parent
b50d6b198c
commit
68f2f010fd
24 changed files with 8524 additions and 8166 deletions
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@ -1,4 +1,3 @@
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//
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// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) YaPB Development Team.
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//
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@ -9,13 +8,57 @@
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#include <yapb.h>
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ConVar yb_display_menu_text ("yb_display_menu_text", "1");
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ConVar yb_display_welcome_text ("yb_display_welcome_text", "1");
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ConVar mp_roundtime ("mp_roundtime", nullptr, VT_NOREGISTER);
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ConVar mp_freezetime ("mp_freezetime", nullptr, VT_NOREGISTER, true, "0");
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BotUtils::BotUtils (void) {
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m_needToSendWelcome = false;
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m_welcomeReceiveTime = 0.0f;
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const char *format (const char *format, ...) {
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// add default messages
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m_sentences.push ("hello user,communication is acquired");
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m_sentences.push ("your presence is acknowledged");
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m_sentences.push ("high man, your in command now");
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m_sentences.push ("blast your hostile for good");
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m_sentences.push ("high man, kill some idiot here");
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m_sentences.push ("is there a doctor in the area");
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m_sentences.push ("warning, experimental materials detected");
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m_sentences.push ("high amigo, shoot some but");
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m_sentences.push ("attention, hours of work software, detected");
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m_sentences.push ("time for some bad ass explosion");
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m_sentences.push ("bad ass son of a breach device activated");
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m_sentences.push ("high, do not question this great service");
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m_sentences.push ("engine is operative, hello and goodbye");
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m_sentences.push ("high amigo, your administration has been great last day");
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m_sentences.push ("attention, expect experimental armed hostile presence");
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m_sentences.push ("warning, medical attention required");
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m_tags.push ({ "[[", "]]" });
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m_tags.push ({ "-=", "=-" });
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m_tags.push ({ "-[", "]-" });
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m_tags.push ({ "-]", "[-" });
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m_tags.push ({ "-}", "{-" });
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m_tags.push ({ "-{", "}-" });
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m_tags.push ({ "<[", "]>" });
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m_tags.push ({ "<]", "[>" });
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m_tags.push ({ "[-", "-]" });
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m_tags.push ({ "]-", "-[" });
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m_tags.push ({ "{-", "-}" });
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m_tags.push ({ "}-", "-{" });
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m_tags.push ({ "[", "]" });
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m_tags.push ({ "{", "}" });
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m_tags.push ({ "<", "[" });
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m_tags.push ({ ">", "<" });
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m_tags.push ({ "-", "-" });
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m_tags.push ({ "|", "|" });
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m_tags.push ({ "=", "=" });
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m_tags.push ({ "+", "+" });
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m_tags.push ({ "(", ")" });
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m_tags.push ({ ")", "(" });
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m_clients.resize (MAX_ENGINE_PLAYERS + 1);
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}
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const char *BotUtils::format (const char *format, ...) {
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static char strBuffer[2][MAX_PRINT_BUFFER];
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static int rotator = 0;
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@ -32,30 +75,30 @@ const char *format (const char *format, ...) {
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return ptr;
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}
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bool isAlive (edict_t *ent) {
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if (engine.isNullEntity (ent)) {
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bool BotUtils::isAlive (edict_t *ent) {
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if (game.isNullEntity (ent)) {
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return false;
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}
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return ent->v.deadflag == DEAD_NO && ent->v.health > 0 && ent->v.movetype != MOVETYPE_NOCLIP;
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}
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float getShootingConeDeviation (edict_t *ent, const Vector &position) {
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makeVectors (ent->v.v_angle);
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float BotUtils::getShootingCone (edict_t *ent, const Vector &position) {
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game.makeVectors (ent->v.v_angle);
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// he's facing it, he meant it
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return g_pGlobals->v_forward | (position - (ent->v.origin + ent->v.view_ofs)).normalize ();
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return game.vec.forward | (position - (ent->v.origin + ent->v.view_ofs)).normalize ();
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}
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bool isInViewCone (const Vector &origin, edict_t *ent) {
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return getShootingConeDeviation (ent, origin) >= cr::cosf (cr::deg2rad ((ent->v.fov > 0 ? ent->v.fov : 90.0f) * 0.5f));
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bool BotUtils::isInViewCone (const Vector &origin, edict_t *ent) {
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return getShootingCone (ent, origin) >= cr::cosf (cr::deg2rad ((ent->v.fov > 0 ? ent->v.fov : 90.0f) * 0.5f));
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}
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bool isVisible (const Vector &origin, edict_t *ent) {
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if (engine.isNullEntity (ent)) {
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bool BotUtils::isVisible (const Vector &origin, edict_t *ent) {
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if (game.isNullEntity (ent)) {
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return false;
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}
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TraceResult tr;
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engine.testLine (ent->v.origin + ent->v.view_ofs, origin, TRACE_IGNORE_EVERYTHING, ent, &tr);
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game.testLine (ent->v.origin + ent->v.view_ofs, origin, TRACE_IGNORE_EVERYTHING, ent, &tr);
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if (tr.flFraction != 1.0f) {
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return false;
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@ -63,81 +106,7 @@ bool isVisible (const Vector &origin, edict_t *ent) {
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return true;
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}
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void showMenu (edict_t *ent, MenuId menu) {
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static bool s_menusParsed = false;
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// make menus looks like we need only once
