fix: remove inappropriate chatter phrases for radio events
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b0e98d0e3f
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18b0640227
1 changed files with 2 additions and 2 deletions
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@ -13,7 +13,7 @@ Event Radio_CoverMe = cover_me, cover_me2
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// Event Radio_YouTakePoint =
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// Event Radio_YouTakePoint =
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// Event Radio_HoldPosition =
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// Event Radio_HoldPosition =
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// Event Radio_RegroupTeam =
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// Event Radio_RegroupTeam =
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Event Radio_FollowMe = lead_on_sir, lead_the_way_sir, lead_the_way, ok_sir_lets_go, lead_on_commander, lead_the_way_commander, ok_cmdr_lets_go
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// Event Radio_FollowMe =
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Event Radio_TakingFire = taking_fire_need_assistance2, i_could_use_some_help, i_could_use_some_help_over_here, help, need_help, need_help2, im_in_trouble
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Event Radio_TakingFire = taking_fire_need_assistance2, i_could_use_some_help, i_could_use_some_help_over_here, help, need_help, need_help2, im_in_trouble
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// Event Radio_GoGoGo =
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// Event Radio_GoGoGo =
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@ -24,7 +24,7 @@ Event Radio_TakingFire = taking_fire_need_assistance2, i_could_use_some_help, i_
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Event Radio_ReportTeam = report_in_team, anyone_see_them, anyone_see_anything, where_are_they, where_could_they_be
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Event Radio_ReportTeam = report_in_team, anyone_see_them, anyone_see_anything, where_are_they, where_could_they_be
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Event Radio_Affirmative = affirmative, roger_that, me_too, ill_come_with_you, ill_go_with_you, ill_go_too, i_got_your_back, i_got_your_back2, im_with_you, im_with_you, sounds_like_a_plan, good_idea
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Event Radio_Affirmative = affirmative, roger_that, me_too, ill_come_with_you, ill_go_with_you, ill_go_too, i_got_your_back, i_got_your_back2, im_with_you, im_with_you, sounds_like_a_plan, good_idea
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Event Radio_EnemySpotted = one_guy, two_of_them, three, three_of_them, a_bunch_of_them, theyre_all_over_the_place2, theyre_everywhere2, theres_too_many_of_them, theres_too_many, too_many2, the_actions_hot_here, its_a_party
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// Event Radio_EnemySpotted =
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// Event Radio_NeedBackup =
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// Event Radio_NeedBackup =
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Event Radio_SectorClear = clear, clear2, clear3, clear4, area_clear, all_clear_here, nothing_moving_over_here, all_quiet, nothing_happening_over_here, i_got_nothing, nothing, nothing_here, theres_nobody_home
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Event Radio_SectorClear = clear, clear2, clear3, clear4, area_clear, all_clear_here, nothing_moving_over_here, all_quiet, nothing_happening_over_here, i_got_nothing, nothing, nothing_here, theres_nobody_home
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Event Radio_InPosition = lets_wait_here, lets_hold_up_here_for_a_minute, im_gonna_hang_back, im_going_to_wait_here, im_waiting_here
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Event Radio_InPosition = lets_wait_here, lets_hold_up_here_for_a_minute, im_gonna_hang_back, im_going_to_wait_here, im_waiting_here
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