Fixed radio commands that should be issued only when chatter enabled.
Implemented useless waypoint cleaner (yb wp clean <nr/all>).
This commit is contained in:
parent
c8f2c95ce6
commit
d4e1fdb4fb
5 changed files with 410 additions and 7 deletions
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@ -445,7 +445,8 @@ enum WaypointFlag {
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FLAG_DOUBLEJUMP = (1 << 9), // bot help's another bot (requster) to get somewhere (using djump)
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FLAG_SNIPER = (1 << 28), // it's a specific sniper point
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FLAG_TF_ONLY = (1 << 29), // it's a specific terrorist point
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FLAG_CF_ONLY = (1 << 30) // it's a specific ct point
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FLAG_CF_ONLY = (1 << 30), // it's a specific ct point
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FLAG_LOW_LIGHT = (1 << 31) // specifies that waypoints that have low amount of light (for flashlights)
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};
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// defines for waypoint connection flags field (16 bits are available)
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@ -1432,7 +1433,7 @@ private:
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float m_waypointDisplayTime[MAX_WAYPOINTS];
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int m_findWPIndex;
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int m_facingAtIndex;
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char m_infoBuffer[256];
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char m_infoBuffer[MAX_PRINT_BUFFER];
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int *m_distMatrix;
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int *m_pathMatrix;
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@ -1487,6 +1488,7 @@ public:
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bool load (void);
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void save (void);
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void cleanupPathMemory (void);
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int removeUselessConnections (int index, bool outputToConsole = true);
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bool isReachable (Bot *bot, int index);
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bool isNodeReacheable (const Vector &src, const Vector &destination);
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@ -2427,7 +2427,7 @@ void Bot::checkRadioQueue (void) {
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if (rng.getInt (0, 100) < 45 && yb_communication_type.integer () == 2) {
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pushChatterMessage (CHATTER_ON_MY_WAY);
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}
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else if (m_radioOrder == RADIO_NEED_BACKUP && yb_communication_type.integer () != 2) {
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else if (m_radioOrder == RADIO_NEED_BACKUP && yb_communication_type.integer () != 2 && rng.getInt (0, 100) < 50) {
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pushRadioMessage (RADIO_AFFIRMATIVE);
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}
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tryHeadTowardRadioMessage ();
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@ -2891,7 +2891,7 @@ void Bot::frameThink (void) {
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m_voteMap = 0;
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}
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}
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else if (m_notKilled && m_buyingFinished && !(pev->maxspeed < 10.0f && taskId () != TASK_PLANTBOMB && taskId () != TASK_DEFUSEBOMB) && !yb_freeze_bots.boolean () && !waypoints.hasChanged ()) {
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else if (m_buyingFinished && !(pev->maxspeed < 10.0f && taskId () != TASK_PLANTBOMB && taskId () != TASK_DEFUSEBOMB) && !yb_freeze_bots.boolean () && !waypoints.hasChanged ()) {
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botMovement = true;
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}
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checkMsgQueue (); // check for pending messages
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@ -3015,7 +3015,7 @@ void Bot::normal_ (void) {
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if (processNavigation ()) {
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// if we're reached the goal, and there is not enemies, notify the team
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if (!g_bombPlanted && m_currentWaypointIndex != INVALID_WAYPOINT_INDEX && (m_currentPath->flags & FLAG_GOAL) && rng.getInt (0, 100) < 30 && numEnemiesNear (pev->origin, 650.0f) == 0) {
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if (!g_bombPlanted && m_currentWaypointIndex != INVALID_WAYPOINT_INDEX && (m_currentPath->flags & FLAG_GOAL) && rng.getInt (0, 100) < 15 && numEnemiesNear (pev->origin, 650.0f) == 0) {
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pushRadioMessage (RADIO_SECTOR_CLEAR);
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}
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@ -3194,7 +3194,7 @@ void Bot::normal_ (void) {
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}
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// bot hasn't seen anything in a long time and is asking his teammates to report in
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if (m_seeEnemyTime + rng.getFloat (45.0f, 80.0f) < engine.timebase () && g_lastRadio[m_team] != RADIO_REPORT_TEAM && rng.getInt (0, 100) < 30 && g_timeRoundStart + 20.0f < engine.timebase () && m_askCheckTime < engine.timebase () && numFriendsNear (pev->origin, 1024.0f) == 0) {
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if (yb_communication_type.integer () > 1 && m_seeEnemyTime + rng.getFloat (45.0f, 80.0f) < engine.timebase () && g_lastRadio[m_team] != RADIO_REPORT_TEAM && rng.getInt (0, 100) < 30 && g_timeRoundStart + 20.0f < engine.timebase () && m_askCheckTime < engine.timebase () && numFriendsNear (pev->origin, 1024.0f) == 0) {
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pushRadioMessage (RADIO_REPORT_TEAM);
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m_askCheckTime = engine.timebase () + rng.getFloat (45.0f, 80.0f);
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@ -905,8 +905,10 @@ void Bot::fireWeapons (void) {
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m_reloadState = RELOAD_PRIMARY;
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m_reloadCheckTime = engine.timebase ();
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if (rng.getInt (0, 100) < cr::abs (m_difficulty * 25 - 100)) {
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pushRadioMessage (RADIO_NEED_BACKUP);
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}
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}
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return;
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}
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}
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@ -161,6 +161,7 @@ int handleBotCommands (edict_t *ent, const char *arg0, const char *arg1, const c
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engine.print ("%s wp cache\t - cache nearest waypoint.", self);
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engine.print ("%s wp teleport\t - teleport hostile to specified waypoint.", self);