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if (!s_menusParsed) {
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extern void setupBotMenus (void);
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setupBotMenus ();
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for (int i = 0; i < BOT_MENU_TOTAL_MENUS; i++) {
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auto parsed = &g_menus[i];
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const String &translated = engine.translate (parsed->text.chars ());
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// translate all the things
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parsed->text = translated;
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// make menu looks best
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if (!(g_gameFlags & GAME_LEGACY)) {
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for (int j = 0; j < 10; j++) {
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parsed->text.replace (format ("%d.", j), format ("\\r%d.\\w", j));
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}
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}
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}
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s_menusParsed = true;
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}
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if (!isPlayer (ent)) {
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return;
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}
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Client &client = g_clients[engine.indexOfEntity (ent) - 1];
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if (menu == BOT_MENU_INVALID) {
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MessageWriter (MSG_ONE_UNRELIABLE, engine.getMessageId (NETMSG_SHOWMENU), Vector::null (), ent)
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.writeShort (0)
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.writeChar (0)
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.writeByte (0)
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.writeString ("");
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client.menu = menu;
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return;
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}
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int menuIndex = 0;
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for (; menuIndex < BOT_MENU_TOTAL_MENUS; menuIndex++) {
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if (g_menus[menuIndex].id == menu) {
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break;
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}
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}
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const auto &menuText = g_menus[menuIndex];
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const char *text = ((g_gameFlags & (GAME_XASH_ENGINE | GAME_MOBILITY)) && !yb_display_menu_text.boolean ()) ? " " : menuText.text.chars ();
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MessageWriter msg;
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while (strlen (text) >= 64) {
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msg.start (MSG_ONE_UNRELIABLE, engine.getMessageId (NETMSG_SHOWMENU), Vector::null (), ent)
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.writeShort (menuText.slots)
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.writeChar (-1)
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.writeByte (1);
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for (int i = 0; i < 64; i++) {
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msg.writeChar (text[i]);
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}
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msg.end ();
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text += 64;
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}
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MessageWriter (MSG_ONE_UNRELIABLE, engine.getMessageId (NETMSG_SHOWMENU), Vector::null (), ent)
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.writeShort (menuText.slots)
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.writeChar (-1)
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.writeByte (0)
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.writeString (text);
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client.menu = menu;
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g_engfuncs.pfnClientCommand (ent, "speak \"player/geiger1\"\n"); // Stops others from hearing menu sounds..
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}
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void traceDecals (entvars_t *pev, TraceResult *trace, int logotypeIndex) {
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void BotUtils::traceDecals (entvars_t *pev, TraceResult *trace, int logotypeIndex) {
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// this function draw spraypaint depending on the tracing results.
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static StringArray logotypes;
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@ -146,18 +115,18 @@ void traceDecals (entvars_t *pev, TraceResult *trace, int logotypeIndex) {
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logotypes = String ("{biohaz;{graf003;{graf004;{graf005;{lambda06;{target;{hand1;{spit2;{bloodhand6;{foot_l;{foot_r").split (";");
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}
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int entityIndex = -1, message = TE_DECAL;
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int decalIndex = g_engfuncs.pfnDecalIndex (logotypes[logotypeIndex].chars ());
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int decalIndex = engfuncs.pfnDecalIndex (logotypes[logotypeIndex].chars ());
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if (decalIndex < 0) {
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decalIndex = g_engfuncs.pfnDecalIndex ("{lambda06");
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decalIndex = engfuncs.pfnDecalIndex ("{lambda06");
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}
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if (trace->flFraction == 1.0f) {
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return;
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}
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if (!engine.isNullEntity (trace->pHit)) {
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if (!game.isNullEntity (trace->pHit)) {
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if (trace->pHit->v.solid == SOLID_BSP || trace->pHit->v.movetype == MOVETYPE_PUSHSTEP) {
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entityIndex = engine.indexOfEntity (trace->pHit);
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entityIndex = game.indexOfEntity (trace->pHit);
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}
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else {
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return;
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if (logotypes[logotypeIndex].contains ("{")) {
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MessageWriter (MSG_BROADCAST, SVC_TEMPENTITY)
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.writeByte (TE_PLAYERDECAL)
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.writeByte (engine.indexOfEntity (pev->pContainingEntity))
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.writeByte (game.indexOfEntity (pev->pContainingEntity))
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.writeCoord (trace->vecEndPos.x)
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.writeCoord (trace->vecEndPos.y)
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.writeCoord (trace->vecEndPos.z)
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.writeShort (static_cast <short> (engine.indexOfEntity (trace->pHit)))
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.writeShort (static_cast <short> (game.indexOfEntity (trace->pHit)))
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.writeByte (decalIndex);
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}
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else {
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@ -209,185 +178,8 @@ void traceDecals (entvars_t *pev, TraceResult *trace, int logotypeIndex) {
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}
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}
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void cleanupGarbage (void) {
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// this function free's all allocated memory
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waypoints.init (); // frees waypoint data
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delete[] g_experienceData;
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g_experienceData = nullptr;
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}
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void updateGlobalExperience (void) {
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// this function called after each end of the round to update knowledge about most dangerous waypoints for each team.
