Fixed player avoidance code.
Speedup network message handling.
This commit is contained in:
parent
c090ca3c54
commit
9947e41549
26 changed files with 2398 additions and 2294 deletions
229
include/config.h
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229
include/config.h
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//
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// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) YaPB Development Team.
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//
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// This software is licensed under the BSD-style license.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://yapb.ru/license
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//
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#pragma once
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// botname structure definition
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struct BotName {
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String name = "";
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int usedBy = -1;
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public:
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BotName () = default;
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BotName (String &name, int usedBy) : name (cr::move (name)), usedBy (usedBy) { }
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};
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// voice config structure definition
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struct ChatterItem {
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String name;
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float repeat;
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float duration;
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public:
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ChatterItem (String name, float repeat, float duration) : name (cr::move (name)), repeat (repeat), duration (duration) { }
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};
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// language hasher
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struct HashLangString {
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uint32 operator () (const String &key) const {
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auto str = reinterpret_cast <uint8 *> (const_cast <char *> (key.chars ()));
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uint32 hash = 0;
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while (*str++) {
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if (!isalnum (*str)) {
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continue;
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}
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hash = ((*str << 5) + hash) + *str;
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}
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return hash;
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}
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};
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// mostly config stuff, and some stuff dealing with menus
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class BotConfig final : public Singleton <BotConfig> {
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private:
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Array <StringArray> m_chat;
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Array <Array <ChatterItem>> m_chatter;
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Array <BotName> m_botNames;
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Array <Keywords> m_replies;
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SmallArray <WeaponInfo> m_weapons;
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SmallArray <WeaponProp> m_weaponProps;
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StringArray m_logos;
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StringArray m_avatars;
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Dictionary <String, String, HashLangString> m_language;
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// default tables for personality weapon preferences, overridden by general.cfg
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SmallArray <int32> m_normalWeaponPrefs = { 0, 2, 1, 4, 5, 6, 3, 12, 10, 24, 25, 13, 11, 8, 7, 22, 23, 18, 21, 17, 19, 15, 17, 9, 14, 16 };
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SmallArray <int32> m_rusherWeaponPrefs = { 0, 2, 1, 4, 5, 6, 3, 24, 19, 22, 23, 20, 21, 10, 12, 13, 7, 8, 11, 9, 18, 17, 19, 25, 15, 16 };
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SmallArray <int32> m_carefulWeaponPrefs = { 0, 2, 1, 4, 25, 6, 3, 7, 8, 12, 10, 13, 11, 9, 24, 18, 14, 17, 16, 15, 19, 20, 21, 22, 23, 5 };
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SmallArray <int32> m_botBuyEconomyTable = { 1900, 2100, 2100, 4000, 6000, 7000, 16000, 1200, 800, 1000, 3000 };
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SmallArray <int32> m_grenadeBuyPrecent = { 95, 85, 60 };
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public:
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BotConfig ();
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~BotConfig () = default;
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public:
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// load the configuration files
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void loadConfigs ();
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// loads main config file
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void loadMainConfig ();
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// loads bot names
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void loadNamesConfig ();
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// loads weapons config
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void loadWeaponsConfig ();
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// loads chatter config
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void loadChatterConfig ();
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// loads chat config
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void loadChatConfig ();
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// loads language config
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void loadLanguageConfig ();
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// load bots logos config
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void loadLogosConfig ();
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// load bots avatars config
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void loadAvatarsConfig ();
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// sets memfile to use engine functions
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void setupMemoryFiles ();
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// picks random bot name
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BotName *pickBotName ();
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// remove bot name from used list
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void clearUsedName (Bot *bot);
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// initialize weapon info
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void initWeapons ();
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// fix weapon prices (ie for elite)
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void adjustWeaponPrices ();
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// find weapon info by weaponi d
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WeaponInfo &findWeaponById (int id);
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// translates bot message into needed language
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const char *translate (const char *input);
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private:
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bool isCommentLine (const String &line) {
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const char ch = line.at (0);
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return ch == '#' || ch == '/' || ch == '\r' || ch == ';' || ch == 0 || ch == ' ';
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};
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public:
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// checks whether chat banks contains messages
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bool hasChatBank (int chatType) const {
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return !m_chat[chatType].empty ();
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}
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// checks whether chatter banks contains messages
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bool hasChatterBank (int chatterType) const {
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return !m_chatter[chatterType].empty ();
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}
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// pick random phrase from chat bank
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const String &pickRandomFromChatBank (int chatType) {
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return m_chat[chatType].random ();
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}
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// pick random phrase from chatter bank
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const ChatterItem &pickRandomFromChatterBank (int chatterType) {
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return m_chatter[chatterType].random ();
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}
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// gets chatter repeat-interval
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float getChatterMessageRepeatInterval (int chatterType) const {
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return m_chatter[chatterType][0].repeat;
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}
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// get's the replies array
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Array <Keywords> &getReplies () {
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return m_replies;
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}
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// get's the weapon info data
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SmallArray <WeaponInfo> &getWeapons () {
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return m_weapons;
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}
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// get's raw weapon info
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WeaponInfo *getRawWeapons () {
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return m_weapons.begin ();
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}
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// set's the weapon properties
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void setWeaponProp (WeaponProp prop) {
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m_weaponProps[prop.id] = cr::move (prop);
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}
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// get's the weapons prop
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const WeaponProp &getWeaponProp (int id) const {
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return m_weaponProps[id];
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}
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// get's weapon preferences for personality
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int32 *getWeaponPrefs (int personality) const {
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switch (personality) {
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case Personality::Normal:
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default:
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return m_normalWeaponPrefs.data ();
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case Personality::Rusher:
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return m_rusherWeaponPrefs.data ();
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case Personality::Careful:
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return m_carefulWeaponPrefs.data ();
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}
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}
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// get economics value
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int32 *getEconLimit () {
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return m_botBuyEconomyTable.data ();
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}
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// get's grenade buy percents
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bool chanceToBuyGrenade (int grenadeType) const {
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return rg.chance (m_grenadeBuyPrecent[grenadeType]);
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}
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// get's random avatar for player (if any)
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String getRandomAvatar () const {
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if (!m_avatars.empty ()) {
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return m_avatars.random ();
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}
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return "";
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}
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// get's random logo index
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int getRandomLogoIndex () const {
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return m_logos.index (m_logos.random ());
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}
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// get random name by index
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const String &getRandomLogoName (int index) const {
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return m_logos[index];
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}
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};
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// explose global
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static auto &conf = BotConfig::get ();
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215
include/control.h
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215
include/control.h
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@ -0,0 +1,215 @@
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//
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// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) YaPB Development Team.
