bot: implemented asynchronous pathfinding
nav: floyd-warshall matrices and practice updates are done asynchronously by now add: yb_threadpool_workers cvar, that controls number of worker threads bot will use add: cv_autovacate_keep_slots, the amount of slots to keep by auto vacate aim: enemy prediction is now done asynchronously by now bot: minor fixes and refactoring, including analyze suspend mistake (ref #441) note: the master builds are now NOT production ready, please test before installing on real servers!
This commit is contained in:
parent
e7712a551a
commit
a616f25b1a
30 changed files with 743 additions and 421 deletions
|
|
@ -48,117 +48,114 @@ GNU General Public License for more details.
|
|||
#define LUMP_SAVE_NO_DATA 7
|
||||
#define LUMP_SAVE_CORRUPTED 8
|
||||
|
||||
typedef struct areanode_s
|
||||
{
|
||||
int axis; // -1 = leaf node
|
||||
float dist;
|
||||
struct areanode_s *children[2];
|
||||
link_t trigger_edicts;
|
||||
link_t solid_edicts;
|
||||
link_t portal_edicts;
|
||||
typedef struct areanode_s {
|
||||
int axis; // -1 = leaf node
|
||||
float dist;
|
||||
struct areanode_s *children[2];
|
||||
link_t trigger_edicts;
|
||||
link_t solid_edicts;
|
||||
link_t portal_edicts;
|
||||
} areanode_t;
|
||||
|
||||
typedef struct server_physics_api_s
|
||||
{
|
||||
// unlink edict from old position and link onto new
|
||||
void ( *pfnLinkEdict) ( edict_t *ent, qboolean touch_triggers );
|
||||
double ( *pfnGetServerTime )( void ); // unclamped
|
||||
double ( *pfnGetFrameTime )( void ); // unclamped
|
||||
void* ( *pfnGetModel )( int modelindex );
|
||||
areanode_t* ( *pfnGetHeadnode )( void ); // AABB tree for all physic entities
|
||||
int ( *pfnServerState )( void );
|
||||
void ( *pfnHost_Error )( const char *error, ... ); // cause Host Error
|
||||
// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 6
|
||||
struct triangleapi_s *pTriAPI; // draw coliisions etc. Only for local system
|
||||
typedef struct server_physics_api_s {
|
||||
// unlink edict from old position and link onto new
|
||||
void (*pfnLinkEdict) (edict_t *ent, qboolean touch_triggers);
|
||||
double (*pfnGetServerTime)(void); // unclamped
|
||||
double (*pfnGetFrameTime)(void); // unclamped
|
||||
void *(*pfnGetModel)(int modelindex);
|
||||
areanode_t *(*pfnGetHeadnode)(void); // AABB tree for all physic entities
|
||||
int (*pfnServerState)(void);
|
||||
void (*pfnHost_Error)(const char *error, ...); // cause Host Error
|
||||
// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 6
|
||||
struct triangleapi_s *pTriAPI; // draw coliisions etc. Only for local system
|
||||
|
||||
// draw debug messages (must be called from DrawOrthoTriangles). Only for local system
|
||||
int ( *pfnDrawConsoleString )( int x, int y, char *string );
|
||||
void ( *pfnDrawSetTextColor )( float r, float g, float b );
|
||||
void ( *pfnDrawConsoleStringLen )( const char *string, int *length, int *height );
|
||||
void ( *Con_NPrintf )( int pos, const char *fmt, ... );
|
||||
void ( *Con_NXPrintf )( struct con_nprint_s *info, const char *fmt, ... );
|
||||
const char *( *pfnGetLightStyle )( int style ); // read custom appreance for selected lightstyle
|
||||
void ( *pfnUpdateFogSettings )( unsigned int packed_fog );
|
||||
char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly );
|
||||
struct msurface_s *(*pfnTraceSurface)( edict_t *pTextureEntity, const float *v1, const float *v2 );
|
||||
const byte *(*pfnGetTextureData)( unsigned int texnum );
