Commit graph

57 commits

Author SHA1 Message Date
jeefo
0b8cd9a01c
bot: benefit from sse4.x intrinsics if cpu capable
bot: speed some string functions if sse 4.x available
build: allow to build with native optimizations by settings -Dnative=true
2023-06-09 06:27:04 +03:00
jeefo
2928ba34fd
fix: nav: remove trace channel stuff completely 2023-06-07 23:27:11 +03:00
jeefo
f7785e2424
fix: nav: fix: nav: correct player feet in calculated jump direction (fix of previous commit) 2023-06-07 23:23:50 +03:00
jeefo
c3f9c02ec5
fix: nav: correct player feet in calculated jump direction
fix: planner: correct radius checking in astar path smoothing
2023-06-07 23:22:30 +03:00
jeefo
b816cd39aa
aim: fix: ensure pathfinder succeeded when predicting
bot: support for x64 xash fwgs builds
2023-05-25 05:20:30 +03:00
jeefo
9ff97c1997
aim: wipe prediction if destination is not index isn't exists
bot: remove copyright year, and provide original author nickname
lang: fix some spelling
2023-05-24 23:41:23 +03:00
commandcobra7
9ae7c38b80
fix: removed unnecessary codes in ladder handling
fix: collision case the bot can jump if it's not on the ladder, so it won't press the jump button when going up the ladder
2023-05-15 11:44:02 +03:00
jeefo
b722b2d327
nav: make bot use computed jumps on analyzed maps 2023-05-13 00:08:53 +03:00
jeefo
57f5c1f323
nav: pause a little if doing jump sequence 2023-05-12 22:41:53 +03:00
jeefo
7b58d51973
bot: refactor and clean up old code
fix: crash when saving old format pwf on hlds
bot: moved sdk headers to separate submodule
nav: improved unstuck and avoidance (thanks @commandcobra7) code
bot: use correct path slashes depending on platform for all data
cfg: removed simplified chines' translation, as it's too outdated
2023-05-12 20:00:06 +03:00
jeefo
48e157c7b4
nav: allow null-velocity jump links
nav: fix: bots failure to switch weapon back after jump
refactor: re-organize some sources
2023-05-10 09:08:34 +03:00
jeefo
3009b4f50a
bot: add basic support to play as zombie bot
aim: check that we're actually hit the target in body checks
2023-05-08 00:44:14 +03:00
jeefo
0072bbb413
aim: fail prediction more correctly 2023-05-07 13:21:49 +03:00
jeefo
a616f25b1a
bot: implemented asynchronous pathfinding
nav: floyd-warshall matrices and practice updates are done asynchronously by now
add: yb_threadpool_workers cvar, that controls number of worker threads bot will use
add: cv_autovacate_keep_slots, the amount of slots to keep by auto vacate
aim: enemy prediction is now done asynchronously by now
bot: minor fixes and refactoring, including analyze suspend mistake (ref #441)

