cfg: difficulty.cfg: update difficulty definition example
fix: some mistakes in descriptions of difficulty variables
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1 changed files with 5 additions and 5 deletions
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@ -8,17 +8,17 @@
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; difficulty selection.
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;
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; Format:
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; Expret = 0.1,0.2,100,100,100
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; Expert = 0.1,0.2,100,100,100
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;
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; As like:
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; Level = minReactionTime(s),maxReactionTime(s),headshotProbability,seenThruWallChance,heardThruWallChance
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; Level = minReactionTime(s),maxReactionTime(s),headshotProbability,seenThruWallChance,heardThruWallChance,maxWeaponRecoil,aimError
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;
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; Where:
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; minReactionTime - Minimal time in seconds from time the bot first saw enemy and time he can recognize it.
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; maxReactionTime - Same as above, but upper cap of the limit.
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; headshotProbability - Probability bot should aim at head instead of body if body and head both visible.
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; seenThruWallChance - Chance the bot will attack enemy if he believes he's there and just seen him.
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; heardThruWallChance - Chance the bot will attack enemy if he believes he's there and just heard him.
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; headshotProbability - The probability that the bot will aim at the head instead of body, if both body and head are visible.
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; seenThruWallChance - Chance that the bot will attack the enemy if it believes that it is there and just saw it.
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; heardThruWallChance - Chance that the bot will attack the enemy if it believes that it is there and just heard it.
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; maxWeaponRecoil - Maximum weapon recoil to compensate by pausing fire.
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; aimError - (x, y, z) offsets to add aim error to bot aiming
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;
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