yapb-noob-edition/ext/hlsdk/physint.h
jeefo a616f25b1a
bot: implemented asynchronous pathfinding
nav: floyd-warshall matrices and practice updates are done asynchronously by now
add: yb_threadpool_workers cvar, that controls number of worker threads bot will use
add: cv_autovacate_keep_slots, the amount of slots to keep by auto vacate
aim: enemy prediction is now done asynchronously by now
bot: minor fixes and refactoring, including analyze suspend mistake (ref #441)

note: the master builds are now NOT production ready, please test before installing on real servers!
2023-05-06 20:14:03 +03:00

161 lines
7.5 KiB
C

/*
physint.h - Server Physics Interface
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef PHYSINT_H
#define PHYSINT_H
#define SV_PHYSICS_INTERFACE_VERSION 6
#define STRUCT_FROM_LINK( l, t, m ) ((t *)((byte *)l - (int)&(((t *)0)->m)))
#define EDICT_FROM_AREA( l ) STRUCT_FROM_LINK( l, edict_t, area )
// values that can be returned with pfnServerState
#define SERVER_DEAD 0
#define SERVER_LOADING 1
#define SERVER_ACTIVE 2
// LUMP reading errors
#define LUMP_LOAD_OK 0
#define LUMP_LOAD_COULDNT_OPEN 1
#define LUMP_LOAD_BAD_HEADER 2
#define LUMP_LOAD_BAD_VERSION 3
#define LUMP_LOAD_NO_EXTRADATA 4
#define LUMP_LOAD_INVALID_NUM 5
#define LUMP_LOAD_NOT_EXIST 6
#define LUMP_LOAD_MEM_FAILED 7
#define LUMP_LOAD_CORRUPTED 8
// LUMP saving errors
#define LUMP_SAVE_OK 0
#define LUMP_SAVE_COULDNT_OPEN 1
#define LUMP_SAVE_BAD_HEADER 2
#define LUMP_SAVE_BAD_VERSION 3
#define LUMP_SAVE_NO_EXTRADATA 4
#define LUMP_SAVE_INVALID_NUM 5
#define LUMP_SAVE_ALREADY_EXIST 6
#define LUMP_SAVE_NO_DATA 7
#define LUMP_SAVE_CORRUPTED 8
typedef struct areanode_s {
int axis; // -1 = leaf node
float dist;
struct areanode_s *children[2];
link_t trigger_edicts;
link_t solid_edicts;
link_t portal_edicts;
} areanode_t;
typedef struct server_physics_api_s {
// unlink edict from old position and link onto new
void (*pfnLinkEdict) (edict_t *ent, qboolean touch_triggers);
double (*pfnGetServerTime)(void); // unclamped
double (*pfnGetFrameTime)(void); // unclamped
void *(*pfnGetModel)(int modelindex);
areanode_t *(*pfnGetHeadnode)(void); // AABB tree for all physic entities
int (*pfnServerState)(void);
void (*pfnHost_Error)(const char *error, ...); // cause Host Error
// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 6
struct triangleapi_s *pTriAPI; // draw coliisions etc. Only for local system
// draw debug messages (must be called from DrawOrthoTriangles). Only for local system
int (*pfnDrawConsoleString)(int x, int y, char *string);
void (*pfnDrawSetTextColor)(float r, float g, float b);
void (*pfnDrawConsoleStringLen)(const char *string, int *length, int *height);
void (*Con_NPrintf)(int pos, const char *fmt, ...);
void (*Con_NXPrintf)(struct con_nprint_s *info, const char *fmt, ...);
const char *(*pfnGetLightStyle)(int style); // read custom appreance for selected lightstyle
void (*pfnUpdateFogSettings)(unsigned int packed_fog);
char **(*pfnGetFilesList)(const char *pattern, int *numFiles, int gamedironly);
struct msurface_s *(*pfnTraceSurface)(edict_t *pTextureEntity, const float *v1, const float *v2);
const byte *(*pfnGetTextureData)(unsigned int texnum);
// static allocations
void *(*pfnMemAlloc)(size_t cb, const char *filename, const int fileline);
void (*pfnMemFree)(void *mem, const char *filename, const int fileline);
// trace & contents
int (*pfnMaskPointContents)(const float *pos, int groupmask);
struct trace_t (*pfnTrace)(const float *p0, float *mins, float *maxs, const float *p1, int type, edict_t *e);
struct trace_t (*pfnTraceNoEnts)(const float *p0, float *mins, float *maxs, const float *p1, int type, edict_t *e);
int (*pfnBoxInPVS)(const float *org, const float *boxmins, const float *boxmaxs);