|
||||
// draw debug messages (must be called from DrawOrthoTriangles). Only for local system
|
||||
int (*pfnDrawConsoleString)(int x, int y, char *string);
|
||||
void (*pfnDrawSetTextColor)(float r, float g, float b);
|
||||
void (*pfnDrawConsoleStringLen)(const char *string, int *length, int *height);
|
||||
void (*Con_NPrintf)(int pos, const char *fmt, ...);
|
||||
void (*Con_NXPrintf)(struct con_nprint_s *info, const char *fmt, ...);
|
||||
const char *(*pfnGetLightStyle)(int style); // read custom appreance for selected lightstyle
|
||||
void (*pfnUpdateFogSettings)(unsigned int packed_fog);
|
||||
char **(*pfnGetFilesList)(const char *pattern, int *numFiles, int gamedironly);
|
||||
struct msurface_s *(*pfnTraceSurface)(edict_t *pTextureEntity, const float *v1, const float *v2);
|
||||
const byte *(*pfnGetTextureData)(unsigned int texnum);
|
||||
|
||||
// static allocations
|
||||
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
|
||||
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
|
||||
// static allocations
|
||||
void *(*pfnMemAlloc)(size_t cb, const char *filename, const int fileline);
|
||||
void (*pfnMemFree)(void *mem, const char *filename, const int fileline);
|
||||
|
||||
// trace & contents
|
||||
int (*pfnMaskPointContents)( const float *pos, int groupmask );
|
||||
struct trace_t (*pfnTrace)( const float *p0, float *mins, float *maxs, const float *p1, int type, edict_t *e );
|
||||
struct trace_t (*pfnTraceNoEnts)( const float *p0, float *mins, float *maxs, const float *p1, int type, edict_t *e );
|
||||
int (*pfnBoxInPVS)( const float *org, const float *boxmins, const float *boxmaxs );
|
||||
// trace & contents
|
||||
int (*pfnMaskPointContents)(const float *pos, int groupmask);
|
||||
struct trace_t (*pfnTrace)(const float *p0, float *mins, float *maxs, const float *p1, int type, edict_t *e);
|
||||
struct trace_t (*pfnTraceNoEnts)(const float *p0, float *mins, float *maxs, const float *p1, int type, edict_t *e);
|
||||
int (*pfnBoxInPVS)(const float *org, const float *boxmins, const float *boxmaxs);
|
||||
|
||||
// message handler (missed function to write raw bytes)
|
||||
void (*pfnWriteBytes)( const byte *bytes, int count );
|
||||
// message handler (missed function to write raw bytes)
|
||||
void (*pfnWriteBytes)(const byte *bytes, int count);
|
||||
|
||||
// BSP lump management
|
||||
int (*pfnCheckLump)( const char *filename, const int lump, int *lumpsize );
|
||||
int (*pfnReadLump)( const char *filename, const int lump, void **lumpdata, int *lumpsize );
|
||||
int (*pfnSaveLump)( const char *filename, const int lump, void *lumpdata, int lumpsize );
|
||||
// BSP lump management
|
||||
int (*pfnCheckLump)(const char *filename, const int lump, int *lumpsize);
|
||||
int (*pfnReadLump)(const char *filename, const int lump, void **lumpdata, int *lumpsize);
|
||||
int (*pfnSaveLump)(const char *filename, const int lump, void *lumpdata, int lumpsize);
|
||||
|
||||
// FS tools
|
||||
int (*pfnSaveFile)( const char *filename, const void *data, int len );
|
||||
const byte *(*pfnLoadImagePixels)( const char *filename, int *width, int *height );
|
||||
// FS tools
|
||||
int (*pfnSaveFile)(const char *filename, const void *data, int len);
|
||||
const byte *(*pfnLoadImagePixels)(const char *filename, int *width, int *height);
|
||||
|
||||
const char* (*pfnGetModelName)( int modelindex );
|
||||
const char *(*pfnGetModelName)(int modelindex);
|