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//
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// This software is licensed under the BSD-style license.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://yapb.ru/license
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//
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#pragma once
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// command handler status
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CR_DECLARE_SCOPED_ENUM (BotCommandResult,
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Handled = 0, // command successfully handled
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ListenServer, // command is only avaialble on listen server
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BadFormat // wrong params
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)
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// bot command manager
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class BotControl final : public Singleton <BotControl> {
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public:
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using Handler = int (BotControl::*) ();
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using MenuHandler = int (BotControl::*) (int);
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public:
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// generic bot command
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struct BotCmd {
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String name, format, help;
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Handler handler = nullptr;
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public:
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BotCmd () = default;
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BotCmd (String name, String format, String help, Handler handler) : name (cr::move (name)), format (cr::move (format)), help (cr::move (help)), handler (cr::move (handler)) { }
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};
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// single bot menu
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struct BotMenu {
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int ident, slots;
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String text;
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MenuHandler handler;
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public:
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BotMenu (int ident, int slots, String text, MenuHandler handler) : ident (ident), slots (slots), text (cr::move (text)), handler (cr::move (handler)) { }
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};
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private:
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StringArray m_args;
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Array <BotCmd> m_cmds;
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Array <BotMenu> m_menus;
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edict_t *m_ent;
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bool m_isFromConsole;
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bool m_rapidOutput;
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bool m_isMenuFillCommand;
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int m_menuServerFillTeam;
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int m_interMenuData[4] = { 0, };
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public:
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BotControl ();
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~BotControl () = default;
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private:
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int cmdAddBot ();
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int cmdKickBot ();
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int cmdKickBots ();
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int cmdKillBots ();
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int cmdFill ();
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int cmdVote ();
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int cmdWeaponMode ();
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int cmdVersion ();
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int cmdNodeMenu ();
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int cmdMenu ();
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int cmdList ();
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int cmdNode ();
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int cmdNodeOn ();
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int cmdNodeOff ();
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int cmdNodeAdd ();
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int cmdNodeAddBasic ();
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int cmdNodeSave ();
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int cmdNodeLoad ();
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int cmdNodeErase ();
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int cmdNodeDelete ();
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int cmdNodeCheck ();
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int cmdNodeCache ();
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int cmdNodeClean ();
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int cmdNodeSetRadius ();
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int cmdNodeSetFlags ();
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int cmdNodeTeleport ();
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int cmdNodePathCreate ();
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int cmdNodePathDelete ();
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int cmdNodePathSetAutoDistance ();
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int cmdNodeAcquireEditor ();
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int cmdNodeReleaseEditor ();
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int cmdNodeUpload ();
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private:
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int menuMain (int item);
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int menuFeatures (int item);
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int menuControl (int item);
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int menuWeaponMode (int item);
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int menuPersonality (int item);
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int menuDifficulty (int item);
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int menuTeamSelect (int item);
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int menuClassSelect (int item);
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int menuCommands (int item);
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int menuGraphPage1 (int item);
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int menuGraphPage2 (int item);
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int menuGraphRadius (int item);
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int menuGraphType (int item);
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int menuGraphFlag (int item);
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int menuGraphPath (int item);
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int menuAutoPathDistance (int item);
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int menuKickPage1 (int item);
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int menuKickPage2 (int item);
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int menuKickPage3 (int item);
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int menuKickPage4 (int item);
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private:
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void enableDrawModels (bool enable);
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void createMenus ();
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public:
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bool executeCommands ();
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bool executeMenus ();
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void showMenu (int id);
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void kickBotByMenu (int page);
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void assignAdminRights (edict_t *ent, char *infobuffer);
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void maintainAdminRights ();
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public:
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void setFromConsole (bool console) {
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m_isFromConsole = console;
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}
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void setRapidOutput (bool force) {
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m_rapidOutput = force;
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}
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void setIssuer (edict_t *ent) {
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m_ent = ent;
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}
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void fixMissingArgs (size_t num) {
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if (num < m_args.length ()) {
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return;
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}
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m_args.resize (num);
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}
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int getInt (size_t arg) const {
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if (!hasArg (arg)) {
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return 0;
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}
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return m_args[arg].int_ ();
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}
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const String &getStr (size_t arg) {
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static String empty ("empty");
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if (!hasArg (arg) || m_args[arg].empty ()) {
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return empty;
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}
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return m_args[arg];
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}
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bool hasArg (size_t arg) const {
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return arg < m_args.length ();
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}
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void collectArgs () {
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m_args.clear ();
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for (int i = 0; i < engfuncs.pfnCmd_Argc (); ++i) {
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m_args.emplace (engfuncs.pfnCmd_Argv (i));
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}
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}
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// global heloer for sending message to correct channel
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template <typename ...Args> void msg (const char *fmt, Args ...args);
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public:
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// for the server commands
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static void handleEngineCommands ();
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// for the client commands
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bool handleClientCommands (edict_t *ent);
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// for the client menu commands
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bool handleMenuCommands (edict_t *ent);
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};
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// global heloer for sending message to correct channel
