fix: report that a bot has heard an enemy
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3 changed files with 2 additions and 4 deletions
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@ -41,7 +41,6 @@ Event Chatter_GotBlinded = ive_been_blinded, my_eyes, i_cant_see, im_blind
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Event Chatter_GoingToPlantBomb = im_gonna_go_plant, im_gonna_go_plant_the_bomb
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Event Chatter_RescuingHostages = the_hostages_are_with_me, taking_the_hostages_to_safety, ive_got_the_hostages, i_have_the_hostages
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Event Chatter_GoingToCamp = im_going_to_camp
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Event Chatter_HearSomething = hang_on_i_heard_something, i_hear_something, i_hear_them, i_heard_them, i_heard_something_over_there
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Event Chatter_TeamKill = what_happened, noo, oh_my_god, oh_man, oh_no_sad, what_have_you_done
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Event Chatter_ReportingIn = reporting_in
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Event Chatter_GuardingPlantedC4 = bombsite_secure, bombsite_under_control
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@ -179,7 +179,6 @@ CR_DECLARE_SCOPED_ENUM (Chatter,
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GoingToPlantBomb,
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RescuingHostages,
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GoingToCamp,
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HeardNoise,
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TeamAttack,
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TeamKill,
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ReportingIn,
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@ -2643,8 +2643,8 @@ void Bot::checkRadioQueue () {
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else if ((path.flags & NodeFlag::Camp) && rg.chance (75)) {
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pushChatterMessage (Chatter::GoingToCamp);
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}
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else {
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pushChatterMessage (Chatter::HeardNoise);
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else if (m_states & Sense::HearingEnemy) {
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pushChatterMessage (Chatter::HeardTheEnemy);
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}
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}
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else if (rg.chance (30)) {
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