||||
} server_physics_api_t;
|
||||
|
||||
// physic callbacks
|
||||
typedef struct physics_interface_s
|
||||
{
|
||||
int version;
|
||||
// passed through pfnCreate (0 is attempt to create, -1 is reject)
|
||||
int ( *SV_CreateEntity )( edict_t *pent, const char *szName );
|
||||
// run custom physics for each entity (return 0 to use built-in engine physic)
|
||||
int ( *SV_PhysicsEntity )( edict_t *pEntity );
|
||||
// spawn entities with internal mod function e.g. for re-arrange spawn order (0 - use engine parser, 1 - use mod parser)
|
||||
int ( *SV_LoadEntities )( const char *mapname, char *entities );
|
||||
// update conveyor belt for clients
|
||||
void ( *SV_UpdatePlayerBaseVelocity )( edict_t *ent );
|
||||
// The game .dll should return 1 if save game should be allowed
|
||||
int ( *SV_AllowSaveGame )( void );
|
||||
// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 6
|
||||
// override trigger area checking and touching
|
||||
int ( *SV_TriggerTouch )( edict_t *pent, edict_t *trigger );
|
||||
// some engine features can be enabled only through this function
|
||||
unsigned int ( *SV_CheckFeatures )( void );
|
||||
// used for draw debug collisions for custom physic engine etc
|
||||
void ( *DrawDebugTriangles )( void );
|
||||
// used for draw debug overlay (textured)
|
||||
void ( *DrawNormalTriangles )( void );
|
||||
// used for draw debug messages (2d mode)
|
||||
void ( *DrawOrthoTriangles )( void );
|
||||
// tracing entities with SOLID_CUSTOM mode on a server (not used by pmove code)
|
||||
void ( *ClipMoveToEntity)( edict_t *ent, const float *start, float *mins, float *maxs, const float *end, trace_t *trace );
|
||||
// tracing entities with SOLID_CUSTOM mode on a server (only used by pmove code)
|
||||
void ( *ClipPMoveToEntity)( struct physent_s *pe, const float *start, float *mins, float *maxs, const float *end, struct pmtrace_s *tr );
|
||||
// called at end the frame of SV_Physics call
|
||||
void ( *SV_EndFrame )( void );
|
||||
// obsolete
|
||||
void (*pfnPrepWorldFrame)( void );
|
||||
// called through save\restore process
|
||||
void (*pfnCreateEntitiesInRestoreList)( SAVERESTOREDATA *pSaveData, int levelMask, qboolean create_world );
|
||||
// allocate custom string (e.g. using user implementation of stringtable, not engine strings)
|
||||
string_t (*pfnAllocString)( const char *szValue );
|
||||
// make custom string (e.g. using user implementation of stringtable, not engine strings)
|
||||
string_t (*pfnMakeString)( const char *szValue );
|
||||
// read custom string (e.g. using user implementation of stringtable, not engine strings)
|
||||
const char* (*pfnGetString)( string_t iString );
|
||||
// helper for restore custom decals that have custom message (e.g. Paranoia)
|
||||
int (*pfnRestoreDecal)( struct decallist_s *entry, edict_t *pEdict, qboolean adjacent );
|
||||
// handle custom trigger touching for player
|
||||
void (*PM_PlayerTouch)( struct playermove_s *ppmove, edict_t *client );
|
||||
// alloc or destroy model custom data (called only for dedicated servers, otherwise using an client version)
|
||||
void (*Mod_ProcessUserData)( struct model_s *mod, qboolean create, const byte *buffer );
|
||||
// select BSP-hull for trace with specified mins\maxs
|
||||
void *(*SV_HullForBsp)( edict_t *ent, const float *mins, const float *maxs, float *offset );
|
||||
// handle player custom think function
|
||||
int (*SV_PlayerThink)( edict_t *ent, float frametime, double time );