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engine.print ("%s wp setradius\t - manually sets the wayzone radius for this waypoint.", self);
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engine.print ("%s wp clean <nr/all>\t - cleans useless paths for specified or all waypoints.", self);
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engine.print ("%s path autodistance - opens menu for setting autopath maximum distance.", self);
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engine.print ("%s path cache\t - remember the nearest to player waypoint.", self);
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engine.print ("%s path create\t - opens menu for path creation.", self);
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@ -351,6 +352,29 @@ int handleBotCommands (edict_t *ent, const char *arg0, const char *arg1, const c
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waypoints.cachePoint ();
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}
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// do a cleanup
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else if (stricmp (arg1, "clean") == 0) {
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if (!isEmptyStr (arg2)) {
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if (stricmp (arg2, "all") == 0) {
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int totalCleared = 0;
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for (int i = 0; i < waypoints.length (); i++) {
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totalCleared += waypoints.removeUselessConnections (i, true);
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}
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engine.print ("Done. Processed %d waypoints. %d useless paths cleared.", totalCleared);
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}
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else {
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int clearIndex = atoi (arg2), totalCleared = 0;
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if (waypoints.exists (clearIndex)) {
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totalCleared += waypoints.removeUselessConnections (clearIndex);
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engine.print ("Done. Waypoint %d had %d useless paths.", clearIndex, totalCleared);
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}
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}
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}
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}
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// teleport player to specified waypoint
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else if (stricmp (arg1, "teleport") == 0) {
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int teleportPoint = atoi (arg2);
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@ -39,6 +39,380 @@ void Waypoint::cleanupPathMemory (void) {
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}
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}
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int Waypoint::removeUselessConnections (int index, bool outputToConsole) {
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// this function removes the useless paths connections from and to waypoint pointed by index. This is based on code from POD-bot MM from KWo
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if (!exists (index)) {
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return 0;
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}
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int numConnectionsFixed = 0;
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if (bots.getBotCount () > 0) {
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bots.kickEveryone (true);
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}
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const int INFINITE_DISTANCE = 99999;
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auto printInfo = [&outputToConsole](const char *fmt, ...) {
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if (!outputToConsole) {
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return;
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}
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char buffer[MAX_PRINT_BUFFER];
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va_list ap;
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va_start (ap, fmt);
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vsnprintf (buffer, MAX_PRINT_BUFFER - 1, fmt, ap);
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va_end (ap);
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engine.print (buffer);
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};
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struct Connection {
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int index;
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int number;
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int distance;
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float angles;
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public:
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Connection (void) {
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reset ();
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}
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public:
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void reset (void) {
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index = INVALID_WAYPOINT_INDEX;
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number = INVALID_WAYPOINT_INDEX;
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distance = INFINITE_DISTANCE;
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angles = 0.0f;
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}
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};
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Connection sorted[MAX_PATH_INDEX];
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Connection top;
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for (int i = 0; i < MAX_PATH_INDEX; i++) {
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auto &cur = sorted[i];
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cur.number = i;
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cur.index = m_paths[index]->index[i];
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cur.distance = m_paths[index]->distances[i];
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if (cur.index == INVALID_WAYPOINT_INDEX) {
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cur.distance = INFINITE_DISTANCE;
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}
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if (cur.distance < top.distance) {
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top.distance = m_paths[index]->distances[i];
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top.number = i;
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top.index = cur.index;
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}
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}
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if (top.number == INVALID_WAYPOINT_INDEX) {
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printInfo ("Cannot find path to the closest connected waypoint to waypoint number %d!\n", index);
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return numConnectionsFixed;
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}
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bool sorting = false;
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// sort paths from the closest waypoint to the farest away one...