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// no waypoints, no experience used or waypoints edited or being edited?
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if (waypoints.length () < 1 || waypoints.hasChanged ()) {
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return; // no action
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}
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uint16 maxDamage; // maximum damage
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uint16 actDamage; // actual damage
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int bestIndex; // best index to store
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bool recalcKills = false;
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// get the most dangerous waypoint for this position for terrorist team
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for (int i = 0; i < waypoints.length (); i++) {
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maxDamage = 0;
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bestIndex = INVALID_WAYPOINT_INDEX;
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for (int j = 0; j < waypoints.length (); j++) {
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if (i == j) {
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continue;
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}
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actDamage = (g_experienceData + (i * waypoints.length ()) + j)->team0Damage;
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if (actDamage > maxDamage) {
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maxDamage = actDamage;
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bestIndex = j;
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}
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}
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if (maxDamage > MAX_DAMAGE_VALUE) {
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recalcKills = true;
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}
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(g_experienceData + (i * waypoints.length ()) + i)->team0DangerIndex = static_cast <short> (bestIndex);
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}
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// get the most dangerous waypoint for this position for counter-terrorist team
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for (int i = 0; i < waypoints.length (); i++) {
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maxDamage = 0;
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bestIndex = INVALID_WAYPOINT_INDEX;
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for (int j = 0; j < waypoints.length (); j++) {
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if (i == j) {
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continue;
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}
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actDamage = (g_experienceData + (i * waypoints.length ()) + j)->team1Damage;
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if (actDamage > maxDamage) {
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maxDamage = actDamage;
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bestIndex = j;
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}
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}
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if (maxDamage > MAX_DAMAGE_VALUE) {
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recalcKills = true;
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}
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(g_experienceData + (i * waypoints.length ()) + i)->team1DangerIndex = static_cast <short> (bestIndex);
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}
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// adjust values if overflow is about to happen
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if (recalcKills) {
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for (int i = 0; i < waypoints.length (); i++) {
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for (int j = 0; j < waypoints.length (); j++) {
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if (i == j) {
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continue;
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}
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int clip = (g_experienceData + (i * waypoints.length ()) + j)->team0Damage;
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clip -= static_cast <int> (MAX_DAMAGE_VALUE * 0.5);
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if (clip < 0) {
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clip = 0;
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}
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(g_experienceData + (i * waypoints.length ()) + j)->team0Damage = static_cast <uint16> (clip);
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clip = (g_experienceData + (i * waypoints.length ()) + j)->team1Damage;
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clip -= static_cast <int> (MAX_DAMAGE_VALUE * 0.5);
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if (clip < 0) {
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clip = 0;
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}
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(g_experienceData + (i * waypoints.length ()) + j)->team1Damage = static_cast <uint16> (clip);
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}
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}
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}
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g_highestKills++;
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int clip = g_highestDamageT - static_cast <int> (MAX_DAMAGE_VALUE * 0.5);
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if (clip < 1) {
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clip = 1;
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}
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g_highestDamageT = clip;
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clip = (int)g_highestDamageCT - static_cast <int> (MAX_DAMAGE_VALUE * 0.5);
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if (clip < 1) {
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clip = 1;
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}
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g_highestDamageCT = clip;
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if (g_highestKills == MAX_KILL_HISTORY) {
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for (int i = 0; i < waypoints.length (); i++) {
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(g_experienceData + (i * waypoints.length ()) + i)->team0Damage /= static_cast <uint16> (engine.maxClients () * 0.5);
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(g_experienceData + (i * waypoints.length ()) + i)->team1Damage /= static_cast <uint16> (engine.maxClients () * 0.5);
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}