note: the master builds are now NOT production ready, please test before installing on real servers!
2023-05-06 20:14:03 +03:00
jeefo
e7712a551a
backport: nodes flooder (analyzer) from cs-ebot
analyze: allow to disable goal marking
analyze: add cvars descriptions and bounds
nav: added optional post path smoothing for astar algorithm
nav: now bots will use Dijkstra algo instead of floyd-warshall if memory usage too high (controlled via yb_path_floyd_memory_limit cvar) (fixes #434)
nav: vistable are now calculated every frame to prevent game-freeze during loading the game (fixes #434)
graph: pracrice reworked to hash table so memory footprint is as low as possible (at cost 5-10% performance loss on practice) (fixes #434)
control: bots commands now is case-insensitive
bot: major refactoring of bot's code
nav: issue warnings about path fail only with debug
practice: check for visibility when updating danger index
analyzer: suspend any analyzing on change level
control: add kickall_ct/kickall_t
nav: increase blocked distance in stuck check
2023-05-02 09:42:43 +03:00
jeefo
6ef03fc9fd
nav: reset goal when clearing current path
nav: stop navigation if last node is occupied
aim: speedup aiming only when enemy reachable
2023-04-16 19:37:26 +03:00
jeefo
4a00459c26
bot: minor tweaks to knife mode behaviour 2023-04-13 22:48:48 +03:00
jeefo
5bc4e1c675
fix: do not apply knife mode if we're just have knife in hands
nav: increase search radius in checking node reachability
2023-04-13 21:12:49 +03:00
jeefo
c3a73d109d
nav: fallback to anything visible in find nearest node (ref #432) 2023-04-13 14:35:29 +03:00
jeefo
5b7e58d360
nav: tweaked reachability timers
nav: ignore pickup item if stuck
fix: bad loading for graphs since last commit
2023-04-13 14:07:56 +03:00
jeefo
cb115b1881
nav: reduce a little nav reach time timer
nav: switch back to main weapon only if on the floor
2023-04-12 22:50:26 +03:00
jeefo
1a650c57ce
graph: reworked buckets so they can handle very large number of nodes
graph: reworked buckets so they can handle very large number of nodes
aim: bots should more respect headshot allow option (needs testing)
aim: incorporated never-finished changes from pr #204
nav: increased reachability timers a bit
nav: ensure buckets has enough nodes before use they
conf: introduced max recoil in difficulty config file
bot: overall fixes to jason mode, treat knife in hands and no weapons as jason mode too
bot: changed default difficulty level for bots to level 3
fix: knife attacks not working since last commit (fixes #429)
fix: hostage rescue not working since last commit (fixes #427)
refactor: use range loops for graph outside graph class when possible
2023-04-11 22:32:28 +03:00
jeefo
29c00565dc
aim: verify camp angles from nav data before using them
aim: tweaked a bit grenade handling, so bots should use them more
aim: reduce time between selecting grenade and throwing it away
aim: removed hacks in look angles code, due to removing yb_whoose_your_daddy cvar
aim: use direct enemy origin from visibility check, and not re-calculate it
aim: update enemy prediction, so it now depends on frame interval for a bot
aim: additional height offset are tweaked, and now used only for difficulty 4
nav: tweaked a bit player avoidance code, and it's not preventing bot from checking terrain
nav: do not check banned nodes, when bucket sizes re too low
nav: cover nodes are now selected depending on total bots on server
nav: let bot enter pause task after long jump
nav: extend velocity by a little for a jump, like it was in first versions of bot
nav: stuck checking is now taken in account lower minimal speed if bot is ducking
fix: navigation reachability timers, so bots will have correct current node index while camping
fix: bots are unable to finish pickup or destroy breakable task, if target is not reachable
fix: cover nodes are now calculated as they should
fix: manual calling bots add_[t/ct] now ignores yb_join_team cvar
bot: tweaked a little difficulty levels, so level 4 is now nightmare level, and 3 is very heard
bot: minor refactoring and moving functions to correct source file
bot: add yb_economics_disrespect_percent, so bots can ignore economics and buy more different guns
bot: add yb_check_darkness that allows to disable darkness checks for bot, thus disallowing usage of flashlight
bot: camp buttons are now lightly depends on bot health
chat: welcome chat message from bots is now sent during first freeze time period
crlib: switch over to stdint.h and remove crlib-own types
crlib: fixed alignment in sse code
2023-04-07 14:46:49 +03:00
jeefo
722e4eda93
nav: send terrorists directly guard planted bomp
aim: various fixes and tweaks
bot: removed yb_whose_your_daddy cvar
2023-04-04 16:53:01 +03:00
jeefo
9ddcef2dd4
aim: reducec headshot pct, if bot is too highskilled
aim: new cpu-friendly headshot penetration function (yb_shoots_thru_walls 3). still testing
nav: use more high range for checking occupied point.
nav: if last navigation node is used by someone, assume route ended
2023-04-02 14:13:52 +03:00
jeefo
53df621dfc
build: reworked build and package to simplify process
build: reworked build and package to simplify process
build: windows dll is now compiled by clang, msvc build added to extras package
fix: clear all the implicit conversions in the code (also fixed some bugs)
fix: crash on  never xash3d-fwgs engine
fix: fixed bad bot behaviors on aarch64
fix: crash on some maps due to missing previous node
fix: finally removed memset(this) within bot creatin
2023-04-02 12:17:12 +03:00
jeefo
8f2facda46
fix: out of bound read and unroll loops
.. in find defend/cover node
2023-03-23 17:19:44 +03:00
jeefo
6204192703
fix: logic in cover and defend node practice filtering
fix: predict enemy takes in account distance to the enemy
2023-03-23 16:33:59 +03:00
jeefo
8916dd2b70
nav: allow to get more distant nodes to defend
aim: apply distance restriction for aiming node if not suspecting/hearing enemy
nav: tweaked a little node reachability distances
add: yb_avoid_grenades cvar
ai: bot's will try to cover if blinded and highskilled
2023-03-23 15:22:29 +03:00
commandcobra7
9a8ca06e31
graph: fixed CT camp point color
combat: changes and additions to attack moves
refactor: various fixes
---------