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template <typename ...Args> inline void BotControl::msg (const char *fmt, Args ...args) {
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auto result = strings.format (fmt, cr::forward <Args> (args)...);
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// if no receiver or many message have to appear, just print to server console
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if (game.isNullEntity (m_ent) || m_rapidOutput) {
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game.print (result);
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return;
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}
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if (m_isFromConsole || strlen (result) > 48) {
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game.clientPrint (m_ent, result);
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}
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else {
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game.centerPrint (m_ent, result);
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game.clientPrint (m_ent, result);
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}
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}
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// explose global
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static auto &ctrl = BotControl::get ();
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@ -50,7 +50,7 @@ public:
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rhs.reset ();
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}
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Array (std::initializer_list <T> list) {
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Array (const std::initializer_list <T> &list) {
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for (const auto &elem : list) {
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push (elem);
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}
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@ -40,6 +40,13 @@ template <typename K> struct IntHash {
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}
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};
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// template for np hashing integers
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template <typename K> struct IntNoHash {
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uint32 operator () (K key) const {
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return static_cast <uint32> (key);
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}
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};
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namespace detail {
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struct DictionaryList {
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uint32 index;
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|
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@ -862,6 +862,14 @@ public:
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return buffer;
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}
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// checks if string is not empty
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bool isEmpty (const char *input) const {
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if (input == nullptr) {
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return true;
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}
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return *input == '\0';
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}
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};
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// expose global string pool
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@ -1082,14 +1090,19 @@ public:
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String strToUpper (const String &in) {
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String result (in);
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auto ptr = const_cast <char *> (result.chars ());
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int32 len = 0;
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wchar_t wide;
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while (*ptr && len < static_cast <int32> (result.length ())) {
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while (*ptr) {
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wchar_t wide = 0;
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multiByteToWideChar (&wide, ptr);
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ptr += wideCharToMultiByte (ptr, toUpper (wide));
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len += wideCharToMultiByte (ptr, toUpper (wide));
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if (static_cast <size_t> (len) >= result.length ()) {
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break;
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}
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}
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return result;
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}
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|
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@ -160,8 +160,8 @@ public:
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}
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static const Vector &null () {
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static const auto s_zero = Vector (0.0f, 0.0f, 0.0f);
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return s_zero;
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static const Vector &s_null {};
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return s_null;
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}
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void clear () {
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@ -224,6 +224,27 @@ public:
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upward->z = cosines[roll] * cosines[pitch];
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}
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}
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const Vector &forward () {
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static Vector s_fwd {};
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buildVectors (&s_fwd, nullptr, nullptr);
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return s_fwd;
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}
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const Vector &upward () {
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static Vector s_up {};
|
||||
buildVectors (nullptr, nullptr, &s_up);
|
||||
|
||||
return s_up;
|
||||
}
|
||||
|
||||
const Vector &right () {
|
||||
static Vector s_right {};
|
||||
buildVectors (nullptr, &s_right, nullptr);
|
||||
|
||||
return s_right;
|
||||
}
|
||||
};
|
||||
|
||||
// expose global null vector
|
||||
|
|
|
|||
101
include/engine.h
101
include/engine.h
|
|
@ -33,34 +33,6 @@ CR_DECLARE_SCOPED_ENUM (Var,
|
|||
NoRegister
|
||||
)
|
||||
|
||||
// netmessage functions
|
||||
CR_DECLARE_SCOPED_ENUM (NetMsg,
|
||||
None = -1,
|
||||
VGUI = 1,
|
||||
ShowMenu = 2,
|
||||
WeaponList = 3,
|
||||
CurWeapon = 4,
|
||||
AmmoX = 5,
|
||||
AmmoPickup = 6,
|
||||
Damage = 7,
|
||||
Money = 8,
|
||||
StatusIcon = 9,
|
||||
DeathMsg = 10,
|
||||
ScreenFade = 11,
|
||||
HLTV = 12,
|
||||
TextMsg = 13,
|
||||
TeamInfo = 14,
|
||||
BarTime = 15,
|
||||
SendAudio = 17,
|
||||
SayText = 18,
|
||||
BotVoice = 19,
|
||||
NVGToggle = 20,
|
||||
FlashBat = 21,
|
||||
Fashlight = 22,
|
||||
ItemStatus = 23,
|
||||
Count = 25
|
||||
)
|
||||
|
||||
// supported cs's
|
||||
CR_DECLARE_SCOPED_ENUM (GameFlags,
|
||||
Modern = cr::bit (0), // counter-strike 1.6 and above
|
||||
|
|
@ -97,19 +69,6 @@ struct VarPair {
|
|||
class ConVar *self;
|
||||
};
|
||||
|
||||
// network message block
|
||||
struct MessageBlock {
|
||||
int bot;
|
||||
int state;
|
||||
int msg;
|
||||
int regMsgs[NetMsg::Count];
|
||||
};
|
||||
|
||||
// referentia vector info
|
||||
struct RefVector {
|
||||
Vector forward, right, up;
|
||||
};
|
||||
|
||||
// entity prototype
|
||||
using EntityFunction = void (*) (entvars_t *);
|
||||
|
||||
|
|
@ -126,9 +85,8 @@ private:
|
|||
edict_t *m_startEntity;
|
||||
edict_t *m_localEntity;
|
||||
|
||||
Array <VarPair> m_cvars;
|
||||
SmallArray <VarPair> m_cvars;
|
||||
SharedLibrary m_gameLib;
|
||||
MessageBlock m_msgBlock;
|
||||
|
||||
bool m_precached;
|
||||
int m_gameFlags;
|
||||
|
|
@ -136,12 +94,9 @@ private:
|
|||
|
||||
float m_slowFrame; // per second updated frame
|
||||
|
||||
public:
|
||||
RefVector vec;
|
||||
|
||||
public:
|
||||
Game ();
|
||||
~Game ();
|
||||
~Game () = default;
|
||||
|
||||
public:
|
||||
// precaches internal stuff
|
||||
|
|
@ -189,9 +144,6 @@ public:
|
|||
// sends local registration stack for engine registration
|
||||
void registerCvars (bool gameVars = false);
|
||||
|
||||
// do actual network message processing
|
||||
void processMessages (void *ptr);
|
||||
|
||||
// checks whether softwared rendering is enabled
|
||||
bool isSoftwareRenderer ();
|
||||
|
||||
|
|
@ -207,9 +159,6 @@ public:
|
|||
// executes stuff every 1 second
|
||||
void slowFrame ();
|
||||
|
||||
// begin message handler
|
||||
void beginMessage (edict_t *ent, int dest, int type);
|
||||
|
||||
// public inlines
|
||||
public:
|
||||
// get the current time on server
|
||||
|
|
@ -281,40 +230,11 @@ public:
|
|||
}
|
||||
|
||||
// gets the player team
|
||||
int getTeam (edict_t *ent);
|
||||
|
||||
// resets the message capture mechanism
|
||||
void resetMessages () {
|
||||
m_msgBlock.msg = NetMsg::None;
|
||||
m_msgBlock.state = 0;
|
||||
m_msgBlock.bot = 0;
|
||||
};
|
||||
|
||||
// sets the currently executed message
|
||||
void setCurrentMessageId (int message) {
|
||||
m_msgBlock.msg = message;
|
||||
}
|
||||
|
||||
// set the bot entity that receive this message
|
||||
void setCurrentMessageOwner (int id) {
|
||||
m_msgBlock.bot = id;
|
||||
}
|
||||
|
||||
// find registered message id
|
||||
int getMessageId (int type) {
|
||||
return m_msgBlock.regMsgs[type];
|
||||
}
|
||||
|
||||
// assigns message id for message type
|
||||
void setMessageId (int type, int id) {
|
||||
m_msgBlock.regMsgs[type] = id;
|
||||
}
|
||||
|
||||
// tries to set needed message id
|
||||
void captureMessage (int type, int msgId) {
|
||||
if (type == m_msgBlock.regMsgs[msgId]) {
|
||||
setCurrentMessageId (msgId);
|
||||
int getTeam (edict_t *ent) {
|
||||
if (isNullEntity (ent)) {
|
||||
return Team::Unassigned;
|
||||
}
|
||||
return util.getClient (indexOfPlayer (ent)).team;
|
||||
}
|
||||
|
||||
// sets the precache to uninitialize
|
||||
|
|
@ -332,11 +252,6 @@ public:
|
|||
m_localEntity = ent;
|
||||
}
|
||||
|
||||
// builds referential vector
|
||||
void makeVectors (const Vector &in) {
|
||||
in.buildVectors (&vec.forward, &vec.right, &vec.up);
|
||||
}
|
||||
|
||||
// check the engine visibility wrapper
|
||||
bool checkVisibility (edict_t *ent, uint8 *set);
|
||||
|
||||
|
|
@ -401,7 +316,7 @@ public:
|
|||
};
|
||||
|
||||
// simplify access for console variables
|
||||
class ConVar {
|
||||
class ConVar final {
|
||||
public:
|
||||
cvar_t *eptr;
|
||||
|
||||
|
|
@ -439,7 +354,7 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
class MessageWriter {
|
||||
class MessageWriter final {
|
||||
private:
|
||||
bool m_autoDestruct { false };
|
||||
|
||||
|
|
|
|||
436
include/graph.h
Normal file
436
include/graph.h
Normal file
|
|
@ -0,0 +1,436 @@
|
|||
//
|
||||
// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
|
||||
// Copyright (c) YaPB Development Team.
|
||||
//
|
||||
// This software is licensed under the BSD-style license.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://yapb.ru/license
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
// defines for nodes flags field (32 bits are available)
|
||||
CR_DECLARE_SCOPED_ENUM (NodeFlag,
|
||||
Lift = cr::bit (1), // wait for lift to be down before approaching this node
|
||||
Crouch = cr::bit (2), // must crouch to reach this node
|
||||
Crossing = cr::bit (3), // a target node
|
||||
Goal = cr::bit (4), // mission goal point (bomb, hostage etc.)