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g_highestKills = 1;
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}
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}
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void initRound (void) {
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// this is called at the start of each round
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g_roundEnded = false;
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g_canSayBombPlanted = true;
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// check team economics
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for (int team = 0; team < MAX_TEAM_COUNT; team++) {
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bots.updateTeamEconomics (team);
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bots.selectLeaders (team, true);
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}
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bots.reset ();
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for (int i = 0; i < engine.maxClients (); i++) {
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auto bot = bots.getBot (i);
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if (bot != nullptr) {
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bot->newRound ();
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}
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g_radioSelect[i] = 0;
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}
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waypoints.setBombPos (true);
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waypoints.clearVisited ();
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g_bombSayString = false;
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g_timeBombPlanted = 0.0f;
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g_timeNextBombUpdate = 0.0f;
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for (int i = 0; i < MAX_TEAM_COUNT; i++) {
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g_lastRadioTime[i] = 0.0f;
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}
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g_botsCanPause = false;
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for (int i = 0; i < TASK_MAX; i++) {
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g_taskFilters[i].time = 0.0f;
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}
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updateGlobalExperience (); // update experience data on round start
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// calculate the round mid/end in world time
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g_timeRoundStart = engine.timebase () + mp_freezetime.flt ();
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g_timeRoundMid = g_timeRoundStart + mp_roundtime.flt () * 60.0f * 0.5f;
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g_timeRoundEnd = g_timeRoundStart + mp_roundtime.flt () * 60.0f;
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}
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int getWeaponPenetrationPower (int id) {
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// returns if weapon can pierce through a wall
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int i = 0;
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while (g_weaponSelect[i].id) {
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if (g_weaponSelect[i].id == id) {
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return g_weaponSelect[i].penetratePower;
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}
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i++;
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}
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return 0;
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}
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bool isPlayer (edict_t *ent) {
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if (engine.isNullEntity (ent)) {
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bool BotUtils::isPlayer (edict_t *ent) {
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if (game.isNullEntity (ent)) {
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return false;
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}
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@ -401,25 +193,25 @@ bool isPlayer (edict_t *ent) {
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return false;
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}
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bool isPlayerVIP (edict_t *ent) {
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if (!(g_mapFlags & MAP_AS)) {
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bool BotUtils::isPlayerVIP (edict_t *ent) {
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if (!game.mapIs (MAP_AS)) {
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return false;
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}
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if (!isPlayer (ent)) {
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return false;
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}
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return *(g_engfuncs.pfnInfoKeyValue (g_engfuncs.pfnGetInfoKeyBuffer (ent), "model")) == 'v';
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return *(engfuncs.pfnInfoKeyValue (engfuncs.pfnGetInfoKeyBuffer (ent), "model")) == 'v';
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}
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bool isFakeClient (edict_t *ent) {
|
||||
if (bots.getBot (ent) != nullptr || (!engine.isNullEntity (ent) && (ent->v.flags & FL_FAKECLIENT))) {
|
||||
bool BotUtils::isFakeClient (edict_t *ent) {
|
||||
if (bots.getBot (ent) != nullptr || (!game.isNullEntity (ent) && (ent->v.flags & FL_FAKECLIENT))) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool openConfig (const char *fileName, const char *errorIfNotExists, MemFile *outFile, bool languageDependant /*= false*/) {
|
||||
bool BotUtils::openConfig (const char *fileName, const char *errorIfNotExists, MemFile *outFile, bool languageDependant /*= false*/) {
|
||||
if (outFile->isValid ()) {
|
||||
outFile->close ();
|
||||
}
|
||||
|
|
@ -446,11 +238,13 @@ bool openConfig (const char *fileName, const char *errorIfNotExists, MemFile *ou
|
|||
// unload and reopen file using MemoryFile
|
||||
outFile->open (langConfig);
|
||||
}
|
||||
else
|
||||
else {
|
||||
outFile->open (format ("%s/lang/en_%s", configDir, fileName));
|
||||
}
|
||||
}
|
||||
else
|
||||
else {
|
||||
outFile->open (format ("%s/%s", configDir, fileName));
|
||||
}
|
||||
|
||||
if (!outFile->isValid ()) {
|
||||
logEntry (true, LL_ERROR, errorIfNotExists);
|
||||
|
|
@ -459,57 +253,31 @@ bool openConfig (const char *fileName, const char *errorIfNotExists, MemFile *ou
|
|||
return true;
|
||||
}
|
||||
|
||||
void checkWelcome (void) {
|
||||
void BotUtils::checkWelcome (void) {
|
||||
// the purpose of this function, is to send quick welcome message, to the listenserver entity.
