Commit graph

1,175 commits

Author SHA1 Message Date
Alibek Omarov
9289ab723a Partially implement library naming scheme, and use it on Android 2025-08-03 05:40:34 +05:00
jeefo
1394d08a28
0bot: allow bots to check breakable team (fix #693) 2025-06-19 00:21:34 +03:00
jeefo
ae913a52db
fakeping: force-enable fake pings on listen server
combat: reduce jumping when in strafe mode (ref #699)
linkage: enable bots bullet spread when running without metamod
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2025-06-09 13:07:55 +03:00
jeefo
9cb8171030
fix: behavior with bomb, when ignoring objectives (ref #696) 2025-05-22 22:05:48 +03:00
jeefo
1311406544
bot: allow to enable fake features with quoted value 2025-05-13 13:03:12 +03:00
jeefo
6dfb09f110
fix: logos config not initialized (resolves #691)
bot: make sure rescue zone icon blinking to consider bot reached rescue zone when escorting hostages (ref #688)
bot: remove hardcoded radio communication randoms, so they're now depends on bots personality
refactor: some refactoring of code
2025-05-07 13:07:40 +03:00
jeefo
d6d76e136d
fix: problems with breakable on cs_mari (ref #686)
fix: goal selection on some zombie  maps (ref #684)
2025-04-03 15:12:06 +03:00
jeefo
aeff9f8d46
ci: always use verbose output when compiling
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2025-03-20 15:56:03 +03:00
jeefo
40dc667e03
fix: crash when enabling hitbox aiming between rounds 2025-03-20 08:15:26 +03:00
jeefo
1684da81cd
build: try to fix win32-gcc build
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2025-03-16 18:36:45 +03:00
jeefo
38c45aff9a
fix: crash with hl25 structs on xash3d again
fix: %t placeholder should return damage inflictor when used in team attack section of chat
fix: all arguments in bot commands are lowercased (resolves #680)
bot: disable threads when engine's timescale is active
bot: a little refactor for the code all over the places
linkage: resolved crash due to sse alignment on ancient engines (resolves #614)
utils move wave parse into crlib
practice: move loading practice to thread pool
build: allow to build with static linkents instead of hooking dlsym

Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2025-03-16 18:25:15 +03:00
jeefo
24be4479de
fix: startup on xash when hl25 extended structs enabled (closes #677) 2025-03-04 10:26:07 +03:00
jeefo
2fb0419765
fix: crash due xash loadiing gamedll even without starting local game server
fix: zero out yb_think_fps_disable on xash when sys_ticrate > 100 (closes #677)
2025-03-03 21:58:35 +03:00
jeefo
8c9e47cc13
bot: always run player movement (else it's bad for mods) 2025-03-02 23:20:55 +03:00
jeefo
677aa4fed8
fix: run player move even on dead clients on non-standard game modes (ref #676 )
ctrl: added "w" alias as graph command
2025-03-02 20:53:27 +03:00
jeefo
f9aa608a6a
refactor: split very long statements [skip ci] 2025-02-28 05:44:52 +03:00
jeefo
6c7f232d8d
ci: try to fix build 2025-02-28 02:15:03 +03:00
jeefo
855fb903b6
chatlib: do not send chat messages to controlled bots
graph: first try more memory friendly bsp size check
build: restore ssse3 & ssse3 instructions (use nosmid version if needed)
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2025-02-28 00:39:52 +03:00
jeefo
54647c7eca
ci: build legacy (nosmid) version for old PCs on linux
ci: renamed darwin to apple
ci: try to enable self-signed certificate for signing windows binaries
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2025-02-22 16:13:20 +03:00
jeefo
30013702c7
nav: improve player avoidance once more
nav: try to repath our ways if stuck with other bot
combat: a little improvement in knife usage
control: enable/disable regame's round infinite when editing graph
chatlib: replace say/say_team for older hlds to fix buffer overruns in gamelib
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2025-02-22 15:46:56 +03:00
jeefo
d965d7677f
bot: some tweaks for zombie mode (ref #664) 2025-02-17 15:03:38 +03:00
jeefo
e09d75f245
tasks: always delay collusion checks while in attack task 2025-02-17 09:46:56 +03:00
jeefo
9fe9e08dfa
combat: increase check-wall distance when attacking enemies (ref #620) 2025-02-15 21:47:05 +03:00
jeefo
374cd015f9
graph: print info on loaded data only when developer enabled 2025-02-15 15:57:10 +03:00
jeefo
abbc5bfc5a
build: follow naming conventing about binary postfix used by Xash3D (#671)
ci: add builds for apple silicon
2025-02-15 15:55:16 +03:00
jeefo
b8fb2e8845
cvars: allow to set very long descriptions
cvars: added full descriptions to yb+restricted_weapons (closes #659)
crlib: update submodule
fix: send server messages should split as string and not stringref to keep null-terminated chunks
2025-02-15 13:51:45 +03:00
jeefo
c322e36d9b
fix: descending ladder triggers nav fall recovery
nav: various fixes to player avoiding
build: fix cmake postfix when building as part of cs16-client
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2025-02-14 20:28:36 +03:00
jeefo
ecb1f20303
conf: get decal indices during config load
combat: do not init hitbox aiming if disabled
nav: reverted some last changes
nav: fixed check fall on ladders
chat: added %g keyword that is replaced with graph author
2025-02-05 21:28:29 +03:00
jeefo
7157cf1b2f
conf: disable think fps for xash3d by default 2025-02-01 19:32:19 +03:00
jeefo
f22f495940
nav: avoid players that are in view cone only 2025-02-01 17:15:25 +03:00
jeefo
abb50a64c4
build: fix build on non-msvc 2025-02-01 16:20:46 +03:00
jeefo
2a6ca1d914
fix: breakable problems on some maps
nav: do not consider busy nodes as long-radii
nav: more fixes to player avoidance
2025-02-01 16:17:11 +03:00
jeefo
f0b74452d3
nav: break camp task if avoiding 2025-01-31 23:45:35 +03:00
jeefo
526e2cb35e
fix: cmake build for i386 [skip ci] 2025-01-31 21:17:06 +03:00
jeefo
4c5cf2503e
ctrl: allow to erasing training data leaving graph files 2025-01-31 20:40:08 +03:00
jeefo
9b80517eda
graph: do not spam about problem
nav: tweaked stuck values and timers
2025-01-31 19:58:28 +03:00
jeefo
e820527703
bot: disable spray logo task on xash3d engine
fix: crash on aarch64 builds (ref #667)
nav: improved player avoidance
nav: improved handling of short path radii
conf: control min and max cvar values
build: probably fix i386 build when building with cmake (untested)
2025-01-31 19:32:24 +03:00
jeefo
9738e088da
fix: crash in http handler 2025-01-28 17:32:28 +03:00
jeefo
582beb0978
nav: give bots with move task higher priority when avoiding each other 2025-01-25 22:24:18 +03:00
jeefo
003fd33d59
some changes 2025-01-22 20:14:11 +03:00
jeefo
44567766be
fix: crash introduced in pr #656 2025-01-18 19:53:27 +03:00
jeefo
1a0809144f
build: reduce minimum cmake version [skip ci] 2025-01-17 23:16:41 +03:00
jeefo
a5a8447fae
build: fix cmake build [skip ci] 2025-01-17 23:09:44 +03:00
jeefo
5eab5dfb3c
nav: fallback to whole map search if buckets fails
bot: improved breakable destroying
aim: improved short-range firing
ctrl: prevent commands execution while disconnected from server
build: fix cmake for apple silicon builds
2025-01-17 22:43:35 +03:00
jeefo
7238fe76f5
fix: more breakable fixes 2025-01-14 14:53:38 +03:00
jeefo
c07d02c14e
fix: breakable headache (ref #660)
fix: bots firing rates on short distances (ref #658)
2025-01-14 14:17:53 +03:00
commandcobra7
e717710bd1
nav: fall controls are not good. (#656)
nav: fall controls are not good.
nav: increased behavior rate in finding the best goal.
nav: avoiding the door after hitting it.
combat: if the enemy is using a sniper rifle, move.
combat: enemy group functionality has been improved.
combat: if we are doing a camping task, do not switch to a knife at close range.
aim: slight changes to enemy prediction.

---------

Co-authored-by: jeefo <dmitry@jeefo.net>
2025-01-09 21:53:16 +03:00
jeefo
6152a2d2ce
aim: allow to not ignore glass when tracing for enemies (ref #654)
this thing is controllable via yb_aim_trace_consider_glass cvar, and by default is off
2024-12-20 23:56:35 +03:00
jeefo
3a014e471b
fix: crash with lift handling
fix: some random crashes with some maps
fix: do not look at breakable until totally sure we're can break it
fix: wrong distance calculation in last enemy position randomizer
fix: problems with cs 1.5 won when built with ``nosmid`` switch (still crashes from time to time)
ctrl: add  bots death count to``yb list`` command
graph: disable buckets for small number of nodes graphs
graph: verify graph consistency and select appropriate pathfinding algorithm
misc: added mor vox sentences to welcome a player
2024-12-20 01:04:59 +03:00
jeefo
01b176ad00
linkage: disable threading on legacy games 2024-11-17 15:33:04 +03:00