|
||||
Ladder = cr::bit (5), // node is on ladder
|
||||
Rescue = cr::bit (6), // node is a hostage rescue point
|
||||
Camp = cr::bit (7), // node is a camping point
|
||||
NoHostage = cr::bit (8), // only use this node if no hostage
|
||||
DoubleJump = cr::bit (9), // bot help's another bot (requster) to get somewhere (using djump)
|
||||
Sniper = cr::bit (28), // it's a specific sniper point
|
||||
TerroristOnly = cr::bit (29), // it's a specific terrorist point
|
||||
CTOnly = cr::bit (30), // it's a specific ct point
|
||||
)
|
||||
|
||||
// defines for node connection flags field (16 bits are available)
|
||||
CR_DECLARE_SCOPED_ENUM_TYPE (PathFlag, uint16,
|
||||
Jump = cr::bit (0) // must jump for this connection
|
||||
)
|
||||
|
||||
// enum pathfind search type
|
||||
CR_DECLARE_SCOPED_ENUM (FindPath,
|
||||
Fast = 0,
|
||||
Optimal,
|
||||
Safe
|
||||
)
|
||||
|
||||
// defines node connection types
|
||||
CR_DECLARE_SCOPED_ENUM (PathConnection,
|
||||
Outgoing = 0,
|
||||
Incoming,
|
||||
Bidirectional
|
||||
)
|
||||
|
||||
// defines node add commands
|
||||
CR_DECLARE_SCOPED_ENUM (GraphAdd,
|
||||
Normal = 0,
|
||||
)
|
||||
|
||||
// a* route state
|
||||
CR_DECLARE_SCOPED_ENUM (RouteState,
|
||||
Open = 0,
|
||||
Closed,
|
||||
New
|
||||
)
|
||||
|
||||
// node edit states
|
||||
CR_DECLARE_SCOPED_ENUM (GraphEdit,
|
||||
On = cr::bit (1),
|
||||
Noclip = cr::bit (2),
|
||||
Auto = cr::bit (3)
|
||||
)
|
||||
|
||||
// storage header options
|
||||
CR_DECLARE_SCOPED_ENUM (StorageOption,
|
||||
Practice = cr::bit (0), // this is practice (experience) file
|
||||
Matrix = cr::bit (1), // this is floyd warshal path & distance matrix
|
||||
Vistable = cr::bit (2), // this is vistable data
|
||||
Graph = cr::bit (3), // this is a node graph data
|
||||
Official = cr::bit (4), // this is additional flag for graph indicates graph are official
|
||||
Recovered = cr::bit (5), // this is additional flag indicates graph converted from podbot and was bad
|
||||
Author = cr::bit (6) // this is additional flag indicates that there's author info
|
||||
)
|
||||
|
||||
// storage header versions
|
||||
CR_DECLARE_SCOPED_ENUM (StorageVersion,
|
||||
Graph = 1,
|
||||
Practice = 1,
|
||||
Vistable = 1,
|
||||
Matrix = 1,
|
||||
Podbot = 7
|
||||
)
|
||||
|
||||
// lift usage states
|
||||
CR_DECLARE_SCOPED_ENUM (LiftState,
|
||||
None = 0,
|
||||
LookingButtonOutside,
|
||||
WaitingFor,
|
||||
EnteringIn,
|
||||
WaitingForTeammates,
|
||||
LookingButtonInside,
|
||||
TravelingBy,
|
||||
Leaving
|
||||
)
|
||||
|
||||
// a* route
|
||||
struct Route {
|
||||
float g, f;
|
||||
int parent;
|
||||
RouteState state;
|
||||
};
|
||||
|
||||
// general stprage header information structure
|
||||
struct StorageHeader {
|
||||
int32 magic;
|
||||
int32 version;
|
||||
int32 options;
|
||||
int32 length;
|
||||
int32 compressed;
|
||||
int32 uncompressed;
|
||||
};
|
||||
|
||||
// general waypoint header information structure
|
||||
struct PODGraphHeader {
|
||||
char header[8];
|
||||
int32 fileVersion;
|
||||
int32 pointNumber;
|
||||
char mapName[32];
|
||||
char author[32];
|
||||
};
|
||||
|
||||
// floyd-warshall matrices
|
||||
struct Matrix {
|
||||
int16 dist;
|
||||
int16 index;
|
||||
};
|
||||
|
||||
// experience data hold in memory while playing
|
||||
struct Practice {
|
||||
int16 damage[kGameTeamNum];
|
||||
int16 index[kGameTeamNum];
|
||||
int16 value[kGameTeamNum];
|
||||
};
|
||||
|
||||
// defines linked waypoints
|
||||
struct PathLink {
|
||||
Vector velocity;
|
||||
int32 distance;
|
||||
uint16 flags;
|
||||
int16 index;
|
||||
};
|
||||
|
||||
// defines visibility count
|
||||
struct PathVis {
|
||||
uint16 stand, crouch;
|
||||
};
|
||||
|
||||
// define graph path structure for yapb
|
||||
struct Path {
|
||||
int32 number, flags;
|
||||
Vector origin, start, end;
|
||||
float radius, light, display;
|
||||
PathLink links[kMaxNodeLinks];
|
||||
PathVis vis;
|
||||
};
|
||||
|
||||
// define waypoint structure for podbot (will convert on load)
|
||||
struct PODPath {
|
||||
int32 number, flags;
|
||||
Vector origin;
|
||||
float radius, csx, csy, cex, cey;
|
||||
int16 index[kMaxNodeLinks];
|
||||
uint16 conflags[kMaxNodeLinks];
|
||||
Vector velocity[kMaxNodeLinks];
|
||||
int32 distance[kMaxNodeLinks];
|
||||
PathVis vis;
|
||||
};
|
||||
|
||||
// this structure links nodes returned from pathfinder
|
||||
class PathWalk final : public DenyCopying {
|
||||
private:
|
||||
size_t m_cursor = 0;
|
||||
Array <int, ReservePolicy::Single, kMaxRouteLength> m_storage;
|
||||
|
||||
public:
|
||||
explicit PathWalk () = default;
|
||||
~PathWalk () = default;
|
||||
|
||||
public:
|
||||
int32 &next () {
|
||||
return at (m_cursor + 1);
|
||||
}
|
||||
|
||||
int32 &first () {
|
||||
return at (m_cursor);
|
||||
}
|
||||
|
||||
int32 &last () {
|
||||
return m_storage.last ();
|
||||
}
|
||||
|
||||
int32 &at (size_t index) {
|
||||
return m_storage.at (index);
|
||||
}
|
||||
|
||||
void shift () {
|
||||
++m_cursor;
|
||||
}
|
||||
|
||||
void reverse () {
|
||||
m_storage.reverse ();
|
||||
}
|
||||
|
||||
size_t length () const {
|
||||
if (m_cursor > m_storage.length ()) {
|
||||
return 0;
|
||||
}
|
||||
return m_storage.length () - m_cursor;
|
||||
}
|
||||
|
||||
size_t cursor () const {
|
||||
return m_cursor;
|
||||
}
|
||||
|
||||
bool hasNext () const {
|
||||
return m_cursor < m_storage.length ();
|
||||
}
|
||||
|
||||
bool empty () const {
|
||||
return !length ();
|
||||
}
|
||||
|
||||
void push (int node) {
|
||||
m_storage.push (node);
|
||||
}
|
||||
|
||||
void clear () {
|
||||
m_cursor = 0;
|
||||
m_storage.clear ();
|
||||
}
|
||||
};
|
||||
|
||||
// graph operation class
|
||||
class BotGraph final : public Singleton <BotGraph> {
|
||||
public:
|
||||
friend class Bot;
|
||||
|
||||
private:
|
||||
struct Bucket {
|
||||
int x, y, z;
|
||||
};
|
||||
|
||||
int m_editFlags;
|
||||
int m_loadAttempts;
|
||||
int m_cacheNodeIndex;
|
||||
int m_lastJumpNode;
|
||||
int m_findWPIndex;
|
||||
int m_facingAtIndex;
|
||||
int m_highestDamage[kGameTeamNum];
|
||||
|
||||
float m_timeJumpStarted;
|
||||
float m_autoPathDistance;
|
||||
float m_pathDisplayTime;
|
||||
float m_arrowDisplayTime;
|
||||
|
||||