// message handler (missed function to write raw bytes)
void (*pfnWriteBytes)(const byte *bytes, int count);
// BSP lump management
int (*pfnCheckLump)(const char *filename, const int lump, int *lumpsize);
int (*pfnReadLump)(const char *filename, const int lump, void **lumpdata, int *lumpsize);
int (*pfnSaveLump)(const char *filename, const int lump, void *lumpdata, int lumpsize);
// FS tools
int (*pfnSaveFile)(const char *filename, const void *data, int len);
const byte *(*pfnLoadImagePixels)(const char *filename, int *width, int *height);
const char *(*pfnGetModelName)(int modelindex);
} server_physics_api_t;
// physic callbacks
typedef struct physics_interface_s {
int version;
// passed through pfnCreate (0 is attempt to create, -1 is reject)
int (*SV_CreateEntity)(edict_t *pent, const char *szName);
// run custom physics for each entity (return 0 to use built-in engine physic)
int (*SV_PhysicsEntity)(edict_t *pEntity);
// spawn entities with internal mod function e.g. for re-arrange spawn order (0 - use engine parser, 1 - use mod parser)
int (*SV_LoadEntities)(const char *mapname, char *entities);
// update conveyor belt for clients
void (*SV_UpdatePlayerBaseVelocity)(edict_t *ent);
// The game .dll should return 1 if save game should be allowed
int (*SV_AllowSaveGame)(void);
// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 6
// override trigger area checking and touching
int (*SV_TriggerTouch)(edict_t *pent, edict_t *trigger);
// some engine features can be enabled only through this function
unsigned int (*SV_CheckFeatures)(void);
// used for draw debug collisions for custom physic engine etc
void (*DrawDebugTriangles)(void);
// used for draw debug overlay (textured)
void (*DrawNormalTriangles)(void);
// used for draw debug messages (2d mode)
void (*DrawOrthoTriangles)(void);
// tracing entities with SOLID_CUSTOM mode on a server (not used by pmove code)
void (*ClipMoveToEntity)(edict_t *ent, const float *start, float *mins, float *maxs, const float *end, trace_t *trace);
// tracing entities with SOLID_CUSTOM mode on a server (only used by pmove code)
void (*ClipPMoveToEntity)(struct physent_s *pe, const float *start, float *mins, float *maxs, const float *end, struct pmtrace_s *tr);
// called at end the frame of SV_Physics call
void (*SV_EndFrame)(void);
// obsolete
void (*pfnPrepWorldFrame)(void);
// called through save\restore process
void (*pfnCreateEntitiesInRestoreList)(SAVERESTOREDATA *pSaveData, int levelMask, qboolean create_world);
// allocate custom string (e.g. using user implementation of stringtable, not engine strings)
string_t (*pfnAllocString)(const char *szValue);
// make custom string (e.g. using user implementation of stringtable, not engine strings)
string_t (*pfnMakeString)(const char *szValue);
// read custom string (e.g. using user implementation of stringtable, not engine strings)
const char *(*pfnGetString)(string_t iString);
// helper for restore custom decals that have custom message (e.g. Paranoia)
int (*pfnRestoreDecal)(struct decallist_s *entry, edict_t *pEdict, qboolean adjacent);
// handle custom trigger touching for player
void (*PM_PlayerTouch)(struct playermove_s *ppmove, edict_t *client);
// alloc or destroy model custom data (called only for dedicated servers, otherwise using an client version)
void (*Mod_ProcessUserData)(struct model_s *mod, qboolean create, const byte *buffer);
// select BSP-hull for trace with specified mins\maxs
void *(*SV_HullForBsp)(edict_t *ent, const float *mins, const float *maxs, float *offset);
// handle player custom think function
int (*SV_PlayerThink)(edict_t *ent, float frametime, double time);
} physics_interface_t;
#endif//PHYSINT_H