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do {
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sorting = false;
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for (int i = 0; i < MAX_PATH_INDEX - 1; i++) {
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if (sorted[i].distance > sorted[i + 1].distance) {
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cr::swap (sorted[i], sorted[i + 1]);
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sorting = true;
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}
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}
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} while (sorting);
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// calculate angles related to the angle of the closeset connected waypoint
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for (int i = 0; i < MAX_PATH_INDEX; i++) {
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auto &cur = sorted[i];
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if (cur.index == INVALID_WAYPOINT_INDEX) {
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cur.distance = INFINITE_DISTANCE;
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cur.angles = 360.0f;
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}
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else if (exists (cur.index)) {
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cur.angles = ((m_paths[cur.index]->origin - m_paths[index]->origin).toAngles () - (m_paths[sorted[0].index]->origin - m_paths[index]->origin).toAngles ()).y;
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if (cur.angles < 0.0f) {
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cur.angles += 360.0f;
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}
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}
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}
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// sort the paths from the lowest to the highest angle (related to the vector closest waypoint - checked index)...
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do {
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sorting = false;
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for (int i = 0; i < MAX_PATH_INDEX - 1; i++) {
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if (sorted[i].index != INVALID_WAYPOINT_INDEX && sorted[i].angles > sorted[i + 1].angles) {
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cr::swap (sorted[i], sorted[i + 1]);
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sorting = true;
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}
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}
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} while (sorting);
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// reset top state
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top.reset ();
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auto unassignPath = [&](const int id1, const int id2) {
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m_waypointsChanged = true;
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m_paths[id1]->index[id2] = INVALID_WAYPOINT_INDEX;
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m_paths[id1]->distances[id2] = 0;
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m_paths[id1]->connectionFlags[id2] = 0;
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m_paths[id1]->connectionVelocity[id2].nullify ();
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m_waypointsChanged = true;
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g_waypointOn = true;
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numConnectionsFixed++;
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};
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// check pass 0
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auto inspect_p0 = [&](const int id, const auto &self) -> bool {
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if (id < 2) {
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return false;
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}
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auto &cur = sorted[id], &prev = sorted[id - 1], &prev2 = sorted[id - 2];
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if (cur.index == INVALID_WAYPOINT_INDEX || prev.index == INVALID_WAYPOINT_INDEX || prev2.index == INVALID_WAYPOINT_INDEX) {
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return false;
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}
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// store the highest index which should be tested later...
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top.index = cur.index;
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top.distance = cur.distance;
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top.angles = cur.angles;
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if (cur.angles - prev2.angles < 80.0f) {
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// leave alone ladder connections and don't remove jump connections..
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if (((m_paths[index]->flags & FLAG_LADDER) && (m_paths[prev.index]->flags & FLAG_LADDER)) || (m_paths[index]->connectionFlags[prev.number] & PATHFLAG_JUMP)) {
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return false;
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}
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if ((cur.distance + prev2.distance) * 1.1f / 2.0f < static_cast <float> (prev.distance)) {
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if (m_paths[index]->index[prev.number] == prev.index) {
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printInfo ("Removing a useless (P.0.1) connection from index = %d to %d.", index, prev.index);
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// unassign this path
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unassignPath (index, prev.number);
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for (int j = 0; j < MAX_PATH_INDEX; j++) {
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if (m_paths[prev.index]->index[j] == index && !(m_paths[prev.index]->connectionFlags[j] & PATHFLAG_JUMP)) {
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printInfo ("Removing a useless (P.0.2) connection from index = %d to %d.", prev.index, index);
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// unassign this path
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unassignPath (prev.index, j);
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}
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}
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prev.index = INVALID_WAYPOINT_INDEX;
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for (int j = id - 1; j < MAX_PATH_INDEX - 1; j++) {
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sorted[j] = cr::move (sorted[j + 1]);
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}
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sorted[MAX_PATH_INDEX - 1].index = INVALID_WAYPOINT_INDEX;
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// do a second check
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return self (id, self);
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}
