Commit graph

84 commits

Author SHA1 Message Date
jeefo
722e4eda93
nav: send terrorists directly guard planted bomp
aim: various fixes and tweaks
bot: removed yb_whose_your_daddy cvar
2023-04-04 16:53:01 +03:00
jeefo
9ddcef2dd4
aim: reducec headshot pct, if bot is too highskilled
aim: new cpu-friendly headshot penetration function (yb_shoots_thru_walls 3). still testing
nav: use more high range for checking occupied point.
nav: if last navigation node is used by someone, assume route ended
2023-04-02 14:13:52 +03:00
jeefo
53df621dfc
build: reworked build and package to simplify process
build: reworked build and package to simplify process
build: windows dll is now compiled by clang, msvc build added to extras package
fix: clear all the implicit conversions in the code (also fixed some bugs)
fix: crash on  never xash3d-fwgs engine
fix: fixed bad bot behaviors on aarch64
fix: crash on some maps due to missing previous node
fix: finally removed memset(this) within bot creatin
2023-04-02 12:17:12 +03:00
jeefo
8f2facda46
fix: out of bound read and unroll loops
.. in find defend/cover node
2023-03-23 17:19:44 +03:00
jeefo
6204192703
fix: logic in cover and defend node practice filtering
fix: predict enemy takes in account distance to the enemy
2023-03-23 16:33:59 +03:00
jeefo
8916dd2b70
nav: allow to get more distant nodes to defend
aim: apply distance restriction for aiming node if not suspecting/hearing enemy
nav: tweaked a little node reachability distances
add: yb_avoid_grenades cvar
ai: bot's will try to cover if blinded and highskilled
2023-03-23 15:22:29 +03:00
commandcobra7
9a8ca06e31
graph: fixed CT camp point color
combat: changes and additions to attack moves
refactor: various fixes
---------

Co-authored-by: jeefo <jeefo@rwsh.ru>
2023-03-20 09:42:55 +03:00
jeefo
2718adbb8f
fix: code formatting 2023-03-13 15:39:15 +03:00
Владислав Сухов
2d2ca5fd22
Some menu tweaks (#397)
* add: debug goal menu and new node flags to the flag selection menu

* translate: russian: translated new lines

* update: bump the year
2023-01-22 19:12:03 +06:00
jeefo
11c5e045d1
fix: flaws in previous commit 2023-01-18 22:46:07 +03:00
commandcobra7
50aecc1332
fix: don't allow to install a silencer if we have a visible enemy
aim: fixed the distortion of angles while camping
add: special ladder handling (code merged from podbotmm)
graph: reworked some node coloring and link color
2023-01-18 22:32:38 +03:00
jeefo
bbeb78137e
nav: ensure nearest search node visible from both sides 2022-11-11 21:36:05 +03:00
jeefo
a3288cc353
fix: prevent loading graphs with less than 8 nodes (brokes pathfinder)
fix: prevent running A* with less than 8 nodes (in case converted one)
fix: trying to play with graph author/modified stuff per #374
2022-10-06 17:01:18 +03:00
dmitry
5d2a81f341
fix: make bots reach the debug goal node. 2022-02-12 23:22:54 +03:00
dmitry
5019b34426
add: made terrorist more offensive and cts more defensive on es_ maps (#295 related) 2022-01-29 12:26:25 +03:00
dmitry
e21e9a71c9
update: bump the year 2022-01-04 00:23:19 +03:00
godhand897
f55ac6c5c4
fix: hostage code (#269)
fix: hostage code
add: yb_random_knife_attacks cvar
2022-01-03 09:18:36 +03:00
jeefo
6f912eb056
Refactoring (#246)
add: yb_chat_percent, yb_camping_time_[min/max], yb_danger_factor[min/max], yb_chat_percent cvars
fix: possible crash with difficulty 0
fix: debug_goal should not be used as last history
fix:  startup on old hlds, because of missing pfnGetFileSize
fix: crash with out-bounds read
change: again tweaked some aiming code
change: player avoidance code so bots will jump less when stuck
change: max followers is just /4 of max players
refactor: redone distance between vectors
refactor: remove magic numbers in graph.add function
2021-09-20 13:50:00 +03:00
dmitry
e0f3317b1a
change: increase defend node search radius
change: more fixes to aiming table
2021-09-17 14:40:39 +03:00
dmitry
f051fe2b99
refactor: clang-tidy source a little
build: remove -fPIC option
2021-09-16 16:09:51 +03:00
dmitry
d17c1808aa
fix: bots continuesly trying to reach goal, after falling down while going on path.
add: bots path type (fast,optimal,safe) is now updated randomly on every round start.
add: more sse functions for mathlib, support for neon (thanks to sse2neon lib)
2021-09-14 15:10:14 +03:00
dmitry
f55730ac6d
fix: occupied point check radius calculated incorrectly
fix: occupied point calculation takes too much cpu power
fix: buffer overrun in messaging processing
fix: running bots on hlds 3111e (cs 1.5) on linux*
build: added back correct ldscript for gcc and clang