|
||||
typedef struct physics_interface_s {
|
||||
int version;
|
||||
// passed through pfnCreate (0 is attempt to create, -1 is reject)
|
||||
int (*SV_CreateEntity)(edict_t *pent, const char *szName);
|
||||
// run custom physics for each entity (return 0 to use built-in engine physic)
|
||||
int (*SV_PhysicsEntity)(edict_t *pEntity);
|
||||
// spawn entities with internal mod function e.g. for re-arrange spawn order (0 - use engine parser, 1 - use mod parser)
|
||||
int (*SV_LoadEntities)(const char *mapname, char *entities);
|
||||
// update conveyor belt for clients
|
||||
void (*SV_UpdatePlayerBaseVelocity)(edict_t *ent);
|
||||
// The game .dll should return 1 if save game should be allowed
|
||||
int (*SV_AllowSaveGame)(void);
|
||||
// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 6
|
||||
// override trigger area checking and touching
|
||||
int (*SV_TriggerTouch)(edict_t *pent, edict_t *trigger);
|
||||
// some engine features can be enabled only through this function
|
||||
unsigned int (*SV_CheckFeatures)(void);
|
||||
// used for draw debug collisions for custom physic engine etc
|
||||
void (*DrawDebugTriangles)(void);
|
||||
// used for draw debug overlay (textured)
|
||||
void (*DrawNormalTriangles)(void);
|
||||
// used for draw debug messages (2d mode)
|
||||
void (*DrawOrthoTriangles)(void);
|
||||
// tracing entities with SOLID_CUSTOM mode on a server (not used by pmove code)
|
||||
void (*ClipMoveToEntity)(edict_t *ent, const float *start, float *mins, float *maxs, const float *end, trace_t *trace);
|
||||
// tracing entities with SOLID_CUSTOM mode on a server (only used by pmove code)
|
||||
void (*ClipPMoveToEntity)(struct physent_s *pe, const float *start, float *mins, float *maxs, const float *end, struct pmtrace_s *tr);
|
||||
// called at end the frame of SV_Physics call
|
||||
void (*SV_EndFrame)(void);
|
||||
// obsolete
|
||||
void (*pfnPrepWorldFrame)(void);
|
||||
// called through save\restore process
|
||||
void (*pfnCreateEntitiesInRestoreList)(SAVERESTOREDATA *pSaveData, int levelMask, qboolean create_world);
|
||||
// allocate custom string (e.g. using user implementation of stringtable, not engine strings)
|
||||
string_t (*pfnAllocString)(const char *szValue);
|
||||
// make custom string (e.g. using user implementation of stringtable, not engine strings)
|
||||
string_t (*pfnMakeString)(const char *szValue);
|
||||
// read custom string (e.g. using user implementation of stringtable, not engine strings)
|
||||
const char *(*pfnGetString)(string_t iString);
|
||||
// helper for restore custom decals that have custom message (e.g. Paranoia)
|
||||
int (*pfnRestoreDecal)(struct decallist_s *entry, edict_t *pEdict, qboolean adjacent);
|
||||
// handle custom trigger touching for player
|
||||
void (*PM_PlayerTouch)(struct playermove_s *ppmove, edict_t *client);
|
||||
// alloc or destroy model custom data (called only for dedicated servers, otherwise using an client version)
|
||||
void (*Mod_ProcessUserData)(struct model_s *mod, qboolean create, const byte *buffer);
|
||||
// select BSP-hull for trace with specified mins\maxs
|
||||
void *(*SV_HullForBsp)(edict_t *ent, const float *mins, const float *maxs, float *offset);
|
||||
// handle player custom think function
|
||||
int (*SV_PlayerThink)(edict_t *ent, float frametime, double time);
|
||||
} physics_interface_t;
|
||||
|
||||
#endif//PHYSINT_H
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue