menus: text corrections (#570)

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Владислав Сухов 2024-05-18 00:00:54 +05:30 committed by GitHub
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3 changed files with 208 additions and 208 deletions

View file

@ -10,11 +10,11 @@
[ORIGINAL]
\yMain Menu\w
1. Control Bots
1. Control bots
2. Features
3. Fill Server
4. End Round
3. Fill server
4. End round
0. Exit
@ -32,12 +32,12 @@
[ORIGINAL]
\yBots Features\w
1. Weapon Mode Menu
2. Graph Editor
3. Select Personality
1. Weapon mode menu
2. Graph editor
3. Select personality
4. Toggle Debug Mode
5. Command Menu
4. Toggle debug mode
5. Command menu
0. Exit
@ -56,13 +56,13 @@
[ORIGINAL]
\yBots Control Menu\w
1. Add a Bot, Quick
2. Add a Bot, Specified
1. Quick add bot
2. Add specific bot
3. Remove Random Bot
4. Remove All Bots
3. Remove random bot
4. Remove all bots
5. Remove Bot Menu
5. Bot removal menu
0. Exit
@ -85,10 +85,10 @@
1. Knives only
2. Pistols only
3. Shotguns only
4. Machine Guns only
4. Machine guns only
5. Rifles only
6. Sniper Weapons only
7. All Weapons
6. Sniper weapons only
7. All weapons
0. Exit
@ -148,7 +148,7 @@
0. Schließen
[ORIGINAL]
\ySelect a team\w
\ySelect a Team\w
1. Terrorist Force
2. Counter-Terrorist Force
@ -168,7 +168,7 @@
0. Schließen
[ORIGINAL]
\ySelect an appearance\w
\ySelect an Appearance\w
1. Phoenix Connexion
2. L337 Krew
@ -192,7 +192,7 @@
0. Schließen
[ORIGINAL]
\ySelect an appearance\w
\ySelect an Appearance\w
1. Seal Team 6 (DEVGRU)
2. German GSG-9
@ -224,8 +224,8 @@
4. Delete path
5. Add node
6. Delete node
7. Set Autopath Distance
8. Set Radius
7. Set autopath distance
8. Set radius
9. Next...
@ -251,7 +251,7 @@
\yGraph Editor (Page 2)\w
1. Debug goal
2. Autonode on/off
2. Auto node placement on/off
3. Set flags
4. Save graph
5. Save without checking
@ -313,13 +313,13 @@
\yNode Type\w
1. Normal
\r2. Terrorist Important
3. Counter-Terrorist Important
\r2. Terrorist important
3. Counter-Terrorist important
\w4. Block with hostage / Ladder
\y5. Rescue Zone
\y5. Rescue zone
\w6. Camping
7. Camp End
\r8. Map Goal
7. Camp end
\r8. Map goal
\w9. Jump
0. Exit
@ -342,11 +342,11 @@
[ORIGINAL]
\yToggle Node Flags\w
1. Block with Hostage
2. Terrorists Specific
3. CTs Specific
4. Use Elevator
5. Sniper Point (\yFor Camp Points Only!\w)
1. Block with hostage
2. Terrorists specific
3. CTs specific
4. Use elevator
5. Sniper point (\yfor camp points only!\w)
0. Exit
@ -364,11 +364,11 @@
[ORIGINAL]
\yBot Command Menu\w
1. Make Double Jump
2. Finish Double Jump
1. Make double jump
2. Finish double jump
3. Drop the C4 Bomb
4. Drop the Weapon
3. Drop the C4 bomb
4. Drop the weapon
0. Exit
@ -386,13 +386,13 @@
[ORIGINAL]
\yAutoPath Distance\w
1. Distance 0
2. Distance 100
3. Distance 130
4. Distance 160
5. Distance 190
6. Distance 220
7. Distance 250 (Default)
1. 0 units
2. 100 units
3. 130 units
4. 160 units
5. 190 units
6. 220 units
7. 250 units (Default)
0. Exit
@ -412,9 +412,9 @@
[ORIGINAL]
\yCreate Path (Choose Direction)\w
1. Outgoing Path
2. Incoming Path
3. Bidirectional (Both Ways)
1. Outgoing path
2. Incoming path
3. Bidirectional (both ways)
0. Exit
@ -548,13 +548,13 @@ Bot '%s' kicked.
Bot '%s' wurde hinausgeworfen.
[ORIGINAL]
Bots Remove Menu
Bot Removal Menu
[TRANSLATED]
Bot entfernen Menü
[ORIGINAL]
Not a Bot
Not a bot
[TRANSLATED]
Kein Bot

View file

@ -10,11 +10,11 @@
[ORIGINAL]
\yMain Menu\w
1. Control Bots
1. Control bots
2. Features
3. Fill Server
4. End Round
3. Fill server
4. End round
0. Exit
@ -32,12 +32,12 @@
[ORIGINAL]
\yBots Features\w
1. Weapon Mode Menu
2. Graph Editor
3. Select Personality
1. Weapon mode menu
2. Graph editor
3. Select personality
4. Toggle Debug Mode
5. Command Menu
4. Toggle debug mode
5. Command menu
0. Exit
@ -45,8 +45,8 @@
\yФункции бота\w
1. Меню выбора режима оружия
2. Меню вэйпоинтов
3. Выбрать личность бота
2. Редактор графов
3. Выбрать характер бота
4. Переключить режим отладки
5. Меню команд бота
@ -56,13 +56,13 @@
[ORIGINAL]
\yBots Control Menu\w
1. Add a Bot, Quick
2. Add a Bot, Specified
1. Quick add bot
2. Add specific bot
3. Remove Random Bot
4. Remove All Bots
3. Remove random bot
4. Remove all bots
5. Remove Bot Menu
5. Bot removal menu
0. Exit
@ -85,15 +85,15 @@
1. Knives only
2. Pistols only
3. Shotguns only
4. Machine Guns only
4. Machine guns only
5. Rifles only
6. Sniper Weapons only
7. All Weapons
6. Sniper weapons only
7. All weapons
0. Exit
[TRANSLATED]
\yВыбор режима оружия\w
\yРежим оружия ботов\w
1. Только ножи
2. Только пистолеты
@ -116,12 +116,12 @@
0. Exit
[TRANSLATED]
\yВыбор личности ботов\w
\yХарактер ботов\w
1. Случайная
2. Нормальная
3. Агрессивная
4. Осторожная
1. Случайный
2. Нормальный
3. Агрессивный
4. Осторожный
0. Выход
@ -148,7 +148,7 @@
0. Выход
[ORIGINAL]
\ySelect a team\w
\ySelect a Team\w
1. Terrorist Force
2. Counter-Terrorist Force
@ -163,12 +163,12 @@
1. Террористы
2. Контр-террористы
5. Случайно
5. Авто-выбор
0. Выход
[ORIGINAL]
\ySelect an appearance\w
\ySelect an Appearance\w
1. Phoenix Connexion
2. L337 Krew
@ -192,7 +192,7 @@
0. Выход
[ORIGINAL]
\ySelect an appearance\w
\ySelect an Appearance\w
1. Seal Team 6 (DEVGRU)
2. German GSG-9
@ -216,7 +216,7 @@
0. Выход
[ORIGINAL]
\ySelect an appearance\w
\ySelect an Appearance\w
1. Phoenix Connexion
2. L337 Krew
@ -242,7 +242,7 @@
0. Выход
[ORIGINAL]
\ySelect an appearance\w
\ySelect an Appearance\w
1. Seal Team 6 (DEVGRU)
2. German GSG-9
@ -276,24 +276,24 @@
4. Delete path
5. Add node
6. Delete node
7. Set Autopath Distance
8. Set Radius
7. Set autopath distance
8. Set radius
9. Next...
0. Exit
[TRANSLATED]
\yОперации с вэйпоинтами (Стр. 1)\w
\yРедактор графов (Стр. 1)\w
1. Показать/Скрыть вэйпоинты
2. Запомнить вэйпоинт
1. Показать/Скрыть точки
2. Запомнить точку
3. Создать путь
4. Убрать путь
5. Добавить вэйпоинт
6. Удалить вэйпоинт
7. Установить дистанцию автопути
8. Установить радиус
5. Добавить точку
6. Удалить точку
7. Задать дистанцию автопути
8. Задать радиус
9. Далее...