* for some reason only gcc-compiled binaries working on centos5.8 and hlds 3.1.1.1e. clang binaries crashing immediately, so if you want to run bot on ancient os and/or hlds you need to recompile with gcc, as default linux binaries built with clang.
2021-09-10 19:42:24 +03:00
jeefo
f870e7db4a
Bump the year. (#219) 2021-01-01 00:00:33 +03:00
jeefo
075bff2988
Custom.cfg (#213)
Added custom configs.

These are used for replacing some hardcoded strings inside bot code, currently custom cvar for parachute detection is available, as well as custom c4 model names.

Added editorconfig, and fixed CRLF for files (was a mix between LF & CRLF).
Fixed use-after-free sanitizer error with chatlib.
Fixed configs files loaded with memory-loader does not process last line in config files.
2020-12-15 15:28:58 +03:00
Hedgehog Fog
1f6fc16fe4 Fixed isDeadlyMove method 2020-12-05 14:59:42 +02:00
jeefo
74f1ab866b Fixed linux listenserver startup problems
Fixed multiple buffer overruns and memory leaks.
2020-11-23 00:06:18 +03:00
ds
aa32b0a639 vision: use old look angles update only for low-skilled bots. 2020-11-05 11:50:37 +03:00
ds
71355066a4 license: changed to more permessive MIT license.
add: set models for spawn points, only when requesting, instead of setting on every map start.
fix: more translation fixes.
2020-11-03 08:57:12 +03:00
ds
f40ca59700 fix: players play time got replaced with bots play time.
fix: crlib: fixed clang-analyzer warnings.
build: removed predefined optimization flags in debug builds.
2020-10-03 16:39:09 +03:00
ds
726ea72965 crlib: replace random number generator with wyhash.
Benchmarks shows about 4x increased PRNG perfomance increase comparing to old one. Should slightly reduce per-bot CPU usage.
2020-09-29 19:23:26 +03:00
ds
1263a1a439 fix: use clamped health value to avoid overflows.
crlib: do not shutdown wsa, it's cleaned upon server exit anyway.
2020-09-26 18:41:53 +03:00
ds
a675c40927 misc: refactored weapon type recognition.
fix: reverted body offsets from 2.7 version.
fix: do not destroy breakable around if closer than 100 units. (#156 possible can be fixed).
fix: minimum supported hl & cs version display.
fix: csdm respawn outside of waypointed area causing pathfinder errors.
2020-09-13 02:21:15 +03:00
dmitry
a22cc6db93 misc: changed the cvars prefixses
misc: changed graph download url
2020-06-16 11:19:30 +03:00
dmitry
cf501b75b7 merge changes from the defunct ubot 2020-06-16 11:19:30 +03:00
Renamed from source/navigate.cpp (Browse further)