fix: occupied point calculation takes too much cpu power
fix: buffer overrun in messaging processing
fix: running bots on hlds 3111e (cs 1.5) on linux*
build: added back correct ldscript for gcc and clang
* for some reason only gcc-compiled binaries working on centos5.8 and hlds 3.1.1.1e. clang binaries crashing immediately, so if you want to run bot on ancient os and/or hlds you need to recompile with gcc, as default linux binaries built with clang.
fix: crash when loading on windows xp (#244)
build: switched to github hosted runners, and get rid of self-hosted
build: windows exe and dll is now code-signed
build: drop support for intel icc compiler
Switch build to clang for linux.
Mingw binaries isn't working with vanilla hlds / listenserver. And i'm too lazy to debug them.
For consistency reason, linux switched clang, so we're only have clang for linux & osx and msvc for windows.
fix: crash without metamod after few map changes.
fix: move sprites precache into the correct place.
fix: move initialization stuff to post-ServerActivate.
fix: bots try to defuse already beeing defused bomb (fixes#116).
fix: line ending in source code.
fix: do not retreat with sniper weapon, if currently shooting and have ammo.
crlib: added deque class.
fix: reverted body offsets from 2.7 version.
fix: do not destroy breakable around if closer than 100 units. (#156 possible can be fixed).
fix: minimum supported hl & cs version display.
fix: csdm respawn outside of waypointed area causing pathfinder errors.