combat: do not throw any grenades if just saw enemy
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1 changed files with 2 additions and 2 deletions
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@ -2042,8 +2042,8 @@ void Bot::checkGrenadesThrow () {
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distanceSq = kInfiniteDistance;
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}
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// don't throw away HE's if just seen the enemy
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if (!isGrenadeMode && grenadeToThrow == Weapon::Explosive && m_seeEnemyTime + kGrenadeCheckTime * 0.2f < game.time ()) {
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// don't throw away nades if just seen the enemy
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if (!isGrenadeMode && m_seeEnemyTime + kGrenadeCheckTime * 0.2f < game.time ()) {
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distanceSq = kInfiniteDistance;
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}
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