|
||||
|
||||
if (engine.isDedicated ())
|
||||
return;
|
||||
|
||||
static bool messageSent = !yb_display_welcome_text.boolean ();
|
||||
static float receiveTime = 0.0f;
|
||||
|
||||
if (messageSent) {
|
||||
if (game.isDedicated () || !yb_display_welcome_text.boolean () || !m_needToSendWelcome) {
|
||||
return;
|
||||
}
|
||||
m_welcomeReceiveTime = 0.0f;
|
||||
|
||||
if (g_gameFlags & GAME_LEGACY) {
|
||||
g_gameWelcomeSent = true;
|
||||
if (game.is (GAME_LEGACY)) {
|
||||
m_needToSendWelcome = true;
|
||||
return;
|
||||
}
|
||||
bool needToSendMsg = (waypoints.length () > 0 ? m_needToSendWelcome : true);
|
||||
|
||||
if (isAlive (game.getLocalEntity ()) && m_welcomeReceiveTime < 1.0 && needToSendMsg) {
|
||||
m_welcomeReceiveTime = game.timebase () + 4.0f; // receive welcome message in four seconds after game has commencing
|
||||
}
|
||||
|
||||
static StringArray sentences;
|
||||
|
||||
if (!(g_gameFlags & (GAME_MOBILITY | GAME_XASH_ENGINE)) && sentences.empty ()) {
|
||||
// add default messages
|
||||
sentences.push ("hello user,communication is acquired");
|
||||
sentences.push ("your presence is acknowledged");
|
||||
sentences.push ("high man, your in command now");
|
||||
sentences.push ("blast your hostile for good");
|
||||
sentences.push ("high man, kill some idiot here");
|
||||
sentences.push ("is there a doctor in the area");
|
||||
sentences.push ("warning, experimental materials detected");
|
||||
sentences.push ("high amigo, shoot some but");
|
||||
sentences.push ("attention, hours of work software, detected");
|
||||
sentences.push ("time for some bad ass explosion");
|
||||
sentences.push ("bad ass son of a breach device activated");
|
||||
sentences.push ("high, do not question this great service");
|
||||
sentences.push ("engine is operative, hello and goodbye");
|
||||
sentences.push ("high amigo, your administration has been great last day");
|
||||
sentences.push ("attention, expect experimental armed hostile presence");
|
||||
sentences.push ("warning, medical attention required");
|
||||
}
|
||||
bool needToSendMsg = (waypoints.length () > 0 ? g_gameWelcomeSent : true);
|
||||
|
||||
if (isAlive (g_hostEntity) && receiveTime < 1.0 && needToSendMsg) {
|
||||
receiveTime = engine.timebase () + 4.0f; // receive welcome message in four seconds after game has commencing
|
||||
}
|
||||
|
||||
if (receiveTime > 0.0f && receiveTime < engine.timebase () && needToSendMsg) {
|
||||
if (!(g_gameFlags & (GAME_MOBILITY | GAME_XASH_ENGINE))) {
|
||||
engine.execCmd ("speak \"%s\"", sentences.random ().chars ());
|
||||
if (m_welcomeReceiveTime > 0.0f && needToSendMsg) {
|
||||
if (!game.is (GAME_MOBILITY | GAME_XASH_ENGINE)) {
|
||||
game.execCmd ("speak \"%s\"", m_sentences.random ().chars ());
|
||||
}
|
||||
engine.chatPrint ("----- %s v%s (Build: %u), {%s}, (c) %s, by %s (%s)-----", PRODUCT_SHORT_NAME, PRODUCT_VERSION, buildNumber (), PRODUCT_DATE, PRODUCT_END_YEAR, PRODUCT_AUTHOR, PRODUCT_URL);
|
||||
game.chatPrint ("----- %s v%s (Build: %u), {%s}, (c) %s, by %s (%s)-----", PRODUCT_SHORT_NAME, PRODUCT_VERSION, buildNumber (), PRODUCT_DATE, PRODUCT_END_YEAR, PRODUCT_AUTHOR, PRODUCT_URL);
|
||||
|
||||
MessageWriter (MSG_ONE, SVC_TEMPENTITY, Vector::null (), g_hostEntity)
|
||||
MessageWriter (MSG_ONE, SVC_TEMPENTITY, Vector::null (), game.getLocalEntity ())
|
||||
.writeByte (TE_TEXTMESSAGE)
|
||||
.writeByte (1)
|
||||
.writeShort (MessageWriter::fs16 (-1, 1 << 13))
|
||||
|
|
@ -529,12 +297,12 @@ void checkWelcome (void) {
|
|||
.writeShort (MessageWriter::fu16 (0.1f, 1 << 8))
|
||||
.writeString (format ("\nServer is running %s v%s (Build: %u)\nDeveloped by %s\n\n%s", PRODUCT_SHORT_NAME, PRODUCT_VERSION, buildNumber (), PRODUCT_AUTHOR, waypoints.getAuthor ()));
|
||||
|
||||
receiveTime = 0.0;
|
||||
messageSent = true;
|
||||
m_welcomeReceiveTime = 0.0f;
|
||||
m_needToSendWelcome = false;
|
||||
}
|
||||
}
|
||||
|
||||
void logEntry (bool outputToConsole, int logLevel, const char *format, ...) {
|
||||
void BotUtils::logEntry (bool outputToConsole, int logLevel, const char *format, ...) {
|
||||
// this function logs a message to the message log file root directory.