Co-authored-by: jeefo <jeefo@rwsh.ru>
2023-03-20 09:42:55 +03:00
jeefo
2718adbb8f
fix: code formatting 2023-03-13 15:39:15 +03:00
Владислав Сухов
2d2ca5fd22
Some menu tweaks (#397)
* add: debug goal menu and new node flags to the flag selection menu

* translate: russian: translated new lines

* update: bump the year
2023-01-22 19:12:03 +06:00
jeefo
11c5e045d1
fix: flaws in previous commit 2023-01-18 22:46:07 +03:00
commandcobra7
50aecc1332
fix: don't allow to install a silencer if we have a visible enemy
aim: fixed the distortion of angles while camping
add: special ladder handling (code merged from podbotmm)
graph: reworked some node coloring and link color
2023-01-18 22:32:38 +03:00
jeefo
bbeb78137e
nav: ensure nearest search node visible from both sides 2022-11-11 21:36:05 +03:00
jeefo
a3288cc353
fix: prevent loading graphs with less than 8 nodes (brokes pathfinder)
fix: prevent running A* with less than 8 nodes (in case converted one)
fix: trying to play with graph author/modified stuff per #374
2022-10-06 17:01:18 +03:00
dmitry
5d2a81f341
fix: make bots reach the debug goal node. 2022-02-12 23:22:54 +03:00
dmitry
5019b34426
add: made terrorist more offensive and cts more defensive on es_ maps (#295 related) 2022-01-29 12:26:25 +03:00
dmitry
e21e9a71c9
update: bump the year 2022-01-04 00:23:19 +03:00
godhand897
f55ac6c5c4
fix: hostage code (#269)
fix: hostage code
add: yb_random_knife_attacks cvar
2022-01-03 09:18:36 +03:00
jeefo
6f912eb056
Refactoring (#246)
add: yb_chat_percent, yb_camping_time_[min/max], yb_danger_factor[min/max], yb_chat_percent cvars
fix: possible crash with difficulty 0
fix: debug_goal should not be used as last history
fix:  startup on old hlds, because of missing pfnGetFileSize
fix: crash with out-bounds read
change: again tweaked some aiming code
change: player avoidance code so bots will jump less when stuck
change: max followers is just /4 of max players
refactor: redone distance between vectors
refactor: remove magic numbers in graph.add function
2021-09-20 13:50:00 +03:00
dmitry
e0f3317b1a
change: increase defend node search radius
change: more fixes to aiming table
2021-09-17 14:40:39 +03:00
dmitry
f051fe2b99
refactor: clang-tidy source a little
build: remove -fPIC option
2021-09-16 16:09:51 +03:00
dmitry
d17c1808aa
fix: bots continuesly trying to reach goal, after falling down while going on path.
add: bots path type (fast,optimal,safe) is now updated randomly on every round start.
add: more sse functions for mathlib, support for neon (thanks to sse2neon lib)
2021-09-14 15:10:14 +03:00
dmitry
f55730ac6d
fix: occupied point check radius calculated incorrectly
fix: occupied point calculation takes too much cpu power
fix: buffer overrun in messaging processing
fix: running bots on hlds 3111e (cs 1.5) on linux*
build: added back correct ldscript for gcc and clang

* for some reason only gcc-compiled binaries working on centos5.8 and hlds 3.1.1.1e. clang binaries crashing immediately, so if you want to run bot on ancient os and/or hlds you need to recompile with gcc, as default linux binaries built with clang.
2021-09-10 19:42:24 +03:00
jeefo
f870e7db4a
Bump the year. (#219) 2021-01-01 00:00:33 +03:00
jeefo
075bff2988
Custom.cfg (#213)
Added custom configs.

These are used for replacing some hardcoded strings inside bot code, currently custom cvar for parachute detection is available, as well as custom c4 model names.

Added editorconfig, and fixed CRLF for files (was a mix between LF & CRLF).
Fixed use-after-free sanitizer error with chatlib.
Fixed configs files loaded with memory-loader does not process last line in config files.
2020-12-15 15:28:58 +03:00
Hedgehog Fog
1f6fc16fe4 Fixed isDeadlyMove method 2020-12-05 14:59:42 +02:00
jeefo
74f1ab866b Fixed linux listenserver startup problems
Fixed multiple buffer overruns and memory leaks.
2020-11-23 00:06:18 +03:00
ds
aa32b0a639 vision: use old look angles update only for low-skilled bots. 2020-11-05 11:50:37 +03:00