change: increase defend node search radius
change: more fixes to aiming table
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e5ae2ac3f8
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2 changed files with 3 additions and 3 deletions
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@ -548,8 +548,8 @@ float Bot::getEnemyBodyOffsetCorrection (float distance) {
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{ 0.0f, 0.0f, 0.0f }, // melee
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{ 0.0f, 0.0f, 0.0f }, // melee
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{ 2.5f, 1.5f, 0.2f }, // pistol
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{ 2.5f, 1.5f, 0.2f }, // pistol
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{ 6.5f, 2.0f, -9.9f }, // shotgun
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{ 6.5f, 2.0f, -9.9f }, // shotgun
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{ 0.5f, -3.5f, -8.0f }, // zoomrifle
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{ 0.5f, -3.5f, -9.0f }, // zoomrifle
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{ 0.5f, -3.5f, -8.5f }, // rifle
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{ 0.5f, -3.5f, -9.5f }, // rifle
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{ 2.5f, 0.5f, -4.5f }, // smg
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{ 2.5f, 0.5f, -4.5f }, // smg
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{ 0.5f, 0.5f, 1.5f }, // sniper
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{ 0.5f, 0.5f, 1.5f }, // sniper
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{ 1.5f, -2.0f, -9.0f } // heavy
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{ 1.5f, -2.0f, -9.0f } // heavy
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@ -1841,7 +1841,7 @@ int Bot::findDefendNode (const Vector &origin) {
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int distance = graph.getPathDist (srcIndex, i);
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int distance = graph.getPathDist (srcIndex, i);
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// skip wayponts with distance more than 512 units
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// skip wayponts with distance more than 512 units
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if (distance > 512) {
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if (distance > 1024) {
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continue;
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continue;
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}
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}
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game.testLine (graph[i].origin, graph[posIndex].origin, TraceIgnore::Everything, ent (), &tr);
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game.testLine (graph[i].origin, graph[posIndex].origin, TraceIgnore::Everything, ent (), &tr);
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