|
||||
|
||||
va_list ap;
|
||||
|
|
@ -563,7 +331,7 @@ void logEntry (bool outputToConsole, int logLevel, const char *format, ...) {
|
|||
}
|
||||
|
||||
if (outputToConsole) {
|
||||
engine.print ("%s%s", levelString, buffer);
|
||||
game.print ("%s%s", levelString, buffer);
|
||||
}
|
||||
|
||||
// now check if logging disabled
|
||||
|
|
@ -599,7 +367,7 @@ void logEntry (bool outputToConsole, int logLevel, const char *format, ...) {
|
|||
|
||||
if (logLevel == LL_FATAL) {
|
||||
bots.kickEveryone (true);
|
||||
cleanupGarbage ();
|
||||
waypoints.init ();
|
||||
|
||||
#if defined(PLATFORM_WIN32)
|
||||
DestroyWindow (GetForegroundWindow ());
|
||||
|
|
@ -616,7 +384,7 @@ void logEntry (bool outputToConsole, int logLevel, const char *format, ...) {
|
|||
}
|
||||
}
|
||||
|
||||
bool findNearestPlayer (void **pvHolder, edict_t *to, float searchDistance, bool sameTeam, bool needBot, bool isAlive, bool needDrawn, bool needBotWithC4) {
|
||||
bool BotUtils::findNearestPlayer (void **pvHolder, edict_t *to, float searchDistance, bool sameTeam, bool needBot, bool needAlive, bool needDrawn, bool needBotWithC4) {
|
||||
// this function finds nearest to to, player with set of parameters, like his
|
||||
// team, live status, search distance etc. if needBot is true, then pvHolder, will
|
||||
// be filled with bot pointer, else with edict pointer(!).
|
||||
|
|
@ -624,16 +392,14 @@ bool findNearestPlayer (void **pvHolder, edict_t *to, float searchDistance, bool
|
|||
edict_t *survive = nullptr; // pointer to temporally & survive entity
|
||||
float nearestPlayer = 4096.0f; // nearest player
|
||||
|
||||
int toTeam = engine.getTeam (to);
|
||||
|
||||
for (int i = 0; i < engine.maxClients (); i++) {
|
||||
const Client &client = g_clients[i];
|
||||
int toTeam = game.getTeam (to);
|
||||
|
||||
for (const auto &client : m_clients) {
|
||||
if (!(client.flags & CF_USED) || client.ent == to) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((sameTeam && client.team != toTeam) || (isAlive && !(client.flags & CF_ALIVE)) || (needBot && !isFakeClient (client.ent)) || (needDrawn && (client.ent->v.effects & EF_NODRAW)) || (needBotWithC4 && (client.ent->v.weapons & WEAPON_C4))) {
|
||||
if ((sameTeam && client.team != toTeam) || (needAlive && !(client.flags & CF_ALIVE)) || (needBot && !isFakeClient (client.ent)) || (needDrawn && (client.ent->v.effects & EF_NODRAW)) || (needBotWithC4 && (client.ent->v.weapons & WEAPON_C4))) {
|
||||
continue; // filter players with parameters
|
||||
}
|
||||
float distance = (client.ent->v.origin - to->v.origin).length ();
|
||||
|
|
@ -644,8 +410,9 @@ bool findNearestPlayer (void **pvHolder, edict_t *to, float searchDistance, bool
|
|||
}
|
||||
}
|
||||
|
||||
if (engine.isNullEntity (survive))
|
||||
if (game.isNullEntity (survive)) {
|
||||
return false; // nothing found
|
||||
}
|
||||
|
||||
// fill the holder
|
||||
if (needBot) {
|
||||
|
|
@ -657,26 +424,26 @@ bool findNearestPlayer (void **pvHolder, edict_t *to, float searchDistance, bool
|
|||
return true;
|
||||
}
|
||||
|
||||
void attachSoundsToClients (edict_t *ent, const char *sample, float volume) {
|
||||
void BotUtils::attachSoundsToClients (edict_t *ent, const char *sample, float volume) {
|
||||
// this function called by the sound hooking code (in emit_sound) enters the played sound into
|
||||
// the array associated with the entity
|
||||
|
||||
if (engine.isNullEntity (ent) || isEmptyStr (sample)) {
|
||||
if (game.isNullEntity (ent) || isEmptyStr (sample)) {
|
||||
return;
|
||||
}
|
||||
const Vector &origin = engine.getAbsPos (ent);
|
||||
const Vector &origin = game.getAbsPos (ent);
|
||||
|
||||
if (origin.empty ()) {
|
||||
return;
|
||||
}
|
||||
int index = engine.indexOfEntity (ent) - 1;
|
||||
int index = game.indexOfEntity (ent) - 1;
|
||||
|
||||
if (index < 0 || index >= engine.maxClients ()) {
|
||||
if (index < 0 || index >= game.maxClients ()) {
|
||||
float nearestDistance = 99999.0f;
|
||||
|
||||
// loop through all players
|
||||
for (int i = 0; i < engine.maxClients (); i++) {
|
||||
const Client &client = g_clients[i];
|
||||
for (int i = 0; i < game.maxClients (); i++) {
|
||||
const Client &client = m_clients[i];
|
||||
|
||||
if (!(client.flags & CF_USED) || !(client.flags & CF_ALIVE)) {
|
||||
continue;
|
||||
|
|
@ -692,63 +459,63 @@ void attachSoundsToClients (edict_t *ent, const char *sample, float volume) {
|
|||
}
|
||||
|
||||
// in case of worst case
|
||||
if (index < 0 || index >= engine.maxClients ()) {
|
||||
if (index < 0 || index >= game.maxClients ()) {
|
||||
return;
|
||||
}
|
||||
Client &client = g_clients[index];
|
||||
Client &client = m_clients[index];
|
||||
|
||||
if (strncmp ("player/bhit_flesh", sample, 17) == 0 || strncmp ("player/headshot", sample, 15) == 0) {
|
||||
// hit/fall sound?