@ -303,7 +303,7 @@
\yGraph Editor (Page 2)\w
1. Debug goal
2. Autonode on/off
2. Auto node placement on/off
3. Set flags
4. Save graph
5. Save without checking
@ -316,15 +316,15 @@
0. Exit
[TRANSLATED]
\yОперации с вэйпоинтами (Стр. 2)\w
\yРедактор графов (Стр. 2)\w
1. Отладка цели
2. Вкл./Выкл. автовэйпоинт
2. Вкл./Выкл. авторасстановку точек
3. Установить флаг
4. Сохранить вэйпоинты
4. Сохранить граф
5. Сохранить без проверки
6. Загрузить вэйпоинты
7. Проверить вэйпоинты
6. Загрузить граф
7. Проверить граф
8. Вкл./Выкл. режим полёта
9. Назад...
@ -347,17 +347,17 @@
0. Exit
[TRANSLATED]
\yУстановка радиуса\w
\yРадиус точки\w
1. Установить на 0
2. Установить на 8
3. Установить на 16
4. Установить на 32
5. Установить на 48
6. Установить на 64
7. Установить на 80
8. Установить на 96
9. Установить на 128
1. 0 юнитов
2. 8 юнитов
3. 16 юнитов
4. 32 юнита
5. 48 юнитов
6. 64 юнита
7. 80 юнитов
8. 96 юнитов
9. 128 юнитов
0. Выход
@ -365,19 +365,19 @@
\yNode Type\w
1. Normal
\r2. Terrorist Important
3. Counter-Terrorist Important
\r2. Terrorist important
3. Counter-Terrorist important
\w4. Block with hostage / Ladder
\y5. Rescue Zone
\y5. Rescue zone
\w6. Camping
7. Camp End
\r8. Map Goal
7. Camp end
\r8. Map goal
\w9. Jump
0. Exit
[TRANSLATED]
\yТип вэйпоинта\w
\yТип точки\w
1. Обычный
\r2. Важный для Террористов
@ -412,26 +412,26 @@
[ORIGINAL]
\yToggle Node Flags\w
1. Block with Hostage
2. Terrorists Specific
3. CTs Specific
4. Use Elevator
5. Sniper Point (\yFor Camp Points Only!\w)
6. Map Goal
7. Rescue Zone
8. Crouch Down
9. Camp Point
1. Block with hostage
2. Terrorists specific
3. CTs specific
4. Use elevator
5. Sniper point (\yfor camp points only!\w)
6. Map goal
7. Rescue zone
8. Crouch down
9. Camp point
0. Exit
[TRANSLATED]
\yИзменение флагов вэйпоинтов\w
\yИзменение флагов точки\w
1. Блокировать с заложником
2. Только для Террористов
3. Только для Контр-террористов
4. Использовать лифт
5. Снайперский (\yТолько для кемперских точек!\w)
5. Снайперский (\yтолько для кемперских точек!\w)
6. Цель карты
7. Зона спасения
8. Присесть
@ -442,8 +442,8 @@
[ORIGINAL]
\ySet Camp Point Directions\w
1. Camp Start
2. Camp End
1. Camp start
2. Camp end
0. Exit
@ -458,11 +458,11 @@
[ORIGINAL]
\yBot Command Menu\w
1. Make Double Jump
2. Finish Double Jump
1. Make double jump
2. Finish double jump
3. Drop the C4 Bomb
4. Drop the Weapon
3. Drop the C4 bomb
4. Drop the weapon
0. Exit
@ -480,45 +480,45 @@
[ORIGINAL]
\yAutoPath Distance\w
1. Distance 0
2. Distance 100
3. Distance 130
4. Distance 160
5. Distance 190
6. Distance 220
7. Distance 250 (Default)
1. 0 units
2. 100 units
3. 130 units
4. 160 units
5. 190 units
6. 220 units
7. 250 units (Default)
0. Exit
[TRANSLATED]
\yДистанция автопути\w
1. Дистанция 0
2. Дистанция 100
3. Дистанция 130
4. Дистанция 160
5. Дистанция 190
6. Дистанция 220
7. Дистанция 250 (По умолчанию)
1. 0 юнитов
2. 100 юнитов
3. 130 юнитов
4. 160 юнитов
5. 190 юнитов
6. 220 юнитов
7. 250 юнитов (по умолчанию)
0. Выход
[ORIGINAL]
\yCreate Path (Choose Direction)\w
1. Outgoing Path
2. Incoming Path
3. Bidirectional (Both Ways)
4. Jumping Path
1. Outgoing path
2. Incoming path
3. Bidirectional (both ways)
4. Jumping path
0. Exit
[TRANSLATED]
\yСоздание пути (выберите направление)\w
\yСоздать путь (выберите направление)\w
1. Исходящий путь
2. Входящий путь
3. Двунаправленный (Оба пути)
3. Двунаправленный (оба пути)
4. Прыговой путь
0. Выход
@ -698,13 +698,13 @@ Bot '%s' kicked.
Бот '%s' убран.
[ORIGINAL]
Bots Remove Menu
Bot Removal Menu
[TRANSLATED]
Меню убирания ботов
[ORIGINAL]
Not a Bot
Not a bot
[TRANSLATED]
Не бот
@ -2465,9 +2465,9 @@ Allowed values: 'none', 'normal', 'careful', 'rusher'.
If 'none' is specified personality chosen randomly.
[TRANSLATED]
Задаёт личность по умолчанию при создании ботов с управлением квотой.
Задаёт характер по умолчанию при создании ботов с управлением квотой.
Допустимые значения: 'none', 'normal', 'careful', 'rusher'.
Если указано 'none', личность выбирается случайным образом.
Если указано 'none', характер выбирается случайным образом.
[ORIGINAL]
Lower bound for base bot ping shown in scoreboard upon creation.

View file

@ -2066,8 +2066,8 @@ void BotControl::kickBotByMenu (int page) {
return;
}
static StringRef headerTitle = conf.translate ("Bots Remove Menu");
static StringRef notABot = conf.translate ("Not a Bot");
static StringRef headerTitle = conf.translate ("Bot Removal Menu");
static StringRef notABot = conf.translate ("Not a bot");
static StringRef backKey = conf.translate ("Back");
static StringRef moreKey = conf.translate ("More");
@ -2272,10 +2272,10 @@ void BotControl::createMenus () {
m_menus.emplace (
Menu::Main, keys (4),
"\\yMain Menu\\w\n\n"
"1. Control Bots\n"
"1. Control bots\n"
"2. Features\n\n"
"3. Fill Server\n"
"4. End Round\n\n"
"3. Fill server\n"
"4. End round\n\n"
"0. Exit",
&BotControl::menuMain);
@ -2284,11 +2284,11 @@ void BotControl::createMenus () {
m_menus.emplace (
Menu::Features, keys (5),
"\\yBots Features\\w\n\n"
"1. Weapon Mode Menu\n"
"2. Graph Editor\n"
"3. Select Personality\n\n"
"4. Toggle Debug Mode\n"
"5. Command Menu\n\n"
"1. Weapon mode menu\n"
"2. Graph editor\n"
"3. Select personality\n\n"
"4. Toggle debug mode\n"
"5. Command menu\n\n"
"0. Exit",
&BotControl::menuFeatures);
@ -2296,11 +2296,11 @@ void BotControl::createMenus () {
m_menus.emplace (
Menu::Control, keys (5),
"\\yBots Control Menu\\w\n\n"
"1. Add a Bot, Quick\n"
"2. Add a Bot, Specified\n\n"
"3. Remove Random Bot\n"
"4. Remove All Bots\n\n"
"5. Remove Bot Menu\n\n"
"1. Quick add bot\n"
"2. Add specific bot\n\n"
"3. Remove random bot\n"
"4. Remove all bots\n\n"
"5. Bot removal menu\n\n"
"0. Exit",
&BotControl::menuControl);
@ -2311,10 +2311,10 @@ void BotControl::createMenus () {
"1. Knives only\n"
"2. Pistols only\n"
"3. Shotguns only\n"
"4. Machine Guns only\n"
"4. Machine guns only\n"
"5. Rifles only\n"
"6. Sniper Weapons only\n"
"7. All Weapons\n\n"
"6. Sniper weapons only\n"
"7. All weapons\n\n"
"0. Exit",
&BotControl::menuWeaponMode);
@ -2344,7 +2344,7 @@ void BotControl::createMenus () {
// team select menu
m_menus.emplace (
Menu::TeamSelect, keys (5),
"\\ySelect a team\\w\n\n"
"\\ySelect a Team\\w\n\n"
"1. Terrorist Force\n"
"2. Counter-Terrorist Force\n\n"
"5. Auto-select\n\n"
@ -2354,7 +2354,7 @@ void BotControl::createMenus () {
// terrorist model select menu
m_menus.emplace (
Menu::TerroristSelect, keys (5),
"\\ySelect an appearance\\w\n\n"
"\\ySelect an Appearance\\w\n\n"
"1. Phoenix Connexion\n"
"2. L337 Krew\n"
"3. Arctic Avengers\n"
@ -2366,7 +2366,7 @@ void BotControl::createMenus () {
// counter-terrorist model select menu
m_menus.emplace (
Menu::CTSelect, keys (5),
"\\ySelect an appearance\\w\n\n"
"\\ySelect an Appearance\\w\n\n"
"1. Seal Team 6 (DEVGRU)\n"
"2. German GSG-9\n"
"3. UK SAS\n"
@ -2378,7 +2378,7 @@ void BotControl::createMenus () {
// condition zero terrorist model select menu
m_menus.emplace (
Menu::TerroristSelectCZ, keys (6),
"\\ySelect an appearance\\w\n\n"
"\\ySelect an Appearance\\w\n\n"
"1. Phoenix Connexion\n"
"2. L337 Krew\n"
"3. Arctic Avengers\n"
@ -2391,7 +2391,7 @@ void BotControl::createMenus () {
// condition zero counter-terrorist model select menu
m_menus.emplace (
Menu::CTSelectCZ, keys (6),
"\\ySelect an appearance\\w\n\n"
"\\ySelect an Appearance\\w\n\n"
"1. Seal Team 6 (DEVGRU)\n"
"2. German GSG-9\n"
"3. UK SAS\n"
@ -2405,10 +2405,10 @@ void BotControl::createMenus () {
m_menus.emplace (
Menu::Commands, keys (4),
"\\yBot Command Menu\\w\n\n"
"1. Make Double Jump\n"
"2. Finish Double Jump\n\n"
"3. Drop the C4 Bomb\n"
"4. Drop the Weapon\n\n"
"1. Make double jump\n"
"2. Finish double jump\n\n"
"3. Drop the C4 bomb\n"
"4. Drop the weapon\n\n"
"0. Exit",
&BotControl::menuCommands);
@ -2422,8 +2422,8 @@ void BotControl::createMenus () {
"4. Delete path\n"
"5. Add node\n"
"6. Delete node\n"
"7. Set Autopath Distance\n"
"8. Set Radius\n\n"
"7. Set autopath distance\n"
"8. Set radius\n\n"
"9. Next...\n\n"
"0. Exit",
&BotControl::menuGraphPage1);
@ -2433,7 +2433,7 @@ void BotControl::createMenus () {
Menu::NodeMainPage2, keys (9),
"\\yGraph Editor (Page 2)\\w\n\n"
"1. Debug goal\n"
"2. Autonode on/off\n"
"2. Auto node placement on/off\n"
"3. Set flags\n"
"4. Save graph\n"
"5. Save without checking\n"
@ -2465,13 +2465,13 @@ void BotControl::createMenus () {
Menu::NodeType, keys (9),
"\\yNode Type\\w\n\n"
"1. Normal\n"
"\\r2. Terrorist Important\n"
"3. Counter-Terrorist Important\n"
"\\r2. Terrorist important\n"
"3. Counter-Terrorist important\n"
"\\w4. Block with hostage / Ladder\n"
"\\y5. Rescue Zone\n"
"\\y5. Rescue zone\n"
"\\w6. Camping\n"
"7. Camp End\n"
"\\r8. Map Goal\n"
"7. Camp end\n"
"\\r8. Map goal\n"
"\\w9. Jump\n\n"
"0. Exit",
&BotControl::menuGraphType);
@ -2479,7 +2479,7 @@ void BotControl::createMenus () {
// debug goal menu
m_menus.emplace (
Menu::NodeDebug, keys (3),
"\\yDebug goal\\w\n\n"
"\\yDebug Goal\\w\n\n"
"1. Debug nearest node\n"
"2. Debug facing node\n"
"3. Stop debugging\n\n"
@ -2490,15 +2490,15 @@ void BotControl::createMenus () {
m_menus.emplace (
Menu::NodeFlag, keys (9),
"\\yToggle Node Flags\\w\n\n"
"1. Block with Hostage\n"
"2. Terrorists Specific\n"
"3. CTs Specific\n"
"4. Use Elevator\n"
"5. Sniper Point (\\yFor Camp Points Only!\\w)\n"
"6. Map Goal\n"
"7. Rescue Zone\n"
"8. Crouch Down\n"
"9. Camp Point\n\n"
"1. Block with hostage\n"
"2. Terrorists specific\n"
"3. CTs specific\n"
"4. Use elevator\n"
"5. Sniper point (\\yfor camp points only!\\w)\n"
"6. Map goal\n"
"7. Rescue zone\n"
"8. Crouch down\n"
"9. Camp point\n\n"
"0. Exit",
&BotControl::menuGraphFlag);
@ -2506,8 +2506,8 @@ void BotControl::createMenus () {
m_menus.emplace (
Menu::CampDirections, keys (2),
"\\ySet Camp Point Directions\\w\n\n"
"1. Camp Start\n"
"2. Camp End\n\n"
"1. Camp start\n"
"2. Camp end\n\n"
"0. Exit",
&BotControl::menuCampDirections);
@ -2515,13 +2515,13 @@ void BotControl::createMenus () {
m_menus.emplace (
Menu::NodeAutoPath, keys (7),
"\\yAutoPath Distance\\w\n\n"
"1. Distance 0\n"
"2. Distance 100\n"
"3. Distance 130\n"
"4. Distance 160\n"
"5. Distance 190\n"
"6. Distance 220\n"
"7. Distance 250 (Default)\n\n"
"1. 0 units\n"
"2. 100 units\n"
"3. 130 units\n"
"4. 160 units\n"
"5. 190 units\n"
"6. 220 units\n"
"7. 250 units (default)\n\n"
"0. Exit",
&BotControl::menuAutoPathDistance);
@ -2529,10 +2529,10 @@ void BotControl::createMenus () {
m_menus.emplace (
Menu::NodePath, keys (4),
"\\yCreate Path (Choose Direction)\\w\n\n"
"1. Outgoing Path\n"
"2. Incoming Path\n"
"3. Bidirectional (Both Ways)\n"
"4. Jumping Path\n\n"
"1. Outgoing path\n"
"2. Incoming path\n"
"3. Bidirectional (both ways)\n"
"4. Jumping path\n\n"
"0. Exit",
&BotControl::menuGraphPath);