combat: remove excessive ducking

This commit is contained in:
jeefo 2024-02-12 08:01:06 +03:00
commit d2ba4b6ab6
No known key found for this signature in database
GPG key ID: 927BCA0779BEA8ED

View file

@ -1354,14 +1354,11 @@ void Bot::attackMovement () {
}
if (m_difficulty >= Difficulty::Normal && isOnFloor () && m_duckTime < game.time ()) {
if (distance < 768.0f) {
if (distance < kDoubleSprayDistance) {
if (rg.get (0, 1000) < rg.get (5, 10) && pev->velocity.length2d () > 150.0f && isInViewCone (m_enemy->v.origin)) {
pev->button |= IN_JUMP;
}
}
else {
m_duckTime = game.time () + m_frameInterval * 2.0f;
}
}
if (m_isReloading) {