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else {
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printInfo ("Failed to remove a useless (P.0) connection from index = %d to %d.", index, prev.index);
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return false;
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}
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}
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}
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return true;
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};
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for (int i = 2; i < MAX_PATH_INDEX; i++) {
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inspect_p0 (i, inspect_p0);
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}
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// check pass 1
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if (exists (top.index) && exists (sorted[0].index) && exists (sorted[1].index)) {
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if ((sorted[1].angles - top.angles < 80.0f || 360.0f - (sorted[1].angles - top.angles) < 80.0f) && (!(m_paths[sorted[0].index]->flags & FLAG_LADDER) || !(m_paths[index]->flags & FLAG_LADDER)) && !(m_paths[index]->connectionFlags[sorted[0].number] & PATHFLAG_JUMP)) {
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if ((sorted[1].distance + top.distance) * 1.1f / 2.0f < static_cast <float> (sorted[0].distance)) {
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if (m_paths[index]->index[sorted[0].number] == sorted[0].index) {
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printInfo ("Removing a useless (P.1.1) connection from index = %d to %d.", index, sorted[0].index);
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// unassign this path
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unassignPath (index, sorted[0].number);
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for (int j = 0; j < MAX_PATH_INDEX; j++) {
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if (m_paths[sorted[0].index]->index[j] == index && !(m_paths[sorted[0].index]->connectionFlags[j] & PATHFLAG_JUMP)) {
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printInfo ("Removing a useless (P.1.2) connection from index = %d to %d.", sorted[0].index, index);
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// unassign this path
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unassignPath (sorted[0].index, j);
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}
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}
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sorted[0].index = INVALID_WAYPOINT_INDEX;
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for (int j = 0; j < MAX_PATH_INDEX - 1; j++) {
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sorted[j] = cr::move (sorted[j + 1]);
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}
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sorted[MAX_PATH_INDEX - 1].index = INVALID_WAYPOINT_INDEX;
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}
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else {
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printInfo ("Failed to remove a useless (P.1) connection from index = %d to %d.", sorted[0].index, index);
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}
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}
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}
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}
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top.reset ();
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// check pass 2
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auto inspect_p2 = [&](const int id, const auto &self) -> bool {
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if (id < 1) {
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return false;
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}
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auto &cur = sorted[id], &prev = sorted[id - 1];
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if (cur.index == INVALID_WAYPOINT_INDEX || prev.index == INVALID_WAYPOINT_INDEX) {
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return false;
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}
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if (cur.angles - prev.angles < 40.0f) {
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if (prev.distance < static_cast <float> (cur.distance * 1.1f)) {
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// leave alone ladder connections and don't remove jump connections..
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if (((m_paths[index]->flags & FLAG_LADDER) && (m_paths[cur.index]->flags & FLAG_LADDER)) || (m_paths[index]->connectionFlags[cur.number] & PATHFLAG_JUMP)) {
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return false;
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}
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if (m_paths[index]->index[cur.number] == cur.index) {
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printInfo ("Removing a useless (P.2.1) connection from index = %d to %d.", index, cur.index);
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// unassign this path
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unassignPath (index, cur.number);
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for (int j = 0; j < MAX_PATH_INDEX; j++) {
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if (m_paths[cur.index]->index[j] == index && !(m_paths[cur.index]->connectionFlags[j] & PATHFLAG_JUMP)) {
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printInfo ("Removing a useless (P.2.2) connection from index = %d to %d.", cur.index, index);
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// unassign this path
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unassignPath (cur.index, j);
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}
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}
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cur.index = INVALID_WAYPOINT_INDEX;
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for (int j = id - 1; j < MAX_PATH_INDEX - 1; j++) {
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sorted[j] = cr::move (sorted[j + 1]);
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}
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sorted[MAX_PATH_INDEX - 1].index = INVALID_WAYPOINT_INDEX;
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// do a second check
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return self (id, self);
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}
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else {
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printInfo ("Failed to remove a useless (P.2) connection from index = %d to %d.", index, cur.index);
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}
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}
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else if (cur.distance < static_cast <float> (prev.distance * 1.1f)) {
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// leave alone ladder connections and don't remove jump connections..
