmp (arg0, "kill_t") == 0)
botMgr.KillAll (TEAM_TF);
bots.KillAll (TEAM_TF);
// kills all bots on the counter-terrorist team
else if (stricmp (arg0, "killbots_ct") == 0 || stricmp (arg0, "kill_ct") == 0)
botMgr.KillAll (TEAM_CF);
bots.KillAll (TEAM_CF);
// list all bots playeing on the server
else if (stricmp (arg0, "listbots") == 0 || stricmp (arg0, "list") == 0)
botMgr.ListBots ();
bots.ListBots ();
// kick off all bots from the played server
else if (stricmp (arg0, "kickbots") == 0 || stricmp (arg0, "kickall") == 0)
botMgr.RemoveAll ();
bots.RemoveAll ();
// kill all bots on the played server
else if (stricmp (arg0, "killbots") == 0 || stricmp (arg0, "killall") == 0)
botMgr.KillAll ();
bots.KillAll ();
// kick off one random bot from the played server
else if (stricmp (arg0, "kickone") == 0 || stricmp (arg0, "kick") == 0)
botMgr.RemoveRandom ();
bots.RemoveRandom ();
// fill played server with bots
else if (stricmp (arg0, "fillserver") == 0 || stricmp (arg0, "fill") == 0)
botMgr.FillServer (atoi (arg1), IsNullString (arg2) ? -1 : atoi (arg2), IsNullString (arg3) ? -1 : atoi (arg3), IsNullString (arg4) ? -1 : atoi (arg4));
bots.FillServer (atoi (arg1), IsNullString (arg2) ? -1 : atoi (arg2), IsNullString (arg3) ? -1 : atoi (arg3), IsNullString (arg4) ? -1 : atoi (arg4));
// select the weapon mode for bots
else if (stricmp (arg0, "weaponmode") == 0 || stricmp (arg0, "wmode") == 0)
@ -79,7 +79,7 @@ int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const c
// check is selected range valid
if (selection >= 1 && selection <= 7)
botMgr.SetWeaponMode (selection);
bots.SetWeaponMode (selection);
else
ClientPrint (ent, print_withtag, "Choose weapon from 1 to 7 range");
}
@ -94,8 +94,8 @@ int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const c
// loop through all players
for (int i = 0; i < GetMaxClients (); i++)
{
if (botMgr.GetBot (i) != NULL)
botMgr.GetBot (i)->m_voteMap = nominatedMap;
if (bots.GetBot (i) != NULL)
bots.GetBot (i)->m_voteMap = nominatedMap;
}
ClientPrint (ent, print_withtag, "All dead bots will vote for map #%d", nominatedMap);
}
@ -258,7 +258,7 @@ int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const c
// show direction to specified waypoint
else if (stricmp (arg1, "find") == 0)
waypoint.SetFindIndex (atoi (arg2));
waypoints.SetFindIndex (atoi (arg2));
// opens adding waypoint menu
else if (stricmp (arg1, "add") == 0)
@ -270,7 +270,7 @@ int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const c
// creates basic waypoints on the map (ladder/spawn points/goals)
else if (stricmp (arg1, "addbasic") == 0)
{
waypoint.CreateBasic ();
waypoints.CreateBasic ();
CenterPrint ("Basic waypoints was Created");
}
@ -278,7 +278,7 @@ int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const c
else if (stricmp (arg1, "delete") == 0)
{
g_waypointOn = true; // turn waypoints on
waypoint.Delete ();
waypoints.Delete ();
}
// save waypoint data into file on hard disk
@ -288,31 +288,31 @@ int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const c
if (FStrEq (arg2, "nocheck"))
{
waypoint.Save ();
waypoints.Save ();
ServerPrint (waypointSaveMessage);
}
else if (waypoint.NodesValid ())
else if (waypoints.NodesValid ())
{
waypoint.Save ();
waypoints.Save ();
ServerPrint (waypointSaveMessage);
}
}
// remove waypoint and all corresponding files from hard disk
else if (stricmp (arg1, "erase") == 0)
waypoint.EraseFromHardDisk ();
waypoints.EraseFromHardDisk ();
// load all waypoints again (overrides all changes, that wasn't saved)
else if (stricmp (arg1, "load") == 0)
{
if (waypoint.Load ())
if (waypoints.Load ())
ServerPrint ("Waypoints loaded");
}
// check all nodes for validation
else if (stricmp (arg1, "check") == 0)
{
if (waypoint.NodesValid ())
if (waypoints.NodesValid ())
CenterPrint ("Nodes work Fine");
}
@ -322,11 +322,11 @@ int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const c
// setting waypoint radius
else if (stricmp (arg1, "setradius") == 0)
waypoint.SetRadius (atoi (arg2));
waypoints.SetRadius (atoi (arg2));
// remembers nearest waypoint
else if (stricmp (arg1, "cache") == 0)
waypoint.CacheWaypoint ();
waypoints.CacheWaypoint ();
// teleport player to specified waypoint
else if (stricmp (arg1, "teleport") == 0)
@ -335,7 +335,7 @@ int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const c
if (teleportPoint < g_numWaypoints)
{
Path *path = waypoint.GetPath (teleportPoint);
Path *path = waypoints.GetPath (teleportPoint);
(*g_engfuncs.pfnSetOrigin) (g_hostEntity, path->origin);
g_waypointOn = true;
@ -366,19 +366,19 @@ int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const c
// creates incoming path from the cached waypoint
else if (stricmp (arg1, "create_in") == 0)
waypoint.CreatePath (CONNECTION_INCOMING);
waypoints.CreatePath (CONNECTION_INCOMING);
// creates outgoing path from current waypoint
else if (stricmp (arg1, "create_out") == 0)
waypoint.CreatePath (CONNECTION_OUTGOING);
waypoints.CreatePath (CONNECTION_OUTGOING);
// creates bidirectional path from cahed to current waypoint
else if (stricmp (arg1, "create_both") == 0)
waypoint.CreatePath (CONNECTION_BOTHWAYS);
waypoints.CreatePath (CONNECTION_BOTHWAYS);
// delete special path
else if (stricmp (arg1, "delete") == 0)
waypoint.DeletePath ();
waypoints.DeletePath ();
// sets auto path maximum distance
else if (stricmp (arg1, "autodistance") == 0)
@ -415,8 +415,8 @@ int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const c
// write experience table (and visibility table) to hard disk
if (stricmp (arg1, "save") == 0)
{
waypoint.SaveExperienceTab ();
waypoint.SaveVisibilityTab ();
waypoints.SaveExperienceTab ();
waypoints.SaveVisibilityTab ();
ServerPrint ("Experience tab saved");
}
@ -936,7 +936,7 @@ void Touch (edict_t *pentTouched, edict_t *pentOther)
if (!IsEntityNull (pentOther) && (pentOther->v.flags & FL_FAKECLIENT))
{
Bot *bot = botMgr.GetBot (pentOther);
Bot *bot = bots.GetBot (pentOther);
if (bot != NULL)
bot->VerifyBreakable (pentTouched);
@ -1036,7 +1036,7 @@ void UpdateClientData (const struct edict_s *ent, int sendweapons, struct client
extern ConVar yb_latency_display;
if (yb_latency_display.GetInt () == 2)
botMgr.SendPingDataOffsets (const_cast <edict_t *> (ent));
bots.SendPingDataOffsets (const_cast <edict_t *> (ent));
if (g_isMetamod)
RETURN_META (MRES_IGNORED);
@ -1046,7 +1046,7 @@ void UpdateClientData (const struct edict_s *ent, int sendweapons, struct client
void ClientPutInServer (edict_t *ent)
{
botMgr.CheckAutoVacate ();
bots.CheckAutoVacate ();
if (g_isMetamod)
RETURN_META (MRES_IGNORED);
@ -1109,7 +1109,7 @@ void ClientDisconnect (edict_t *ent)
InternalAssert (i >= 0 && i < 32);
Bot *bot = botMgr.GetBot (i);
Bot *bot = bots.GetBot (i);
// check if its a bot
if (bot != NULL)
@ -1119,7 +1119,7 @@ void ClientDisconnect (edict_t *ent)
bot->SwitchChatterIcon (false);
bot->ReleaseUsedName ();
botMgr.Free (i);
bots.Free (i);
}
}
@ -1220,15 +1220,15 @@ void ClientCommand (edict_t *ent)
case 5:
case 6:
case 7:
waypoint.Add (selection - 1);
waypoints.Add (selection - 1);
break;
case 8:
waypoint.Add (100);
waypoints.Add (100);
break;
case 9:
waypoint.SetLearnJumpWaypoint ();
waypoints.SetLearnJumpWaypoint ();
break;
case 10:
@ -1247,23 +1247,23 @@ void ClientCommand (edict_t *ent)
switch (selection)
{
case 1:
waypoint.ToggleFlags (FLAG_NOHOSTAGE);
waypoints.ToggleFlags (FLAG_NOHOSTAGE);
break;
case 2:
waypoint.ToggleFlags (FLAG_TF_ONLY);
waypoints.ToggleFlags (FLAG_TF_ONLY);
break;
case 3:
waypoint.ToggleFlags (FLAG_CF_ONLY);
waypoints.ToggleFlags (FLAG_CF_ONLY);
break;
case 4:
waypoint.ToggleFlags (FLAG_LIFT);
waypoints.ToggleFlags (FLAG_LIFT);
break;
case 5:
waypoint.ToggleFlags (FLAG_SNIPER);
waypoints.ToggleFlags (FLAG_SNIPER);
break;
}
if (g_isMetamod)
@ -1286,7 +1286,7 @@ void ClientCommand (edict_t *ent)
case 2:
g_waypointOn = true;
waypoint.CacheWaypoint ();
waypoints.CacheWaypoint ();
break;
case 3:
@ -1296,7 +1296,7 @@ void ClientCommand (edict_t *ent)
case 4:
g_waypointOn = true;
waypoint.DeletePath ();
waypoints.DeletePath ();
break;
case 5:
@ -1306,7 +1306,7 @@ void ClientCommand (edict_t *ent)
case 6:
g_waypointOn = true;
waypoint.Delete ();
waypoints.Delete ();
break;
case 7:
@ -1350,7 +1350,7 @@ void ClientCommand (edict_t *ent)
for (int i = 0; i < g_numWaypoints; i++)
{
Path *path = waypoint.GetPath (i);
Path *path = waypoints.GetPath (i);
if (path->flags & FLAG_TF_ONLY)
terrPoints++;
@ -1394,22 +1394,22 @@ void ClientCommand (edict_t *ent)
break;
case 4:
if (waypoint.NodesValid ())
waypoint.Save ();
if (waypoints.NodesValid ())
waypoints.Save ();
else
CenterPrint ("Waypoint not saved\nThere are errors, see console");
break;
case 5:
waypoint.Save ();
waypoints.Save ();
break;
case 6:
waypoint.Load ();
waypoints.Load ();
break;
case 7:
if (waypoint.NodesValid ())
if (waypoints.NodesValid ())
CenterPrint ("Nodes work Find");
else
CenterPrint ("There are errors, see console");
@ -1437,7 +1437,7 @@ void ClientCommand (edict_t *ent)
const int radiusValue[] = {0, 8, 16, 32, 48, 64, 80, 96, 128};
if ((selection >= 1) && (selection <= 9))
waypoint.SetRadius (radiusValue[selection - 1]);
waypoints.SetRadius (radiusValue[selection - 1]);
if (g_isMetamod)
RETURN_META (MRES_SUPERCEDE);
@ -1465,7 +1465,7 @@ void ClientCommand (edict_t *ent)
break;
case 4:
botMgr.KillAll ();
bots.KillAll ();
break;
case 10:
@ -1485,7 +1485,7 @@ void ClientCommand (edict_t *ent)
switch (selection)
{
case 1:
botMgr.AddRandom ();
bots.AddRandom ();
break;
case 2:
@ -1493,15 +1493,15 @@ void ClientCommand (edict_t *ent)
break;
case 3:
botMgr.RemoveRandom ();
bots.RemoveRandom ();
break;
case 4:
botMgr.RemoveAll ();
bots.RemoveAll ();
break;
case 5:
botMgr.RemoveMenu (ent, 1);
bots.RemoveMenu (ent, 1);
break;
case 10:
@ -1628,15 +1628,15 @@ void ClientCommand (edict_t *ent)
switch (selection)
{
case 1:
waypoint.CreatePath (CONNECTION_OUTGOING);
waypoints.CreatePath (CONNECTION_OUTGOING);
break;
case 2:
waypoint.CreatePath (CONNECTION_INCOMING);
waypoints.CreatePath (CONNECTION_INCOMING);
break;
case 3:
waypoint.CreatePath (CONNECTION_BOTHWAYS);
waypoints.CreatePath (CONNECTION_BOTHWAYS);
break;
case 10:
@ -1726,7 +1726,7 @@ void ClientCommand (edict_t *ent)
case 2:
case 3:
case 4:
botMgr.FillServer (fillServerTeam, selection - 2, g_storeAddbotVars[0]);
bots.FillServer (fillServerTeam, selection - 2, g_storeAddbotVars[0]);
case 10:
DisplayMenuToClient (ent, NULL);
@ -1750,7 +1750,7 @@ void ClientCommand (edict_t *ent)
if (selection == 5)
{
g_storeAddbotVars[2] = 5;
botMgr.AddBot ("", g_storeAddbotVars[0], g_storeAddbotVars[3], g_storeAddbotVars[1], g_storeAddbotVars[2]);
bots.AddBot ("", g_storeAddbotVars[0], g_storeAddbotVars[3], g_storeAddbotVars[1], g_storeAddbotVars[2]);
}
else
{
@ -1805,7 +1805,7 @@ void ClientCommand (edict_t *ent)
case 4:
case 5:
g_storeAddbotVars[2] = selection;
botMgr.AddBot ("", g_storeAddbotVars[0], g_storeAddbotVars[3], g_storeAddbotVars[1], g_storeAddbotVars[2]);
bots.AddBot ("", g_storeAddbotVars[0], g_storeAddbotVars[3], g_storeAddbotVars[1], g_storeAddbotVars[2]);
break;
case 10:
@ -1830,7 +1830,7 @@ void ClientCommand (edict_t *ent)
case 5:
case 6:
case 7:
botMgr.SetWeaponMode (selection);
bots.SetWeaponMode (selection);
break;
case 10:
@ -1856,11 +1856,11 @@ void ClientCommand (edict_t *ent)
case 6:
case 7:
case 8:
botMgr.GetBot (selection - 1)->Kick ();
bots.GetBot (selection - 1)->Kick ();
break;
case 9:
botMgr.RemoveMenu (ent, 2);
bots.RemoveMenu (ent, 2);
break;
case 10:
@ -1886,15 +1886,15 @@ void ClientCommand (edict_t *ent)
case 6:
case 7:
case 8:
botMgr.GetBot (selection + 8 - 1)->Kick ();
bots.GetBot (selection + 8 - 1)->Kick ();
break;
case 9:
botMgr.RemoveMenu (ent, 3);
bots.RemoveMenu (ent, 3);
break;
case 10:
botMgr.RemoveMenu (ent, 1);
bots.RemoveMenu (ent, 1);
break;
}
if (g_isMetamod)
@ -1916,15 +1916,15 @@ void ClientCommand (edict_t *ent)
case 6:
case 7:
case 8:
botMgr.GetBot (selection + 16 - 1)->Kick ();
bots.GetBot (selection + 16 - 1)->Kick ();
break;
case 9:
botMgr.RemoveMenu (ent, 4);
bots.RemoveMenu (ent, 4);
break;
case 10:
botMgr.RemoveMenu (ent, 2);
bots.RemoveMenu (ent, 2);
break;
}
if (g_isMetamod)
@ -1946,11 +1946,11 @@ void ClientCommand (edict_t *ent)
case 6:
case 7:
case 8:
botMgr.GetBot (selection + 24 - 1)->Kick ();
bots.GetBot (selection + 24 - 1)->Kick ();
break;
case 10:
botMgr.RemoveMenu (ent, 3);
bots.RemoveMenu (ent, 3);
break;
}
if (g_isMetamod)
@ -1984,7 +1984,7 @@ void ClientCommand (edict_t *ent)
if (!(g_clients[i].flags & CF_USED) || (team != -1 && team != g_clients[i].team) || isAlive != IsAlive (g_clients[i].ent))
continue;
Bot *target = botMgr.GetBot (i);
Bot *target = bots.GetBot (i);
if (target != NULL)
{
@ -2013,7 +2013,7 @@ void ClientCommand (edict_t *ent)
{
for (int i = 0; i < GetMaxClients (); i++)
{
Bot *bot = botMgr.GetBot (i);
Bot *bot = bots.GetBot (i);
// validate bot
if (bot != NULL && GetTeam (bot->GetEntity ()) == g_clients[clientIndex].team && VARS (ent) != bot->pev && bot->m_radioOrder == 0)
@ -2049,8 +2049,8 @@ void ServerActivate (edict_t *pentEdictList, int edictCount, int clientMax)
InitConfig (); // initialize all config files
// do level initialization stuff here...
waypoint.Init ();
waypoint.Load ();
waypoints.Init ();
waypoints.Load ();
// execute main config
ServerCommand ("exec addons/yapb/conf/yapb.cfg");
@ -2060,14 +2060,14 @@ void ServerActivate (edict_t *pentEdictList, int edictCount, int clientMax)
ServerCommand ("exec maps/%s_yapb.cfg", GetMapName ());
ServerPrint ("Executing Map-Specific config file");
}
botMgr.InitQuota ();
bots.InitQuota ();
if (g_isMetamod)
RETURN_META (MRES_IGNORED);
(*g_functionTable.pfnServerActivate) (pentEdictList, edictCount, clientMax);
waypoint.InitializeVisibility ();
waypoints.InitializeVisibility ();
}
void ServerDeactivate (void)
@ -2083,8 +2083,8 @@ void ServerDeactivate (void)
// the loading of new bots and the new BSP data parsing there.
// save collected experience on shutdown
waypoint.SaveExperienceTab ();
waypoint.SaveVisibilityTab ();
waypoints.SaveExperienceTab ();
waypoints.SaveVisibilityTab ();
FreeLibraryMemory ();
@ -2105,7 +2105,7 @@ void StartFrame (void)
// player population decreases, we should fill the server with other bots.
// run periodic update of bot states
botMgr.PeriodicThink ();
bots.PeriodicThink ();
// record some stats of all players on the server
for (int i = 0; i < GetMaxClients (); i++)
@ -2142,15 +2142,15 @@ void StartFrame (void)
if (!IsDedicatedServer () && !IsEntityNull (g_hostEntity))
{
if (g_waypointOn)
waypoint.Think ();
waypoints.Think ();
CheckWelcomeMessage ();
}
botMgr.SetDeathMsgState (false);
bots.SetDeathMsgState (false);
if (g_timePerSecondUpdate < GetWorldTime ())
{
botMgr.CalculatePingOffsets ();
bots.CalculatePingOffsets ();
for (int i = 0; i < GetMaxClients (); i++)
{
@ -2180,7 +2180,7 @@ void StartFrame (void)
}
}
if (g_bombPlanted)
waypoint.SetBombPosition ();
waypoints.SetBombPosition ();
if (g_isMetamod)
{
@ -2199,10 +2199,10 @@ void StartFrame (void)
g_timePerSecondUpdate = GetWorldTime () + 1.0f;
}
else if (g_timePerSecondUpdate * 0.5f < GetWorldTime ())
botMgr.UpdateActiveGrenades ();
bots.UpdateActiveGrenades ();
// keep bot number up to date
botMgr.MaintainBotQuota ();
bots.MaintainBotQuota ();
if (g_isMetamod)
RETURN_META (MRES_IGNORED);
@ -2210,7 +2210,7 @@ void StartFrame (void)
(*g_functionTable.pfnStartFrame) ();
// **** AI EXECUTION STARTS ****
botMgr.Think ();
bots.Think ();
// **** AI EXECUTION FINISH ****
}
@ -2223,7 +2223,7 @@ void StartFrame_Post (void)
// for the bots by the MOD side, remember). Post version called only by metamod.
// **** AI EXECUTION STARTS ****
botMgr.Think ();
bots.Think ();
// **** AI EXECUTION FINISH ****
RETURN_META (MRES_IGNORED);
@ -2254,7 +2254,7 @@ void ServerActivate_Post (edict_t *, int, int)
// Once this function has been called, the server can be considered as "running". Post version
// called only by metamod.
waypoint.InitializeVisibility ();
waypoints.InitializeVisibility ();
RETURN_META (MRES_IGNORED);
}
@ -2271,8 +2271,8 @@ void pfnChangeLevel (char *s1, char *s2)
// spawn point named "tr_2lm".
// save collected experience on map change
waypoint.SaveExperienceTab ();
waypoint.SaveVisibilityTab ();
waypoints.SaveExperienceTab ();
waypoints.SaveVisibilityTab ();
if (g_isMetamod)
RETURN_META (MRES_IGNORED);
@ -2389,13 +2389,13 @@ void pfnMessageBegin (int msgDest, int msgType, const float *origin, edict_t *ed
if (!IsEntityNull (ed))
{
int index = botMgr.GetIndex (ed);
int index = bots.GetIndex (ed);
// is this message for a bot?
if (index != -1 && !(ed->v.flags & FL_DORMANT) && botMgr.GetBot (index)->GetEntity () == ed)
if (index != -1 && !(ed->v.flags & FL_DORMANT) && bots.GetBot (index)->GetEntity () == ed)
{
netmsg.Reset ();
netmsg.SetBot (botMgr.GetBot (index));
netmsg.SetBot (bots.GetBot (index));
// message handling is done in usermsg.cpp
netmsg.HandleMessageIfRequired (msgType, NETMSG_VGUI);
@ -2424,7 +2424,7 @@ void pfnMessageBegin (int msgDest, int msgType, const float *origin, edict_t *ed
{
for (int i = 0; i < GetMaxClients (); i++)
{
Bot *bot = botMgr.GetBot (i);
Bot *bot = bots.GetBot (i);
if (bot != NULL)
bot->m_notKilled = false;
@ -2448,13 +2448,13 @@ void pfnMessageEnd (void)
MESSAGE_END ();
// send latency fix
botMgr.SendDeathMsgFix ();
bots.SendDeathMsgFix ();
}
void pfnMessageEnd_Post (void)
{
// send latency fix
botMgr.SendDeathMsgFix ();
bots.SendDeathMsgFix ();
RETURN_META (MRES_IGNORED);
}
@ -2658,7 +2658,7 @@ void pfnClientPrintf (edict_t *ent, PRINT_TYPE printType, const char *message)
void pfnSetClientMaxspeed (const edict_t *ent, float newMaxspeed)
{
Bot *bot = botMgr.GetBot (const_cast <edict_t *> (ent));
Bot *bot = bots.GetBot (const_cast <edict_t *> (ent));
// check wether it's not a bot
if (bot != NULL)
@ -2743,12 +2743,12 @@ void pfnAlertMessage (ALERT_TYPE alertType, char *format, ...)
// notify all terrorists that CT is starting bomb defusing
for (int i = 0; i < GetMaxClients (); i++)
{
Bot *bot = botMgr.GetBot (i);
Bot *bot = bots.GetBot (i);
if (bot != NULL && GetTeam (bot->GetEntity ()) == TEAM_TF && IsAlive (bot->GetEntity ()))
{
bot->ResetTasks ();
bot->MoveToVector (waypoint.GetBombPosition ());
bot->MoveToVector (waypoints.GetBombPosition ());
}
}
}
@ -2978,7 +2978,7 @@ export int Meta_Detach (PLUG_LOADTIME now, PL_UNLOAD_REASON reason)
return FALSE; // returning false prevents metamod from unloading this plugin
}
botMgr.RemoveAll (); // kick all bots off this server
bots.RemoveAll (); // kick all bots off this server
FreeLibraryMemory ();
return TRUE;

View file

@ -650,7 +650,7 @@ Bot *BotManager::GetHighestFragsBot (int team)
// search bots in this team
for (int i = 0; i < GetMaxClients (); i++)
{
highFragBot = botMgr.GetBot (i);
highFragBot = bots.GetBot (i);
if (highFragBot != NULL && IsAlive (highFragBot->GetEntity ()) && GetTeam (highFragBot->GetEntity ()) == team)
{
@ -1158,8 +1158,8 @@ void Bot::Kick (void)
CenterPrint ("Bot '%s' kicked", STRING (pev->netname));
// balances quota
if (botMgr.GetBotsNum () - 1 < yb_quota.GetInt ())
yb_quota.SetInt (botMgr.GetBotsNum () - 1);
if (bots.GetBotsNum () - 1 < yb_quota.GetInt ())
yb_quota.SetInt (bots.GetBotsNum () - 1);
}
void Bot::StartGame (void)

View file

@ -22,7 +22,7 @@ int Bot::FindGoal (void)
{
if (strcmp (STRING (pent->v.model), "models/w_backpack.mdl") == 0)
{
int index = waypoint.FindNearest (GetEntityOrigin (pent));
int index = waypoints.FindNearest (GetEntityOrigin (pent));
if (index >= 0 && index < g_numWaypoints)
return m_loosedBombWptIndex = index;
@ -49,13 +49,13 @@ int Bot::FindGoal (void)
switch (m_team)
{
case TEAM_TF:
offensiveWpts = waypoint.m_ctPoints;
defensiveWpts = waypoint.m_terrorPoints;
offensiveWpts = waypoints.m_ctPoints;
defensiveWpts = waypoints.m_terrorPoints;
break;
case TEAM_CF:
offensiveWpts = waypoint.m_terrorPoints;
defensiveWpts = waypoint.m_ctPoints;
offensiveWpts = waypoints.m_terrorPoints;
defensiveWpts = waypoints.m_ctPoints;
break;
}
@ -68,7 +68,7 @@ int Bot::FindGoal (void)
else if (m_team == TEAM_CF && HasHostage ())
{
tactic = 2;
offensiveWpts = waypoint.m_rescuePoints;
offensiveWpts = waypoints.m_rescuePoints;
goto TacticChoosen;
}
@ -100,7 +100,7 @@ int Bot::FindGoal (void)
}
else if ((g_mapType & MAP_DE) && m_team == TEAM_CF)
{
if (g_bombPlanted && GetTaskId () != TASK_ESCAPEFROMBOMB && waypoint.GetBombPosition () != nullvec)
if (g_bombPlanted && GetTaskId () != TASK_ESCAPEFROMBOMB && waypoints.GetBombPosition () != nullvec)
{
if (g_bombSayString)
{
@ -119,7 +119,7 @@ int Bot::FindGoal (void)
{
// send some terrorists to guard planter bomb
if (g_bombPlanted && GetTaskId () != TASK_ESCAPEFROMBOMB && GetBombTimeleft () >= 15.0)
return m_chosenGoalIndex = FindDefendWaypoint (waypoint.GetBombPosition ());
return m_chosenGoalIndex = FindDefendWaypoint (waypoints.GetBombPosition ());
}
goalDesire = Random.Float (0.0f, 100.0f) + offensive;
@ -153,17 +153,17 @@ TacticChoosen:
if (tactic == 0 && !defensiveWpts.IsEmpty ()) // careful goal
FilterGoals (defensiveWpts, goalChoices);
else if (tactic == 1 && !waypoint.m_campPoints.IsEmpty ()) // camp waypoint goal
else if (tactic == 1 && !waypoints.m_campPoints.IsEmpty ()) // camp waypoint goal
{
// pickup sniper points if possible for sniping bots
if (!waypoint.m_sniperPoints.IsEmpty () && UsesSniper ())
FilterGoals (waypoint.m_sniperPoints, goalChoices);
if (!waypoints.m_sniperPoints.IsEmpty () && UsesSniper ())
FilterGoals (waypoints.m_sniperPoints, goalChoices);
else
FilterGoals (waypoint.m_campPoints, goalChoices);
FilterGoals (waypoints.m_campPoints, goalChoices);
}
else if (tactic == 2 && !offensiveWpts.IsEmpty ()) // offensive goal
FilterGoals (offensiveWpts, goalChoices);
else if (tactic == 3 && !waypoint.m_goalPoints.IsEmpty ()) // map goal waypoint
else if (tactic == 3 && !waypoints.m_goalPoints.IsEmpty ()) // map goal waypoint
{
// forcee bomber to select closest goal, if round-start goal was reset by something
if (m_hasC4 && g_timeRoundStart + 20.0f < GetWorldTime ())
@ -173,7 +173,7 @@ TacticChoosen:
for (int i = 0; i < g_numWaypoints; i++)
{
Path *path = waypoint.GetPath (i);
Path *path = waypoints.GetPath (i);
if (!(path->flags & FLAG_GOAL))
continue;
@ -195,17 +195,17 @@ TacticChoosen:
{
if (goalChoices[i] == -1)
{
goalChoices[i] = waypoint.m_goalPoints.GetRandomElement ();
goalChoices[i] = waypoints.m_goalPoints.GetRandomElement ();
InternalAssert (goalChoices[i] >= 0 && goalChoices[i] < g_numWaypoints);
}
}
}
else
FilterGoals (waypoint.m_goalPoints, goalChoices);
FilterGoals (waypoints.m_goalPoints, goalChoices);
}
if (m_currentWaypointIndex == -1 || m_currentWaypointIndex >= g_numWaypoints)
m_currentWaypointIndex = ChangeWptIndex (waypoint.FindNearest (pev->origin));
m_currentWaypointIndex = ChangeWptIndex (waypoints.FindNearest (pev->origin));
if (goalChoices[0] == -1)
return m_chosenGoalIndex = Random.Long (0, g_numWaypoints - 1);
@ -767,9 +767,9 @@ bool Bot::DoWaypointNav (void)
{
if ((m_liftState == LIFT_NO_NEARBY || m_liftState == LIFT_WAITING_FOR) && m_navNode->next != NULL)
{
if (m_navNode->next->index >= 0 && m_navNode->next->index < g_numWaypoints && (waypoint.GetPath (m_navNode->next->index)->flags & FLAG_LIFT))
if (m_navNode->next->index >= 0 && m_navNode->next->index < g_numWaypoints && (waypoints.GetPath (m_navNode->next->index)->flags & FLAG_LIFT))
{
TraceLine (m_currentPath->origin, waypoint.GetPath (m_navNode->next->index)->origin, true, true, GetEntity (), &tr);
TraceLine (m_currentPath->origin, waypoints.GetPath (m_navNode->next->index)->origin, true, true, GetEntity (), &tr);
if (!IsEntityNull (tr.pHit) && (strcmp (STRING (tr.pHit->v.classname), "func_door") == 0 || strcmp (STRING (tr.pHit->v.classname), "func_plat") == 0 || strcmp (STRING (tr.pHit->v.classname), "func_train") == 0))
m_liftEntity = tr.pHit;
@ -801,7 +801,7 @@ bool Bot::DoWaypointNav (void)
// if some bot is following a bot going into lift - he should take the same lift to go
for (int i = 0; i < GetMaxClients (); i++)
{
Bot *bot = botMgr.GetBot (i);
Bot *bot = bots.GetBot (i);
if (bot == NULL || bot == this)
continue;
@ -840,7 +840,7 @@ bool Bot::DoWaypointNav (void)
for (int i = 0; i < GetMaxClients (); i++)
{
Bot *bot = botMgr.GetBot (i);
Bot *bot = bots.GetBot (i);
if (bot == NULL)
continue; // skip invalid bots
@ -898,7 +898,7 @@ bool Bot::DoWaypointNav (void)
// is lift activated and bot is standing on it and lift is moving ?
if (m_liftState == LIFT_LOOKING_BUTTON_INSIDE || m_liftState == LIFT_ENTERING_IN || m_liftState == LIFT_WAIT_FOR_TEAMMATES || m_liftState == LIFT_WAITING_FOR)
{
if (pev->groundentity == m_liftEntity && m_liftEntity->v.velocity.z != 0 && IsOnFloor () && ((waypoint.GetPath (m_prevWptIndex[0])->flags & FLAG_LIFT) || !IsEntityNull (m_targetEntity)))
if (pev->groundentity == m_liftEntity && m_liftEntity->v.velocity.z != 0 && IsOnFloor () && ((waypoints.GetPath (m_prevWptIndex[0])->flags & FLAG_LIFT) || !IsEntityNull (m_targetEntity)))
{
m_liftState = LIFT_TRAVELING_BY;
m_liftUsageTime = GetWorldTime () + 14.0;
@ -941,7 +941,7 @@ bool Bot::DoWaypointNav (void)
if (m_buttonPushTime + 8.0 >= GetWorldTime ())
{
if ((m_prevWptIndex[0] >= 0) && (m_prevWptIndex[0] < g_numWaypoints))
m_destOrigin = waypoint.GetPath (m_prevWptIndex[0])->origin;
m_destOrigin = waypoints.GetPath (m_prevWptIndex[0])->origin;
else
m_destOrigin = pev->origin;
@ -983,7 +983,7 @@ bool Bot::DoWaypointNav (void)
if (liftUsed)
{
if (m_prevWptIndex[0] >= 0 && m_prevWptIndex[0] < g_numWaypoints)
m_destOrigin = waypoint.GetPath (m_prevWptIndex[0])->origin;
m_destOrigin = waypoints.GetPath (m_prevWptIndex[0])->origin;
else
m_destOrigin = button->v.origin;
@ -1016,10 +1016,10 @@ bool Bot::DoWaypointNav (void)
{
if ((m_prevWptIndex[0] >= 0) && (m_prevWptIndex[0] < g_numWaypoints))
{
if (!(waypoint.GetPath (m_prevWptIndex[0])->flags & FLAG_LIFT))
m_destOrigin = waypoint.GetPath (m_prevWptIndex[0])->origin;
if (!(waypoints.GetPath (m_prevWptIndex[0])->flags & FLAG_LIFT))
m_destOrigin = waypoints.GetPath (m_prevWptIndex[0])->origin;
else if ((m_prevWptIndex[1] >= 0) && (m_prevWptIndex[0] < g_numWaypoints))
m_destOrigin = waypoint.GetPath (m_prevWptIndex[1])->origin;
m_destOrigin = waypoints.GetPath (m_prevWptIndex[1])->origin;
}
if ((pev->origin - m_destOrigin).GetLengthSquared () < 100)
@ -1040,7 +1040,7 @@ bool Bot::DoWaypointNav (void)
// bot fall down somewhere inside the lift's groove :)
if (pev->groundentity != m_liftEntity && m_prevWptIndex[0] >= 0 && m_prevWptIndex[0] < g_numWaypoints)
{
if ((waypoint.GetPath (m_prevWptIndex[0])->flags & FLAG_LIFT) && (m_currentPath->origin.z - pev->origin.z) > 50.0 && (waypoint.GetPath (m_prevWptIndex[0])->origin.z - pev->origin.z) > 50.0)
if ((waypoints.GetPath (m_prevWptIndex[0])->flags & FLAG_LIFT) && (m_currentPath->origin.z - pev->origin.z) > 50.0 && (waypoints.GetPath (m_prevWptIndex[0])->origin.z - pev->origin.z) > 50.0)
{
m_liftState = LIFT_NO_NEARBY;
m_liftEntity = NULL;
@ -1084,7 +1084,7 @@ bool Bot::DoWaypointNav (void)
if (m_prevWptIndex[0] >= 0 && m_prevWptIndex[0] < g_numWaypoints)
{
if (!(waypoint.GetPath (m_prevWptIndex[0])->flags & FLAG_LIFT))
if (!(waypoints.GetPath (m_prevWptIndex[0])->flags & FLAG_LIFT))
ChangeWptIndex (m_prevWptIndex[0]);
else
FindWaypoint ();
@ -1237,13 +1237,13 @@ bool Bot::DoWaypointNav (void)
// bot within 'hearable' bomb tick noises?
if (bombOrigin != nullvec)
{
float distance = (bombOrigin - waypoint.GetPath (GetTask ()->data)->origin).GetLength ();
float distance = (bombOrigin - waypoints.GetPath (GetTask ()->data)->origin).GetLength ();
if (distance > 512.0)
waypoint.SetGoalVisited (GetTask ()->data); // doesn't hear so not a good goal
waypoints.SetGoalVisited (GetTask ()->data); // doesn't hear so not a good goal
}
else
waypoint.SetGoalVisited (GetTask ()->data); // doesn't hear so not a good goal
waypoints.SetGoalVisited (GetTask ()->data); // doesn't hear so not a good goal
}
HeadTowardWaypoint (); // do the actual movement checking
}
@ -1270,7 +1270,7 @@ void Bot::FindShortestPath (int srcIndex, int destIndex)
while (srcIndex != destIndex)
{
srcIndex = *(waypoint.m_pathMatrix + (srcIndex * g_numWaypoints) + destIndex);
srcIndex = *(waypoints.m_pathMatrix + (srcIndex * g_numWaypoints) + destIndex);
if (srcIndex < 0)
{
@ -1415,7 +1415,7 @@ float gfunctionKillsDistT (int currentIndex, int parentIndex)
float cost = (g_experienceData + (currentIndex * g_numWaypoints) + currentIndex)->team0Damage + g_highestDamageT;
Path *current = waypoint.GetPath (currentIndex);
Path *current = waypoints.GetPath (currentIndex);
for (int i = 0; i < MAX_PATH_INDEX; i++)
{
@ -1428,7 +1428,7 @@ float gfunctionKillsDistT (int currentIndex, int parentIndex)
if (current->flags & FLAG_CROUCH)
cost *= 1.5;
return waypoint.GetPathDistance (parentIndex, currentIndex) + cost;
return waypoints.GetPathDistance (parentIndex, currentIndex) + cost;
}
@ -1441,7 +1441,7 @@ float gfunctionKillsDistCT (int currentIndex, int parentIndex)
float cost = (g_experienceData + (currentIndex * g_numWaypoints) + currentIndex)->team1Damage + g_highestDamageCT;
Path *current = waypoint.GetPath (currentIndex);
Path *current = waypoints.GetPath (currentIndex);
for (int i = 0; i < MAX_PATH_INDEX; i++)
{
@ -1454,14 +1454,14 @@ float gfunctionKillsDistCT (int currentIndex, int parentIndex)
if (current->flags & FLAG_CROUCH)
cost *= 1.5;
return waypoint.GetPathDistance (parentIndex, currentIndex) + cost;
return waypoints.GetPathDistance (parentIndex, currentIndex) + cost;
}
float gfunctionKillsDistCTWithHostage (int currentIndex, int parentIndex)
{
// least kills and number of nodes to goal for a team
Path *current = waypoint.GetPath (currentIndex);
Path *current = waypoints.GetPath (currentIndex);
if (current->flags & FLAG_NOHOSTAGE)
return 65355;
@ -1478,7 +1478,7 @@ float gfunctionKillsT (int currentIndex, int)
float cost = (g_experienceData + (currentIndex * g_numWaypoints) + currentIndex)->team0Damage;
Path *current = waypoint.GetPath (currentIndex);
Path *current = waypoints.GetPath (currentIndex);
for (int i = 0; i < MAX_PATH_INDEX; i++)
{
@ -1503,7 +1503,7 @@ float gfunctionKillsCT (int currentIndex, int parentIndex)
float cost = (g_experienceData + (currentIndex * g_numWaypoints) + currentIndex)->team1Damage;
Path *current = waypoint.GetPath (currentIndex);
Path *current = waypoints.GetPath (currentIndex);
for (int i = 0; i < MAX_PATH_INDEX; i++)
{
@ -1526,7 +1526,7 @@ float gfunctionKillsCTWithHostage (int currentIndex, int parentIndex)
if (parentIndex == -1)
return 0;
Path *current = waypoint.GetPath (currentIndex);
Path *current = waypoints.GetPath (currentIndex);
if (current->flags & FLAG_NOHOSTAGE)
return 65355;
@ -1542,8 +1542,8 @@ float gfunctionPathDist (int currentIndex, int parentIndex)
if (parentIndex == -1)
return 0;
Path *parent = waypoint.GetPath (parentIndex);
Path *current = waypoint.GetPath (currentIndex);
Path *parent = waypoints.GetPath (parentIndex);
Path *current = waypoints.GetPath (currentIndex);
for (int i = 0; i < MAX_PATH_INDEX; i++)
{
@ -1561,7 +1561,7 @@ float gfunctionPathDist (int currentIndex, int parentIndex)
float gfunctionPathDistWithHostage (int currentIndex, int parentIndex)
{