bool m_isOnLadder;
|
||||
bool m_endJumpPoint;
|
||||
bool m_jumpLearnNode;
|
||||
bool m_hasChanged;
|
||||
bool m_needsVisRebuild;
|
||||
|
||||
Vector m_learnVelocity;
|
||||
Vector m_learnPosition;
|
||||
Vector m_bombPos;
|
||||
Vector m_lastNode;
|
||||
|
||||
IntArray m_terrorPoints;
|
||||
IntArray m_ctPoints;
|
||||
IntArray m_goalPoints;
|
||||
IntArray m_campPoints;
|
||||
IntArray m_sniperPoints;
|
||||
IntArray m_rescuePoints;
|
||||
IntArray m_visitedGoals;
|
||||
|
||||
SmallArray <int32> m_buckets[kMaxBucketsInsidePos][kMaxBucketsInsidePos][kMaxBucketsInsidePos];
|
||||
SmallArray <Matrix> m_matrix;
|
||||
SmallArray <Practice> m_practice;
|
||||
SmallArray <Path> m_paths;
|
||||
SmallArray <uint8> m_vistable;
|
||||
|
||||
String m_tempStrings;
|
||||
edict_t *m_editor;
|
||||
|
||||
public:
|
||||
BotGraph ();
|
||||
~BotGraph () = default;
|
||||
|
||||
public:
|
||||
|
||||
int getFacingIndex ();
|
||||
int getFarest (const Vector &origin, float maxDistance = 32.0);
|
||||
int getNearest (const Vector &origin, float minDistance = kInfiniteDistance, int flags = -1);
|
||||
int getNearestNoBuckets (const Vector &origin, float minDistance = kInfiniteDistance, int flags = -1);
|
||||
int getEditorNeareset ();
|
||||
int getDangerIndex (int team, int start, int goal);
|
||||
int getDangerValue (int team, int start, int goal);
|
||||
int getDangerDamage (int team, int start, int goal);
|
||||
int getPathDist (int srcIndex, int destIndex);
|
||||
int clearConnections (int index);
|
||||
|
||||
float calculateTravelTime (float maxSpeed, const Vector &src, const Vector &origin);
|
||||
|
||||
bool convertOldFormat ();
|
||||
bool isVisible (int srcIndex, int destIndex);
|
||||
bool isStandVisible (int srcIndex, int destIndex);
|
||||
bool isDuckVisible (int srcIndex, int destIndex);
|
||||
bool isConnected (int a, int b);
|
||||
bool isConnected (int index);
|
||||
bool isNodeReacheable (const Vector &src, const Vector &destination);
|
||||
bool checkNodes (bool teleportPlayer);
|
||||
bool loadPathMatrix ();
|
||||
bool isVisited (int index);
|
||||
|
||||
bool saveGraphData ();
|
||||
bool loadGraphData ();
|
||||
|
||||
template <typename U> bool saveStorage (const String &ext, const String &name, StorageOption options, StorageVersion version, const SmallArray <U> &data, uint8 *blob);
|
||||
template <typename U> bool loadStorage (const String &ext, const String &name, StorageOption options, StorageVersion version, SmallArray <U> &data, uint8 *blob, int32 *outOptions);
|
||||
|
||||
void saveOldFormat ();
|
||||
void initGraph ();
|
||||
void frame ();
|
||||
void loadPractice ();
|
||||
void loadVisibility ();
|
||||
void initNodesTypes ();
|
||||
void initLightLevels ();
|
||||
void addPath (int addIndex, int pathIndex, float distance);
|
||||
void add (int type, const Vector &pos = nullvec);
|
||||
void erase (int target);
|
||||
void toggleFlags (int toggleFlag);
|
||||
void setRadius (int index, float radius);
|
||||
void rebuildVisibility ();
|
||||
void pathCreate (char dir);
|
||||
void erasePath ();
|
||||
void cachePoint (int index);
|
||||
void calculatePathRadius (int index);
|
||||
void savePractice ();
|
||||
void saveVisibility ();
|
||||
void addBasic ();
|
||||
void eraseFromDisk ();
|
||||
void savePathMatrix ();
|
||||
void setSearchIndex (int index);
|
||||
void startLearnJump ();
|
||||
void setVisited (int index);
|
||||
void clearVisited ();
|
||||
void initBuckets ();
|
||||
void addToBucket (const Vector &pos, int index);
|
||||
void eraseFromBucket (const Vector &pos, int index);
|
||||
void setBombPos (bool reset = false, const Vector &pos = nullvec);
|
||||
void updateGlobalPractice ();
|
||||
void unassignPath (int from, int to);
|
||||
void setDangerValue (int team, int start, int goal, int value);
|
||||
void setDangerDamage (int team, int start, int goal, int value);
|
||||
void convertFromPOD (Path &path, const PODPath &pod);
|
||||
void convertToPOD (const Path &path, PODPath &pod);
|
||||
void convertCampDirection (Path &path);
|
||||
|
||||
const char *getDataDirectory (bool isMemoryFile = false);
|
||||
const char *getOldFormatGraphName (bool isMemoryFile = false);
|
||||
|
||||
Bucket locateBucket (const Vector &pos);
|
||||
IntArray searchRadius (float radius, const Vector &origin, int maxCount = -1);
|
||||
const SmallArray <int32> &getNodesInBucket (const Vector &pos);
|
||||
|
||||
public:
|
||||
int getHighestDamageForTeam (int team) const {
|
||||
return m_highestDamage[team];
|
||||
}
|
||||
|
||||
void setHighestDamageForTeam (int team, int value) {
|
||||
m_highestDamage[team] = value;
|
||||
}
|
||||
|
||||
const char *getAuthor () const {
|
||||
return m_tempStrings.chars ();
|
||||
}
|
||||
|
||||
bool hasChanged () const {
|
||||
return m_hasChanged;
|
||||
}
|
||||
|
||||
bool hasEditFlag (int flag) const {
|
||||
return !!(m_editFlags & flag);
|
||||
}
|
||||
|
||||
void setEditFlag (int flag) {
|
||||
m_editFlags |= flag;
|
||||
}
|
||||
|
||||
void clearEditFlag (int flag) {
|
||||
m_editFlags &= ~flag;
|
||||
}
|
||||
|
||||
void setAutoPathDistance (const float distance) {
|
||||
m_autoPathDistance = distance;
|
||||
}
|
||||
|
||||
const Vector &getBombPos () const {
|
||||
return m_bombPos;
|
||||
}
|
||||
|
||||
// access paths
|
||||
Path &operator [] (int index) {
|
||||
return m_paths[index];
|
||||
}
|
||||
|
||||
// check nodes range
|
||||
bool exists (int index) const {
|
||||
return index >= 0 && index < static_cast <int> (m_paths.length ());
|
||||
}
|
||||
|
||||
// get real nodes num
|
||||
int length () const {
|
||||
return m_paths.length ();
|
||||
}
|
||||
|
||||
// check if has editor
|
||||
bool hasEditor () const {
|
||||
return !!m_editor;
|
||||
}
|
||||
|
||||
// set's the node editor
|
||||
void setEditor (edict_t *ent) {
|
||||
m_editor = ent;
|
||||
}
|
||||
|
||||
// get the current node editor
|
||||
edict_t *getEditor () {
|
||||
return m_editor;
|
||||
}
|
||||
};
|
||||
|
||||
// explose global
|
||||
static auto &graph = BotGraph::get ();
|
||||
273
include/manager.h
Normal file
273
include/manager.h
Normal file
|
|
@ -0,0 +1,273 @@
|
|||
//
|
||||
// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
|
||||
// Copyright (c) YaPB Development Team.