|
||||
client.hearingDistance = 768.0f * volume;
|
||||
client.timeSoundLasting = engine.timebase () + 0.5f;
|
||||
client.soundPos = origin;
|
||||
client.timeSoundLasting = game.timebase () + 0.5f;
|
||||
client.sound = origin;
|
||||
}
|
||||
else if (strncmp ("items/gunpickup", sample, 15) == 0) {
|
||||
// weapon pickup?
|
||||
client.hearingDistance = 768.0f * volume;
|
||||
client.timeSoundLasting = engine.timebase () + 0.5f;
|
||||
client.soundPos = origin;
|
||||
client.timeSoundLasting = game.timebase () + 0.5f;
|
||||
client.sound = origin;
|
||||
}
|
||||
else if (strncmp ("weapons/zoom", sample, 12) == 0) {
|
||||
// sniper zooming?
|
||||
client.hearingDistance = 512.0f * volume;
|
||||
client.timeSoundLasting = engine.timebase () + 0.1f;
|
||||
client.soundPos = origin;
|
||||
client.timeSoundLasting = game.timebase () + 0.1f;
|
||||
client.sound = origin;
|
||||
}
|
||||
else if (strncmp ("items/9mmclip", sample, 13) == 0) {
|
||||
// ammo pickup?
|
||||
client.hearingDistance = 512.0f * volume;
|
||||
client.timeSoundLasting = engine.timebase () + 0.1f;
|
||||
client.soundPos = origin;
|
||||
client.timeSoundLasting = game.timebase () + 0.1f;
|
||||
client.sound = origin;
|
||||
}
|
||||
else if (strncmp ("hostage/hos", sample, 11) == 0) {
|
||||
// CT used hostage?
|
||||
client.hearingDistance = 1024.0f * volume;
|
||||
client.timeSoundLasting = engine.timebase () + 5.0f;
|
||||
client.soundPos = origin;
|
||||
client.timeSoundLasting = game.timebase () + 5.0f;
|
||||
client.sound = origin;
|
||||
}
|
||||
else if (strncmp ("debris/bustmetal", sample, 16) == 0 || strncmp ("debris/bustglass", sample, 16) == 0) {
|
||||
// broke something?
|
||||
client.hearingDistance = 1024.0f * volume;
|
||||
client.timeSoundLasting = engine.timebase () + 2.0f;
|
||||
client.soundPos = origin;
|
||||
client.timeSoundLasting = game.timebase () + 2.0f;
|
||||
client.sound = origin;
|
||||
}
|
||||
else if (strncmp ("doors/doormove", sample, 14) == 0) {
|
||||
// someone opened a door
|
||||
client.hearingDistance = 1024.0f * volume;
|
||||
client.timeSoundLasting = engine.timebase () + 3.0f;
|
||||
client.soundPos = origin;
|
||||
client.timeSoundLasting = game.timebase () + 3.0f;
|
||||
client.sound = origin;
|
||||
}
|
||||
}
|
||||
|
||||
void simulateSoundUpdates (int playerIndex) {
|
||||
void BotUtils::simulateSoundUpdates (int playerIndex) {
|
||||
// this function tries to simulate playing of sounds to let the bots hear sounds which aren't
|
||||
// captured through server sound hooking
|
||||
|
||||
if (playerIndex < 0 || playerIndex >= engine.maxClients ()) {
|
||||
if (playerIndex < 0 || playerIndex >= game.maxClients ()) {
|
||||
return; // reliability check
|
||||
}
|
||||
Client &client = g_clients[playerIndex];
|
||||
Client &client = m_clients[playerIndex];
|
||||
|
||||
float hearDistance = 0.0f;
|
||||
float timeSound = 0.0f;
|
||||
|
|
@ -756,23 +523,23 @@ void simulateSoundUpdates (int playerIndex) {
|
|||
if (client.ent->v.oldbuttons & IN_ATTACK) // pressed attack button?
|
||||
{
|
||||
hearDistance = 2048.0f;
|
||||
timeSound = engine.timebase () + 0.3f;
|
||||
timeSound = game.timebase () + 0.3f;
|
||||
}
|
||||
else if (client.ent->v.oldbuttons & IN_USE) // pressed used button?
|
||||
{
|
||||
hearDistance = 512.0f;
|
||||
timeSound = engine.timebase () + 0.5f;
|
||||
timeSound = game.timebase () + 0.5f;
|
||||
}
|
||||
else if (client.ent->v.oldbuttons & IN_RELOAD) // pressed reload button?
