bot: restore bot difficulty levels (ref #729)
bot: probably fix freezetime accident shooting (ref #729)
build: use noexecstack when building library
refactor: rework some old code and remove unnecessary things
bot: make sure rescue zone icon blinking to consider bot reached rescue zone when escorting hostages (ref #688)
bot: remove hardcoded radio communication randoms, so they're now depends on bots personality
refactor: some refactoring of code
fix: %t placeholder should return damage inflictor when used in team attack section of chat
fix: all arguments in bot commands are lowercased (resolves#680)
bot: disable threads when engine's timescale is active
bot: a little refactor for the code all over the places
linkage: resolved crash due to sse alignment on ancient engines (resolves#614)
utils move wave parse into crlib
practice: move loading practice to thread pool
build: allow to build with static linkents instead of hooking dlsym
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
nav: try to repath our ways if stuck with other bot
combat: a little improvement in knife usage
control: enable/disable regame's round infinite when editing graph
chatlib: replace say/say_team for older hlds to fix buffer overruns in gamelib
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
bot: improved breakable destroying
aim: improved short-range firing
ctrl: prevent commands execution while disconnected from server
build: fix cmake for apple silicon builds
fix: some random crashes with some maps
fix: do not look at breakable until totally sure we're can break it
fix: wrong distance calculation in last enemy position randomizer
fix: problems with cs 1.5 won when built with ``nosmid`` switch (still crashes from time to time)
ctrl: add bots death count to``yb list`` command
graph: disable buckets for small number of nodes graphs
graph: verify graph consistency and select appropriate pathfinding algorithm
misc: added mor vox sentences to welcome a player
combat: increase new enemy update timers
combat: reduce penetrate level for last enemies detection
nav: allow camp nodes to have desired reachability distance
fix: mgr: addhs (high skilled) bot do nothing
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
vistable: bumped version to 4, so all vistables will be rebuilded
bot: reworked bot think mechanism timers
fix: gimbal lock within bot aiming code on ladders
fix: some fixes to aiming code that prevent bots 360 degree rotations
fix: some mistakes in next and next-next node aiming when in idle state
fix: improved seek covering from attack task
nav: improved bot's crouch on marred-crouch nodes
nav: overall improvements to ladder handling code
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
graph: restore cvar variables values to initial values when disabling graph editor
cfg: update primary config with actual cvars
vision: remove unnecessary angles clamp
combat: allow to disable engine potential visibility checks
combat: do not aim to head on long distances with AWP, shotguns or with high recoil
bot: set the minimum think fps to 30.0
By default it's off, but it's allow bot to scan graph directory, do a diff with a graph db server and upload every single graph file that do not exist in central database. This is done in a separate thread and do not block server process, and only once server/game is started, not on change level. Also, it's not working on currently started map.
combat: resolve strafe movement issues
combat: resolve bots always standing still with pistols and shotguns
vision: take a look at recent victim for some time before changing view angles
control: allow bots to be killed silently (ref #514) via commands
control: bots that are killed with auto kill timer are now killed silently
fix: simd sse4.2 is now required for _mm_dp_ps, due to strange behavior on some cpus (ref #506)
refactor: cosmetic changes all over the code
linkage: do not flush linkent export table on changelevel
manager: do not allow to create bots while analyzing map
conifg: notify user about probably outdated configs, not just error in config file
fix: lang configs unable to parse last translated line (fixes#340)
fix: last enemy isn't cleared instantly with dead entity anymore
fix: bot weakness in pistol rounds
analyzer: improved optimization of useless nodes
linkage: make inability to call gamedll player( non-fatal
linkage: fixed bot boot on WON engines pre 2000 builds (support for beta 6.5 restored)
cvars: added suupport to revert all cvars to defaults via 'yb cvars defaults'
cvars: added cv_preferred_personality to select bot default personality
refactor: use single function to send hud messages over the bot code
bot: added random original podbot welcome message to preserve origins of this bot
conf: shuffle bot names and chatter items on conflig load
conf: simplified a bit chatter.cfg syntax (old syntax still works
build: added support for building with CMake (thanks @Velaron)
refactor: rall the memory hooks moved into their one cpp file
fix: nodes with light level 0.0 should trigger bots flashlight now
fix: gcc and msvc builds due to mistake in crlib
refactor: add more const-correctness (ongoing)
aim: improved enemy prediction once again
nav: bots with hostages will try to take all hostages that are near with him instead of going directly to rescue zone
manager: fixed engine errors when removing bots with kickall with instant parameter
graph: strip http:// prefix from graph upload url, it should be always http for now
bot: improve handling of smoke grenades on ground (restored code from old yapb2 branch)
fix: buy: bots never buy enough ammo for secondary weapons
fix: yb_pickup_best disabling all pickups instead of weapons only
add: yb_pickup_ammo_and_kits, that allows to enable ammos medkits and kevlars
refactor: switched to crlib strings where possible
refactor: fix some compiler warnings at high levels
refactor: move constants to separate header (thx @spodlesniy)
nav: increase recent-probe repeat time
bot: allow to camp with secondary weapon if enough friends alive
bot: think runs now at minimum 50fps, instead of every frame on xash3d
bot: make multilingual system work on xash3d (except menus right now)
engine: mark xash3d engine as modern game version
engine: add xash3d-specific cvars that are not registered on goldsrc
cfg: do not spam on logs if multilingual or chatter configs not loaded because of game version