Reworked facing waypoint index detection. (ty to pbmm).

This commit is contained in:
jeefo 2019-05-06 19:59:50 +03:00
commit c8f2c95ce6
2 changed files with 44 additions and 32 deletions

View file

@ -429,6 +429,9 @@ const Vector &Bot::getEnemyBodyOffset (void) {
if ((m_visibility & VISIBLE_BODY) && !usesSniper () && distance > (m_difficulty > 2 ? 2000.0f : 1000.0f)) {
m_visibility &= ~VISIBLE_HEAD;
}
else if (distance < 800.0f && usesSniper ()) {
m_visibility &= ~VISIBLE_HEAD;
}
Vector aimPos = m_enemy->v.origin;
if (m_difficulty > 2 && !(m_visibility & VISIBLE_OTHER)) {