|
||||
{
|
||||
hearDistance = 512.0f;
|
||||
timeSound = engine.timebase () + 0.5f;
|
||||
timeSound = game.timebase () + 0.5f;
|
||||
}
|
||||
else if (client.ent->v.movetype == MOVETYPE_FLY) // uses ladder?
|
||||
{
|
||||
if (cr::abs (client.ent->v.velocity.z) > 50.0f) {
|
||||
hearDistance = 1024.0f;
|
||||
timeSound = engine.timebase () + 0.3f;
|
||||
timeSound = game.timebase () + 0.3f;
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
|
@ -781,7 +548,7 @@ void simulateSoundUpdates (int playerIndex) {
|
|||
if (mp_footsteps.boolean ()) {
|
||||
// moves fast enough?
|
||||
hearDistance = 1280.0f * (client.ent->v.velocity.length2D () / 260.0f);
|
||||
timeSound = engine.timebase () + 0.3f;
|
||||
timeSound = game.timebase () + 0.3f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -790,23 +557,52 @@ void simulateSoundUpdates (int playerIndex) {
|
|||
}
|
||||
|
||||
// some sound already associated
|
||||
if (client.timeSoundLasting > engine.timebase ()) {
|
||||
if (client.timeSoundLasting > game.timebase ()) {
|
||||
if (client.hearingDistance <= hearDistance) {
|
||||
// override it with new
|
||||
client.hearingDistance = hearDistance;
|
||||
client.timeSoundLasting = timeSound;
|
||||
client.soundPos = client.ent->v.origin;
|
||||
client.sound = client.ent->v.origin;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// just remember it
|
||||
client.hearingDistance = hearDistance;
|
||||
client.timeSoundLasting = timeSound;
|
||||
client.soundPos = client.ent->v.origin;
|
||||
client.sound = client.ent->v.origin;
|
||||
}
|
||||
}
|
||||
|
||||
int buildNumber (void) {
|
||||
void BotUtils::updateClients (void) {
|
||||
// record some stats of all players on the server
|
||||
for (int i = 0; i < game.maxClients (); i++) {
|
||||
edict_t *player = game.entityOfIndex (i + 1);
|
||||
Client &client = m_clients[i];
|
||||
|
||||
if (!game.isNullEntity (player) && (player->v.flags & FL_CLIENT)) {
|
||||
client.ent = player;
|
||||
client.flags |= CF_USED;
|
||||
|
||||
if (util.isAlive (player)) {
|
||||
client.flags |= CF_ALIVE;
|
||||
}
|
||||
else {
|
||||
client.flags &= ~CF_ALIVE;
|
||||
}
|
||||
|
||||
if (client.flags & CF_ALIVE) {
|
||||
client.origin = player->v.origin;
|
||||
simulateSoundUpdates (i);
|
||||
}
|
||||
}
|
||||
else {
|
||||
client.flags &= ~(CF_USED | CF_ALIVE);
|
||||
client.ent = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int BotUtils::buildNumber (void) {
|
||||
// this function generates build number from the compiler date macros
|
||||
|
||||
static int buildNumber = 0;
|
||||
|
|
@ -848,7 +644,7 @@ int buildNumber (void) {
|
|||
return buildNumber;
|
||||
}
|
||||
|
||||
int getWeaponData (bool needString, const char *weaponAlias, int weaponIndex) {
|
||||
int BotUtils::getWeaponAlias (bool needString, const char *weaponAlias, int weaponIndex) {
|
||||
// this function returning weapon id from the weapon alias and vice versa.
|
||||
|
||||
// structure definition for weapon tab
|
||||
|
|
@ -895,18 +691,18 @@ int getWeaponData (bool needString, const char *weaponAlias, int weaponIndex) {
|
|||
|
||||
// if we need to return the string, find by weapon id
|
||||
if (needString && weaponIndex != -1) {
|
||||
for (size_t i = 0; i < cr::arrsize (weaponTab); i++) {
|
||||
if (weaponTab[i].weaponIndex == weaponIndex) { // is weapon id found?
|
||||
return MAKE_STRING (weaponTab[i].alias);
|
||||
for (auto &tab : weaponTab) {
|
||||
if (tab.weaponIndex == weaponIndex) { // is weapon id found?
|
||||
return MAKE_STRING (tab.alias);
|
||||
}
|
||||
}
|
||||
return MAKE_STRING ("(none)"); // return none
|
||||
}
|
||||
|
||||
// else search weapon by name and return weapon id
|
||||
for (size_t i = 0; i < cr::arrsize (weaponTab); i++) {
|
||||
if (strncmp (weaponTab[i].alias, weaponAlias, strlen (weaponTab[i].alias)) == 0) {
|
||||
return weaponTab[i].weaponIndex;
|
||||
for (auto &tab : weaponTab) {
|
||||
if (strncmp (tab.alias, weaponAlias, strlen (tab.alias)) == 0) {
|
||||
return tab.weaponIndex;
|
||||
}
|
||||
}
|
||||
return -1; // no weapon was found return -1
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue