a little cleanup
fixed pvs-studio generated warnings fixed makefile remove vc debug symbols
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eab08307da
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7 changed files with 29 additions and 57 deletions
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@ -442,13 +442,13 @@ void BotManager::FillServer (int selection, int personality, int skill, int numT
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if (skill >= 0 && skill <= 20)
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randomizedSkill = g_randGen.Long (0, 20);
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else if (skill >= 20 && skill <= 40)
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else if (skill > 20 && skill <= 40)
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randomizedSkill = g_randGen.Long (20, 40);
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else if (skill >= 40 && skill <= 60)
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else if (skill > 40 && skill <= 60)
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randomizedSkill = g_randGen.Long (40, 60);
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else if (skill >= 60 && skill <= 80)
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else if (skill > 60 && skill <= 80)
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randomizedSkill = g_randGen.Long (60, 80);
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else if (skill >= 80 && skill <= 99)
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else if (skill > 80 && skill <= 99)
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randomizedSkill = g_randGen.Long (80, 99);
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else if (skill == 100)
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randomizedSkill = skill;
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@ -1052,7 +1052,7 @@ int gfunctionKillsDistT (int currentIndex, int parentIndex)
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cost *= 2;
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if (parentIndex < 0 || parentIndex > g_numWaypoints || parentIndex == currentIndex)
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return cost * ((yb_danger_factor.GetInt () * 20 / (2 * g_highestDamageT)));
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return cost * (yb_danger_factor.GetInt () * 20 / (2 * g_highestDamageT));
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return g_waypoint->GetPathDistance (parentIndex, currentIndex) + (cost * 10 * yb_danger_factor.GetInt ());
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}
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@ -1079,7 +1079,7 @@ int gfunctionKillsDistCT (int currentIndex, int parentIndex)
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cost *= 2;
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if (parentIndex < 0 || parentIndex > g_numWaypoints || parentIndex == currentIndex)
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return cost * ((yb_danger_factor.GetInt () * 20 / (2 * g_highestDamageCT)));
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return cost * (yb_danger_factor.GetInt () * 20 / (2 * g_highestDamageCT));
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return g_waypoint->GetPathDistance (parentIndex, currentIndex) + (cost * 10 * yb_danger_factor.GetInt ());
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}
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@ -1091,7 +1091,7 @@ int gfunctionKillsDistCTWithHostage (int currentIndex, int parentIndex)
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Path *current = g_waypoint->GetPath (currentIndex);
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if (current->flags & FLAG_NOHOSTAGE)
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return 65536;
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return 65355;
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else if (current->flags & (FLAG_CROUCH | FLAG_LADDER))
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return gfunctionKillsDistCT (currentIndex, parentIndex) * 500;
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@ -1192,38 +1192,38 @@ int gfunctionPathDistWithHostage (int currentIndex, int parentIndex)
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return gfunctionPathDist (currentIndex, parentIndex);
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}
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int hfunctionSquareDist (int startIndex, int goalIndex)
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int hfunctionSquareDist (int index, int, int goalIndex)
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{
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// square distance heuristic
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Path *start = g_waypoint->GetPath (startIndex);
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Path *start = g_waypoint->GetPath (index);
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Path *goal = g_waypoint->GetPath (goalIndex);
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float deltaX = fabsf (goal->origin.x - start->origin.x);
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float deltaY = fabsf (goal->origin.y - start->origin.y);
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float deltaZ = fabsf (goal->origin.z - start->origin.z);
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float deltaX = fabsf (start->origin.x - goal->origin.x);
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float deltaY = fabsf (start->origin.y - goal->origin.y);
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float deltaZ = fabsf (start->origin.z - goal->origin.z);
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return static_cast <int> (deltaX + deltaY + deltaZ);
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}
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int hfunctionSquareDistWithHostage (int startIndex, int goalIndex)
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int hfunctionSquareDistWithHostage (int index, int startIndex, int goalIndex)
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{
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// square distance heuristic with hostages
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if (g_waypoint->GetPath (startIndex)->flags & FLAG_NOHOSTAGE)
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return 65536;
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return hfunctionSquareDist (startIndex, goalIndex);
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return hfunctionSquareDist (index, startIndex, goalIndex);
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}
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int hfunctionNone (int startIndex, int goalIndex)
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int hfunctionNone (int index, int startIndex, int goalIndex)
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{
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return hfunctionSquareDist (startIndex, goalIndex) / (128 * 10);
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return hfunctionSquareDist (index, startIndex, goalIndex) / (128 * 10);
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}
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int hfunctionNumberNodes (int startIndex, int goalIndex)
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int hfunctionNumberNodes (int index, int startIndex, int goalIndex)
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{
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return hfunctionSquareDist (startIndex, goalIndex) / 128 * g_highestKills;
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return hfunctionSquareDist (index, startIndex, goalIndex) / 128 * g_highestKills;
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}
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@ -1270,7 +1270,7 @@ void Bot::FindPath (int srcIndex, int destIndex, unsigned char pathType)
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}
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int (*gcalc) (int, int) = NULL;
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int (*hcalc) (int, int) = NULL;
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int (*hcalc) (int, int, int) = NULL;
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switch (pathType)
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{
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@ -1326,7 +1326,7 @@ void Bot::FindPath (int srcIndex, int destIndex, unsigned char pathType)
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// put start node into open list
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astar[srcIndex].g = gcalc (srcIndex, -1);
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astar[srcIndex].f = astar[srcIndex].g + hcalc (srcIndex, destIndex);
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astar[srcIndex].f = astar[srcIndex].g + hcalc (srcIndex, srcIndex, destIndex);
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astar[srcIndex].state = OPEN;
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openList.Insert (srcIndex, astar[srcIndex].g);
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@ -1374,7 +1374,7 @@ void Bot::FindPath (int srcIndex, int destIndex, unsigned char pathType)
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// calculate the F value as F = G + H
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int g = astar[currentIndex].g + gcalc (currentChild, currentIndex);
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int h = hcalc (srcIndex, destIndex);
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int h = hcalc (currentChild, srcIndex, destIndex);
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int f = g + h;
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if (astar[currentChild].state == NEW || astar[currentChild].f > f)
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@ -1989,7 +1989,7 @@ bool Bot::HeadTowardWaypoint (void)
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m_campButtons = 0;
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int waypoint = m_navNode->next->index;
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int kills = 0;
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float kills = 0;
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if (GetTeam (GetEntity ()) == TEAM_TF)
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kills = (g_experienceData + (waypoint * g_numWaypoints) + waypoint)->team0Damage / g_highestDamageT;
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@ -2010,7 +2010,7 @@ bool Bot::HeadTowardWaypoint (void)
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break;
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}
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if (m_baseAgressionLevel < static_cast <float> (kills) && GetTaskId () != TASK_MOVETOPOSITION && HasPrimaryWeapon ())
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if (m_baseAgressionLevel < kills && GetTaskId () != TASK_MOVETOPOSITION && HasPrimaryWeapon ())
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{
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StartTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + (m_fearLevel * (g_timeRoundMid - GetWorldTime ()) * 0.5), true); // push camp task on to stack
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