cfg: difficulty.cfg: update difficulty definition example

fix: some mistakes in descriptions of difficulty variables
This commit is contained in:
Владислав Сухов 2023-04-19 13:14:20 +06:00 committed by GitHub
commit 422772d3b4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -8,17 +8,17 @@
; difficulty selection.
;
; Format:
; Expret = 0.1,0.2,100,100,100
; Expert = 0.1,0.2,100,100,100
;
; As like:
; Level = minReactionTime(s),maxReactionTime(s),headshotProbability,seenThruWallChance,heardThruWallChance
; Level = minReactionTime(s),maxReactionTime(s),headshotProbability,seenThruWallChance,heardThruWallChance,maxWeaponRecoil,aimError
;
; Where:
; minReactionTime - Minimal time in seconds from time the bot first saw enemy and time he can recognize it.
; maxReactionTime - Same as above, but upper cap of the limit.
; headshotProbability - Probability bot should aim at head instead of body if body and head both visible.
; seenThruWallChance - Chance the bot will attack enemy if he believes he's there and just seen him.
; heardThruWallChance - Chance the bot will attack enemy if he believes he's there and just heard him.
; headshotProbability - The probability that the bot will aim at the head instead of body, if both body and head are visible.
; seenThruWallChance - Chance that the bot will attack the enemy if it believes that it is there and just saw it.
; heardThruWallChance - Chance that the bot will attack the enemy if it believes that it is there and just heard it.
; maxWeaponRecoil - Maximum weapon recoil to compensate by pausing fire.
; aimError - (x, y, z) offsets to add aim error to bot aiming
;