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if (((m_paths[index]->flags & FLAG_LADDER) && (m_paths[prev.index]->flags & FLAG_LADDER)) || (m_paths[index]->connectionFlags[prev.number] & PATHFLAG_JUMP)) {
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return false;
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}
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if (m_paths[index]->index[prev.number] == prev.index) {
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printInfo ("Removing a useless (P.2.3) connection from index = %d to %d.", index, prev.index);
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// unassign this path
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unassignPath (index, prev.number);
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for (int j = 0; j < MAX_PATH_INDEX; j++) {
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if (m_paths[prev.index]->index[j] == index && !(m_paths[prev.index]->connectionFlags[j] & PATHFLAG_JUMP)) {
|
||||
printInfo ("Removing a useless (P.2.4) connection from index = %d to %d.", prev.index, index);
|
||||
|
||||
// unassign this path
|
||||
unassignPath (prev.index, j);
|
||||
}
|
||||
}
|
||||
prev.index = INVALID_WAYPOINT_INDEX;
|
||||
|
||||
for (int j = id - 1; j < MAX_PATH_INDEX - 1; j++) {
|
||||
sorted[j] = cr::move (sorted[j + 1]);
|
||||
}
|
||||
sorted[MAX_PATH_INDEX - 1].index = INVALID_WAYPOINT_INDEX;
|
||||
|
||||
// do a second check
|
||||
return self (id, self);
|
||||
}
|
||||
else {
|
||||
printInfo ("Failed to remove a useless (P.2) connection from index = %d to %d.", index, prev.index);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
top = cur;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
for (int i = 1; i < MAX_PATH_INDEX; i++) {
|
||||
inspect_p2 (i, inspect_p2);
|
||||
}
|
||||
|
||||
// check pass 3
|
||||
if (exists (top.index) && exists (sorted[0].index)) {
|
||||
if ((top.angles - sorted[0].angles < 40.0f || (360.0f - top.angles - sorted[0].angles) < 40.0f) && (!(m_paths[sorted[0].index]->flags & FLAG_LADDER) || !(m_paths[index]->flags & FLAG_LADDER)) && !(m_paths[index]->connectionFlags[sorted[0].number] & PATHFLAG_JUMP)) {
|
||||
if (top.distance * 1.1f < static_cast <float> (sorted[0].distance)) {
|
||||
if (m_paths[index]->index[sorted[0].number] == sorted[0].index) {
|
||||
printInfo ("Removing a useless (P.3.1) connection from index = %d to %d.", index, sorted[0].index);
|
||||
|
||||
// unassign this path
|
||||
unassignPath (index, sorted[0].number);
|
||||
|
||||
for (int j = 0; j < MAX_PATH_INDEX; j++) {
|
||||
if (m_paths[sorted[0].index]->index[j] == index && !(m_paths[sorted[0].index]->connectionFlags[j] & PATHFLAG_JUMP)) {
|
||||
printInfo ("Removing a useless (P.3.2) connection from index = %d to %d.", sorted[0].index, index);
|
||||
|
||||
// unassign this path
|
||||
unassignPath (sorted[0].index, j);
|
||||
}
|
||||
}
|
||||
sorted[0].index = INVALID_WAYPOINT_INDEX;
|
||||
|
||||
for (int j = 0; j < MAX_PATH_INDEX - 1; j++) {
|
||||
sorted[j] = cr::move (sorted[j + 1]);
|
||||
}
|
||||
sorted[MAX_PATH_INDEX - 1].index = INVALID_WAYPOINT_INDEX;
|
||||
}
|
||||
else {
|
||||
printInfo ("Failed to remove a useless (P.3) connection from index = %d to %d.", sorted[0].index, index);
|
||||
}
|
||||
}
|
||||
else if (sorted[0].distance * 1.1f < static_cast <float> (top.distance) && !(m_paths[index]->connectionFlags[top.number] & PATHFLAG_JUMP)) {
|
||||
if (m_paths[index]->index[top.number] == top.index) {
|
||||
printInfo ("Removing a useless (P.3.3) connection from index = %d to %d.", index, sorted[0].index);
|
||||
|
||||
// unassign this path
|
||||
unassignPath (index, top.number);
|
||||
|
||||
for (int j = 0; j < MAX_PATH_INDEX; j++) {
|
||||
if (m_paths[top.index]->index[j] == index && !(m_paths[top.index]->connectionFlags[j] & PATHFLAG_JUMP)) {
|
||||
printInfo ("Removing a useless (P.3.4) connection from index = %d to %d.", sorted[0].index, index);
|
||||
|
||||
// unassign this path
|
||||
unassignPath (top.index, j);
|
||||
}
|
||||
}
|
||||
sorted[0].index = INVALID_WAYPOINT_INDEX;
|
||||
}
|
||||
else {
|
||||
printInfo ("Failed to remove a useless (P.3) connection from index = %d to %d.", sorted[0].index, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return numConnectionsFixed;
|
||||
}
|
||||
|
||||
void Waypoint::addPath (int addIndex, int pathIndex, float distance) {
|
||||
if (!exists (addIndex) || !exists (pathIndex)) {
|
||||
return;
|
||||
|
|
@ -450,6 +824,7 @@ void Waypoint::push (int flags, const Vector &waypointOrigin) {
|
|||
addPath (i, index, distance);
|
||||
}
|
||||
}
|
||||
removeUselessConnections (index, false);
|
||||
}
|
||||
engine.playSound (g_hostEntity, "weapons/xbow_hit1.wav");
|
||||
calculatePathRadius (index); // calculate the wayzone of this waypoint
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue