Reworked facing waypoint index detection. (ty to pbmm).
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2 changed files with 44 additions and 32 deletions
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@ -429,6 +429,9 @@ const Vector &Bot::getEnemyBodyOffset (void) {
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if ((m_visibility & VISIBLE_BODY) && !usesSniper () && distance > (m_difficulty > 2 ? 2000.0f : 1000.0f)) {
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m_visibility &= ~VISIBLE_HEAD;
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}
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else if (distance < 800.0f && usesSniper ()) {
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m_visibility &= ~VISIBLE_HEAD;
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}
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Vector aimPos = m_enemy->v.origin;
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if (m_difficulty > 2 && !(m_visibility & VISIBLE_OTHER)) {
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