|
||||
//
|
||||
// This software is licensed under the BSD-style license.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://yapb.ru/license
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
// bot creation tab
|
||||
struct CreateQueue {
|
||||
bool manual;
|
||||
int difficulty;
|
||||
int team;
|
||||
int member;
|
||||
int personality;
|
||||
String name;
|
||||
};
|
||||
|
||||
// manager class
|
||||
class BotManager final : public Singleton <BotManager> {
|
||||
public:
|
||||
using ForEachBot = Lambda <bool (Bot *)>;
|
||||
using UniqueBot = UniquePtr <Bot>;
|
||||
|
||||
private:
|
||||
float m_timeRoundStart;
|
||||
float m_timeRoundEnd;
|
||||
float m_timeRoundMid;
|
||||
|
||||
float m_maintainTime; // time to maintain bot creation
|
||||
float m_quotaMaintainTime; // time to maintain bot quota
|
||||
float m_grenadeUpdateTime; // time to update active grenades
|
||||
float m_entityUpdateTime; // time to update intresting entities
|
||||
float m_plantSearchUpdateTime; // time to update for searching planted bomb
|
||||
float m_lastChatTime; // global chat time timestamp
|
||||
float m_timeBombPlanted; // time the bomb were planted
|
||||
float m_lastRadioTime[kGameTeamNum]; // global radio time
|
||||
|
||||
int m_lastWinner; // the team who won previous round
|
||||
int m_lastDifficulty; // last bots difficulty
|
||||
int m_bombSayStatus; // some bot is issued whine about bomb
|
||||
int m_lastRadio[kGameTeamNum]; // last radio message for team
|
||||
|
||||
bool m_leaderChoosen[kGameTeamNum]; // is team leader choose theese round
|
||||
bool m_economicsGood[kGameTeamNum]; // is team able to buy anything
|
||||
bool m_bombPlanted;
|
||||
bool m_botsCanPause;
|
||||
bool m_roundEnded;
|
||||
|
||||
Array <edict_t *> m_activeGrenades; // holds currently active grenades on the map
|
||||
Array <edict_t *> m_intrestingEntities; // holds currently intresting entities on the map
|
||||
|
||||
SmallArray <CreateQueue> m_creationTab; // bot creation tab
|
||||
SmallArray <BotTask> m_filters; // task filters
|
||||
SmallArray <UniqueBot> m_bots; // all available bots
|
||||
|
||||
edict_t *m_killerEntity; // killer entity for bots
|
||||
|
||||
protected:
|
||||
BotCreateResult create (const String &name, int difficulty, int personality, int team, int member);
|
||||
|
||||
public:
|
||||
BotManager ();
|
||||
~BotManager () = default;
|
||||
|
||||
public:
|
||||
Twin <int, int> countTeamPlayers ();
|
||||
|
||||
Bot *findBotByIndex (int index);
|
||||
Bot *findBotByEntity (edict_t *ent);
|
||||
|
||||
Bot *findAliveBot ();
|
||||
Bot *findHighestFragBot (int team);
|
||||
|
||||
int getHumansCount (bool ignoreSpectators = false);
|
||||
int getAliveHumansCount ();
|
||||
int getBotCount ();
|
||||
float getConnectionTime (int botId);
|
||||
|
||||
void setBombPlanted (bool isPlanted);
|
||||
void slowFrame ();
|
||||
void frame ();
|
||||
void createKillerEntity ();
|
||||
void destroyKillerEntity ();
|
||||
void touchKillerEntity (Bot *bot);
|
||||
void destroy ();
|
||||
void addbot (const String &name, int difficulty, int personality, int team, int member, bool manual);
|
||||
void addbot (const String &name, const String &difficulty, const String &personality, const String &team, const String &member, bool manual);
|
||||
void serverFill (int selection, int personality = Personality::Normal, int difficulty = -1, int numToAdd = -1);
|
||||
void kickEveryone (bool instant = false, bool zeroQuota = true);
|
||||
bool kickRandom (bool decQuota = true, Team fromTeam = Team::Unassigned);
|
||||
void kickBot (int index);
|
||||
void kickFromTeam (Team team, bool removeAll = false);
|
||||
void killAllBots (int team = -1);
|
||||
void maintainQuota ();
|
||||
void initQuota ();
|
||||
void initRound ();
|
||||
void decrementQuota (int by = 1);
|
||||
void selectLeaders (int team, bool reset);
|
||||
void listBots ();
|
||||
void setWeaponMode (int selection);
|
||||
void updateTeamEconomics (int team, bool setTrue = false);
|
||||
void updateBotDifficulties ();
|
||||
void reset ();
|
||||
void initFilters ();
|
||||
void resetFilters ();
|
||||
void updateActiveGrenade ();
|
||||
void updateIntrestingEntities ();
|
||||
void captureChatRadio (const char *cmd, const char *arg, edict_t *ent);
|
||||
void notifyBombDefuse ();
|
||||
void execGameEntity (entvars_t *vars);
|
||||
void forEach (ForEachBot handler);
|
||||
void erase (Bot *bot);
|
||||
void handleDeath (edict_t *killer, edict_t *victim);
|
||||
|
||||
bool isTeamStacked (int team);
|
||||
|
||||
public:
|
||||
Array <edict_t *> &searchActiveGrenades () {
|
||||
return m_activeGrenades;
|
||||
}
|
||||
|
||||
Array <edict_t *> &searchIntrestingEntities () {
|
||||
return m_intrestingEntities;
|
||||
}
|
||||
|
||||
bool hasActiveGrenades () const {
|
||||
return !m_activeGrenades.empty ();
|
||||
}
|
||||
|
||||
bool hasIntrestingEntities () const {
|
||||
return !m_intrestingEntities.empty ();
|
||||
}
|
||||
|
||||
bool checkTeamEco (int team) const {
|
||||
return m_economicsGood[team];
|
||||
}
|
||||
|
||||
int getLastWinner () const {
|
||||
return m_lastWinner;
|
||||
}
|
||||
|
||||
void setLastWinner (int winner) {
|
||||
m_lastWinner = winner;
|
||||
}
|
||||
|
||||
// get the list of filters
|
||||
SmallArray <BotTask> &getFilters () {
|
||||
return m_filters;
|
||||
}
|
||||
|
||||
void createRandom (bool manual = false) {
|
||||
addbot ("", -1, -1, -1, -1, manual);
|
||||
}
|
||||
|
||||
bool isBombPlanted () const {
|
||||
return m_bombPlanted;
|
||||
}
|
||||
|
||||
float getTimeBombPlanted () const {
|
||||
return m_timeBombPlanted;
|
||||
}
|
||||
|
||||
float getRoundStartTime () const {
|
||||
return m_timeRoundStart;
|
||||
}
|
||||
|
||||
float getRoundMidTime () const {
|
||||
return m_timeRoundMid;
|
||||
}
|
||||
|
||||
float getRoundEndTime () const {
|
||||
return m_timeRoundEnd;
|
||||
}
|
||||
|
||||
bool isRoundOver () const {
|
||||
return m_roundEnded;
|
||||
}
|
||||
|
||||
void setRoundOver (const bool over) {
|
||||
m_roundEnded = over;
|
||||
}
|
||||
|
||||
bool canPause () const {
|
||||
return m_botsCanPause;
|
||||
}
|
||||
|
||||
void setCanPause (const bool pause) {
|
||||
m_botsCanPause = pause;
|
||||
}
|
||||
|
||||
bool hasBombSay (int type) {
|
||||
return (m_bombSayStatus & type) == type;
|
||||
}
|
||||
|
||||
void clearBombSay (int type) {
|
||||
m_bombSayStatus &= ~type;
|
||||
}
|
||||
|
||||
void setPlantedBombSearchTimestamp (const float timestamp) {
|
||||
m_plantSearchUpdateTime = timestamp;
|
||||
}
|
||||
|
||||
float getPlantedBombSearchTimestamp () const {
|
||||
return m_plantSearchUpdateTime;
|
||||
}
|
||||
|
||||
void setLastRadioTimestamp (const int team, const float timestamp) {
|
||||
if (team == Team::CT || team == Team::Terrorist) {
|
||||
m_lastRadioTime[team] = timestamp;
|
||||
}
|
||||
}
|
||||
|
||||
float getLastRadioTimestamp (const int team) const {
|
||||
if (team == Team::CT || team == Team::Terrorist) {
|
||||
return m_lastRadioTime[team];
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
void setLastRadio (const int team, const int radio) {
|
||||
m_lastRadio[team] = radio;
|
||||
}
|
||||
|
||||
int getLastRadio (const int team) const {
|
||||
return m_lastRadio[team];
|
||||
}
|
||||
|
||||
void setLastChatTimestamp (const float timestamp) {
|
||||
m_lastChatTime = timestamp;
|
||||
}
|
||||
|
||||
float getLastChatTimestamp () const {
|
||||
return m_lastChatTime;
|
||||
}
|
||||
|
||||
// some bots are online ?
|
||||
bool hasBotsOnline () {
|
||||
return getBotCount () > 0;
|
||||
}
|
||||
|
||||
public:
|
||||
Bot *operator [] (int index) {
|
||||
return findBotByIndex (index);
|
||||
}
|
||||
|
||||
Bot *operator [] (edict_t *ent) {
|
||||
return findBotByEntity (ent);
|
||||
}
|
||||
|
||||
public:
|
||||
UniqueBot *begin () {
|
||||
return m_bots.begin ();
|
||||
}
|
||||
|
||||
UniqueBot *begin () const {
|
||||
return m_bots.begin ();
|
||||
}
|
||||
|
||||
UniqueBot *end () {
|
||||
return m_bots.end ();
|
||||
}
|
||||
|
||||
UniqueBot *end () const {
|
||||
return m_bots.end ();
|
||||
}
|
||||
};
|
||||
|
||||
// explose global
|
||||
static auto &bots = BotManager::get ();
|
||||
147
include/message.h
Normal file
147
include/message.h
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
//
|
||||
// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
|
||||
// Copyright (c) YaPB Development Team.
|
||||
//
|
||||
// This software is licensed under the BSD-style license.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://yapb.ru/license
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
// netmessage functions enum
|
||||
CR_DECLARE_SCOPED_ENUM (NetMsg,
|
||||
None = -1,
|
||||
VGUIMenu = 1,
|
||||
ShowMenu = 2,
|
||||
WeaponList = 3,
|
||||
CurWeapon = 4,
|
||||
AmmoX = 5,
|
||||
AmmoPickup = 6,
|
||||
Damage = 7,
|
||||
Money = 8,
|
||||
StatusIcon = 9,
|
||||
DeathMsg = 10,
|
||||
ScreenFade = 11,
|
||||
HLTV = 12,
|
||||
TextMsg = 13,
|
||||
TeamInfo = 14,
|
||||
BarTime = 15,
|
||||
SendAudio = 17,
|
||||
BotVoice = 18,
|
||||
NVGToggle = 19,
|
||||
FlashBat = 20,
|
||||
Fashlight = 21,
|
||||
ItemStatus = 22
|
||||
)
|
||||
|
||||
// vgui menus (since latest steam updates is obsolete, but left for old cs)
|
||||
CR_DECLARE_SCOPED_ENUM (GuiMenu,
|
||||
TeamSelect = 2, // menu select team
|
||||
TerroristSelect = 26, // terrorist select menu
|
||||
CTSelect = 27 // ct select menu
|
||||
)
|
||||
|
||||
// cache flags for TextMsg message
|
||||
CR_DECLARE_SCOPED_ENUM (TextMsgCache,
|
||||
NeedHandle = cr::bit (0),
|
||||
TerroristWin = cr::bit (1),
|
||||
CounterWin = cr::bit (2),
|
||||
Commencing = cr::bit (3),
|
||||
BombPlanted = cr::bit (4),
|
||||
RestartRound = cr::bit (5),
|
||||
BurstOn = cr::bit (6),
|
||||
BurstOff = cr::bit (7)
|
||||
)
|
||||
|
||||
// cache flags for StatusIcon message
|
||||
CR_DECLARE_SCOPED_ENUM (StatusIconCache,
|
||||
NeedHandle = cr::bit (0),
|
||||
BuyZone = cr::bit (1),
|
||||
VipSafety = cr::bit (2),
|
||||
C4 = cr::bit (3)
|
||||
)
|
||||
|
||||
class MessageDispatcher final : public Singleton <MessageDispatcher> {
|
||||
private:
|
||||
using MsgFunc = void (MessageDispatcher::*) ();
|
||||
|
||||
private:
|
||||
struct Args {
|
||||
union {
|
||||
float float_;
|
||||
long long_;
|
||||
const char *chars_;
|
||||
};
|
||||
|
||||
public:
|
||||
Args (float value) : float_ (value) { }
|
||||
Args (int value) : long_ (value) { }
|
||||
Args (const char *value) : chars_ (value) { }
|
||||
};
|
||||
|
||||
private:
|
||||
Dictionary <String, int32> m_textMsgCache; // cache strings for faster access for textmsg
|
||||
Dictionary <String, int32> m_showMenuCache; // cache for the showmenu message
|
||||
Dictionary <String, int32> m_statusIconCache; // cache for status icon message
|
||||
Dictionary <String, int32> m_teamInfoCache; // cache for teaminfo message
|
||||
|
||||
private:
|
||||
bool m_broadcast; // message for all players
|
||||
|
||||
Bot *m_bot; // owner of a message
|
||||
NetMsg m_current; // ongoing message id
|
||||
|
||||
SmallArray <Args> m_args; // args collected from write* functions
|
||||
Dictionary <String, NetMsg> m_wanted; // wanted messages
|
||||
|
||||
Dictionary <NetMsg, int32, IntNoHash <int32>> m_maps; // maps our message to id to engine message id
|
||||
Dictionary <NetMsg, MsgFunc, IntNoHash <int32>> m_handlers; // maps our message id to handler function
|
||||
|
||||
private:
|
||||
void netMsgTextMsg ();
|
||||
void netMsgVGUIMenu ();
|
||||
void netMsgShowMenu ();
|
||||
void netMsgWeaponList ();
|
||||
void netMsgCurWeapon ();
|
||||
void netMsgAmmoX ();
|
||||
void netMsgAmmoPickup ();
|
||||
void netMsgDamage ();
|
||||
void netMsgMoney ();
|
||||
void netMsgStatusIcon ();
|
||||
void netMsgDeathMsg ();
|
||||
void netMsgScreenFade ();
|
||||
void netMsgHLTV ();
|
||||
void netMsgTeamInfo ();
|
||||
void netMsgBarTime ();
|
||||
void netMsgItemStatus ();
|
||||
void netMsgNVGToggle ();
|
||||
void netMsgFlashBat ();
|
||||
|
||||
public:
|
||||
MessageDispatcher ();
|
||||
~MessageDispatcher () = default;
|
||||
|
||||
public:
|
||||
void registerMessage (const String &name, int32 id);
|
||||
void start (edict_t *ent, int32 dest, int32 type);
|
||||
void stop ();
|
||||
|
||||
public:
|
||||
template <typename T> void collect (const T &value) {
|
||||
if (m_current == NetMsg::None) {
|
||||
return;
|
||||
}
|
||||
m_args.emplace (value);
|
||||
}
|
||||
|
||||
void stopCollection () {
|
||||
m_current = NetMsg::None;
|
||||
}
|
||||
|
||||
int32 id (NetMsg msg) const {
|
||||
return m_maps[msg];
|
||||
}
|
||||
};
|
||||
|
||||
static auto &msgs = MessageDispatcher::get ();
|
||||
137
include/utils.h
Normal file
137
include/utils.h
Normal file
|
|
@ -0,0 +1,137 @@
|
|||
//
|
||||
// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
|
||||
// Copyright (c) YaPB Development Team.
|
||||
//
|
||||
// This software is licensed under the BSD-style license.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://yapb.ru/license
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
class BotUtils final : public Singleton <BotUtils> {
|
||||
private:
|
||||
bool m_needToSendWelcome;
|
||||
float m_welcomeReceiveTime;
|
||||
|
||||
StringArray m_sentences;
|
||||
SmallArray <Client> m_clients;
|
||||
SmallArray <Twin <String, String>> m_tags;
|
||||
|
||||
SimpleHook m_sendToHook;
|
||||
|
||||
public:
|
||||
BotUtils ();
|
||||
~BotUtils () = default;
|
||||
|
||||
public:
|
||||
// need to send welcome message ?
|
||||
void checkWelcome ();
|
||||
|
||||
// gets the weapon alias as hlsting, maybe move to config...
|
||||
int getWeaponAlias (bool needString, const char *weaponAlias, int weaponIndex = -1);
|
||||
|
||||
// gets the build number of bot
|
||||
int buildNumber ();
|
||||
|
||||
// gets the shooting cone deviation
|
||||
float getShootingCone (edict_t *ent, const Vector &position);
|
||||
|
||||
// check if origin is visible from the entity side
|
||||
bool isVisible (const Vector &origin, edict_t *ent);
|
||||
|
||||
// check if entity is alive
|
||||
bool isAlive (edict_t *ent);
|
||||
|
||||
// check if origin is inside view cone of entity
|
||||
bool isInViewCone (const Vector &origin, edict_t *ent);
|
||||
|
||||
// checks if entitiy is fakeclient
|
||||
bool isFakeClient (edict_t *ent);
|
||||
|
||||
// check if entitiy is a player
|
||||
bool isPlayer (edict_t *ent);
|
||||
|
||||
// check if entity is a vip
|
||||
bool isPlayerVIP (edict_t *ent);
|
||||
|
||||
// opens config helper
|
||||
bool openConfig (const char *fileName, const char *errorIfNotExists, MemFile *outFile, bool languageDependant = false);
|
||||
|
||||
// nearest player search helper
|
||||
bool findNearestPlayer (void **holder, edict_t *to, float searchDistance = 4096.0, bool sameTeam = false, bool needBot = false, bool needAlive = false, bool needDrawn = false, bool needBotWithC4 = false);
|
||||
|
||||
// tracing decals for bots spraying logos
|
||||
void traceDecals (entvars_t *pev, TraceResult *trace, int logotypeIndex);
|
||||
|
||||
// attaches sound to client struct
|
||||
void attachSoundsToClients (edict_t *ent, const char *sample, float volume);
|
||||
|
||||
// simulate sound for players
|
||||
void simulateSoundUpdates (int playerIndex);
|
||||
|
||||
// update stats on clients
|
||||
void updateClients ();
|
||||
|
||||
// chat helper to strip the clantags out of the string
|
||||
void stripTags (String &line);
|
||||
|
||||
// chat helper to make player name more human-like
|
||||
void humanizePlayerName (String &playerName);
|
||||
|
||||
// chat helper to add errors to the bot chat string
|
||||
void addChatErrors (String &line);
|
||||
|
||||
// chat helper to find keywords for given string
|
||||
bool checkKeywords (const String &line, String &reply);
|
||||
|
||||
// generates ping bitmask for SVC_PINGS message
|
||||
int getPingBitmask (edict_t *ent, int loss, int ping);
|
||||
|
||||
// calculate our own pings for all the players
|
||||
void calculatePings ();
|
||||
|
||||
// send modified pings to all the clients
|
||||
void sendPings (edict_t *to);
|
||||
|
||||
// installs the sendto function intreception
|
||||
void installSendTo ();
|
||||
|
||||
public:
|
||||
|
||||
// re-show welcome after changelevel ?
|
||||
void setNeedForWelcome (bool need) {
|
||||
m_needToSendWelcome = need;
|
||||
}
|
||||
|
||||
// get array of clients
|
||||
SmallArray <Client> &getClients () {
|
||||
return m_clients;
|
||||
}
|
||||
|
||||
// get clients as const-reference
|
||||
const SmallArray <Client> &getClients () const {
|
||||
return m_clients;
|
||||
}
|
||||
|
||||
// get single client as ref
|
||||
Client &getClient (const int index) {
|
||||
return m_clients[index];
|
||||
}
|
||||
|
||||
// disables send hook
|
||||
bool disableSendTo () {
|
||||
return m_sendToHook.disable ();
|
||||
}
|
||||
|
||||
// enables send hook
|
||||
bool enableSendTo () {
|
||||
return m_sendToHook.enable ();
|
||||
}
|
||||
|
||||
public:
|
||||
static int32 CR_STDCALL sendTo (int socket, const void *message, size_t length, int flags, const struct sockaddr *dest, int destLength);
|
||||
};
|
||||
|
||||
// explose global
|
||||
static auto &util = BotUtils::get ();
|
||||
1243
include/yapb.h
1243
include/yapb.h
File diff suppressed because it is too large
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Add table
Add a link
Reference in a new issue