Path *current = waypoint.GetPath (currentIndex);
Path *current = waypoints.GetPath (currentIndex);
if (current->flags & FLAG_NOHOSTAGE)
return 65355;
@ -1576,8 +1576,8 @@ float hfunctionSquareDist (int index, int, int goalIndex)
{
// square distance heuristic
Path *start = waypoint.GetPath (index);
Path *goal = waypoint.GetPath (goalIndex);
Path *start = waypoints.GetPath (index);
Path *goal = waypoints.GetPath (goalIndex);
#if 0
float deltaX = fabsf (start->origin.x - goal->origin.x);
@ -1601,7 +1601,7 @@ float hfunctionSquareDistWithHostage (int index, int startIndex, int goalIndex)
{
// square distance heuristic with hostages
if (waypoint.GetPath (startIndex)->flags & FLAG_NOHOSTAGE)
if (waypoints.GetPath (startIndex)->flags & FLAG_NOHOSTAGE)
return 65355;
return hfunctionSquareDist (index, startIndex, goalIndex);
@ -1758,7 +1758,7 @@ void Bot::FindPath (int srcIndex, int destIndex, unsigned char pathType)
// now expand the current node
for (int i = 0; i < MAX_PATH_INDEX; i++)
{
int currentChild = waypoint.GetPath (currentIndex)->index[i];
int currentChild = waypoints.GetPath (currentIndex)->index[i];
if (currentChild == -1)
continue;
@ -1806,20 +1806,20 @@ int Bot::GetAimingWaypoint (const Vector &to)
// return the most distant waypoint which is seen from the bot to the target and is within count
if (m_currentWaypointIndex == -1)
m_currentWaypointIndex = ChangeWptIndex (waypoint.FindNearest (pev->origin));
m_currentWaypointIndex = ChangeWptIndex (waypoints.FindNearest (pev->origin));
int srcIndex = m_currentWaypointIndex;
int destIndex = waypoint.FindNearest (to);
int destIndex = waypoints.FindNearest (to);
int bestIndex = srcIndex;
while (destIndex != srcIndex)
{
destIndex = *(waypoint.m_pathMatrix + (destIndex * g_numWaypoints) + srcIndex);
destIndex = *(waypoints.m_pathMatrix + (destIndex * g_numWaypoints) + srcIndex);
if (destIndex < 0)
break;
if (waypoint.IsVisible (m_currentWaypointIndex, destIndex))
if (waypoints.IsVisible (m_currentWaypointIndex, destIndex))
{
bestIndex = destIndex;
break;
@ -1854,11 +1854,11 @@ bool Bot::FindWaypoint (void)
#endif
continue;
if ((g_mapType & MAP_CS) && HasHostage () && (waypoint.GetPath (i)->flags & FLAG_NOHOSTAGE))
if ((g_mapType & MAP_CS) && HasHostage () && (waypoints.GetPath (i)->flags & FLAG_NOHOSTAGE))
continue;
// ignore non-reacheable waypoints...
if (!waypoint.Reachable (this, i))
if (!waypoints.Reachable (this, i))
continue;
// check if waypoint is already used by another bot...
@ -1869,7 +1869,7 @@ bool Bot::FindWaypoint (void)
}
// now pick 1-2 random waypoints that near the bot
float distance = (waypoint.GetPath (i)->origin - pev->origin).GetLengthSquared ();
float distance = (waypoints.GetPath (i)->origin - pev->origin).GetLengthSquared ();
// now fill the waypoint list
for (int j = 0; j < 3; j++)
@ -1902,7 +1902,7 @@ bool Bot::FindWaypoint (void)
i = 0;
Array <int> found;
waypoint.FindInRadius (found, 256.0f, pev->origin);
waypoints.FindInRadius (found, 256.0f, pev->origin);
if (!found.IsEmpty ())
{
@ -1913,7 +1913,7 @@ bool Bot::FindWaypoint (void)
{
int index = found.Pop ();
if (!waypoint.Reachable (this, index))
if (!waypoints.Reachable (this, index))
continue;
waypointIndeces[i] = index;
@ -2042,7 +2042,7 @@ int Bot::ChangeWptIndex(int waypointIndex)
m_currentWaypointIndex = waypointIndex;
m_navTimeset = GetWorldTime ();
m_currentPath = waypoint.GetPath (m_currentWaypointIndex);
m_currentPath = waypoints.GetPath (m_currentWaypointIndex);
m_waypointFlags = m_currentPath->flags;
return m_currentWaypointIndex; // to satisfy static-code analyzers
@ -2052,7 +2052,7 @@ int Bot::ChooseBombWaypoint (void)
{
// this function finds the best goal (bomb) waypoint for CTs when searching for a planted bomb.
Array <int> goals = waypoint.m_goalPoints;
Array <int> goals = waypoints.m_goalPoints;
if (goals.IsEmpty ())
return Random.Long (0, g_numWaypoints - 1); // reliability check
@ -2069,7 +2069,7 @@ int Bot::ChooseBombWaypoint (void)
// find nearest goal waypoint either to bomb (if "heard" or player)
FOR_EACH_AE (goals, i)
{
float distance = (waypoint.GetPath (goals[i])->origin - bombOrigin).GetLengthSquared ();
float distance = (waypoints.GetPath (goals[i])->origin - bombOrigin).GetLengthSquared ();
// check if we got more close distance
if (distance < lastDistance)
@ -2079,7 +2079,7 @@ int Bot::ChooseBombWaypoint (void)
}
}
while (waypoint.IsGoalVisited (goal))
while (waypoints.IsGoalVisited (goal))
{
goal = goals.GetRandomElement ();
@ -2105,8 +2105,8 @@ int Bot::FindDefendWaypoint (const Vector &origin)
minDistance[i] = 128;
}
int posIndex = waypoint.FindNearest (origin);
int srcIndex = waypoint.FindNearest (pev->origin);
int posIndex = waypoints.FindNearest (origin);
int srcIndex = waypoints.FindNearest (pev->origin);
// some of points not found, return random one
if (srcIndex == -1 || posIndex == -1)
@ -2115,17 +2115,17 @@ int Bot::FindDefendWaypoint (const Vector &origin)
for (int i = 0; i < g_numWaypoints; i++) // find the best waypoint now
{
// exclude ladder & current waypoints
if ((waypoint.GetPath (i)->flags & FLAG_LADDER) || i == srcIndex || !waypoint.IsVisible (i, posIndex) || IsPointOccupied (i))
if ((waypoints.GetPath (i)->flags & FLAG_LADDER) || i == srcIndex || !waypoints.IsVisible (i, posIndex) || IsPointOccupied (i))
continue;
// use the 'real' pathfinding distances
int distances = waypoint.GetPathDistance (srcIndex, i);
int distances = waypoints.GetPathDistance (srcIndex, i);
// skip wayponts with distance more than 1024 units
if (distances > 1248.0f)
continue;
TraceLine (waypoint.GetPath (i)->origin, waypoint.GetPath (posIndex)->origin, true, true, GetEntity (), &tr);
TraceLine (waypoints.GetPath (i)->origin, waypoints.GetPath (posIndex)->origin, true, true, GetEntity (), &tr);
// check if line not hit anything
if (tr.flFraction != 1.0)
@ -2192,7 +2192,7 @@ int Bot::FindDefendWaypoint (const Vector &origin)
for (int i = 0; i < g_numWaypoints; i++)
{
if ((waypoint.GetPath (i)->origin - origin).GetLength () <= 1248.0f && !IsPointOccupied (i))
if ((waypoints.GetPath (i)->origin - origin).GetLength () <= 1248.0f && !IsPointOccupied (i))
found.Push (i);
}
@ -2224,7 +2224,7 @@ int Bot::FindCoverWaypoint (float maxDistance)
maxDistance = 300.0;
int srcIndex = m_currentWaypointIndex;
int enemyIndex = waypoint.FindNearest (m_lastEnemyOrigin);
int enemyIndex = waypoints.FindNearest (m_lastEnemyOrigin);
Array <int> enemyIndices;
int waypointIndex[MAX_PATH_INDEX];
@ -2242,8 +2242,8 @@ int Bot::FindCoverWaypoint (float maxDistance)
// now get enemies neigbouring points
for (int i = 0; i < MAX_PATH_INDEX; i++)
{
if (waypoint.GetPath (enemyIndex)->index[i] != -1)
enemyIndices.Push (waypoint.GetPath (enemyIndex)->index[i]);
if (waypoints.GetPath (enemyIndex)->index[i] != -1)
enemyIndices.Push (waypoints.GetPath (enemyIndex)->index[i]);
}
// ensure we're on valid point
@ -2253,14 +2253,14 @@ int Bot::FindCoverWaypoint (float maxDistance)
for (int i = 0; i < g_numWaypoints; i++)
{
// exclude ladder, current waypoints and waypoints seen by the enemy
if ((waypoint.GetPath (i)->flags & FLAG_LADDER) || i == srcIndex || waypoint.IsVisible (enemyIndex, i))
if ((waypoints.GetPath (i)->flags & FLAG_LADDER) || i == srcIndex || waypoints.IsVisible (enemyIndex, i))
continue;
bool neighbourVisible = false; // now check neighbour waypoints for visibility
FOR_EACH_AE (enemyIndices, j)
{
if (waypoint.IsVisible (enemyIndices[j], i))
if (waypoints.IsVisible (enemyIndices[j], i))
{
neighbourVisible = true;
break;
@ -2272,8 +2272,8 @@ int Bot::FindCoverWaypoint (float maxDistance)
continue;
// use the 'real' pathfinding distances
int distances = waypoint.GetPathDistance (srcIndex, i);
int enemyDistance = waypoint.GetPathDistance (enemyIndex, i);
int distances = waypoints.GetPathDistance (srcIndex, i);
int enemyDistance = waypoints.GetPathDistance (enemyIndex, i);
if (distances >= enemyDistance)
continue;
@ -2337,7 +2337,7 @@ int Bot::FindCoverWaypoint (float maxDistance)
{
if (waypointIndex[i] != -1)
{
TraceLine (m_lastEnemyOrigin + Vector (0, 0, 36), waypoint.GetPath (waypointIndex[i])->origin, true, true, GetEntity (), &tr);
TraceLine (m_lastEnemyOrigin + Vector (0, 0, 36), waypoints.GetPath (waypointIndex[i])->origin, true, true, GetEntity (), &tr);
if (tr.flFraction < 1.0)
return waypointIndex[i];
@ -2366,9 +2366,9 @@ bool Bot::GetBestNextWaypoint (void)
{
int id = m_currentPath->index[i];
if (id != -1 && waypoint.IsConnected (id, m_navNode->next->index) && waypoint.IsConnected (m_currentWaypointIndex, id))
if (id != -1 && waypoints.IsConnected (id, m_navNode->next->index) && waypoints.IsConnected (m_currentWaypointIndex, id))
{
if (waypoint.GetPath (id)->flags & FLAG_LADDER) // don't use ladder waypoints as alternative
if (waypoints.GetPath (id)->flags & FLAG_LADDER) // don't use ladder waypoints as alternative
continue;
if (!IsPointOccupied (id))
@ -2435,7 +2435,7 @@ bool Bot::HeadTowardWaypoint (void)
if (m_baseAgressionLevel < kills && HasPrimaryWeapon ())
{
PushTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + Random.Float (m_difficulty * 0.5, m_difficulty) * 5, true);
PushTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, FindDefendWaypoint (waypoint.GetPath (nextIndex)->origin), GetWorldTime () + Random.Float (3.0f, 10.0f), true);
PushTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, FindDefendWaypoint (waypoints.GetPath (nextIndex)->origin), GetWorldTime () + Random.Float (3.0f, 10.0f), true);
}
}
else if (g_botsCanPause && !IsOnLadder () && !IsInWater () && !m_currentTravelFlags && IsOnFloor ())
@ -2479,8 +2479,8 @@ bool Bot::HeadTowardWaypoint (void)
{
for (int i = 0; i < MAX_PATH_INDEX; i++)
{
Path *path = waypoint.GetPath (m_navNode->index);
Path *next = waypoint.GetPath (m_navNode->next->index);
Path *path = waypoints.GetPath (m_navNode->index);
Path *next = waypoints.GetPath (m_navNode->next->index);
if (path->index[i] == m_navNode->next->index && (path->connectionFlags[i] & PATHFLAG_JUMP))
{
@ -2500,12 +2500,12 @@ bool Bot::HeadTowardWaypoint (void)
SelectWeaponByName ("weapon_knife"); // draw out the knife if we needed
// bot not already on ladder but will be soon?
if ((waypoint.GetPath (destIndex)->flags & FLAG_LADDER) && !IsOnLadder ())
if ((waypoints.GetPath (destIndex)->flags & FLAG_LADDER) && !IsOnLadder ())
{
// get ladder waypoints used by other (first moving) bots
for (int c = 0; c < GetMaxClients (); c++)
{
Bot *otherBot = botMgr.GetBot (c);
Bot *otherBot = bots.GetBot (c);
// if another bot uses this ladder, wait 3 secs
if (otherBot != NULL && otherBot != this && IsAlive (otherBot->GetEntity ()) && otherBot->m_currentWaypointIndex == m_navNode->index)
@ -3112,10 +3112,10 @@ int Bot::GetAimingWaypoint (void)
for (int i = 0; i < g_numWaypoints; i++)
{
if (currentWaypoint == i || !waypoint.IsVisible (currentWaypoint, i))
if (currentWaypoint == i || !waypoints.IsVisible (currentWaypoint, i))
continue;
Path *path = waypoint.GetPath (i);
Path *path = waypoints.GetPath (i);
if (count < 3)
{
@ -3257,7 +3257,7 @@ int Bot::FindPlantedBomb (void)
{
if (strcmp (STRING (bombEntity->v.model) + 9, "c4.mdl") == 0)
{
int nearestIndex = waypoint.FindNearest (GetEntityOrigin (bombEntity));
int nearestIndex = waypoints.FindNearest (GetEntityOrigin (bombEntity));
if (nearestIndex >= 0 && nearestIndex < g_numWaypoints)
return nearestIndex;
@ -3276,7 +3276,7 @@ bool Bot::IsPointOccupied (int index)
// first check if current waypoint of one of the bots is index waypoint
for (int i = 0; i < GetMaxClients (); i++)
{
Bot *bot = botMgr.GetBot (i);
Bot *bot = bots.GetBot (i);
if (bot == NULL || bot == this)
continue;
@ -3287,7 +3287,7 @@ bool Bot::IsPointOccupied (int index)
int occupyId = GetShootingConeDeviation (bot->GetEntity (), &pev->origin) >= 0.7f ? bot->m_prevWptIndex[0] : m_currentWaypointIndex;
// length check
float length = (waypoint.GetPath (occupyId)->origin - waypoint.GetPath (index)->origin).GetLengthSquared ();
float length = (waypoints.GetPath (occupyId)->origin - waypoints.GetPath (index)->origin).GetLengthSquared ();
if (occupyId == index || bot->GetTask ()->data == index || length < GET_SQUARE (64.0f))
return true;

View file

@ -255,7 +255,7 @@ void NetworkMsg::Execute (void *p)
break;
case 2:
botMgr.SetDeathMsgState (true);
bots.SetDeathMsgState (true);
if (killerIndex != 0 && killerIndex != victimIndex)
{
@ -270,7 +270,7 @@ void NetworkMsg::Execute (void *p)
// need to send congrats on well placed shot
for (int i = 0; i < GetMaxClients (); i++)
{
Bot *bot = botMgr.GetBot (i);
Bot *bot = bots.GetBot (i);
if (bot != NULL && IsAlive (bot->GetEntity ()) && killer != bot->GetEntity () && bot->EntityIsVisible (victim->v.origin) && GetTeam (killer) == GetTeam (bot->GetEntity ()) && GetTeam (killer) != GetTeam (victim))
{
@ -287,7 +287,7 @@ void NetworkMsg::Execute (void *p)
// notice nearby to victim teammates, that attacker is near
for (int i = 0; i < GetMaxClients (); i++)
{
Bot *bot = botMgr.GetBot (i);
Bot *bot = bots.GetBot (i);
if (bot != NULL && IsAlive (bot->GetEntity ()) && GetTeam (bot->GetEntity ()) == GetTeam (victim) && IsVisible (killer->v.origin, bot->GetEntity ()) && IsEntityNull (bot->m_enemy) && GetTeam (killer) != GetTeam (victim))
{
@ -299,7 +299,7 @@ void NetworkMsg::Execute (void *p)
}
}
Bot *bot = botMgr.GetBot (killer);
Bot *bot = bots.GetBot (killer);
// is this message about a bot who killed somebody?
if (bot != NULL)
@ -307,7 +307,7 @@ void NetworkMsg::Execute (void *p)
else // did a human kill a bot on his team?
{
Bot *target = botMgr.GetBot (victim);
Bot *target = bots.GetBot (victim);
if (target != NULL)
{
@ -393,11 +393,11 @@ void NetworkMsg::Execute (void *p)
if (FStrEq (PTR_TO_STR (p), "#CTs_Win"))
{
botMgr.SetLastWinner (TEAM_CF); // update last winner for economics
bots.SetLastWinner (TEAM_CF); // update last winner for economics
if (yb_communication_type.GetInt () == 2)
{
Bot *bot = botMgr.FindOneValidAliveBot ();
Bot *bot = bots.FindOneValidAliveBot ();
if (bot != NULL && IsAlive (bot->GetEntity ()))
bot->HandleChatterMessage (PTR_TO_STR (p));
@ -406,23 +406,23 @@ void NetworkMsg::Execute (void *p)
if (FStrEq (PTR_TO_STR (p), "#Game_will_restart_in"))
{
botMgr.CheckTeamEconomics (TEAM_CF, true);
botMgr.CheckTeamEconomics (TEAM_TF, true);
bots.CheckTeamEconomics (TEAM_CF, true);
bots.CheckTeamEconomics (TEAM_TF, true);
}
if (FStrEq (PTR_TO_STR (p), "#Terrorists_Win"))
{
botMgr.SetLastWinner (TEAM_TF); // update last winner for economics
bots.SetLastWinner (TEAM_TF); // update last winner for economics
if (yb_communication_type.GetInt () == 2)
{
Bot *bot = botMgr.FindOneValidAliveBot ();
Bot *bot = bots.FindOneValidAliveBot ();
if (bot != NULL && IsAlive (bot->GetEntity ()))
bot->HandleChatterMessage (PTR_TO_STR (p));
}
}
waypoint.SetBombPosition (true);
waypoints.SetBombPosition (true);
}
else if (!g_bombPlanted && FStrEq (PTR_TO_STR (p), "#Bomb_Planted"))
{
@ -431,7 +431,7 @@ void NetworkMsg::Execute (void *p)
for (int i = 0; i < GetMaxClients (); i++)
{
Bot *bot = botMgr.GetBot (i);
Bot *bot = bots.GetBot (i);
if (bot != NULL && IsAlive (bot->GetEntity ()))
{
@ -442,7 +442,7 @@ void NetworkMsg::Execute (void *p)
bot->ChatterMessage (Chatter_WhereIsTheBomb);
}
}
waypoint.SetBombPosition ();
waypoints.SetBombPosition ();
}
else if (m_bot != NULL && FStrEq (PTR_TO_STR (p), "#Switch_To_BurstFire"))
m_bot->m_weaponBurstMode = BM_ON;

View file

@ -287,7 +287,7 @@ void DecalTrace (entvars_t *pev, TraceResult *trace, int logotypeIndex)
void FreeLibraryMemory (void)
{
// this function free's all allocated memory
waypoint.Init (); // frees waypoint data
waypoints.Init (); // frees waypoint data
locale.Destroy (); // clear language
delete [] g_experienceData;
@ -731,18 +731,18 @@ void RoundInit (void)
g_roundEnded = false;
// check team economics
botMgr.CheckTeamEconomics (TEAM_TF);
botMgr.CheckTeamEconomics (TEAM_CF);
bots.CheckTeamEconomics (TEAM_TF);
bots.CheckTeamEconomics (TEAM_CF);
for (int i = 0; i < GetMaxClients (); i++)
{
if (botMgr.GetBot (i))
botMgr.GetBot (i)->NewRound ();
if (bots.GetBot (i))
bots.GetBot (i)->NewRound ();
g_radioSelect[i] = 0;
}
waypoint.SetBombPosition (true);
waypoint.ClearGoalScore ();
waypoints.SetBombPosition (true);
waypoints.ClearGoalScore ();
g_bombSayString = false;
g_timeBombPlanted = 0.0;
@ -791,7 +791,7 @@ bool IsValidPlayer (edict_t *ent)
if (ent->v.flags & FL_PROXY)
return false;
if ((ent->v.flags & (FL_CLIENT | FL_FAKECLIENT)) || botMgr.GetBot (ent) != NULL)
if ((ent->v.flags & (FL_CLIENT | FL_FAKECLIENT)) || bots.GetBot (ent) != NULL)
return !IsNullString (STRING (ent->v.netname));
return false;
@ -810,7 +810,7 @@ bool IsPlayerVIP (edict_t *ent)
bool IsValidBot (edict_t *ent)
{
if (botMgr.GetBot (ent) != NULL || (!IsEntityNull (ent) && (ent->v.flags & FL_FAKECLIENT)))
if (bots.GetBot (ent) != NULL || (!IsEntityNull (ent) && (ent->v.flags & FL_FAKECLIENT)))
return true;
return false;
@ -1030,7 +1030,7 @@ void CheckWelcomeMessage (void)
WRITE_SHORT (FixedUnsigned16 (2, 1 << 8));
WRITE_SHORT (FixedUnsigned16 (6, 1 << 8));
WRITE_SHORT (FixedUnsigned16 (0.1, 1 << 8));
WRITE_STRING (FormatBuffer ("\nServer is running YaPB v%s (Build: %u)\nDeveloped by %s\n\n%s", PRODUCT_VERSION, GenerateBuildNumber (), PRODUCT_AUTHOR, waypoint.GetInfo ()));
WRITE_STRING (FormatBuffer ("\nServer is running YaPB v%s (Build: %u)\nDeveloped by %s\n\n%s", PRODUCT_VERSION, GenerateBuildNumber (), PRODUCT_AUTHOR, waypoints.GetInfo ()));
MESSAGE_END ();
receiveTime = 0.0;
@ -1256,7 +1256,7 @@ bool FindNearestPlayer (void **pvHolder, edict_t *to, float searchDistance, bool
// fill the holder
if (needBot)
*pvHolder = reinterpret_cast <void *> (botMgr.GetBot (survive));
*pvHolder = reinterpret_cast <void *> (bots.GetBot (survive));
else
*pvHolder = reinterpret_cast <void *> (survive);

View file

@ -174,8 +174,8 @@ void Waypoint::Add (int flags, const Vector &waypointOrigin)
if (waypointOrigin == nullvec)
newOrigin = g_hostEntity->v.origin;
if (botMgr.GetBotsNum () > 0)
botMgr.RemoveAll ();
if (bots.GetBotsNum () > 0)
bots.RemoveAll ();
g_waypointsChanged = true;
@ -459,8 +459,8 @@ void Waypoint::Delete (void)
if (g_numWaypoints < 1)
return;
if (botMgr.GetBotsNum () > 0)
botMgr.RemoveAll ();
if (bots.GetBotsNum () > 0)
bots.RemoveAll ();
int index = FindNearest (g_hostEntity->v.origin, 50.0);
@ -1210,7 +1210,7 @@ bool Waypoint::Load (void)
InitVisibilityTab ();
InitExperienceTab ();
botMgr.InitQuota ();
bots.InitQuota ();
extern ConVar yb_debug_goal;
yb_debug_goal.SetInt (-1);
@ -2658,7 +2658,7 @@ WaypointDownloadError WaypointDownloader::DoDownload (void)
recvPosition++;
}
File fp (waypoint.CheckSubfolderFile (), "wb");
File fp (waypoints.CheckSubfolderFile (), "wb");
if (!fp.IsValid ())
{